Time of War: Ghur: ' Shrouded Fens'
As I mentioned in the introduction post the league will have a strong narrative element. I plan to be provide my players a number of tools they can use to add this to the games. None of these ideas are going to be mandatory, due to the difference in experience of the players in the league.
The first of these ideas is a custom time of war for the campaign. The idea for the Shrouded Fens came from the descriptions of Albion from the dark shadows summer campaign of 2001. This campaign was ran at the height of my teenage years and I still own a copy of the campaign booklet.
I played with the idea of re-using the whole book, and I may at some time work on the missions within the book and turn them into battle plans for parts of the story. But one of the most memorial things in the setting was the charts for weather. So I sat down and decided to rebuild the system for AOS. I have listed it below and would love to hear feedback. And other ideas for ways to make the campaign more thematic.
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Time of War: Ghur: ' Shrouded Fens'
Legend speaks of a lost cash of treasures that were hidden in the region at the end of the age of myth. A number of armies are marching on this region, to either locate this horde or to stop others getting it.
Games played in the Shrouded Fens may use the following special rules with both players agreement
Changing Weather: Most of the in other realms time battles are fought in fairly good weather. This is never the case in the shrouded marshes, rain and fog is near constant. This is represented by the following ‘weather table’. At the start of the game the weather is a light drizzle (3). At the start of every game turn roll a Roll a D6. Then apply the following results to the weather table.
1-2: + 1 to the weather number, 3-4: No Change, 5-6: +1 to the weather number
Weather Number |
Current Weather |
Effects: |
|
1 |
Driving Rain and Gales |
Sheets of bitterly cold rain lash, gales blow arrows and bolts all over the sky: Flying Movement is at half normal rate (movement on ground still allowed). All shooting attacks are at -1 to hit. All units suffer -1 moral due to the extreme conditions. |
|
2 |
Light Drizzle and Fog |
Wraiths of Mists shroud both forces, the air is heavy and damp: All shooting over 18” are at -1 to hit. All charge moves are at -2”. |
|
3 |
Light Drizzle |
All the troops are a bit soggy and there is much grumbling, but there is a war on!: Everyone expects rain in the Shrouded Marshes. No effect. |
|
4 |
Showers |
Heavy showers periodically soak the armies, though it does nothing to halt the killing; Treat all Scenery as ‘Deadly’. |
|
5 |
Torrential Rain |
The Skys open and the armies are drenched, Black powder is damp, bow strings stretch and the troops themselves are sodden and miserable: All shooting attacks are at -1 to hit. All units suffer -1 moral due to the extreme conditions |
|
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