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  1. Welcome to my Legion of Azgorh blog.

    I have chosen Legion of Azgorh for my next army project mainly because I like the models but I would also like to try to make it competitive so I can take the army to tournaments and win some games.

    In this blog I will post VIP of my painting, battle reports and some random thoughts on Legion of Azgorh strategy and tactics. This will be a slow blog, I might play my first battle with painted models next autumn. But if you like Legion of Azgorh click follow and bear with me. :)

    I like to start with building a list and then build the army. Then I play it and that probably leads me to change the list and build and new army and then I repeat. So here in my first post I will try to explain my thoughts around the list I am currently building. Please leave some comments that you think of it, but keep in mind that my goal is not to win at all cost. I am trying to make a competitive list that feels and plays like a Legion of Azgorh army and can win some games, so comments like keep the war machines and switch the core for Blood Bound or Skaven and add Kairos will not help me. ;)

    Here is my break down of the Legion of Azgorh:

    On the plus side

    • ·         They have great Forgeworld models.

    • ·         They have good survivable war machines that are competitive prices compared to similar war machines, the Magma Cannon compared to the Warp Lightning Cannon and the Dreadquake Mortar compared to the Plagueclaw Catapult.

    • ·         Their battle line units are strong compared to similarly priced battle line units, for example I think Infernal Guard Ironsworn > Duardin Warriors and Infernal Guard Fireglaves > Freeguild Handgunners etc.

    On the minus side

    • ·         They have expensive Forgeworld models.

    • ·         They have almost no synergy and the ones they got are weak.

    • ·         To unlock their battle line units you have to play a pure Legion of Azgorh army.

    • ·         Most of the army is slow and you don’t have much to mitigate this, like for example Fyreslayer magmic tunneling.

    This leads me to want to build and army:

    • ·         that have at least 3 war machines.

    • ·         that tries to make use of the Legion of Azgorh battle line units.

    • ·         that tries to include some fast Legion of Azgorh units.

    I think the best war machine in the army is the Magma Cannon by far. I also like the Dreadquake Mortar model so I would like to include it. Even if the Dreadquake isn’t as good as the Magma Cannon I think the price is ok compared to a Plagueclaw and I think the threat of landing 4D6 wounds on the opponent’s death star unit might be very useful in game even if it never happens. My hope is that it will disrupt his plans and make him put too much effort in trying to destroy the Dreadquake hiding in my backfield.

    Regarding the Legion of Azgorh battle line I think the more the better but mainly because it is the most boring part to paint and I would like to try some different stuff and play a bit more aggressive I will start with 20 Ironsworns and 30 Fireglaves (probably in two units, 20 and 10).

    Next part is to try to make the army a bit faster. I am not a fan of neither the Bull Centaur models nor their rules so I will focus on other options.

    I kind of like the K’adaai Fireborns on paper (and I love their models), they are very situational but they can fly and they only cost 100pt. I think they have good value in this army to try to threaten objectives in the opponent’s deployment zone and get rid of shaft units.

    I don’t really think the Iron Daemon is worth 200pt but for me it composes the essence of a Legion of Azgorh army so I really would like to try to make it work in the army. I will try it and I am thinking of using it aggressively since it can be fast and it does have 11 wounds and 4+ save.

    The last part is Drazhoath. I can’t really justify that he costs 380pt! but his speed and that he is a semi-survivable hero might fill some gaps in a Legion of Azgorh army when it comes to the General’s handbook matched play missions. He can fly and try to grab some late game objectives and he is useful in three places of power. I will start with using him and maybe later switching him for more troops if it doesn’t work out.

    So here is the army list planning to build:

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    Drazhoath the Ashen

    380

    1

    Infernal Guard Castellan

    120

    1

    Daemonsmith

    100

    1

    Daemonsmith

    100

    20

    Infernal Guard Ironsworn

    200

    20

    Infernal Guard Fireglaives

    200

    10

    Infernal Guard Fireglaives

    100

    3

    K'Daai Fireborn

    100

    1

    Dreadquake Mortar

    200

    1

    Magma Cannon

    140

    1

    Magma Cannon

    140

    1

    Iron Daemon

    200

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    1980

     

    And later if I skip Drazhoath it will probably look like this:

    1

    Infernal Guard Castellan

    120

    1

    Bull Centaur Taur'uk

    180

    1

    Daemonsmith

    100

    1

    Daemonsmith

    100

    20

    Infernal Guard Ironsworn

    200

    20

    Infernal Guard Fireglaives

    200

    20

    Infernal Guard Fireglaives

    200

    3

    K'Daai Fireborn

    100

    1

    Dreadquake Mortar

    200

    1

    Magma Cannon

    140

    1

    Magma Cannon

    140

    1

    Deathshrieker

    120

    1

    Iron Daemon

    200

    72

     

    2000

     

    So what do you think of my lists?

    In my next post I will post some VIP pictures for my Infernal Guard Ironsworn so you can see the color scheme I am planning to use and tell me what you think of it.

  2. I started working on this conversion today.  I was too excited to not assemble him immediately.  I also regret this immediately.  

    His name is Morkhead.  I added a skull mask and two extra pieces of cloth.  This is Morkhead after the first yellow glaze.  I'll build up the yellow and do a layer then highlight.  I think I will paint the skull and smoke green to show his proximity to gorkamorka and the waaagh.  But he may look like a greenbay packer.

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  3. Hello guys,

    I have finally finished my Runefather. This was a real interesting thing to paint, and I admit I cut a few corners to get it done but I'm still super happy with the end result.

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    The base I think came out particularly well. The icicles are made of melted flying stands, trimmed and hit with a gloss varnish.

    Finally, here is the entire painted army as it currently stands! Hope you enjoy:

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  4. First attempt painting anything with red/daemonic flesh. Pretty happy with how it has turned out, really, but the armour panels ended up a bit low contrast in comparison.

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    Overview – The Jotenbergs’, mountain-heralds of the coming of season in Ghyran, are being corrupted by the forces of the Chaos God Nurgle.  Rarely seen and few in number, most have been defiled by Rotbringers, however, some still remain. From Azyr, the Celestial Realm, Sigmar sends the lithe host of Virion the Cleanser, and the stalwart ‘Stone-Hearts’ Warrior Chamber of the Lions of Sigmar to ensure no more of these beings fall, or the Realm of Life would surely suffer. Awaiting them is the dark Grublethrex the Vile, the Fly-blown Prophet of Nurgle and his plague-ridden forces. Indeed, the battles ahead of them are to decide the fate of the Jade Kingdoms and beyond.

     

    ‘Stone-Hearts’ Warrior Chamber, Lions of Sigmar –

    Marius Stone-Heart – Lord-Celestant

    Surdak – Dracoth

    Jarin Duskwalker – Lord-Relictor

    Volker Witch-Bane – Lord-Veritant

    Marmidex – Gryph-Hound

    Artus – Liberator-Prime

    Litian – Liberator-Prime

    Jurgan – Retributor-Prime

    Kyras – Prosecutor-Prime

    Karlas – Judicator-Prime

     

    Lurdof’s Ironweld Company –

    Lurdof – Steam Tank Commander

     

    Virion’s Unseen Host –

    Virion the Cleanser – Skywarden

    Zortan – Shadow-Walker

    Ebac – Shadow-Walker

    Sorhec – Shadow-Walker

     

     

    Grublethrex’s Rotbringers –

    Grublethrex the Vile, Fly-blown Prophet of Nurgle – Lord of Plagues

    Bubex the Rotten – Blightlord

    Globule – Aspiring Champion

    Urgal the Disgusting - Sorcerer

     

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    Byro
    Latest Entry

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    ~ Chapter One ~  

    Athos looked upon the field of battle. Around him, his forces made ready for first-contact with the enemy. Across the broken landscape, dotted with withered trees, long drained of life by the recent incursion of Nurgle’s corruption, were gathered a multitude of orruks. Bonesplitterz, these particular brutes named themselves, though Athos cared little what names they chose for themselves. He cared not the name of his enemy – only their death concerned him. 

    War-horns blared to life from within the rudimentary formations of the orruks, dozens all at once. The horde started to chant and roar broken-speech challenges to their opponents, taunting them to action. Throughout their midst, Athos could see the shapes of hulking warlords barking orders at the smaller brethren that surrounded them. There were others as well – sorcerers – judging by their dress; all feathers and special ornaments of bone and wood that the orruks reserved only for their shamans. 

    They’ll prove a more difficult challenge, Athos thought. A far greater one than all the rest of their ilk combined. The Stormcast were the greatest warriors of Sigmar’s hosts, each and every one of their kind a warrior of unparalleled skill, stamina, and strength…but strength of arms could only do so much against a foe who wielded the chaotic power of raw magic, the ability to rip chunks of Earth from the ground, or else twist the fabric of nature to their destructive will. 

    “The orruks are out in number this morning.” It was Calanius, the Lord-Relictor of their force. He had come to stand beside Athos to survey the enemy before battle was joined. In his right hand, the Relictor carried his prized banner, decorated with gothic depictions of a Stormcast soul’s returning to their God-King's embrace. 

    “They’ll die all the same, few or many, it matters not,” Athos replied. “It’s their sorcerers that worry me. I count a dozen at least, though there’s almost surely more of them skulking about.” 

    “We’ll handle it,” Calanius told him matter of factly. “We always do.” 

    We do, Athos merely thought, because we cannot die. If we fail, we’ll merely come back again. That is our gift, and in other ways, our curse.

    Though not all resented the immortality bestowed upon the Stormcast by their God, some were…less enthusiastic. Athos had had a family once, a loving wife and daughter, though he could remember little of them now. Their faces were blurry images in his mind's eye, and their voices were muffled echoes. Athos wondered how much longer it would be before those lingering thoughts faded as well. How much longer would it be before he forgot them entirely? He wondered if he would ever see them again. A lifetime ago, death had offered the promise of reunion, no matter what came, but now… 

    “The orruks are moving, Lord-Castellant." Calanius's voice, calling him back to the present. “We should begin," the Lord-Relictor then told him as Athos returned to the present. 

    He saw the orruks then, a seething tide of green flesh and bone-weapons, and all of it pouring directly towards the forward lines of the Stormcast formations. Athos clenched one steel gauntlet around the hilt of the warhammer he carried. He pulled the weapon loose from the bonds on his back and raised it high for all around him to see. The weapon's steel-head glinted with the sunlight of the new morning.

     “Aye,” Athos spoke. “By Sigmar’s grace, let us bring swift death to these foul beasts.” 

     

    ****

    A cold intelligence watched the storm of battle rage. Over a burning fire, the Gaunt-Summoner, One of the Nine, chanted eldritch words of power. The words of his God. His prayers were answered, and foul power poured from the flames. His minions danced and flayed their limbs about the ritual, chanting in a variety of alien tongues. Their devotion, their energy, their very life-force, gave power to the ritual. 

    From far away, the Gaunt-Summonder heard the warhorns of the orruks, and he knew the time had come. From within his robing he produced an old book, wrapped in the skin of flayed man. As his elongated fingers opened it, the cries of a thousand damned souls screamed from within its pages. He cackled, knowing each of the voice's many names. In his freehand, the Seventh of the Nine raised a dagger, its twin-faces etched with ancient runes chiseled by the talon of Tzeentch itself.

    The wailing of the damned grew louder. The Gaunt-Summoner hissed through multiple rows of fanged teeth, and then he plunged the dagger down, directly into the pages of the book. The world shuddered. It was begun.

     

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    The starting locations for the Stormcast and Bonesplitterz forces. Meanwhile, the Gaunt-Summoner and his cult perform an unholy ritual, unbeknownst to either force.  

     

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    The Stormcast forces advance, splitting their forces into three prongs. Priority switches to the savage orruks, who gleefully bellow as they surge forward.

     

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    The orruks rush forward and charge headlong into their hated foes. After a fierce round of combat, the smaller unit of Liberators are wiped out to a man by the Bonesplitterz boar riders. All across the front, bodies begin to pile. In the heavens above, the sky trembles. 

     

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    Just as it appears the Stormcast will be overrun, the surrounding woods break, and a swarm of Sylvaneth pour forth from the shadows of Ghyran's foliage - directly into the already engaged Bonesplitterz!

     

     

     

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    I submitted a couple entries for this painting comp, but never posted WIP here. Neither scored more than a vote or two but it got me painting my Nurgle models again, so I'm calling it a win.

     

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  5. I painted Skaven and Ironjawz for Back to Back tournaments this month. Loved it, nothing like a deadline to get the finished product done. Of course I always see more things I can do and fix once the pics are complete :)

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  6. Undead4Life
    Latest Entry

    Hey, all! Sorry to keep you waiting, I know you've been captivated with bated breath!

    Really though, with school, life, Order and Destruction all going on, I haven't been making as much progress as I'd like. Perfect world would have 100-hour days..

    Anywho, I acquired a windfall of some precious Tomb Kings skellies for cheap, so I HAD to make some Screaming Skull Catapults!

    One bitz order, some balsa wood, and a night of construction later, I present my ghetto-pults!

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    I still want to rough up the wood, add some details and get them on bases, but the main chunk of the builds are done!

  7. So, here is the final draft for the 'Right of Conquest' map campaign. The play testing has been going well. The campaign feels balanced and tactical. The latest revision adds a number of new actions which can be carried out during the resource phase, and tones down the numbers of troops that can be raised in a season. The wording of the 'battle phase' paragraph has been tidied up, hopefully to make it all a bit clearer. 

    Enjoy, and thanks for the positive feedback.

     

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    Right of Conquest 1.4.pdf

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    Booah
    Latest Entry

    When Sigmar started last summer I decided to try and do small forces of about 4-6 warscrolls for multiple armies across all the alliances. So far I have managed a stormcast,  bloodbound, sylvaneth, wanderers, high elves, moonclan-still plenty to go. Loved doing this and I intend to wage war against the mountain of plastic I have in various stages from boxed and sealed to half painted. 

     

    The intention is to stick with destruction until the new year, but do not be surprised to see a chaos, order and death page pop up relatively soon.

     

    I have included my first mixed destruction force aswell as a megaboss on mawcrusha below before pics of my built mini-forces that I will be painting up next, some are bigger than others, I hope to get the hunter, yetees and sabre tusks done up by the end of next week before working on some of the mounts, I also have some brutes and moonclan to add.

    I tend to be more of a collector and painter but do intend to play at some point and get to some tournaments next year.

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    Baardah
    Latest Entry

    Tries to go for an inverted skin tone on my alarielle. The look I'm going for is like Galadriel in LOTR movie when she describes what she'll be like with the ring...any tips for further progress is appreciated

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    Here is my work in progress on one of the furnaces for my list. I'll be doing the same techniques on both. 

    I began by with white primer, then dusted the bottom with necrotic flesh primer. 

    This helped set a mild green/yellow tone to the model. Then next step, I began doing the smoke elements by wet blending skull white, stone grey and matte black. 

    Next I used plague shader to set my initial green shade. 

    Then I re did the smoke elements and the chain with Claymore Blade, then began working in FW Light Green ink. 

    Did a little more touch ups then painted the difficult section of the furnace with claymore blade. Then washed it all with caroburg Crimson. 

    Finally, I let it all dry. Dry rushed ryza rust and finally nihilakh oxide to finalize the rusted look. 

    Tell me what y'all think!

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    Here some pictures from my latest finished project, a Greenskinz 1500pt army I prepared in the past 2 months for my local GW Armies on Parade.

    Main design cues were Iron age / Conan the barbarian mixed with wasteland wanderers (i.e. Mad Max). Also, the army palette is a sort of gamble on using brown as the main color in order to make the green of the skin pop more.

    Background wise:

    The Brain-Scorched Whaaagh is a collection of tribes who got lost in the middle of an extremely arid wasteland in the realm of Ghur. Nobody in the Whaaagh even remembers why, or how, they got there or for how long they wandered among those barren plains. The orruks spend their endless days worshipping the sun, which is all they can see most of the time, anyways. The heat has fried their gray matter so much, that they have taken the sun as the only thing that matters fighting over.

    In their journeys across the wasteland, they often end up fighting other greenskinz tribes, that get crushed or converted to the ever growing sun-worshipping ranks. Within the Whaaagh, however, the different mobs have all very different opinions on what the Sun true nature is: some say is Gork's blazing shield, others believe it to be the flaming boar that the Green God rides across the skies. During daytime, when the Whaaagh is on the move, the disagreements are normally settled on the spot, with a quick headbutting contest between the mob respective champions... till sundown. At dusk, while starts sun sinking under the horizon, the day's loot gets amassed and giant scraps of rock, metal and enemy corpses get lit in a massive pyre to the Green Gods. With no more enemies to be fought, the orc mobs start arguing again... a thrown Snotling, a spit too close to one's face, and the argument quickly degenerates in a brawl, lasting the whole night, till the sun rises again, and engulfs the orcs in a stupor which stops all squabbles on the spot. It is then, that the giant pile of rocks comes to life, just as the first sun rays touches it.

    The orcs start chanting around the massive walking idol and start following it as it threads towards a new fight. And it is a new day in the Brainscorcha Wasteland.

     

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    Chrisdanish
    Latest Entry

    In the past I have tried to get into the hobby that I use to love to play as a teenage kid. Some attempts have been more successful than others. Three years ago I managed to paint up a sizeable high elf army. I enjoy painting and wanted to do a good job. It took a year to paint and by the time I got near it's completion my interest waned and real life took hold.  The large of rules and time everything took wasn't compatible with my lifestyle and short attention span.

    If you want you can check out my old painting blog over at Bad Dice forums: http://baddice.co.uk/forum/viewtopic.php?f=31&t=2099 

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    I was excited to hear about the launch of AOS. Firstly, the 4 page rules and "dumbed down" game play sounded appealing. I liked the idea of everyone starting out together, levelling the playing field a little. However I never got around to sticking my toe in. What spare hobby time I did have was spent painting the odd miniature here and there but never anything AOS. 

    It wasn't till last month when away for a short break in Cornwall I popped into their local GW store. I would normally keep away from stores a few years back for fear of the pushing selling staff; however my recently experiences have actually been really positive. We had a good chat with the staff there (I think his name was John?), the Mrs showed an interest and picked out a few models she likes and kindly brought me the AOS start box .

    This time I thought I would try and approach things a little differently than my last foray into hobbying. I tweeted in hope of finding local players who fancied a game and a beer, luckily this was re-tweeted out by a few people in the community with big followings and have now arranged to hook up with a few local players. We have agreed to meet and play a few smallish skirmish games so we can get playing and build up a little at a time. I also popped into my local GW store in Bath and had a great chat to Robin. He has pointed me in the direction of a local club as well as inviting me down for his Thursdays game night at sore.  My plan is to drop by both in the coming months. 

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    I am planning on getting the Stormcast from the starter set painted quickly so I can play straight away. Whilst doing this, it allows me time to get to find out more about the story and decide what army I would like to a better standard. I have got myself the handbook, the war storm novel and the getting started book (which was surprisingly good, as well as excellent value). I am well on my way to doing this.

    This week I have have got 8 liberators and one Prosecutor finished. The Mrs really liked the "Hammer Angel" model, so that was the first one to hit the desk. I have also bumped out one base colour & wash on the 3 Retributors and the 2 Liberator-Primes and my plan is to finish these for the end of the week. Again not my finest work but it will get me playing and enjoying other parts of the hobby. I have started on the base and hope to have that finished this week .... if the filler ever dries. 

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    If you have any helpful hints or advice about getting back into the hobby I would love to hear it. And if you live local please feel free to get in touch, it would be great hearing from you. 

    Cheers

    Danish

     

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  8. I've been working on some modelling and sculpting and conversion. These are two models I'm particularly proud of: a mounted wight king and the leader of my grave guard. The wight king started as a black knight model, but with a shield from the grave guard kit, a head from the skeleton warrior kit, a morningstar from the ancient skeleton regiment box, and a pimp collar that's partly third party "wolf pelts" and partly greenstuff. The grave guard is a bog-standard grave guard, but with the ax rather than the generic "great weapon" to distinguish him from his "men" and a head from the skeleton regiment box.

    I really like those horned heads. I'm going to end up using all of them. I wonder if I could learn how to make a cast of them...

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  9. So I finally got round to opening up the boxes of bases I have laying around and start to work on them. The first idea is to keep them fairly dull in colour, or should I say tone, seeing as the red and gold is quite bright on the model itself. 

     

    So airbrush them grey, that's a good start. Then I quickly realised having 2 kinds of grey on the base was above my skill level/effort to achieve on a short time scale so a second colour was required. Dark Browns just didn't seem right in general and I am using black for sundry parts on the models and so I finally thought a tan colour might work.

     

    Finally I wanted a metal that would again be dull and so had to spend a fair amount of time shaking some metallic colours which hadn't been used in a long while/ever. Some brass scorpion with a nuln oil wash. 

     

    Ive done it, I think it's ok but I will have to look at it again tomorrow with fresh eyes. The bases are pretty cool though. 

     

     

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  10. Northern California resident Sameer Patel has entered into our Tale of Gamers with his "a la carte" Ironjawz, a pseudo starter box assembled from some new Ironjawz models and some OOP metals. 

     

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  11. To get the ball rolling I've decided to take a 1000 point list to a little tournament in a spa this weekend. I've had 4 weeks to get this done whilst also trying to balance a new addition to the family . This has been a lesson in speed painting though the results are very satisfactory.

    The colour scheme was chosen by my three year old on a trip to Warhammer World and I really like the effect. Consultation fee of one Elsa doll has been paid!

    So the list is as follows:

    Vampire Lord

    10 Skeletons with ancient blades and shields.

    10 Skeletons with ancient blades and shields.

    3 Spirit Hosts

    Mortis Engine

    Mourngal

    This has mostly been put together from starter boxes with the Mourngal quick to paint and getting 400 points finished fast (bit much at 1000 points but the tournament is meant to be smash your mate then take a tip in the hot tub before the next round ?).

    I also want to start to get a feel for the army. Having played Stormcast for a year I went from relatively clueless at SCGT  placing 87th to 6th at Warlords. For me nothing beats practice and total immersion in your list to fine tune things and learn the strengths and limitations.

    The pictures show progress so far. Just the Mortis Engine to go! 

    As I wander through my experience with Death I'll post up all my musings and results along with all the background for my growing legion. First practice game this afternoon!

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  12. This is Slaughterpriest-freebie from White Dwarf. The model didn’t come in the Silver Tower boxed game, but there are rules for him to use in Silver Tower in White Dwarf, so I guess he counts to show in this blog…
    The reason I painted him as soon as I got him is because I wanted to enter him in the Slaughterpriest painting competition in the forum section of this site…

    A fine gentleman like this needs a fitting name. So please let me introduce you to mister KONOK CINDERMIGHT!

    This is how I painted him:

    STEP 1:

    - Brown primer, applied with airbrush

    STEP 2:

    • Skin: base coat of Bugman’s glow (3 heavily diluted layers)
    • Sword, cloth and metal parts: diluted base coat of Abaddon Black

    Konok 01.jpg

     

    STEP 3: Loincloth and pants

    • base coat of Abaddon Black
    • several thin layers going from Vallejo German Grey tot Vallejo Neutral Grey
    • wash of Nuln oil
    • Highlight of Vallejo Neutral Grey

    Konok 03.jpg

    STEP 4: Skin

    • base coat of Bugman’s glow
    • 3:1 wash of Lahmian medium and Reikland fleshshade
    • several thin layers going from Bugman’s glow over Cadian fleshtone to Kislev Flesh

    Konok 04.jpg

    STEP 5: Red armour panels and helmet

    • base coat of Khorne red
    • Nuln oil wash
    • layers of Khorne red, Evil Sunz scarlet and Wildrider red
    • glaze of Bloodletter
    • controlled shade of Carroburg crimson

    Konok 07.jpg

    STEP 6: bronze

    • base coat of Retributor armour
    • 2 washes of Agrax earth shade
    • controlled layer of Hashut Copper

    Konok 08.jpg

    STEP 6: Hot weapon and blackened skin

    • base coat of white
    • drybrush of golden yellow
    • layers of Khorne red, Evil Sunz scarlet and Wildrider red
    • glaze of Bloodletter
    • layer of Abaddon Black

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    I based him with the same lava-theme as all my AOS - Silver Tower models. With this one, it works very well!

    Here he is completed:

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    Here is a 360° view of Konok:

     

     

    And finally some shameless plugging: I entered him in the Slaughterpriest painting contest and I would very much appreciate it if you would vote for me. You can do this here:

    The rest of the awesome entries can be found here:

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  13. Some of the work in progress pictures of my Great Unclean One which was about 99% finished for Warlords!

    So I started by building the majority of the model and the cut off the tentacle whip arm and positioned it on the rear of the model to be his new tail. I cut away a large amount of the top of the model and then filled the body with pieces of scrap cork so the repositioned spikes on top would have something to attach to.

     

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    I then filled in the top of the model with some older less workable greenstuff. Made an arm out of greenstuff so I could place the newly created plasticard sword in position so I could get a feel for how the overall model would look.

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    I then sculpted the top of the model and a new arm over the top of the placeholder arm in the previous image. I used loads of glass microbeads to add more details and make it more "nurgley".

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    Once all the sculpted was done I sprayed the model black and then white from above to see where all the shading would go.

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    I then airbrushed down the first base coats of green and some purple in thin layers around the sore areas.

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    Followed by hours upon hours of painting the blisters in 3 layers and then going back and glossing them all.

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    As you can see in the image above I went very yellow on them with a glaze, which I didn't like so went back and painted them all over again...

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    The gloss parts were added on the base and are still drying in the pic below

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    Recent Entries

    My first ideas for custom warscrolls:

    • Warlock apprentice: 4 wound character. Warplock hellbard. Not a wizard, but can dispell one spell per round as a wizard.
    • Mechanical rats: Melee unit. Wolfsize rat robots. Bases on the warscroll of Direwolves
    • Warp Golems: Melee unit. Size between clanrat and rat ogre. 2 or 3 wounds. Not a killer but decent in combat.

    More to come.

  14. Hey everyone!!

    Sorry for the delay on updates been really busy with work and life. In the mean time I've managed to get a few games in with my 1000pt Khorne army to great success (only losing to iron jaws)! I haven't been able to get much painting in sadly but this week is shaping up to be a good one for hobbying. I managed to get 30 bloodletters primed red and the skin finished on 8/10 reavers(I somehow missed the other 2 lol)

    ill be back at the end of the week hopefully with 30 complete bloodletters and the 10 reavers done. With any luck I'll have started work on my bloodsecrators

     

     

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  15. I made a post in the forum thread recently, that I felt really articulated my own fascination with the fluff side of the Age of Sigmar and the Mortal Realms in which it is set.  So I thought I'd rework it a bit, and put it up on my blog as well.  Let's be honest, I'm in a bit of hobby slump at the moment (I've been playing too much WoW), so at the moment, my thoughts are all I have to offer the community at large.  

    What follows is an edited version of my original post.  So, if you've read that post already, I apologize if it is slightly redundant.

     

    As Age of Sigmar grows and progresses, what I'd really like to see if for it to remain a fluid setting.  One of the major issues I had with WHFB was how stagnant the world was...  Don't get me wrong, I like 40k, and until recently, it's been pretty stagnant too.  I had other issues with The Old World as well, but I'm not going to go into that now.  I know it has it's adherents, and I have no interest in stepping on their fun.  Anyway, In AoS I'd like to see major characters rise and fall, factions shift over time, and maybe even changes to the Grand Alliances.  A living setting would benefit the game greatly, and so far, that seems to me that this is what GW is doing anyway.  I mean we've already seen a Nurgle general go over to the Stormcast, and we can only begin to hypothesize what the end result of multiple reforging will be on the Stormcast.  It seems each reforging also purifies the soul of the Stormcast who goes through it.  By that I mean, that their core trait, whatever that may be, begins to dominate their personality.  The things that may have moderated that, their previous memories, become harder and harder to access, and what's remains is their core, or perhaps their soul.  Be it for good or bad.  

    I feel like one of the defining characteristics of the setting is the feeling of potential and vastness.  There is no indication of how big individual realms are.  It appears in the fluff, that each realm may even contain multiple planets (or maybe even entire star systems), and they certainly contain any number of pocket realms.  In any case, what we do know is that the realms are vast, and even an individual realm can encompass a multitude of different takes on the realms theme.

    Ultimately, that makes me feel like there can be any number of factions/races/organizations/etc. that could exist in the realms, and that even though a specific faction, such as Sylvaneth seem to have a 'home' Realm, Ghyran, there could be any number of versions of Sylvaneth living in all of the realms, and taking on the aspects of that realm.  Personally, If i did Sylvaneth, they would come from Shysh, and lean toward the end of the life cycle in appearance.  I've already considered modeling an undead Treelord, though I'm uncertain what warscroll I'd apply to it or how to create a balanced custom warscroll for use in friendly play.  I feel like all of the factions that are a part of AoS add to the feeling of vastness in the realms.  They could be from anywhere, each could be used to create many different sub-sub factions.  This makes modeling and painting possibilities endless.  You want your Sylvaneth to have blue, orange, or plaid bark...  Ok!  (Any plaid Sylvaneth inspired by this line must include bagpipes in some way.) Go for it! It's possible.  Zombie Gargants! Why the hell not!  

    To me, the themes and feel of AoS comes from conflict. The Grand Alliances, realms, factions, races, etc. just provide the framework in which the conflicts take place.  GA's representing various 'truths or forces' within existence/or mortal life, that are all present in our own lives, with the moral values removed.  Order, Chaos, Death, Destruction.  Each could be good or evil, depending on how they are moderated, but none of them are good or evil in their purest forms.  Although, personally, if I were to have formed the Grand Alliances myself, I may have only gone with Order and Chaos.  To me Death and Destruction, though they are my two favorite GA's, would fit better as aspects of both Order and Chaos.  As they are now, I feel that Death could really be Order carried out to it's ultimate failing, but it also fits well with Chaos as death most certainly can be random in it's application.  Killing those who should not die, and allowing to live those whose time should have been up many years (centuries, millenia...) ago.  Destruction is the same imo.  Destruction on behalf of Order would be the razing of incongruous growth or natural formations, to make way for the pure.  For Chaos, it's just a part of the cycle.  Chaos is so many things.  Good and bad.  Without chaos, there is no change, nothing new.  Things are built, and as a part of Chaos, destroyed.  No reason needed.  So much like concepts of Good and Evil, Death and Destruction fit neatly into Order and Chaos.

    This in fact, has been at the root of one of my pet theories regarding the Tomb Kings.  That they will return, but rather than as a part of GA Death, which is ruled by Settra's Arch Enemy, they will return as a part of Order.  What are the Tomb Kings, if not orderly?  Everything and everyone has their place in the Tomb Kings world.

    At the end of the day, I think we all (if somewhat pridefully) are here because we hope to participate and have an impact on this community.  For my part, I would love it if this post becomes a bit the philosophy behind the game and how we all (especially GW) approach it, but I also don't want to fool myself into believing that I am some genius who knows exactly what AoS should be, or how everyone should play it.  So, if you find yourself reading this, let me know what you think...  What do you like? Have I said anything that would ruin the game for you?  Does any of this resonate with the way you see our game?

    In them meantime, this is all Head Cannon. ;)

    Here is the thread where the original post appeared, in case you are interested.

    Repairing the Lore

  16. Only one unit done this week, I've been slowed down by having to put together a board for armies on parade. So here are my skin wolves made from crypt horrors with fenrisian wolf heads. This is the first time I've worked on matting areas down with lahmian medium after the model gets my usual gloss spray to get a matt/gloss contrast. Here I've focused on the fur.

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    And here's my blast from the past. A unit of ogre conversions, using the spare heads from some other crypt horrors/flayers. The banner is not speed painted. I'm running these guys in game as blightkings.

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    Thanks for stopping by!

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