Praetor of Calth Posted February 15, 2018 Share Posted February 15, 2018 (edited) At some point earlier today, I was considering which match-ups I felt would be most difficult for Skaven and it actually occurred to me that the Skaven have a really nasty trick they can use against the Sepulchral Guard. Because you can bring back the "Swarm" on any starting hex, you can effectively stop the SG player from bringing back his dead fighters if he is yet to move them off the starting hexes by bringing back your own fighters on one on his starting hexes. If there isn't a spare hex to place his fighter on he/she won't be able to bring their fighter back onto the board. This could result in S.G player player fighting without one of their key fighters at a key point in the game. At the very least it may force your opponent to make a move they weren't ready to make so that they can bring their dead fighters back Edited February 15, 2018 by Praetor of Calth 1 Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 16, 2018 Share Posted February 16, 2018 I'm curious how our matchups will go. Thoughts so far: Stormcast Can't one-shot any of them without Skritch Inspired + Great Strength or weapon Upgrades. Once they're Inspired, there's almost no point to even fighting them, so will be a dodgy game focused on Objectives and survival. Khorne Krrk and Skritch are actually solid fighters in this matchup, but you don't necessarily want to go around killing everything. Main goal is to kill Garrek/Saek first and then Karsus, which we have the speed to do. Skritch inspired can fairly reliably kill Saek quickly if he's out of position, and once he's out there's no more Cleave to threaten Krrk. Will be a really interesting game with the high speeds. Orruks Again, very hard to kill. Basically just need to keep Skritch away from Gurzag, though, the rest aren't terribly scary without Upgrades. Also like Stormcast, seems like the focus will be more on surviving and scoring than actually fighting. Slapping down Sprint and just gunning it to the opponent's backfield might be a really useful tool to split up the forces. Skeletons A really interesting matchup. Can actually fairly reliably farm Kill Glory here since you can flank and hit things (even Hungering Skaven with Black Hunger + Inspire becomes a real threat) and as long as you don't get Harvester multislapped, you really control the tempo thanks to speed and both being able to rez. Their base damage output is higher, though, with Warden/Champion/Harvester being fairly killy, and Champion/Warden with upgrades can pop Krrk quickly, will be a very positioning-reliant game. Fyreslayers All conjecture because they're not out yet, of course. But they're not particularly scary when not Inspired. Good but not insane damage, low speed, good defense, but an Inspired or Upgraded Skritch/Krrk could one shot those 3 Wound Dwarves before they get to do anything. However, upgraded and Inspired Grimnir is going to be a nightmare - if he puts on Grimnir's Speed and Inspires, he's 5 Move with an insane statline, capable of one-shotting any of our Fighters. Using ploys or sacrificing dudes to keep him off of Objectives is of tantamount importance. Fyreslayers, with their powerful Upgrades/Ploys and strong Inspiration, seem to get better as the game goes on, so I think we just need to get ahead early or lose the game in Turn 3. What do you guys think? Any matchups you're looking forward to or dreading? Quote Link to comment Share on other sites More sharing options...
Sleboda Posted February 16, 2018 Share Posted February 16, 2018 I think with the speed and tricks Skaven have, they will be able to Turn 1 kill any one fighter of their choosing, except maybe Gurzag. Therefor, I dread facing them with my undead. We'll find out tomorrow. Four of us are playing pretty much all day. 1 Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 16, 2018 Share Posted February 16, 2018 On 15-2-2018 at 6:44 PM, Requizen said: This is what I'm looking at running (really wish there was a way to make a table or do HTML/BBCode on here): Objectives: Hold Objective 1 Hold Objective 2 Hold Objective 3 Hold Objective 4 Hold Objective 5 Cover Ground Alone in the Darkness Divide and Conquer Skritch is the Greatest Determined Defender Supremacy Miraculous Escape Ploys: Sidestep Illusory Fighter Earthquake Daylight Robbery Sprint Ready For Action Sacrificial Pawn There Are Always More Musk Of Fear Heightened Caution Upgrades: Acrobatic Heroslayer Ethereal Shield Great Speed Soultrap Shadowed Key Blazing Key Dazzling Key Black Hunger ??? (Currently between Fractured Key, Shadeglass Axe/Hammer/Darts, or Skitter-Scurry) Partially play towards Objectives, partially just try to dance around and survive. A couple aggressive upgrades for the Chump Rats, but mostly just about dodging around, trying to sneak objectives, and spread out your opponents. With Acrobatic and an Inspire, Skritch is rocking 3 Defense dice, and with either Musk of Fear or Ethereal Shield, you can make him insanely hard to kill. I'm also thinking of dropping the keys and going for more offensive Upgrades to make up for their lower base damage output, but I think it might be a bit of a trap. I really like your deck, I personally think you can actually consider a daemonic weapon as the last slot for a clanrat. I personally am building my deck to be less objective-based and more assassination based, but I'll definately mix and match lists to see if it goes well together :). Quote Link to comment Share on other sites More sharing options...
Blaknight Posted February 17, 2018 Share Posted February 17, 2018 Will the ploy There Are Always More activate inspired? Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 17, 2018 Share Posted February 17, 2018 Is someone with a head injury in charge of selling at GW? Why in the name of all that's holy are they only selling the new warbands online? Quote Link to comment Share on other sites More sharing options...
tyel Posted February 17, 2018 Share Posted February 17, 2018 3 hours ago, Kirjava13 said: Is someone with a head injury in charge of selling at GW? Why in the name of all that's holy are they only selling the new warbands online? They don't? Just bought mine at my FLGS. Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 17, 2018 Share Posted February 17, 2018 Try going to your local GW and see if they're stocking them. Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 17, 2018 Share Posted February 17, 2018 (edited) Ready for battle! Edited February 18, 2018 by Kugane 2 Quote Link to comment Share on other sites More sharing options...
CJPT Posted February 17, 2018 Share Posted February 17, 2018 So I don't know if this is an (amazing) joke or a brilliant mistake, but I just opened my pack of Spiteclaw's Swarm sleeves and it has thirteen objective card sleeves inside rather than the advertised twelve. THE DREADED THIRTEENTH! 1 Quote Link to comment Share on other sites More sharing options...
Praetor of Calth Posted February 17, 2018 Share Posted February 17, 2018 20 minutes ago, CJPT said: So I don't know if this is an (amazing) joke or a brilliant mistake, but I just opened my pack of Spiteclaw's Swarm sleeves and it has thirteen objective card sleeves inside rather than the advertised twelve. THE DREADED THIRTEENTH! You wouldn't even be able too appreciate the extent to which I want this to be the deliberate. 1 Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 18, 2018 Share Posted February 18, 2018 Got a couple games in with my Skaven,using the list I posted previously. Very interesting, they play differently from every other warband I've tried. Hard to engage directly, and if you don't get enough Glory early to get a couple aggressive upgrades on your Chumps, it can feel really rough to keep up. Played against Skellies, so I was able to pop the Petitioners easy but killing the named dudes was a challenge, especially since I died super hard to the counterpunch. Very neat force, gonna mess with my deck some more. Supremacy and Superior Tactician feel a bit meh, but I want more multi-Glory cards in there. Quote Link to comment Share on other sites More sharing options...
VJ Morph Posted February 18, 2018 Share Posted February 18, 2018 14 hours ago, Kirjava13 said: Try going to your local GW and see if they're stocking them. All the Warhammer & GW stores in Aust are stocking them. Quote Link to comment Share on other sites More sharing options...
Kirjava13 Posted February 18, 2018 Share Posted February 18, 2018 1 hour ago, VJ Morph said: All the Warhammer & GW stores in Aust are stocking them. Weird. I've spoken to one store manager in the UK and one in Austria and both have told me the same thing. Also seen people on Reddit from the Netherlands and Italy complaining about that. Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 18, 2018 Share Posted February 18, 2018 10 hours ago, Requizen said: Got a couple games in with my Skaven,using the list I posted previously. Very interesting, they play differently from every other warband I've tried. Hard to engage directly, and if you don't get enough Glory early to get a couple aggressive upgrades on your Chumps, it can feel really rough to keep up. Played against Skellies, so I was able to pop the Petitioners easy but killing the named dudes was a challenge, especially since I died super hard to the counterpunch. Very neat force, gonna mess with my deck some more. Supremacy and Superior Tactician feel a bit meh, but I want more multi-Glory cards in there. The thing I dislike about high glory cards is how swingy they can truely be. As Skaven we don't have the double move (or even tripple) like Skeletons do, so to get on, lets say, 3 objectives are straight up 3 actions used in the very best scenario if you don't use tactics such as Earthquake to shift everything into spot, or shifting sands to get the objective onto your Skaven. Because of that I'm thinking to get easy to achieve things, such as 1 glory objective cards for some easy glory and some high end equipment cards for clanrats and Skritch himself. Skaven are hard to hit and can pretty much engage any target they desire. I believe the key to victory with them is to play a quiet first turn, getting some glory and then going in full force. Quote Link to comment Share on other sites More sharing options...
Requizen Posted February 18, 2018 Share Posted February 18, 2018 1 hour ago, Kugane said: The thing I dislike about high glory cards is how swingy they can truely be. As Skaven we don't have the double move (or even tripple) like Skeletons do, so to get on, lets say, 3 objectives are straight up 3 actions used in the very best scenario if you don't use tactics such as Earthquake to shift everything into spot, or shifting sands to get the objective onto your Skaven. Because of that I'm thinking to get easy to achieve things, such as 1 glory objective cards for some easy glory and some high end equipment cards for clanrats and Skritch himself. Skaven are hard to hit and can pretty much engage any target they desire. I believe the key to victory with them is to play a quiet first turn, getting some glory and then going in full force. The thing that I feel is that "full force" is very swingy. You need good Upgrades for your Chump rats, and if you don't have them, they do nothing. Even if you do have them, if you whiff and they're not Inspired, they'll just die super fast. I'm almost thinking to completely ignore combat and try and play dodgy Objective holding, though it's not particularly exciting. Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 18, 2018 Share Posted February 18, 2018 21 minutes ago, Requizen said: The thing that I feel is that "full force" is very swingy. You need good Upgrades for your Chump rats, and if you don't have them, they do nothing. Even if you do have them, if you whiff and they're not Inspired, they'll just die super fast. I'm almost thinking to completely ignore combat and try and play dodgy Objective holding, though it's not particularly exciting. I feel you there, lol. The issue with small decks is that theres no way to decide which objectives arrive first, and drawing a lot of the 3 glory ones early game can mean its a loss before the game even started. I guess the 2 glory objective ones are quite ok though! A lot less risk with those at least. Quote Link to comment Share on other sites More sharing options...
Circus of Paint Posted February 18, 2018 Share Posted February 18, 2018 (edited) 14 hours ago, Praetor of Calth said: You wouldn't even be able too appreciate the extent to which I want this to be the deliberate. I got 13 Objective sleeves with mine as well, even though the back of the pack says only 12 are included. Quite amusing! Edited February 18, 2018 by Circus of Paint 1 1 Quote Link to comment Share on other sites More sharing options...
Biboune Posted February 18, 2018 Share Posted February 18, 2018 Hi, I am thinking about a deck for the Skavens. Almost all the cards i like are in my Reavers deck so I have to adopt a different strategy. There is 2 goals in this deck: -grabbing objectives, more over when a enemy model is on top. -using Skritch to kill a enemy model and, better, the enemy leader. According to this idea, there are my objectives: Hold Objective 1-5 Supremacy Make a Statement Skritch is the Best, yes-yes Victorious Duel Arm's Length Assassinate Cover Ground Ploys: Earthquake On your feet Time trap Sprint Sudden Skittering Confusion Nervous Scrabbling Frenzied Stabbing Heightened Caution Musk of Fear There Are Always More Upgrades: Deamonic Weapon Shadeglass sword Great Fortitude Great Strength Bodyguard for a Price Expendable Skitter-scurry Acrobatic Keys 2-3-5 In the ploys I have the combo Sprint+Confusion twice to mess with the enemy Hold Objective and to hope to score Make a Statement. There is some ploys helping to get better survivability aiming to stay alive on the objectives or to keep Skritch alive. In the Upgrades I have some weapons for obvious reasons and other things to improve Skritch (Acrobatic+Bodyguard for a Price seems nice). May be there is too many keys. This deck looks quite like another that I want to try with the guard: half objective/half assassinate. Skavens seem more aggressive (round 1: stealing objectives or charging) and more dicey (no Necromancer Command, no Ceaseless Attack), the guard will be... slower, unexpectedly ( allowing the enemy to score more glory by been killed or not being able to disturb the first round enemy's objectives) but will be more reliable and harder hitters. Despite that, it is funny how the fastest and the slowest band's goals can be similar. Quote Link to comment Share on other sites More sharing options...
Paul Chapman Posted February 19, 2018 Share Posted February 19, 2018 How does the flee upgrade work? Can you flee if you've already moved previously? Can you still use it if you don't have an adjacent friendly fighter? 1 Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 19, 2018 Share Posted February 19, 2018 14 hours ago, Paul Chapman said: How does the flee upgrade work? Can you flee if you've already moved previously? Can you still use it if you don't have an adjacent friendly fighter? I think it can only activate when both are next to each other. I'm a bit uncertain if Skritch can move if he already moved as well. Its quite poorly written >< Quote Link to comment Share on other sites More sharing options...
Sleboda Posted February 19, 2018 Share Posted February 19, 2018 (edited) The rules say you get one Move action per Fighter per Round. Nothing countermands that (unlike Attacks, which you can do extras of per the rules about cards granting extra Attacks). If you've already moved him, you cannot use this card this Round. Edit: I must change my opinion after reading the rules. Yes, you can get the Move after doing a Move action. My apologies. Edited February 22, 2018 by Sleboda 1 Quote Link to comment Share on other sites More sharing options...
BobbyB Posted February 20, 2018 Share Posted February 20, 2018 Think I'm going to try an all out avoidance list like this one below, not sure there's enough glory to be earned playing this way but will give it a go and see what I feel like I need to change Quote Link to comment Share on other sites More sharing options...
Kugane Posted February 21, 2018 Share Posted February 21, 2018 (edited) On 18-2-2018 at 12:23 PM, Kirjava13 said: Weird. I've spoken to one store manager in the UK and one in Austria and both have told me the same thing. Also seen people on Reddit from the Netherlands and Italy complaining about that. I bought my box in the Netherlands, so not sure which stores don't have it. Perhaps those with limited shelf space? Edited February 21, 2018 by Kugane Quote Link to comment Share on other sites More sharing options...
CanHammer-darren Posted February 22, 2018 Share Posted February 22, 2018 I think also that ressing might end up being a bit of a trap. Like it can be for guard. It will take you an activation to res. Then that skaven will neeed to move to an objective with another activation. And not if he already moved or charges that action phase. I can see it being something useful for denying denial and contained but so is just moving one guy across the centre. Anyone experience this yet? Quote Link to comment Share on other sites More sharing options...
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