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Rocky Terrain Project


cb_rex

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With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.  

I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save.  The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).

So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock.  This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...

 

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These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth.  I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go).  Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there.  Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.

To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain.  I imagined that in this region the water still comes and goes through these formations and dries out.  Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.

The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth.  I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap :() and allowing to dry.

I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.  

I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.

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They look really nicely done. Some nice tapering on them.  I think some individual large hill/stones would supplement these nicely, you could use them separate part of the board into a sort of melee zone.

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Looking great! It'd be cool to see how things would play out if you surrounded an objective with these.

With the Agrellan Earth is it a case of the more you paint on the bigger the cracks?

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1 hour ago, AdamJ said:

With the Agrellan Earth is it a case of the more you paint on the bigger the cracks?

You need it fairly thick to get any cracks, but its the speed of drying and subsurface that gets you bigger cracks.  Paint it over smooth painted surface and you get big cracks, rough surface leaves smaller, as it cant slide as it shrinks so you get more smaller cracks rather than fewer and larger).

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Thanks for the comments.

@stato is spot on with the Agrellean Earth.  On this terrain most of the crackling is smaller scale because I was applying over a sanded textured surface but on the plus side it has adhered really well, which isn't always the case with Agrellean Earth on bases.

I'm going to build most of the hills into the table I think by having a 2" layer of insulation foam over the whole board that I can cut into.  There will still be some substantial flat or near enough flat areas to place these pieces on.  I might try making a taller table corner or edge hill piece with a bit more of a stepped hill built into the ground.  I'm thinking of doing another archway piece that stands above these current ones.

Another idea I had was to make some longer channel type gorges maybe about 12" long and 3" or 4" high that would create Zone Mortalis corridor type game play that could be cool for objective play.

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I think with terrain you want people to interact with it in their actions, not just move past it like it was not even there. Creating valleys or canyons would work well i think for this.  Im not convinced by corner hills from the few games ive had them, they do look great but never add anything to games.  However a big central hill, say half of the centre, with additional features really makes for some great game play and very cinematic.  

My local gaming centre has a great table like this. Its a death themed table, central hill graveyard with walls and fences to climb (or find a gate if you are a dwarf) and a few buildings. Its not a lot but its enough to impact movement, charging and LOS to smaller Hero's. 

Pics here... 

 

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Thanks for the link, I'd not seen that thread.  There's definitely some great idea's there for directing the game play. and creating combat zones.

I'm going for kind of the opposite in terms of layout with a central almost completely dried up river being the lowest point on the board with some sand banks along the sides that will provide some cover.  It sounds a bit open in the middle I know but I've got lot's of ideas for things I could add to make it more interesting... wirey desert trees, an AoS aesthetic village on stilts, quick sand, realm gates, elephant graveyard, etc. 

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These look really cool. Can you post up a picture of the drill attachment and the hot wire cutter you have used? I'm really interested about terrain making at the moment and am looking for fun new toys. 

 

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Thanks guys, I use this product https://www.amazon.co.uk/dp/B01N3OK6O4 to cut the foam, it doesn't cut super quick like a hot wire cutter but it does the job and gives a more rounded cut.  The flail thing I have I can't seem to find anymore online, it's a drill attachment with loose flappy strips of sand paper hanging out of it that give a soft sanding action when you spin it.  I'm not at home at the moment but I'll try and take some WIP pictures when I get back.

Normal sheets of sand paper works too they just wear out quite quickly on the uneven surfaces.

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