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About this blog

I've had an Age of Sigmar blog for a little while now over at blogger, I do a little bit of modeling and painting stuff, but mostly I do rules design.  So I'll probably mostly post about my store's event battleplans, custom rules, etc.  I hope you enjoy it!

Entries in this blog

Resurrection at Dreadstone Blight

I played a battle tonight using my Narrative Battleplan "Stuff of Legends".  We rolled up about the most boring thing we could have, so I'll have to do a little work to make sure that things aren't boring, but even so it was a pretty fun battle.  On the Victory Conditions table, we rolled up "Monument" for the Objective, which is what made it a bit dull.  I had Flesh-eater Courts and got "Command" for my motivation while my brother brought Beastmen and appropriately got "Ruin".  We brough artefa

Nacnudllah

Nacnudllah

Battle Report: Culture Shock

Battleplan: Acquisition (from the Kharadron Overlords Battletome) Match-up: Order vs. Legion of Azorgh On the burning plains of Aqshy, Hazim the Blooded and his loyal Fireglaives approached an ancient Zharr Goroth ruin.  He and his Daemonsmith, Dray the Alchemist, had been searching the ruins of an old empire for weeks, seeking enchanted artefacts and other treasures.  So far, they had turned up only a few... an enchanted weapon that Hazim had claimed for himself, and a sacred duardin rel

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Nacnudllah

Big Trouble in Little Azyrheim part 5

In the final battle of the Big Trouble in Little Azyrheim campaign, Skragnir has the Letter of Marque in hand, and has to run a blockade of enemies between himself and Castle Reaper.  This last battleplan is pretty much the same as the breakthrough battleplan in Hinterlands, but that's what we actually played at the event, so here it is. In the actual event, the end came down to a tie between Skragnir and the von Hortlaks.  We used XP gained as our tie breaker, and Skragnir and his cre

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Nacnudllah

Very Easy Lava Bases

I bought myself Gorechosen for Taxsmas (a traditional American gift giving holiday that occurs around February or April or whenever you get your tax returns), and decided that I would try out LAVA BASES!!!  I wouldn't post this tutorial unless I thought I'd come up with something I hadn't seen elsewhere.  After doing my research, I found a bunch of advice for doing lava, but nobody doing the super easy thing I had been envisioning, so I tried it, it worked, and I figured I'd share it with the wo

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Efengie Campaign Book 1

I have officially completed the first Efengie Campaign Book!  This is the culmination of about six months of running themed Age of Sigmar events at my FLGS.  It came about because I was creating battleplans for the monthly Age of Sigmar Game Day (like a tournament, but more casual) at my FLGS.  In order to establish a narrative and give the events fun story-oriented stakes, I decided I would write a fluff piece after each event to describe what happened, and slowly flesh out the ongoing story of

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Efengie Campaign Books

The Skirmish Campaign rules have opened my eyes to a whole new way of playing narrative linked battles.  So I've added 2-player narrative campaign rules to the campaign books I've made based on the monthly Age of Sigmar events I run.  I finally feel like they are more or less complete! Each book includes five battleplans based on the Clash of Empires battleplan from Warhammer World, a Time of War, and a good chunk of fluff and pictures introducing you to the Vale of Efengie, its denizens, a

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Big Trouble in Little Azyrheim part 4

Welcome to Part 4 of Big Trouble in Little Azyrheim.  We've hit the home stretch.  After being betrayed by a member of his own crew, Skragnir and his Arkanauts have to survive the night hiding out in the Murderwood on the edge of town. This battleplan is a new take on an oft repeated concept.  Assassins are out to kill Skragnir the Recalcitrant, who has to start in the center of the battlefield.  The twist here is that the Defender gets to start off with all their models on the battlef

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Age of Warhammer

When I first played Age of Sigmar, I wasn't super impressed (obviously I've come around since then).  I was trying to play it like Warhammer Fantasy, and it isn't Warhammer Fantasy.  A few months later, I came back to it, but this time with a set of rules to make it Warhammer Fantasy, but without violating the things that made it Age of Sigmar.  There were things I missed like miscasts, artillery dice, and ranked infantry.  So I played AoS with the first page of these rules for a good little whi

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Big Trouble in Little Azyrheim part 1

I ran a Hinterlands event a few weekends ago (the same weekend the new Skirmish rules dropped, funny enough).  I used three of the Hinterlands battleplans for it, The Lost Artefact, Assassinate, and Breakthrough.  To tie it all together, I made up a story set in our local campaign setting (the Vale of Efengie) in which the players were trying to find and deliver a Letter of Marque that would grant one lucky general a seat on the Reaper King's council.  Normally I bake all of the events I run tog

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Big Trouble in Little Azyrheim part 3

In the third battle of the Big Trouble in Little Azyrheim campaign, I wanted to try something that I haven't seen in AoS before.  In MERCS (a kinda' neat skirmish game that I don't quite endorse, but have had some fun playing in the past) they ran a global narrative event at one point, and one of the scenarios revolved around having a mole in your opponent's team.  I liked that idea and hope that it translates well to AoS. Broken Trust is a very asymmetrical battle.  The Defender has t

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Big Trouble in Little Azyrheim part 2

Welcome to the second installment of the Big Trouble in Little Azyrheim Campaign.  Since obviously, you'll need actual campaign rules to progress from Episode 1 to Episode 2, that's what I'll be covering today.  While I imagine most will use the Shadespire Campaign rules, I thought it would be good to just spit out ideas for campaign structures willy nilly because I can.  So first up here are the rules. This campaign is all about the acquisition of Overlord Grimni's Letter of Marqu

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Naval Battles in AoS

Back in May, I ran a small local event featuring homemade rules for playing naval battles in AoS.  I received a lot of encouragement from the Narrative Play forum here, and eventually (after some tweaking from the original event) compiled my original rules with some additional naval homebrew content and photos from the event to make this book!  In addition to the basic rules for playing naval battles, I've added rules for weather, naval command abilities, and specialty munitions.  If you have an

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Efengie Book 3

I've finished the third Efengie Campaign book.  These books are put together from the battleplans I use for the Age of Sigmar Game Days that I run more-or-less monthly at my FLGS.  In this one (as with the other two below) we've got five battleplans, a campaign system, and some fun little stories about what went down.  In the aftermath of the Coalescence War of the Ring, Sigmar's followers have been convinced of Efengie's strategic value.  Follow the story of Sigmar's invasion, interlopers from

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