Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Sign in to follow this  
  • entries
    2
  • comments
    5
  • views
    69

Heat 1 Warhammer World

Fridge_Opener

171 views

Just hitting up with my review of my five games at the first heat last month!!

My list was:

Heroes

Tyrant, leader, nothing left standing and battered talisman

Butcher and a cauldron

Huskard on Thundertusk

Battleline

6 Leadbelchers

6 Leadbelchers

3 Leadbelchers

Artillery

Scraplauncher

Scraplauncher

Other

Gorger

40 grots

20 grots

So game one I played a Death army (see pic) which like mine was a "non optimal" list and it was Total Conquest so I was extremely glad to see my opponent knew the measurements as that map is a mindfuck to look at!!! His list had a vampire on a terrorgheist, arkhan, mortis engine, wolves, and a few varities of crypt ghouls/flayers. So he gave me first turn and I rushed up onto three objectives with my unbreakable grots standing heroically in front of his beautifully painted army to go up 3-0 and effectively did nothing else with most of shooting out of range. His turn was a solid indicator on how the rest of the game would go dice wise with Arkhan curse of years lifting a full belchers unit and then him getting the double turn had me on the backfoot from there on in. Highlight for the rest of the game was a terrorgheist on one wound rolling trip 6 against my thundertusk to whack 18 mortal wounds into him!!! I could say that he got his major win because of crazy dice but I can't help but feeling that him outplaying me was also a factor!! major loss against but cracking game

 

Game two was scorched earth against a kroak on a balewind list (or 100 summoning points as its technically called) with ripperdactyls, some saurus guard, astrolith bearer and bastiladons. Essentially turn one for both of us was our 40 man units running at each other in a battle that would decide the fate of the realm!!!!! actually it had no bearing on the game whatsoever except for his skinks killed two more grots in four turns than grots killed skinks so the moral victory was his! The game essentially came down to the gorger and grots razing two objectives and his ripperdactyls and batsiladon razing one of mine. While he killed more of my stuff than I did his, I managed to get the minor so was going into round three 1-1.

 

 

So game 3 was knife to heart against a Murderhost list that the lad painted in the two weeks before the event to an unbelievable standard, two bloodthirsters (one whip, one soon to be soul destroying axe), herald on jugger, some flesh hounds, horde of bloodletters, two smaller squads, two cannons and I think two jugger units. Really wish I'd gotten some pics of it as it was gorgeous but game three you're tired and just want to have food a few beers. So he murderhosted up the board turn one and smashed into my grot line nearly wiping both grot units with the horde and some juggers with a cannon buddy, while giving my leadbelchers on one flank enough room to pile into the cannon and punch it in the face. My turn one I countered wiping his horde, some juggers and throwing a snowball into his general (in hindsight should have hit the other one). I got the double turn and was able to put him on the backfoot removing most of his chaff units and then overplayed it by pushing forward with some leadbelchers and a gorger to his objective. If I had been smarter I would have played for the minor but thats just not me!!! Essentially the next three turns were us beating the heads of each other before his bloodthirster, with the axe of no mates, made a clutch roll of four sixes and exploded my butcher, two scraplaunchers and three leadbelchers to swing it from a minor to me to a devastating major to him :D Probably the best crack game I've ever had!!

So then going into day two I had one major win and two major losses but three great games

Game 4 was against an ironjaws list in Gift from the Heavens, he had Gordrakk, warchanter, grot shaman, twenty ardboys, two units of three pigs and a unit of six as well as two spear chukkas. He gave me the first turn so as not to waste his hero phase 15" move so I moved the grot line beyond halfway and camped, his turn one he charged pigs into me wherever he could triggering a double attack after my smaller unit was wiped. I was able to pile in and with leadbelchers and grots wipe out a smaller pig units securing a flank for the game essentially. The gorger had popped up and made gordrakk chase him so that he couldn't abuse the spear chukkas, who neutered my thundertusk very efficiently. I won the turn two priority and took it  which was big as my belchers opened up into his big pig unit taking them out of the game with his anti-clutch roll of a six on battleshock taking them down to one guy (he should have ran too but I forgot the bellower ability). We both had our objectives fall in safe corners where the other effectively couldn't get too. We both did nothing effective till his double turn bottom of 4/start of 5 where he got Gordrakk into the fight and smashed up my tyrant/scraplauncher and smaller leadbelchers unit. The ardboys then encircled the centre objective with the game essentially coming down to him being up by eight points with me needing to make a 9" charge with the leadbelchers into his ardboys (which they did, anything less would have pulled gordrakk in) and promptly bet seven layers of shite off them for the win. We talked about it after and we both reckon had gordrakk gone a different way with his turn 5 charge he would have had it, sound lad and another great game.

This put me on 2-2 going into round 5 with qualification on the line

So round 5 was against a gent playing skyborne slayers in Battle for the Pass. I deployed as defensively as I could with him taking turn one, dropping and shoving twenty paladins into my face, one unit had anti shooting swords and the other maces as well as ten libs. His two venators whiffed against my thundertusk and my grot line held for the most part. In my turn my leadbelchers whiffed just as much against his prosecutors although a snowball did lift his staunch defender general, the prosecutors took a level of shifting that my list wasn't capable of sadly. I got the double turn but he had my hedged in well enough that I couldn't threaten the centre objectives so he was going to be scoring nicely while his prosecutors maced my thundertusk up good and proper!!! We called the game halfway through turn 3 with me having killed sword paladins, some libs and his leader while the rest of his list looked menacingly at my single surviving model.....a tyrant ruling nothing :D

So I finished the tournament going 2-3 and having played against three new armies which was worth the trip alone!! The English hobby scene is humbling with the standard being enough to have since made me repaint/base my entire army!!

As an aside you might be thinking I didn't learn any of my opponents names but not knowing how willing people are to be discussed on such forums nameless they shall remain. Hope you enjoyed the read and talk soon

Ad

 

 

 

 

 

 

IMG_20180207_161852.jpg

IMG_20180208_150157.jpg

IMG_20180208_150208.jpg



5 Comments


Recommended Comments

I like your list! I'm doing a similar beastclaw/ogor list after the GTs this year, but will be using some ironjawz in place of the grots (my totally not competitive list, really just so i can paint some nice big models!) How do you find the tyrant and butcher with cauldron play? I love the look of those models, which is why i was going to include them in my list. What kind of synergy can you get going in the list? I take it you have to run destruction allegiance?

Share this comment


Link to comment

No I run gutbusters allegiance (with destruction traits/artefacts) so belchers can be battleline as ogors need to in 9-12 to not be useless with their no rend, no shooting and relatively slow movement with ironguts being too pricy in my opinion. I've found the tyrant reads better than he plays for my type of list as inspiring presence will essentially do the same thing for me. Mystical and damned terrain are super important for this army due to the poor to hit and/or to wound rolls of the list so I have to play the terrain game to. I've been running double cauldron most recently and have invested in a troggoth hag which will be getting a run out in six nations anyway let alone whatever tournaments pop up before hand. With what you've listed mate (BCR, gutbusters and IJ) your only battleline is ogors and they just suck sadly!! Playing full destruction I'd be looking at wolf riders or moonclan grots as my battleline for different reasons

Edited by Fridge_Opener
  • Thanks 1

Share this comment


Link to comment

Yeah that makes sense. I do love moonclan. To be honest the list was mostly for open play- I'm running Nurgle for matched play! Thanks for the tips.

Share this comment


Link to comment

It was a really good event. I'm glad you enjoyed the games. Where about did you finish in the end? If you could change anything for the Gutbusters what would you like to see improved or added? 

Share this comment


Link to comment

Yeah man I came i think 50th or so which put me about midtable. Ah yeah the list has changed a fair bit since. The thundertusk effectively did nothing so I cut him, I've dropped the tyrant too for a second butcher and am planning on running with a troggoth hag for the foreseeable. I'd change most things if I'm honest but the only thing I really want is for allegiance abilities and artefacts so the army feels more ogory!!! 

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×