Geoff Ozzy Posted January 18, 2017 Share Posted January 18, 2017 Just now, Chris Tomlin said: Hello and welcome @Geoff Ozzy! Whilst this particular topic is dedicated to the discussion around pure Ironjawz, the subforum you find this topic in (marked; Destruction) is totally open to the Destruction Grand Alliance as a whole. So whether you wanna talk Orruks, Grots, Ogors, Troggoths, Gargants or anything else, it's all good! Get a thread going and I'm sure there will be plenty of helpful people ready to chime in Thanks Chris! I've been following the forums for a long time, but I thought I would finally get into them so I'm still new to navigating the forums to actually post something. Link to comment Share on other sites More sharing options...
Dez Posted January 18, 2017 Share Posted January 18, 2017 Hi @Geoff Ozzy, welcome aboard! Da Boyz've been sharpenin' da Choppaz, ready to krump some pointy eared 'eadz in. Tonight Da Boyz are gonna roast marshmallows over da flames of a dead Flamespyre Pheonix and uvva panzee gitz! I love the idea of the Megabrute mob, I'm thinking I might give this a whirl tonight...though it is only a 1000 point game. My one question is on the Ravager command trait, where in the FAQ does it say it only applies to the Megaboss? I mean I see it on a read through of the rule, but it can be interpreted both ways. Giv'm da choppa! Dez Link to comment Share on other sites More sharing options...
Kaptan Posted January 18, 2017 Share Posted January 18, 2017 1 hour ago, Dez said: Hi @Geoff Ozzy, welcome aboard! Da Boyz've been sharpenin' da Choppaz, ready to krump some pointy eared 'eadz in. Tonight Da Boyz are gonna roast marshmallows over da flames of a dead Flamespyre Pheonix and uvva panzee gitz! I love the idea of the Megabrute mob, I'm thinking I might give this a whirl tonight...though it is only a 1000 point game. My one question is on the Ravager command trait, where in the FAQ does it say it only applies to the Megaboss? I mean I see it on a read through of the rule, but it can be interpreted both ways. Giv'm da choppa! Dez Ravager may only apply to the General and units within range of his Rampaging Destroyers. I am unsure if an official FAQ has been done on Ravager, but the Death +1 to ward trait was FAQ'd to only being on the general and units within range of his ward (heroes do not generate the +1 to the ward they give off). In page 8 of the thread, many of the members agreed ravager works the same way in being generated as the death trait (not counting range). Link to comment Share on other sites More sharing options...
Dez Posted January 18, 2017 Share Posted January 18, 2017 Well my friend argues that the Flamespyre Phoenix doesn't have to pay the points to bring it back once it's slain, so I suppose I've got a good argument for Ravager I've also had another thought while looking at the Warscrolls again. Does anyone think that Ardboyz 'Uge Choppas being a range of 1" is a misprint? Link to comment Share on other sites More sharing options...
Sangfroid Posted January 18, 2017 Share Posted January 18, 2017 Pains me to post this as it should be all heroes but from the official GHB FAQ......... Link to comment Share on other sites More sharing options...
Drillz Posted January 19, 2017 Share Posted January 19, 2017 So it seems like most of the lists I see on here have moved away from Gordrakk and the megaboss on maw krusha and I'm curious why since one of the few units that dish out mortal wounds Link to comment Share on other sites More sharing options...
mrstimpson38 Posted January 23, 2017 Share Posted January 23, 2017 Since I realized that you need to pay points for any unit of Ardboyz you bring onto the table with the Ardfist battalion I have to completely rethink how I'm building my Ironjawz when I take them for matched play night at the FLGS. Here's what I'm thinking about fielding and I'd like you guys to point out any obvious flaws. Quote 1980/2000 - Bellowing Tyrant Mega Boss - General - Battle Brew Mega Boss - Battle Brew Warchanter Weirdnob Ardboyz (10) - Big Choppas Ardboyz (10) - Big Choppas Brutes (10) - Choppas - Claw an' Smasha Brutes (10) - Choppas - Claw an' Smasha Gore Gruntas (6) - Big Boss - Choppas Ironfist Battalion I already have my brutes modeled with choppas, and am happy with choppas' performance even in groups of 10. But I do wonder if I should split them into units of five, and/or split the unit of Gore Gruntas up. Also, I don't have the Gore Gruntas modeled yet, but plan on using them just because of their movement and how great they look, but I'm not sure what's better. The +1 to hit, or the 2" range? I figure if they're in units of 6, maybe the 2" range wins, and if they're in units of 3, the +1 to hit? I'm almost leaning on choppas for gaming purposes and hackas for looks (the GGs look so boss with the hackas!), but I'm not sure if one is just flat out better than the other. I don't mind not using the full 2k, because the chance at a triumph boon is pretty awesome. So what do you guys think? Is this list pretty well rounded, and what do you think about the unit sizes and loadouts? Link to comment Share on other sites More sharing options...
Kisada11 Posted January 23, 2017 Share Posted January 23, 2017 With the GG bases being so big ... does the 2" range really help?Btw I'm a noob with no real game experience. Just seems that the GG base is too big to allow any extra attacks in Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
mrstimpson38 Posted January 23, 2017 Share Posted January 23, 2017 Quite a few if they're attacking through a line of Ardboys, but that's pretty situational. I guess it depends on how I'm planning on using the GGs. But that would change game to game, so I'm not sure I could even answer that.Sent from my Z958 using Tapatalk Link to comment Share on other sites More sharing options...
Sangfroid Posted January 23, 2017 Share Posted January 23, 2017 @mrstimpson38 list love the list the double Megaboss battlebrew combo is a beauty, I've used that now for a few weeks and has been brilliant. I have however occasionally rued not having extra warchanters but that usually disappears when a Megaboss goes in and kills 3 or 4 paladins in a single swing of his choppa. The brutes are your weak and strong point, two units of 10 means you can only protect one from battleshock @Chris Tomlin Has used 2x10 so check out his Da Black Sunz thread for some battle reports for his experiences, both of us have moved on to a large unit of 15 brutes (with the champ as the General) though that last part isn't manadatory. THis way you can Bellowing tyrant the big brutes, then make them immune to battleshock, point them at something juicy and go bashing. It makes ironjawz a lot more competitive but does put a lot of hope into one unit. My recent experiences at the UK masters has led me to decide that I'd have been better to take a 5 man brute unit alongside this (I took 3x10 Ardboyz 6 GG and 15 brutes in my Ironfist) the goregruntas for me should always have choppas because the extra +1 to hit means to get the same damage potential you only need 5 guys to be in combat and the base size means you can't attack in ranks anyway. I'm thinking that 2" weapons will have a use and might make things easier with battlefield movement a bit but goregruntas don't. Do an awful lot of damage anyway so I don't think you would notice a difference either way. Overall a good strong list to play ironjawz that alleviates a lot of the inherent weakness of the faction you will have some horror match ups but persevere and you will se pet that often you can do well in a scenario even though you are getting battered a bit :-) Link to comment Share on other sites More sharing options...
Lord Biscuit Posted January 23, 2017 Share Posted January 23, 2017 On 19/01/2017 at 10:02 PM, Drillz said: So it seems like most of the lists I see on here have moved away from Gordrakk and the megaboss on maw krusha and I'm curious why since one of the few units that dish out mortal wounds To answer his question real quick: The mortal wounds are valuable, but their cost is also fairly large; A mawcrusher is worth two units of anything and a mega boss and Gorka is worth three anything and a boss, so people generally seem to take more numbers of wounds over a single very powerful until that is terrible vs mortal wound dealing lists. Scaven and Thundertusk lists particularly can brutalise Mawcrushers, the loss of which can be hard to get over unless they they get two turns of combat out of them. Link to comment Share on other sites More sharing options...
mrstimpson38 Posted January 23, 2017 Share Posted January 23, 2017 @SangfroidAwesome. Thanks for the reply, mate. I'll shift things around after a couple of games to try out the 15 man squad and maybe an extra unit of something else. I'll take a look at@Chris Tomlin's thread to check out those battle reports for some gameplay insights.Sent from my Z958 using Tapatalk Link to comment Share on other sites More sharing options...
Kaptan Posted January 23, 2017 Share Posted January 23, 2017 13 hours ago, Sangfroid said: @mrstimpson38 list love the list the double Megaboss battlebrew combo is a beauty, I've used that now for a few weeks and has been brilliant. I have however occasionally rued not having extra warchanters but that usually disappears when a Megaboss goes in and kills 3 or 4 paladins in a single swing of his choppa. The brutes are your weak and strong point, two units of 10 means you can only protect one from battleshock @Chris Tomlin Has used 2x10 so check out his Da Black Sunz thread for some battle reports for his experiences, both of us have moved on to a large unit of 15 brutes (with the champ as the General) though that last part isn't manadatory. THis way you can Bellowing tyrant the big brutes, then make them immune to battleshock, point them at something juicy and go bashing. It makes ironjawz a lot more competitive but does put a lot of hope into one unit. My recent experiences at the UK masters has led me to decide that I'd have been better to take a 5 man brute unit alongside this (I took 3x10 Ardboyz 6 GG and 15 brutes in my Ironfist) the goregruntas for me should always have choppas because the extra +1 to hit means to get the same damage potential you only need 5 guys to be in combat and the base size means you can't attack in ranks anyway. I'm thinking that 2" weapons will have a use and might make things easier with battlefield movement a bit but goregruntas don't. Do an awful lot of damage anyway so I don't think you would notice a difference either way. Overall a good strong list to play ironjawz that alleviates a lot of the inherent weakness of the faction you will have some horror match ups but persevere and you will se pet that often you can do well in a scenario even though you are getting battered a bit :-) Do you think it's worth while keeping one of the megabosses near the megabrutes to give the within 5" reroll 1's to hit? Link to comment Share on other sites More sharing options...
N_Watson Posted January 23, 2017 Share Posted January 23, 2017 2 hours ago, Kaptan said: Do you think it's worth while keeping one of the megabosses near the megabrutes to give the within 5" reroll 1's to hit? Depends what you are facing. Putting them into something with less than 4 wounds, you will want one within 5 inches for rerolls. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted January 24, 2017 Share Posted January 24, 2017 Sorry guys been super super busy this week (even more so than usual) and am off to the United States tomorrow for Waaagh! Paca. Really need to catch up on this forum properly - I suck! Anyway, I can at least offer you this (not so) little gem regarding Competitive Ironjawz.... Thanks again to my man @Sangfroid for coming on and chatting more Ironjawz. Great to hear of his experiences against the toughest lists and players the UK has to offer. I would hope that this is "Must listen" material for all Ironjawz players. Give it a whirl. Link to comment Share on other sites More sharing options...
N_Watson Posted January 24, 2017 Share Posted January 24, 2017 Still waiting on @Sangfroid to spill the beans on what he was saying about another list idea before you guys started digging into the games over the weekend..... Come on, spill! *Edit* The nerve! The man has liked this post and no indication of the over powered ironjawz list he has constructed for himself! Loved the episode guys! Link to comment Share on other sites More sharing options...
Orruk Posted January 24, 2017 Share Posted January 24, 2017 Had never discovered The Black Sun podcast until this thread. @Chris Tomlin & @Sangfroid awesome masters report. Thoroughly recommend!! Great to hear reports on lists being discussed on here. Link to comment Share on other sites More sharing options...
N_Watson Posted January 26, 2017 Share Posted January 26, 2017 I have a game this evening against a Gnarlroot filth list I played on Sunday. I had a cabbage that didn't get anything done until turn 4. Needless to say it was an embarrassing showing for the boyz. Playing him again but with this list. LeadersOrruk Megaboss (140)- Artefact: Battle BrewOrruk Warchanter (80)Orruk Warchanter (80)- Artefact: Talisman of ProtectionOrruk Weirdnob Shaman (120)- Artefact: Talisman of ProtectionBattleline10 x Orruk Ardboys (180)- Ironjawz Battleline10 x Orruk Ardboys (180)- Ironjawz Battleline3 x Orruk Gore Gruntas (180)- Ironjawz Battleline15 x Orruk Brutes (540)- General- Trait: Bellowing Tyrant- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz BattlelineUnitsBattalionsIronfist (60)Ironfist (60)Total: 1980/2000 I will be sure to put a small report up tomorrow to let you guys know how we get on. Link to comment Share on other sites More sharing options...
mrstimpson38 Posted January 26, 2017 Share Posted January 26, 2017 I'm excited to see how that works out for you [mention=960]N_Watson[/mention]. I think I'm going to try making the the Gore-Grunta boss the Ironfist Big Boss, and also the general. That way I can have the inspiring presence, and bellowing tyrant buffs on the most mobile and survivable unit in the army. LeadersOrruk Megaboss (140)- Artefact: Battle BrewOrruk Megaboss (140)- Artefact: Battle BrewOrruk Warchanter (80)Orruk Weirdnob Shaman (120)Battleline10 x Orruk Ardboys (180)- Ironjawz Battleline10 x Orruk Ardboys (180)- Ironjawz Battleline10 x Orruk Brutes (360)- Ironjawz Battleline10 x Orruk Brutes (360)- Ironjawz Battleline6 x Orruk Gore Gruntas (360)- General- Trait: Bellowing Tyrant- Ironjawz BattlelineUnitsBattalionsIronfist (60)Total: 1980/2000 Link to comment Share on other sites More sharing options...
Sangfroid Posted January 26, 2017 Share Posted January 26, 2017 you won't need inspiring presence on the Gore-pigs (well you will if there was no other target of course) you want it on the Brutes, the brutes have bravery 6 so when 1 dies you can lose more to battleshock and they fold under pressure. The Gorepigs have 7 bravery so 2 need to die before you can fail battleshock 10 wounds v 3 wounds. That said having the pigs as the general and then using the IP on brutes isn't a bad shout as you can more easily keep in range of the 2 10 man units and then pick and chose which needs it most. Bellowing Tyrant is always going to be better on the brutes every time the pigs benefit of course but they need a lot more than +1 to hit to get anywhere near Unbuffed brutes let alone Buffed brutes :-) Link to comment Share on other sites More sharing options...
mrstimpson38 Posted January 26, 2017 Share Posted January 26, 2017 I don't intend to use the IP or BT buffs on the pigs, they will be a mobile (and survivable) buffing platform that can be in range of whatever needs the buffs at the time (while they're supporting whatever unit needs support). As a bonus, if they do focus the Brutes (when don't they focus brutes...) I'll still have the IP and BT buffs to hand out to the other Brutes and Ardboys (and pigs if they're left for last). It makes the pigs a little more of a target and the opponent may question if they're going to try for them instead of the obvious Brute focus. I'll just have to see how it works out on the table. I think it may be more flexible to make the pigs the general in a 10 Brute x2 list (which you point out), where as it would be more fitting to make the Brutes the general in a 15 Brute x1 list. Link to comment Share on other sites More sharing options...
N_Watson Posted January 26, 2017 Share Posted January 26, 2017 Ok, so was preparing to play Sylvaneth all week, and I end up playing a mixed Nurgle force which looked like this... Leaders Great Unclean One (240) Festus The Leechlord (120) Gutrot Spume (120) Harbinger of Decay (140) Battleline 10 x Plaguebearers Of Nurgle (100) 10 x Plaguebearers Of Nurgle (100) 10 x Plaguebearers Of Nurgle (100) 10 x Putrid Blightkings (360) - Mortal Nurgle Battleline Units 3 x Plague Drones Of Nurgle (220) 3 x Plague Drones Of Nurgle (220) 3 x Nurglings (80) 3 x Nurglings (80) Battalions Tallyband of Nurgle (100) Total: 1980/2000 The mission was Take and Hold. It was good getting to play this mission as I haven't played it a lot (Out of choice more than anything because it doesn't excite me) I had 1 more drop than them, so I was given first turn. Successfully buffed up my army while inching to just my side of the half way point, keeping 10 ardboys and the shaman next to my objective. I made an error in moving up the board as I neglected to move my other 10 ardboys with my 2 units of 5 brutes. My opponent playing nurgle was pretty slow, so he moved forward, playing for the double hoping to chaff up my megabrutes on the right flank and push into my left flank with his 10 Blightkings, Gutrot and the Harbinger. With some poor run roles, even if he went next, I was confident that I wasn't in much trouble. I win priority and give him the double. He blasts of one or two brutes with some magic, but gets no charges off. My turn two. I charge with my Megabrutes and Ardboys into his plaguebearers and drones. I make a mistake of not throwing enough attacks into the plaguebearers to wipe them, opting to kill two drones that were in range. He has his iconbearer in that unit and brings back 4 with the battle shock roll of 1... I win the double, but can't really do what I want. I am stuck in a non-efficient combat with my brutes, and if I give the turn to him, he can really punish my megabrutes as he has festus that can give me -1 to my save rolls and a Great unclean one who can pack a punch with with his sword. I decide to take the double, hoping to grind out the right flank with the megabrutes eventually, and charge my Megaboss and brutes into his left flank, hoping to reduce their numbers to the point that when it comes to capturing the objective, he doesn't have enough points. This is where I should have had my other unit of Ardboys. If I reduced surface area on my 2x5 brutes and Megaboss with them, I could have waited to receive the charge. My charging him was just playing into his hands, because I am never going to win a war of attrition against his army. He had Blightkings getting +1 to hit with lord of war and a 4+/5+ save due to the Harbinger. I think I killed the Plague bearers on the left, 2 drones and 2 blightkings with 1- brutes and a Megaboss. It was my undoing. Fetus ended up de-buffing my megabrutes to a 6+ save and due to nurglings piling into the the back of the brutes, I couldn't put all my attacks into the right stuff to even get enough points for a minor victory. I end up preventing the Major defeat, but give up a minor. I feel as if I played the first 2 turns well, other than not using my ardboys to screen my Megaboss and 2x5 brutes. I could have charged everything in, but I was patient and made sure I could withstand losing the priority, but putting myself in a good place for the double turn. Lesson I have learned is I need to make sure that if I am playing for the double, ensure the chaff unit is 100% dead if possible, and make sure that I have a unit screening my other hard hitters. Allowing something like 10 blightkings to throw 40+ attacks into my megaboss is not good. I have an event on the 25th of March which is a 2 day 2000 points Generals Handbook. Some notable things in the pack are Ring of immortality doesn't require points 1s always fail to hit/wound and 6s always succeed to hit/wound (Any special abilities that trigger on a roll of 6 will not apply if negative modifiers are in play.) no duplicate artefacts Due to the no duplicate artefacts, I am thinking that I shouldn't take the double Ironfist, and go down to 5 units. Not really sure what to double up to drop down to 5 units or if I should consider a 2nd Megaboss when only one can have a Battle Brew. Would be great if @Chris Tomlin and @Sangfroid could weigh in on any little alterations to this list to make it a bit more efficient. LeadersOrruk Megaboss (140)- Artefact: Battle BrewOrruk Warchanter (80)Orruk Warchanter (80)- Artefact: Meteoric HammerbladeOrruk Weirdnob Shaman (120)- Artefact: Talisman of ProtectionBattleline10 x Orruk Ardboys (180)- Ironjawz Battleline10 x Orruk Ardboys (180)- Ironjawz Battleline3 x Orruk Gore Gruntas (180)- Ironjawz Battleline15 x Orruk Brutes (540)- General- Trait: Bellowing Tyrant- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz Battleline5 x Orruk Brutes (180)- Ironjawz BattlelineUnitsBattalionsIronfist (60)Ironfist (60)Total: 1980/2000 Thanks in advance all! Link to comment Share on other sites More sharing options...
Sangfroid Posted January 27, 2017 Share Posted January 27, 2017 I kinda agree 2 Ironfists is excessive so you could 1) turn the brutes into a brutefist 2) drop 5 brutes and take 6 goregruntas then add in 3rd Warchanter or upgrade your second chanter to a Megaboss (one brew one talisman) 3) same as 2) above but drop the gorepigs hope,that helps Link to comment Share on other sites More sharing options...
N_Watson Posted January 27, 2017 Share Posted January 27, 2017 Thanks @Sangfroid I have toyed with the idea of the brutefist but just worry that they wouldn't be quick enough. Has anyone tried this before? Going to try that out because I don't know if I have it in me to paint another 3 goregruntas or 10 ardboys before the event in march, given that I still have a fair amount to finish as is. Link to comment Share on other sites More sharing options...
Chris Tomlin Posted February 2, 2017 Share Posted February 2, 2017 Hey, Sorry been away in the US...I've come back to some banging jetlag and LOADS of work! Will get back up to speed on here next week I expect. Link to comment Share on other sites More sharing options...
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