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Adm'rul Kurgan and The Ironfang Pirate Fleet


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2 hours ago, MrCharisma said:

@WarbossKurgan you have a very fantasy Gorkamorka type feel to your models, which I adore. I could see a pirate skirmish game purely based on your theme. Keep up the great work...

Thanks @MrCharisma B| - I know what you mean about a Gorkamorka feel.

I've always tried to treat each pirate crew (which are now made up of several Warscrolls, with a common theme) as if they are an old school Regiment of Renown. So they have internal consistency to their look and a shared "history". I pretty much treat Age of Sigmar as the pirate skirmish game you describe - it's made easier by my opponents having piratey themed warbands too!

 

Thank you @LortOlle :D

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Some doodles inspired by John Blanche's Voodoo Forest project. This is a possible Age of Sigmar scenery project for 2017.

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~ ~ ~

Gvye an Orruk sum food and yt will eat for a daye.
Gyve an Orruk a pyrate shippe and ten yeares later behold the Realm of the Orruk Pyrates.

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On 07/01/2017 at 2:23 AM, Lucio said:

These are pretty damned awesome, they definitely need either a ship, or a pirate fort to live in! Maybe the new Laketown houses might work for a start of a Singapore-style docks?

@Lucio I have a ship already (and I did plan to make more for a while but I haven't played a naval game in years, so I don't know when I'll get round to them) but the Lake Town houses are on my shopping list!

@harrocks thanks!

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The Hogwashas

I got a box of Ironjawz Brutes for Christmas, so I have to make them into pirates right?

So: less armour, more beards and hats. Wooden legs, hook hands, eye patches, pistols and striped trousers ahoy!

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Lock

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This is the Brute Boss, so he still gets some armour on his back, but all the others will just get one shoulder plate. This means I had to sculpt the back muscles of the other 4 Orruks!

Hook

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Stock

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Barrel

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Sinker

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1 hour ago, Double Misfire said:

The brutes have gotta be your best conversions yet (and that's saying a lot). Removing the odd bit of armour from their torsos and adding a few choice extras has totally transformed the models, while leaving them still identifiable as the unit they're supposed to represent in game. Great work! :D 

Gotta agree with this, the quality is amazing and inspiring. Forever lurking here.

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The villages of the Harrowmark are isolated by the vast and malignant forests that envelop them and cover most of the region. The dense, twisted woods are punctuated by rocky hills and outcrops that stand clear of the tangled trees like islands. A few gnarled and wind-swept trees cling to their sides and scrubby bushes and grasses hide in cracks in the stone. Some hills have clusters of houses or watch-towers huddled on the top or steep sides and most of these are accompanied by a wooden landing stage, used by flying ships to tie-up.

The villager's only connection to their neighbours is by the flying ship trade routes overhead. None dare to set foot in the forests, the risks are just too great: the creatures within too terrifying. But the galleons of the merchant fleets plot a wandering course over the treetops, stopping at as many villages as they can to trade, pick-up or drop-off passengers, deliver letters and pass on news.

The ships are propelled by a combination of wind and magic, bound into the very timbers of their hulls. But getting to a particular location takes a great deal of skill and no small amount of luck. Flying ships' captains must know their trade and the overgrown rotting hulks of shipwrecks that litter the forests are a constant reminder of the fate that awaits those who do not!

Another constant hazard the flying ships endure is piracy.

Where there are goods worth stealing there are those who will try to steal them and the pirates of the Harrowmark have taken to the skies to ply their dark trade. Villains of many races come together in uneasy alliances aboard stolen flying galleons. Orruks, grots, humans, ogors, duardin, aelves, and even soulblight vampires on occasion have been seen rubbing shoulders among the pirate crews of The Harrowmark.

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The Voodoo Forest project by John Blanche is clearly the main inspiration for this setting, along with these (older) paintings that feel like they come from the same world. The endless malignant forests, flying pirate ships, floating islands and malevolent beasties seem to be a perfect fit for Dark Age of Sigmar games.

I always treated  the village of Wortbad (the name I gave my "haunted village" scenery set) and The Harrowmark, the region of Shyish containing Wortbad, as separate components from my Pirate Orruks and their adventures in the Mortal Realms. The pirates occasionally fought battles in Wortbad but before now I have never treated them as "locals" of Shyish.

I now feel like they are all elements of a single coherent setting - adding flying ships to my pirate fleet, and rocky hills and floating islands to my scenery collection are both now going to become a priority for me!

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