AlphaKennyThing Posted May 12, 2018 Share Posted May 12, 2018 Literally just announced: https://www.warhammer-community.com/2018/05/11/warhammer-fest-live-blog-2gw-homepage-post-1/ More details to come later, but I think this is great! There are a couple of pics up of some of the new models included in what looks like the new boxed set. Advertised as having 'cinematic sorcery' - any thoughts on what that is going to mean? I'll update this post with all the info later. CONFIRMED CHANGES GENERIC RULES CHANGES Command Points: Command points have been added to the game. All we know so far is that you'll get a Command Point each 'turn' (unsure whether this means each of your turns, or each game turn). For each battalion in your army, you gain an additional Command Point. Command Points can be spent on allowing your general, and other heroes in your army, to use their command abilities, which is a fairly important change to the game mechanics. All heroes in an army have access to 3 new 'standard' command abilities, that are spent in the relevant phase as opposed to the Hero Phase. You gain additional command points per 50pts you do not spend on units for your army. Summoning: At least some armies, including Hosts of Slaanesh, will be able to summon units without costing reinforcement points by using their faction-specific generated currency. Blood Tithe, Depravity, that sort of thing. As of 29/05/18 it is confirmed that there are no longer reinforcement points at all in AoS. Turn Priority: Roll off for who goes first each Battleround as before. In the event of a draw, the player who went first in the previous round can decide who goes first. Reduces your chances of getting double-turned, basically. More Spells: All casters now have access to at least seven spells from each of the seven realms, depending on which you're fighting in. Currently no information how this will affect Matched Play. Endless Spells: Spells that most likely (though not confirmed) cost points. These are cast like normal spells, but once summoned, can be controlled by either player taking it in turns, starting in the second player turn in a battleround. Carnage! DEPLOYMENT HERO PHASE See Command Points. Unbinding Spells: Range now increased to a whopping 30" so you can ruin people's casting from the safety of your back-lines. MOVEMENT PHASE At the Double! A new Command Ability that can be used via Command Points to give an instant 6" run to a unit within 6" of a Hero, or 12" of a General. SHOOTING PHASE No Shooting Out of Combat: When your units are being beaten to death by angry orcs Orruks, funnily enough they now find it somewhat challenging to make carefully aimed shots across the board at a lone squig. You can now only shoot at an enemy unit within 3" if there are enemy unit(s) within 3" of the shooting unit. Look Out, Sir! -1 to hit with missile weapons against Heroes that are within 3" of a unit with 3 or more models. Doesn't count if they're a Monster. CHARGE PHASE Forward to Victory! A new Command Ability that can be used via Command Points to allow you to re-roll your charge roll. FIGHT PHASE BATTLESHOCK PHASE Inspiring Presence: The remastered version. Now, you need to spend Command Points (or a single one, we don't know yet) to allow a unit within 6" of a Hero, or within 12" of your General, to automatically pass the test. This can be used in your opponent's turn. Handy! Link to comment Share on other sites More sharing options...
HorticulusTGA Posted May 12, 2018 Share Posted May 12, 2018 Thanks @Chikout on Dakka And @Ungface on here ! Link to comment Share on other sites More sharing options...
Sete Posted May 12, 2018 Share Posted May 12, 2018 Are those skaven skellies thingies? Link to comment Share on other sites More sharing options...
syph0n Posted May 12, 2018 Share Posted May 12, 2018 The box set could only be more ideal for me if it had aelves. Been after a death army for a while and the ghosts are brill. I can give the Stormcast to the kids with some Retributor spray and some wash ? Link to comment Share on other sites More sharing options...
Double Misfire Posted May 12, 2018 Share Posted May 12, 2018 These look cool and weirdly specific. Here's hoping for all new rules/warscrolls. Link to comment Share on other sites More sharing options...
Kamose Posted May 12, 2018 Share Posted May 12, 2018 My matches and lighter fluid are quivering in anticipation! I noticed on the Command dice there's a U-turn symbol. Hopefully that's for the "Oh hell no! Peace out!" command ability. There's another with what looks like a little bug or tick representing the "Lyme Disease" spell. Also the new spooky ghosts are sick! Link to comment Share on other sites More sharing options...
LLV Posted May 12, 2018 Share Posted May 12, 2018 But...but...AoS 2 is a lie.... ? Link to comment Share on other sites More sharing options...
ledha Posted May 12, 2018 Share Posted May 12, 2018 Is it me or the new chamber seems to have better looking liberators and judicators ? Link to comment Share on other sites More sharing options...
Attackmack Posted May 12, 2018 Share Posted May 12, 2018 Command Points...Does this mean there will be "Stratagems" in AoS? Stratagems are one of the worst features of 40k IMO, and since Im contemplating getting back into AoS I really hope this is not the case. Other then that, im really excited by this, and what perfect timing! Link to comment Share on other sites More sharing options...
Mcthew Posted May 12, 2018 Share Posted May 12, 2018 Just watched the YouTube video for it - did he just say that shooting will be part of the combat phase? Didn’t get to hear it all due to the ankle-biters here playing merry-hell! But did he? Link to comment Share on other sites More sharing options...
Furuzzolo Posted May 12, 2018 Share Posted May 12, 2018 I think the general consesus is "No more shooting OUT of combat". I like to think that an engaged unit can only shoot to the enemy engaging it. Link to comment Share on other sites More sharing options...
The Wanderer Posted May 12, 2018 Share Posted May 12, 2018 10 minutes ago, Furuzzolo said: I think the general consesus is "No more shooting OUT of combat". I like to think that an engaged unit can only shoot to the enemy engaging it. Fingers crossed you can still at least shoot at the unit you're engaging, don't want to lose the Legolas Waywatchers! Link to comment Share on other sites More sharing options...
Mcthew Posted May 12, 2018 Share Posted May 12, 2018 6 minutes ago, Furuzzolo said: I think the general consesus is "No more shooting OUT of combat". I like to think that an engaged unit can only shoot to the enemy engaging it. Ah, right now I see. Although we’ve been adopting that rule for a while now. Makes more logical sense (unless they were Kurnoth Hunters being attacked by snotlings, biting at their ankles, while a wyrven stomps up behind them - I know which would take my attention.) Other than that, “you shoot at the ones you’re with”, yeah? ? Link to comment Share on other sites More sharing options...
Kramer Posted May 12, 2018 Share Posted May 12, 2018 3 hours ago, AlphaKennyThing said: Advertised as having 'cinematic sorcery' - any thoughts on what that is going to mean? It's the the purple death moon thing and others, there were some pictures of it shown. But can't find it again, haha. Showed Morathi with balls of lightning next to her. So my guess is spells that actually make something appear (like the balewind vortex) which then have an impact on the game. (most likely moving etc) Link to comment Share on other sites More sharing options...
Attackmack Posted May 12, 2018 Share Posted May 12, 2018 40 minutes ago, Mcthew said: Just watched the YouTube video for it - did he just say that shooting will be part of the combat phase? Didn’t get to hear it all due to the ankle-biters here playing merry-hell! But did he? He said "you cant shoot out of combat anymore" so its probably gone altogether. Which is good IMO. As for "cinematic magic", from the pictures they have shown it looks as if magic will use models that is placed on the table, or even move along the table from turn to turn, and im guessing they affect any units within a certain range and similar. A bit like torpedoes in Battlefleet Gothic Link to comment Share on other sites More sharing options...
sal4m4nd3r Posted May 12, 2018 Share Posted May 12, 2018 Use command abilities from all your hero’s??! Wow that’s going to shake things up. Link to comment Share on other sites More sharing options...
chord Posted May 12, 2018 Share Posted May 12, 2018 Ugh...... I hope it's still as simple as the 4 pages. Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted May 12, 2018 Share Posted May 12, 2018 8 minutes ago, chord said: Ugh...... I hope it's still as simple as the 4 pages. So do I. However there’s a new command point system and an expanded hero phase so it may be a few more. Link to comment Share on other sites More sharing options...
chord Posted May 12, 2018 Share Posted May 12, 2018 6 minutes ago, Ollie Grimwood said: So do I. However there’s a new command point system and an expanded hero phase so it may be a few more. Not a fan of the command point system. Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted May 12, 2018 Share Posted May 12, 2018 I’d also suggest that this is confirmation that AoS was a success and they’re happy to invest more in it. Makes me consider how precarious the situation was for GWs fantasy arm when AoS dropped Link to comment Share on other sites More sharing options...
Ollie Grimwood Posted May 12, 2018 Share Posted May 12, 2018 2 minutes ago, chord said: Not a fan of the command point system. I quite enjoy strategems in 40K, I don’t enjoy the Battleforged armies bit (or the endless points sums) that give the command points. I’ll be ok if that fit it around the existing army selection frame work. Link to comment Share on other sites More sharing options...
themortalgod Posted May 12, 2018 Share Posted May 12, 2018 I was so desperately hoping they would nix the double turn... Only aspect of AoS I truly hate. LOVE the new ghost models though. Link to comment Share on other sites More sharing options...
Gecktron Posted May 12, 2018 Share Posted May 12, 2018 5 minutes ago, Condottiero Magno said: Do I have to buy those dice now and will the rules still be free? What of the Open War cards? Did I waist $15 on something that will be invalidated in a year? Will I still get to measure from the model - I'm not rebasing everything... Compelling story?!? There is a FAQ on Warhammer Community. Battletomes stay valid. Core rules and warscrolls are still Free. You can also use normal dice instead of GW ones and Open War Cards are so light on actual rules that they shouldnt be affected. Link to comment Share on other sites More sharing options...
Attackmack Posted May 12, 2018 Share Posted May 12, 2018 So whats happening to the Stormcast, are they breaking up into separate factions like the SM chapters in 40k or is this new battletome just another revision of the Stormcast battletome? Do we know? Link to comment Share on other sites More sharing options...
FleetAdmiral Posted May 12, 2018 Share Posted May 12, 2018 1 hour ago, Attackmack said: He said "you cant shoot out of combat anymore" so its probably gone altogether. Probably not gone as that would be a pretty drastic change. Might mean that you can’t shoot on other units if you are in combat with one. Can also mean that you can’t shoot if you’re in combat. Link to comment Share on other sites More sharing options...
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