Bimli Posted November 16, 2017 Share Posted November 16, 2017 hello all been a while since i posted here but i am almost finally finishing my competitive list let me know what you think. fleet - Ziflin heroes khemist (leader) khemist magic item gimlet lense battle line arkanaut company x10 and 3 skyhooks arkanaut company x10 and 3 skyhooks arkanaut company x10 and 3 skyhooks other skywardens x12 with 4 drill cannons and 4 volly guns endrinriggers x6 behemoth ironclad - skycannon, atherspiric endrins frigate - skycannon abilities fleetmaster footnote there is no trading with some people theres always a breeze if you look for it (frigate) game plan here is hit hard amd hit fast. I can make it so I have only 1 drop if needed. Here is a few things i picked up... KO are glass cannons and they need to rely on theit strength and one big one they have is assassination. basically come down first turn and destroy as much of the enemy heroes as you can aka my 12 man skywardens. with a khemist i can unload 8 drillcannon shots and still have 24 volly gun shots from a safe distance at that. my rigger have a massive 25" move potential (frigate free move 10" + 3" drop off + 12" regular move) and with the khemist buff 13 strong close combat attacks not to mention their shooting. my 3 units of arkanuats with their sky hooks focus on either finishing off wounded heros or killing solo buff heroes. my boats are thir for charge blocks and some nice shooting as needed. in order to be competitive with this army we need to strategically take out things that buff then start laying low units. so what do you all think? Link to comment Share on other sites More sharing options...
azmar Posted November 16, 2017 Share Posted November 16, 2017 i think frigate bad optioins on competitive game, better take more rigers. maybe 12+12 or 12 mele+ 6shoot +6 shoot. skycannon very random try Aethermatic Volley Cannon in long distance damage more Aethermatic Volley Cannon: 5 turn sky canon Save Damage 2+ 4.87 3+ 6.49 4+ 8.11 5+ 9.73 6+ 9.73 No Save 9.73 5 turn volley Save Damage 2+ 5.56 3+ 8.34 4+ 11.11 5+ 13.89 6+ 16.67 No Save 16.67 Link to comment Share on other sites More sharing options...
TheNotebookGM Posted November 16, 2017 Share Posted November 16, 2017 Yeah I'd drop the Frigate- it isnt worth the points. You'd be better off pumping two of your units of Company to 20 for holding the back line, skyhookin', and playing objectives while your assault teams run around and work. Link to comment Share on other sites More sharing options...
wanderingrogue Posted November 16, 2017 Share Posted November 16, 2017 Its a variant on the pretty common clown car build. Few things Earburster is just a better item all round Frigates are trash - pump the points into more riggers. Volley cannon on the ironclad will get you more milage Im not sure how your getting it as a one drop with no battalion and 2 boats. 2 drops is good and fine. Its what i do. But its not a 1 drop When you drop off models from a boat you get more like 4 inches as only a bit of the base needs to be within 3inches of the boat Link to comment Share on other sites More sharing options...
Bimli Posted November 16, 2017 Author Share Posted November 16, 2017 49 minutes ago, wanderingrogue said: Its a variant on the pretty common clown car build. Few things Earburster is just a better item all round Frigates are trash - pump the points into more riggers. Volley cannon on the ironclad will get you more milage Im not sure how your getting it as a one drop with no battalion and 2 boats. 2 drops is good and fine. Its what i do. But its not a 1 drop When you drop off models from a boat you get more like 4 inches as only a bit of the base needs to be within 3inches of the boat does starting in the air count as a drop? Link to comment Share on other sites More sharing options...
Naflem Posted November 16, 2017 Share Posted November 16, 2017 Setting up in the air is one drop Link to comment Share on other sites More sharing options...
Bimli Posted November 16, 2017 Author Share Posted November 16, 2017 42 minutes ago, Naflem said: Setting up in the air is one drop i see so 2 drops it is. now i know peeps are hating the frigate and for good reason but it does make for a good transport and a potential first turn charge no? granted 280pts is a very high price to pay but taking it out taoes away from my mobile attack so i might as well go urbaz if i take out out no? aethermatic cannon hmm maybe the better way to go here i see the math thanks for that. I guess i went with the cannon on i think id be using it mainly for monsterish things. Link to comment Share on other sites More sharing options...
stratigo Posted November 16, 2017 Share Posted November 16, 2017 I think the frigate is a good clown car for a balloon boy list. Rock up to 30 or so different balloon boys, stick them in the frigate. Deliver them where ever. But then you don't take the iron clad. Otherwise, the iron clad is better. Link to comment Share on other sites More sharing options...
Dez Posted November 16, 2017 Share Posted November 16, 2017 I think you got all the right advice here so far One thing I'm doing that really seems to be working is taking a unit of 40 Arkanaut, which you can do if you cut out the Frigate. This way I have board control, I can Horde objectives in missions, and deadly firepower even without a Khemist buff (but with one...ZOMG). Link to comment Share on other sites More sharing options...
Bimli Posted November 17, 2017 Author Share Posted November 17, 2017 i appreicate everyones input and agree the first thing id probablg get rid of is the frigate 280 points for what it does is just not worth it. But hopefully ill get a game off with the current list and at least give it a chance before letting it go as for my current army to work i need it as a transport. Link to comment Share on other sites More sharing options...
LuckyReplica Posted January 16, 2018 Share Posted January 16, 2018 Also, you cannot move the frigate and then disembark Disembark happens in the hero phase... Link to comment Share on other sites More sharing options...
stato Posted January 16, 2018 Share Posted January 16, 2018 1 hour ago, LuckyReplica said: Also, you cannot move the frigate and then disembark Disembark happens in the hero phase... This is a bit of an old ~ish thread to dig up, but to answer the point the free move is the Ziflin ability 'theres always a breeze if you look for it' which is a move in the hero phase. Link to comment Share on other sites More sharing options...
Sangfroid Posted January 16, 2018 Share Posted January 16, 2018 @Bimli one key consideration for you is do you want to take the 100% optimised Competative KO list? If yes then listen to @wanderingrogue who has got this out there (as well as significant practice and success with it) if your wanting to have a decent list that’s all mounted up on 2 boats that you can have fun with and will still be “Competative” then your list is really nice. You will with practice have some good results but eventually you will face a match up and lose a battle with the thought of “if only I’d had another x skywardens instead of this frigate.....” however if you have had a bucket of fun along the way would that upset you? Im also starting a KO army as a side project and will be taking ironclad and frigate (maybe even a gunhauler as well!!) but I’m doing it knowing that it isn’t going to be a “dialled up to 11” list to have some fun with Pirate Dorfs at the club :-) Link to comment Share on other sites More sharing options...
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