I get the feeling that the GH17 Battleplans are not really balanced for all armies.
We already had the case with "scorched Earth", where fast armys with aditional movement are in the lead.
But how about the Battleplans "Total Conquest" and "Battle for the Pass"
Both have the following victory condition:
Quote
A player controls an objective if, at the end of any turn, they have a unit of 20 or more models from their army within 6" of the objective and the enemy does not, or, failing that, if they have more models from their army within 6" of the objective than there are enemy models within 6". ...
So you need a unit with 20 models within 6" of the marker while the opponent has no unit with 20 models within. If he has a unit himself. The player with more models in range get controll.
So we have 2 missions where elite armies are pretty much screwed because they use rarely 20 models in a unit or don't even have a unit that are 20 models or bigger.
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EMMachine
Hi guys,
I get the feeling that the GH17 Battleplans are not really balanced for all armies.
We already had the case with "scorched Earth", where fast armys with aditional movement are in the lead.
But how about the Battleplans "Total Conquest" and "Battle for the Pass"
Both have the following victory condition:
So you need a unit with 20 models within 6" of the marker while the opponent has no unit with 20 models within. If he has a unit himself. The player with more models in range get controll.
So we have 2 missions where elite armies are pretty much screwed because they use rarely 20 models in a unit or don't even have a unit that are 20 models or bigger.
What do you think?
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