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Not a Kunnin' Rukk pure bonesplitterz List


MilesTheHammer

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Check out a list I am playing with and give me some feed back. I'm going full Bonesplitterz and not using the Kunnin' Rukk. I feel that the Anti-magic and magic abilities are bing severely underused. let me hear your constructive feedback.

 

Allegiance: Destruction

Heroes
Wurrgog Prophet (140)
- General
- Trait: Waaagh Monger  
- Artefact: Mystic Waaagh! Paint  
Wardokk (80)
- Artefact: Mystic Waaagh! Paint  
Wardokk (80)
- Artefact: Mystic Waaagh! Paint  
Wardokk (80)
Maniak Weirdnob (100)

Battleline
5 x Savage Boarboy Maniaks (160)
-  Bonesplitterz Battleline
5 x Savage Boarboyz (120)
-  Bonesplitterz Battleline
10 x Savage Orruks (100)

Units
30 x Savage Orruk Arrowboys (300)
20 x Savage Orruk Morboys (240)
20 x Savage Orruk Morboys (240)
4 x Savage Big Stabbas (200)

Battalions
Drakkfoot Warclan (60)
Kop Rukk (100)

Total: 2000/2000
 

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Playing Magic can be super effective, but consider having the Balewind Vortex instead of ... maybe stabbas? You will get artillery like range of mortal wounds for 240pts (prophet +vortex). Put 1 offensive spell on Prophet (eg.squigly curse) + arcane bolt, and you can snipe on 36"-40" with +1casting. Having Mystic Waagh! Paint on Prophet lets you dispel on 48" with +2 (paint +vortex) and you can do it twice!

Another thing is making one Wardokk close combat magic kamikaze (bone krusha + big wurgog mask) - which is also super cool and can be super effective.

And other Wardokk can should have Hand of Gork to make your Maniaks a super killer alpha strike.

Our savage Waagh can be quite powerful! Or shall I write super powerful? Hahaha. Just read my post.

 

 

Sent from my iPhone using Tapatalk

 

 

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