LordDrakonus Posted July 24, 2016 Share Posted July 24, 2016 I plan on bringing the following too my next battle tomorrow afternoon, I had great success with ARd boyz at 1k I had 20 ardboyz hold and eventually kill 10 Wrathmongers in 3 turns.....Sad I had to drop too 10 at 2k But I want to use my damn pigs. Thoughts on list would be kind. Gordrakk's Fist Heros Gordrakk-700 Megaboss-140 Warchanter-80 Shaman-120 Total:700 Battle line Units 10-Ard Boyz 180 5-Brutes 180 5-Brutes 180 5-Gore Gruntas 180 5-Gore Gruntas 180 Total:900 Other Units/Formations Ironfist 60 Total:60 Army Total:2000 Link to comment Share on other sites More sharing options...
Riavan Posted July 24, 2016 Share Posted July 24, 2016 Cheers guys. I went and picked up the generals book, a how to paint guide and a megaboss and a shaman. Didn't have any brutes in stock sadly but I figure I'll get the start collecting bundle and two boxes of brutes, (will have to leave the shaman for 1k points but good to have for variety I guess?) Link to comment Share on other sites More sharing options...
N_Watson Posted July 24, 2016 Share Posted July 24, 2016 1 hour ago, Riavan said: Cheers guys. I went and picked up the generals book, a how to paint guide and a megaboss and a shaman. Didn't have any brutes in stock sadly but I figure I'll get the start collecting bundle and two boxes of brutes, (will have to leave the shaman for 1k points but good to have for variety I guess?) Been having a lot of success with Megaboss, Warchanter 10 brutes, 10 ardboys and 3 gruntas in the ironfist. Round 1000 points so good for a quick 1 hour game. Picked these up because I wanted one of everything to see how it performs. Good luck with your new army! Link to comment Share on other sites More sharing options...
LordDrakonus Posted July 25, 2016 Share Posted July 25, 2016 Had two 2k games today a close lost vs a free people's list and a close win vs a khorne army. Gordrakk's ability is insane i was able to pull off some solid turn 1 charges. I think he's an auto include in and Ironjawz at 2k and above. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 25, 2016 Share Posted July 25, 2016 On 23/07/2016 at 6:22 AM, Sangfroid said: you can get any combo of 4 units picks in a Ironfist plus a megaboss and warchanter for exactly 1000pt Yeh I think variations on this will be the most common 1,000 point list. Also for new players its nice as it gives you (potentially) a bit of everything and a very solid base to expand up to 2,000 points. I do like some of the other lists post in here though too. This one from @Dotification stood out. I'm particularly liking the addition of the Black Orc Big Boss; On 23/07/2016 at 9:34 AM, Dotification said: Here's my provisional 1K I-J roster; MegaBoss (Battle Brew) - 140 WarChanter - 80 x5 Brutes - 180 WarChanter - 80 x5 Brutes - 180 x10 'ArdBoyz - 180 Iron Fist - 60 (Gen.) Black Orc Big Boss (Talisman of Prot.) - 100 On 23/07/2016 at 0:06 PM, Malicth said: So I have been playing my Ironjawz since I bought and built them at their release. Haven't lost a single game That's very impressive! What sort of opposition/lists/battleplans have you been playing? On 23/07/2016 at 3:53 PM, Dez said: I'm liking some of the lists here! Some thoughts I have are that Warchanters are gold with Brutes, take multiples. Ironfist formation, Ravager and the Destro Alkegiance trait are awesome and necessities. In regards, I think this could be used really nicely to get Gore-Gruntaz into position to threaten a key enemy hero. Megaboss with Battle Brew is going to punch everyone's face right off if their face. Unless you roll 1's like I do Yup, I'm predicting a shift from Weirdnobs to double (potentially triple) Warchanters going forward. I'm consistently underwhelmed by the Shaman and the mortal wounds he dishes out on your own boyz is frequent and annoying! On 23/07/2016 at 7:29 PM, Sangfroid said: The gem is suspect is there if you have multiple formations and items. The battle brew is multiple uses and you only take the hit if you take 2 swigs in one go :-) Yes, but note that once you take 2 swigs, you'll continue to take the mortal wound in successive rounds even if you drop back down to 1 swig. Loving that the chat is still going strong here!! Link to comment Share on other sites More sharing options...
Riavan Posted July 25, 2016 Share Posted July 25, 2016 Hard the bbob isn't actually ironjawz, therefore can't use him in competitive play with battle line ironjawz units. This true? Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 25, 2016 Share Posted July 25, 2016 33 minutes ago, Riavan said: Hard the bbob isn't actually ironjawz, therefore can't use him in competitive play with battle line ironjawz units. This true? Not true. His scroll has been updated with the keyword "Ironjawz". Completely legal choice. The only possible restriction would be if an event disallowed the use of compendium warscrolls. Link to comment Share on other sites More sharing options...
Riavan Posted July 25, 2016 Share Posted July 25, 2016 Are there other models that are not included in the ironjawz books/ghb sections that are ironjawz? Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 25, 2016 Share Posted July 25, 2016 27 minutes ago, Riavan said: Are there other models that are not included in the ironjawz books/ghb sections that are ironjawz? I believe Grimgor and the Black Orc Big Boss are the only two. Link to comment Share on other sites More sharing options...
Malicth Posted July 25, 2016 Share Posted July 25, 2016 2 hours ago, Chris Tomlin said: That's very impressive! What sort of opposition/lists/battleplans have you been playing? My opponents list vary usually but the armies I go against are usually Bloodbound, Khorne Daemons, Nurgle Daemons, Stormcast Eternal, Skaven, and a mix of Everchosen and Warriors of Chaos. I did finally just get to fight against Seraphon and won very quickly. Though my dice rolls were stupidly good and his were ice cold. There is also a Free Peoples player and a general Death player at my store that I sadly haven't had the chance to play against though. They seem to be a lot of fun. I'd love to fight some Sylvaneth as well but nobody here has them. Though with the increased interest at my store, I hope that changes. The battle plans are random usually. We were doing ones out of the Battletomes and Realmgate books and now we are using the handbook to try it out. Though honestly it seems that Ironjawz care more for killing than doing the objectives. Sometimes I forego the objectives and wipe my opponent off the field... and sadly it works. I find that the fact that I can move my forces very quickly and get into melee on turn 1 usually being the deciding factor. If i get up in my opponents face I can easily kill units and that weakens them greatly. Though, as I'm sure you know, picking targets and who to go with first is key. Link to comment Share on other sites More sharing options...
Poddy Posted July 25, 2016 Share Posted July 25, 2016 How to people line up against Stormcast + their nasty combos and mortal wounds? Link to comment Share on other sites More sharing options...
Malicth Posted July 25, 2016 Share Posted July 25, 2016 6 minutes ago, Poddy said: How to people line up against Stormcast + their nasty combos and mortal wounds? For me I mob them with my brutes in melee. I run 10 guys in a unit and i usually see them running 5 in one. attack first and weaken them before they attack back. with brutes being 3 wounds a guy even if they get 1 or 2 mortal wounds not not a dead brute. if they do manage to kill a brute or two then hopefully the battleshock roll isn't high as i personally would use the waagh command ability over inspiring presence. +1 attack on weapons is great and when there is a warchanter to give +1 to hit and a megaboss nearby to re-roll 1s, well lets just say things die quickly due to 41-52 attacks from one 10 man unit. Link to comment Share on other sites More sharing options...
Poddy Posted July 25, 2016 Share Posted July 25, 2016 What if they get the charge on you? Isn't brutes low bravery an issue when running a big unit? Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 25, 2016 Share Posted July 25, 2016 24 minutes ago, Poddy said: What if they get the charge on you? Isn't brutes low bravery an issue when running a big unit? Yeah, its a real problem for Brutes. I'm very surprised to hear @Malicth isn't using Inspiring Presence on them either. Though isn't the Megaboss' Waaaagh a one use command ability? Stormcast on paper look to be a very tough match up for Ironjawz, assuming they are bringing a strong list anyway. Still, sounds like he's doing well with the army for sure, which is great. Link to comment Share on other sites More sharing options...
Poddy Posted July 25, 2016 Share Posted July 25, 2016 Im thinking of running "screens" of ardboys to protect the valuable stuff. They still tank fairly well and on the charge ironjaws are devastating. Link to comment Share on other sites More sharing options...
Dez Posted July 25, 2016 Share Posted July 25, 2016 @Chris Tomlin it's every turn, which makes it pretty darn powerful...and hard to choose between it and Inspiring Presence. Though I suppose having only having a unit or two within range makes it easy Link to comment Share on other sites More sharing options...
Dotification Posted July 25, 2016 Share Posted July 25, 2016 Oh, I'm just thinking out loud while waiting for the SC: IronJawz set to release ( I dig that turquoise & fuchsia paint scheme in the preview!), while trying to avoid buying stuff I won't really use. I am/was a big fan of Legacy Black Orcs & their BigMob, & was initially underwhelmed by 'Ardboyz due to losses in accuracy & movement. I was also disappointed that the BOBB was discontinued for being Finecast, & that there's no generic version of Grimgor to buff up a unit of "Ardboyz Immortulz." It would be nice if Black Orcs still had a warscroll in the app.'s Orcs & Goblins' Legacy faction too! It's too bad Ruglud's Armoured Orcs weren't re-typed as IRONJAWZ, they would fit in to some extent with their 4+ Saves, their pewter models are nice, but shooting only 12" is pretty rough, & it's hard to keep them still in order to shoot twice when you have to be soo damn close to (hence why most people arm their Judicators with bows.) Also they're over-costed at, I believe, 140 points?? You'd think they were ForgeWorld models at that pricing, though hot damn, I was surprised to see Fimir Warriors even cheaper than their SCGT cost, they must want to sell them & the Dread Saurians, kek . . . Oh, also . . . has anyone tried screening 2" JGH Brutes with 'Ardboyz, due to their superior Bravery/command elements?? I suppose they have 1/3 less Wounds, & the their shields seem crummy compared to just getting 3+ Saves instead, or ignoring Rend, or what-have-you. I'm trying to find a role for them in this faction other than just being bodies to capture objectives, since everyone seems to dig the Brutes' killing power while lamenting their lack of command elements improving their charges & middling Bravery. Say, if only 1 'Ardboy has a shield, how do you roll for his it for example if there's more than 2 potential wounds?? The couple times I used Ruglud's crew I had the same with issue w/ the lucky Maggot/idol-bearer's 4++ extra save . . . Link to comment Share on other sites More sharing options...
Dez Posted July 25, 2016 Share Posted July 25, 2016 You'd roll them one at a time until the shield bearer dies I'd assume. I've been mulling over the Ardby screen since day 1, it just seems the proppa thing to do Meanwhile I've decked all mine out with 2H Weapons, but I think I'm going to get a couple of the Start Collecting boxes and arm all of them with Shields. Brute Buffer Zone! I also just bought another box of Brutes to give the Jagged Gore-hacka to. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 25, 2016 Share Posted July 25, 2016 8 minutes ago, Dez said: @Chris Tomlin it's every turn, which makes it pretty darn powerful...and hard to choose between it and Inspiring Presence. Though I suppose having only having a unit or two within range makes it easy Yes indeed. I've made good use of it on occasion but really the Inspiring Presence is too important on a unit of 10 Brutes IMO. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted July 25, 2016 Share Posted July 25, 2016 2 minutes ago, Dez said: You'd roll them one at a time until the shield bearer dies I'd assume. It seems clunky but this is the best way I've found to handle it too. 2 minutes ago, Dez said: I've been mulling over the Ardby screen since day 1, it just seems the proppa thing to do Meanwhile I've decked all mine out with 2H Weapons, but I think I'm going to get a couple of the Start Collecting boxes and arm all of them with Shields. Brute Buffer Zone! I also just bought another box of Brutes to give the Jagged Gore-hacka to. I will end up with 3 units of 10, so I suspect I'll do one unit of each option just for variety. I'm liking the idea of units of 10 with shields forming up in front of Jagged Gore-hacka armed Brutes. Usually I only run these in units of 10, but when combining with the Ardboyz for the screen to attack over, 5's could be efficient. Link to comment Share on other sites More sharing options...
Dotification Posted July 25, 2016 Share Posted July 25, 2016 Yeah, that's why I like the BOBB in smaller games with multiple Brute units filling out an Iron Fist, considering how flakey the Megaboss' Cmd. Ability is if you don't have 5-6 other units w/in 15". But at least the WarChanter is a cheap/cheap way to fill our your numbers, compared to a Weirdnob Shaman hurting your boyz as much as the enemies, while trying to cast in the 8-10 range. & yeah, just try to get the Brute Boss on an edge so he can hopefully pinch 'em & then auto-hit with his 1" Rend -2 D3 Smasha. Link to comment Share on other sites More sharing options...
Dez Posted July 25, 2016 Share Posted July 25, 2016 Man that BOBB is pretty much just what we needed for Brutes. I do wish the range was bigger. Link to comment Share on other sites More sharing options...
N_Watson Posted July 25, 2016 Share Posted July 25, 2016 In regards to making a BOBB, what size of base would we need? Just the same size as an Ardboy base? He isn't a brute, so shouldn't need the larger base. Thinking about converting one out of left over Ardboys. Link to comment Share on other sites More sharing options...
Dez Posted July 25, 2016 Share Posted July 25, 2016 I'd say you could get away with that pretty easily @N_Watson. I'd think about putting it on a 40mm though, just so he stands out...though a side benefit would be a smidgen of extra range on the 5" aura. I'd do it for looks. Link to comment Share on other sites More sharing options...
N_Watson Posted July 25, 2016 Share Posted July 25, 2016 Thanks @Dez. My store plays model to model, so I think I will be fine with a smaller base for now. Will get a bigger base ASAP so I have another for when we inevitably move to Base2Base. Got a guy at the store with a treelord ancient who can add around 5 inches to a charge depending on where he measures from lol. Link to comment Share on other sites More sharing options...
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