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Adm'rul Kurgan and The Ironfang Pirate Fleet


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This has to be the most characteful army I have ever seen in ally my years of playing wargames. How not two miniatures are the same, and how ALL of them have names and, just for they looks, a backstory, its... 

 

I can't express how wonderfull this work is with my level of english. Really, you have trascend the ground of us, mere hobbyst mortals.

Thanks for this wonderfull gallery. Really, thanks.

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  • 2 months later...

The Ogresuns explore the dark forests of the Harrowmark!

With AoS Skirmish about to drop I have been working on some more scenery for Wortbad, mainly so I can set games in different locations in The Harrowmark: By adding two more Citadel Woods to my collection I can have battles in the Voodoo Forests that surround the haunted village as well as in the streets and graveyards of Wortbad itself.

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Just for fun, I have also used the Prisma app to give some photos of the Ogresuns a bit of an oil-painting feel:

 

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  • 7 months later...

I have based a couple of Looted Great Cannon (that I use as Rock Lobbers in my Age of Sigmar Pirate Orruks army). Their gun carriages are made from Orruk Chariots. They have been in my army for years but I have only just got round to making bases for them. They always looked a bit lost without bases so I'm much happier with them now!

The timbers on their bases are chopped up Goblin Town floors (originally from the "Escape from Goblin Town" starter set for The Hobbit) with some added skulls from the awesome "Citadel Skulls" box.

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These two are added to the smaller one I based in 2016 (!). The gun carriage for this one was made form cut up Screaming Bell timbers (left over from another project).

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With gun-crews:

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The Rotmoons

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The Chimeras

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The Cleavermaws

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  • 7 months later...

Kaptain Mogrum - Weirdnob Shaman!

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Da Cleavermaw was a hulking conglomeration of different wrecked and captured ships, cobbled together over many years from their victims and any old junk they could salvage. The prow and stern were completely mismatched and it rode through the air in an ungainly, awkward way. It looked like a dog, steered like a cow and smelled like a slum. Luckily it also packed a punch like a prizefighter: it was equipped with strange mechanical contractions to grapple and board an enemy and vast amounts of heavy artillery.

For years Kaptain Mogrum was completely obsessed with closely examining the captured papers, maps, charts, orders, logbooks and letters - he had standing orders for the crew to gather them from captured sky-ships. He hoarded them in his cabin and, along with his clerk, poured over them for hours in the night making details notes and trying to fit them together or to make sense of them as a whole.

Some months ago Kaptain Mogrum received a near-fatal head injury in a boarding action - a Kharadron skypike split his skull. He was not expected to recover, so it surprised everyone when he woke up and exploded the cabin wall by vomiting up a green lightning-blast of Waaagh! power. The head wound he had survived had unlocked a connection to Gorkamorka and the Waaagh! energy that was generated by the orruks around him.

Mogrum embraced his new role and his new powers when he found he could punch holes in enemy ships just as easily as he could scatter enemy crews!
 
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This is the old (Orruk Warboss) version of Mogrum, alongside the new (Ironjawz Weirdnob Shaman) version. The next chapter in his story will start this Autumn when we begin our Malign Sorcery AoS Skirmish campaign: Spellbreakers at Realm's Edge.
 
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On 8/15/2018 at 2:45 PM, kenshin620 said:

Awesome to see an update!

I know, it's been a while since I updated this thread!
The ironfang Fleet have not been idle though! The Ogresuns tried to salvage the wreck of The Rotmoon's skyship in the Harrowmark forests:

The Rotmoons then got entangled in the schemes of Nagash's servants:

Later this year the Cleavermaws and Kaptain Mogrum will go hunting Endless Spells at Realm's Edge:

 

 

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  • 1 month later...

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