MilesTheHammer Posted July 13, 2017 Share Posted July 13, 2017 Check out a list I am playing with and give me some feed back. I'm going full Bonesplitterz and not using the Kunnin' Rukk. I feel that the Anti-magic and magic abilities are bing severely underused. let me hear your constructive feedback. Allegiance: DestructionHeroesWurrgog Prophet (140)- General- Trait: Waaagh Monger - Artefact: Mystic Waaagh! Paint Wardokk (80)- Artefact: Mystic Waaagh! Paint Wardokk (80)- Artefact: Mystic Waaagh! Paint Wardokk (80)Maniak Weirdnob (100)Battleline5 x Savage Boarboy Maniaks (160)- Bonesplitterz Battleline5 x Savage Boarboyz (120)- Bonesplitterz Battleline10 x Savage Orruks (100)Units30 x Savage Orruk Arrowboys (300)20 x Savage Orruk Morboys (240)20 x Savage Orruk Morboys (240)4 x Savage Big Stabbas (200)BattalionsDrakkfoot Warclan (60)Kop Rukk (100)Total: 2000/2000 Link to comment Share on other sites More sharing options...
meet.the.doctor Posted July 15, 2017 Share Posted July 15, 2017 Playing Magic can be super effective, but consider having the Balewind Vortex instead of ... maybe stabbas? You will get artillery like range of mortal wounds for 240pts (prophet +vortex). Put 1 offensive spell on Prophet (eg.squigly curse) + arcane bolt, and you can snipe on 36"-40" with +1casting. Having Mystic Waagh! Paint on Prophet lets you dispel on 48" with +2 (paint +vortex) and you can do it twice!Another thing is making one Wardokk close combat magic kamikaze (bone krusha + big wurgog mask) - which is also super cool and can be super effective.And other Wardokk can should have Hand of Gork to make your Maniaks a super killer alpha strike. Our savage Waagh can be quite powerful! Or shall I write super powerful? Hahaha. Just read my post. Sent from my iPhone using Tapatalk Link to comment Share on other sites More sharing options...
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