28 files

  1. mordheim

    This is the Mordheim rules adaptation for Age of Sigmar I made for our gaming group. 
    Check http://unofficialaos.tk/ for the most current version.
    Feedback is appreciated! 
    Enjoy! 

    22 downloads

    Updated


  2. Welcome to Border Wars! The newest online map campaign for Age of Sigmar. Please download the document if you would like to get involved in this worldwide online AoS campaign, paint, play and write. Gain your territory and expand your empire. 
    Please visit http://www.theriseofempires.com for more information. 

    25 downloads

    Updated

  3. DISCLAIMER: THIS IS A FAN PROJECT AND 100% UNOFFICIAL.
    Hinterlands: Skirmish Campaigns in the Mortal Realms by Sam James
    Version 2 - 28th January 2017
    This PDF document is an unofficial supplement to Age of Sigmar by Sam James. It covers Skirmish Campaign play with two distinct modes; the Hinterlands Campaign (similar to Mordheim or Frostgrave) and the Realm Master Campaign (similar to WHFRP or D&D).
    In keeping with the design tone of Age of Sigmar, the rules are short and elegant. The core rules fit onto 4 pages, with an additional 3 for Battleplans and an additional 2 for the Realm Master Campaign.
    Please share this with your friends and gaming group as much as you want. The rules are here for you to enjoy!
    (I do always like credit so please  share away, but do not take my work and present it as your own )
    Thanks for all your support in making this the #1 downloaded file on TGA!
    See below for all the new features that have been added into version 2!
    - bottle (Sam James).
    UPDATE: 09/02/2017 FAQ & ERRATA
    The eagle-eyed among you have found a few grey areas in the rules. Rather than constantly update the file (forcing people to re-download on a regular basis), I have instead decided to keep a living FAQ for the version. This will grow as you give more feedback, and when version 3 eventually comes out all these questions will be clarified and updated.
    Here is the current FAQ:

     

    1,899 downloads

    Updated

  4. Moderators please tag this post as you seem appropriate (its my first file!)
    With Reading the Hinterlands Ruleset by Bottle, and a firm love for the old mordheim rules, I've modified and updated the Mordheim rules into a format which I think will be compatible with Age of Sigmar. I apologise for how blank the file looks (formatting isn't really my thing)
     
    I would like to mention that some of the Mordheim rules have been copied modified and updated for this document, I do not claim to have created these rules. The rules which I have updated or created are inspired by Hinterlands by Bottle and my own personal tweaks and additional rules that I see fit.
     

    42 downloads

    Updated

  5. Here is the same file as in my google drive doc but in excel format

    23 downloads

    Updated

  6. The first book of the Efengie Campaign series contains 5 Battleplans based on Warhammer World's Clash of Empires framework.  It also includes 2 Time of War rules for battling in the Vale of Efengie and at the Gates of Eucebium.  But that's not all, each battleplan includes a fluff piece storying the event at which it was originally run, and there's even a map campaign for use with the General's Handbook map campaign rules!
     

    19 downloads

    Updated

  7. This campaign is free to use by anyone. I'll keep the campaign up to date here. Any feedback or comments are appreciated.

    30 downloads

    Updated

  8. Hi everybody,
    This is a house rule I made in order to enrich magic in the game, taking inspiration from the old 8th edition winds of magic phase. I also added new spells for each grand alliance that are supposed to be the high risk/high reward spells you want to use when you have a lot of power dice and little spell slots to use. 
    I tried to make the rules so that you don't need to change anything from any warscroll and all the spells already available (and also those that are going to be released next) should work perfectly.
    Please try this in your games if you are interested, and let me know if any balancing problem occurs, the rules are still in an early version and I had the chance to play only a few games with it myself.
    Looking forward to hearing from you guys, happy wargaming,
    Laerethian

    19 downloads

    Updated

  9. This is a Supplement design to work alongside the AOS rules to incorporate some of the elements from WHFB.
    They still need tweaking but each section should be usable by itself (If you only like a particular part of it) and should work in concert with the AOS rules.
    This is a development of:
    Age of Warhammer
    By Nacnudllah
     
    So check that out also.

    7 downloads

    Submitted

  10. A 1st draft for a template from which to make custom heros.
    Very rough draft.
    More to guage reaction of the system more than my judgement with regards to balanceing points.
    Give it a try.
    Help and input would be great.

    13 downloads

    Submitted

  11. A beta for a visual aid program for Battle reports and just general visual representation of the games required.

    6 downloads

    Updated

  12. This is a fan-made battletome dedicated to translating the original End Times scenarios into battleplans that fit Age of Sigmar. Everything has been carefully reworked to best capture the intent of the scenario and the fluff, whilst better fitting the gameplay of AoS. This document contains all the scenarios from Nagash, Glottkin and Khaine, as well as custom Times of War. There is a huge variety of games and objectives, fitting all sizes of games. Each scenario is also designed to be keyword neutral, so can be played with any faction. Play out the end of the World that Was exactly as you want!

    75 downloads

    Updated

  13. The terrible Glottkin, Nurgle's favoured triplets, descend on the Empire. Rot spreads and death reigns as the foulest plagues ever unleashed are carried by countless men armed in pus and cold, corrupted steel.

    61 downloads

    Updated

  14. The world is ending, and the skaven shall inherit. Relive the end of the two mighty empires, the Lizardmen and the Dwarfs. The skaven rise in an unending tide of vermin! Featuring six battleplans based on the original scenarios, as well as a new Time of War, there's plenty of content here.

    68 downloads

    Updated

  15. The Lord of the End Times has come. His plans brought to fruition, Archaon laughs as the last mortal armies fight a futile battle. Yet hope rests amongst the few remaining mortal lords. Could the End Times be stopped?
     
    Featuring all of the scenarios from the original The End Times: Archaon, this is a must for all fans of the World That Was.

    60 downloads

    Updated

  16. Witness the rise of Nagash, the initial battles for the fate of the Empire and the fall of Nehekhara. These are battles unlike any that have been seen for an age, and it is just the beginning. Featuring 19 battleplans and 2 TIme of War rules, this Battletome contains countless hours of content.

    97 downloads

    Updated

  17. This is a fan-made battletome dedicated to translating the original End Times scenarios into battleplans that fit Age of Sigmar. Everything has been carefully reworked to best capture the intent of the scenario and the fluff, whilst better fitting the gameplay of AoS. This document contains all the scenarios from Nagash, Glottkin and Khaine, as well as custom Times of War. There is a huge variety of games and objectives, fitting all sizes of games. Each scenario is also designed to be keyword neutral, so can be played with any faction. Play out the end of the World that Was exactly as you want!

    306 downloads

    Updated

  18. I've been putting together some rules for running hex campaigns in AoS. The rules for map campaigns in the General's Handbook are frustratingly brief and don't really give you much to play with, so I thought I'd put something together. 
    I'm aiming to keep the rules light, using the General's Handbook stuff where possible, and trying to avoid bogging things down in pointless additional content (simple clarity seems to be the way in AoS). 
    The rules will consist of a core document containing the basic hex mechanics (this document) and a Warlords of the Realms document, which will contain specific rules for setting your campaigns in the various realms. I'm yet to produce the second document but I'm planning to take inspiration from the official Time of War rules as they become available. 
    If you get time to read it, please feel free to comment. 
    Thanks in advance!

    35 downloads

    Updated

  19. Will you be the one to claim the power of the Daemons crown?
    This is a Battleplan ive designed based on a mixture of 'King of the Hill' and 'Artifact of Power' styles of play. have tested it a few times and prooved to be a very fun battleplan with quite a few twists and shifts inthe battle.
    Would be great to see what others think both from first impressions and from trying it out. please let me know of any glitches or errors in the game that you spot

    23 downloads

    Submitted

  20. This is a set of relatively light rules I've been using this in my games for a while now to bring back some of my favorite mechanics from Warhammer Fantasy.  We mostly use it for the Irresistible Force table and the Mysterious Terrain rules, but the Rank & File formation is handy for when we feel like using regiment plates.  It also includes rules for Misfires (artillery dice!), Challenges, and Magic Items.

    19 downloads

    Updated

  21. Here is an attempt to consolidate most of the synergies that seraph units have within each other hope you like it 

    12 downloads

    Submitted

  22. Submitted

  23. Here's a multiplayer Battleplan I cooked up for my fellow gamers.

    13 downloads

    Submitted

  24. This is an unofficial rules supplement for the Age of Sigmar that gives you a new way to play the game. The inclusion of Vital Objectives which can change each game round make your games more varied, intense, and fun. No two games will ever be the same.

    53 downloads

    Submitted

  25. This is an unofficial Time of War Battleplan for the Endless Deserts of Shyish, home to the desert revenants and their necropolis kingdoms. Although this is meant to reenact the first confrontation between Nihlus Tidalborne's Stormcast and the Tomb Kings, it works perfectly well with any two armies.

    11 downloads

    Updated