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Project introduction

To start with this project seems like a totally crazy goal well above my  current hobby skill levels, but I have wanted to do it since I first heard that the Kharadron overlords were coming out so I figure give it a go and worst case outcome will be some fairly pricey AoS scatter terrain. Related to this I  always welcome any comments, suggestions and criticism (constructive is good, but I accept it in all forms).

Currently my narrative is in its early stages but I will try to outline its concepts and expand in later posts,

  • Faction is based out of a single port city currently named Lucegate. The city is costal and ran by a council made up from two members of each race (or subfaction, yet to decide) who is an accepted formal group in the city plus each fleet Admiral.
  • The Freeport population is made up of break away groups who left their starting faction for various reasons such as disagreeing beliefs, dreams of wealth and prosperity or exile. Many will be next generation rather than initial joiners. All now live or fight for interests of the port rather than base faction interests, though rivalries still exist.
  • Two main characters are two Stormcast characters "The Guide"(Veritant) and "The Light"(castelant). Their story is based on them being twin brothers in the old world. The veritant by chance finds his and recalls his brother on the battlefield but the castellant no longer recognises him, due to the effects of reforging. The veritant takes his brother and flees with him to try to not lose him for ever. Now long standing members of the Freeport "The Guide" is a strong spiritual leader for the members of the port, while "The Light"  stands at the bow of a vessel and illuminating the way forward and warding away the darkest dreads of the sea.

 

Plan for the hobby side of the project.

Overall theme is a Freeport sea/water based faction where the port will be Order based but be built from all 4 Grand Alliance races, general idea being runaways and deserters from their original factions. Currently planning to have each vessel based mainly around a single faction from within the game (grots and goblins will be part of all crews as ship hands, mostly for ease as they are about the correct scale for the models) Scourge Privateers, Fyreslayers etc. 

Plan to then have each unit to be tied to a single race, so like may have witch, corsair and wyldwood ranger based models making up one "Arkanaut Company" and Fyreslayers and Dispossessed making up another. This is partly to make it easier to keep track i.e. If I make 40 Aelf based Company models with 10 of each from 4 base kits then is easier to break down into small units or run as a blob without having confusion, it is also as I want the faction to feel a bit more like disordered raiders than a martial military faction.

To start with  I am planning  to be doing Order based starting units then spreading out into other factions.

I currently have a lot of ideas in the air for repressing the other units/characters. 



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