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Here is my fluff for my Army heading to SCGT 2017 I will be taking part in NHoS17.
I'll be posting my final army a few weeks before the tournament.
Please forgive any grammar mistakes!
Lions of Sigmar
Army: The Sharpclaw Garrison
Vulkus Sharpclaw – Lord Castellant
Claudio Pridegrave – Lord Relictor
Cautus the Lions Storm – Lord Relictor
Markus Heavyhand- Protector Prime
Vibius – Raptor Prime
Location: Fortress Sharpclaw The Realm of Ghur.
Claudio Pridgerave, Lord Relictor of the Lions of Sigmar, looked over the massed force of his Stormcast Eternal brothers. Liberators stood with shields to the side and a lowered arm holding a heavy Warhammer. Behind them Protectors stood, large and powerful Star Soul maces began to crackle with energy, while their glaives while elegant and swift were brutal and punishing . The Judiactor’s stood stocking quivers with powerful heavy arrows.
Claudio cast his gaze back towards the Protectors, now stood to attention. Markus Heavyhand, the Protector Prime of this unit walked past them. His helmet in the crook of his right arm his mighty glaive held at his left side. He turned and looked at his Protectors. He held his glaive out to one of the other Paladins to hold. He slowly slid his helmet over his head. He began to talk. Claudio could not hear what was said but a mighty roar came from the Protectors.
At the end of the hall Lord Castellant Vulkus Sharpclaw began to walk amongst the Ranks of The Sharpclaw Garrison.
Claudio had fought with Vulkus on many occasions, but the last battle had been the hardest. Most of the warrior chamber had been wiped out on their last campaign including their Lord Celestant Leothur the Bold. Vulkus and his Garrison had been called to battle the foul forces of Chaos alongside the Lord Celestant. Vulkus saw the death and destruction caused by the servants of the dark gods. He saw many Stormcast fall and felt it was his fault the lions has suffered so many losses. If it was not for the assistance of a nearby Fyreslayer lodge there would have been many more slain Stormcast.
Vulkus has resigned himself to guard the the fortress he had sworn to protect and to ensure the realm gate at its heart would never fall or be breached.
Alongside Vulkus walked another Lord Relictor. This was Cautus the Lions Storm. He had fought with Lord Celestant in his Warrior Chamber “The Bold Pride”. He was one of the few to survive.
Vulkus stopped and looked at Claudio. “Lord Pridegrave, Lord Lions Storm has brought a message from Azyr. The Altar has been found.”
Claudio did not utter a word. His Skull mask of his Mortis armour shifted to look at the other Relictor in the eye.
“Mighty Sigmar has sounded a call to those who wish to undertake the task of locating the Altar. There will be others trying to get to it as well. We will stop those who will get in our way.”
Claudio nodded. If they found the Altar, they would regain the honour they all felt they had lost, and if they were to die, it would be for a righteous cause.
Vulkus explained the plan to Claudio, the units they would take and that Cautus would be coming with them, to also find solace and regain the honor he had lost. The fortress would be bolstered with Freeguild members while half of the Sharpclaw garrison would hunt for the Altar. Lord Aquilor Fahrius the Swift would be sending a unit of Raptors to add to the force. He was busy chasing Green Skin incursions from the surrounding hills. Only Cautus knew where they were going in an attempt to keep the location from other powers interested in the mighty relic, he would activate the realm gate at the Fortress’ centre
Vulkus stood at the head of the assembled Stormcast. Stood with his halberd gripped tightly, the base of the mighty weapon resting on the floor. His lantern affixed to his belt.
“Brothers!” Yelled Vulkus, “Even though we are weakened, and our numbers lessened, we must still heed Sigmars call to battle!” A mighty roar Echoed through the hall Claudio could feel the vibration through his armour, the chamber a sea of light brass and purple began to form up according to the Lord Castellant’s command. Vulkus would lead this campaign. Claudio thought to himself there is no one he would rather follow in to battle.
Claudio took his position with the Liberators. He was there to chant the rites of Sigmar to strengthen the hearts of the men, to heal wounds and also to rain down powerful lightening and smite the enemy. Cautus was also praying with the Judicators and the protectors. The Raptors had also arrived, the Prime Vibius, was accompanied by a mighty Aetherwing.
Claudio noticed Markus Heavyhand with his Protectors. The Protector Prime nodded at the Lord Relictor, Claudio returned the nod. When the formation had finished the Lord Castellant went on to tell the assembled Stormcast what their task would be.
Cautus approached the Realm Gate. He began to utter some ancient words the gate sparked to life. In seconds the gate was fully activated. He turned to Vulkus. Vulkus raised his halberd. The Liberators were the first to enter, they were followed by the Judicators and Raptors, Cautus went through then Vulkus accompanied by the unit of protectors. Claudio was last through. He turned and looked at the chamber deep within the fortress. He thought when would he see its insides again? He turned and stepped through.
The hunt for the Altar of Azyr had begun.
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In this post, I discuss the basics of zoning in Age of Sigmar by covering the following topics:
- The 3" rule
- Who to zone with
- Zoning Flying units
- Zoning Teleportation units
- Summoning & Area denial
Last week I got my first post on Warhammer Community which was totally exciting, you can check it out here.
Did I miss anything, do you have any feedback or would do you got any suggestions for my next topic? Let me know here or in a comment on the website! I love input and feedback.
If you want to stay tuned for my latest post, you can follow my AOS-Tactics Facebook Page.
Have a great day!!
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Ok so a bit of an update to the 7 army list... with new releases and other factors my 7 armies are now as below.
- Phoenix Guard (50% Complete)
- Nurgle Rotbringers (Complete)
- Colliegate Arcane (80% Complete)
- Stormcast Vanguard
- Stormcast Eternals
Completely different from the initial list I know but hey.... its my armies!
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I started playing Warhammer back in the days of 8th edition, with my first army being Dark Elves. After playing for 6 months, I felt like I had a good understanding of 8th edition. Soon afterwards, the first book of the End Times hit (Nagash). I felt like my painting was improving, however its proberly still not the best you've seen . When book 3, Khaine arrived, was ecstatic, I've always wanted an excuse to use some other pointy ears on the table. By this time we had a solid 10 players at the school who where all getting the hang of the game, we meet most Saturdays to play games, and have had a fair few laughs while playing. I began to listen to the Bad Dice Podcast, listening to the guys talking about their Warhammer experiences was a real eye opener, and the show was great background noise for painting. Listening to Ben (one of the Hosts of the Show) Talking about his Dark Elves helped me reveal my inner filth. I painted a Malikith conversion (Riding a Carmine Dragon).
After entering my local armies on parade with my Elven host ( Including 3 Phoenixes ) and getting a silver, I began to think about a new army ....
Age of Sigmar dropped after i had been playing for about 2 years, after painting about 5000 points of "Host of The Eternity King" I was discussing a new army with friends at school. I wanted a non-horde army because of *cough* Laziness *cough* and I hate painting Cav ( After a tormenting experience trying a paint 1200pts of Brettonians). I eventually started to think about an 8th edition list that I had written as a joke at the time, but it started to grow on me. The list was a follows...
9 Tomb Kings Chariots: FC, Banner of Swiftness: 540
Terrorgheist, Rancid Maw: 235
This army would be easily transferable to The Age Of Sigmar (bear in mind this was during the first few months of AOS, Aka The Age of Rage). Our school club to this day remains split, with all of us able to play both game systems. After looking at costs and Tomb Kings being unfortunately scrapped by GW, the list went through several evolutions and now looks like this, (8th Edition format)
5 Tomb King Chariots: FC, Banner of Swiftness: 320
10 Skeleton Archers: Light Armour: FC: 100
5 Skeleton Horsemen: Light Armour, FC
Terrorghiest: Rancid Maw, Infested: 250
Mortis Engine 240
I wanted to snow base the army, and this was made all the easier by GW bringing out the Vallalhan Blizzard paint (Im already on my 3rd large pot ) I was inspired to do so by seeing Ben Curry's Dark Elf Army. So i started to build the Army, I already had a Terrorghiest and a mortis engine, 3 of The chariots came from an old Battalion box, the other two came from Warhammer World in Nottingham ( Best School Trip ever !!). Again, I already had some Skeleton Archers ( a gift from a VC player). So it began, Painting a new army after years of Adventures with the Elven Folk. Hopefully you guys will enjoy looking at all the progress of the painting. Let me know if there is anything i can improve on.
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The Following Pictures are current pictures of the warbands you will see in my stories. Most are currently WIPs and the pictures will be updated as they are painted. The "Lost Souls of Sigmar," the protaganists of our story are the creations of myself, Mrmattywoodz. The Ironjawz known as "The Dicks of Gork (or possibly Mork)" were painted by my brother Chopstick15. The beautifully painted Fyreslayers "The Berserker-gang of Ersatz Eightfold, the Runefather of karak long lost," are owned and painted by Tyromancer. "Snicket's Clawpack," are owned and painted by Kyle261.
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Chapter 4 –
The hull of the boat cut effortlessly through the glistening water as it carried Wjolnir further along the coast line. On the horizon, the sun was beginning to rise and was soaking everything it touched with a peach glow. Any other time this would have lifted his spirits and brought back memories of his childhood summers, spent fishing for small trout in the villages river. Today however it just irritated him. It was a painful reminder of a pleasure he would soon have taken from him by his impending death. The only escape from the plague was death and anything else was just delaying the inevitable. That was if the Tornburgh mercenaries didn’t catch up with him first and put him to the sword. Despondency crept in and he considered putting himself out of his misery while he still had control of his destiny. The thought was a brief fleeting one that held no real bearing on him. He was far too much of a coward to make such a bold move. No, he would wait out his fate and spend his final days lamenting his luck and the cruel humour of the gods. No doubt when the time came for him to shuffle off this mortal coil he would cry and soil himself, making sure he had no dignity to take with him to the beyond. An unexpected giggle burst from his throat as the ridiculous image flashed through his mind’s eye. He idly wiped away tears that had been forming in his tired eyes with the back of his rough filthy hand and let a small grin escape from his chapped lips. He gripped the wheel and pulled it hard toward land.
Along the shore was a coniferous forest that dominated the landscape. The great green expanse was thickly packed and would allow him to travel inland without being seen. He knew of several small hamlets where he could live out his days in relative comfort on the coin he had saved throughout his career in the black market, keeping him in wine and women until he eventually succumbed to the rot in his body. He ran the boat at a relative speed into the shallows and the bottom of the vessel ran aground in the rocks, screeching to a halt. Usually this would have angered Wjolnir however he would never captain the boat again and resented the idea of it serving anyone else after him. A fickle thought perhaps but he had spent so long aboard the ship in his years that it felt like part of his very being, to have anyone else at the wheel would feel like adultery. Opening the thick framed timber door to the cabin he began to collect any belongings he thought he may need. Into a small leather knap sack he carefully packed a thick blanket, dried meats, his ancient tinder kit, a change of clothes and the remainder of his coin. He slid out of his fur jacket, carelessly dropping it in a pile at his feet. Over the top of his hauberk he buttoned up a white travelling shirt and slid a heavy woollen, hooded poncho over his head. The oversized hood covered his face and gave him the appearance of a peasant, a look that he hoped would prevent anyone attempting to relieve him of his belongings. He slung the knapsack over his good shoulder and stooped to pick up a rough iron axe with a hickory handle. The axe head was ground heavier on one side to allow the axe to be used for carving timber, however this would not hinder its use in felling a tree or scaring off would be attackers. With his belongings in check he sighed and made his way off his beloved boat. He vaulted the hull and landed with a splash in waist deep water. The shock of the cold water stole his breath and for a moment he could do nothing but exhale in short, sharp breaths as his body adjusted to the temperature. As his breath returned he started to wade toward the forest. His feet sank gently into the sandy, gravel strewn shore, making the walk harder than he had anticipated. By the time he had reached the boundary of the wood he felt drained. The forest looked far more imposing than it had done from the beach and he was beginning to question if entering it was such a good idea. After a small pause to get his breath back he threw caution to the wind and strode into the woodland as confidently as he could.
What seemed like hours had passed as he stumbled over fallen trees and forced himself through tightly packed gorse hedges. He had managed to scratch himself on the short thorns above his eyes and the sweat from his brow was stinging as it mingled with the wounds. He paused for a moment to take a pull from his flask and felt a sense of tranquillity wash over him as he soaked in the natural atmosphere. Little light made it through the thick canopy and it lent the forest a supernatural quality. He slid the heavy knapsack from his shoulder to the floor and sat down with his back against a great pine tree. He laid his hand axe by his side and helped himself to a strip of the dried beef from his provisions. Its texture was that of rough leather however he was used to the less than pleasurable rations he had carried with him on his travels. He sat in the dim light chewing the meat and scanning the surrounding area for any movement. A thick layer of moss covered the floor here and he could hear nothing but the evening bird song and the occasional rustle of the forests denizens. He rested his eyes and allowed himself to drift off, planning to continue his journey after a small nap.
In his dream, he was running from an unknown assailant through a boggy marsh, each step propelling him through the damp darkness toward a clearing ahead. A droning buzzing noise filled his ears overwhelming his senses, blocking out all other noise. It felt as if it was coming from within his mind instead of around him. Swarms of flies encircled him and darted at his face. He wildly flailed his arms trying to swot them away as he ran. The clearing was closer. He was almost there. He broke through the tree line and the swarm of flies dissipated in the light. He turned his head to see his attacker and saw a wave of shadow rushing toward him. Everything the shadow touched within the marsh shrivelled into an empty husk of itself. Trees collapsed under their own weight as rotten timber gave way, animals and birds decomposed in an instant and the very earth became logged with mould and fungal growth. His foot gave way underneath him as he slipped in the clearing and he fell face first into the wet moss. He panicked and tried to raise himself from the wet floor but found mould and filth growing at an alarming rate over his limbs, pinning him to the ground. He looked up in desperation and saw the ground before him erupt, earth and filth showered over him as a gargantuan figure rose from the crater. The figure was comprised of a huge mound of blubbery flesh that rose higher than the highest tree. The sheer bulk of the creature was impossible to comprehend and it moved in a way that didn’t seem physically possible. Its skin was mottled with pus filled boils, scars wounds and open sores that created a mosaic of pain. Its face was comprised of a long grinning mouth beneath dark pitted eyes that pierced into his very soul and showed a flicker of evil sentience that no man should ever see. Its sour breath reeked of death, decay and faecal matter. The creatures great gut split open and swarms of giggling creatures burst forth dancing and frolicking in the beast’s entrails and bodily fluids, gnawing on his flesh and tearing through his milky yellow fat. Wjolnir retched and spilled the contents of his stomach into the dirt. The great being’s mouth parted revealing worm filled teeth etched with dark lines and stained as brown as earth. It spoke a single word and Wjolnir’s bladder failed him.
He awoke with a start and reached instinctively for his axe. He was dripping with sweat and his trousers were soaked with bitter smelling urine. The realisation that it had been a dream crept in and he began to relax as the shame of his ‘accident’ settled in. He reached into his knapsack for a change of clothes and cursed under his breath, was there no end to the torment he must endure? As he was rummaging through his belongings he caught site of a figure out of the corner of his eye. He rose sharply and raised his axe at the unknown person. In front of him, sitting cross legged on mound of moss was a tiny humanoid figure, draped in old torn robes giggling to itself. The face was obscured from his view by the things hood however the skin that was exposed was pitted, pale and translucent. The thin frame of the creature was withered and feeble. It altogether seemed sickly and weak however something primal within him screamed to turn and flee. “Explain yourself or I will sever your head from your body!” he shouted at the thing. It began giggling in a gurgling manner and pointed a thin emaciated finger at him, its hood slipping, exposing a sunken warped face that resembled skin stretched too loosely over a large drum. It spoke with a voice that seemed to come from within rather than from the creature’s mouth. “You have been chosen Master Wjolnir, I have come to aid your transcendence on behalf of the father”. The creatures gurgling laughter reached a crescendo of madness and Wjolnir’s blood ran cold.
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Knight Argrave is the leader of the Knights of Argrave, a Fimirach Fianna from Spitewood Fens. Their faction has no Meargh Matriarch and so they are unable to replenish their numbers. At most, 200 Fimirach live in the fens and so any death is a great loss. Fortunately, Fimir are among the hardest creatures to slay, even surpassing Trolls in their ability to regenerate.
Argrave is clad in spell-forged bronze armor and wields the signature Baleglyph Maul of the Fimm warriors. He also carries a sword from a fallen Tree Revenant on his belt. A magical Gnoblar named Bentnose accompanies him often, especially on his frequent raiding parties to gather supplies. This little Grot wishes to one day be a Knight like his master and so Argrave has given him the chance to prove himself worthy.
Of all the Fimir of Spitewood and among all Fimir kind, Argrave is one of the most intelligent. He has many trade agreements in place, such as with the human citizens of Little Ballahast to the south. In exchange for protection from the nearby Savage Orruks, the humans supply Argrave with metals that are acquired in their regular trades with other townships. The presence of the Fimir is also handy in that it wards off any Witchunters that may come snooping. One of the reasons Argrave refuses to raid Little Ballahast is so that it acts as a fallback plan, just in case supplies run low in the future...
The area of Ghur where the lands of Spitewood cover is relatively peaceful in contrast to the rest of the Realm of Beasts and so there are the odd, civilized, human settlements. Little Ballahast is able to trade with the citizens of Ghyran through a realm-rift located in the eastern sea, a shard of a realm gate.
Unlike his appearance suggests, Argrave does not enjoy killing but he is sure not to impose his morals or conscience on his fellow knights lest they falter. He stopped enjoying it millennia ago yet he does what he must.
-Argrave is many thousands of years old.
-He hangs a lantern from the stag's antlers that adorn his helmet to lure those lost in the fog to him with the false sense of security.
-He has survived being 90% decapitated by an Ogor.
-Argrave strangled that Ogor.
-Argrave has traveled as far as Chamon and Aqshy where he tamed Cinderquake.
-He has many human and inhuman acquaintances.
-He is the only Fimir to frequent human taverns.
-In Aqshy, Argrave once glimpsed Archaon the Everchosen in the skies. Fortunately his magical fog made his presence undetectable to the chaos lord.
-Argrave once won a pub brawl against 8 men and a horse. They were very xenophobic.
-Argrave likes baths.
-Argrave has eaten the odd human.
-The brother of the Ogor that nearly killed him, Skall, is now his trusted treasurer. Skall doesn't care that Argrave strangled his brother to death.
Knight Argrave of Spitewood Fens:
Age: Born sometime in the Age of Myth. Virtually ageless.
Height: Between 6 and 8 feet depending on how hunched he is. (10 feet if he stands up straight but this hurts his back).
Likes: Carving effigies out of Sylvaneth, human/ dwarven ale, late night patrols.
Dislikes: Having to raid settlements, the sun.
Weapons: Baleglyph Maul, Sylvaneth Sword, his hooked tail.
Pets: Cinderquake the Magma Dragon.
Home: Argrave's Last Hold, northern Spitewood Fens.
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Really excited about this project. I've been playing a lot of Frostgrave and Kill-Team and this is kind of a combination of both!!
So here's the beginning of my Khorne warband.
2nd: Chaos Chosen
4th: My Warband Leader. Khato the God of War!!
More to come!
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So I've been brainstorming an idea for how to put on an online narrative campaign, and by George, I think I've got it.
The Word of the Day here is "Narrative":
So here's the idea:
1. Begin with a timeline for events (Let's say a week). At the start of the week (Thursday, for funsies) we know the condition in which our internet world stands (What locations exist and who controls what, etc).
2. We go about our week on a regular gaming basis. We play games, etc.
3. During the week, lets say before or on "Tuesday", we (and by "we" I mean everyone) post a narrative story, involving a battle we fought over the weekend, tying it to this narrative universe (even if the battle at that time was set elsewhere)
4. After all of the stories are "in" on Tuesday, we vote for our favorite story on Wednesday. Whatever story wins the most votes is however the setting changes.
5. It's Thursday, and therefore the beginning of the next week. Something has changed and our narrative has progressed.
Nothing is set in stone, and I'd like to hear whether the community at large would be interested in participating or not. Here's a few more thoughts to maintain some balance:
A. Ideally 6-8 areas in any realm or region set in the AoS universe. (I like 7.)
B. Either begin with voting on the best narrative that describes the areas in the realm/region, or begin with the Top 7 (or however many) stories that involve winning a battle and claiming an area.
C. Factions: Order, Chaos, Death, and Destruction. Because of the relative size mismatches of Order and Chaos in comparison, any force can can declare for either the Death or Destruction faction. Just justify it in narrative. (No, Order can't fight for Chaos and vice-versa)
D. No single Author's submission can win in back to back weeks. (This should be a community project, not one brilliant writer's masterpiece)
E. No Area can be fought over in back to back weeks. (If Order takes the "Dark Tower", the next week's fight may not also take place at the "Dark Tower")
F. A single faction CAN win back to back, but it can't three-peat. (They can't be everywhere at once)
G. Alternatively (this would override Rules D-F), we could intermingle the Top X stories (thinking X=3) that occur in different locations into one round of the story.
In the end, I can only suggest a Community Project, get input from the community on how to start. Then start it, and hope for community participation.
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Welcome to the first Legacy of Ink and Blood entry.
Posed shot during match set-up: Warriors of Chaos enter the Blood Forest.
Terrain from the Fanticide Range by Architects of war / Alien dungeon (R.I.P.)
The Realm of Life is steadily growing poisoned, tainted with the blight of Chaos and their troops who revel in miasma and disease.
Vast black shardes of volcanic rock have jutted from the despoiled lands once lush with green. Many portions of the majestic forest have withered and
fell to decay. Once a haven for the Nobler races, their people now wage war at the borders attempting to stifle the majority of the approaching armies.
It is on the borders of Ghyran, in a key strategic location, where rival factions of the same evil ilk collide.
Battle Report 1: Watchtower Scenario
Chaos Grand Alliance
Clans Pestilens vs. Clans Verminus
Realm: Ghyran, the Realm of Life
Matched play points per side: 800
After several practice games using Stormcast Eternals and a smattering of different Aelves and Khorne units, my friend Phil and I felt well versed in the rules of AoS. It was time to begin our consecutive ongoing battles.
Phil's army consisted of primarily Clans Verminus Battle line units, but included Rat Ogres and others from various Skaven hordes. Since any units under a Grand Alliance are playable in an Age of Sigmar army, he was able to field the points despite having a rather modest collection for our first encounter. Despite being unde 1k, we followed the guidelines of the Generals Handbook for a Vanguard sized game.
These smelly beasts were led by a Skaven warlord as well as a Wizard. A Doomwheel accepted the role of his main heavy-hitter in the fight.
My Pestilens chaos force was led by Epidemius, and consisted of Plague Bearers x 10, chaos Warriors x 20, some Hounds and the like. A giant gargaunt, intoxicated and unpainted, led my way.
The watchtower Scenario is in the first Age of sigmar hardcover book. Phil was the Guardian with his Skaven infesting the objective
with a unit of Clan Rats. In this case, the watchtower simply was replaced with a suitable piece of forest ground, affording removable trees for aesthetics.
My Pestilens were the invaders. My objective was to eradicate and clear the woods, including using the Lure Them Out command ability to ensure success.
We agreed ahead of time to end the game at the end of turn 4, as Age of Sigmar is a scenario based system and this would prevent a war of attrition. Whoever had the most models within the objective terrain would constitute the victor. As you will see reading on, this simple stipulation coupled with unique the command ability for each force produced a very climactic ending.
As the Guardian, Phil placed an entire unit of Clan Rats in the objective to hold it firm. We missed in the instructions that he
also could of included a Hero as well. While the back-placement kept him safe, make a note for your matches, as increased
muscle up front is an important option for the defender. This was compensated, however, by the fact that he placed both of his separate
Battleline units into one large group. We both made numerous rookie errors during this first battle, and they seemed to only enhance the fun!
He opted as the guardian to take the first turn, and began advancing his troops to reinforce the woods. This was an important time for his placement,
and he chose well, being able to see where I had positioned my forces on the opposite edge of the 4' x 6' table.
For my deploy, Epidemius and accompanying Warriors of Chaos took the center, storming toward the skittering eyes of
the defending rodents. On the left flank was the Gargaunt, and to the far right you can see my Chaos Hounds advancing
with intent to engage the Doom Wheel and prevent it from supporting the central battle. With a move of 10" and a guaranteed
run of another 6", they made impressive headway with that intent.
This careful positioning and advancement adequately reflects the beginning of the battle. More to follow soon as these mutually repulsive armies clash in the second round!
also forthcoming is a bit of fluff and backstory about our Hero's and their loyal troops.
Thanks for reading.
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Sooooo then..... this happened!...
As we are all aware the awesome new lord of change mini is close to release now, and as soon as the first leaked pics hit the interwebs I was in love. My dastardly work colleague Martin decided to use this as an oppertunity to bully me into another age of sigmar project as I rather lost momentum on my last one sadly, and to be honest it didint take too much bullying.
Ive had a pretty big Tzeentch daemon army sat in boxes for years now and they have always been one of my first wargaming loves ever since flicking through my brothers copy of the lost and and damned when I was little, so I have decided to dust them off and try to get back into gaming via Martins narative campaign ideas.
Couple of Horrors I painted 10 or so years ago!
The first step to this is to actually paint stuff though!
Being a commission painter by trade you wouldnt think this would be a big issue, but oddly I dont think I have had a painted army of my own for about 10+ years, so who knows how far I'll get with this one. Hopefully blogging and such will give me more motivation to do my own hobby instead of everyone elses!
So every new army needs a leader, and with the lord of change not being released yet, plus the fact that it would probably stall my painting straight away if I tried to paint one first I've gone for the sensible option of a Herald instead. I wasnt actually keen on this model at first, he was just a left over from a burning chariot kit however hes grown on me a lot over the years. I decided to try to paint a little out of my usualy grungy dank earthy painting zone with plenty of bright rich colours, although my bad habits and comfort techniques quickly snuck in and desaturated things quite a bit. Still happy with the final results though.
More coming soon hopefully! I've got some stuff thats already finished but if I drop all the pics at once then I'll have to actually paint new things instead of doing work!
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Last year was great. I painted up a full army, I attended my first and second tournament ever. GW decided to ditch the old persona and began the great process of renewal. My commission painting company grew in clients and painters, all in all things are good.
I played more games last year than the past three, but still not nearly enough (there's never enough gaming).
After my last tournament I was a little burned out. I cant stress enough I really enjoyed the events I went to and will definitely will be looking to attend some events again in 2017. Matched play is a great way to play and for many fellow gamers/hobbyists it covers all their needs. for me though I found I enjoyed the events and the social aspect of meeting new people, but there's still a little bit missing.
I'm a creative person. I love coming up with and reading the background and stories, and really just solely playing matched play games for me is limiting what I want to achieve with my gaming.
So new year has come and with it a new project. My goal for the year to come is to definitely start exploring the narrative side of the game. I've recruited and reforged a few anti Aos friends to do a simple slow grow path to glory/1000pts. in the next few weeks i'm going to attempt a small campaign write up, and hopefully fingers crossed my friends will stay focused enough to get some games in.
My first project for the year is Sylvaneth. I did technically start this last year, but you can forgive me for having a little break. I wanted to push the standard of this project to something as high as I could without it becoming too detailed and unobtainable. I have been quite strict in what I plan to paint so not to get distracted or overwhelmed.
My project is as follows
20 dryads two x ten with slightly different schemes
five Tree Revenants
Three Kurnoth Hunters
Four Sylvaneth wyldwoods
As always many thanks for reading, comments and questions are always welcome.
until next time.
Now for some pics of what I've completed already.
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Battle Two was against Jack's Beastclaw Raiders. In this game I got tabled
This scenario is blood and glory; we both deploy the majority of our forces down one flank with the other flank getting only one unit of crypt horrors, with the unit of 30 ghouls hanging back to secure the objective in my half.
I mostly suffer here from not understanding Beastclaw raiders! In the first turn the hunter pops up with his dogs and puts a ridiculous 8 wounds on the gkozd with his bow. Dogs charge in and chip off a few more wounds. The zombie dragon eventually clears them up but ends up with a low number of wounds left and by the time it gets charged by the horrid thing on thindertusk it has no chance.
A unit of crypt horrors put 8 wounds on another thundertusk, but then fail to do much else before getting wiped off.
I bring in the Mourngul which does nothing in the first turn but does get a charge off in the second turn on a thundertusk. Unfortunately I opt to not go first with it, thinking it will be fairly hardy on a 3+ save. Jack gets four hits on it with a damage three or two weapon, I roll 2 2's and 2 1's and the Mourngul goes off immediately.
The horrors are wiped out before the courtier gets a hero phase to regenerate them then Jack wins the priority roll and from here on it's basically just cleanup. The only chance I have is of some thundertusks rolling 1's near deadly terrain, which they don't.
Next time I will go first with the Mourngul to try and chip some wounds off the thundertusk and reduce its effectiveness a bit. I also need to actually make some saves! Maybe mystic shield on the Mourngul isn't so evil....
Next up: Warrior Brotherhood
So it has been 2 weeks since my first post which is roughly the rate at which I want to be posting so I am counting that as my first success!
In terms of developments and progress I feel it has been pretty successful. I've managed to build quite a few miniatures and even started to get them painted. A couple of (poor) pics are attached showing what I have managed to get done, also been playing around with prisma as the plan will be to have warscrolls with my unit images on to take to tournaments and I love how cool they look when tweaked with the app.
I'm a notoriously slow painter so I am trying to improve my speed whilst also produce a quality of work I am happy with and I seem to be achieving that. most of the models will probably get mostly done and then I will get final edge highlights and minor details sorted as I go. Or at least that is the plan.
I am still to really play a game with my stormcast, I was supposed to be going to Warhammer World this weekend with some mates to play a couple of games, and maybe watch some of the masters games which would have been awesome, but alas I didn't manage to get along which was quite upsetting. Hopefully I will get to put them on the table soon though as I need to get some practice in before Alliance in March!
All else fails I will take what I have painted to Derby and treat that as an opportunity to learn rather than concern myself with trying to get a win.
Next step is to try and get the rest of the basecoats on to the models that are built, then put together the start collecting box I bought this month. That's the plan anyway, but the best laid schemes of mice and men and all that...
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What is dead may never die, baby. The Tomb Kings may be discontinued, but they live on in our hearts. I actually started with Tomb Kings 15 years ago. Threw out a lot of old models when I quit. Then I came back. After I started the Death army, I had a clear theme in mind for them. But I couldn't stay away from the sandy skelletons. So I built a few, then a lot. Now I have a lot, and am building more. But that's for another time, now to get into the stuff I painted in 2016.
Starting with the guys who give the Tomb Kings some of their unique flavour, it's the skeleton archers. Every single model is converted from VC skeleton models and TK bows and quivers. I also strung each bow. The original skeletons just look terrible. Couldn't have that in my new force. So I got these guys. Loads of work, but it paid off. They also perform really well in-game for me! 30 guys give 60 shots, and an average of 10 wounds. Not amazing, but at 20 (effectively 26.5) inches, it's the sort of reach I otherwise lack.
Let's keep things Deathrattle, shall we? It's the chariots! Again, replaced the original skeleton riders. This time I also replaced the horses. The original horses aren't utterly terrible, but they are bad. And the Black Knight horses are just so good. So they had to go. Not seen on this side is teh quive for the bow, which hangs off the other side of the chariot. What you can see is the basing though. It's actually a road, 2 chariots wide! They flow into each other, with a split in the middle base. Not snowed them down yet though, but it counts as complete for my purposes. Building 9 more of these babies in 2017.
Birds! Now Carrion aren't an amazing unit, but they have their tricks. I also like their half-rotted appearance. These were speedpainted for SCGT last year, but I like the result. Two full units of objective grabbers and assorted uses. They're pure metal though, so I'm always afraid of chipping them.
You can't have a Tomb King army without at least one of these. Undead artillery! Shame they're also the worst models in history to assemble. An absolute nightmare. I bought one of them used and sprayed just with some colour spray. But because it was assembled, I was too afraid to break it up and strip it. I'm going to regret that some day...
And so it's on to the Reanimants. I love the Tomb Scorpion model, but I tired out painting it. It's in the same marble scheme as all my reanimants, but it's just so rich in texture that it was a huge amount of work. The entire underside is also painted this way. So a lot of line highlighting. The result is nice though. I also posed the guy as crawling over a fallen pillar. Not very easy to see in this picture, but it's a cool effect.
Ah, the Ushabti. Are there any more quintessential Tomb Kings models than these guys? Amazing stuff. Loved painting them. They look great on the table as well. No converting or anything needed here. These guys just look great. But I have 4 If anyone has 2 extra they're willing to part with, hit me up! Would love to flesh these guys out to 6.
Next up is the Bone Giant! Another childhood favorite of mine. Fun fact, this is my very first "large" model. 15 years of service! And now he's the same size as Morghasts. If not scale creep, it's something. The original model is cool, but a little stiff. So I tried to pose him with the base to make him look more dynamic. Like he's smashing through a wall to get to you. Bits from the Garden of Morr set keeps on giving.
Biggest of the bunch is the Warsphinx! It's got the same marble scheme as all the others. Doing that tail took forever. When I initially put it together, I wasn a little sceptical. Now that it's done I appreciate it a lot more. I drybrushed the gold on the Warsphinx itself though... Couldn't face line highlighting all that gold. A minor point of shame. But It still looks nice. Crew are mixed original and VC skeleton/black knight bits. I wanted them to fit a little more in with the rest of my army, so I went a little bit away from the Old Dynasty aesthetic on the crew.
FIrst up of the heroes is the crafty Necrotect. Not my greatest conversion. Honestly, he was a rush job to get finished for SCGT. The original model had either gone out of print then or I was being unfair to it. I rather like the original now, but it's even harder to get than it was. So I'm stuck with this guy. It's not too bad though. The high elf pants gives him a unique look, and he's got both the whip and dagger, so he's WYSIWYG.
Now we're talking. This is, IIRC, the limited edition model. The only difference is the smaller banner. Much nicer than the frankly ludicrous ones that most models use. I don't think this is my best job or anything, but I like it. The face turned out nice, the pose is cool, and the model in general is good without being overstated. Just one of those models that make me nod my head in approval when I think about it.
Now here's a model I am pleased with! Love the skin tones on this guy. He's not got the exact same skin as the vampires, so it was a huge experiment. The rest of him isn't all that remarkable, but I like him. I have an ancient model of him around as well, painted some 13 years ago. I showed them off against one another on twitter a while back. It was quite the difference.
Most esoteric Tomb King model? I think so. I initially got this guy mostly to fill out the collection. But I like him. Had no idea how to paint the scarabs, so it ended up with some sort of green. When I did some research afterwards, I saw that they can be a lot more shiny and stuff. Still no idea how to paint them, so green it is! Proud of the little OSL on his head though. Very simple, but it just adds a lot to his face.
Done with the princes, now it's on to the kings. The king on foot is a favorite model of mine. Classic pose, detailed without being ostantacious, and clear to read on the table. I really like his cape and shield as well, but I wasn't forward thinking enough to take pictures of that... Oh well!
And now for the final king of 2016. This guy was a lot of fun! Banners are from the Tomb Guard and some elf. Had to pick this King model. He just looks so goooood pointing forward, at the foe! And he's got the right glaive. Not used this guy yet. But he'll be my King for SCGT. Really looking forward to that! Not snowed his base yet though. Just really like this guy. Going to be great to see him charge down the field!
Last up is Queen Khalida. She's not technically a King, remember This was my first attempt at the marble effect. Not sure I did very well. Thankfully the model is so nice. So, so nice. Love it. I'm quite pleased at the staff transitioning into the snake. Tried to copy some other real life snakes for the ones on her body, but they were mostly more complex than I could manage. Now I just need a second unit of archers so I can use her to lead my forces!
That's the last of my Tomb Kings! So how much did I end up painting?
That's... A lot of points. And a lot of different models. 7 different heroes! Laying it all out like that really shows that I had some time on my hands, huh? Doesn't matter, now I got a sweet TK army. Finally. After 15 years. It's been a journey, and it's not over yet.
That's it for the round up. Next time I'll be talking about the plans for 2017!
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Battle report for the last battleplan in the AOS starter box, Death Knell.
The Hammers of Sigmar have added a Stardrake to their ranks whilst the Goretide now incorporate a Daemons starter box.
The battle began with the Stormcast moving towards the Goretide battleline, the chaos visibly trembled as the Stardrake leered at them from over the treetops. Despite the battleplan victory conditions requiring the death of the general for victory, Vandus’ Hammerhand led the line on his Dracoth Chalanax. The Stardrake was in range for Rain of Stars so drew first blood.
The Chaos responded with equal enthusiasm to get to battle and with Khorgus Khul’s command ability, sped towards the Celestial host. A group of Chaos heroes charged the Stardrake, led by a Korgoroth and dealt it some damage with the Slaughterpriest’s blood prayers.Whilst the Blood Reavers headed for a unit of Liberators.
In combat the Stardrake inflicted minimal damage to the Korgoroth but managed to decimate the Reavers with teeth and tail – however, Portal of Skulls allowed them to stay in the battle.
The next round saw a charge from the second unit of liberators as they sought the Bloodletters. On the right flank the Relictor and Retributors headed for the rest of the Chaos Daemons. Vandus Hammerhand, wielding his axe Heldensen, charged the remaining Reavers. In return the Blood Warriors and their General headed for Vandus and the Bloodthrone and ‘Crushers stampeded into the Retributors.
The Liberators made a grave error in not attacking first and they were wiped out entirely by the daemonic hellblades. The Korgoroth and Reavers were also destroyed as the blood began to flow.
A combined Chaos charge at the Stardrake, coupled with Blood boil saw the Stardrake go down in round 3 and the Stormcast looked doomed. The Retributors attempted to take the right flank and prevent the Daemon battlehost assaulting their general. It was at this point that thunder struck and three prosecutors descended from the heavens.
Both Generals were injured and the battle hang in the balance, victory would go to the side that acted fastest. That side was the Stormcast, The Prosecutors charged the rear of the Mighty Lord of Khorne but it was Vandus himself who struck the fateful blow.
This was our first large battle (approx. 1500 pts.) and it couldn’t have been more intense as it went right down to the wire. I was in control of the Stormcast Eternal whilst the Chaos were split in to Mortal and Daemons and commanded respectively by Dan C and Marc. Though they lost they were pleased to take out the Stardrake who initially seemed like it would be able to destroy the Goretide by itself.
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This is the same story posted earlier but I can not seem to edit mistakes I caught on subsequent proof readings. So here is an edited version with some grammer and readability improvements.
Alarik stepped out of the realmgate onto the soil of Ulgu, his retinue close in step. Having so recently been among the purifying light of Sigmar's kingdom, the sudden and complete blackness of Ulgu blinded him. His eyes desperately grasping for light as they struggled to adjust. After a few moments he could make out some blurry shapes within the small halo of ghostly violet light emitted by the realmgate.
The blasphemous realm immediately wore on his nerves. The shimmering white and gold armor of Alarik's host had so often seemed to him a radiant manifestation of Sigmar's fury. In the deep darkness of the shadows realm however the glittering armor and shimmer of storm infused magic of Alarik's host seemed little more than a dim candle in a vast, uncaring night.
As Lord Relictor Balhoth stepped from the realmgate Alarik's eyes had adjusted as much as could be expected in such a place, and he peered back to meet Balhoth's gaze. Balhoth looked somehow more powerful in this domain. In a realm that so drained Alarik with its hidden and wretched nature, Balhoth seemed to emit an aura of hidden arcane potency just out of tangible sight.
"How fitting for a dark and brooding land to welcome such a dark and brooding man, how dramatic." Alarik scoffed to himself.
Despite Alarik's distrust and subtle mockery of the macabre nature of the Relictor, Alarik could not deny the power of his presence. Like most Lord Relictors, Balhoth was adorned from head to toe in dark Sigmarite armor, adorned with bones and sinister looking charms. Grandiosely segmented into gold trimmed plates forming a formidable aegis around each limb of Balhoth's towering figure. The suit of armor was crowned with a menacing skull masked helm the expression of which seemed to both embrace and mock the threat of death.
For a moment Balhoth's pale, skull visaged helmet appeared to glow with an ethereal light which defied reason in so dark a place. In contrast to the ghostly countenance of his helmet The Lord Relictor's black armor plates seemed darker and reason was betrayed once more by Balhoth's appearance as tendrils of black mist appeared to leap chaotically around Balhoth's silhouette. A disturbing aura of death and night that licked hungrily at the darkness that enveloped the Stormcasts.
The dark and deathly aspect Balthoth had been possessed by frightened Alarik. A feeling he had all but forgotten since his reforging. Alarik feared he was about to witness the betrayal of the Lord Relictor at the hands of some terrible gift of power and madness granted by Ulgu itself.
Alarik squinted, focusing more intently on the Lord Relictor. Alarik hoped to will Balhoth into a less blasphemous form of existence. As equal measures of fear and anger grew in Alarik, his attempt to focus on Balhoth and center his thoughts seemed to work. To Alarik's surprise and relief the shadow tendrils and ghostly glow of Balhoth's mask began to disappear and Alarik immediately began to distrust his senses in this world.
"What a wretched place." Alarik cursed aloud, still facing Balhoth. "I met no resistance coming through the gate Balhoth and it worries me."
"I expect frontal assault is not the way of this realms denizens." Balhoth offered in reply."I know little of this realm Alarik but I fear we may miss the brutal honesty found in the frontal assault of a Khornate horde."
Balhoth continued grim but resolute."None have returned from this realm, it is unlikely our rescue mission will end in anything but death."
Alarik frowned inside his helmet, glad the rigid facial features forged in the mask of the his helm hid his repulsion at the sad truth of Balhoth's declaration. Why did he ever hope to find comfort in the words of the Lord Relictor? Balhoth was seldom wrong but even more seldom was the Lord Relictor comforting. Cold, tactical truth was his fluency. A fact which Alarik almost hated as much as he valued it.
"Pleasant thought Balhoth." Alarik returned." If I get frightened I will dream of the bloodied platues of Aqshy."
Despite the forced levity in his words Alarik knew the chances of finding Halvir were slim but why had the God King created him if not to venture into such places and bring hope to those in opposition to the dark pantheon. He knew it was not a mission forged in the cold, calculating reason that so endeared his Lord Relictor to him, but a need to find his lost comrade that burned within Alarik. Some memory from a forgotten life, just out of reach that drove Alarik's desperate foray into Ulgu.
Ulgu hid it's secrets as if sentient and maniacal, adding the fate of any who dared tread its paths to its many secrets. As Balhoth had so poignantly stated, those that had entered Ulgu had never returned from its insidious clutches, but his brother in war would not be left alone in this cursed place to die or worse.
The Stormcasts had arrived. Just as Lord Grufflz told Rulk they would. "He is so smart smart he is." Rulk thought to himself.
The skaven commander known as Grufflz had seen one of the stormcasts dragged off into the darkness by a dark figure the skaven forces only knew as the broody one. Grufflz did not know much about the broody one but he had been seen sporadically in the region lately. Up to no good Grufflz was sure of, which made Grufflz respect the broody one. it takes brains to scheme and made things so much more interesting.
Rulk drooled and snorted in excitement , whispering to himself. "Storm bullies so dumb dumb getting caught by broody one. Lord Grufflz will skewer them. So glorious."
Rulk could see the Stormcasts adjusting to the darkness. They seemed so slow to move and adapt to him. He wondered how they ever had success fighting when they moved so slow.
Remembering his duties Rulk let out a low hiss to signal to his troops nearby it was time to draw the Stormcasts into the darkness. To prepare for Sigmar's intrusion on Lord Grufflz bounty. The broody one after all was know to attract warpstone some how. Expecting the Stormcast to arrive in search for their kidnapped companion Lord Grufflz had cunning had his force hedge up the foliage in some areas. The terrain was chocked with this wooden vines. With some manipulation by Rulks men the only clearing in the vines would decide the path of the Stormcasts without them knowing it.
"It needs to look natural, and smooth smooth. We need to give them a path without them knowing we doing it." Grufflz had explained. The next part of the plan was Rulk's favorite. He grew giddy as he remember Grufflz commands.
"Remembers cunning ones, stay low low and hidden. Push their feet so softly. Bring them to us. If they wander nudge them here and nudge them there. The are large and blunt, they will not notice you."
Such an exciting command to sneakily force the path of the Stormbrutes. Nudge them ever so slightly off course without them noticing. Rulk reveled " So much fun can be had in the dark. So much tricky tricks."
Rulk wondered to himself why Lord Grufflz had passed on participating in such an exciting sneaky challenge."Other things he need be doing. So smart, so important."
Rulk of course did not realize he had been sent on what could likely turn out to be a suicide mission. If Alaraki did notice the skaven skulking in the darkness he would end them as he sought to end all followers of the chaos pantheon.
To Be Continued.....
(I will update a narrative version of the battle report when I get a chance)
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Had a great narrative game the other night which I thought I'd share.
We normally play with points, but was in the mood for an epic smash up which (I feel) works better with narrative play.
The attacker (go left to right in below picture) has to move as many units as possible through the Plague Gate (a baleful realm gate). At the conclusion of the match, the attacker would roll a dice and if the result was less than or equal to the number of units that got through the gate, they would score a Major victory, else the defender would score a minor victory which was improved to Major if they could capture the circle of stones terrain feature as well.
The attacker throws down as many models as he likes, in this case, the Gut Buster horde of the Tyrant Runnylegs Lanceface. This big name was earned in 8th Ed. Runnylegs, rallied after fleeing, challenged the unit champion of some Order of the Blazing Sun knights to a dual and was promptly dispatched as the unit champion was possessed by Slaneesh and had a higher the normal initiative. Additionally, any unit removed from the game due to attrition could be returned to the game in the following movement phase at the reinforcement line (purple ribbon seen in some photos below). The reinforcement line could be moved forward 6" by a priest or wizard (3+ or 6+ respectively) in the hero phase.
The defending force consisted of a Start collecting force of Nurgle Daemons, which was reinforced in a number of ways.
- In the defenders hero phase D3 bases of Nurglings would appear in one of the filth pond (1=small pond, 2=medium pond, 3= large pond. Additionally, once 12 bases of Nurglings had been spawned Morbidex would appear in the large filth pond.
- Starting on turn 2, on a dice roll of 5+ Ningauble Seven-Eyes (Plague lord) and his Blightguard would appear at a random table edge or the reinforcement line. +1 is added to the roll for every subsequent turn. Additionally, on a roll of a natural 6, the brothers Glottkin would show up as well.
The early exchanges saw both starting forces rush to meet each other, with the Ogre player advancing the reinforcement line several times.
The defenders left flank crumbles, only for the right flank to be reinforced by Ningauble and his Blightguard. The Nurgle Herald earns a to-be-determined name after twice coming within one dice pip of slaying Runnylegs.
Morbidex hauls his bloated carcass from the filth ponds to mount a rearguard action that saves the day for the defenders of the Plague Gate
A Minor victory to the disease ridden plague cohort as the Ogres didn't manage to get any units through the Plague Gate, but were so hard pressed they didn't manage to even consider making a player for the circle of power.
However, it was a close run thing and a several factors helped swing the result:
- The Nurglings spawned like things that spawn really quickly, allowing Morbidex to appear just at the right time.
- Similarily, The Blightguard popped up just in time to halt the progress of the Ironguts done the right flank.
- I'd designed the scenario, thinking my opponent was going to bring his Stormcast which would have meant the Nurglings would have been less effective as they were great at tying up the big units of Ogres.
- we finished after 6 turns due to time constraints, when 8 felt about right for the scenario.
We did a shoulda-coulda-woulda roll after the match to see how many units the Ogres needed to get through and it was a 2!!!
A great evening of gaming and the result was superfluous, given the enjoyment had.
Glory to the Plaguefather!
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It took a while for Games Workshop to release a general rule book for Age of Sigmar. But when they did we got a whopper of a book.
This book is a necessity for AOS players. AOS works really well with story driven narrative games.
The big thing when AOS came out was that GW did a brave thing in removing points from the game. The game went from having an massive ruleset that can be difficult for beginners to a 4 page booklet.
It took a couple of months for GW to release this book. And it was as if they released the new game to let us decide how it should be played. Is that brave or dumb?
They had to break the game to remake it and the they developed the Generals Handbook with the help of Dan Heelan and Wayne Kemp from the HeelanHammer podcast, Russ Veal from Facehammer and Ben Curry from the Bad Dice podcast.
The book has 3 ways to play the game Open play
Narrative play &
Open play is bring anything you want. bring any amount of units, uneven armies or just arrange something with your appointment. There is rules for more than 2 player games and Triumph and treachery games
Narrative play is your story driven aspect. This has 4 battle plans, themed armies and even has 2 recreated battles. It has multiple ways to run a campaign: Path to glory, map campaign,tree campaign and a matrix campaign
Matched play is your points. It has points for all units for each army and even the recent discontinued armies and units. Is has tournament layouts and pitched battle for matched play games and ladder campaign rule.
The last thing it has in the book is new battle traits, command traits and artifacts for each alliance. This is a great addition and gives you more choice for your army.
Overall this book is a necessity for Age of Sigmar gaming. It gives you multiple ways to pay and explore the game. It encourages you to try different ways of playing and not just straight forward pitched battle. Ony thing that needs to be improved is the path to glory campaign. I was hoping for a more of a skirmish type of build with it but it was more of starting a small army and just add units onto it.
Its a great book and there is supposedly another updated on coming out next year. But it's at cheap affordable price and still worth getting.
I have a video up about it on my YouTube channel so you can check that out as well
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(Year) End Times
And what an incredible year it's been too. Such an exciting time to be in the hobby with surprises around every corner to excite & inspire.
I started the year with a now failed hobby goal to attend 12 events over the course of the year, beginning well after attending three between January - March. Then life got in the way and implemented a six month gap onto my hobby ambition. Oh well, resolutions & all that!
Something I'm immensely proud of achieving this year though was the creation of the Hammerers, officially. I've wanted to run a gaming club no matter how modest for a long time, and can now look back on this year knowing that the dream was finally made a reality. The club has not only given me fantastic motivation to get hobby projects & terrain completed, but I've met a great group of guys to enjoy Age of Sigmar with. Miniature wargaming is expensive, & having a place where I get to game regularly gives me a sense of value for money in addition to the enjoyment and escapism from a stressful job.
Looking back, we've been very lucky at the club to be able to enjoy a huge amount of new product & involvement from Games Workshop. A month after the club started our regular games'nights, the General's Handbook was released. The matched play element of the Handbook really helped to boost attendance as players were able to discuss & decide on points limitations for their games through our Facebook page, fighting over a cleverly designed set of challenging battleplans. Personally, the Handbook was by far my best purchase of 2016, & we are hoping to explore the many other features and various campaigns it contains in the new year.
Another enriching experience for the club was the global Season of War campaign, which really helped get everyone immersed into Age of Sigmar. Not only did it inspire the Hammerers to ramp up their painting projects, we also hosted a huge battle on the last week of the campaign where all the chaos gods were represented, as well as the Stormcast, Ironjaws & even Nagash!
The recent release of blood bowl will also make a grand appearance at the club soon, and work has begun on our first ever league. There's also some discussions about a ladder campaign for Age of Sigmar too.
One thing I am sure we will all be doing more of in 2017 is attending events, in as larger number as possible. The narrative events held at warhammer world at the start of the year were a great introduction into the rich story of the new universe, and we also had a fantastic time at the South Coast Grand Tournament - the largest, and definitely the friendliest independent event I personally have ever attended. We were really proud to be at an event that went on to form the backbone of the General's Handbook.
We also attended the Honour & Glory event held by Solent Wargames. A one day matched play tournament that was won by our very own Hammerer Chris Goldsworthy & his devoted of Sigmar!
Our last attended event of the year was the incredible Blood & Glory. Timed perfectly, the tournament really showcased the journey Age of Sigmar has been on throughout the year, and really showed off the competitive element of matched play spectacularly. This was the first event I'd attended that all the top players were involved with having missed out on the Warlords & Facehammer GT events earlier in the year. I learnt a lot about how to play the game that weekend!
Games Workshop have been much more involved in the hobby community this year too, live streaming events, creating community pages & even a TV show! I was made up to see Rob Symes become the face of Warhammer TV after watching such a genuinely nice guy take home the SCGT & deliver one of the most hilarious podcast shows I think I'll ever hear! It really well demonstrates Games Workshops efforts to reconnect with us.
The Grand Alliance community page also had a huge impact on membership for the club, in particular through their ingenious world map of clubs & players. I meet & talk to new players, returning rage quitters & die hard Warhammer fans constantly, growing not only our player base but also inter-club events too. The forum section also helps to iron out any rules questions that come up on club nights.
Now, at the end of the year thanks to the various events & club nights, I've achieved a Warhost of Death, Warhost of Flesh Eater Courts, a Battlehost of Nurgle & a Vanguard of Seraphon all fully painted! Think that's the most I've ever painted in a year!
A fantastic journey in such a small amount of time. We are all very excited at the club for 2017 & all the new hobby it will bring, and I feel very fortunate to start the year with a well attended club to further pursue my passion for campaigns & narratives with.
If your local, or attending an organised event in 2017, or even from another gaming club, get in touch. We are always looking for new players to battle against & often travel to get games in between club nights.
Happy new year!
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