Sheriff Posted September 26, 2017 Share Posted September 26, 2017 So I'm strongly considering putting a load of hoppers and the hopper boss in my army, but one bit of the warscroll concerns me. Basically the way its worded suggests that the warboss buff only lets the hopper units in range reroll for movement stuff such as moving and running, not for charging specifically, which would in turn increase the likelihood of doubling the damage from the bitey attacks. I don't want to invest in these units if the damage does not scale with this ability. The hopper's scroll states the following [my emphasis in bold]: ABILITIES Boing! Boing! Boing!: Once in a while, squigs get so much bounce in their springy stride that they become hurtling toothy meteors. If a unit of Grot Squig Hoppers rolls a double for its charge move, each model in the unit can make 4 attacks with its Massive Gobs Full of Teeth instead of 2 in the ensuing combat phase. The Warboss on squig scroll states: COMMAND ABILITY Even More Boingy: If a Grot Warboss uses this ability, then until your next hero phase, all Moonclan units from your army that are within 10" at the beginning of the movement phase can move and run an extra 1". Grot Squig Hopper units that are within 10" at the beginning of the movement phase become even more boingy instead; you can re-roll the dice for these units when determining how far they can move or run in that phase. Any advice appreciated! Link to comment Share on other sites More sharing options...
michu Posted September 26, 2017 Share Posted September 26, 2017 Yes, warboss Command Ability works only in Movement Phase so no rerolling charges. Link to comment Share on other sites More sharing options...
michu Posted September 26, 2017 Share Posted September 26, 2017 Yes, warboss Command Ability works only in Movement Phase so no rerolling charges. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.