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The Gaunt Summoner and Colour Theory


Stevewren

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This was an early progress shot on the Gaunt Summoner that I painted up for my Tzeentch army as a little break from all the terrain that I had been doing recently. I wanted to do a really fun and brightly coloured miniature, but the problem that this leads to is how do you balance all of these colours so it still works as a model? @Vincent Venturella and @StoneMonk talk a lot about colour theory and the colour triangles and this was something I wanted to try and emulate on the model. However I hadn't quite cracked it on here at this point. I sent Vince and @Thomas Lyons a message on Twitter to see what they thought. The main advice was centred around the top of the head: 

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The guys talked about changing the colour of the blades at the top of the head to the blue/teal colour used on the staff as this would set up a triangle using the staff top and the feathers. The feathers were an interesting case as they allow you to sneak in the extra colours needed to complete certain triangles.

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Above you can see the three main colour triangles and how they all work together. When I broke this down I also saw another triangle that I should have made that used the yellow in the eyes, the feathers and I should change the eye in the staff to yellow as well to fully balance them out. I think I'll make that change later just as a sense of completeness. Looking at the completed model below I also think the blue tuft could be changed to the more natural colour of the the other tufts - the blue one is a little dominant on the eye. 

 

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He looks awesome.

Perhaps a bit too colorful for my taste but that's really personal preference, and I like how much thought you put into that model.

Great work!

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This is a really interesting post. Something I was not aware of at all. It is very helpful when painters take the time to explain this sort of thing as it's not something that gets explained very often. 

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