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  1. Northern California resident Sameer Patel has entered into our Tale of Gamers with his "a la carte" Ironjawz, a pseudo starter box assembled from some new Ironjawz models and some OOP metals. 

     

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  2. To get the ball rolling I've decided to take a 1000 point list to a little tournament in a spa this weekend. I've had 4 weeks to get this done whilst also trying to balance a new addition to the family . This has been a lesson in speed painting though the results are very satisfactory.

    The colour scheme was chosen by my three year old on a trip to Warhammer World and I really like the effect. Consultation fee of one Elsa doll has been paid!

    So the list is as follows:

    Vampire Lord

    10 Skeletons with ancient blades and shields.

    10 Skeletons with ancient blades and shields.

    3 Spirit Hosts

    Mortis Engine

    Mourngal

    This has mostly been put together from starter boxes with the Mourngal quick to paint and getting 400 points finished fast (bit much at 1000 points but the tournament is meant to be smash your mate then take a tip in the hot tub before the next round 👍).

    I also want to start to get a feel for the army. Having played Stormcast for a year I went from relatively clueless at SCGT  placing 87th to 6th at Warlords. For me nothing beats practice and total immersion in your list to fine tune things and learn the strengths and limitations.

    The pictures show progress so far. Just the Mortis Engine to go! 

    As I wander through my experience with Death I'll post up all my musings and results along with all the background for my growing legion. First practice game this afternoon!

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  3. This is Slaughterpriest-freebie from White Dwarf. The model didn’t come in the Silver Tower boxed game, but there are rules for him to use in Silver Tower in White Dwarf, so I guess he counts to show in this blog…
    The reason I painted him as soon as I got him is because I wanted to enter him in the Slaughterpriest painting competition in the forum section of this site…

    A fine gentleman like this needs a fitting name. So please let me introduce you to mister KONOK CINDERMIGHT!

    This is how I painted him:

    STEP 1:

    - Brown primer, applied with airbrush

    STEP 2:

    • Skin: base coat of Bugman’s glow (3 heavily diluted layers)
    • Sword, cloth and metal parts: diluted base coat of Abaddon Black

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    STEP 3: Loincloth and pants

    • base coat of Abaddon Black
    • several thin layers going from Vallejo German Grey tot Vallejo Neutral Grey
    • wash of Nuln oil
    • Highlight of Vallejo Neutral Grey

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    STEP 4: Skin

    • base coat of Bugman’s glow
    • 3:1 wash of Lahmian medium and Reikland fleshshade
    • several thin layers going from Bugman’s glow over Cadian fleshtone to Kislev Flesh

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    STEP 5: Red armour panels and helmet

    • base coat of Khorne red
    • Nuln oil wash
    • layers of Khorne red, Evil Sunz scarlet and Wildrider red
    • glaze of Bloodletter
    • controlled shade of Carroburg crimson

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    STEP 6: bronze

    • base coat of Retributor armour
    • 2 washes of Agrax earth shade
    • controlled layer of Hashut Copper

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    STEP 6: Hot weapon and blackened skin

    • base coat of white
    • drybrush of golden yellow
    • layers of Khorne red, Evil Sunz scarlet and Wildrider red
    • glaze of Bloodletter
    • layer of Abaddon Black

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    I based him with the same lava-theme as all my AOS - Silver Tower models. With this one, it works very well!

    Here he is completed:

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    Here is a 360° view of Konok:

     

     

    And finally some shameless plugging: I entered him in the Slaughterpriest painting contest and I would very much appreciate it if you would vote for me. You can do this here:

    The rest of the awesome entries can be found here:

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  4. Some of the work in progress pictures of my Great Unclean One which was about 99% finished for Warlords!

    So I started by building the majority of the model and the cut off the tentacle whip arm and positioned it on the rear of the model to be his new tail. I cut away a large amount of the top of the model and then filled the body with pieces of scrap cork so the repositioned spikes on top would have something to attach to.

     

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    I then filled in the top of the model with some older less workable greenstuff. Made an arm out of greenstuff so I could place the newly created plasticard sword in position so I could get a feel for how the overall model would look.

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    I then sculpted the top of the model and a new arm over the top of the placeholder arm in the previous image. I used loads of glass microbeads to add more details and make it more "nurgley".

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    Once all the sculpted was done I sprayed the model black and then white from above to see where all the shading would go.

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    I then airbrushed down the first base coats of green and some purple in thin layers around the sore areas.

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    Followed by hours upon hours of painting the blisters in 3 layers and then going back and glossing them all.

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    As you can see in the image above I went very yellow on them with a glaze, which I didn't like so went back and painted them all over again...

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    The gloss parts were added on the base and are still drying in the pic below

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    Recent Entries

    My first ideas for custom warscrolls:

    • Warlock apprentice: 4 wound character. Warplock hellbard. Not a wizard, but can dispell one spell per round as a wizard.
    • Mechanical rats: Melee unit. Wolfsize rat robots. Bases on the warscroll of Direwolves
    • Warp Golems: Melee unit. Size between clanrat and rat ogre. 2 or 3 wounds. Not a killer but decent in combat.

    More to come.

  5. Hey everyone!!

    Sorry for the delay on updates been really busy with work and life. In the mean time I've managed to get a few games in with my 1000pt Khorne army to great success (only losing to iron jaws)! I haven't been able to get much painting in sadly but this week is shaping up to be a good one for hobbying. I managed to get 30 bloodletters primed red and the skin finished on 8/10 reavers(I somehow missed the other 2 lol)

    ill be back at the end of the week hopefully with 30 complete bloodletters and the 10 reavers done. With any luck I'll have started work on my bloodsecrators

     

     

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  6. I made a post in the forum thread recently, that I felt really articulated my own fascination with the fluff side of the Age of Sigmar and the Mortal Realms in which it is set.  So I thought I'd rework it a bit, and put it up on my blog as well.  Let's be honest, I'm in a bit of hobby slump at the moment (I've been playing too much WoW), so at the moment, my thoughts are all I have to offer the community at large.  

    What follows is an edited version of my original post.  So, if you've read that post already, I apologize if it is slightly redundant.

     

    As Age of Sigmar grows and progresses, what I'd really like to see if for it to remain a fluid setting.  One of the major issues I had with WHFB was how stagnant the world was...  Don't get me wrong, I like 40k, and until recently, it's been pretty stagnant too.  I had other issues with The Old World as well, but I'm not going to go into that now.  I know it has it's adherents, and I have no interest in stepping on their fun.  Anyway, In AoS I'd like to see major characters rise and fall, factions shift over time, and maybe even changes to the Grand Alliances.  A living setting would benefit the game greatly, and so far, that seems to me that this is what GW is doing anyway.  I mean we've already seen a Nurgle general go over to the Stormcast, and we can only begin to hypothesize what the end result of multiple reforging will be on the Stormcast.  It seems each reforging also purifies the soul of the Stormcast who goes through it.  By that I mean, that their core trait, whatever that may be, begins to dominate their personality.  The things that may have moderated that, their previous memories, become harder and harder to access, and what's remains is their core, or perhaps their soul.  Be it for good or bad.  

    I feel like one of the defining characteristics of the setting is the feeling of potential and vastness.  There is no indication of how big individual realms are.  It appears in the fluff, that each realm may even contain multiple planets (or maybe even entire star systems), and they certainly contain any number of pocket realms.  In any case, what we do know is that the realms are vast, and even an individual realm can encompass a multitude of different takes on the realms theme.

    Ultimately, that makes me feel like there can be any number of factions/races/organizations/etc. that could exist in the realms, and that even though a specific faction, such as Sylvaneth seem to have a 'home' Realm, Ghyran, there could be any number of versions of Sylvaneth living in all of the realms, and taking on the aspects of that realm.  Personally, If i did Sylvaneth, they would come from Shysh, and lean toward the end of the life cycle in appearance.  I've already considered modeling an undead Treelord, though I'm uncertain what warscroll I'd apply to it or how to create a balanced custom warscroll for use in friendly play.  I feel like all of the factions that are a part of AoS add to the feeling of vastness in the realms.  They could be from anywhere, each could be used to create many different sub-sub factions.  This makes modeling and painting possibilities endless.  You want your Sylvaneth to have blue, orange, or plaid bark...  Ok!  (Any plaid Sylvaneth inspired by this line must include bagpipes in some way.) Go for it! It's possible.  Zombie Gargants! Why the hell not!  

    To me, the themes and feel of AoS comes from conflict. The Grand Alliances, realms, factions, races, etc. just provide the framework in which the conflicts take place.  GA's representing various 'truths or forces' within existence/or mortal life, that are all present in our own lives, with the moral values removed.  Order, Chaos, Death, Destruction.  Each could be good or evil, depending on how they are moderated, but none of them are good or evil in their purest forms.  Although, personally, if I were to have formed the Grand Alliances myself, I may have only gone with Order and Chaos.  To me Death and Destruction, though they are my two favorite GA's, would fit better as aspects of both Order and Chaos.  As they are now, I feel that Death could really be Order carried out to it's ultimate failing, but it also fits well with Chaos as death most certainly can be random in it's application.  Killing those who should not die, and allowing to live those whose time should have been up many years (centuries, millenia...) ago.  Destruction is the same imo.  Destruction on behalf of Order would be the razing of incongruous growth or natural formations, to make way for the pure.  For Chaos, it's just a part of the cycle.  Chaos is so many things.  Good and bad.  Without chaos, there is no change, nothing new.  Things are built, and as a part of Chaos, destroyed.  No reason needed.  So much like concepts of Good and Evil, Death and Destruction fit neatly into Order and Chaos.

    This in fact, has been at the root of one of my pet theories regarding the Tomb Kings.  That they will return, but rather than as a part of GA Death, which is ruled by Settra's Arch Enemy, they will return as a part of Order.  What are the Tomb Kings, if not orderly?  Everything and everyone has their place in the Tomb Kings world.

    At the end of the day, I think we all (if somewhat pridefully) are here because we hope to participate and have an impact on this community.  For my part, I would love it if this post becomes a bit the philosophy behind the game and how we all (especially GW) approach it, but I also don't want to fool myself into believing that I am some genius who knows exactly what AoS should be, or how everyone should play it.  So, if you find yourself reading this, let me know what you think...  What do you like? Have I said anything that would ruin the game for you?  Does any of this resonate with the way you see our game?

    In them meantime, this is all Head Cannon. ;)

    Here is the thread where the original post appeared, in case you are interested.

    Repairing the Lore

  7. Only one unit done this week, I've been slowed down by having to put together a board for armies on parade. So here are my skin wolves made from crypt horrors with fenrisian wolf heads. This is the first time I've worked on matting areas down with lahmian medium after the model gets my usual gloss spray to get a matt/gloss contrast. Here I've focused on the fur.

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    And here's my blast from the past. A unit of ogre conversions, using the spare heads from some other crypt horrors/flayers. The banner is not speed painted. I'm running these guys in game as blightkings.

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    Thanks for stopping by!

  8. TheUnknownPainter
    Latest Entry

    Finished my GUO, and really happy with it. First off I would like to thank Dan from the Tales of Sigmar Podcast for his help. He has been fantastic as always when I need a hobby kick up the ****** and this army wouldn't have happened without him. More specifically this model.

    I started with the base colours of my Plague Lord but soon discovered that the sculpt was way too realistic and detailed for the cartoon style and colour I had chosen. As with most my painting its a very organic process that I make up as I go along, so I decided that my mortal units would have the purple skin tone and the Daemon units would just be generally more rotten.

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    Hey Party People!

    I am LOVING AoS! Over the past couple weeks I've had a great time playing with my "Raiders of OOP" Fimir Undead Army (I'll post pictures later). But, after some thinking I decided I wanted to work on something a little more modern and colorful. And for some reason I always end up buying new models that end up sitting in my closet, forever unpainted (go figure, huh?). Now that I think about it, I do have a pretty serious case of #hobbywobble.

    Enter Tzeentch! The Lord of no longer Changing my hobby mind will soon take over my painting table. After seeing all of the great Silver Tower models in person I went to my favorite eBay store, Black Dagger Games, and picked up the following for the beginnings of my warband:

    Ogroid Thrumatage

    10x Blue (Pink) Horrors

    3x Flamers of Tzeentch

    I'll post up some pictures once I have things in hand and built. So, in the meantime, enjoy some sweet John Blanche art. Until next time!

    CorsairJoe

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  9. Ben Johnson
    Latest Entry

    Hi all,

    Last weekend was the first big Warhammer Age of Sigmar event at the home of Warhammer! It was also live streamed on Twitch, me and @Ben played in round two, I'm sure he will be along to tell you all how it went 😉

    I used the Knights of Azyr, a small model army but I have played it a lot and hoped to do well, four wind and a painting nomination put me 5th overall. 

    Lover the weekend I played ten games and learned so much about my list even after so many practice games. It still hates the mortal wound armies. 

    Here is my army laid out over the weekend.

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    I was also keen to add more to the background of my Stormhost after the event, enjoy.

     

    And so once again it fell to Lord-Celestant Matthias Hammerstrike of the Knights Azyr, one of the first founding Stormhosts first cast into the mortal realms at the beginning of the Age of Sigmar. The responsibilities of leadership were great on Matthias, greater that even he could have imagined. He knew it would be difficult and that many a soul would need to be reforged once it was over. But the Warlords had to be overcome, Sigmar had asked for it to be so. 

    This was not Matthias first charge into the Mortal Realms, and by now he was a veteran of many a campaign. It was the Knights of Azyr that kept the Celestial Compass from the hands of the Three Eyed King deep in the heart of Gyran, and who had fought alongside the Hammers of Sigmar to drive back Khul and secure the Brimstone Pernintula. 

    With him strode the hulking frame of Lord-Castellant Roth Lightbourne, a huge man, even for a Stormcast Eternal. Long ago Roth had been the beloved leader of his people until the coming of Chaos, he saved as many as he could but he was just a man. Until Sigmar intervened saving Rathe and guiding him on a new path. Many a time Roth had been sound counsel to Matthias offering sage advice or a strong blade when necessary.

    Alongside the Chamber Command fought the Hevavanhost Extremis Chamber with units from both the Lightning and Thunderwave Echelon amongst the ranks. Long range support came in the form of units from Justicar Conclave the Heavenbolt Congress, the air will be filled with the light from hundreds of celestial arrows. 

    Onwards the Knights of Azry pushed not knowing who their first foe would be...

    It was the crazed followers of GorkaMorka that first they faced, the unorganised rabble threw themselves forward into range of the Heavenbolt Congress, one unit at a time they were destroyed but still that came. Chained Mangler Squigs came bounding forward with no thought other that destruction in there mind, awful creatures made worse for the Moonclan fungus brew that are forced to consume, each sip sending them more and more wild and crazy. 

    They were no match for the Sigmerite plate worn by the Thunderwave Echelon, with barely a scratch they emerged, all that remained of the Squigs were discarded chains and a foul smell in the air. Before the Knights of Azyr could savour the victory a dark cloud was visible of the horizon.

    The air grew hot as the Legion approached, a tingle of magic could also be felt seeping through the very ground that the twisted enemy approached on. As the Stormhost formed a battle line, harsh metal creations could be seen approaching, barely containing the daemons bound within. 

    Then without warning the very ground in front of Matthias erupted with a Bailwind Vortex shimmering with magical energy. Landing atop of the vortex came the leathery wings of Drazaroth the Ashen, his entire bode aflame with a fire that seemed to have a mind of its own. 

    The Stormcast fought bravely but the fire and the magic were too much even for them, many a soul would hear the ringing of the Anvil of Apotheosis that night. 

    One defeat cannot stop the army of order not with right on its side and Sigmerite armour on its back. 

     

  10. I finally have some "real" update here!

    Well, my browser actually deleted my previous message, and it was kind of long.. so I'll shorten it this time :)

    I finished my 10x2 Saurus Warriors, worth 200 points! The pictures below shows the last color applied on them. I was bored at the end, therefore I left the cloth-thing behind the shield just base green, no highlight. I don't actually know how to name it in English, neither I do in Italian to be honest..

    Anyway, it was a long way to completion. It is not so easy to see from this picture, but the bones took so much time. It was the first time for me trying to blend from ushabti bone to white scar, and I'm quite surprised from the result.

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    Maybe I'll come back on them again once everything else is done, to highlight a bit the green.

    Right after those, I moved to paint a salamander - I only took few pictures of the process, but I recall the paint I used should anybody be interested :P

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    My blending skills sucks, therefore I will leave the red-thing as it is for now, I'll catch up it later when I had the time to practice a bit more. The idea is to shade it from red to yellow, but the few try I did gave me really bad results..

    Now I'm focusing myself on a unit of 3 terradon riders - I still have to find the riders, actually, but that's another story! :P

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    I would like to keep the body gray, but I'm not sure how it will contrast with the yellow scales; so I'm thinking to leave the scales as they are on the wings, and change the color on the body.

    Regarding the wings, I still need to highlight them. As of now, there's only a red basecoat with an orange layer, and a red shade.

     

    Thanks for reading! As always, any suggestion and comment are really appreciated!

  11. One of the more recent additions to my Halfling Army was the STEAM TANK! However, not the GW one, but rather a scrap-build one from various bits and garbage in my possession. My reasoning was that first, it's a nice model but way too expensive; second, I would have to do a ton of conversion work anyway to fit the halfling theme. So here it is ladies and gents, the terrifying Steam Engine of the Moot!

     

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  12. Well last week i hawe some spare time, so i visited GW shop to perhaps "watch" some games, as i dont hawe my minis painted and few years after i stoped playing with aper proxies and unpainted minis i thinked it's good idea to watch some real gameplay. And as i was wathing i started to think how to expand my starter and start collecting forces and heh this is a result. ****** you credit card :P.

     

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  13. Hey hey,

    The last of my Beastmen monsters!

    I've been steadily working on a Warherd army until the internet told me the Warherd is kind of bad, so now I don't know what the hell to do.  I'm trying to keep motivated to finish off the last two 3bull bullgor units, but its kind of hard.

    When I made the army I was like "zomg im gonna win so many games," and now I'm like "I want Beastclaw Raiders."

    I always pick the wrong team!

    Anyway, here he is!

    If you saw my cygor, I was pretty unhappy with him.  This dude I'm pretty happy with.  My favorite part is his cute hooves.  I think I did those well.  I tried doing the horns similarly, but they kind of look not as good.  Ah well, he's done. -.-

     

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  14. Last weekend was my first AoS tournament. There were 16 players (I think), double elimination-style, 1000pts, in a games shop in a Chinatown basement.

    It was good fun, even though I only managed to get three games in.

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    I brought High Elves. I brought a list I had never played before. I've only ever played AoS with two close friends, and thought I was ready for the tournament, but I was on a losing streak right before army lists were due to be submitted. I panicked and went with something new.

    I took an Eldritch Council army list:

    • Archmage on Dragon
    • Loremaster
    • Archmage
    • Swordmasters
    • Swordmasters 

    The idea was to buff the hell out of the dragon with Hand of Glory, Mystic Shield, Elemental Shield etc, and use it for offence, while the swordmasters take and defend objectives. The day of the tournament, I was following along with Warlords and saw that someone took an Eldritch Council list at a tournament of that level, so it couldn't be too bad.

    The first game, I lost. Horrifically.

    I must have been paralised by the stench of Nurgle's rot. It was Take and Hold and my opponent had Clans Pestilins. I had the first turn but didn't pounce, instead deciding to let them advance. It was a mistake. That army had so many rules, so many spells and abilities that make those little rats bite hard. 

    I'm not even sure what happened. My elves didn't stand a chance. The dragon was surrounded and fell. As did everyone else.

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    It was fun though.

    I was determined to regroup for the next game. It was Three Places of Power. Heroes need to hold objectives. He brought Death and only one hero, Mannfred. I had three heroes, and a plan.

    He went first and advanced. I went: arcane bolt to Mannfred, Hand of Glory on my dragon. Archmage and Loremaster moved towards objectives. One unit of swordmasters blocked a city street, keeping my wizards safe from approaching zombies. The other unit ran towards one flank of Mannfred. And the dragon flew in towards the other flank. Fire breath on Mannfred and then the charge. The next turn his necrosphinx made short work of my dragon, but the dragon had successfully held the now badly wounded Mannfred up. I went next and before he could run, the swordmasters moved in and killed him. I already had victory points on the board, and with no heroes, my opponent had no way of scoring. It was a short game, but exciting.

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    My last game was against Beastclaw Raiders. The game was Blood and Glory and he only had about 10 models, so I thought I could perhaps out maneuver him to objectives. It started really well too. I played aggressively with the dragon, taking out Yhetees and Beastriders with no issue. The dragon eventually fell, but that was okay. It was the rest of my army vs his hero. I just had to kill him, or at least stay alive until the fifth battleround and control at least two objectives. Easy, right?

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    Well, it wasn't easy. His big bad beastie charged up and down the board, taking out my units one at a time. My archmage was the last to fall. No one could stay hidden or take its charge and we were quickly removed from the board. Game over.

    It was a really fun, fast paced day. The games were swift and everyone friendly.

    I am used to playing Ellyrian Reavers, Bolt Throwers and Dragon Nobles, but enjoyed the Eldritch Council list.

    I think the Archmage might have been a waste of points. With only 1000pts, there isn't many saves to cover with his Elemental Shield. Taking the Archmage on Dragon was excessive too, the tome and casting two spells was not needed, and neither was his spell Drain Magic. The cheaper Drakeseer would have been sufficient. But the points saved don't quite add up to another unit of Swordmasters, so there isn't much flexibility with the list.

    Next time, I think I'd go a little different, but keeping the units that worked. Drakeseer (340) and Loremaster (100) because that Hand of Glory spell on a dragon is deadly.  Ellyrian Reavers (160pts) for missile weapons and maneuverability, spearmen (80) to cheaply fill the other battleine slot. Swordmasters (200) because they were pretty good. And a Blot Thrower (120), mostly because I really enjoy blasting things from a distance.

    Still not sure how High Elves can stand a chance against those Pestilins rats or that Beastclaw thing. Any ideas?

    [Photos via the Age of 6ixmar tournament organiser on Facebook]

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    With this entry, I'll talk a bit about the fluff I have in mind for my army, as well as potential color schemes. 

    I've been eyeing the different Bloodbound warbands and their color schemes in the battletome, and there are a few I'm pretty fond of. I think a mix of color is more interesting than the solid red and brass of the Goretide, which is a pretty classic depiction of Khorne-aligned armies. The Iron Horde is a radical departure from the usual red/black/brass, and the 'Eavy Metal team has done a great job of making them different, but still recognizably bloodthirsty Khorne worshipers. I also like the Skullfiend Tribe; the predominately black armor, with red helmets and accents, is striking. 

    However, I want to build my own army, with my own fluff, so any scheme I come up with will be a derivative of these, instead of a copy. The basis for my warband is as follows:

    The Paladins of Kharneth are something of an oddity among Bloodbound warbands. Whereas the Goretide and Skullfiend Tribe may gnash their teeth and throw themselves at the enemy with reckless abandon, the Paladins of Kharneth carry themselves with a grim restraint. When they march, they do so in ordered drill, with seldom an utterance, save for the commands of their champions and Bloodstokers. Although Khorne demands blood from his followers, their way is not that of wanton slaughter. On the eve of battle, the Paladins of Kharneth muster in silence. As they stare down their enemies, their Bloodsecrators chant liturgies of hate and their Slaughterpriests execute prisoners in bloody rituals to discern the tide of battle. They march forth in organized ranks, baring down on their foes,  a wall of brass and steel. Only when the battle lines are joined do the Paladins bellow their contempt, and tear their axes into flesh.

    To an onlooker, the Paladins of Kharneth appear to be well-disciplined and restrained; especially for Bloodbound. In truth, every warrior harbors the same callous fury  as his counterpart in another warband. The Paladins burn with the urge to kill, maim and slaughter the same as all others who pledge allegiance to Khorne. However, it is their way to suppress these compulsions until the very last moment. The Paladins lock away their rage until they clash with the enemy, and unleash their hate tenfold. Theirs is a grueling lifestyle, in which the rigors of suppressing their anger fill their minds with images of violence and their vision turns red.

    The Paladins of Kharneth are not led by a singular lord, although they do follow a similar Gorechosen hierarchy as other Bloodbound. Instead, they follow the word of Mel'kanor, a Bloodthirster of the Third Host. Much like the Paladins themselves, he is an enigmatic Bloodthirster, embodying more so the spirit of martial prowess, guile and generalship than mindless bloodletting. Nevertheless, he is still a greater daemon of Khorne, and his wrath is infectious, stirring the Paladins to greater heights of butchery. Mel'kanor's sponsorship of the Paladins comes both as a source of gratification and irritation to the Blood God: There is no doubt that their many campaigns have contributed to Khorne's mountain of skulls and rivers of blood, but the methods of the greater daemon and his mortal "project" are unorthodox. Mel'kanor has a habit of evading his master's fury, only to reappear with offerings and deeds so great they are impossible not to reward. Therefore, his place among the hierarchy of Khorne's Bloodthirsters is assured. Whereas the Axes of Skarbrand tear after their fallen patron's leftovers, the Paladins of Kharneth slaughter with a purpose, doing the Blood God's will as Mel'kanor's clergymen.

    The origins of the Paladins of Kharneth can be traced to the warband known as Lord Khuldrak's Reapers. They were once one in the same, however a division in leadership saw the warband tear itself in two. Proud and self-assured, Lord Khuldrak refused to fight under the command of the Everchosen. Furious, Archaon sent riders of the Varanguard to punish his insolence and make an example of the warband. Ezdas, Exalted Deathbringer of Lord Khuldrak's Gorechosen, thought it unwise to disobey Archaon; he had conferred with the warband's Slaughterpriests, who saw it as Khorne's will to join the Everchosen's assault on the Realms. When the Varanguard came to reap vengeance, Ezdas and a cadre of loyal warriors turned on their lord. Broken and near death at the end of the battle, Khuldrak was dragged back to Archaon, his warband divided. Ezdas fell in the slaughter, leaving his remnants leaderless. They fought under the Everchosen for a number of campaigns, before they were claimed by Mel'kanor, seeking a foothold in the Mortal Realms. Under his leadership and doctrine, the Reapers forged themselves anew.

    The Paladins of Kharneth retain the colors of their old warband, donning blackened plate, trimmed in bronze. Their numbers swell as they conquer weaker Bloodbound, and many variations of their colors can be seen. All Paladins, however, have the icon of the warband branded or tattooed somewhere on their body. This rune resembles a primitive depiction of a Bloodthirster; no doubt an homage to the greater daemon that commands them. 

     

     

  15. So month 2 comes to a close, and we've had our first casualty! Jon has dropped out, realising he would not be able to complete the second month in a row, and having lost all motivation (despite our group bullying motivating him senseless) he has invoked the £50 buy out clause in order to avoid all further fines. He has assured us he will try and get SOME painting done, but we will have to see!

    Gordrakk, Fist of Gork

    So here he is! Finished, based, completed. No fine for me this month! Apologies for the photography, I am terrible at it.

     

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    I am really happy with how he turned out. I'm certainly not the best painter, and this guy certainly came with his challenges. The base for me is the real game changer here. My old basing scheme was very flat and boring, and was done with the painted model already glued to the base, meaning I was limited to what I could do without messing up my model. Having the base and model done separately gave me more options with the base, and I could add the rocks and have it a little more interesting.

    I had exactly the same issues with Troll Slayer orange on Gordrakk as I did on the Maw-Krusha, so future models will not feature it as it's just a pain to use! I really like how the black on his shoulders turned out, as it was a way of painting black I hadnt used before, but I will continue to use it on the rest of the army as the challenge moves forwards.

    As promised in my last post, here is a list of all the paints used to paint this model, in case you like certain parts of the scheme and want to try them yourself. All colours are GW colours.

    Format - Area - Base, Wash (if used), Layer, Highlight (if used)

    Maw-Krusha

    Underbelly & Wings - Death World Forest, Athonian Camoshade, Nurgling Green, Ogryn Camo
    Darker Flesh - Castellan Green, Agrax Earthshade, Loren Forest, Straken Green
    Teeth & Spines - Rakarth Flesh, Seraphim Sepia, Ushabti Bone
    Silver Metal - Leadbelcher, Nuln Oil, Ironbreaker, Runefang Steel
    Leather Straps - Rhinox Hide, Gorthor Brown
    Orange Armour - Troll Slayer Orange, Fuegan Orange, Fire Dragon Bright, Runefang Steel (Weathering/Chipping)

    Gordrakk, Fist of Gork

    Flesh - Warboss Green, Athonian Camoshade, Warboss Green, Skarsnik Green
    Orange Armour - Jokaero Orange, Fuegan Orange, Troll Slayer Orange, Fire Dragon Bright, Runefang Steel (Weathering/Chipping)
    Black Armour - Stegadon Scale Green, Nuln Oil, Skavenblight Dinge, Dawnstone, Runefang Steel (Weathering/Chipping)
    Teeth & Bone - Rakarth Flesh, Seraphim Sepia, Ushabti Bone
    Silver Metal - Leadbelcher, Nuln Oil, Ironbreaker, Runefang Steel
    Dark Leather Straps - Rhinox Hide, Agrax Earthshade, Gorthor Brown
    Light leather Straps - Zandri Dust, Agrax Eartheshade, Ushabti Bone
    Wood - Dryad Bark, Agrax Earthshade, Gorthor Brown

    Base

    Main body of base - Agrellan Earth, Agrax Earthshade, Karak Stone, Screaming Skull, White Scar
    Rocks - Karak Stone, Screaming Skull, White Scar
    Flock - Citadel Dead Grass

     

    So there we have it, month 2 finished, 700 points of beast, which means I'm not behind in the overall challenge from doing nothing in month 1! 

    Next months commitment is 5 Brutes and a Weirdnob Shaman, giving me 1000pts of painted Ironjawz by the end of September!

    Thanks for reading :) 

  16. Took a bit of a break from... well... everything but now that Im back I set to work trying to work over a paint theme for my kurnoth hunters.

     

    Really wanted to set this mini apart from the others. He has been the last man standing in several battles. In 3 different battles he has killed the general.

    Once as he was the last man on a hill he launched an arrow through some trees killing the general.

    Second time he was also the last man standing on a hill when he got charged by a Freeguild General with a -3 great weapon. He withstood most of the wounds and was left with one. He brought the general down to 1 as well. Then using the stomp ability smashed him in the face killing him.

     

     

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  17. As someone mentioned in my last entry, I need to learn how to use photo bucket or something similar once I get a little more free time and some actual models painted instead of the mess that is my hobby room/bedroom.  But I wanted to sit down and make a list of goals and rules I hope to accomplish and follow to make a real change in my hobby attitude.

    1.  Get rid of all Warhammer 40,000 modles, aside from a few unique exceptions.  I have not played 40k since 3rd edition and truly have no love for the game.  

    2. Down size armies from Warhammer Fantasy  models I am never going to use. i.e. What am I going to do with 300 clan rats, 200 night goblins with spears, 100 chaos warriors, 100 skinks with short bows (can't even use short bows anymore) etc. I have been playing and collecting for over 20 years so the list goes on and on. 

    3. Do not buy any new models, unless said models are purchased with money gained from rules 1 or 2.

    4. Paint, paint, paint! I will attempt to put in at least a single hour in every night.  If I miss, I will make it up.

    5. Explore new avenues in the hobby.  By this I mean to try out different lines of paint.  I have been using GW paints exclusively this entire time.  I also need to branch away from doing every base with cork.  I would like to use up an extensive bit box with conversions.  I want to become better at using green stuff.  And lastly, break out that airbrush I have had buried in the closet for I don't how long.

    6. I want to get back into the local scene and play some games.  I have been absent since AoS came out and need to play more.  Working 60+ hours a week doesn't help but if I can play D&D once every 2 weeks I should be able to do the same with AoS.

    7.  When possible I would like to keep bases either 1", 2", 3", 4", etc. circles to use in both AoS and D&D.  More bang for the buck so to speak.

    For now I feel this sets some firm guidelines that I can adhere to.  Soon I will post pictures of my progress.  There is no rhyme or reason to my line up and I am the kind of painter who needs to work on multiple projects at once.  So upcoming I have 3 dragon ogres, Greasus Goldtooth, 20 Blood Reavers, an Aspiring Deathbringer, 10 Savage Orcs, and a Ral Partha Great Bear that I want to get painted.  

     

  18. The first delivery of models arrived and everything is now built and some of it primed. 32 Dryads, 3 Kurnoth Hunters, 1 Branchwych and 1 Treeman Ancient.
     The dryads was fairly easy to assemble and the last 4 went from sprue to base in 23 minutes. I timed it. The Treeman was a lot of fun to build and it was nice to just build it according to the instructions. The biggest hassle have been the Kurnoths. Magnetizing options for scythes and bows meant a lot of drilling and a lot of magnets. If anyone is thinking about it pay extra attention to the second hunter as he shares his upper arm between the two weapon options where as the other two have different arm sets entirely. So all magnets goes in the shoulder joint except one where it has to be at the elbow. Live and learn ey?

    Oh, and check the polarity before you glue people! Always!

    Pictures! In the end you will see two test color schemes that I did, the goal is something that looks like GoT Wierwood Sylvaneth. And to a decent gaming standard, quick and efficient, they have to be ready the last of september! C&C are always welcome.

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  19. To start the campaign, I have chosen Order Free People and therefore chose my war band from these Path to Glory tables. Below is the beginning of my story in the campaign. The story of Règgio and The Wolves of Ghur.

     

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    It had been a year or so since the war to defend the city of Greywater Fastness , the war which had seen the death of the King of Bretonni and ruler of House Houghton. The kingdoms were in ruin, the Kings only son Paladin Hènry was also killed in the finally days pushing away an insurance of Khorne Daemons from the edges of the city of Carcassonne leaving no true heir to the throne other than the Black Knight who was still missing from a time long before these cities of Order had sprung up.

     


     

     

    A new King was needed to unite the people once again, stories were being told of the location of the Black Knight, one who could lead the Kingdom to prosperity once again. The time had come to find him and crown him and his house once again.

     

    In the depths of the Forests surrounding Cartha, Règgio stood around a camp with a few of his trusted men by his side. He was one who did not belong to a house, like his brothers in arms. They were nomads wandering the Realms in search of something greater. He like a few others had been blessed with sipping from the Grail, but instead of returning home to lead with the countrymen, their quest was to search the Realms for clues of their past. They had heard tales of a powerful substance that allowed the bearer to whatever information they wanted to know. It was only known as 'Dark Crystals', their location, scattered in every part of every Realm. 

     

    This is where we are now. Many aspiring champions, lords, questers and the likes had heard of the same, but each had heard of its powers being used for different things. An aspiring Deathbringer from Aqshy had heard the power of The Dark Crystals  could be used to ascend him straight to daemonhood. A Nomad Prince from Ghyran heard the Crystals power could be used to bring their forest King Orion back from the void. A Doomseeker Fyreslayer heard that if you crack open a crystal, Ur-Gold will forever pour out from it. A Beastclaw Hunter had heard, the crystals have the power to banish the winter forever. They couldn't all be right? Could they. 

     

    The search for the crystals had begun, the Age of Realm Hoppers was here.

     

    Règgio O'ùghton and The Wolves of Ghur

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    Règgio, the Nomad Lord, Leader of the war band. His search for the Dark Crystals has started in the realm he and his people

    are most familiar with, Ghur. he once belonged to House Houghton, he was a nephew of the late King. He begun his

    quest for the Grail before the great war, a great story in itself. But now his search for information has brought

    him down this path. He must gain followers for the road ahead is long. 

     

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    The Paladin of Cartha, a noble prince of the grail, entrusted with holding aloft the banner of the lady. Règgio's brother in blood, Franc.

     

     

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    His Men at Arms, previous followers of House Hulks will follow Règgio to the end. Trusted militia 

     armed with Long Pikes and Shields.

     

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    Règgio's fellow Grail Knights, the same that left all those years ago on the same questing campaigns. They will

    never leave their Lords side and will fight to the death in honour of the Lady.

     

     

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    The Knights of the Realm, all champions in their own right, fought for their Kingdom in the Season of War.

    The saw Règgio on the battlefields, they saw the passion in his eyes and blessings of the lady in his every swing

    of blade. From that moment they vowed to follow Règgio to the end,

     

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    Nomads of the Forests of Cartha, the Pegasus Knights joined the Lord to find the blessing of the lady in the own right.

     

    And so the first quest has begun, they will travel to the Verdigris Plains in Chamon as this is where it is told the power of the crystals focuses.

     

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    Here is my Harbinger well dismounted since his mount which is a palanquin of Nurgle  I kinda misplaced somehwere and can't find it which sucks. The Palanquin is done so it can be used for a multitude of my other Nurgle minis I have both 40k and AOS so the Harbinger can just fit in it quite easily (as I originally made it for a 40k Sorcerer)

     

    He was made using a Chaos Sorcerer Lord with a head swap from the Blight King set (also where the shield on his back came from too) Has a Plague Bearer sword and Scythe which I nicked from a Cairn Wraith

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    So the gf is assembling some Skaven from an old Island of Blood set to try out AoS. 

    Thought I'd whip some paint on the characters to help her get started. 

    This one is a bit sloppy but speed was the goal :) 

    I also found a neat little surprise in a box. Something I forgot I had. Pics of that soon... ;)

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  20. Another friendly multiplayer day. This time it was three of us playing - Stormcast, Tzeentch and Nurgle. We used the Triumph and Treachery  rules for the first time. Battleplan was holding the centre of the board - blood and glory, I think. 

    We played without battleline restrictions.

    Here are some photos from the day. Next time I'll make notes and write a full battle report.

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