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About this blog

A project log for a Forces of Chaos warband. I'm starting off with beasts and monsters, and whatever else catches my eye.

Entries in this blog


Bird-headed Magister

It's been a while since I revisited this army, but the release of the Tzeentch battletome has inspired me into adding more units. I liked the mention in the fluff that Tzaangor will brand chaos monsters like Cockatrice and Jabberslythe with their own marks (shame you can't do that in the game)

So to get me started: a Tzeentch Magister with his head swapped for a Tzaangor (the severed head that comes with the Darkoath Chieftain)


The hunched posture and the claw-feet work well with the new head (even if he does look a bit like a weedy Tzaangor or a dismounted Shaman). But it adds a bit more magic to the warband!


All change!


The second and final AoS game of the weekend (we moved on to X-Wing after that) continued the story from the Pre-Emptive Strike scenario

The newly-arrived Bloodthirster relived Morghur of command (considering he'd made such a mess of stopping the invasion) and gathered all the chaos beasts together to stop the Stormcasts from breaking out of their foothold.

There were a lot more Stormcast to content with than the first scenario, and a Celestant-Prime waiting in the heavens (actually that tower) to lend reinforcement. Fortunately, now there was one greater daemon on the table, Morghur had his eyes on summoning another...

The scenario was Breakthrough, and the full report is here: http://woffboot.blogspot.co.uk/2016/05/woffboot-x-stormcast-vs-chaos-alliance.html



A few weeks ago, I sent my Beasts army to fight against a freshly-undercoated Stormcast force.

We started off with the Pre-Emptive Strike scenario - a Lord-Relictor leading a vanguard of Prosecutors to secure a Realmgate and bring the rest of the legion through. Before they can get far, the Beasts get their scent and battle is joined!

To add a bit more spice we decided that, if the Lord-Relictor's summoning roll ever failed on a '1', it would accidentally bring through a Greater Daemon (picked at random, swapping sides at random - and able to summon more daemons!).

Full report here: http://woffboot.blogspot.co.uk/2016/05/woffboot-x-stormcast-vs-chaos-beasts.html



I could use a few more characters in this beastly army. I'm not crazy about the Doombull model, but I did like the idea of a 'monstrous infantry' scale character to push them around.

So behold - the Doomboar!


It's a Mierce Miniatures model - "Broga, the Wereofor Thegn" to be precise, and it was a dream to paint. If you've not used the company before: the models are resin, generally compatible with Warhammer stuff, and priced at Forge World level (which is why I've only started with one of them).

So now my Skin Wolves have some company in the big infantry section (although it would make for a very weird fairy tale)




I wasn't planning on adding any more Gor to this army - but when I saw these 40 on sale at a super-bargain price, I couldn't resist.


I normally buy second-hand models to strip/respray them, but these were surprisingly well done. Mostly base coats and a bit of wash, but all neat and well-applied. It just needed some more washing, new round bases and the details added.









The last thing was the banner - freehand isn't my strength, and I think my 'gor horns' look more like a love heart. ¬¬


So that's 40 Gor ready to go - let's see those Anarchy & Mayhem rolls!



For my next unit, I wanted some animal variety in my Beasts army, so that ruled out anything goat-based. Time for the piggies!


I wasn't keen on the 'Pumba'-style Razogor, but I love the new plastic orc boar boys. After remounting all my old savage orcs with new steeds, I still had a couple of models left over.


Not much in the way of conversion - just a few extra Gor horns and some spikes made from savage orc flint weapons.


I added a couple of arrows in this one, just to show how tough they are.


And here they are, ready to wee wee wee, all the way home!


And now... Morghur!

The Shadowgrave, Master of Skulls, The Corrupter, Semi-Finalist in Strictly Come Dancing ... he has many titles.

I've now finished painting my Morghur conversion (and now I'm really tempted to rumoured Alarielle, since the Wood Elf Queen was his arch-nemesis in the Old World).


Unlike the usual blood-spattered snow, I used some Typhus Corrosion to represent the corruption seeping out of him.

Another unit coming up soon! (if anyone's wondering how I'm managing to bang them out so fast, I've have a number of projects at 80-90% completion for a while, and I'm now having to rush them to readiness for a weekend of gaming)


Spawn To Be Wild!

I've painted up my three spawn conversions, and ended up styling them along the lines of the ruinous powers:

Extra blood for the Khorne Spawn:


Extra drool for the Nurgle Spawn


And extra ... eyeball? ,,, for the Tzenntch Spawn


So here are my trio: Blinkin, Winkin and Nod.



Spawn Free!

WIP report this time - I wanted to add Morghur, Master of Skulls to the brayherd, but I wasn't keen on the metal model.

This is what I managed with a few spare bits and some greenstuff:


And since the reason to take Morghur is so he can mutate your own troops into Chaos Spawn, I had a go at slapping some of them together too.





Time to bulk out the Chaos monsters with some expendable infantry. I do like these Gor sculpts - it's nice to have them displayed on rounds, rather than lost in a horde formation.




They look formidable, but I reckon I'll need more of them, with a few brayherd characters, if I want to unlock their potential.


This is the start of a project log for Chaos beasties. I can thank Age of Sigmar for finally getting me started on these - there were always a few Chaos models that caught my eye, but I couldn't commit to a whole army just to paint them (and now I can ... slowly)

To begin with, the Cockatrice. I love the sculpt (although it does prove quite squashy on the battlefield)