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So after a month I have finished the get started stormcast eternal boxed set.
I have had so much fun and satisfaction painting them up and can thoroughly recommend the range.
My inspiration comes from listening to the hallowed Knights audio dramas and the tales of Tarsus and his mission to seek audience with Nagash!
Its an awesome set and really gets me immersed into the background.
This is very much just the beginning of these and I'll be adding plenty more narrative themed units to them as the army grows.
So here we are, the beginnings of my Hallowed Knights
Alongside the warriors of Sigmar I also made a start on their unlikely ally who will 'help' them on their journey through the realm of shyish...
more on this aristocrat coming soon...
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Well my first post and I've already forgot the WIP shots I decided I really liked the Barak Nar colour schemes so I went pretty much with that other than the purple being slightly brighter.
hope you all like her, C&C always welcome
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First unit completed for my Ironjawz army. Doing the big centrepiece first is, I assume, a bit backwards but I had a real burst of desire to paint it & it was just too fun not to keep going once I got the ball rolling!
I basically just followed the excellent video tutorial on Warhammer TV for the krusha itself, so it's gonna look like everyone elses I'm afraid. Still the best thing I've ever painted and I'm really pumped to grind out the rest of the army now! As you can see the Ironjawz have deliberately let their armour get rusty as it provides excellent kamouflage for their kinda desert-y home.
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Hey! My friend started a youtube channel reviewing warscolls, nice to listen to while paitning
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There be stories of Dawi lost in the raging storms of vengeance and betrayal. So strong the current that whole clans are dragged down into the bottomless pit of despair and desperation, cursed and exiled by their fellow kin. Robbed of the simple necessities of home and honour. Such lost souls have sought to right this wrong that has besettled them for generations and such the bitter folk of Barak Ekrund was formed....
My kharadons hail from a outcast group of dawi named the Ekrund Unbaraki, or oath splitters, and as such were cursed with a eternal unrest where even death cannot give them the homestead they rightfully crave. Betrayed by other daurdin holds during the age of chaos they were banished from mountain strongholds and sky ports alike.
They took it upon themselves to settle this crime against there people and now seek redemption and respite. The basis of my sky port is that they are not actually a sky port physically.. they are a shoal of migratory fleets that prey on anyone and anything that crosses into there territory. These predatory fleets are created from the scuttled remains of other great Skyvessels and are stripped of all identity to serve there greater purpose.
The crew of each vessel are not exactly flesh and blood anymore and the suits that once protected them from the harmful gases of the aether are now used to contain there otherworldly forms. This is what is called the Kadrisson's Curse, banished from the safety of other settlements these brave dawi had to to survive with in the very chaotic essence of the realm of chaos and thus where changed into gas like beings that burn with the fury of revenge.
The colour scheme I am going for is a very worn brass, this is to show that there suits are worn by millennia of travel and the strain there bodies cause the suits to withstand. The ships will also be like this. His is the example of the scheme I am painting towards below. So far I have 80 company, 10 thunderers, 3 frigates and have ordered the ironclad. The army will use the sky port rules for Barak Urbaz and is mainly suited for monster and hero hunting. More progress to follow, hope you enjoy guys!
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So i've got my ticket purchased and list I think is sorted starting to really look forward to ityour list is below. I think I know it's strengths and weaknesses, now just to finish painting it and use it as much as possible.
2x deamon princes of nurgle
3 units of 10 plauge bearers
3 plauge claws
Skaven plauge priest
Foulrain congreagation battalion.
I'll post again after a few games.
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So my thoughts for changing the battle trait were based around the fact that just running and charging seemed pretty boring. The new Blades of Khorne gave me a lot of inspiration as it is a little out of the box compared to the other Aos Battle traits. This also has me wanting to make some changes to the artifacts of power and go for something more unique to Slaanesh.
Allegiance Battle Trait:Pain & Pleasure Thresholds
Cult of Slaanesh forces are always focused on bringing pain and pleasure to themselves and those around them. Keep track of the number of wounds that each player causes in each battle round. At the beginning of each battle round Slaanesh units within 12” of the general or another hero gain an ability detailed below.
If the enemy player caused more wounds then the Cult of Slaanesh force is in the pain threshold. Affected units can run and charge in the same turn. Additionally, those units may also add a distance to their run equal to the number of friendly Slaanesh heroes within 12”
If the Cult of Slaanesh player caused more wounds then the Cult of Slaanesh force is in the pleasure threshold. Affected units can add +1 to their hit rolls in the close combat phase.
If the result is a tie then randomise which threshold the Cult of Slaanesh force is in.
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Hello all, it's been some time since my last post! I won't beat around the bush - as was the case with many I'm sure, 8th Edition 40K stormed into my life and Age of Sigmar was, quite simply, put on hold while I sorted out my first 1000pts army. Beyond the miniatures themselves, there were a number of scenery pieces that needed painted and assembled and in between all of that, I'd been chipping away on my Nurgle Daemons, who I'm hoping to have a dual existance with in both my 40K army and my eventual Nurgle Daemons/Rotbringers/Pestillens army for Age of Sigmar, but more on that when I've more to show for it.
In any case, between finishing my Heretic Astartes and continuing to put together my Nurgle Daemons, I took a break from all things Chaos to finally polish off my Stormcast army. Now at 2000pts (1000pts of which is in 3 models, which is pretty crazy), it - like my Wolf and the Rat army - is built strictly around the philosophy of cool models > theme > how does it play. I did want it to be something of an antithesis of my Wolf and the Rat Bloodbound, and so the whole army is a small, elite core of only 28 models (Dracoth Celestant, Drakesworn Templar, Celestant Prime, 5 Liberators, 5 Liberators, 5 Judicators, 5 Decimators, 3 Prosecutors, 2 Fulminators) with 2 more not in the list (Lord Relictor, Knight Questor) vs the horde of 77 models in their nemesis list, which makes for a pretty interesting matchup!
It's been a fun project, and in many ways neat to work on the antithesis of Chaos while most of my other models have been Chaos of some form or another, but I think I'm pretty much done with Stormcast Eternals at this point. If I work on any more forces of order, I'd quite like to work on something a little more nutso (Flagellants and Warrior Priests, for example), or even just bring in some actual Aelfs for the Azure Tempest to ally with. Then, of course, there's always my big pile of Dwarfs I've got waiting to be painted, and with the new Fyreslayer Start Collecting! box coming out.. I'm starting to think I have a problem.
My ramblings aside, here's the models!
Eldyra the Immaculate, Blade of Tyrion
Okay, so this is an idea I've had pretty much since I started the Azure Tempest. While I try not to involve named characters in my own fluff to be best I can achieve (though this can be unavoidable to a point when working with Stormcast, particularly if you're the kind of idiot that decides to do something that didn't come from standard human origins), I figured Eldyra is such a minor plot character whose conflicting tales of her fate in End Times gives a bit of leeway.
Princess Eldyra of Tiranoc was Tyrion's squire and in at least one End Times novel I believe her fate in End Times was to be turned into a Vampire. With that said, she was still a High Elf, and so I imagine her soul was probably consumed by Slaanesh with the rest of them. Due to the Vampiric Taint in her body however, her freed soul was perhaps less tainted by the digestion leading to her reforged 'human' Stormcast body retaining many more of her Aelf traits.
As Tyrion's squire in the world that was, she was given many great gifts following her reforging by Sigmar from her former lord-turned-new-God. Among those were Tyrion's legendary sword Sunfang, and a magical sceptre with a fragment of the Flame of Asuyran itself.
From a hobby perspective, there's a lot going on here. The most obvious of which is, the Celestant Prime is switched with Saint Celestine with her sci fi bits and SoB/Imperium markings shaved off. Her head was originally going to be one I'd gotten from a plastic wood elf kit, but the proportions turned out to be incredibly jarring. I'd been told Saint Celestine was a small mini, but this blew my mind a little. She's almost pushing LOTR 25mm when compared to some of the other heroic scale minis in Warhammer, and that's kinda neat, but a pain to kitbash. Her head ended up being one of the Seraphim bodyguard, with a little more of a fringe and longer hair green stuffed on. In photo, I feel like she comes off as a little mannish in their face for an Aelf, but I think it works fine on the tabletop.
Another key kitbash was Tyrions sword. This being an important named character in my army, I didn't want to half ass this, so it ended up coming from an old metal Tyrion miniature I got off of eBay, making this certainly the single most expensive kitbash of my life. Unfortunately, the tiny Celestine model again makes even Tyrions sword long as massive as the Cometstaff, but in the heroically proportioned Stormcast army, I don't think it looks too jarring, even if it's a little goofy.
The final touch was another sword, slung in a scabbard at her waist that came from a set of Dragon Princes I bought for me fiancé. I'll admit freely that a demigod, squire to an actual God and wielding both a God's famed sword and a staff containing a fragment of a fire used to judge the worthiness of kings of a whole race.. yeah, they probably don't need another short sword, but at least she has less weapons than a Space Marine Primaris grav transport (apologies, more 40K bleeding in!). In truth, this was a last minute addition and is mainly to cover up a little dodgy green stuff work in getting her skirt part of the cloak to fit snugly on her waist. D'oh!
The base is the last part probably worthy of comment. Honestly, it wasn't supposed to be quite so overgrown, but for the longest time I'd pictured her divinity and lifeforce causing a ripple of all four seasons across the ground she tread, a more intense variant of the spring flowers blooming in the ash wastes that the rest of my Stormcast are supposed to evoke.. okay, that was the plan, until I saw the base of the assembled model. There wasn't a lot of room for detail beneath the spiral. In the end, I painted the spiral in a nice blend between four seasons of colours, but it wasn't quite what I'd pictured in my head. I just went nuts in the end and blended a light green, dark green, winter green and a dead wasteland brown of grass, with spring flowers, summer flowers, dead leaves and GW snow effects adorning. I wish I'd been smarter with where each strand started instead of ending up mostly summer on the front, mostly autumn on the back, but again, you live and learn, and I'm still fairly pleased with the result in the end.
Probably not the smartest choice to field in an army already packing a Stardrake, but the heart wants what the heart wants!
Fulminators, Dracoth 'Princes'
In contrast to Eldyra, I don't really have a whole lot to say about these guys. I magnetised the arms for future proofing, although I love the idea of the glaive's so much from a theme, miniature and even rules concept so much I didn't actually bother assembling the other options. I'm planning on running these guys together with my Dracoth Celestant with Tempestos Hammer as a glorious charge unit!
From a painting point of view, I enjoyed these guys, but they weren't a great deal different to paint over the Lord Celestant on Dracoth, although practice and new, consistent paints have made some of the parts I'd previously struggled with a little bit easier.
One thing I noticed after painting these, the final units in my Stormcast army, was what a terrible idea using gloss varnish over the white plate sections for a ceramic effect was - I genuinely enjoyed the look of their plates before adding the gloss, and was a little dismayed by how it looked after. I think I'm going to go back over all my glossy shoulder pads and whatnot with a matte varnish again and fix this. Still like the glossy wings on my Prosecutors/Celestant Prime though.
So that's the Azure Tempest finally completed. It's been a fun journey, especially considering that the first model I painted in 10 years was the Knight Questor from the Silver Tower box set that started this whole thing. It's been fun going from my first attempts to figure out gold (and pretty much no highlighting at all) through to my experimentation with techniques, technical paints and various effects from the miniatures to the bases to the kitbashes along the way. Maybe one day I'll return to my Aelfs of Azyr, either with more Stormcast (I do love those Gryph Chargers, and Vanguard Warriors would make great post-Dark Elf Reavers) or with whatever crazy Aelf release that Games Workshop decide to drop on us out of nowhere, but until then, it's back to the forces of Chaos for me as I try and get my Nurgle Daemons ready for both Age of Sigmar and as reinforcements for my 40K army!
The Azure Tempest - 1980/2000pts
'Prince' Cazris and Glauranax (Lord-Celestant on Dracoth) - 220pts
Aemarion Dragonborn and Chaerofax (Drakesworn Templar) - 500pts
Eldyra the Immaculate, Blade of Tyrion - 360pts
Liberators with Warblades - 100pts
Liberators with Warblades - 100pts
Judicators - 160pts
Decimators - 200pts
Fulminators - 240pts
Prosecutors with Celestial Hammers - 100pts
So, what's next? Well, aside from the aforementioned Daemons (whom I'd rather like to build 1000pts of to match my Dwarfs), I think the next time I'll post an update to this blog will be a scenery post! This month has been a big month for buying and painting scenery to provide better cover and thus more interesting battles, especially some fixer-upper pieces from eBay. I've got everything from some high-fantasy Age of Sigmar pieces (Dreadstone Blight, Ophidian Archway, Arcane Ruins) to even just some nice, low-fantasy ruined towers that'll fit nicely with my bridges, walls and farmhouses from Warlord Games to add to my collection, so I'll hopefully have some nice battlefield photos of my next game of Age of Sigmar to show off (and also reveal both of my armies in their fully mustered forms!).
Thanks for reading!
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Initial Concept for the models is to keep them largely the same as they are to be a parody of a stormcast but with Skulls instead of helmets.
The armour will be black with bone replacing any metals on the armour and the weapons, skulls and wings will be a glowing pale green (as per spirit hosts etc).
Hope to get some paint on them soon and see how the concept looks in reality
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One of the things I really like about the latest Warhammer 40,000 releases for 'The Gathering Storm' is the idea of a Triumvirate. This was a word I had not heard before and as well as sounding very cool I also liked the meaning behind it:Quote
'(in ancient Rome) a board of three officials jointly responsible for some task'
I have also recently been thinking about backstory writing for my Age of Sigmar mixed Order army, and as I recently finished my third centre-piece model for the army (A Freeguild General on Griffon), it seemed the perfect chance to add my own "Triumvirate" into my army.
The Roots of the Story:
When Age of Sigmar first came out, I put together a backstory for my army called 'Siegfried's Desperados'. I had a blog on Dakkadakka which was quite popular at the time, perhaps because it was one of the safe havens away from the heat the game was getting from some disgruntled veterans (especially on Dakkadakka). You can check out the thread here if you are interested:
To summerise, the initial background I created for my army was that they were a mercenary outfit (called the 'Desperados') operating out of Azyrheim.
I wanted to add a bit more grey and a bit more low fantasy into the backstory (as it was something Age of Sigmar didn't really have at the time), so I came up with some hooks and ideas of the dark side of aelven society in Azyrheim (lots of intrigue and assassinations among the nobles), the ideas of slums in the city, and that a mercenary outfit might employ a necromancer in their ranks.
This was also an excuse to add in Aelves, Duardin and even Death into my army which was all a lot of fun to play with before the General's Handbook came out.
But since the General's Handbook came out the narrative and story behind my army has taken the backseat. I have been focusing a lot more on Matched play and my narrative outlet has been with Hinterlands.
As the recently finished Freeguild General on Griffon was meant to be Siegfried Stormhart once more, I thought it would be fun to update the story of the Desperados, and so the Triumvirate was born.
The Triumvirate of Mistmire; Master Geppetto, Siegfried Stormhart and the alchemist, Massym Al-Izzar
Creating a Triumvirate:
I want to throw out the question to all of you, what cool Triumvirates could you add into your collection? All you would need are the following:
1. 3 Cool Models
2. A Cool Story that connects them
For me, I had my 3 Centrepieces. The Griffon, the Steamtank and the Hurricanum. I wanted them to have some sort of purpose other than being in an army together, so I decided to bring back the old Necromancer I used to run in the Desperados pre-GHB. He goes by the name 'Cornacaprious'.
I decided that he has since betrayed the Desperados, and has resurrected an ancient vampire (with the title of the "Blood Queen"). This gives me a reason to finally paint my Neferata model and also gives the triumvirate a goal to accomplish (they of course seek to kill both the Necromancer and the Blood Queen).
So with the scene set, I put together a 4 pages as if they were from a campaign book and detailed my Triumvirate of Mistmire. I would love to hear what you think, but more importantly I hope this inspires you all to go off and create a Triumvirate for one of your armies too.
I've made this Ogroid a little Khornish and before I go further with it, I'm just looking at what I could run him as. He is big enough to fit a juggernaught profile. I think I like him as a Mighty Lord, but I'd love to know what you'd use him for. Once I know, I'm busting out the green stuff and getting this bad boy going.
Cricket has been formally discarded and all records expunged. That was the announcement at the Extraordinary Meeting held last night, made by the Very Reverend Barnaby after the cricket pitch was once again destroyed by marauding gangs of ghouls, orruks, all manner of undead, and blue horrors. The extra cost of replacing the pitch, coupled with the expense of new floodlights (which, as reported at the previous meeting, is now a prerequisite for entry to the lucrative Twenty20 winter league) has finally put too much pressure on the finances of the Hatton Town Cricket Club. So much so, that the organisation is to be immediately ceased. All equipment must be returned by end of business next Friday.
To replace this pastime, it has been decided that Hatton Town Cricket Club (HTCC) will become the Hatton Town Cannons!!! Club (HTCC) (saves on reprinting the kit). It’s a much more economical game, reuses the now defunct artillery accessories (since Harry Harrysun ran off with all the cannons) , and does not require a four man team working around the clock to keep the playing area playable. Trials for the new team will be every third Thursday until the vernal equinox. Smelly Pete is still banned from all physically demanding activities.
So that’s it – a new dawn for Hatton! Cricket is no more. Long live Cannons!!!
So, what the hell is Cannons? Join our resident sporting expert, Norris Noteworthy, as he explains all the deets about this exciting new sport!
The aim of the game of Cannons!!! is to be the first team to score an ‘arsenil’. To score an ‘arsenil’ requires each player to throw their cannon ball into one of the vacant spaces in the ‘monkey’. Once all the spaces are filled by a team’s balls, then this team will score an ‘arsenil’. The winning team must, as one, call out “******” immediately followed by the losing team calling out, also in unison, “Nil!”
Play continues until one team has scored 83 ‘arsenils’.
Each team has 6 players – 4 Throwers, and 2 Ladellers.
The monkey handler must be no older than 19 years of old.
In the case of a tie, a game of cricket will be played to decide the winner. If this game fails to produce a winner, then a goat will be sacrificed and a draw declared.
Hi all, here is the first battle report from the second 760 point week of our Slow Grow league at Kirton Games (https://www.facebook.com/kirtongames/?ref=ts&fref=ts). I haven't added anything to my army from the previous week, despite my low model count, so I wasn't expecting great things. Please see the previous blog entry for my list.
Battle 1 Khorne ( bloodhound I think) opponent had 30 blood letters and a big unit of the Khorne marauder guys, as well as a half naked guy with a whip, a priest with the banner and a proxied blood letter hero.
we played the mission where meteors would drop on turn 2 in a random area in each deployment zone.
Turn 1 He got the first turn and whipped the marauders who ran forward to the halfway point, he also used inspiring presence on them to prevent battleshock. His characters moved forwards and so did the blood letters.
I failed to replace a Destiny Dice with a 1 or 6 before my herald read his scroll and used 3 Dice for the Lore of Change version of Tzeentch's Firestorm. It cast on an 11 and I used 2 6s from my Destiny Dice to add some guaranteed damage yet the rest of the 9 Dice failed to roll any 6s. I rolled 4 mortal wounds on the marauders. The pink horrors fared better dealing 5 mortal wounds with Bolt of Tzeentch, unfortunately they were immune to battleshock. The screamers on the right pushed right up at the blood letters hoping to act as a speed bump. The burning chariot and exalted flamer unleashed on the blood letters killing about 5 with an additional few from capricious warpflame, then the screamers charged in. I rolled well and managed to kill about 3 ( there were 11 dead before battleshock but I can't remember who killed what exactly) and only lost 1 screamer in return. Battleshock came and saw another 5 bloodletters banished.
Turn 2 Having lost the turn 2 roll off I also realised that I'd forgotten to shoot the horrors in the previous turn! The psycho mouth breathers of Khorne moved forwards into charge range with my horrors while the chraracters moved up too, the whip guy used his no more battleshock on the marauders again. The marauders charged in hitting both my horrors and my General. The bloodletters went first and butchered my remaining screamers. The horrors struck back and slew a few marauders before losing 2 of there own with my General losing a wound. I used my DD to rig battleshock into regening my horrors with reality blinks. They preceded to fluff point blank shooting and magic with Bolt of Tzeentch and their flames only killing 4 saveless marauders. Tzentch's firestorm failed to cast, my exalted flamer caused 2 wounds on the bloodletters but was saved, the burning chariot killed 4 but capricious warpflame resurrected 2 of them. In combat the horrors killed a few as did my general's chariot screamers leaving only 9 remaining, unfortunately they were still immune to battleshock. He failed to damage the horrors in response but inflicted 2 wounds for a total of 3 on my General.
Turn 3 will continue in part 2...
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I have finished the wooden shields of Alarielle. Pretty pleased with how they have turned out, the green shoulders and blue blades tie them in pretty well with the rest of my army.
Up next are my Dracoths, having an internal debate over these, wondering if I should chop off those hammer heads and replace them with Scythes, as well as how to approach painting them. I am thinking of doing them in a similar manner to my Magmadroth, just without the metallic scales, but that may be a bit too much. Well only one way to find out, unless any of you have some good suggestions for Dracoth paint schemes that fit in with the rest of the army. Once I am done painting these guys I have no choice but to start basing,... so it may take a while.
As always c&c are appreciated.
Rather than edit or remove my first three entries, I am going to leave them as a way to track changes in the development of the background of my warband.
After building the two brothers and the first blind brother, I realized they fit better into the Realm of Ulgu than the Realm of Beasts. The brothers are blind after all, and hunt not by human eyeball sight, but by another form of guidance. I also felt that the appearance of warband was more in line with a civilization that had grown and developed within the realm of shadows.
The first spoiler has revised background and lore about the two brothers and the city they hail from.Spoiler
Within the Realm of Ghrur lies Excelsis. If you leave the city and set a course 5 turns off the Statue of Kurnothos using a pelorus you will find the Spotted Plains. Across the Spotted Plains one can see Great Rustlewood forest. Along the border of the Rustlewood is a realmgate. This realmgate is hard to find as it is always cloaked in mist and shadow. Finding the mist is one’s best bet in locating the gate. Some say the gate emits the mist, as it leads to Ulgu, and that realm is full of the stuff. Once through the gate, you will find yourself on another plain, this one more windswept and barren than the one in Ghur. While the Spotted Plain is often beneath a blazing sun, the Shrouded Plain in Ulgu is covered in shadow, twisting shapes that run from you, and illusions that appear out of the mist only to dissolve into nothing more than rock or tree stump. Somewhere on the Shrouded Plain is a spur of rock. Atop the spur of rock is the citadel city of Chracerocca.
Chracerocca is hearth, home and salvitas for the Rahagraians. Life in Ulgu is hard and the people here have grown tough and lean as a result. Before the endless tides of Orruks and Chaos poured through the realm gate onto the Shrouded Plain, The Rahargraians tested their mettle against the monstrosities and denizens of Ulgu. The Scions of Rahagra were born from amongst the most renowned hunters in Chracerocca. The Scions of Rahagra were all that stood between the common folk and the threats beyond their walls. Now that SIgmar’s agents have returned, the foes have waned.
"Walking through the streets of Chraceroca the rhythmic chanties sung by the Ritus Squadras as they perform the work to keep the city safe and supplied, echo off the walls and mix with the sounds of passing carts and people's chatter. Built upon a spur of rock that rises out of the Spotted Plains and juts above the treetops of the bordering Great Rustlewood, Chracerooca imposes itself on the surrounding land. There are endless pulley systems, winches, and cranks, that lift supplies to the city, pump water upwards, and raise and lower the gates, manned by the Ritus Squadras. In these chanties Samuele and his brother, Yoan, found comfort as they headed towards Kanonroest. They were Fides Pressors and served the Kurnath Militant. Though they no longer saw through their mortal eyes, the brothers did not stumble on their way, deftly traversing the windswept warrens that made up the Windedge District. "
I changed the hand on one of the brothers, removing his fist and giving him a book to hold.
Here is a group shot of the warband, made up of the two brothers on the right and three of their followers or "blind brothers" on the right.
The second spoiler is a bit of story on how these people are first discovered in Ulgu.Spoiler
The shadows are heavy around Horace. In Ulgu, one could rarely see further than a bow shot and Horace and his band of cartographers had made the decision to rest after walking for what seemed to a dozen days ran together. They had made camp against a small gathering of jagged rocks that jutted from the ground like ancient remains of some giant predator’s teeth. There was no real sun in Ulgu, at least not one that they had yet seen, and their only way of keeping time was to turn the sands in their hourglass. That had failed when they stopped to rest. Those that had been elected to hold the first watch had fallen asleep soon after the rest of the company had laid down to rest. No one knew how long they had slept with the hourglass empty but when the first of them had awoken, the top of the glass was empty. It could have been empty for minutes or days, no one was sure. Horace spat with disgust, this charting expedition was foolish and already a failure. They had made no landmarks, nor be able to draw an accurate path of their journey. They would have surely turned back if they could only find the realmgate they had come through.
As Horace reflected on his ill-fortune the mist before him seemed to gather shape. No, not a shape, but rather a heaviness, as if something was just behind the reach of his eyes, shrouded in a veil. Then he started to hear a clank of metal. Startled, Horace looked around at his companions. Some slept, some seemed lost in their own thoughts, and a few looked after their own equipment and weapons. No one gave a sign that they heard anything beyond the soft rustle of the wind.
Horace sighed, this realm was cursed. Sometimes it sounded as if the wind was rushing against a cliff face mere feet from their path, only to disappear the next. The realm played tricks not just on one’s eyes but also on the ears.
Glancing back at where the heaviness in the mist had been, Horace dropped his cup. Moments before, where there had been nothing, loomed a giant wall of metal and wood. Mere feet from the ground, the wall of metal and wood was scored and scarred, great chains hung down the wall, almost touching the ground beneath the wall. Nets, or rope, he could not tell, also draped the side of the wall. Horace stood to better see this apparition and as he did other members of his company also noticed the change in their surroundings. Some stood, some stared slack-jawed, as the wall seemed to move towards them. The sounds Horace had heard where clearer now. A rustling of chains and wind against cloth could be heard amongst the company now. As the wall drew closer figures appeared in the mist. The size of men, they seemed to be clad in robes and rags, some with their chest and arms bare, others covered head to toe. Each of them was armed with an axe, some as tall as a man, requiring two hands, other carried one in each hand. These men, if you could call them that, made no sound as they approached, only the rustling of their cloth, and the padding of their feet in the dust made Horace believe they were real. The wall was almost even with Horace now, and as he peered up at it he realized, it was no wall, rather it was a ship, like those found plying the waves of the Great Crystal Sea of Hysh. Only there was no water here, the ship, if that’s what it was, seemed to hold itself in the mist, almost low enough that Horace could have touched the hull with his hand had he been beneath it. Looking up, past what he could only call the hull, he could he a railing and what much be sails that disappeared up into the fog. As the ship, was it a ship?, pulled past the encampment the figures moved past as well. Some seemed to be blind, their eyes covered in rags, others with only wounds where their eyes should be. These things were passing mere feet from Horace, yet they made no sign that they knew Horace or his company was there. They did not turn their heads, slow their pace, or call out. As the strange procession disappeared back into the mist, Horace turned to look back at where they had come from. With a yelp, he realized a main stood no less than 5 hands from him. The man was clad in a robe from the waist down and had a cloak slung over one shoulder……the cloak appeared to be attached with a strap that ended in a strange animal head on his shoulder. The man was taller than Horace, and as Horace’s gaze left the huge axe and gained the sight of the strangers face, he realized the man was blind. Horace tried to get his mouth to work but he couldn’t get his tongue to form words.
“Untainted, you and yours” said the stranger.
“Whaaaa……tttt do yo…u mean?” replied Horace as he finally found his voice.
“We passed you by, as you are yet clean. Wise you would be, to leave this place. Darkness clings to one easily here”
The stranger brushed past Horace and followed the others into the mist as Horace tried to make sense of the stranger's words.
As he watched the stranger go Horace realized he had carried a huge woodsman axe, much marked by use, and his cloak had been clasped by the head of a lion.
I planned on making six of the follower but realized I only had 3 25mm round bases. All the kits I have bought lately only come with square bases. So if anyone wants to throw a couple my way, the warband can grow. Until I pick up some more bases this is the size of it, though they should get a primer spray tomorrow. Any thoughts on how to paint them to make them appear to be from the realm of shadows? I am thinking they need some sort of dark and dreary color scheme with a spot of color, and rusted metal, except for the blade edge. Maybe a pink/white skin tone since the sun doesn't penetrate the shadows. If you read the spoiler text you may have guessed that the new duradin reveal has got my mind going a mile a minute about adding some sort of sky ship using parts from the new big ship model, an devoted war altar and a steam tank. We will see if that ever happens!
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I find myself on my day off running errands and driving around listing to various AOS Podcasts talking about various subjects, From Scrubby and Wells educated discussions about Adepticon Prep, to my first time listening to Age of Sigbrah and getting the feeling that they are long time friends and a few beers in. I love how diverse the whole community is and how each can cover the same topic but from a different perspective and it feels totally new.
So i played a game the other day. with my seraphon Army. it was a different list than I usually run or have really been thinking about but i was just viewing warscrolls and battalions and something struck me as playable.
so the Battalion requires that i take 3 units of Saurus knights, and 1 Saurus scar vet on either carnosaur or cold one. i chose to go with the carnosaur for the bigger damage dealer as well as more survivable. the Battalion gives the Saurus knights +3 to run and charge rolls, and one the charge the knights with spears inflict a mortal wound on a wound roll of 6+. So due to the knights own warscroll ability when aremed with spears they cause a mortal wound on a roll of 6+ to wound. So the knights on the charge do 2 mortal wounds on a would roll of 6+, not too bad, though... that never happened in the game the old blood on the carnosaur is great, his command ability buffs himself and the 2 scar-vets and the phenix stone makes sure he survives as long as he can. the other three heroes the Starseer, the Slann, and the Engine of the Gods. are all there to buff the Engine and give me the greatest chance at an extra turn. if you dont know the Engine of the God in the hero phase rolls 3 dice and then you consult a chart, if you roll an 18+ you get an extra turn. this can cause a double turn, or a triple turn or all kinds of craziness. having the Slann within 10" inches of the Engine lets you roll 4 dice and pick the 3 highest. while the Starseer does 2 things, it allows you to have up to 6 single die re-rolls, as well he has a spell that you cast on the engine that allows it to once per phase adjust the result of a roll up or down by one. So with this combo, i need 2 6's and a 5 on four dice, with re-rolls. still a low probability, but i think its worth the risk.
this was set up, we were playing boarder war, so 4 objectives with points gained each round. I had to proxy 5 saurus knights over on the left. but with the rest of my army i went with a centered core but it leaned to the right. i did this so that my opponent who had khorne Blood bound, with some varanguard would spread out and i could pick and choose which units to charge and take out. He had 2 units of 5 Blood warriors on the far flanks, 2 units of 5 skull reapers, in the center, the Varanguard on the right flank, heroes in the back field and a war alter, oh and a unit of 20 Blood reavers to the left. He went first and moved up cautiously. He buffed a couple of units and planted one of his 2 blood secrater heros.
My turn 1, buffed the Engine and rolls d6 mortal wounds on a target within 25 inches. i shot his general a khone hero on juggernaught. rolled a 6. so i was up to a good start. i moved everything forward. grabbed the objective on the left with 5 knights. grabbed the objective on the right with a unit of 10 kights, and blocked off as best as i could the varanguard from the rest of my army. my Engine team stayed behind. and i charged with the 2 carnosaurs the scar-vet cold one and failed with the second unit of 10 knights. the scarvet carnosaur, popped his potion and ate the enemy commander. and killed 1 skull reaper then my general went and he killed the rest of the units, me and my opponent both forgot that when you kill the skull reapers they do mortal wounds, so i got out of there unscathed. We rolled for turn and i got the double.
my turn 2. buffed up the engine, rolled d6 mortal wounds again, and put 5 wounds onto, i think the second unit of skull reapers. left my unit of 5 holding the left. secured my holding on the right. and moved to charge everything else. my engine team moved up slightly. but didnt do much. combat came, i charged the war alter and a hero. due to terrain and whatnot that is all i could hit but it allowed me to take his objective so i scored 9 points in my turn 2. i ended up eating the alter hurting 1 blood banner.
My opponents 2. planted second banner. the varanguard charged a unit of knights. the blood warriors on the left charged my unit of 5 knights. the second unit of reapers chared my scarvet on carnosaur. and it was mostly a melee of blood and death. he did little damage to the 5 man unit. and the varanguard flopped and only killed 2 knights. 3 reapers killed my scar vet carnosaur. that was sad. this picture was taken right before that.
i got the roll for turn 3 and took it. i buffed the engine and rolled a 6 and 3 1's i used my only 3 re-rolls on the 3 1's and got another 6 and a 5 and BOOM! extra turn. long story short i took his and mine for 5 extra points, then i took my extra turn and was about to score another set of points and my opponent conceded.
it was a hard fought battle and we found out i had cheated. i was using 4+ saves on my knights when i should have been using 5+ saves. it was a dumb mistake and i fell bad. but it happens. i am just a little bummed because i really wanted to see how this list functioned against a hard khorne matchup. so another playtest will need to happen.
but along this line i thought of another list along a similar train of thought.
the concept is the same except for the Engine +team. so no extra turns. but i think the initial punch is the same, but the longevity with the 2 extra monsters can carry me though. let me know what you think.
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Here is the completed model, ready for submission at the Ann Arbor Warhammer store's one-year anniversary competition. The theme was "hero" and had to be mounted on the base that came with the model. I'll admit, I stretched the base part a bit. As for the hero part, I love diminutive heroes. They don't always hold muster in actual game play but the aesthetic is so cool.
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Hey all. Thanks for moseying on over and taking a gander.
On the advice of the all-powerful Ben Curry, he of The Bad Dice Daily Podcast fame, I am starting a little blog here. The hope is putting my thoughts and efforts here will motivate me to continue pushing toward my ultimate goal - completing an army.
I have been playing Warhammer for about 8 years now, exclusively with close friends and family. Never having played at a tournament and being in such a relaxed environment, there's never been any pressure to complete an army. I started with Dark Elves and Ogre Kingdoms back in 8th Edition. I would guess I got about 60-70% of both armies painted to a table-top standard. I had a lot of fun playing both of those armies. Had a fair amount of fun painting them, too. Particularly the Ogres - painting the 21st through 30th Witch Elves got to be a bit of a chore. But in both cases, life happened, I lost steam and they sat unfinished.
A career change right after the completion of the End Times took me away from the hobby for about 18 months. Once I got re-settled, I began reading about Age of Sigmar and what people thought. I was intrigued. I enjoyed 8th Edition, but the games could be a bit tedious. I liked that AoS was streamlined and the cost-of-entry wasn't so steep. I toyed around with the idea of using my Dark Elf and Ogre Kingd- er, Aelf and Ogor models - for a bit. But once I saw the Ironjawz release, good ol' Gee-Dubs had me hook, line and sinker. I bought a Start Collecting box, a Megaboss and Weirdnob straight away and got painting.
I really enjoyed painting the heroes. The Megaboss in particular was a joy to paint. The Gore Gruntas are amazing models, but they are soul-suckingly difficult to paint. After I tackled them, I settled in to paint the Ardboyz. I finished both units, but I my hobby engine was running on fumes at that point. This was back in the Summer. Since then, I've added a Maw Crusha, 3 more Gruntas and 20 Brutes. The Maw Crusha is finished, and I'm pretty proud of it. But again, it was such an awesome model, I couldn't NOT paint it. 5 of the Brutes are mostly done...but that's where it's stopped. I do plan on coming back to them, but I have a serious case of Ironjawz fatigue at the moment.
Which brings us to the nonce! Thanks to TGA member @Kuma, I was able to trade for a decent start to a Stormcast army. I got 2 Lords Celestant on Dracoth, 10 Judicators and 10 Liberators for some old Tomb Kings stuff I was never going to use. Through the magic of eBay, I was also able to procure a Lord Relictor. Talk about the stars aligning: this happened right before the Vanguard stuff all began to drop, so since then I've added 6 Raptors, a box of Palladors and a Lord Aquillor. I love the potential of this army. Also, the fact that GW is unlikely to let this faction languish without support for any appreciable amount of time is quite appealing. I am resolved to make this the first army I will finish.
The fluff and aesthetic of the Anvils of the Heldenhammer were way too cool to pass up, so that's the route I'm going to go. I've just settled into painting and have done up a test model - a Liberator - in this fashion. And so, the race to 2000 points of painted Stormcast is on!
That's all for this evening I guess. I'll post up some preliminary pictures tomorrow. Thanks for checking out my ramblings. See you again soon.
After lunch the next pairings were drawn and I faced off against Anthony and his Sylvaneth.
He brought to the table:
Alarielle, 3x3 Kurnoth hunters, 2 sets of dryads, 1 set of tree revenants, a Treelord, branchwraith and 3 wyldwoods I believe.
The scenario was border war. Anthony started by deploying a wood right in the centre of my side of the table, to which i chose the opposite side to start, we deployed and he chose to go first. He summoned another wood on to the centre on my side and one on the centre right point. Alarielle moved to the centre of the board and he shot off a few ogors. I returned fire by claiming the two centre objectives and my own and laid some serious hurt into allarielle via the thundertusk in the double turns. I made a lot of mistakes with placement in this game with my stone horn (Although winning the game for me) being too far away until turn four to have an effect. I also spent far too long chasing Alarielle around the board trying to kill her when she has so many ways of healing. i must of had her under 5 wounds three times until I gave up and reminded myself to focus on objectives. In the end after a few hard fought fights I took my first and only Major victory of the tournament due to having more points than my opponent. That being said however, we did run out of time and Anthony was kind enough to let me have the major rather than pushing for a draw that he had the chance of getting. Top bloke!
In general, He was a great guy, with a fantastically painted army and chock full of enthusiasm for our match. He completely embodied the tournament aspect for me and got my vote for most sporting player. I managed to continue chatting with him throughout the rest of the tournament and after, and he was awesome to speak with and a genuine nice guy.
By this point we were both pretty shattered and the game was a lot more laid back than the others. It was however for me the funniest and best game of the day even though I got the major loss.
Luke was playing with a huge Bloodbound (Technically mixed chaos army) Which included ( don't quote me on this):
Mighty Lord Of Khorne (140)
Sayl The Faithless (160)
40 x Bloodreavers (240)
10 x Blood Warriors (200)
10 x Blood Warriors (200)
5 x Wrathmongers (180)
5 x Skullreapers (140)
There is a large chance that this isn't right so if you are reading this and want to correct me, I will be more than happy to update it
Anyway, The scenario was Gift from the Heavens, and as always my opponents meteor landed slap bang in the centre of his army!
Luke was a fantastic opponent and it felt like chatting to a mate I had known for years. The match was so laid back I almost forgot it was at a tournament. My dice rolls throughout the match were hilariously awful and Skarbrand beat the living snot out of everything he came near. With one axe. The other he didn't even need.
A big highlight for me was when my Gargant managed to kill 5 blood reavers with a single headbutt which had us both cracking up. My thundertusk shot off his general in the first round which shocked him slightly, but it obviously didnt shock Skarbrand as he then proceeded to smash 7 shades of sh** out of the thundertusk and taught him a very painful lesson. I managed to get what I thought was going to be a tie at turn 4 however Sayl pulled off the unbelievable and whisked a unit of blood warriors into a conga line through my troops and to the objective stopping me from scoring and securing Luke the major win when I couldn't delete them quick enough. I am waffling here but this was seriously the best match I have played yet and even losing it was still fun. Top bloke, looking forward to playing him again and only wish I could have voted twice for the most sporting award.
After the matches we all mingled for a bit before the prizes were given out.
Damien managed to come away with the much coveted Wooden Spoon (Spoons for the Spoon throne!) which came with a stormcast shaker and dice. Needless to say he was over the moon and despite losing all his games thoroughly enjoyed himself ( It has to be said his crowning glory was using hand of dust to instantly remove Archaon from the table before he could do anything, much to his opponents horror!).
It was a great introduction to the tournament scene and really sparked a fire in me to attend more. It is something I have always wanted to do but never gotten around to. It has inspired me to improve the quality of my armies, play more and meet more players. I honestly cannot state just how great it is to meet other players in the flesh rather than over message boards. To anyone reading who may be thinking of going but is nervous or unsure, dive in, the people are great and patient and there is so much to gain.
Anyway, cheers @Jamie Grinstead for having us, really hope to attend your next event.
P.s. cheers to staff member Chris for taking the time to teach my missus Magic: the gathering and keeping her occupied while the rest of us nerded out. Great service and I shall be putting my preorders all through the store now, happy to support those who are supporting our local scene.
Cheers for reading my ramblings, Mohojoe out!
results in the end were:
So I've been through a roller coaster ride since I started this blog.
Firstly, my friends bought 40k "Start Collecting" boxes each with the intention of playing again, I followed suit, but the enthusiasm seems to have died as quickly as it sparked. Then I purchased a faulty primer spray from an LGS where I play Magic, which set me back a week and covered my kitchen in Chaos Black! Then after my SCE finally got primed, I painted a test model for Celestial Vindicators. By paint I mean I base coated and shaded the armour. I wasn't very happy with the model at all, a combination of a non-basic colour scheme and my lack of recent painting experience made for a bit of a messy first try. I wasn't looking for Golden Demon, but I wanted to feel happy with what I produced.
Then I found the series on Warhammer TV of a step by step painting of the entire AoS starter set. I figured, what did I have to lose? Base coat another Liberator in gold and see where we go. One afternoon of full on hobbying later and I'm here. With 5 Liberator's base coated and washed and I couldn't be happier. Yeah, every man and his dog is going to have a gold SCE army, but who cares? This one is going to be mine. I know these pictures are really not anything to write home about but it made me happy to actually make some progress I'm satisfied with. Going to throw some Auric Armour Gold (as instructed by Duncan!) tomorrow and build up some of the other models from the set. Baby steps people, baby steps.
I made up some new stuff like who leads such a horde. Still nameless but it is a Tomb King with a fashion sense. I have lots of parts laying around for the original army idea. My idea was to fill front lines with Empire looking troops and less dressed skeletons in the back.
The best of the unit survived the end of the world so the army will look like a weird butchered empire battlegroup. I will paint them like they are from different units.
Also made a quest for them. Freeing the controlled undead from necromancers and vampires. Should not be a suprise they were not on friendly terms with necromancers.
The Age of Sigmar
It was a long long time they felt hope. Their endless torment could end. A final rest was in sight.
The world falling apart was that spark of hope..no.. death they were interested in.
All this joking around the last centuries would come to an end.
They were a lost civilization. Cursed, controlled and used. No future for them and it finally looks like no future for the rest.
They waited for the end. But it never came.
The sun rose again but it looked different in the distance. They were still in the same town. Still wearing the same.. heads.
Count Trollebloed looked at the sky.
The vampire lived ages but was unsuccessful in negotiating terms with his this new Boney King of Nowhere.
"There There, I quite like this town, let us settle down here." Everything else was destroyed the night before.
A little realm for them alone, to torment forever and nowhere to go.
The Joke Realm
Golden Soldiers entered the realm with a lot of light and thunder.
Suspecting Empire survivors they approached the Captain without slamming their hammers in his two faces.
"By Sigmar! You smell like you slayed a thousand!"
The deception did not hold.
How could they fight these Golden Soldiers? Like them they are cursed to fight.
The Captain spoke to them. "We are alike."
"You are more a force of bad luck." Answered the Lord-Relictor.
" You are not bound to Nagash or Chaos nor do you deserve to fight for Sigmar."
"No, we will not fight you."
This is it for now. I have some converted knights somewhere. Maybe make another crazy character out of it.
Right now I have the Tomb+Wight King and the two-faced Greatsword Captain.
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GAPI1 is the first algorithm for computing pile-ins. It serves primarily as a proof of concept, that using a genetic algorithms works to discover pile-in strategies. GAPI1 kicks off the project to develop a more sophisticated and robust A.I. that can handle more complex pile-ins, and adheres to the game's rules and physical nature more closely.
It's available here:
The algorithm of GAPI1
Like any genetic algorithm, GAPI tries a number (population size) of random solutions. These solutions are evaluated, and the best are selected for reproduction, recombining their properties. Over the span of a few generations, the best combination of properties is pushed forward. So how does that translate to pile ins in GAPI1?
- GAPI1 moves all models randomly, each in an arbitrary direction and distance (up to 3").
GAPI1 then evaluates which one scores best:
- Points are gained for being in combat range
- Points are lost for breaking unit coherence, being out of reach, or stacking bases.
- A maximum score of 200 can be scored per model (being range, no stacks and not breaking coherence).
- The worst solutions are deleted, matching the crossover rate. So at 70% crossover rate, only the 30% best will remain.
A new generation is made:
- New offspring is produced, according to crossover rate. So for 70% crossover rate, 70% of the new generation will be offspring by combining parents. Mutation is applied throughout this proces, according to mutation rate.
- The remaining population is filled with exactly 1 clone of each parent. Cloning is different from copying, in that it can introduce mutation.
- Back to step 2
In-depth look in GAPI1's elements
The Chromosome, is the pile-in strategy.
A gene is a single pile-in move. A randomly generated gene is a random move of a single model in any direction and distance up to 3". The genes are strictly ordered, with the position of the gene denoting which model is moved by the pile-in as well as the order in which the model is moved. Therefore, models are always being piled-in from left to right.
A mutation replaces one gene with an entirely new one. So, one move in the entire pile-in strategy is changed by a random move. A mutation does not retain any information from its source, other than the starting position of the model.
The fitness function is rather crude, but seems to work:
- The fitness is the sum of a per-model score only. There is no overarching scoring.
- +200 points for a model that is in combat range of an enemy.
- -400 points for a model that is stacking bases (friend or foe).
- -400 points for a model that has no friendly model within 1/2".
- -1 point for each mm of distance to the nearest enemy.
A single model can score at most 200 points, and a whole lot of negative points as worst. This ensures that pile-in strategies that get all models in combat, but break coherence or stack bases, will lose out to strategies that are not perfect, but don't break any rules. Still, it is important at the start of the evolution to support broken formations as long as they also evolve "in the right direction".
The Elimination rate is the amount of bad solutions being removed, which is the set to be the same as the crossover rate. The remaining population (100% - crossover rate) are the only eligible candidates for offspring. As a result, we can not support 100% crossover rates as this would delete the entire population.
The Crossover rate is the percentage of the new generation that will be created through recombination (offspring). This is implemented as a fixed size with respect to the population, not as a chance for offspring to be a recombination.
Uniform parent selection gives all survivors of the elimination an equal chance to produce offspring. Their fitness is no longer taken into account. Furthermore all parents are cloned. This is a logical consequence of how crossover works in GAPI1. A crossover rate of 70% kills 70% of the population. For the new generation 70% are children from recombined parents. This leaves a 30% to be filled by clones, which is the exact amount of parents left.
Tweaking the parameters
Population size determines how many pile-in strategies are tested in each generation. A larger population permits more exploration per generation, and thus increasing the chance of finding a solution. But it also requires more calculations per generation, where a smaller population might try several generations with the same effort.
Crossover rate determines how many of the new generation are off-spring by combining 2 results. Currently, this also indicates how many of the worst results are removed to make room for this offspring. The bigger this number, the stronger the selection. This will increase the focus to a single solution, but also kill off looking for creative answers.
Mutation rate increases the chance for a single pile-in move to be replaced by a new one. This permits the algorithm to get unstuck, for example when it has 2 models blocking a third. A very high rate can make the program unfocused and jumpy. On the other hand, a low rate will limit the AI's ability to look at juggling about a few models.
What seems to work is a high population (200+), high crossover rate (80%) and high mutation rate (20%). Arguably, the search space for bad pile-in strategies is so big that it a strong selection quickly narrows down the search to a reasonably good combination of individual moves. However, this also makes the algorithm "stuck" when 2 models block a third. And so a high mutation rate is required to move models about a bit.
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It was a busy weekend as it was first with sunshine and temp over 15, so my wife son and I started to do our garden, it is big nice but it looks like a place you could film a apocalypse movie. The last owner did nothing for 5-6 years. So a lot of work of diging talking away the grass ect. As it turned out I did reflect my hobby I did nothing for it...
But I still have some ard boys here we go:
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