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Free Cities Generator - Bring your cities


Moonlightwolf

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Prismforge 

 

A mighty City and glowing beacon of life in the Barrowmoors of Shyish. The city’s Sylvaneth enclave ensures a bountiful supply of food for the numerous human inhabitant’s with their carefully cultivated arboretums. This sprawling domain has become an affront to both Nagash and the forces of Chaos.  It vast harbour onto the Slaked Sea houses numerous Privateer fleets who ply its waters to hunt the vast Slakefish. Gigantic armoured jellyfish who’s cartilaginous shells are a vital part in the production or Prism steel the chief export and origin of the city's name. 

 

Housed within the city walls a Realmgate has ensured Prismforge’s place as a trade hub and a steady flow of inhabitants from Azyr. Despite it’s wealth the city has a reputation for disappearances from its streets. Rumours lay the blame for these at the door of Slavers hidden amidst the Privateers or purges by the Hammers of Midnight. 

 

The imposing Storm Keep of the Hammers of Midnight hangs over the City as a harbinger of terrifying violence. Notorious for brutality since it's inception the fell reputation of the Hammer of Midnight has only worsened since repeated reforgings has leeched away at their humanity.   

 

Keen to deflect blame from the powerful Privateer fleets and even more powerful Stormcast Eternals the city council is keen to point out that in Shyish the living must always tread lightly.  Nagash’s servants provide useful scapegoats and ensures that the city’s reputation has not effected its wealth, yet. 

 

 

I love this tool, it sparks the narrative brilliantly and puts me in mind of the daemonic name generator from Slaves to Darkness and the first ed WFRP stuff I used to play.  It's also got me inspired to paint my Stormhost The Hammers of Night a blatant Crusade era Night Lords rip off I did a test miniature for when I got the starter set.

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Here's my contribution to the Free Cities. I rolled half a dozen for fun and picked my favorite- I also changed Renowned Monster Hunters to Renowned Treasure Hunters because I noticed a few people in this thread had already rolled that and it fits my fluff for Swifthawks better than monsters. 

The Grey Aerie-

Nestled high in the mountains, hidden behind the crest of a vast caldera, near where the light and the shadows meet in Ulgu is The Grey Aerie. Originally a Swifthawk watchpost the small city has steadily expanded over the past couple of decades into a small town, using the aerial capabilities of the Swifthawks to deliver their goods to markets far from their warded home. The Aelves and Duardin that make their home here have embraced the natural warmth and energy of the caldera to grow an impressive amount of food in a relatively shady place. A vast forge dominates one wall of the Caldera, and a immense array of mirrors are used to supplement the minimal light found in the volcanic vale. The bounty of the caldera provides for a number of excellent wines and pipeweeds, which forms the major bridge between the vastly different Aelf and Duardin cultures represented. An ancient pillar, powerfully magical and left by a long forgotten inhabitant, provides a veil of illusion and abjuration magic that keeps the peaceful vale hidden from its enemies. The resident militia of The Grey Aerie- The Order of the Amber Talon, are a fierce group of treasure hunters with a reputation for ruthlessness that has carried over to the Aerie itself- further warding would-be invaders from seeking out the hidden settlement. 

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  • 3 weeks later...

THE DREADVAULT: THE SHADOW PRISON OF ULGU

Criminals believe it to be an old-thieves tale from the Age of Myth. Pirates get nervous when its name is discussed amongst their journeys across the mortal realms. Devious warlords have plotted its downfall, but have never found its true location. Azyrites and the regular-folk of the realms are unaware of its existence, save for those who work in the shadows. Only there can you find The Dreadvault.

No one knows exactly when it was constructed, but legend says that the Dreadvault was created by both Sigmar and Malerion: a citadel built in secret on top of the Shifting Mountains in Ulgu. Within its foundation lies a prison network of unknown size. Its purpose? To house the enemies of Order, especially those who seek to rot their societies from within. Chaos Lords and necromancers have been imprisoned for ages in impenetrable, misty cells, while the Disciples of Tzeentch and other Chaos Agents are interrogated until death to garner vital information before judgement is delivered. Some prisoners are said to be those captured during the Purge of Azyr, but most are newcomers following the rise of new cities after the Realmgate Wars. It is not all nefarious creatures that dwell within the Dreadvaut’s walls. Innocent people have been taken, from their homes or even the battlefield, to stand for questioning, or worse. Many of them never see the light of day again. No one has ever escaped the citadel, save for a fortunate dozen over the centuries who have proven pure enough for Sigmar’s Blessing. Those lucky few are sent to live in Azyr, oathbound to never reveal its existence, or else the Shadowblades and Witch Hunters will track them down.

 Great treasures are also kept behind its walls; weapons, trinkets, treasures and artifacts that their owners no longer require, all kept in the deepest vault, rune-sealed by some of the greatest runelords of Ulgu. It is even rumored that one of the Eight Laminations may be held here.

Despite the high-profiled inventory of prisoners and loot inside the citadel, the Dreadvault has never been attacked. The Shifting Mountains always change their size like the seasons of Ghur, but Malerion manipulated the landscape and the citadel so it could bleed in-between the realms when the changes occur. Once it returns to Ulgu, both mountain and citadel find a new home until the change happens again. Along with the same barrier that protects Azyr from the eyes of Tzeentch, the prison is nearly impossible to track.

Yet the most dangerous part of the Dreadvault is its wardens. The Darkling Coven of House Hellblade takes their role as the guardians of the citadel zealously. They patrol the walls, guard the cells, and carry out the majority of day-to-day tasks with ruthless efficiency. Notorious of all of House Hellblade’s warriors are the Executioners. They take great joy when they get to pass judgement, never offering rebuttal of their grisly work, but instead, merely who or how many must pay the price from their decapitating blades. Surprisingly, a Stormhost also calls the Dreadvault its home: the Sigmarite Wardens. Their sole task is to guard high-priority prisoners, the creatures that are locked away in the deepest caverns of the mountain, and protect the vaults from anyone that is not escorted underground. They are too perfect for this role, for their personalities are ice cold, their posture stone-like, rarely acknowledging the lesser mortals they work with unless danger arises. Some speculate these Stormcasts are the result of too many reforgings, which has robbed them of their humanity. Their dour attitude tragically makes them overly obedient to the commands of their aelf comrades and well-suited to guard the horrors within the Dreadvault.

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