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Lets Chat: Idoneth Deepkin


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4 hours ago, mmimzie said:

Actualy the one they reference when they said that could only be used by your general. Meaning it was the same model using the same command ability multiple times. Perhaps only generals can spam.

I agree, but you will still need a command point for each use so that's a lot of eggs in one basket.

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3 minutes ago, Aelfric said:

I agree, but you will still need a command point for each use so that's a lot of eggs in one basket.

I don't disagree. It's a bomb delivery.

 

But you can protect it really well.  Soulscryer means you can stay off the table until a round before you want to combo.

 

While, cloud of midnight means you can make a regular king untargetable for a phase when your opponent is strongest, and if they are a shooting srmy putting the king in front of your morrsarr so he can cloud away the shooting will also protect them. 

 

So you have lots of nice trickets to protect your basket full of eggs. 

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3 hours ago, Keggers said:

If you take Akhelian Corp you get 2 command points per turn. So that's a potential 6 buffs across 3 Morrsar on turn 3. ? 

 

We'll need to wait and see how the new edition turns out because this would feel like mega cheese. 

As the above poster said you only get 1 extra cp from the battalion at the star. However you can by cp for 50pts each <. <

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My fault, I seem to have misunderstood the sneak preview of that. Even so, without paying for them, it's 4 cp you can save up and if you protect your King / Morsarr hammer with a scryer, you're looking at a fairly effective nuke. 

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Alright guys time for a some battlereportish stats from my game 2 days ago.

I had a 1500 game vs Stormcast eternals Hammerstrike batallion.

I used this list:

Fuethan

Tidecaster general (switching tides)

Aspect of sea

1x 6 Morsarr

1x 3 Morsarr

1x allopex

2x 10 reavers

3x aetherwings (filler and objective grabbers / blockers)

 

I won the roll of but gave him this first turn because he had everything behind cover way in the back and even though i could run/charge with eels i couldnt make it. 

 

He surprised me and actually ran straight forward with his prosecutor wing bois and deepstriked 2x a 5 man paladin unit 6"from that which then charged me.  (the hammer paladins both with 1 starsoul mace each unit)

He split his both 5 mans up and both went each on 1 of my units of reavers which were bubblewrapping my both eels units. The 3x eels unit had backup from the allopex. Because the bubble he couldnt attack my eels but they were within 3 so they were in combat (which was his strat, so they wouldnt get the bonus from charging.)

Obviously he nuked both units of reavers, (but 1 unit actually killed 1 paladin before they died.) and he did  wounds on the allopex. After then it was free game for my eels + allopex to do house. I didnt expect what happened because they didnt have the bonus charge but the 3x eels + allopex nuked all 5 paladins they were in conctact with. The 6x eels could all pile in also and destroyed the 3 of the 4 paladins. So in HIS turn 1 he already lost 9 of his paladins and i only my 2 battleline reavers + a severely wounded allopex (and i didnt use the discharge attack from the eels because i was saving that for my turn or later). The rerolls 1's to hit and 1's to wound for mounts in the 1st phase did so incredebly much for this army its not sane. He was absolutely dumbfounded that he lost his elite hammer units in his own turn and i was equally dumbfounded. (i didnt roll bad but i also didnt roll extremely good. its rlly all in the 3+ reroll 1's)

The next turn i arcane bolted the remaining paladin to death and moved the eels forward to eat up the rest of his army. 

I managed to get 1 of my 6 unit eels in 3" of his 2 dracoths which were bubblewrapped with a unit of liberators and used the discharge ability on it which killed 1 dracoth on the spot. the 6 which caused d3 mortals was nice. then i nuked the liberators and the last dracoth i couldnt reach because of the wrap. The 3 man with allopex and sea killed the unit of prosecturos which were close.

then he almost made a comback turn 2/3 when he shot/charged everything he had left ( dracoth, lord celestand, unit of 5 man judicators, knight-venator) on my big eel unit which barely survived those 2 rounds with only 1 model standing with 2 wounds before eidolon came in to the rescue and wrapped that up. 

He retreated some units here and there, went for my general while i wrapped it up turn 4 and took the objectives which didnt give him a chance to be able to win the game anymore.

The game was pretty much set at the end of turn 3.

all in all. With the Fuethan enclave the eels and allopex are amazing on turn 1 and 3 because of all the rerolls, and turn 2 because everything goes first. its rlly a good army. 
 

Also side note to everyone complaining about the allopex in comparison to the eels competitive wise. I think the allopex is also decent and viable because it is less likely to succomb to battleshock and because it has the same dmg output if he charges or gets charged which the eels do not. I rlly like the model and with all the rerolls it is likely you hit the 3+ 3+ -2 dmg 3 attack which as i said doesnt weaken on the charge. Sure its only 1 shark vs 3 eels, and no mortals. but its still a decent model in this list.

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Well my fishy friends, I have joined your ranks and plan on building an all-cav army! My Akhelian King is ready for painting and I'm starting on my first unit of slithery bois today. Got a turtle and two sharks (plus lots more eels) waiting in the wings. The goal is to have at least 1000 points ready for a birthday battle in two weeks, where I hope the Deepkin will make a big splash!

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Completed my first deepkin unit so thought I’d join the fun here. I’m planning a thrall-less 2000 point army at the moment: 

Akhelian King 

Eidolon aspect of the sea

2x 3 morrsarr guard

2x 3 Ishlaen Guard 

1 Allopex

1 leviadon 

which leaves 200 points, either for a couple of Ishrann heroes, the Akhelian corps battalion and a hero or something else- figure by the tome I get that far AOS 2 should be out, which will give a bit of a buffer should any points change... 

 

BD92EFB9-7098-42B4-BC97-C17932EBE840.jpeg

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40 minutes ago, Azamar said:

Completed my first deepkin unit so thought I’d join the fun here. I’m planning a thrall-less 2000 point army at the moment: 

Akhelian King 

Eidolon aspect of the sea

2x 3 morrsarr guard

2x 3 Ishlaen Guard 

1 Allopex

1 leviadon 

which leaves 200 points, either for a couple of Ishrann heroes, the Akhelian corps battalion and a hero or something else- figure by the tome I get that far AOS 2 should be out, which will give a bit of a buffer should any points change... 

 

BD92EFB9-7098-42B4-BC97-C17932EBE840.jpeg

I find Tidecaster and soulscryer a must on Idoneth lists. Tidecaster is a wizard and with all new magic stuff seems like we are going to love wizards. And soulscryer mobility start is nice to take a good possition on table, with an objective or just to make a nice charge with eels.

Btw nice color for eels

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There was a 1K tournament at my store today with 21 people, IIRC, I was not participating but I dropped by, the only Idoneth list placed 2nd with:
Volturnos, 2x3 Speels, 1x3 Sheels, 10 thralls and a tidecaster (and the two ships)
The game I watched saw them melt an unscreened GUO turn one, fun stuff ?

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Ok so I hated being torn between two army lists but over the weekend I was able to think up one that combines some minis from both lists and keeps the Aspect of the Sea, which is important to me since its a model I already bought and assembled.

Enclave: Fuethan
Tidecaster (General) , +2 wounds
Aspect of the Sea with Cloud of Midnight
Soulscryer

Reaver 3x10

Morrsarr Guard (spear eels) x9
Alloplex x2

Allies:
Khinerai Heartrenders x5

Scenery:
Shipwreck
Balewind Vortex

Soulscryer deploys off the board along with sharks and eels while Tidecaster general makes Tides of Death roll backwards. Reavers are able to run into position and shoot. Tidecaster teleports Aspect up 24" and Aspect casts Balewind plus either an enhanced cover bonus spell or -1 to d6 units spell (sorry dont have book with me atm and dont have all the names memorized yet). If against an army with a ton of shooting then at this point the aspect can pop the cloud of midnight depending on how things look, either drop the eels, shark, and heartrenders on turn 1 or unleash hell on turn two (where I would now get my big turn 3 bonus).

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16 hours ago, Reezark_SP said:

Ok so I hated being torn between two army lists but over the weekend I was able to think up one that combines some minis from both lists and keeps the Aspect of the Sea, which is important to me since its a model I already bought and assembled.

Enclave: Fuethan
Tidecaster (General) , +2 wounds
Aspect of the Sea with Cloud of Midnight
Soulscryer

Reaver 3x10

Morrsarr Guard (spear eels) x9
Alloplex x2

Allies:
Khinerai Heartrenders x5

Scenery:
Shipwreck
Balewind Vortex

Soulscryer deploys off the board along with sharks and eels while Tidecaster general makes Tides of Death roll backwards. Reavers are able to run into position and shoot. Tidecaster teleports Aspect up 24" and Aspect casts Balewind plus either an enhanced cover bonus spell or -1 to d6 units spell (sorry dont have book with me atm and dont have all the names memorized yet). If against an army with a ton of shooting then at this point the aspect can pop the cloud of midnight depending on how things look, either drop the eels, shark, and heartrenders on turn 1 or unleash hell on turn two (where I would now get my big turn 3 bonus).

Nor too disimilars to one of the tournament list thst was in the top ten recently. Might be harder in 2.0 as the vortex can be dispelled, potentially making the aspect a sitting ducduckm. However, for r oght now's purposes it would do pretty well. I like the large block of morrsarr as well 

 

7 hours ago, Kirjava13 said:

Question: does the King's 'Akhelian Paragon' skill apply to himself? He is, after all, a friendly Akhelian unit within 12" of, well, himself.

Yes he does

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Hey guys. Thought I’d give some thoughts on here following the weekend event AGOM. It’s a 32 man, two day event in the lakedistrict. The event is 5 rounds and it’s 2 points for a win (major or minor) and first sort is strength or schedule (cumulative scores of opponents).

Firstly the event is top notch and I think my 12th (from 21). It’s a great event with a healthy mix of filth and fun. 

This year I decided to give both death and changehost a break and go all in on the new hotness. I also wanted a very eel heavy list when I saw the models. The eidolon and turtle just didn’t seem to fit as it meant sacrificing too much of the army to get them in.  I therefore went with the list attached. I managed three practice games with model repping the eels before the event itself. 

Turned up and the random draw saw me against Jane and her mixed seraphon list. The scenario was battle for the pass and thanks to the large number of drops in my list she got the choice (as did everyone else for that matter). I was able to pin her forces back pretty well and got up in scenario early on. She did make me feel pretty bad when I killed Matilda her engine though. 

Major win

Game two and I was playing the lovely Stu West (who was a stand out nomination for sports). Stu was using a double Mortarch death list and scenario was starstrike. Couple of rolls could have made this one much trickier but Stu sat back a turn too long and the combination of eels and Heartrenders kept him back. 

Major win

Game three was Duality. Just don’t give me an unkillable lower drop army. Welcome to Nagash list played by Nathan. I managed to kill everything but Nagash. Any other scenario I’d have felt confident. 

Major loss

Sunday morning saw me against Martin and the second Seraphon of the weekend. This was a thunder quake starhost and I knew I had to take out the key pieces. Skinks first, then Slann and Engine. Total conquest is a pretty good one for the mobile eels and the shooting restrictions helped massively. 

Major win

Final game was against James and his Sylvaneth in knife to the heart. Rubbish scenario but great opponent. He gave me turn one and other than mystic shield and inspiring presence I passed back to him. James proceeded to spread out a little bit and gave me an opening on his treelord ancient with the scryer led eels. Once he was out of the way it was a slow mopping up process. 

Major win

 

Finished forth overall which was a solid result with a new army. Evolution of the list means a second scryer going in to take the second big unit of eels and the king but then I lose the loremaster. 

ECAE1BB3-9A1E-40EC-8267-3B8B462D889E.jpeg

33C6B1CE-165A-47E4-9B36-C27E3AB6C5A9.jpeg

511B1008-10C9-4C8E-8415-4782E37A57DE.jpeg

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Howdy! So as a Death player, I decided to pick up IDK as a side army to my GHoN army, as a way to escape painting, transporting and shuffling 100+ models. I really liked the look of the army, and I thought it would be fun to have a sort of mixed force that could offer pretty much all that IDK has. After a hefty assault on my wallet, here is what I've got:

Allegiance: Idoneth Deepkin
- Enclave: Dhom-Hain

Leaders
Akhelian King (240)
- General
- Trait: Unstoppable Fury 
- Artefact: Potion of Hateful Frenzy 
Isharann Tidecaster (100)
- Lore of the Deeps: Vorpal Maelstrom

Battleline
3 x Akhelian Ishlaen Guard (140)
3 x Akhelian Morrsarr Guard (160)
10 x Namarti Thralls (140)

Units
10 x Namarti Reavers (140)

Total: 920 / 2000
Allies: 0 / 400
Wounds: 56

Now, I come to you, asking for some advice, tactically speaking:

How should I be deploying these guys? And how should I be escorting my dudes around, using the forgotten nightmares rule? Should I be protecting the Eels or Thralls more heavily with my Shield Eels?

As for WL trait, artifact and spells, what you recommend? The Akhelian King looks like a crazy good beatstick that can easily kill whole units all on his own, but I'm torn between the Abyssal blade and the potion.  Also, the spells are a tough choice, since they all seem so good.

Finally, the 80 point gap; now, this intresting. Now, I could do the obvious, and upgrade to Volturnos, but honestly, I've never been a fan of named characters. Plus, the more intresting choice is in our allies: Khineari Heartrenders or Slyvanneth Tree Revenants. On paper, they both look pretty good and fill the role of deep strikers that can kill off enemy units lurking in the back, like Warmachines and long ranged units. Tree Revenants seem like the obvious choice at first, but they seem to rely on Ionrach's command ability a bit too much, and I'm not exactly a fan of it. Plus, if they deep strike, they've only got their 1 dice re-roll to help their charge. With Khineari, they may be a bit fragile, but they are certainly mobile. I know for a fact I'll get some damage in with their ranged attacks; plus, they can either swoop in for a charge, or nab an objective.

Amy thoughts?

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7 hours ago, Countmoore said:

Hey guys. Thought I’d give some thoughts on here following the weekend event AGOM. It’s a 32 man, two day event in the lakedistrict. The event is 5 rounds and it’s 2 points for a win (major or minor) and first sort is strength or schedule (cumulative scores of opponents).

Firstly the event is top notch and I think my 12th (from 21). It’s a great event with a healthy mix of filth and fun. 

This year I decided to give both death and changehost a break and go all in on the new hotness. I also wanted a very eel heavy list when I saw the models. The eidolon and turtle just didn’t seem to fit as it meant sacrificing too much of the army to get them in.  I therefore went with the list attached. I managed three practice games with model repping the eels before the event itself. 

Turned up and the random draw saw me against Jane and her mixed seraphon list. The scenario was battle for the pass and thanks to the large number of drops in my list she got the choice (as did everyone else for that matter). I was able to pin her forces back pretty well and got up in scenario early on. She did make me feel pretty bad when I killed Matilda her engine though. 

Major win

Game two and I was playing the lovely Stu West (who was a stand out nomination for sports). Stu was using a double Mortarch death list and scenario was starstrike. Couple of rolls could have made this one much trickier but Stu sat back a turn too long and the combination of eels and Heartrenders kept him back. 

Major win

Game three was Duality. Just don’t give me an unkillable lower drop army. Welcome to Nagash list played by Nathan. I managed to kill everything but Nagash. Any other scenario I’d have felt confident. 

Major loss

Sunday morning saw me against Martin and the second Seraphon of the weekend. This was a thunder quake starhost and I knew I had to take out the key pieces. Skinks first, then Slann and Engine. Total conquest is a pretty good one for the mobile eels and the shooting restrictions helped massively. 

Major win

Final game was against James and his Sylvaneth in knife to the heart. Rubbish scenario but great opponent. He gave me turn one and other than mystic shield and inspiring presence I passed back to him. James proceeded to spread out a little bit and gave me an opening on his treelord ancient with the scryer led eels. Once he was out of the way it was a slow mopping up process. 

Major win

 

Finished forth overall which was a solid result with a new army. Evolution of the list means a second scryer going in to take the second big unit of eels and the king but then I lose the loremaster. 

 

 

Assassin is damn clever indeed. Eel are a pretty fast and nasty transport. It’s a strong 80pts? Did he worth it?

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8 hours ago, Undeadly said:

Howdy! So as a Death player, I decided to pick up IDK as a side army to my GHoN army, as a way to escape painting, transporting and shuffling 100+ models. I really liked the look of the army, and I thought it would be fun to have a sort of mixed force that could offer pretty much all that IDK has. After a hefty assault on my wallet, here is what I've got:

Allegiance: Idoneth Deepkin
- Enclave: Dhom-Hain

Leaders
Akhelian King (240)
- General
- Trait: Unstoppable Fury 
- Artefact: Potion of Hateful Frenzy 
Isharann Tidecaster (100)
- Lore of the Deeps: Vorpal Maelstrom

Battleline
3 x Akhelian Ishlaen Guard (140)
3 x Akhelian Morrsarr Guard (160)
10 x Namarti Thralls (140)

Units
10 x Namarti Reavers (140)

Total: 920 / 2000
Allies: 0 / 400
Wounds: 56

Now, I come to you, asking for some advice, tactically speaking:

How should I be deploying these guys? And how should I be escorting my dudes around, using the forgotten nightmares rule? Should I be protecting the Eels or Thralls more heavily with my Shield Eels?

As for WL trait, artifact and spells, what you recommend? The Akhelian King looks like a crazy good beatstick that can easily kill whole units all on his own, but I'm torn between the Abyssal blade and the potion.  Also, the spells are a tough choice, since they all seem so good.

Finally, the 80 point gap; now, this intresting. Now, I could do the obvious, and upgrade to Volturnos, but honestly, I've never been a fan of named characters. Plus, the more intresting choice is in our allies: Khineari Heartrenders or Slyvanneth Tree Revenants. On paper, they both look pretty good and fill the role of deep strikers that can kill off enemy units lurking in the back, like Warmachines and long ranged units. Tree Revenants seem like the obvious choice at first, but they seem to rely on Ionrach's command ability a bit too much, and I'm not exactly a fan of it. Plus, if they deep strike, they've only got their 1 dice re-roll to help their charge. With Khineari, they may be a bit fragile, but they are certainly mobile. I know for a fact I'll get some damage in with their ranged attacks; plus, they can either swoop in for a charge, or nab an objective.

Amy thoughts?

I usually include tree revenants on my armys because they are cheap and do nice damage. A unit goes for 12 attacks on rend -1 and they teleport so they can go to support or taking an objective on turn 1. Their reroll on every phase is very nice and if you put them on cover they go save 4+. I like them but I know a lot of people don't.

It's true that maybe heartrenders will give you mobility and distance so it's a nice option too.

Other options... mistweaver saih has a nice mortal wounds magic. And on next edition the branchwraith is supposed to summon at least driads, maybe tree revenants too (I would love to). Eternal Guard is an option to grab objectives

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Les Martin is going to play on stream with this list:

 

Dom Hain

Volturnos - General
AoStorm - cloud of midnight
Tidecaster - Vorpal Maelstrom
Soulscryer
Soulscryer

3 x 6 Morrsarr guard

 

Looks very aggressive, be interesting to see how it plays against a Tourney winning Nurgle list.

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16 hours ago, Graftonianman said:

@Countmoore how did you like the assassin?

 

He was key in two games and one of the other active games so I’m keeping him for now.  He added a body to help keep an objective twice and took a warp lighting cannon shot for the king. His damage output is poor though. 

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13 hours ago, Djoblo said:

Assassin is damn clever indeed. Eel are a pretty fast and nasty transport. It’s a strong 80pts? Did he worth it?

Yeah but certainly not for his damage output. A key body in th right place, taking a shot etc where he excels 

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1 hour ago, Drofnum said:

Les Martin is going to play on stream with this list:

 

Dom Hain

Volturnos - General
AoStorm - cloud of midnight
Tidecaster - Vorpal Maelstrom
Soulscryer
Soulscryer

3 x 6 Morrsarr guard

 

Looks very aggressive, be interesting to see how it plays against a Tourney winning Nurgle list.

Please post the batrep for those of us that can't watch the stream. A brief summary would suffice! Been keeping a close eye on the comp. scene and it seems like we're all over the place with what to take thus far. 

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They were playing Total Conquest. I missed the first round but it looked uneventful.  Les held one of his objectives and Martin held his 2.

Les 1 - Martin 2

2nd round Les won priority and brought on a unit of Morrsarr to charge a unit of 30 plaguebearers holding the left objective in Martins territory, he also charged Volturnos into them. Moved his AoStorm to his own objective and moved another unit of Morrsarr to contest Martins right objective as well. Morrsarr and Volturnos wiped the plaguebearers after their battleshock test and I believe only took a couple wounds to each of his units there.

Martins 2nd turn saw him charge volturnos and the eels with plague drones, and charged the other eels with blightkings.  Volturnos died and all but 1 eel died to the drones.  Blightkings killed 2-3 eels.

Les 7 - Martin 8

3rd turn Les won priority again he moved the eels on Martins  right objective up near Les right objective and brought on his 3rd unit of eels near Martins right objective. Retreated the 2 living eels from Martins left objective.  AoStorm charged the 30 plaguebearers near his right objective.  Eels charge the blightkings on Martins right objective.  AoStorm killed 8? plaguebearers and eels wiped the blightkings.

Martin Turn 3.  Moved his drones to Les left Objective, which is held by a single tidecaster. Retreated the plaguebearers on Les right objective to behind the AoStorm. Lord of afflictions moved to his left objective. Stayed out of combat and ended his turn

10-10

Martin wins priority turn 4 and I had to actually do some work. :P

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3 hours ago, Drofnum said:

They were playing Total Conquest. I missed the first round but it looked uneventful.  Les held one of his objectives and Martin held his 2.

Les 1 - Martin 2

2nd round Les won priority and brought on a unit of Morrsarr to charge a unit of 30 plaguebearers holding the left objective in Martins territory, he also charged Volturnos into them. Moved his AoStorm to his own objective and moved another unit of Morrsarr to contest Martins right objective as well. Morrsarr and Volturnos wiped the plaguebearers after their battleshock test and I believe only took a couple wounds to each of his units there.

Martins 2nd turn saw him charge volturnos and the eels with plague drones, and charged the other eels with blightkings.  Volturnos died and all but 1 eel died to the drones.  Blightkings killed 2-3 eels.

Les 7 - Martin 8

3rd turn Les won priority again he moved the eels on Martins  right objective up near Les right objective and brought on his 3rd unit of eels near Martins right objective. Retreated the 2 living eels from Martins left objective.  AoStorm charged the 30 plaguebearers near his right objective.  Eels charge the blightkings on Martins right objective.  AoStorm killed 8? plaguebearers and eels wiped the blightkings.

Martin Turn 3.  Moved his drones to Les left Objective, which is held by a single tidecaster. Retreated the plaguebearers on Les right objective to behind the AoStorm. Lord of afflictions moved to his left objective. Stayed out of combat and ended his turn

10-10

Martin wins priority turn 4 and I had to actually do some work. :P

Perfect thanks! Sounds like Akhelian lists definitely pack a punch! 

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