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Rise of the spiders - Relied on stonehorn... Spiders died

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Crispen

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So I managed to get in a practice game the other day.

The list I used was:

Big boss on Gigantic spider - General - Ravager.

Frostlord on stonehorn

Gitmob shaman

araknarok with Spider shrine

10 spider riders

5 spider riders

20 gitmob grots with bows

20 gitmob grots with bows

 

His list from memory:

Wightlord with black axe

necromancer

necrotect

10 skeleton swordsman * 2

20 graveguard with great weapons

30 skeletons with spears

5 black knights

2 skull catapults

Death rattle formation

 

We played the take and hold mission.

 

So my opponent was able to deploy first due to the formation and chose to go first. He placed his catapults in the middle of the board, forcing me to deploy my spiders on the far flanks to avoid taking dmg in the first turn. He loaded his right flank heavily with 30 skeleton spearman and the 20 grave guard, his other flank composed of the swordsman and the black knights.

 

I placed my stonelord down facing off against the skeleton spearman and graveguard, supported by my 10 man spider fang unit. my gitmob grots hung around my centre objective with the little gitmob shaman right on the back board edge. On my left I setup my 5 spider riders and big boss just out of range of his catapults with the araknarok setup on the 12inch line and within range of mystic shield for the stonelord. I knew that in order to have a chance of winning my stonehorn would need to wipe either the spearman or the graveguard.

In my opponents turn everything moves forward using the death rattle formations free move, he then moves normally and had his catapults within range of my 10 man spider unit. Killing 6 of them with a combination of wounds and battle shock... OUCH!

In my turn I buff the stonelord with mystic shield and one swig of battle brew and get the first turn charge off into my friends skeleton spearman. I didn't realise my friend had cleverly setup a wedge and absently moved the stonelord into the tip of the wedge, when I could have moved into a better position with the charge roll I managed. As a result I could only remove 5 skeletons and took 4 wounds in return. 

My opponent gets the next turn with 5 skeletons coming back to life thanks to his banner. He positions his black knights and wight king in position to charge my araknarok. His Necromancer casts van hels on his grave guard who also position themselves for a charge into my stonelord. Shooting saw 8 wounds being caused on my araknarok. The black knights manage to make it into the Araknarok, along with the wight king. In combat the graveguard only manage to push through 2 wounds with their first round of attacks on my stonelord who in return wipes the squad. The black knights manage to cause a wound on the araknarok in return the araknarok causes one wound on the wight king who does the same back in return.

The skeletons manage to get the stonelord down to 5 wounds with their attacks.

In my turn I shuffle everyone forward, pushing one unit of gitmob grots close enough to fire some support shots into the araknarok combat. I buff this same unit with the gitmob shamans spell giving them +1 to wound and rend -1. the stonelord takes a drink and the goblin big boss activates his command ability and stands behind his 5 meat shields(spider riders on the left flank), the other now 4 man unit of spider riders move up to take some pot shots at the necrotect. In shooting I manage to kill 3 black knights with the gitmob grots and cause a wound on the necrotect.

In combat the araknarok does nothing and is brought down in return. The stonelord kills the skeletons suffering another wound bringing him down to 4 wounds.

In the turn roll off I manage to get the double turn. I pop my command ability, fail to cast the git mob shaman spell, drink the battle brew and destruction my spiders forward with the big boss on spider in support. The 4 man unit gets into position to attempt a charge at the necotect.

In the shooting phase I cause a wound on the wight king, bringing him down to 3 remaining. I charge my 5 man spider unit into his remaining black knights and wight king. The stonelord charges the crewmen for the catapults, the 4 man spider unit fails to charge. In combat the 5 spider riders are wiped after doing nothing in return. The catapult crew are wiped by the stonelord.

My friend at this point pulls back his forces to try and kill the stonelord. He charges one of his 10 man skeleton units into my remaining 4 spider riders from the 10 man unit. In combat we each cause a few wounds to each other and stick. He also causes 3 mortal wounds with a bolt on the stonelord, bringing him down to 1 wound.

We roll for the turn and I manage to get it.

I drink my battle brew and send the stonelord into the wight king and necromancer. I also move one unit of gitmob grots up to pepper the 10 man skeleton unit picking on my remaining spider riders. In CC the stonelord wipes the wight king and the necromancer. The skeletons and spiders do nothing to each other and we call it at that point with neither of us able to get a major.

Minor Victory to destruction thanks to frostlord on stonehorn haha.

 

I made an error in this game pushing the Araknarok forward like I did. I just wanted to see what they could do and the dmg they can take. I had a feeling he might be a bit squishy and I was right haha.

I'm tempted to not take the frostlord on stonehorn to the tournament at the end of this month. He's very good and reliable, but sometimes when he rolls well he takes a little bit of fun out of it for my opponent. So I may instead substitute him for a troll hag! Will see how I feel and whether I want to win or not :P

 

 


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