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Hi all, here is the first battle report from the second 760 point week of our Slow Grow league at Kirton Games (https://www.facebook.com/kirtongames/?ref=ts&fref=ts). I haven't added anything to my army from the previous week, despite my low model count, so I wasn't expecting great things. Please see the previous blog entry for my list.
Battle 1 Khorne ( bloodhound I think) opponent had 30 blood letters and a big unit of the Khorne marauder guys, as well as a half naked guy with a whip, a priest with the banner and a proxied blood letter hero.
we played the mission where meteors would drop on turn 2 in a random area in each deployment zone.
Turn 1 He got the first turn and whipped the marauders who ran forward to the halfway point, he also used inspiring presence on them to prevent battleshock. His characters moved forwards and so did the blood letters.
I failed to replace a Destiny Dice with a 1 or 6 before my herald read his scroll and used 3 Dice for the Lore of Change version of Tzeentch's Firestorm. It cast on an 11 and I used 2 6s from my Destiny Dice to add some guaranteed damage yet the rest of the 9 Dice failed to roll any 6s. I rolled 4 mortal wounds on the marauders. The pink horrors fared better dealing 5 mortal wounds with Bolt of Tzeentch, unfortunately they were immune to battleshock. The screamers on the right pushed right up at the blood letters hoping to act as a speed bump. The burning chariot and exalted flamer unleashed on the blood letters killing about 5 with an additional few from capricious warpflame, then the screamers charged in. I rolled well and managed to kill about 3 ( there were 11 dead before battleshock but I can't remember who killed what exactly) and only lost 1 screamer in return. Battleshock came and saw another 5 bloodletters banished.
Turn 2 Having lost the turn 2 roll off I also realised that I'd forgotten to shoot the horrors in the previous turn! The psycho mouth breathers of Khorne moved forwards into charge range with my horrors while the chraracters moved up too, the whip guy used his no more battleshock on the marauders again. The marauders charged in hitting both my horrors and my General. The bloodletters went first and butchered my remaining screamers. The horrors struck back and slew a few marauders before losing 2 of there own with my General losing a wound. I used my DD to rig battleshock into regening my horrors with reality blinks. They preceded to fluff point blank shooting and magic with Bolt of Tzeentch and their flames only killing 4 saveless marauders. Tzentch's firestorm failed to cast, my exalted flamer caused 2 wounds on the bloodletters but was saved, the burning chariot killed 4 but capricious warpflame resurrected 2 of them. In combat the horrors killed a few as did my general's chariot screamers leaving only 9 remaining, unfortunately they were still immune to battleshock. He failed to damage the horrors in response but inflicted 2 wounds for a total of 3 on my General.
Turn 3 will continue in part 2...
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I have finished the wooden shields of Alarielle. Pretty pleased with how they have turned out, the green shoulders and blue blades tie them in pretty well with the rest of my army.
Up next are my Dracoths, having an internal debate over these, wondering if I should chop off those hammer heads and replace them with Scythes, as well as how to approach painting them. I am thinking of doing them in a similar manner to my Magmadroth, just without the metallic scales, but that may be a bit too much. Well only one way to find out, unless any of you have some good suggestions for Dracoth paint schemes that fit in with the rest of the army. Once I am done painting these guys I have no choice but to start basing,... so it may take a while.
As always c&c are appreciated.
Rather than edit or remove my first three entries, I am going to leave them as a way to track changes in the development of the background of my warband.
After building the two brothers and the first blind brother, I realized they fit better into the Realm of Ulgu than the Realm of Beasts. The brothers are blind after all, and hunt not by human eyeball sight, but by another form of guidance. I also felt that the appearance of warband was more in line with a civilization that had grown and developed within the realm of shadows.
The first spoiler has revised background and lore about the two brothers and the city they hail from.Spoiler
Within the Realm of Ghrur lies Excelsis. If you leave the city and set a course 5 turns off the Statue of Kurnothos using a pelorus you will find the Spotted Plains. Across the Spotted Plains one can see Great Rustlewood forest. Along the border of the Rustlewood is a realmgate. This realmgate is hard to find as it is always cloaked in mist and shadow. Finding the mist is one’s best bet in locating the gate. Some say the gate emits the mist, as it leads to Ulgu, and that realm is full of the stuff. Once through the gate, you will find yourself on another plain, this one more windswept and barren than the one in Ghur. While the Spotted Plain is often beneath a blazing sun, the Shrouded Plain in Ulgu is covered in shadow, twisting shapes that run from you, and illusions that appear out of the mist only to dissolve into nothing more than rock or tree stump. Somewhere on the Shrouded Plain is a spur of rock. Atop the spur of rock is the citadel city of Chracerocca.
Chracerocca is hearth, home and salvitas for the Rahagraians. Life in Ulgu is hard and the people here have grown tough and lean as a result. Before the endless tides of Orruks and Chaos poured through the realm gate onto the Shrouded Plain, The Rahargraians tested their mettle against the monstrosities and denizens of Ulgu. The Scions of Rahagra were born from amongst the most renowned hunters in Chracerocca. The Scions of Rahagra were all that stood between the common folk and the threats beyond their walls. Now that SIgmar’s agents have returned, the foes have waned.
"Walking through the streets of Chraceroca the rhythmic chanties sung by the Ritus Squadras as they perform the work to keep the city safe and supplied, echo off the walls and mix with the sounds of passing carts and people's chatter. Built upon a spur of rock that rises out of the Spotted Plains and juts above the treetops of the bordering Great Rustlewood, Chracerooca imposes itself on the surrounding land. There are endless pulley systems, winches, and cranks, that lift supplies to the city, pump water upwards, and raise and lower the gates, manned by the Ritus Squadras. In these chanties Samuele and his brother, Yoan, found comfort as they headed towards Kanonroest. They were Fides Pressors and served the Kurnath Militant. Though they no longer saw through their mortal eyes, the brothers did not stumble on their way, deftly traversing the windswept warrens that made up the Windedge District. "
I changed the hand on one of the brothers, removing his fist and giving him a book to hold.
Here is a group shot of the warband, made up of the two brothers on the right and three of their followers or "blind brothers" on the right.
The second spoiler is a bit of story on how these people are first discovered in Ulgu.Spoiler
The shadows are heavy around Horace. In Ulgu, one could rarely see further than a bow shot and Horace and his band of cartographers had made the decision to rest after walking for what seemed to a dozen days ran together. They had made camp against a small gathering of jagged rocks that jutted from the ground like ancient remains of some giant predator’s teeth. There was no real sun in Ulgu, at least not one that they had yet seen, and their only way of keeping time was to turn the sands in their hourglass. That had failed when they stopped to rest. Those that had been elected to hold the first watch had fallen asleep soon after the rest of the company had laid down to rest. No one knew how long they had slept with the hourglass empty but when the first of them had awoken, the top of the glass was empty. It could have been empty for minutes or days, no one was sure. Horace spat with disgust, this charting expedition was foolish and already a failure. They had made no landmarks, nor be able to draw an accurate path of their journey. They would have surely turned back if they could only find the realmgate they had come through.
As Horace reflected on his ill-fortune the mist before him seemed to gather shape. No, not a shape, but rather a heaviness, as if something was just behind the reach of his eyes, shrouded in a veil. Then he started to hear a clank of metal. Startled, Horace looked around at his companions. Some slept, some seemed lost in their own thoughts, and a few looked after their own equipment and weapons. No one gave a sign that they heard anything beyond the soft rustle of the wind.
Horace sighed, this realm was cursed. Sometimes it sounded as if the wind was rushing against a cliff face mere feet from their path, only to disappear the next. The realm played tricks not just on one’s eyes but also on the ears.
Glancing back at where the heaviness in the mist had been, Horace dropped his cup. Moments before, where there had been nothing, loomed a giant wall of metal and wood. Mere feet from the ground, the wall of metal and wood was scored and scarred, great chains hung down the wall, almost touching the ground beneath the wall. Nets, or rope, he could not tell, also draped the side of the wall. Horace stood to better see this apparition and as he did other members of his company also noticed the change in their surroundings. Some stood, some stared slack-jawed, as the wall seemed to move towards them. The sounds Horace had heard where clearer now. A rustling of chains and wind against cloth could be heard amongst the company now. As the wall drew closer figures appeared in the mist. The size of men, they seemed to be clad in robes and rags, some with their chest and arms bare, others covered head to toe. Each of them was armed with an axe, some as tall as a man, requiring two hands, other carried one in each hand. These men, if you could call them that, made no sound as they approached, only the rustling of their cloth, and the padding of their feet in the dust made Horace believe they were real. The wall was almost even with Horace now, and as he peered up at it he realized, it was no wall, rather it was a ship, like those found plying the waves of the Great Crystal Sea of Hysh. Only there was no water here, the ship, if that’s what it was, seemed to hold itself in the mist, almost low enough that Horace could have touched the hull with his hand had he been beneath it. Looking up, past what he could only call the hull, he could he a railing and what much be sails that disappeared up into the fog. As the ship, was it a ship?, pulled past the encampment the figures moved past as well. Some seemed to be blind, their eyes covered in rags, others with only wounds where their eyes should be. These things were passing mere feet from Horace, yet they made no sign that they knew Horace or his company was there. They did not turn their heads, slow their pace, or call out. As the strange procession disappeared back into the mist, Horace turned to look back at where they had come from. With a yelp, he realized a main stood no less than 5 hands from him. The man was clad in a robe from the waist down and had a cloak slung over one shoulder……the cloak appeared to be attached with a strap that ended in a strange animal head on his shoulder. The man was taller than Horace, and as Horace’s gaze left the huge axe and gained the sight of the strangers face, he realized the man was blind. Horace tried to get his mouth to work but he couldn’t get his tongue to form words.
“Untainted, you and yours” said the stranger.
“Whaaaa……tttt do yo…u mean?” replied Horace as he finally found his voice.
“We passed you by, as you are yet clean. Wise you would be, to leave this place. Darkness clings to one easily here”
The stranger brushed past Horace and followed the others into the mist as Horace tried to make sense of the stranger's words.
As he watched the stranger go Horace realized he had carried a huge woodsman axe, much marked by use, and his cloak had been clasped by the head of a lion.
I planned on making six of the follower but realized I only had 3 25mm round bases. All the kits I have bought lately only come with square bases. So if anyone wants to throw a couple my way, the warband can grow. Until I pick up some more bases this is the size of it, though they should get a primer spray tomorrow. Any thoughts on how to paint them to make them appear to be from the realm of shadows? I am thinking they need some sort of dark and dreary color scheme with a spot of color, and rusted metal, except for the blade edge. Maybe a pink/white skin tone since the sun doesn't penetrate the shadows. If you read the spoiler text you may have guessed that the new duradin reveal has got my mind going a mile a minute about adding some sort of sky ship using parts from the new big ship model, an devoted war altar and a steam tank. We will see if that ever happens!
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I find myself on my day off running errands and driving around listing to various AOS Podcasts talking about various subjects, From Scrubby and Wells educated discussions about Adepticon Prep, to my first time listening to Age of Sigbrah and getting the feeling that they are long time friends and a few beers in. I love how diverse the whole community is and how each can cover the same topic but from a different perspective and it feels totally new.
So i played a game the other day. with my seraphon Army. it was a different list than I usually run or have really been thinking about but i was just viewing warscrolls and battalions and something struck me as playable.
so the Battalion requires that i take 3 units of Saurus knights, and 1 Saurus scar vet on either carnosaur or cold one. i chose to go with the carnosaur for the bigger damage dealer as well as more survivable. the Battalion gives the Saurus knights +3 to run and charge rolls, and one the charge the knights with spears inflict a mortal wound on a wound roll of 6+. So due to the knights own warscroll ability when aremed with spears they cause a mortal wound on a roll of 6+ to wound. So the knights on the charge do 2 mortal wounds on a would roll of 6+, not too bad, though... that never happened in the game the old blood on the carnosaur is great, his command ability buffs himself and the 2 scar-vets and the phenix stone makes sure he survives as long as he can. the other three heroes the Starseer, the Slann, and the Engine of the Gods. are all there to buff the Engine and give me the greatest chance at an extra turn. if you dont know the Engine of the God in the hero phase rolls 3 dice and then you consult a chart, if you roll an 18+ you get an extra turn. this can cause a double turn, or a triple turn or all kinds of craziness. having the Slann within 10" inches of the Engine lets you roll 4 dice and pick the 3 highest. while the Starseer does 2 things, it allows you to have up to 6 single die re-rolls, as well he has a spell that you cast on the engine that allows it to once per phase adjust the result of a roll up or down by one. So with this combo, i need 2 6's and a 5 on four dice, with re-rolls. still a low probability, but i think its worth the risk.
this was set up, we were playing boarder war, so 4 objectives with points gained each round. I had to proxy 5 saurus knights over on the left. but with the rest of my army i went with a centered core but it leaned to the right. i did this so that my opponent who had khorne Blood bound, with some varanguard would spread out and i could pick and choose which units to charge and take out. He had 2 units of 5 Blood warriors on the far flanks, 2 units of 5 skull reapers, in the center, the Varanguard on the right flank, heroes in the back field and a war alter, oh and a unit of 20 Blood reavers to the left. He went first and moved up cautiously. He buffed a couple of units and planted one of his 2 blood secrater heros.
My turn 1, buffed the Engine and rolls d6 mortal wounds on a target within 25 inches. i shot his general a khone hero on juggernaught. rolled a 6. so i was up to a good start. i moved everything forward. grabbed the objective on the left with 5 knights. grabbed the objective on the right with a unit of 10 kights, and blocked off as best as i could the varanguard from the rest of my army. my Engine team stayed behind. and i charged with the 2 carnosaurs the scar-vet cold one and failed with the second unit of 10 knights. the scarvet carnosaur, popped his potion and ate the enemy commander. and killed 1 skull reaper then my general went and he killed the rest of the units, me and my opponent both forgot that when you kill the skull reapers they do mortal wounds, so i got out of there unscathed. We rolled for turn and i got the double.
my turn 2. buffed up the engine, rolled d6 mortal wounds again, and put 5 wounds onto, i think the second unit of skull reapers. left my unit of 5 holding the left. secured my holding on the right. and moved to charge everything else. my engine team moved up slightly. but didnt do much. combat came, i charged the war alter and a hero. due to terrain and whatnot that is all i could hit but it allowed me to take his objective so i scored 9 points in my turn 2. i ended up eating the alter hurting 1 blood banner.
My opponents 2. planted second banner. the varanguard charged a unit of knights. the blood warriors on the left charged my unit of 5 knights. the second unit of reapers chared my scarvet on carnosaur. and it was mostly a melee of blood and death. he did little damage to the 5 man unit. and the varanguard flopped and only killed 2 knights. 3 reapers killed my scar vet carnosaur. that was sad. this picture was taken right before that.
i got the roll for turn 3 and took it. i buffed the engine and rolled a 6 and 3 1's i used my only 3 re-rolls on the 3 1's and got another 6 and a 5 and BOOM! extra turn. long story short i took his and mine for 5 extra points, then i took my extra turn and was about to score another set of points and my opponent conceded.
it was a hard fought battle and we found out i had cheated. i was using 4+ saves on my knights when i should have been using 5+ saves. it was a dumb mistake and i fell bad. but it happens. i am just a little bummed because i really wanted to see how this list functioned against a hard khorne matchup. so another playtest will need to happen.
but along this line i thought of another list along a similar train of thought.
the concept is the same except for the Engine +team. so no extra turns. but i think the initial punch is the same, but the longevity with the 2 extra monsters can carry me though. let me know what you think.
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Here is the completed model, ready for submission at the Ann Arbor Warhammer store's one-year anniversary competition. The theme was "hero" and had to be mounted on the base that came with the model. I'll admit, I stretched the base part a bit. As for the hero part, I love diminutive heroes. They don't always hold muster in actual game play but the aesthetic is so cool.
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Hey all. Thanks for moseying on over and taking a gander.
On the advice of the all-powerful Ben Curry, he of The Bad Dice Daily Podcast fame, I am starting a little blog here. The hope is putting my thoughts and efforts here will motivate me to continue pushing toward my ultimate goal - completing an army.
I have been playing Warhammer for about 8 years now, exclusively with close friends and family. Never having played at a tournament and being in such a relaxed environment, there's never been any pressure to complete an army. I started with Dark Elves and Ogre Kingdoms back in 8th Edition. I would guess I got about 60-70% of both armies painted to a table-top standard. I had a lot of fun playing both of those armies. Had a fair amount of fun painting them, too. Particularly the Ogres - painting the 21st through 30th Witch Elves got to be a bit of a chore. But in both cases, life happened, I lost steam and they sat unfinished.
A career change right after the completion of the End Times took me away from the hobby for about 18 months. Once I got re-settled, I began reading about Age of Sigmar and what people thought. I was intrigued. I enjoyed 8th Edition, but the games could be a bit tedious. I liked that AoS was streamlined and the cost-of-entry wasn't so steep. I toyed around with the idea of using my Dark Elf and Ogre Kingd- er, Aelf and Ogor models - for a bit. But once I saw the Ironjawz release, good ol' Gee-Dubs had me hook, line and sinker. I bought a Start Collecting box, a Megaboss and Weirdnob straight away and got painting.
I really enjoyed painting the heroes. The Megaboss in particular was a joy to paint. The Gore Gruntas are amazing models, but they are soul-suckingly difficult to paint. After I tackled them, I settled in to paint the Ardboyz. I finished both units, but I my hobby engine was running on fumes at that point. This was back in the Summer. Since then, I've added a Maw Crusha, 3 more Gruntas and 20 Brutes. The Maw Crusha is finished, and I'm pretty proud of it. But again, it was such an awesome model, I couldn't NOT paint it. 5 of the Brutes are mostly done...but that's where it's stopped. I do plan on coming back to them, but I have a serious case of Ironjawz fatigue at the moment.
Which brings us to the nonce! Thanks to TGA member @Kuma, I was able to trade for a decent start to a Stormcast army. I got 2 Lords Celestant on Dracoth, 10 Judicators and 10 Liberators for some old Tomb Kings stuff I was never going to use. Through the magic of eBay, I was also able to procure a Lord Relictor. Talk about the stars aligning: this happened right before the Vanguard stuff all began to drop, so since then I've added 6 Raptors, a box of Palladors and a Lord Aquillor. I love the potential of this army. Also, the fact that GW is unlikely to let this faction languish without support for any appreciable amount of time is quite appealing. I am resolved to make this the first army I will finish.
The fluff and aesthetic of the Anvils of the Heldenhammer were way too cool to pass up, so that's the route I'm going to go. I've just settled into painting and have done up a test model - a Liberator - in this fashion. And so, the race to 2000 points of painted Stormcast is on!
That's all for this evening I guess. I'll post up some preliminary pictures tomorrow. Thanks for checking out my ramblings. See you again soon.
After lunch the next pairings were drawn and I faced off against Anthony and his Sylvaneth.
He brought to the table:
Alarielle, 3x3 Kurnoth hunters, 2 sets of dryads, 1 set of tree revenants, a Treelord, branchwraith and 3 wyldwoods I believe.
The scenario was border war. Anthony started by deploying a wood right in the centre of my side of the table, to which i chose the opposite side to start, we deployed and he chose to go first. He summoned another wood on to the centre on my side and one on the centre right point. Alarielle moved to the centre of the board and he shot off a few ogors. I returned fire by claiming the two centre objectives and my own and laid some serious hurt into allarielle via the thundertusk in the double turns. I made a lot of mistakes with placement in this game with my stone horn (Although winning the game for me) being too far away until turn four to have an effect. I also spent far too long chasing Alarielle around the board trying to kill her when she has so many ways of healing. i must of had her under 5 wounds three times until I gave up and reminded myself to focus on objectives. In the end after a few hard fought fights I took my first and only Major victory of the tournament due to having more points than my opponent. That being said however, we did run out of time and Anthony was kind enough to let me have the major rather than pushing for a draw that he had the chance of getting. Top bloke!
In general, He was a great guy, with a fantastically painted army and chock full of enthusiasm for our match. He completely embodied the tournament aspect for me and got my vote for most sporting player. I managed to continue chatting with him throughout the rest of the tournament and after, and he was awesome to speak with and a genuine nice guy.
By this point we were both pretty shattered and the game was a lot more laid back than the others. It was however for me the funniest and best game of the day even though I got the major loss.
Luke was playing with a huge Bloodbound (Technically mixed chaos army) Which included ( don't quote me on this):
Mighty Lord Of Khorne (140)
Sayl The Faithless (160)
40 x Bloodreavers (240)
10 x Blood Warriors (200)
10 x Blood Warriors (200)
5 x Wrathmongers (180)
5 x Skullreapers (140)
There is a large chance that this isn't right so if you are reading this and want to correct me, I will be more than happy to update it
Anyway, The scenario was Gift from the Heavens, and as always my opponents meteor landed slap bang in the centre of his army!
Luke was a fantastic opponent and it felt like chatting to a mate I had known for years. The match was so laid back I almost forgot it was at a tournament. My dice rolls throughout the match were hilariously awful and Skarbrand beat the living snot out of everything he came near. With one axe. The other he didn't even need.
A big highlight for me was when my Gargant managed to kill 5 blood reavers with a single headbutt which had us both cracking up. My thundertusk shot off his general in the first round which shocked him slightly, but it obviously didnt shock Skarbrand as he then proceeded to smash 7 shades of sh** out of the thundertusk and taught him a very painful lesson. I managed to get what I thought was going to be a tie at turn 4 however Sayl pulled off the unbelievable and whisked a unit of blood warriors into a conga line through my troops and to the objective stopping me from scoring and securing Luke the major win when I couldn't delete them quick enough. I am waffling here but this was seriously the best match I have played yet and even losing it was still fun. Top bloke, looking forward to playing him again and only wish I could have voted twice for the most sporting award.
After the matches we all mingled for a bit before the prizes were given out.
Damien managed to come away with the much coveted Wooden Spoon (Spoons for the Spoon throne!) which came with a stormcast shaker and dice. Needless to say he was over the moon and despite losing all his games thoroughly enjoyed himself ( It has to be said his crowning glory was using hand of dust to instantly remove Archaon from the table before he could do anything, much to his opponents horror!).
It was a great introduction to the tournament scene and really sparked a fire in me to attend more. It is something I have always wanted to do but never gotten around to. It has inspired me to improve the quality of my armies, play more and meet more players. I honestly cannot state just how great it is to meet other players in the flesh rather than over message boards. To anyone reading who may be thinking of going but is nervous or unsure, dive in, the people are great and patient and there is so much to gain.
Anyway, cheers @Jamie Grinstead for having us, really hope to attend your next event.
P.s. cheers to staff member Chris for taking the time to teach my missus Magic: the gathering and keeping her occupied while the rest of us nerded out. Great service and I shall be putting my preorders all through the store now, happy to support those who are supporting our local scene.
Cheers for reading my ramblings, Mohojoe out!
results in the end were:
So I've been through a roller coaster ride since I started this blog.
Firstly, my friends bought 40k "Start Collecting" boxes each with the intention of playing again, I followed suit, but the enthusiasm seems to have died as quickly as it sparked. Then I purchased a faulty primer spray from an LGS where I play Magic, which set me back a week and covered my kitchen in Chaos Black! Then after my SCE finally got primed, I painted a test model for Celestial Vindicators. By paint I mean I base coated and shaded the armour. I wasn't very happy with the model at all, a combination of a non-basic colour scheme and my lack of recent painting experience made for a bit of a messy first try. I wasn't looking for Golden Demon, but I wanted to feel happy with what I produced.
Then I found the series on Warhammer TV of a step by step painting of the entire AoS starter set. I figured, what did I have to lose? Base coat another Liberator in gold and see where we go. One afternoon of full on hobbying later and I'm here. With 5 Liberator's base coated and washed and I couldn't be happier. Yeah, every man and his dog is going to have a gold SCE army, but who cares? This one is going to be mine. I know these pictures are really not anything to write home about but it made me happy to actually make some progress I'm satisfied with. Going to throw some Auric Armour Gold (as instructed by Duncan!) tomorrow and build up some of the other models from the set. Baby steps people, baby steps.
I made up some new stuff like who leads such a horde. Still nameless but it is a Tomb King with a fashion sense. I have lots of parts laying around for the original army idea. My idea was to fill front lines with Empire looking troops and less dressed skeletons in the back.
The best of the unit survived the end of the world so the army will look like a weird butchered empire battlegroup. I will paint them like they are from different units.
Also made a quest for them. Freeing the controlled undead from necromancers and vampires. Should not be a suprise they were not on friendly terms with necromancers.
The Age of Sigmar
It was a long long time they felt hope. Their endless torment could end. A final rest was in sight.
The world falling apart was that spark of hope..no.. death they were interested in.
All this joking around the last centuries would come to an end.
They were a lost civilization. Cursed, controlled and used. No future for them and it finally looks like no future for the rest.
They waited for the end. But it never came.
The sun rose again but it looked different in the distance. They were still in the same town. Still wearing the same.. heads.
Count Trollebloed looked at the sky.
The vampire lived ages but was unsuccessful in negotiating terms with his this new Boney King of Nowhere.
"There There, I quite like this town, let us settle down here." Everything else was destroyed the night before.
A little realm for them alone, to torment forever and nowhere to go.
The Joke Realm
Golden Soldiers entered the realm with a lot of light and thunder.
Suspecting Empire survivors they approached the Captain without slamming their hammers in his two faces.
"By Sigmar! You smell like you slayed a thousand!"
The deception did not hold.
How could they fight these Golden Soldiers? Like them they are cursed to fight.
The Captain spoke to them. "We are alike."
"You are more a force of bad luck." Answered the Lord-Relictor.
" You are not bound to Nagash or Chaos nor do you deserve to fight for Sigmar."
"No, we will not fight you."
This is it for now. I have some converted knights somewhere. Maybe make another crazy character out of it.
Right now I have the Tomb+Wight King and the two-faced Greatsword Captain.
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GAPI1 is the first algorithm for computing pile-ins. It serves primarily as a proof of concept, that using a genetic algorithms works to discover pile-in strategies. GAPI1 kicks off the project to develop a more sophisticated and robust A.I. that can handle more complex pile-ins, and adheres to the game's rules and physical nature more closely.
It's available here:
The algorithm of GAPI1
Like any genetic algorithm, GAPI tries a number (population size) of random solutions. These solutions are evaluated, and the best are selected for reproduction, recombining their properties. Over the span of a few generations, the best combination of properties is pushed forward. So how does that translate to pile ins in GAPI1?
- GAPI1 moves all models randomly, each in an arbitrary direction and distance (up to 3").
GAPI1 then evaluates which one scores best:
- Points are gained for being in combat range
- Points are lost for breaking unit coherence, being out of reach, or stacking bases.
- A maximum score of 200 can be scored per model (being range, no stacks and not breaking coherence).
- The worst solutions are deleted, matching the crossover rate. So at 70% crossover rate, only the 30% best will remain.
A new generation is made:
- New offspring is produced, according to crossover rate. So for 70% crossover rate, 70% of the new generation will be offspring by combining parents. Mutation is applied throughout this proces, according to mutation rate.
- The remaining population is filled with exactly 1 clone of each parent. Cloning is different from copying, in that it can introduce mutation.
- Back to step 2
In-depth look in GAPI1's elements
The Chromosome, is the pile-in strategy.
A gene is a single pile-in move. A randomly generated gene is a random move of a single model in any direction and distance up to 3". The genes are strictly ordered, with the position of the gene denoting which model is moved by the pile-in as well as the order in which the model is moved. Therefore, models are always being piled-in from left to right.
A mutation replaces one gene with an entirely new one. So, one move in the entire pile-in strategy is changed by a random move. A mutation does not retain any information from its source, other than the starting position of the model.
The fitness function is rather crude, but seems to work:
- The fitness is the sum of a per-model score only. There is no overarching scoring.
- +200 points for a model that is in combat range of an enemy.
- -400 points for a model that is stacking bases (friend or foe).
- -400 points for a model that has no friendly model within 1/2".
- -1 point for each mm of distance to the nearest enemy.
A single model can score at most 200 points, and a whole lot of negative points as worst. This ensures that pile-in strategies that get all models in combat, but break coherence or stack bases, will lose out to strategies that are not perfect, but don't break any rules. Still, it is important at the start of the evolution to support broken formations as long as they also evolve "in the right direction".
The Elimination rate is the amount of bad solutions being removed, which is the set to be the same as the crossover rate. The remaining population (100% - crossover rate) are the only eligible candidates for offspring. As a result, we can not support 100% crossover rates as this would delete the entire population.
The Crossover rate is the percentage of the new generation that will be created through recombination (offspring). This is implemented as a fixed size with respect to the population, not as a chance for offspring to be a recombination.
Uniform parent selection gives all survivors of the elimination an equal chance to produce offspring. Their fitness is no longer taken into account. Furthermore all parents are cloned. This is a logical consequence of how crossover works in GAPI1. A crossover rate of 70% kills 70% of the population. For the new generation 70% are children from recombined parents. This leaves a 30% to be filled by clones, which is the exact amount of parents left.
Tweaking the parameters
Population size determines how many pile-in strategies are tested in each generation. A larger population permits more exploration per generation, and thus increasing the chance of finding a solution. But it also requires more calculations per generation, where a smaller population might try several generations with the same effort.
Crossover rate determines how many of the new generation are off-spring by combining 2 results. Currently, this also indicates how many of the worst results are removed to make room for this offspring. The bigger this number, the stronger the selection. This will increase the focus to a single solution, but also kill off looking for creative answers.
Mutation rate increases the chance for a single pile-in move to be replaced by a new one. This permits the algorithm to get unstuck, for example when it has 2 models blocking a third. A very high rate can make the program unfocused and jumpy. On the other hand, a low rate will limit the AI's ability to look at juggling about a few models.
What seems to work is a high population (200+), high crossover rate (80%) and high mutation rate (20%). Arguably, the search space for bad pile-in strategies is so big that it a strong selection quickly narrows down the search to a reasonably good combination of individual moves. However, this also makes the algorithm "stuck" when 2 models block a third. And so a high mutation rate is required to move models about a bit.
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It was a busy weekend as it was first with sunshine and temp over 15, so my wife son and I started to do our garden, it is big nice but it looks like a place you could film a apocalypse movie. The last owner did nothing for 5-6 years. So a lot of work of diging talking away the grass ect. As it turned out I did reflect my hobby I did nothing for it...
But I still have some ard boys here we go:
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Here is my fluff for my Army heading to SCGT 2017 I will be taking part in NHoS17.
I'll be posting my final army a few weeks before the tournament.
Please forgive any grammar mistakes!
Lions of Sigmar
Army: The Sharpclaw Garrison
Vulkus Sharpclaw – Lord Castellant
Claudio Pridegrave – Lord Relictor
Cautus the Lions Storm – Lord Relictor
Markus Heavyhand- Protector Prime
Vibius – Raptor Prime
Location: Fortress Sharpclaw The Realm of Ghur.
Claudio Pridgerave, Lord Relictor of the Lions of Sigmar, looked over the massed force of his Stormcast Eternal brothers. Liberators stood with shields to the side and a lowered arm holding a heavy Warhammer. Behind them Protectors stood, large and powerful Star Soul maces began to crackle with energy, while their glaives while elegant and swift were brutal and punishing . The Judiactor’s stood stocking quivers with powerful heavy arrows.
Claudio cast his gaze back towards the Protectors, now stood to attention. Markus Heavyhand, the Protector Prime of this unit walked past them. His helmet in the crook of his right arm his mighty glaive held at his left side. He turned and looked at his Protectors. He held his glaive out to one of the other Paladins to hold. He slowly slid his helmet over his head. He began to talk. Claudio could not hear what was said but a mighty roar came from the Protectors.
At the end of the hall Lord Castellant Vulkus Sharpclaw began to walk amongst the Ranks of The Sharpclaw Garrison.
Claudio had fought with Vulkus on many occasions, but the last battle had been the hardest. Most of the warrior chamber had been wiped out on their last campaign including their Lord Celestant Leothur the Bold. Vulkus and his Garrison had been called to battle the foul forces of Chaos alongside the Lord Celestant. Vulkus saw the death and destruction caused by the servants of the dark gods. He saw many Stormcast fall and felt it was his fault the lions has suffered so many losses. If it was not for the assistance of a nearby Fyreslayer lodge there would have been many more slain Stormcast.
Vulkus has resigned himself to guard the the fortress he had sworn to protect and to ensure the realm gate at its heart would never fall or be breached.
Alongside Vulkus walked another Lord Relictor. This was Cautus the Lions Storm. He had fought with Lord Celestant in his Warrior Chamber “The Bold Pride”. He was one of the few to survive.
Vulkus stopped and looked at Claudio. “Lord Pridegrave, Lord Lions Storm has brought a message from Azyr. The Altar has been found.”
Claudio did not utter a word. His Skull mask of his Mortis armour shifted to look at the other Relictor in the eye.
“Mighty Sigmar has sounded a call to those who wish to undertake the task of locating the Altar. There will be others trying to get to it as well. We will stop those who will get in our way.”
Claudio nodded. If they found the Altar, they would regain the honour they all felt they had lost, and if they were to die, it would be for a righteous cause.
Vulkus explained the plan to Claudio, the units they would take and that Cautus would be coming with them, to also find solace and regain the honor he had lost. The fortress would be bolstered with Freeguild members while half of the Sharpclaw garrison would hunt for the Altar. Lord Aquilor Fahrius the Swift would be sending a unit of Raptors to add to the force. He was busy chasing Green Skin incursions from the surrounding hills. Only Cautus knew where they were going in an attempt to keep the location from other powers interested in the mighty relic, he would activate the realm gate at the Fortress’ centre
Vulkus stood at the head of the assembled Stormcast. Stood with his halberd gripped tightly, the base of the mighty weapon resting on the floor. His lantern affixed to his belt.
“Brothers!” Yelled Vulkus, “Even though we are weakened, and our numbers lessened, we must still heed Sigmars call to battle!” A mighty roar Echoed through the hall Claudio could feel the vibration through his armour, the chamber a sea of light brass and purple began to form up according to the Lord Castellant’s command. Vulkus would lead this campaign. Claudio thought to himself there is no one he would rather follow in to battle.
Claudio took his position with the Liberators. He was there to chant the rites of Sigmar to strengthen the hearts of the men, to heal wounds and also to rain down powerful lightening and smite the enemy. Cautus was also praying with the Judicators and the protectors. The Raptors had also arrived, the Prime Vibius, was accompanied by a mighty Aetherwing.
Claudio noticed Markus Heavyhand with his Protectors. The Protector Prime nodded at the Lord Relictor, Claudio returned the nod. When the formation had finished the Lord Castellant went on to tell the assembled Stormcast what their task would be.
Cautus approached the Realm Gate. He began to utter some ancient words the gate sparked to life. In seconds the gate was fully activated. He turned to Vulkus. Vulkus raised his halberd. The Liberators were the first to enter, they were followed by the Judicators and Raptors, Cautus went through then Vulkus accompanied by the unit of protectors. Claudio was last through. He turned and looked at the chamber deep within the fortress. He thought when would he see its insides again? He turned and stepped through.
The hunt for the Altar of Azyr had begun.
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In this post, I discuss the basics of zoning in Age of Sigmar by covering the following topics:
- The 3" rule
- Who to zone with
- Zoning Flying units
- Zoning Teleportation units
- Summoning & Area denial
Last week I got my first post on Warhammer Community which was totally exciting, you can check it out here.
Did I miss anything, do you have any feedback or would do you got any suggestions for my next topic? Let me know here or in a comment on the website! I love input and feedback.
If you want to stay tuned for my latest post, you can follow my AOS-Tactics Facebook Page.
Have a great day!!
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Ok so a bit of an update to the 7 army list... with new releases and other factors my 7 armies are now as below.
- Phoenix Guard (50% Complete)
- Nurgle Rotbringers (Complete)
- Colliegate Arcane (80% Complete)
- Stormcast Vanguard
- Stormcast Eternals
Completely different from the initial list I know but hey.... its my armies!
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I started playing Warhammer back in the days of 8th edition, with my first army being Dark Elves. After playing for 6 months, I felt like I had a good understanding of 8th edition. Soon afterwards, the first book of the End Times hit (Nagash). I felt like my painting was improving, however its proberly still not the best you've seen . When book 3, Khaine arrived, was ecstatic, I've always wanted an excuse to use some other pointy ears on the table. By this time we had a solid 10 players at the school who where all getting the hang of the game, we meet most Saturdays to play games, and have had a fair few laughs while playing. I began to listen to the Bad Dice Podcast, listening to the guys talking about their Warhammer experiences was a real eye opener, and the show was great background noise for painting. Listening to Ben (one of the Hosts of the Show) Talking about his Dark Elves helped me reveal my inner filth. I painted a Malikith conversion (Riding a Carmine Dragon).
After entering my local armies on parade with my Elven host ( Including 3 Phoenixes ) and getting a silver, I began to think about a new army ....
Age of Sigmar dropped after i had been playing for about 2 years, after painting about 5000 points of "Host of The Eternity King" I was discussing a new army with friends at school. I wanted a non-horde army because of *cough* Laziness *cough* and I hate painting Cav ( After a tormenting experience trying a paint 1200pts of Brettonians). I eventually started to think about an 8th edition list that I had written as a joke at the time, but it started to grow on me. The list was a follows...
9 Tomb Kings Chariots: FC, Banner of Swiftness: 540
Terrorgheist, Rancid Maw: 235
This army would be easily transferable to The Age Of Sigmar (bear in mind this was during the first few months of AOS, Aka The Age of Rage). Our school club to this day remains split, with all of us able to play both game systems. After looking at costs and Tomb Kings being unfortunately scrapped by GW, the list went through several evolutions and now looks like this, (8th Edition format)
5 Tomb King Chariots: FC, Banner of Swiftness: 320
10 Skeleton Archers: Light Armour: FC: 100
5 Skeleton Horsemen: Light Armour, FC
Terrorghiest: Rancid Maw, Infested: 250
Mortis Engine 240
I wanted to snow base the army, and this was made all the easier by GW bringing out the Vallalhan Blizzard paint (Im already on my 3rd large pot ) I was inspired to do so by seeing Ben Curry's Dark Elf Army. So i started to build the Army, I already had a Terrorghiest and a mortis engine, 3 of The chariots came from an old Battalion box, the other two came from Warhammer World in Nottingham ( Best School Trip ever !!). Again, I already had some Skeleton Archers ( a gift from a VC player). So it began, Painting a new army after years of Adventures with the Elven Folk. Hopefully you guys will enjoy looking at all the progress of the painting. Let me know if there is anything i can improve on.
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The Following Pictures are current pictures of the warbands you will see in my stories. Most are currently WIPs and the pictures will be updated as they are painted. The "Lost Souls of Sigmar," the protaganists of our story are the creations of myself, Mrmattywoodz. The Ironjawz known as "The Dicks of Gork (or possibly Mork)" were painted by my brother Chopstick15. The beautifully painted Fyreslayers "The Berserker-gang of Ersatz Eightfold, the Runefather of karak long lost," are owned and painted by Tyromancer. "Snicket's Clawpack," are owned and painted by Kyle261.
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Chapter 4 –
The hull of the boat cut effortlessly through the glistening water as it carried Wjolnir further along the coast line. On the horizon, the sun was beginning to rise and was soaking everything it touched with a peach glow. Any other time this would have lifted his spirits and brought back memories of his childhood summers, spent fishing for small trout in the villages river. Today however it just irritated him. It was a painful reminder of a pleasure he would soon have taken from him by his impending death. The only escape from the plague was death and anything else was just delaying the inevitable. That was if the Tornburgh mercenaries didn’t catch up with him first and put him to the sword. Despondency crept in and he considered putting himself out of his misery while he still had control of his destiny. The thought was a brief fleeting one that held no real bearing on him. He was far too much of a coward to make such a bold move. No, he would wait out his fate and spend his final days lamenting his luck and the cruel humour of the gods. No doubt when the time came for him to shuffle off this mortal coil he would cry and soil himself, making sure he had no dignity to take with him to the beyond. An unexpected giggle burst from his throat as the ridiculous image flashed through his mind’s eye. He idly wiped away tears that had been forming in his tired eyes with the back of his rough filthy hand and let a small grin escape from his chapped lips. He gripped the wheel and pulled it hard toward land.
Along the shore was a coniferous forest that dominated the landscape. The great green expanse was thickly packed and would allow him to travel inland without being seen. He knew of several small hamlets where he could live out his days in relative comfort on the coin he had saved throughout his career in the black market, keeping him in wine and women until he eventually succumbed to the rot in his body. He ran the boat at a relative speed into the shallows and the bottom of the vessel ran aground in the rocks, screeching to a halt. Usually this would have angered Wjolnir however he would never captain the boat again and resented the idea of it serving anyone else after him. A fickle thought perhaps but he had spent so long aboard the ship in his years that it felt like part of his very being, to have anyone else at the wheel would feel like adultery. Opening the thick framed timber door to the cabin he began to collect any belongings he thought he may need. Into a small leather knap sack he carefully packed a thick blanket, dried meats, his ancient tinder kit, a change of clothes and the remainder of his coin. He slid out of his fur jacket, carelessly dropping it in a pile at his feet. Over the top of his hauberk he buttoned up a white travelling shirt and slid a heavy woollen, hooded poncho over his head. The oversized hood covered his face and gave him the appearance of a peasant, a look that he hoped would prevent anyone attempting to relieve him of his belongings. He slung the knapsack over his good shoulder and stooped to pick up a rough iron axe with a hickory handle. The axe head was ground heavier on one side to allow the axe to be used for carving timber, however this would not hinder its use in felling a tree or scaring off would be attackers. With his belongings in check he sighed and made his way off his beloved boat. He vaulted the hull and landed with a splash in waist deep water. The shock of the cold water stole his breath and for a moment he could do nothing but exhale in short, sharp breaths as his body adjusted to the temperature. As his breath returned he started to wade toward the forest. His feet sank gently into the sandy, gravel strewn shore, making the walk harder than he had anticipated. By the time he had reached the boundary of the wood he felt drained. The forest looked far more imposing than it had done from the beach and he was beginning to question if entering it was such a good idea. After a small pause to get his breath back he threw caution to the wind and strode into the woodland as confidently as he could.
What seemed like hours had passed as he stumbled over fallen trees and forced himself through tightly packed gorse hedges. He had managed to scratch himself on the short thorns above his eyes and the sweat from his brow was stinging as it mingled with the wounds. He paused for a moment to take a pull from his flask and felt a sense of tranquillity wash over him as he soaked in the natural atmosphere. Little light made it through the thick canopy and it lent the forest a supernatural quality. He slid the heavy knapsack from his shoulder to the floor and sat down with his back against a great pine tree. He laid his hand axe by his side and helped himself to a strip of the dried beef from his provisions. Its texture was that of rough leather however he was used to the less than pleasurable rations he had carried with him on his travels. He sat in the dim light chewing the meat and scanning the surrounding area for any movement. A thick layer of moss covered the floor here and he could hear nothing but the evening bird song and the occasional rustle of the forests denizens. He rested his eyes and allowed himself to drift off, planning to continue his journey after a small nap.
In his dream, he was running from an unknown assailant through a boggy marsh, each step propelling him through the damp darkness toward a clearing ahead. A droning buzzing noise filled his ears overwhelming his senses, blocking out all other noise. It felt as if it was coming from within his mind instead of around him. Swarms of flies encircled him and darted at his face. He wildly flailed his arms trying to swot them away as he ran. The clearing was closer. He was almost there. He broke through the tree line and the swarm of flies dissipated in the light. He turned his head to see his attacker and saw a wave of shadow rushing toward him. Everything the shadow touched within the marsh shrivelled into an empty husk of itself. Trees collapsed under their own weight as rotten timber gave way, animals and birds decomposed in an instant and the very earth became logged with mould and fungal growth. His foot gave way underneath him as he slipped in the clearing and he fell face first into the wet moss. He panicked and tried to raise himself from the wet floor but found mould and filth growing at an alarming rate over his limbs, pinning him to the ground. He looked up in desperation and saw the ground before him erupt, earth and filth showered over him as a gargantuan figure rose from the crater. The figure was comprised of a huge mound of blubbery flesh that rose higher than the highest tree. The sheer bulk of the creature was impossible to comprehend and it moved in a way that didn’t seem physically possible. Its skin was mottled with pus filled boils, scars wounds and open sores that created a mosaic of pain. Its face was comprised of a long grinning mouth beneath dark pitted eyes that pierced into his very soul and showed a flicker of evil sentience that no man should ever see. Its sour breath reeked of death, decay and faecal matter. The creatures great gut split open and swarms of giggling creatures burst forth dancing and frolicking in the beast’s entrails and bodily fluids, gnawing on his flesh and tearing through his milky yellow fat. Wjolnir retched and spilled the contents of his stomach into the dirt. The great being’s mouth parted revealing worm filled teeth etched with dark lines and stained as brown as earth. It spoke a single word and Wjolnir’s bladder failed him.
He awoke with a start and reached instinctively for his axe. He was dripping with sweat and his trousers were soaked with bitter smelling urine. The realisation that it had been a dream crept in and he began to relax as the shame of his ‘accident’ settled in. He reached into his knapsack for a change of clothes and cursed under his breath, was there no end to the torment he must endure? As he was rummaging through his belongings he caught site of a figure out of the corner of his eye. He rose sharply and raised his axe at the unknown person. In front of him, sitting cross legged on mound of moss was a tiny humanoid figure, draped in old torn robes giggling to itself. The face was obscured from his view by the things hood however the skin that was exposed was pitted, pale and translucent. The thin frame of the creature was withered and feeble. It altogether seemed sickly and weak however something primal within him screamed to turn and flee. “Explain yourself or I will sever your head from your body!” he shouted at the thing. It began giggling in a gurgling manner and pointed a thin emaciated finger at him, its hood slipping, exposing a sunken warped face that resembled skin stretched too loosely over a large drum. It spoke with a voice that seemed to come from within rather than from the creature’s mouth. “You have been chosen Master Wjolnir, I have come to aid your transcendence on behalf of the father”. The creatures gurgling laughter reached a crescendo of madness and Wjolnir’s blood ran cold.
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Knight Argrave is the leader of the Knights of Argrave, a Fimirach Fianna from Spitewood Fens. Their faction has no Meargh Matriarch and so they are unable to replenish their numbers. At most, 200 Fimirach live in the fens and so any death is a great loss. Fortunately, Fimir are among the hardest creatures to slay, even surpassing Trolls in their ability to regenerate.
Argrave is clad in spell-forged bronze armor and wields the signature Baleglyph Maul of the Fimm warriors. He also carries a sword from a fallen Tree Revenant on his belt. A magical Gnoblar named Bentnose accompanies him often, especially on his frequent raiding parties to gather supplies. This little Grot wishes to one day be a Knight like his master and so Argrave has given him the chance to prove himself worthy.
Of all the Fimir of Spitewood and among all Fimir kind, Argrave is one of the most intelligent. He has many trade agreements in place, such as with the human citizens of Little Ballahast to the south. In exchange for protection from the nearby Savage Orruks, the humans supply Argrave with metals that are acquired in their regular trades with other townships. The presence of the Fimir is also handy in that it wards off any Witchunters that may come snooping. One of the reasons Argrave refuses to raid Little Ballahast is so that it acts as a fallback plan, just in case supplies run low in the future...
The area of Ghur where the lands of Spitewood cover is relatively peaceful in contrast to the rest of the Realm of Beasts and so there are the odd, civilized, human settlements. Little Ballahast is able to trade with the citizens of Ghyran through a realm-rift located in the eastern sea, a shard of a realm gate.
Unlike his appearance suggests, Argrave does not enjoy killing but he is sure not to impose his morals or conscience on his fellow knights lest they falter. He stopped enjoying it millennia ago yet he does what he must.
-Argrave is many thousands of years old.
-He hangs a lantern from the stag's antlers that adorn his helmet to lure those lost in the fog to him with the false sense of security.
-He has survived being 90% decapitated by an Ogor.
-Argrave strangled that Ogor.
-Argrave has traveled as far as Chamon and Aqshy where he tamed Cinderquake.
-He has many human and inhuman acquaintances.
-He is the only Fimir to frequent human taverns.
-In Aqshy, Argrave once glimpsed Archaon the Everchosen in the skies. Fortunately his magical fog made his presence undetectable to the chaos lord.
-Argrave once won a pub brawl against 8 men and a horse. They were very xenophobic.
-Argrave likes baths.
-Argrave has eaten the odd human.
-The brother of the Ogor that nearly killed him, Skall, is now his trusted treasurer. Skall doesn't care that Argrave strangled his brother to death.
Knight Argrave of Spitewood Fens:
Age: Born sometime in the Age of Myth. Virtually ageless.
Height: Between 6 and 8 feet depending on how hunched he is. (10 feet if he stands up straight but this hurts his back).
Likes: Carving effigies out of Sylvaneth, human/ dwarven ale, late night patrols.
Dislikes: Having to raid settlements, the sun.
Weapons: Baleglyph Maul, Sylvaneth Sword, his hooked tail.
Pets: Cinderquake the Magma Dragon.
Home: Argrave's Last Hold, northern Spitewood Fens.
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Really excited about this project. I've been playing a lot of Frostgrave and Kill-Team and this is kind of a combination of both!!
So here's the beginning of my Khorne warband.
2nd: Chaos Chosen
4th: My Warband Leader. Khato the God of War!!
More to come!
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So I've been brainstorming an idea for how to put on an online narrative campaign, and by George, I think I've got it.
The Word of the Day here is "Narrative":
So here's the idea:
1. Begin with a timeline for events (Let's say a week). At the start of the week (Thursday, for funsies) we know the condition in which our internet world stands (What locations exist and who controls what, etc).
2. We go about our week on a regular gaming basis. We play games, etc.
3. During the week, lets say before or on "Tuesday", we (and by "we" I mean everyone) post a narrative story, involving a battle we fought over the weekend, tying it to this narrative universe (even if the battle at that time was set elsewhere)
4. After all of the stories are "in" on Tuesday, we vote for our favorite story on Wednesday. Whatever story wins the most votes is however the setting changes.
5. It's Thursday, and therefore the beginning of the next week. Something has changed and our narrative has progressed.
Nothing is set in stone, and I'd like to hear whether the community at large would be interested in participating or not. Here's a few more thoughts to maintain some balance:
A. Ideally 6-8 areas in any realm or region set in the AoS universe. (I like 7.)
B. Either begin with voting on the best narrative that describes the areas in the realm/region, or begin with the Top 7 (or however many) stories that involve winning a battle and claiming an area.
C. Factions: Order, Chaos, Death, and Destruction. Because of the relative size mismatches of Order and Chaos in comparison, any force can can declare for either the Death or Destruction faction. Just justify it in narrative. (No, Order can't fight for Chaos and vice-versa)
D. No single Author's submission can win in back to back weeks. (This should be a community project, not one brilliant writer's masterpiece)
E. No Area can be fought over in back to back weeks. (If Order takes the "Dark Tower", the next week's fight may not also take place at the "Dark Tower")
F. A single faction CAN win back to back, but it can't three-peat. (They can't be everywhere at once)
G. Alternatively (this would override Rules D-F), we could intermingle the Top X stories (thinking X=3) that occur in different locations into one round of the story.
In the end, I can only suggest a Community Project, get input from the community on how to start. Then start it, and hope for community participation.
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