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  2. Let's chat: Daughters of Khaine

    Rhetorical question, ya know?
  3. 2k First Cohort for Dread Solstice

    I've got a 2k game coming up on sunday against an opponent who wants to try their hand at taking on nagash.. Skaven, taking moldur or pestilens (yes the same as I played previously, yes there were some miscommunications & misconceptions in the previous games, yes they've been cleared up since, yes they'll be following normal pitched battle rules & restrictions.. theoretically. We'll see. I don't plan on making a big fuss if they don't). The opponent has the advantage of picking a scenario, and side if relevant, from the GH17 pitched battle scenarios, & will choose their list based on that, though they'll also be letting me know what they pick in advance. I don't plan on tailoring my list to scenario too much, if only because the first cohort doesn't leave much room to do so at 2,000 points. The game will also be using the full Malign Portents / Dread solstice campaign rules, including: realm of shyish, power of death, prophesy points, and this week's dread solstice rules: a -1 bravery debuff for the entire skaven army plus an extra bravery debuff aura around the knight of shrouds. First cohort doesn't really leave room to reasonably fit a terrorgheist, IMO, but I am bringing a Terrorgheist mantle. A banshee would probably also be a good call, though I don't exactly see what I'd drop for it. This is the list I'm currently looking at: Any advice greatly appreciated. I haven't decided on my guiding portent, and advice there is also appreciated. TBH, I expect an uphill climb, since my opponent is tailoring their list both to the presence of Nagash and to their chosen scenario, but then again pestilens and moldur are not skaven clans I particularly fear, leastwise not as much as skryre, and the campaign and scenario rules favor me, especially as I don't think my opponent owns or intends to bring their harbinger. Though they might surprise me on that front, and if they wanted to proxy a random skaven warlord as the war queen I wouldn't object.
  4. Let's chat: Daughters of Khaine

    Must... resist... urge.... to post... magnets b...! meme...
  5. Let's chat : Maggotkin of Nurgle

    @KriegerThis is GREAT advice. You do lose the grandfathers blessing, but you do GAIN 30 attacks on those plagueboi's and glotkin himself! I assume the sorcerer is a foul regen. caster with plague squall for gravy damage? Have you tried this before? is he worth the cost?
  6. Let's chat: Daughters of Khaine

    Magnetized and very carefully.
  7. Legions of Nagash: Battle Reports

    Just use a dice rolling app. Assault Dice is even GW approved if that's an issue.
  8. Let's chat: Daughters of Khaine

    Those wings are huge! How to transport her without breaking them, I wonder.
  9. The Rumour Thread

    That was allready in their video reveal a month ago though
  10. Let's chat : Maggotkin of Nurgle

    You can't give death's head ability to plaguebearers, only blightkings. I also don't think an additional -2 to hit in shooting is worth is for plaguebearers- because most units hit on 4+ in ranged and 6s always hit, making it -4 is probably useless in most instances, though -2 in combat is great. I would also say that Glottkin without being general makes him not worth taking at all. Just take another great unclean one! Though having said that I have zero tournament experience, so if it works for you go for it! I would be tempted to drop lord of blights, make Glottkin general and take gutrot spume and combine two of the blightkings to get 10 blightkings+gutrot deep striking somewhere. Seeing as you have no summoning nor any fast unit, I think having some kind of deep strike (or fast moving units) to split the opponent's attention and to control the table more effectively is really missing from your list. It's also important to note that "rampant disease" is "At the beginning of the hero phase" and so won't activate the same turn you move the dial from a spell. You'd have to move the dial to the space before and then activate rampant disease the following turn. In practice its the same, but you miss out on it for the first turn.
  11. Let's chat: Daughters of Khaine

    Taken from Twitter. Again roll on seeing them in the flesh tomorrow
  12. Age of Sigmar Fan Magazine [The Initiative]

    Working on a skirmish campaign at the moment. The hard part is getting it turned into a pdf. If you just want a word document, I have the intro, rules, and 2 of 6 scenarios done.
  13. Let's chat : Maggotkin of Nurgle

    I feel you there. I was massively disappointed when I first saw the new warscroll for drones, but since trying them out a few times I’ve been really impressed! I think pure Daemons are really solid, but branching out a little certainly makes the army stronger.
  14. The Rumour Thread

    The rumor engine with the little pet dragon thing is solved. It is on what looks like the champion of the medusa archer girls.
  15. Echoing a number of people, thanks for all the work, the site is amazing! In terms of feedback, I think a donation drive that let users customize their profiles on the left of their posts would be a nice reward without taking anything away from other people. Could have different levels that would let you do different things, like choose a rank from a different faction or allegiance, change the background color, add a signature, etc. What about a community shop that lets people sell things where either a portion of the sale goes to TGA (listing fee) or people in the community can use their talent to design scenario packs, tokens, 3d printer terrain files, etc. that are donated to the community store with profits going to TGA. Lastly, I've got the guy below. Anyone that pays 20 bucks towards the running of the site, I'll ship him to you (In the USA). If abroad we can figure out something for shipping.
  16. With the legions of Nagash book out now, I was considering to sell off my unfinished oriental Tomb Kings army. I was in the works of converting lots of units, but without the army having support now, I want to sell a lot of it. Sadly I lot of stuff is without bases now, so I assume that may cut into the value quite a bit. I have: Settra on Chariot 1 Warsphinx with Tomb King (sphinx painted, tomb king not yet) 3 Necropolis Knights with a slight conversion. 11 Chariots (some slightly converted), lots of skeleton riders missing (i was in the process of replacing the riders with the newer skeleton sculpts) 5 to 8 Horsemen I'm aware Settra goes for about 50 to 100GBP and the sphinx anywhere from 40 to 100 as well, I'm just wondering what the rest would sell for.
  17. Let's chat : Maggotkin of Nurgle

    Shoot! You're right! Thanks for the catch. I'll have to tweak it a bit
  18. Let's chat : Maggotkin of Nurgle

    @krieger Lord of blights can only give heads to blight kings. Nice list though
  19. Let's chat : Maggotkin of Nurgle

    Thanks! I think the let down is all me lol. I just haven't figured out how run them. Not having access to Drones doing mortal wounds on a 6+ to wound anymore really through me off as that was obvious crutch for me in. The past. I'll keep at it though and this group helps a lot!
  20. Let's chat: Daughters of Khaine

    Okay that does look dope! The paint job definitely helps a lot! But this is the kind of posing you want for a centrepiece model.
  21. Back from the rage quit

    The game is by no means WHFB anymore, so perhaps you can try to treat it as a new game altogether instead of a new version of WHFB :).
  22. Let's chat : Maggotkin of Nurgle

    That list is extremely cool... curious why Daemons have been such a let down for you though?
  23. Let's chat: Daughters of Khaine

    As a combat model, it rather reminds me of the chess pieces from the early Harry Potter film, static, more like statues, almost disarming... until you get close and then wham.
  24. painting contest over on carpe noctem

    The venerable old vamp count forum has certainly seen better days. The AoS transition hit their user base very hard, and the site never really recovered. While I wouldn't suggest transferring any general discussion over there, tga is a lot more active and much better laid out for AoS discussions specifically, they are having a a painting contest right now - no restrictions on entry, and no prizes apart from bragging rights - and it would be cool to see a few more entries in it. If anyone's interested, the thread is here: LINK
  25. Let's chat : Maggotkin of Nurgle

    have had decent results with different variations of Blights Cyst so far this year. Pure daemons so far has been a complete let down. With that being said I am off to my second tournament for 2018 this Saturday and I am excited to run a new list. Leaders The Glottkin (420) - Lore of Malignance : Blades of Putrefaction Lord of Blights (140) - General - Command Trait : Grandfather's Blessing Sorcerer (120) - Artefact : Muttergrub - Lore of Foulness : Plague Squall Rotigus (340) - Lore of Virulence : Favoured Poxes Units 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 5 x Putrid Blightkings (160) 30 x Plaguebearers (320) Total: 1980 / 2000 Allies: 0 / 400 Leaders: 4/6 Battlelines: 5 (3+) Behemoths: 2/4 Artillery: 0/4 Wounds: 157 The trick here is the Lord of Blights adding a further -2 to shooting and -1 to hit on the Plaguebearers. In addition he is giving them death heads which will benefit from Blades of Putrefaction if Glottkin successfully casts the spell. Then of course we have Glottkin adding Fleshy Abundance and a potential further -1 to in combat if I exceed the enemies bravery on 2 dice within 2". Meanwhile we have Rotigus casting his built in spell with unlimited range which stacks nicely with the sorcerer. Each turn the Muttergrub allows the Sorcerer cast both Plague Squall (again, unlimited range) and Foul Regenesis. Foul Regenesis will usually be used to move the wheel to Rampant Disease. This combination results in 3 similar unlimited range mortal wound spells/abilities going off each turn. Giving us the range and mortal wound output that Nurgle is usually lacking. Other Key Points 1. Having two big heroes helps give me Duality of Death coverage and 4 units of Blightkings gives a lot of flexibility and speed. 2. Rotigus can use his second spell to provide the -1 armor save that the Blightkings may need. Granted that this means he can't cast again with losing the buff. I expect this to be a situational or late game tool. 3. Giving death heads to the plaguebearers not only increases damage output with Blades, it also helps bypass -1 to hit in combat enemy debuffs since Blades works on shooting attacks too. 4. Grandfather's blessing allows Rampant Disease and Corrupted Regrowth to go off in a single turn. All in all I am very a happy with all of the points this list hits and I hope to report positive results after the tournament on Saturday.
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