Kimbo Posted February 12, 2018 Share Posted February 12, 2018 Hi! Im soon done with my Blades of Khorne army and I have had my mind on a Mixed order list a long time...I love the thought of having stuff from several alligences working together..aelves, dwarfs, humans and trees working together..aaah! So cool! - What units did you use to good effect in a Mixed order list? ((If you have a list you have used, please share!)) - would you say Mixed order can be atleast somewhat competitive? How could a competitive list look? So If you have any XP on using mixed Order, please join the discussion here! All i can learn from a Veteran is great! Cheers! Link to comment Share on other sites More sharing options...
Double Misfire Posted February 12, 2018 Share Posted February 12, 2018 Waywatcher heroes are pretty gross, with or without a Hurricanum. 60 point units of Skinks seem like a popular way of filling up battleline slots on the cheap. Sisters of the Thorn combo nicely with mostly anything capable of stacking save modifiers (Mystic Shield and a Lord-Castellant's lantern for example) An Archmage on a Balewind Vortex is going to be looking at giving your army a 36" 6+ ward bubble. The Free City bonus allegiances found in Firestorm are worth a look if you're running mixed Order. Anvilgard in particular opens up some unique tactical possibilities and playstyles, and if you're not taking any Seraphon or named characters there's no reason not to run Hammerhal. Link to comment Share on other sites More sharing options...
Deathtone_shade Posted February 13, 2018 Share Posted February 13, 2018 In two weeks I'll participate to a tournament. I'll use an order mix list leader: lord ordinator : general azuryan frost phoenix: artefact -1 more rend azuryan frost phoenix battlemage archmage loremaster battleline: 1x40 skink 3x10 skink behemoth: luminark of hysh artillery: 4x reaper bolt thrower I ever try this list with sister of the thorn and they didn't make a great Job with the skinks so I swap them for ordinator and a battlemage. That was really resilient. Expecting really good result with bolt thrower/loremaster/ordinator combo Link to comment Share on other sites More sharing options...
flemingmma Posted February 13, 2018 Share Posted February 13, 2018 I really like alot of the order models, based on my collecting habits I'll end up with a mixed order army and or the maximum amount of allies. Link to comment Share on other sites More sharing options...
Baardah Posted February 13, 2018 Share Posted February 13, 2018 I have almost all order armies, and could combine many good list from those I think. I do think that there should be more abilities and command abilities that could affect the grand alliance keywords. that way there could be even more variation I combos for order. As it is the luminary is almost an auto include in every mixed order list I guess the Lord ordinator opens up new combos with war machines though. maybe minimum one hero from each faction should have a command ability that’s “if grand alliance ORDER/DEATH/DESTRUCTION/CHAOS...use this command ability instead” Link to comment Share on other sites More sharing options...
Lightbox Posted February 13, 2018 Share Posted February 13, 2018 I'm planning to run my freeguild often as mixed order for fun. Mostly gonna be free peoples, battlemages and possibly ironweld arsenal but with guest stars from whatever I feel like at the time I'm slightly tempted to jump into sylvaneth too to use both with these guys and on their own but I have enough armies for now and need to stop! Especially with DoK around the corner It'll be nice to see how viable they become in a mixed order list with their new units tbh. Link to comment Share on other sites More sharing options...
Aezeal Posted February 13, 2018 Share Posted February 13, 2018 11 hours ago, Kimbo said: Hi! Im soon done with my Blades of Khorne army and I have had my mind on a Mixed order list a long time...I love the thought of having stuff from several alligences working together..aelves, dwarfs, humans and trees working together..aaah! So cool! - What units did you use to good effect in a Mixed order list? ((If you have a list you have used, please share!)) - would you say Mixed order can be atleast somewhat competitive? How could a competitive list look? So If you have any XP on using mixed Order, please join the discussion here! All i can learn from a Veteran is great! Cheers! I'm discussing my mixed order based on wood elves/wanderers in the "let's chat wanderers" topic atm. Link to comment Share on other sites More sharing options...
Guest Posted February 13, 2018 Share Posted February 13, 2018 I think there's a lot of fun to be had with mixed Order. I'm working on an Anvilgard army, so I'm restricting myself to the Anvilgard factions for thematic purposes, which seems to be a surprisingly uncommon approach. If the 'Let's Chat - Anvilgard' thread is anything to go by then most people seem to stick mostly with one or two factions whilst still using the Anvilgard rules. My approach is to mix in as many different races and factions as possible, to truly give the impression of a cultural melting pot whilst also setting myself the challenge of painting all these different models to look like a coherent force. I'm also not assuming that the Anvilgard abilities will always be permitted, so I'm trying to design a force that will be at least a little competitive without them. My plan is to not have any one thing in the army that will be an obvious target for my opponent - no superheroes riding monstrous beasts, no units that are widely acknowledged to be overpowered, no massive regiments of powerful melee units, no characters that provide buffs upon which my whole army is reliant, etc. Just a little bit of everything. The idea being that it doesn't matter what my opponent takes off the table, the rest of the army can still give a good account of themselves and I'm still in with a chance of making an impact on the game. With all of the options that Order has, I'm convinced that a well designed and well balanced mixed Order army has the potential to be top tier. An army that has no particular strengths but also no particular weaknesses, in the hands of a skilled general, could surely beat the powerful but one-trick ponies of Tzeentch, Nurgle, Vanguard Stormcast et al. Link to comment Share on other sites More sharing options...
Jamopower Posted February 13, 2018 Share Posted February 13, 2018 I have been playing with the Living city since the arrival of the Firestorm. Haven't had time to really paint new stuff, but as soon as my ever filling desk is bit emptier I'll paint the models I'm missing for this list: Treelord Ancient, with the -1 to hit item Freeguild general on griffon, general with reckless Waywatcher hero 40 Freeguild guard -halberds 3 Kurnoth hunters with scythes (great support for the guard with their 2" range) 10 Archers/crossbowmen 10 Liberators (coming from the special deployment) Summonable wyldwood Total: 1500 points Feels pretty solid and interesting to play. The special deployment is fun, I have earlier used it for a big block of halberdiers that i have met halfway with the griffon general to buff them up. This particular list is bit light on the number of units, but most of them are quite tough to crack in a 1500 point game. One option to make it even tougher is to take 20 crossbowmen instead of the waywatcher, but they might be hard to keep in the full strength to benefit from their numbers. Main aspect what I'm missing with the living city are the battlemages. The +1 to wound from the beast mage has been very useful, especially with the big halberdier unit. Link to comment Share on other sites More sharing options...
Kimbo Posted February 13, 2018 Author Share Posted February 13, 2018 Ive been fooling around with something in the style of: Allegiance: OrderFreeguild General On Griffon Skink Starpriest Celestial Hurricanum With Celestial Battlemage Gunmaster40 x Freeguild Guard 10 x Skinks 10 x Skinks 6 x Kurnoth Hunters - ScythesCannon (180)Cannon (180)Total: 2000 / 2000Allies: 0 / 400Wounds: 131 Any points? Improvments? Cheers! Link to comment Share on other sites More sharing options...
Double Misfire Posted February 13, 2018 Share Posted February 13, 2018 @Kimbo Personally I'd ditch the Hurricanum for a Lord-Ordinator (as the army general), a Helstorm Rocket Battery and either a Jade Battlemage to heal/Mystic Shield the griffon and Kurnoths, or a Loremaster to Hand of Glory the Helstorm and Griffon. The Hurricanum's shot up in points in the most recent GHB, and you're (presumably) going to be using it to improve your chances to hit with the cannons. The Ordinator can do this with points to spare to bring an extra warmachine with him, and if he's your general give you an effective four warmachine's worth of shooting a turn. That said if you particularly like and want to paint the Hurricanum model, go for it, it's not bad for it's points, just less of a no-brainer than it used to be and best paired with things like Retributors and Longstrike Raptors that do mortal wounds on a higher hit roll. Link to comment Share on other sites More sharing options...
Tiger Posted February 13, 2018 Share Posted February 13, 2018 Frosthearth Phoenix/Annointed Loremaster 2x Bolt Throwers Reavers Spearman (Legacy) Phoenix Guard 1000 points format I've been thinking on making Hallowhearth army, with Fyreslayers, Phoenix Temple and Eldritch Council. Not sure how to make it, as Fyreslayers want to be in larger groups. Link to comment Share on other sites More sharing options...
Double Misfire Posted February 13, 2018 Share Posted February 13, 2018 42 minutes ago, Tiger said: I've been thinking on making Hallowhearth army, with Fyreslayers, Phoenix Temple and Eldritch Council. Not sure how to make it, as Fyreslayers want to be in larger groups. A blob of 30 Vulkites mining in with a Runesmiter to camp objectives early and act as a tarpit's a pretty solid Fyreslayer contingent for a mixed Order list. Hallowheart allowing the Runesmiter to get close and unbind is a pretty nice situational bonus too. Link to comment Share on other sites More sharing options...
Kramer Posted February 13, 2018 Share Posted February 13, 2018 Check ou tthe winning lists, of the last tournaments. I think a mixed order list ended very high. Focus on Phoenixes I think. Link to comment Share on other sites More sharing options...
TheNotebookGM Posted February 13, 2018 Share Posted February 13, 2018 Runeson on Magmadroth High Warden Runesmiter 2x5 Reavers 1x20 Vulkites - Picks and Shields 1x10 Swordmasters 2x3 Skywardens - drills and volley guns 1500 pt format Waiting for another box of wardens and vulkites then ill be running Magson High Warden Runesmiter Archmage 2x5 Reavers 1x30 Vulkites 1x20 Swordmasters 1x6 Skywardens 1x3 Skywardens (Running the 6 of skywardens keeps me always winning the drop war vs. my friend's skaven menace) Link to comment Share on other sites More sharing options...
Kimbo Posted February 13, 2018 Author Share Posted February 13, 2018 3 hours ago, Double Misfire said: @Kimbo Personally I'd ditch the Hurricanum for a Lord-Ordinator (as the army general), a Helstorm Rocket Battery and either a Jade Battlemage to heal/Mystic Shield the griffon and Kurnoths, or a Loremaster to Hand of Glory the Helstorm and Griffon. The Hurricanum's shot up in points in the most recent GHB, and you're (presumably) going to be using it to improve your chances to hit with the cannons. The Ordinator can do this with points to spare to bring an extra warmachine with him, and if he's your general give you an effective four warmachine's worth of shooting a turn. That said if you particularly like and want to paint the Hurricanum model, go for it, it's not bad for it's points, just less of a no-brainer than it used to be and best paired with things like Retributors and Longstrike Raptors that do mortal wounds on a higher hit roll. To Clarify some points you made - ditch the Gunmaster for the ordinator? Or use both with 2x cannon and a battery? - add a mage despite the fact that i already have a skink priest? I thought he would be a cheaper MS? Allegiance: OrderFreeguild General On Griffon GunmasterOrdinator (general)Skink Starpriest Waywatcher (or use Jade mage?)40 x Freeguild Guard10 x Skinks 10 x Skinks 6 x Kurnoth Hunters Cannon Cannon Helstorm Rocket Battery Total: 2000 / 2000Allies: 0 / 400Wounds: 134 Something like this? And to anyone to answer, is There a better alternative for Kurnoth Hunters as the deathstar? Something that kills stuff basicly! Thanks alot for all The inputs..means alot! Link to comment Share on other sites More sharing options...
stato Posted February 13, 2018 Share Posted February 13, 2018 46 minutes ago, TheNotebookGM said: Runeson on Magmadroth High Warden Runesmiter 2x5 Reavers 1x20 Vulkites - Picks and Shields 1x10 Swordmasters 2x3 Skywardens - drills and volley guns 1500 pt format How do you find the High Warden and the Swordmasters? Going to be running some of those myself soon. Link to comment Share on other sites More sharing options...
Drofnum Posted February 13, 2018 Share Posted February 13, 2018 I've been playing around with a mixed order list as well. It mostly just consists of what i have with a Carmine Dragon thrown in cause i wanted to paint one. Not really sure what to do with the 380 points I have left over though, I think a unit that is pretty tanky and a little killy, fast enough to kind of keep up with the dragon would be a bonus, would be best but I'm not sure what unit in Order fits that. The list I am working on at the moment: Battlemage (100)Loremaster (100)Aether-Khemist (140)40 x Arkanaut Company (480)10 x Skinks (60)- Meteoric Javelins & Star Bucklers10 x Skinks (60)- Meteoric Javelins & Star Bucklers6 x Endrinriggers (240)Carmine Dragon (440)Total: 1620 / 2000 Link to comment Share on other sites More sharing options...
Aezeal Posted February 13, 2018 Share Posted February 13, 2018 3 hours ago, Double Misfire said: @Kimbo Personally I'd ditch the Hurricanum for a Lord-Ordinator (as the army general), a Helstorm Rocket Battery and either a Jade Battlemage to heal/Mystic Shield the griffon and Kurnoths, or a Loremaster to Hand of Glory the Helstorm and Griffon. The Hurricanum's shot up in points in the most recent GHB, and you're (presumably) going to be using it to improve your chances to hit with the cannons. The Ordinator can do this with points to spare to bring an extra warmachine with him, and if he's your general give you an effective four warmachine's worth of shooting a turn. That said if you particularly like and want to paint the Hurricanum model, go for it, it's not bad for it's points, just less of a no-brainer than it used to be and best paired with things like Retributors and Longstrike Raptors that do mortal wounds on a higher hit roll. I like combining the hurricanum with waywatchers (hero). waywatchers (compendium unit) and executioners... well at least in theoryhammering in that list I mentioned before. Link to comment Share on other sites More sharing options...
TheNotebookGM Posted February 13, 2018 Share Posted February 13, 2018 1 hour ago, stato said: How do you find the High Warden and the Swordmasters? Going to be running some of those myself soon. Swordmasters are good once they get engaged and with Mystic Shield can hold a good objective. High Warden is killy but doesnt last long. They make a good team with Skywardens with the ranged threat and Reavers moving around. Link to comment Share on other sites More sharing options...
Double Misfire Posted February 13, 2018 Share Posted February 13, 2018 3 hours ago, Kimbo said: To Clarify some points you made - ditch the Gunmaster for the ordinator? Or use both with 2x cannon and a battery? - add a mage despite the fact that i already have a skink priest? I thought he would be a cheaper MS? Keep both the Ordinator and the Gunmaster, the Ordinator doesn't have the Engineer keyword and so won't give Cannons rerolls to hit when he's stood 1" away. I mostly suggested the mage because you had 100 surplus points after replacing the Hurricanum with the Ordiantor + Helstorm. A Waywatcher's probably a better shout. Link to comment Share on other sites More sharing options...
Zetsu20 Posted February 14, 2018 Share Posted February 14, 2018 My Mix order 1 x Lord - Ordinator (General) 1 x Gunmaster 2 x Knight-Azyros 10 x Freeguild Handgunners 10 x Freeguild Handgunners 10 x Freeguild Handgunners 3 x Canon 1 x Field Mortar 1 x Luminark of Hysh 1 x Celeastial Hurricanum 1,940/2,000 pt. Wanna see how it work or not. Link to comment Share on other sites More sharing options...
Deathtone_shade Posted February 14, 2018 Share Posted February 14, 2018 1 hour ago, Zetsu20 said: My Mix order 1 x Lord - Ordinator (General) 1 x Gunmaster 2 x Knight-Azyros 10 x Freeguild Handgunners 10 x Freeguild Handgunners 10 x Freeguild Handgunners 3 x Canon 1 x Field Mortar 1 x Luminark of Hysh 1 x Celeastial Hurricanum 1,940/2,000 pt. Wanna see how it work or not. Ho god, that´s a lot of dakka, good reroll option with the Azyros Link to comment Share on other sites More sharing options...
Aezeal Posted February 14, 2018 Share Posted February 14, 2018 On 13-2-2018 at 6:42 AM, Deathtone_shade said: In two weeks I'll participate to a tournament. I'll use an order mix list leader: lord ordinator : general azuryan frost phoenix: artefact -1 more rend azuryan frost phoenix battlemage archmage loremaster battleline: 1x40 skink 3x10 skink behemoth: luminark of hysh artillery: 4x reaper bolt thrower I ever try this list with sister of the thorn and they didn't make a great Job with the skinks so I swap them for ordinator and a battlemage. That was really resilient. Expecting really good result with bolt thrower/loremaster/ordinator combo Teleporting shooters might be annoying for the crew of the boltthrowers. Link to comment Share on other sites More sharing options...
Deathtone_shade Posted February 14, 2018 Share Posted February 14, 2018 8 hours ago, Aezeal said: Teleporting shooters might be annoying for the crew of the boltthrowers. Anything can be annoying againt teleport shooters.... Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.