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  2. GH2017: the honeymoon is over

    You're preaching to the choir on narrative games. Matched play is predominantly all that matters to giant swathes of our community I agree. But I'd rather see them start to take the powergaming down a few notches regardless. I've had too many guys I love playing against bail on AOS because of the skew in balance.
  3. Let's Chat Stormcast Eternals

    id say a relictor since you can use lc on every one and probly some protectors with the -1 shoting or some fulmis can be nice but to be realistic it mostly depends on your list
  4. Yesterday
  5. I'm working my way toward a Tzeentch army, and while I'm starting a Fatesworn Warband (it's hard to turn down Start Collecting savings), I want to fill out some of my slots with Kairic Acolytes and eventually have enough Acolytes and Tzaangor for a more Arcanite-Heavy force centered on the Cult of the Transient Form. Yes, I know the Battalion is hot garbage in a competitive context; I just like the theme since it emphasizes my favorite aspect of Tzeentch, and I want to let that guide my army building and painting and maybe do some narrative play with it as well. My question is this- looking at the MPPK Kairic Acolytes, they all seem like they have normal human feet, with none of the bird talons the Acolytes in Silver Tower had. Is that correct? Second, has anyone tried swapping the Discs used by Tzaangor Shaman and Skyfires/Enlightened? And if so, are they a relatively close fit, or are we talking about nonsense like feet molded into the surface of the Disc or other details that would be difficult to work with? I want to run more than one, and if this is feasible (I'm not exactly handy with the knife or saw) it's the easiest way to add some variety.
  6. Let's chat Disciples of Tzeentch

    The first one was @hobgoblinclub who just posted above and the 2nd one was Tzaangor Shaman, gaunt Summoner, 30 tzaangor, 15 skyfires, 10 pink horrors, 10 marauders, 20 brimstones.
  7. Let's chat Disciples of Tzeentch

    The first two tzeentch list
  8. GH2017 - Ironjawz Review & Discussion

    The question is because of the wording of the two abilities. Specifically the Brutefist charge says Implying that for the charge they act as though it IS the charge phase. This actually has no requirements on phase, only that the charge made by this ability is successful. Gordrakk CA Obvious for this one. Hence Gordrakk says "In the next charge phase" and the brute phase says "Act as though it is the charge phase". Hence his ability should affect the Brutefist charge. Thus my asking an Errata of GW for it because nobody is going to let us do it unless there is an errata.
  9. I want a Gitmob Grot alleigance! I'm thinking, Sneaky Gits - If there's one thing a Grot learns early in life it's that letting other stupid gits go first is a good way to live longer. A Gitmob character cannot be targeted by ranged Attacks or Spells if there is a unit with more than 20 models within 3" of them. Green Tide - Nothing makes a Grot go forward like a swarm of other Grots ready to trample him underfoot. Gitmob Grots are Immune to Battleshock tests if there are at least 2 other Gitmob units with over 20 Models in them within 10" of the unit. Stab Em While Dey Aint Lookin - If a Gitmob Unit or Character Charges they gain +1 to Wound and increase their Rend by -1 against any enemy who has yet to activate in the following combat phase. This bonus increases to +2 to Wound and -2 Rend if the unit was already engaged with a Gitmob unit that is larger than them.
  10. Paid and excited. Wanting to Grudge @Thornshield even if it isn't allowed.
  11. Let's chat : Khorne!

    Well for starters i would had liked to know that before i built my bloodreavers. And unrestricted banners can go to really silly gamey situations. I mean, why would i have on my blood reavers regular reavers ?
  12. Let's chat Disciples of Tzeentch

    What lists are you wondering about?
  13. Let's chat Disciples of Tzeentch

    Wonder what the list are?
  14. Let's Chat Sylvaneth

    Exactly. It also makes a lot easier to get 30 dryads + characters and a support unit in a forest. I'm considering modeling a wyldwood tree with a bunch of dryads on it, sprawling out cross the limbs. Basically creating two "tiers" stacking dryads on top of each other. GW ruled the models can climb trees, so its reasonable to say they'd be able to get out on the branches. With a 2" attack range, they shouldn't have any problem attacking either. Them you can just measure straight down from the model, remove the tree and place regular models where the dryads would land. Maybe it's more trouble than it's worth, but I think it would look cool Me too. In the previous games I played, we agreed that trees were immovable and blocked movement. Managed to pin a stonehorn in and it felt a bit too "gamey". This at least gives them the ability to get in and out, but not without considerable difficulty. Pretty much what you'd expect in reality.
  15. GH2017: the honeymoon is over

    I am more of a narrative gamer and I love playing narrative games. The problem for me is that you don't always find people to play narrative games, because they don't seem fair to many people. It's like matched play dictates how all other modes should be played for the mayority of players. That was something I feared, when they introduced points to AoS. Because this would give people a reason to point at an official points system and praise it like a god instead of discussing and balancing the game and talk to each other face-to-face about what is fair and what is not fair, like we do at the very moment. I liked AoS more when it was much more open and narrative focussed. But I think from a narrative focus the ability of the Stonehorn does even make lesser sense. The Stonehorn is supposed to have a Stone Skeleton. The bones of the Stonehorn literally consist of stone. Even though Myzrael said that you could justify this by claiming multiple units seeking for weak spots I don't think it should be that easy to break through bones which are literally stone. But on ther other hand there also other rules which make no sense from a lore perspective.
  16. Talking Fatesworn....Tzeench

    IMO, the strength of the FateSworn lies in turning attacks without rend, into a threat. Chaos Knights, Chaos Warriors and Kairic Acolytes all seem like natural fits. Chaos chariots seem decent as well. War shrine, goes in and solidifies your armor save , tank concept. Since it's mostly STD, chosen seem pretty awesome as well.
  17. Let's Chat Sylvaneth

    So that would restrict pile-ins, but not completely shut out movement from larger bases... I like it. I'll try it out next time my trees want to stretch their legs. Had a game Saturday where a Maw-Krusha wanted to smush his way into a forest, and I allowed the removal of one tree. I like a movement "climb" penalty better.
  18. Events UK: The Howling - Stirling - 23rd September - DRAW IS UP!

    Some smashing looking results there. 😊
  19. Let's Chat Sylvaneth

    My experience has mostly been no - you need to pile-in as the terrain allows. Can you remove a hill because you don't want to climb it, or a house because you'd like to see through it? It seem like its up to the players how they wish to handle it. Im my game so far, the position I've adopted is that the tree's are "climbable" (as per the FAQ). The trees are fiddly to place models around, so I do remove them from the woods, but it takes extra movement to move into the "holes" to represent the models climbing into and out of the trees. For example, to move model's base completely into a circle costs an extra 4" of movement. To move out costs an additional 4", and it costs 8" of movement to move directly across a circle. Something with a big base, like a Stonehorn will have to use extra movement if their base obscures more than 1/2 of a hole during any movement they wish to make. Seems like a fair compromise. So far I haven't had any complaints.
  20. Let's chat Disciples of Tzeentch

    I've had a great time running a mix of daemons and Arcanites since the book came out. Snagged first place at the Howling at the weekend with this list: Allegiance: TzeentchLeadersLord Of Change (300)- General- Trait: Magical Supremacy - Artefact: Wellspring of Arcane Might - Lore of Change: Bolt of TzeentchGaunt Summoner (120)- Lore of Fate: Treacherous BondTzaangor Shaman (160)- Lore of Fate: Shield of FateBattleline10 x Pink Horrors Of Tzeentch (120)- Lore of Change: Treason of Tzeentch10 x Pink Horrors Of Tzeentch (120)- Lore of Change: Unchecked Mutation30 x Tzaangors (450)- 12x Savage Greatblade- 18x Savage Blade & Arcanite ShieldUnits6 x Tzaangor Skyfires (400)3 x Tzaangor Enlightened on Disc(160)Reinforcement Points (0)Total: 1830 / 2000Allies: 0 / 400 Suprisingly, I ended up not summoning my balewind at all!
  21. WIP Blightkings for AoS Skirmish

  22. WIP Blightkings for AoS Skirmish

  23. The Shadespire News and Rumour Thread

    Pleasantly surprised at the price after the rumored 70usd. Comes out the week after I'm back from my holiday, so pretty psyched for that!
  24. Another poor showing for Destruction

    I feel this chat needs its own thread, summarizing the key counters to all the dominant roster-types we will be seeing. Would be super useful for people to learn from the wisdom of more experienced players.
  25. Hey have you finished my Hurricanums yet? No Slacking!
  26. GH2017: the honeymoon is over

    I don't think you can have both competitive and casual at the same time. I'd like for everything in the game to be viable. I don't like when things are several notches over everything else in efficiency and power. Because then thats all you'll see. I can understand and empathize with the angst. If you're a tourney gamer then this sucks for you because now you can't tourney gamer properly with that force, and I agree. You really can't compete against the tourney bustedness now. But thats a sign that the tourney bustedness needs to also come down a couple notches. I guarantee that that force is still pretty scary in a narrative campaign context where everyone isn't doing their best to break the game.
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