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Resurrection at Dreadstone Blight


Nacnudllah

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I played a battle tonight using my Narrative Battleplan "Stuff of Legends".  We rolled up about the most boring thing we could have, so I'll have to do a little work to make sure that things aren't boring, but even so it was a pretty fun battle.  On the Victory Conditions table, we rolled up "Monument" for the Objective, which is what made it a bit dull.  I had Flesh-eater Courts and got "Command" for my motivation while my brother brought Beastmen and appropriately got "Ruin".  We brough artefacts and since I picked the Cursed Book, I decided that my heroes had read the book and were trying to use the Dark Magic TM of Dreadstone Blight to reanimate Uncle Ivan's deceased wife, the Ghoul Queen.

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We also picked the Ashlands Time of War from Godbeasts.  Fortunately, my local game store has a nice selection of battlemats, so we were fighting over LAVA!

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I was glad we chose a large central objective because it helped break up the big battle in the middle that would have otherwise ensued.  We ended up having a Bullgor fight on one side of the Dreadstone Blight, and a Bestigor fight on the other side.

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Uncle Ivan is on the Terrorgeist, commanding the Dreadstone Blight.  Rurkar Festigor (Beastlord) is on the other side smashing the building to pieces.

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The Bestigors were determined to bring the tower down.  Sadly, in the end, the Brayherds were completely tabled.  We ended with 5 Victory Dice for the Flesh-eater Courts and 4 for the Brayherds.  After rolling, Uncle Ivan managed to resurrect his dead wife, for whom I will now have to find a suitable model.

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The Bestigors after they met Crypt Horrors (also got Death Shrieked by a Terrorgeist).

I look forward to trying out the battleplan again.  The most cinematic moment the battleplan created was on the first turn when I offered my brother a Victory Dice to sacrifice Skreet the Warlock Engineer to the Pyroclasm (it's an Ashstorm thing).  The reason Skreet is not pictured is because it killed him :( poor little rat.  However, I think that the low number of available Victory Dice applied downward pressure on our level of interest in awarding them to eachother.

 

 

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Thanks for the battle report. I'm mainly a narrative gamer so will have to try - really like the idea of Victory Dice as it gives the person who may of gotten less dice from various factors (match-up, bad rolls, scenario, etc.) the ability to actually squeak out a win.

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