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Organizing the League.


Uveron

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The initial plan for the league was that it would be divided up into 6 rounds. Each round lasts a month, and has its own point’s value. At the start of each month parings would be decided and you play one game. Quite the traditional set up.

But then I started having issues pop up:

  •  A number of players let me know that they would have months they couldn’t play.
  •  A number of players wanted to play more than one game per month.
  • Some players had little to no experience playing AOS.

To help with these issues, I decided that with 12 players I could plan 11 rounds and everyone would play everyone, buy grouping these games into pairs I would set up a system that monthly I would put out a list of 14 games, with everyone playing two games on this list. The players then could play the games in any order. The to help with the issue of players needing the odd month off, I decided that although new parings would be put out each month they would have two months to schedule and play the game.

Everyone liked these plans so I moved forward to starting the parings. I decided that the first round I would pair by hand. I had a good idea on what pairs would work well together. For example I have one player who has a box of models but doesn’t know even how to build an army, so I paired him with the guy who has been running mentoring games at the local GW store.

But then I got to the second round, and I was stuck. So I did some googling and discovered a site for golf tournaments [http://golfsoftware.com/tools/schedule/golf-pairings-generator.html ] using this I was able to produce a fixture list for the whole league.

I went to the pairings generator, selected Golfers play in 2-somes, 12 Golfers, 11 events. It then generated me a matrix of parings that had everyone playing each other. Tee’s became Games and Events rounds. I then matched my round 1 parings to the event 1 line, so each player got a number and then I was able to produce a fixture list for the whole event.

Then inspiration struck, to make the system even more resilient to changes in people’s lives I decided to publish the whole set of parings at once at the start of the league.  Games could be played at any time, in any order. But had to be done by a deadline, because of this I ended up with the following schedule.

  • Round 1 (750pts) - Suggested Game Date - 10/1/2017 - 10/31/2017, Game Deadline - 12/1/2017
  • Round 2 (1000pts) - Suggested Game Date - 11/1/2017 - 11/30/2017, Game Deadline - 12/1/2017
  • Round 3 (1250pts) - Suggested Game Date - 12/1/2017 - 12/31/2017, Game Deadline - 12/1/2017
  • Round 4 (1500pts) - Suggested Game Date - 1/1/2018 - 1/31/2018, Game Deadline - 3/1/2018
  • Round 5 (1750pts) - Suggested Game Date - 2/1/2018 - 2/28/2018, Game Deadline - 3/1/2018
  • Round 6 (2000pts) - Suggested Game Date -3/1/2018 - 3/31/2018, Game Deadline - 4/1/2018

 

Finally as a method to secure myself against attrition should someone leave the event, then the games against them become ‘Wild Card’ games and can be played against anyone! (Even people who are not in the league or club) the wild card player cannot score points for themselves in this game

To deal with the fact it’s likely that players will play a differing about of games; three paths to victory in the campaign are laid out.

  • The CHAMPION - The player who has the most Champion Points. Champion points are the total points divided by the number of games played. (Providing 6 more games have been played, less than that the champion points will be one 5th of the total points)
  • BEST GENERAL- The player with highest total points.
  • Best Grand Alliance- shared by all the players in the Alliance, this will be scored on Champion Points. (will also be the score that drives the story being written) 

 

Feedback? Thoughts?

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