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  1. Past hour
  2. Someone sounds salty about the Balewind Vortex. As for the rest, I agree with it in theory. But I think we should save it for the New Units section of this discussion. A mounted Spellweaver would require a "new" model, and it's my hope that GW could incorporate bits and pieces of our wishlist into currently available units by simply adjusting warscrolls.
  3. 2000 points gutbusters no allies pure ogres

    I know you want pure but how about.. Allegiance: GutbustersTyrant (160) - For face smashingButcher (140)Butcher (140) - Mage bro's12 x Ogors (400) - Nice slab o'meat6 x Leadbelchers (280) - 3 x Ironguts (200) - A bit poo in a 3 but maybe sit around behind grot wall to add a little punch60 x Grots (270) - '180' green bottles thrown in your face!1 x Gorgers (60) - Move shenanigans ... Kill me now or your wizard/ catapult is getting gorged, while killing me you are not killing ogres! Aleguzzler Gargant (170)Aleguzzler Gargant (170) - Because...drunk giants! Total: 1990 / 2000Allies: 340 / 400
  4. Let's chat : Khorne!

    Hey guys, I've been playing with a thousand points of Bloodbound, but I wanted to get up to a 2K list. I was hoping I could get some feed back with this. Allegiance: Khorne Mighty Lord Of Khorne (140) - General - Trait: Slaughterborn - Artefact: Mark of the Destroyer Bloodsecrator (120) - Artefact: The Brazen Rune Slaughterpriest with Hackblade and Wrathhammer (100) - Blood Blessing: Killing Frenzy Slaughterpriest (100) - Blood Blessing: Killing Frenzy 5 x Blood Warriors (100) - Goreaxes - 1x Goreglaives 5 x Blood Warriors (100) - Goreaxes - 1x Goreglaives 20 x Bloodreavers (140) - Meatripper Axes 20 x Bloodreavers (140) - Meatripper Axes 3 x Mighty Skullcrushers (140) - Ensorcelled Axes 5 x Skullreapers (180) - Daemonblades - 1x Soultearers 5 x Skullreapers (180) - Daemonblades - 1x Soultearers 1 x Chaos Warshrine (180) - Mark of Chaos: Khorne - Blood Blessing: Bronzed Flesh Slaughterbrute (180) Gore Pilgrims (180) Reinforcement Points (0) Total: 1980 / 2000 Some of my lines of thinking on this, first, I have no daemons as I wanted this to be a mortal army. I just think it looks cooler I like the Lord of Khornes command ability, and I think the Mark of the Destroyer is really fun, but I'd be happy to change it for a good reason. The two slaughter priests are there for mortal wounds, as well as their other priestly abilities and also the gore pilgrims. Bloodsecrator is also their for the formation, and because his ability is cool. I gave him the anti magic item because in the 1k games it was really useful, though to be fair it was against magic heavy opposition. That's the heros. The troops are two min units of blood warriors. The goreglaives are on the champions so they get 3 attacks. Bloodreavers, they are bodies and objective guys really. two units of skull reapers with daemon weapons. I think the mortal wounds potential outweighs the better to hit from the goreslick blades. The last three options I'm much less certain about. The three skullcrushers are mostly there because I had the models, I would not be upset if someone had a better use of points, or maybe told me how to use them well! The slaughter brute is for a monster, I like monsters. Finally, the warshrine. I looks cool, the prayers are cool and the defencive buff, I like. So yeah, any help with this would be greatly appreciated!
  5. GH2017: the honeymoon is over

    Measuring distance x to distance y is vastly different to changing the entire games mechanics and you know it.. Also measuring base to base was already extremely well established before generals handbook even mentions it, also it's literally under house rules section of it as an example
  6. The Rumour Thread

    I'm starting to like Shadespire after feeling cold towards it initially. And I know plenty of boardgamers who would love to play it, but who feel intimidated by trying out AoS, even with skirmish rules being a thing. So I'm thinking this might be the only realistic way to get games with my minis. Also, Shadespire warband would be a perfect size for a painting side project.
  7. The Rumour Thread

    For firestorm, could I use the new greenskins allegiance and add trolls into my army as allies whilst keeping this new allegiance?
  8. Let's chat : Nurgle

    There are better things to take. I tried him once, never did it again. It could be ok if you just want to play Nurglings in a way that they actually do something
  9. New to Stormcast

    They can be fluffy I think for sure. There's that new battalion in the blight war box that is apparently good. It also makes it easy to be fluffy when the better vanguard lists are vanguard only. Mixing vanguard and normal SCE can have varying results in a game.
  10. The Rumour Thread

    I'm in the process of designing a skirmish level game and differentiating factions by city is the mechanic I'm using so I'm partial to these developments but I can see how people see them as an unnecessary layer. I think it would have made a lot of sense to not have the faction allegiance abilities be as prevalent and instead stick to GA's and the thematic allegiance abilities based on city or realm of origin. It's more balanced, encourages mixed faction armies, and still wouldn't punish single faction armies if the ability sets were built correctly, in my view. That said, it is WAY too late for that in AoS given all the battletomes they've already produced.
  11. Let's Chat Stormcast Eternals

    Played Duality of Death (tbh I think I got lucky with the scenario roll here) against Fyreslayers and won. Close game but I like 30x Vulkite Berserkers as allies. Fyreslayers had 70 berserkers and 30 auric hearthguard and some tunneling. My own vulkites helped block the tunnel threat a bit. My list Allegiance: Stormcast Eternals Leaders Lord-Celestant On Stardrake (560) - Celestine Hammer - Mirrorshield Lord-Castellant (100) Lord-Relictor (80) - Lightning Chariot Lord-Relictor (80) - Lightning Chariot Knight-Venator (120) Units 30 x Vulkite Berzerkers (330) - Warpicks & Slingshields 5 x Judicators (160) -Skybolt Bows 5 x Judicators (160) -Skybolt Bows 5 x Liberators (100) -Warhammers & shields 2 x Fulminators (240) 1 x Gryph-Hound (40) Reinforcement Points (0) Total: 1970 / 2000 Knight venator whiffed almost everything but the threat of the venator may have been worth it still.
  12. Teeth painting for a novice

    personally I like to wash teeth and bones with sepia, giving them that yellowed look
  13. Today
  14. Dryad Unit

  15. Complete: Dryads

    This is probably my favourite shot - I feel like facing this bunch would be pretty scary... The recipe for these dryads was pretty straightforward. After priming, the bulk of it is the wood, and if you do this before anything else you can be quick and messy. Dryad Bark all over (except for the loin cloths, skeleton, etc), then Baneblade Brown on any surfaces that would catch light from above (zenithal lighting). Then a highlight of Karak Stone on the lightest/sharpest edges. Then a wash of Agrax Earthshade all over; then a highlight of Rakarth Flesh. And to catch the light and really bring out the forms, a super-light highlight of Stormhost Silver sparingly. The eyes are just Mephiston Red, Evil Sunz Scarlet and a glaze of Bloodletter. The greens (leaves/loincloths and also the same recipe for drybrushing the base) is Castellan Green followed by Loren Forest working outwards. Then highlights of Elysian Green followed by Ogryn Camo. And finally a glaze of Lamenters Yellow really changes the last highlight (Ogryn Camo) and makes it really fresh. That's about it - it's possible to paint the whole unit to a decent standard in just a few hours in this way, with only a bit of extra time for details on stones/skeletons, etc.
  16. The Rumour Thread

    I think the different groupings for Firestorm are an interesting new approach to building an army, and do a lot to finally flesh out all the Order factions that have sort of been sitting in limbo since the Order GA book was released. I think it would be better if you only tack the new abilities on to the basic Order allegiance (i mean i could take 1600pts of stormcasts with stormcast allegiance, any City allegiance, and any allies i want, completely bypassing these new restrictions...) but hey ho! Im kinda excited to see what the future holds - maybe a Ghurlands campaign with different combos of Destruction factions, or a Chaos War based around the five Gods and their followers...
  17. Lets Chat Wanderers / Wood Elves compendium

    Nevermind. Ninja'd by @awcamawn.
  18. Lets Chat Wanderers / Wood Elves compendium

    The Living City ability has been revealed - "Hidden in the Shadows: Set units from this allegiance up in reserves, set them up within 3″ of a Sylvaneth Wyldwood or the edge of a battlefield." So for a Wanderer allegiance army this means we can null deploy always without Waystone Pathfinders and can also Wyldwood deploy if we can somehow get them on the battlefield. Could be really cool in a narrative game to set some Wyldwoods on the battlefield for a thematic Wanderer ambush scenario. Also a Wanderer/Sylvaneth force could then use Wyldwoods more like a normal full Sylvaneth allegiance army than before, except you wouldn't get a free Wyldwood and half your army would be vulnerable to them... Also Wanderers can be part of Greywater Fastness armies but Wanderer Allegiance won't benefit as it allows a chance of hero phase shooting by a warmachine only. Hammerhal allegiance is pretty interesting though as extra bravery is always good, especially for units like wardancers, waywatchers, and sisters of the watch that don't have banners (Hammerhal is apparently "Any Order faction units apart from Seraphon" so hopefully your mixed order armies with Wanderer and "aelf" units have a allegiance again, sort of!)
  19. WIP Wight King crypt

    Thank you! I primed the whole crypt black and painted the roof with a lightly thinned brown acrylic paint from the craft store to get a rusted look. Next step was applying some Vallejo Game Color Effects Verdigris with which i covered the whole roof, but rubbed the effects-color with a paper towel while it was still damp. Final step was a light drybrush with brown again on the cardboard stripes.
  20. Let's Chat Stormcast Eternals

    Hello chaps. I'm considering venturing into stormcast and was considering a list something like this: Allegiance: Stormcast Eternals Leaders Lord-Aquilor (200) - General - Trait: Staunch Defender Neave Blacktalon (120) Lord-Relictor (80) Knight-Azyros (80) Knight-Heraldor (120) Battleline 5 x Vanguard-Hunters (140) - Stormcast Eternals Battleline (Lord Aquilor General) 5 x Liberators (100) - Warhammers 5 x Vanguard-Hunters (140) - Stormcast Eternals Battleline (Lord Aquilor General) Units 3 x Aetherwings (60) 6 x Vanguard-Raptors with Longstrike Crossbows (360) 6 x Vanguard-Palladors (440) Battalions Blacktalon's Shadowhammers (160) Reinforcement Points (0) Total: 2000 / 2000 Allies: 0 / 400 I've mainly played sylvaneth up to this point, so not sure on how the above would work. Think it'd struggle against hordes, but could be entertaining. Any comments would be great.
  21. The Rumour Thread

    Looks like Frontline Gaming has posted all the Firestorm allegiance abilities and allegiance compositions in an article on their site: https://www.frontlinegaming.org/2017/09/23/overview-season-of-war-firestorm/ It appears 'the only limitation is that you cannot choose named characters to be in these allegiances.' Fist of the Everchosen ability seems pretty good - "Failure is not an option: +2 Bravery and reroll failed charges for units within 6″ of a friendly hero."
  22. High elves list

    I'm not sure that battalion is legal any more. I've got 2 SoD boxes and they are fun to play with. I'd say embrace mixed order and get models you like until GW get's a new aelf faction out or decides to just give SHA the rules and models they deserve.
  23. Mine is at drofnum.com I've been too busy at work and finishing up my Kharadron to do much on it lately.
  24. GH2017: the honeymoon is over

    Played my second post gh17 game today, using open war cards and free peoples allegiance, vs stormcasts with an allied dragon lord. Was awesome! Between the unbalanced deployment, crazy twists (got double or nothing: no battleshock and wrath of the gods), random objective (treasure hunt), and the wild card allies (ok i took a hurricanum), the game felt very reactive - my layered defence of overlapping hit buffs went out the window on turn 1 when some liberators on the far flank found the treasure right away! Both of us had to rush to the far flank, our hard units annihilated each other (dragon and concussors vs griffon general and demigryphs) and with double turns swinging back and forth it went right to the wire (i got hold the line off with my halberdiers and handgunners in combat around the treasure and managed to do enough damage to break the back of the stormcasts - if i hadnt got the initiative my mortal men would have been butchered by liberators!) The only downside was, with the forces of Order at war with each other, their enemies grow stronger!
  25. Let's Chat Stormcast Eternals

    What do you think about my Vanguard Justicar Conclave List? Leaders 220p Lord-Celestant on Dracoth General Artefact: Fang of Dracothian Command Trait: Staunch Defenders Exceptional Trait: Keen Clawed Upgrade: Sigmarite Thundershield x1 Weapon: Lightning Hammer Judicators 160pts Quantity: 5 Upgrade: Judicator Prime x1 Upgrade: Shockbolt bow x1 Weapon: Skybolt Bow Judicators 160pts Quantity: 5 Upgrade: Judicator Prime x1 Upgrade: Shockbolt bow x1 Weapon: Skybolt Bow Judicators 160pts Quantity: 5 Upgrade: Judicator Prime x1 Upgrade: Shockbolt bow x1 Weapon: Skybolt Bow Warscroll Battalions Vanguard Justicar Conclave 110pts Other Units Aetherwings 60pts Unit Quantity: 3 Aetherwings 60pts Unit Quantity: 3 Aetherwings 60pts Unit Quantity: 3 Fulminators 480pts Unit Quantity: 4 Vanguard-Raptors with Hurricane Crossbows 160pts Role:Other Unit Quantity: 3 Upgrade: Raptor-Prime x1 Vanguard-Raptors with Longstrike Crossbows 180pts Role:Other Unit Quantity: 3 Upgrade: Raptor-Prime x1 Vanguard-Raptors with Longstrike Crossbows 180pts Role:Other Unit Quantity: 3 Upgrade: Raptor-Prime x1 1990 Total
  26. Swifthawk Agents -Post GH2017

    Today I had a game with the following list versus the new Seraphon: x1 Guardians of the Dawnspire Battalion Warscroll x1 High Warden x1 Archmage x10 Spireguard x15 Reavers x30 Sword Masters x10 Shadow Warriors x1 Sky Warden x1 Sky Warden Total Army Cost: 1980pts It was a great epic battle and I must say I enjoyed it very much!! I really hope the battalion is legal, because otherwise Swifthawk Agents will suffer for it... Another thing I noticed is that the new points have done no justice to the faction. No points reduction at all...
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