Bethorina Posted October 12, 2017 Author Share Posted October 12, 2017 2 hours ago, Malakree said: The frost sabres are only battline with an icebrow hunters as your general you'd need to swap a butcher for one and promote him sadly. Done Link to comment Share on other sites More sharing options...
Malakree Posted October 12, 2017 Share Posted October 12, 2017 So the big reason I was reluctant to do that is that it means he is your command ability. So you lose out on the Frostlord. It's really then a choice of which you prefer since he and his doges could also just get you a 2 man Mournfang unit which would satisfy your battleline requirement. That's personal choice more than anythig else Link to comment Share on other sites More sharing options...
Bethorina Posted October 12, 2017 Author Share Posted October 12, 2017 55 minutes ago, Malakree said: So the big reason I was reluctant to do that is that it means he is your command ability. So you lose out on the Frostlord. It's really then a choice of which you prefer since he and his doges could also just get you a 2 man Mournfang unit which would satisfy your battleline requirement. That's personal choice more than anythig else I think I like this list tbh give me a butcher buff and someone to cast mystic shield plus enough heroes for death and duality Link to comment Share on other sites More sharing options...
Malakree Posted October 12, 2017 Share Posted October 12, 2017 Try it and see is always the best policy. I played around with various things before trying out my block of 30 ardboyz and my god did I love how they tarpited with arcane shield and IP, basically killed 800 points of clan pestilence on their own. So yeah, at some point I intend to try out beastclaw though I really need to sort what ironjawz I have first though. Looking at it I'll probably end up running a skal with quite a few hunters/doges so in that regard it will end up very different from yours. It's what interests us Probably end up with something like Allegiance: DestructionIcebrow Hunter (140)- GeneralIcebrow Hunter (140)Icebrow Hunter (140)Huskard on Thundertusk (380)- Chaintrap Huskard on Thundertusk (380)- Chaintrap 10 x Frost Sabres (200)6 x Frost Sabres (120)6 x Frost Sabres (120)4 x Frost Sabres (80)Aleguzzler Gargant (170)Skal (110)Reinforcement Points (0)Total: 1980 / 2000Allies: 0 / 400 That's a little off topic though Link to comment Share on other sites More sharing options...
Bethorina Posted October 12, 2017 Author Share Posted October 12, 2017 1 hour ago, Malakree said: Try it and see is always the best policy. I played around with various things before trying out my block of 30 ardboyz and my god did I love how they tarpited with arcane shield and IP, basically killed 800 points of clan pestilence on their own. So yeah, at some point I intend to try out beastclaw though I really need to sort what ironjawz I have first though. Looking at it I'll probably end up running a skal with quite a few hunters/doges so in that regard it will end up very different from yours. It's what interests us Probably end up with something like Allegiance: DestructionIcebrow Hunter (140)- GeneralIcebrow Hunter (140)Icebrow Hunter (140)Huskard on Thundertusk (380)- Chaintrap Huskard on Thundertusk (380)- Chaintrap 10 x Frost Sabres (200)6 x Frost Sabres (120)6 x Frost Sabres (120)4 x Frost Sabres (80)Aleguzzler Gargant (170)Skal (110)Reinforcement Points (0)Total: 1980 / 2000Allies: 0 / 400 That's a little off topic though Don't get me wrong I'm gonna start with this as a first list then I'm gonna go with something similar and different might try the yethees out with thundertusks so they can run and charge will deliver to another list in a post @Malakree Link to comment Share on other sites More sharing options...
Rock Lobster Posted October 16, 2017 Share Posted October 16, 2017 I have looked at the beast hammer myself. I think it could be pretty effective for fun shock and awe. I think the general consensus is that the Mournfang are better than the gore gruntas in this arrangement, but I think it is pretty well balanced between them. The gruntas are 20 points cheaper and have 3 more wounds per unit, do slightly less damage but not by a lot and the gruntas perform better once both units have sustained 6 wounds. If they get the charge and it is 8" they can do more damage with the d3 damage for the boars. With the braggoths battalion they are a nice little addition since they get the Beastclaw raiders keyword you get +1 to hit within 6" of the beastclaw raiders and reroll 1s to wound. Meaning for a fairly cheap 280 point 6 man unit you are looking at circa 12 wounds at rend -1 for the guys on top and 9 wounds at rend - for the boars (average 12-13 wounds against 4+ save), on an 8" charge and rerolling that charge range thanks to the bosses command those 9 wounds deal d3 taking that to 17 wounds average against 4+ save. Mournfang with the big axes for 320 points do 3 wounds (dmg 3) at rend -1 for the dudes and 9 wounds at rend -1 for the beasts, averaging 12 wounds. So the gruntas are actually overall better I think - especially if you can get the cheeky 8" charge. With the above, I would consider keeping the points of the mournfang to a minimum and making the gruntas into 6 man units. Plus I believe if I read it right they gain +1 to hit if within 6" of a beastclaw raiders unit from this battalion... well since they gain the beastclaw raiders keywork for being in the battalion and already have the ironjawz keyword, surely they are within 6" of themselves and always get the +1. Let me know if I am wrong there. Would love to see someone try it, stick 6 gruntas into someone on an 8" charge to gore them and then do the overrunning stampede to do it all over again. Would be beautiful to watch. Link to comment Share on other sites More sharing options...
Malakree Posted October 16, 2017 Share Posted October 16, 2017 They don't gain the beastclaw keyword they just don't count for breaking your allegiance. It's an important difference for any abilities that specify beastclaw raiders. Link to comment Share on other sites More sharing options...
Rock Lobster Posted October 16, 2017 Share Posted October 16, 2017 21 minutes ago, Malakree said: They don't gain the beastclaw keyword they just don't count for breaking your allegiance. It's an important difference for any abilities that specify beastclaw raiders. That is unfortunate, a change from the FAQ prior to GH2017. Its a shame since it removes some new purposing for other units to combine with interesting new abilities. Since it is just for army selection that makes the 8" charge very unlikely without the rerolls and the loss of the reroll 1s to wound would hurt. Link to comment Share on other sites More sharing options...
Kessler Posted February 15, 2018 Share Posted February 15, 2018 I thought I link here my battle report with Braggoth Beast Hammer vs Slaves of Darkness, might be interesting to read . Long post, but there is a short summary below it: Link to comment Share on other sites More sharing options...
Oldmanlee Posted March 22, 2018 Share Posted March 22, 2018 Have to admit after reading this thread this is going to be my next army sound so much fun to play Link to comment Share on other sites More sharing options...
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