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GW Heat 1 Tournament Report

JustPlay-Ritchie

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Army packed up, accessories too, all in my Battlefoam 720 with the amazing magnetic trays I fully expected it to be an “all the gear no idea” trip so I was pleasantly surprised when I finished 21st. In this article I will briefly cover all my games, the experience overall and my plans for the rest of the season.

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Getting ready for round 1 with Tom (left)

 

First of all it’s been a very long time since I went to Warhammer World. I reckon it was a staff GT back in ‘99 maybe! The has come on in leaps and bounds. So much of it is still the same but it’s a much better tourist attraction overall. The gaming hall is much smaller than I remember but still a great place to play. I came with my JustPlay team mate Tom Fildes who was playing Ironjawz, and the short trip from Liverpool to Nottingham gave me just enough time to swat up on a few things with Tom that I needed to get in my head before I got started.

I had only played 3 games before this with my Overlords and maybe less than a dozen games overall of AOS. We made a few notes in our journal the order of Hero phase, buffs I did not want to miss etc... I also like to get my self focused on the day. You can’t exactly play a warm up game of AOS but a short card or board game in the morning helps me focus.

To see what I played and why, check out my previous article.

 

Game 1 - Total Conquest - Ric Myhill - Tzeentch

 

Allegiance: Tzeentch

Gaunt Summoner (120)

- General

- Trait: Arcane Sacrifice

- Artefact: Souldraught

- Lore of Fate: Bolt of Tzeentch

Fatemaster (140)

- Artefact: Phantasmal Weapons

Chaos Sorcerer Lord (160)

- Runestaff

- Mark of Chaos: Tzeentch

- Lore of Fate: Glimpse the Future

9 x Kairic Acolytes (100)

- 10x Cursed Blade & Arcanite Shield

10 x Kairic Acolytes (100)

- 10x Cursed Blade & Arcanite Shield

10 x Kairic Acolytes (100)

- 10x Cursed Blade & Arcanite Shield

9 x Chaos Warriors (180)

- Hand Weapon & Shield

- Mark of Chaos: Tzeentch

5 x Chaos Marauder Horsemen (90)

- Javelin & Shield

- Mark of Chaos: Tzeentch

5 x Chaos Marauder Horsemen (90)

- Javelin & Shield

- Mark of Chaos: Tzeentch

9 x Chaos Knights (320)

- Ensorcelled Weapons

- Mark of Chaos: Tzeentch

 

Reinforcement Points (500)

Battalion - Fatesworn (100)

 

Total: 2000 / 2000

 

Early on I could see that Rik knew his stuff good knowledge of my army clearly worried about my ranged threats and reach he protected his characters well. Put me in a tight spot! With zero knowledge of Tzeentch I played really safe and put the Ironclad up in the sky, a good move as I missed his summoning range so might well have lost it or got it bogged down.

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After Ric’s turn 1

 

Game ended with a minor win to me at the end of turn 3. I was far too slow having to refer to my rules which gave him a chance to steal a win though clever play.

 

Game 2 - Scorched Earth - Declan Walters - Mixed Destruction

 

Allegiance: Destruction

Grot Big Boss On Gigantic Spider (100)

Grot Big Boss On Gigantic Spider (100)

Gitmob Grot Shaman (80)

Gitmob Grot Shaman (80)

60 x Moonclan Grots (360)

- Pokin Spears & Moon Shields

40 x Gitmob Grots (200)

- bows

40 x Gitmob Grots (200)

- bows

3 x Grot Fanatics (100)

Aleguzzler Gargant (170)

Aleguzzler Gargant (170)

Grot Rock Lobber (100)

Grot Rock Lobber (100)

Grot Spear Chukka (120)

Grot Spear Chukka (120)

 

Total: 2000 / 2000

(army from memory)

Happy seeing this match up. An army I guess you could say was far from top tier, I just had to kill lots of grots and grab a win!

Declan presented a weak right flank with a objective I could steal from him turn one and hold, so thats where I hit. It went well, I took it killing some goblins and spider bosses, holding that objective and my own back 3 by using some clever ship maneuvers and taking advantage of my MSU Sky Wardens.

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All going to plan so far!

 

But that was the end of the success... in the middle I put my Endriggers into the Night Goblin 60-block, bottle necking myself too much. The Fanatics stopped me getting enough attacks into the unit, and that along with the fact I forgot about the extra bravery for large units meant I never took the centre objective. From then on in his left flank took me apart as I underestimated his shooting and giants over the next few turns and he secured the Major win. Had a right laugh in this one, his army looked great and I got though all 6 turns!


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Beginning of the end for me..

 

Game 3 - Knife to the Heart - - Khorne

 

Allegiance: Khorne

 

Leaders

Aspiring Deathbringer (80)

- General

- Bloodaxe and Wrath Hammer

- Trait: Berzerker Lord

Bloodsecrator (120)

Bloodthirster Of Insensate Rage (260)

Bloodthirster Of Insensate Rage (260)

- Artefact: A'rgath the King of Blades

Bloodthirster Of Unfettered Fury (260)

- Artefact: The Crimson Crown

Wrath Of Khorne Bloodthirster (330)

 

Battleline

30 x Bloodletters (270)

10 x Chaos Marauders (60)

- Axes

10 x Chaos Marauders (60)

- Axes

10 x Chaos Marauders (60)

- Axes

10 x Chaos Marauders (60)

- Axes

 

Battalions

Council of Blood (110)

 

Allies

5x Harpies (70)

 

Total: 1990 / 2000

Allies: 70 / 400

 

“Not more Overlords” was I think how this game started. When you have sunk that many points into flying monsters (Zilfin reroll all hit and wound rolls of 1 vs flyers) it cant get much worse really can it? Deployment in this one I kept my Sky Wardens in the Ironclad to drop down so I could keep them at range after I forced the Endringriggers over the top.

 

I opened up on the Bloodthirsters with all my guns found a gap for the Endrinriggers to get hold of another and tied up the Bloodletters with Airships. That said I took ALOT of casualties on the way (all part of the plan though, just as long as I had a airship to stick on each objective job done… ) But... 5 models needed to hold the objective, that burnt me bad in this one. Just more rookie mistakes! Bit of a shame, I could have easily taken a major in this one.

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Early on in turn 2 not much left!

 

Game 4 - Star Strike - David - Bretonnians

 

Allegiance: Order

King on Hippogryph (400)

Enchantress (160)

8 x Knights Of The Realm (220)

8 x Knights Of The Realm (220)

8 x Knights Errant (200)

10 x Grail Knights (360)

10 x Questing Knights (360)

10 x Skinks (60)

 

Total: 1980 / 2000

 

(army from memory)

 

“Not really a fair match up” is the story of this game, my top tier list vs one of the oldest armies around. A very very beautiful one though. Here is a bunch of pictures. The game ended really early when his Knights all charged my Endrinriggers and died. Major Victory to me!

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MVIMG_20180114_114823_large.jpg?v=152475
 
MVIMG_20180114_114837_large.jpg?v=152475

 

Game 5 - Battle for the Pass - Death

 

Leaders

Nagash Supreme Lord Of The Undead (800)

Necromancer (110)

 

Battleline

10 x Skeleton Warriors (80)

10 x Skeleton Warriors (80)

10 x Skeleton Warriors (80)

 

Reinforcement Points (850)

 

Total: 2000 / 2000

 

I drew another great match up here but not the best mission to play it on. Battle for the Pass means he had the chance to hide Nagash from me but did not quite extract all the correct info from me when screening Nagash. He dropped his front line back just enough to allow a very small gap for me to fit 10 guns in a small area and get some good shots on him. He took this really well once I lined up my turn 1. I did not manage to kill Nagash however took him low on wounds and hurt his casting potential for turn 1. I also got his necromancer plus some skeletons.


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End of battle round 1

 

He summoned 40 Zombies and 40 Skeletons plus a Banshee which all failed charges on me luckily enough. The turn roll then went my way thank the lord, and I got to kill Nagash! It took my entire army to kill him though, the last few pistols taking him down. Major Victory to me.


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My fav picture from the weekend, reminds me of the World War Z helicopter attack

Overall I was really happy 21st place and I won 4 of my games. I did not get the Majors I needed, but who knows what I would have been facing day 2 if I did! Qualifying for the finals was my main goal here as it was the only heat I had tickets for and I did that. 
 

My thoughts on the list were overall positive and I really liked having the two ships. The frigate was quick, great at tagging units and spreading my force out across the battlefield. MSU wardens helped a lot in the missions for scoring super quick and gave me lots of options. Take all that with a pinch of salt cause at this point I have not even tried grapples yet which is my next goal in the upcoming events I have.

Its a major lull in the tournament scene in Feb and March but I have 3 small one day events coming up though Feb and into April, two Justice Series events in my store and the SCGT warm up in Leeds ran by Paul. Hoping to use them to practice for the many two day events I have booked in later in the season.

Read my next blog to find out how I got in these one dayers.

Ritchie.



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