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First painting session

The airbrush arrived along with airbrush cleaning fluid, an airbrush cleaning station and this airbrush paint station from HobbyZone (my whole desk is covered in their stuff, so I felt confident this thing would be great, and it is!) With the airbrush all set up I decided to test out on a Gnarlmaw and base coat it. Success! Now on to the Great Unclean One.  Having base coasted with Vallejo Primer black, I then used GW's White Scare Air in an attempt to shade a little before putting the base coat on. Which was a mistake. As is my experience with all GW's whites and some of their bright yellows, it came out chalky and lumpy. I tried making sure the paint was stirred thoroughly, I added thinner, but nothing helped so I stopped there and waited to get some Vallejo white. The Vallejo white came out smooth as and worked great for this highlighting stage.  Finally I basecoated the whole thing in Vallejo Game Air Dead Flesh, as per Terry's excellent video. All these stages had to be repeated for each head and arm choice so it took a while! Happily it's a very smooth finish, so the "chalkiness" from the GW white that was on some of the model didn't come through this final layer. It was much less chunky that the GW white rattlecan spray, which I've had some pretty bad experiences with! Stuff I leanred from this first session:
-Don't use GW whites ever again.
-Every paint behaves differently through an airbrush. I didn't think it would be the case, but Vallejo white requires different air pressure than Dead Flesh and seems to come out slower too. I think testing out every paint on some paper first is going to be required so I know exactly what I'm working with.
-The cheap pump is great but can get very hot. I'm not sure how it would do after a day's painting session. I've used it for about 2 hours straight at most.
-The cheap airbrush is fine, but maintenance can be a bit frustrating- it has a side gravity feed, not just a cup on top, which seems to introduce an additional corner for paint to get stuck in! From tutorials and videos, all airbrushes seem to need this maintenance, so it's not really an issue. As mentioned above, different paints behave quite differently- sometimes not much paint is coming through, or it sprays out in a wider area. I'm not sure if this is the brush or my maintenance which isn't thorough or consistent enough. 

hughwyeth

hughwyeth

 

First battle

Last wednesday i played first fantasy game since 5th edition, my oponent was equally inexperienced with a second AoS game. My army was composed  Bull Centaur Taur'ruk (160) - General - Command Trait : Cunning Deceiver - Artefact : Chaos Runeblade
Units
10 x Infernal Guard Fireglaives (100) 10 x Infernal Guard Fireglaives (100) 3 x Bull Centaur Renders (180) -Scalding Great Weapon 3 x Bull Centaur Renders (180) -Scalding Great Weapon War Machines Iron Daemon War Engine (180) Deathshrieker Rocket Launcher (120) my enemy had Wight King on horse Necro on horse 30 Skeletons 10 Grave Guards 10 Grave Guards I started near end of my border, he hide 2 of his Grave Guard Units and moved forvard with the rest On my turn i charged my  my Centaurs and moved Iron Deamon and some Fireglaves, and done some shooting to Skeletons and Necromancer. Centaurs killed Ghosts and a Wight King In next turn he dig out his Grave Guards moved Skeletons and killed my Tau'Ruk, and a Centaur, me in return killing some Skellies and Grave Guard Next fighting continues. I finally menaged to kill Necro by shooting, in combat phase i lost most of the Centaurs killing more Skeletons and charged in with one Fireglaves and Iron Daemon In our last turn i killed most of his remaining skeletons in return receiving minimal loses and we ended the game.   Lots of errors on both sides with rules and forgetting own rules, i won mostly because my oponent was as inexperienced as me but overall its fun to play again. Next time crushing defeat against Fyreslayers.    

Entombet

Entombet

 

Custom Rules Corner and Mysterious Landscapes

Hi guys, 3 months into the year, and kinda failing at my attempts to make more blog posts. So I've decided to perhaps, focus my efforts on a new blog. I'm kinda passionate about a lot of the older races, and what can be done to make them more playable in the Age of Sigmar. Games Workshop gives plenty of love of course for those armies that have battletomes and the like, but there's a lot of armies out there that don't get that attention. So that's where I come in! I dabble a bit in creating my own rules, especially when bored at work or something (Shhhhh). I've posted some stuff in the past around the place, but I feel a blog is a good spot to write down my I guess 'designer thoughts' behind the custom rules I've made.   To get started, I thought I'd do a nice an easy one, extra terrain rules! MysteriousLandscapes.pdf I made these rules a while back (and by made, I basically just borrowed terrain rules common across existing types). I feel that in Age of Sigmar, there's something missing with terrain.  Lots of people complain about the shooting phase and how oppressive it can be (Thanks Skyfires!), and I think part of that is that the core rules only really work of Area terrain. If you've got a building, or some kind of defensible obstacles on the field, well... if they can see you, they can shoot you and without any penalties either! And that's kinda lame! If I'm behind a wall, I should be able to use that wall for defense. Now this is where you go "Well, there are rules for Walls, go pull out that warscroll and use them" and my answer to that is "I shouldn't have to". The warscroll approach is great for units, but I feel it's not so great for Terrain. It's a struggle remembering your own warscrolls, what your enemies does, all the fancy allegiance abilities, and all that stuff, without having to remember 10~ additional warscrolls for the terrain on the battlefield at the time. Additionally, Games Workshop do not produce terrain warscrolls for terrain they haven't produce(d). A lot of clubs have their own custom selection of scenery they've built up over the years, ranging from forests, to swamps, to various building and more. What do I do if I have a swamp? Well, luckily the default rules are probably good enough, but then it feels like you're not interacting with the board in a more meaningful manner.   So that's where the Mysterious Landscapes document I've tried to create comes in. You can basically boil down terrain to 4 types, area terrain, buildings, defensible terrain and rough terrain. Some pieces like Realmgates and the like I categorize as other, and you just use the regular terrain rules as best as you can. It's a 1 page document that details all the rules of the above as well as the Mysterious Terrain rules from the Age of Sigmar core rules.  The intent was, that it can be difficult to remember all the custom rules for the 10 or so different terrain pieces on the board, but if you just need to remember 1 page of details, then it's not quite so daunting. Being a 1 pager, it's easy to print off and have available for you in game.   So that's the hope, let me know what you guys think, and hopefully more blog posts to follow on more rules I'm developing.

someone2040

someone2040

 

Chaos Warriors of Nurgle

These guys are quite fun to do. I have 20 now, and another ten that are base coated. The shields and weapons are taken from the Bonesplitterz kits.  Armor is just a couple of green spray paints and then chipped with silver paint and a sponge. I tend to just paint the rest of the models as quick as possible. The warrior models are old, but they have a certain chaotic charm to them, especially with halberds rather than hand weapons. 

Stevewren

Stevewren

 

Coalescence : Malign Portents

Hey Everyone!  In just over a weeks time the second Coalasence Global Narrative Event Day will take place.  On March 17th Warhammer Age of Sigmar players are planning to gather for some fun narrative gaming for glory and fun.  Following up on last summers successful event I will be running this event once again in my local club.  The Neon group have outdone themselves once again and Games Workshop even gave the player pack a nice facelift to make it look stunning.  There is still time to jump on board and host this free event so head over to Neon Blog to sign up and get the pack!


I really enjoyed running this event back in June and while the story of the Godbeast Eristrat this event is purely focused on the current story revolving around Shyish and the Malign Portents.  If you haven't picked up the Malign Portents book yet I highly suggest you do so.  The level of detail it dives into about Shyish is worth it alone.  Be sure to check out the companion website as well for even more stories and details about this strange time in The Age of Sigmar.
The event also coincides with the Global campaign, Dread Solstice, as well where players across the world are helping shape the future and story of The Age of Sigmar.  Every game will count toward reporting so be sure to track the wins and losses at your table and report them to your participating location.  

One of the coolest additions from Malign Portents is our four Hero models, one for each Grand Alliance.  While their power and use in Matched Play is debatable they are perfect for a narrative game and with an event themed around their release I thought it necessary to make them part of my local event.  Each of my players can bring their respective Malign Portents Hero for free in addition to their armies and my local club has been very excited about this as there is no reason not to play with these great models now.  I am allowing proxies for these models, but if players want to win the infamous "Coolest Award" from my event they should find time to buy and paint one of these up.

The pack is laid exceptionally well and is built for each scenario to grow from 100 to 1250 to 1500 points from game to game.  I love the idea of growing your army each ga,e, but sadly this will be the one item I change.  Since the event is the weekend before Adepticon time has been a bit of an issue for my local club as we all scramble to prepare.  For my local event will be playing each game at 1000 points only.  This is twofold as it will allow us a fun and quick day of gaming and as a lot of my club will be playing in the team event at Adepticon we can practice the use of our armies in a relaxed fashion.  It is a small change, but one I felt worked well for myself and the players at my event.

One of the great ideas from last summers event was to add your local story to the overall narrative.  As I am a big fan of Aelves I used Tyrion and Teclis as the driving force in my local lore and made fun little teasers involving them and the event centered in my local area.  I even brought Tyrion and Teclis as leaders of my Aelven army last year to play as my ringer army and have some fun on the tables.  I couldn't resist doing this once again and with the well-timed Daughters of Khaine release who better to involve this time other than Morathi.  I plan to theme my ringer force once again around her and Teclis will be my be Harbinger, although with slimmed down rules. 
As I did last year I will also create a small wrap up teaser after the event to help tie in my local result with the overall narrative and, hopefully, set up some plot devices for the third event in June.  If you want to see how the first Coalescence went to my local club be sure to check out the article I posted about it.  The post also lays out my local story from beginning to end in case you wish to read that as well.


Much like last year, I couldn't see running this event without some fun prizes.  While a smaller event I did not go as overboard as I did in June, but I got some nice prizes and certificates for my players to battle over.  I made the certificates using a PDF created by the Neon Team which I printed at a local shopping center as 4x6 pictures and picked up some simple frames to put them in.  I love doing these nice little awards and they are well received by my local club when I create them for my events.  All in all, each award costs less than two dollars so it is worth doing even if you do not have any prize support.
Narrative gaming is a lot of fun and a great way to play Age of Sigmar.  While Matched Play may get the spotlight it doesn't mean you should shy away from doing both or even doing Open Play.  Each of these pillars is great ways to keep your gaming in the Mortal Realms varied and fresh.  I encourage you to participate in the Global Coalescence event day on March 17th, even if it is just you and a friend playing the scenarios.  Be sure to report your overall winner as laid out in the pack to help be a part of this great event! Let me know if you are running a Coalescence event in the comments below and be sure to keep an eye out for coverage of my event in a future post.  Until next week, Happy Hobbying!
Chuck Moore

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Odiamh

Odiamh

 

Back to business

Hello im Michal and i dont played warhammer fantasy for 18 years. I started playing in 4th edition as i had some abberance to Undeads but then 5th hit and i saw White Dwarf Presents: Chaos Dwarfs and fell in love to those evil little buggers. I played them for entire 5th and beginning of 6th but then moved to work In England and sold them to fund first few weeks of my living there which i regret. Some time ago Old World died and AoS launched and i started to think about coming back, as Forg World Dwarfs are pricy it took me 2 years to fund them and 6 month finish. Now i hawe this plus 2 iron deamons, skullcracker and 3 bull centaurs. I know that i will loose, and often that is, but they say "True men is recognised by how he ends not how he starts". I had first game this wednesday and surprise i won, but is possibly partly that my oponent was equally inexperienced as me, but battlereport is for next entry

Entombet

Entombet

 

Weekly Hobby Update : 3-7-18

Hey Everyone! Fourteen days is all that stands between us and Adepticon 2018.  The Adepticon Crunch is in full effect across Twitter and I find myself in the midst of it all as I push to paint up Morathi, build my Display Board, and possibly add in some of the new Daughters of Khaine units coming out this weekend.  Thankfully I did get a bit of practice over this weekend and got to hang out with some good friends.  Neil and Dave from the Rend 4 Club over in Ohio came out to play and Neil brought the Rend 4 trophy for me to snag a few pictures as I was last season winner for the Hobby Hero portion of the clubs events.  It was great to hang out with them and play some games and I look forward to more time with them in a few weeks at Adepticon.

Speaking of wins I managed to also snag second overall at a league being held at one of my local shops, SCG Hobby, as well.  The league ran for six weeks and included points for playing games, winning games, as well as painting.  Thanks to my Witch Aelf painting marathon my painting score boosted me up to snag a bit of store credit which I plan to use on more Daughters of Khaine.


With the Daughters of Khaine release this past weekend and games to be had on Saturday, I spend my Friday night building Morathi and her two forms.The kits were great to build and some while some bits are typical Aelven Fiddly the overall design is fantastic and it took around an hour and a half to build them both.  I was surprised how stable the models were when complete due to their molded bases.  I have very little concern about them falling over and the weight of the models feel great in the hand.

I also had a package arrive from my friend Brian to help me with my display board.  He graciously 3D printed a few pillars for my board on his own machine.  They were wonderfully big and will help frame the army on the board and it has made me really excited to begin the board this week alongside the painting of Morathi.


As I said above Neil and Dave from The Rend 4 Club came out to get some Adepticon prep with my local club, Ligonier Legion Wargaming. Neil and I have never managed to play so he promptly took the opportunity to grudge me and my newly built Morathi.  Blades of Khorne and Daughters of Khaine caused the blood to flow and despite my early lead Neil managed to pull the victory back to his side.  It was great to play Neil and he let me take my time to wrap my head around the new rules for the first time and while I lost I can take solace in the fact that Morathai faced off against Skarbrand and won.
After a day of gaming, hobbying, and chatting we ended with a much-needed dinner and round of drinks.  It was clear to see the excitement was very high for Adepticon and the fun to be had at the event.  If you are interested there is a good chance Neil and I will be hitting the gym while we are there so if you are interested reach out and let me know!

While hanging out and gaming is a lot of fun there is still hobby to do in order to prepare before Adepticon.  Over the past few days, I managed to finish my third and final Cauldron as well as sort out exactly how I want to base my army.  It should only take a day or so to base my list for Adepticon and I plan to do that sometime this week.  I also started getting some color blocked out on Morathi and I do not feel she will take all that long to complete.  I have seen a lot of nicely done models of her being painted very quickly so with a bit of work and time a great result can be had fairly quickly.



How are your Adepticon preparations coming along?  Are you in crunch mode or did you manage to plan ahead well enough that you can relax a bit before the big event?  Let me know in the comments below.
Until Friday, Happy Hobbying.
Chuck Moore

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Odiamh

Odiamh

 

Darkoath Warqueen

I received a Darkoath Warqueen model for my birthday that I want to finish for the Malign Portents painting competition. I decided to try and convert her up a little so that she could lead my Nurgle Slaves to Darkness force. I didn't want to do a really extensive conversion so I did some relatively simple weapon and head swaps. The head was from the Blight King box. The helmet is quite small and if you leave the head off the war queen and cut away the little top knot she has the helmet fitted perfectly over the top of the skull. The helmet looks big, but I think its actually a realistic size - I think a lot of the models with helmets actually look too small, and if the model doesn't have other armour then the helmet should look larger - imagine wearing a motorcycle helmet without any other gear on; it would look very oversized.  The weapon swap was easy - I cut away the hand at the wrist and replaced it with a Plaguebearer sword. Because the cut was flat I just used plastic glue to secure it in place. The war queens shield required a bit more work. I had to cut around the shield arm, trim between the straps and then slice off the front of the shield to leave a flat area where the new shield could go. I chose a Rotbringer shield with a distinctive Nurgle design and clipped of the arm on the back and scraped and sanded it flat, and then just secured it with plastic glue again.  I used superglue to glue her to the tree stump, and secured the tree stump to a 32mm base with superglue. All I need to do now is build up the base with some filler and drop a rock or two on, then she should be ready to undercoat.  

Stevewren

Stevewren

 

Skirmish Order Warband

There is an upcoming Skirmish campaign in my local shop. I didn't plan to participate, but on the last moment I reconsidered. Which also meant I was in a hurry to get some models. I didn't want to play with my usual Destruction and I have always wanted to paint some Stormcast models. I asked from local community for spare Stormcast models and got few Liberators, two Paladins and two Prosecutors with hammers. I converted one Liberator to Lord-Relictor and one Prosecutor into Knight-Azyros, still WIP. I changed one Prosecutor's hammer to javelin, Liberator's Hammer to sword and added some existing models. I still don't know if I should take Relicttor or Azyros... Here's my 35 renown list:
Knight-Azyros/Lord Relictor
Liberator
Prosecutors with Javelins
Doomfire Warlock (old model that I rebased)
Freeguild Handgunner, marksman with sniper (borrowed from a friend) I wanted to make the colour scheme similar to Handgunner (red-green) and the armor either battered steel or bronze. Steel didn't match well, bronze was better, although it still looks too much like gold. I hope to get Lord Relictor and Azyros ready this week.

Kessler

Kessler

 

Swamp trash v death (battle recap - no pics)

The other day I was lucky enough to get a battle in with my mostly gitmob army. We were playing 1250pts and my list was: Gitmob shaman Troggoth hag - general, rock eye 40 gitmob spearman 60 gitmob archers spear chukka rock lobba 5 wolves My friend was using the new death and he went with: Vampire - armed with an orb that provides an additional 6++ necromancer wight king - axe 40 skeleton spearmen 20 grave guard 10 black knights   We rolled up scorched earth. I deployed in a large castle with my minions forming a thick wall around the troggoth hag. Off to my left was a multilevel ruined building that I was able to hide my shaman in out of sight and capping my far left objective was my wolves. I placed my artillery back from the frontline as I wasn't sure how fast the new black knights moved. I knew they used to be able to get a turn one charge in that bone legion battalion thing. My friend deployed centrally, hiding his wight king and necromancer out of line of sight from the artillery (he didnt realise the rock lobba doesn't need line of sight). His grave guard were placed on the far right to move up the flank. He game me first turn and I move my wolves forward, daisy chaining back a bit so I can still cap my objective, my spearman  move up on the right of the unit to get my far right objective and I move a few archers forward to cap my central objective. The spearchukka kills a black knight and the rock lobba's rock bounces off the vamps head. I also get mystick shield off with the troggoth hag on the spearman and inspire them. The gitmob shaman fails sneaky stabbing on the archers. In my friends turn he's able to bring the knight back, he also casts mystic shield on the black knights and uses the additional attack command ability on them. Everything moves up, with the wight king just failing to be in range the objective on his right (my left, across from my wolves). Turn 1 score 3-2 to the gitmob. Turn 2 priority goes to me (thankfully). I manage to get mystic shield off on the spearman and also inspire them and sneaky stabbing on the archers. I can see that the black knights will be in in his next turn, I was worried about the potential casualties since he goblins are pretty flimsy so move the spearman up a bit to ensure he can't get within 3 of my middle objective. I also manage to ramapge my wolves forward with the gitmob shaman. In my movement I run my wolves onto his right objective and hold my left objective with the shaman, I manage to kill 2 black knights with combined artillery and a few stray gitmob bow shots. At the end of the turn I burn his objective for 2 His turn begins with mystic shield on the black knights and healing the two I killed back. He also gives the black knights an additional attack with the vamp command ability. He also manages van hels on the black knights. Everything moves forward again, except for the wight king who moves over to charge my wolves. Charge wise he manages to get the wight king into the wolves and the black knights into my spearman. He decides to activate the black knights first who after saves kill 26 goblins! I remove the goblins from combat with him meaning he won't technically be in combat, so isn't able to pile in and attack again with van hels, the wolves do 4 wounds to the wight king who in return kills one and they pass their bravery. Turn 2 score 8-3 to the gitmob We roll for priority and the gitmob manage to win it again! Things were looking good from a points view, but bleak on the battle front. I imagine this is going to be every game I play with this army haha. Anyways due to the way I removed casualties I wasn't able to shift my spearman into coherency, so they were stuck where they were. I inspire my archers and hag curse the black knights, I also get sneaky stabbin off on my 60 archers. The troll hag also rock eyes the black knights. Movement wise I move the archers up as far as possible towards the black knights staying out of 3, and then am able to shift the troggoth hag within range for her vomit attack, shooting starts with both artillery pieces going into the black knights and killing 1, troll hag kills another, gitmob archers kill 2 more. Not enough... I charge with the archers killing another 2 and losing about 5 or so in return. His turn begins with mystic shield being dispelled by the troll hag (forgot to use her d3 mortal on a 4+ when dispelling a spell), he arcane bolts a wolf off with the necromancer. He's able to heal back 4 black knights with a combination of grave sites, the hero within range and the hand of nagash 5+ thing. He moves the grave guard up and the along with the skeleton unit (daisy chaining back to keep his centre objective). Charge wise he gets the graveguard into my spearman holding my right objective and the vamp is able to get into the archers. In cc he picks the black knights to attack and rolls pretty average killing under 10. I next pick the spearman who kill a couple of graveguard, he goes with the wight king who kills another wolf, I do nothing to the wight king with the wolves thanks to the deathless save after he fails his armour saves! He then picks the graveguard who kill all the spearman bar 3 after battleshock. The archers manage to kill 2 black knights and cause a couple of wounds on the vamp who kills about 4-5 in return. He's not within 3 on the right to take my objective and also doesn't yet have the numbers to take my middle objective. Turn 3 score 10-4 We roll for priority and this time the death get their double turn... He fails to get van hels off on the black knights, and arcane bolts another wolf off. He provides another attack to his graveguard, he doesn't move to take my far right objective for burning, but instead decides to move everything into the centre to try and table me (which is looking reallllll likely at this point haha). charge wise he manages to get his Necromancer into my gitmob shaman with a bit of a long charge and the graveguard into my goblin archers. we move into the combats and he chooses to activate the vampire lord first as he was surrounded and looking like he might die, he kills a few goblins, nothing too bad though. In return I kill a black knight (who were back to full), the vampire lord and 2 grave guard. He manages to bring me down to 34 goblins with his combined attacks. The wight king attacks and leaves only the wolf champ alive who is finally able to kill him! My last turn we discuss the battle and realise I'm going to win no matter what happens in the battle. After speed playing the last few turns the black knights end up taking the objective and burning it on the archers, I kill the necromancer on the left with artillery and arcane bolt and the troggoth hag takes my right objective Final score 11 - 8 - gitmob win He managed to kill: 40 spearman, 60 archers I killed: vamp lord, necromancer, wight king We spoke about the game and unfortunately due to his army composition he was always at risk of having his objectives burned by my wolves. Having to hold his middle objective with 40 skeletons meant I was able to hold on and not get tabled in the mid game. He was also more timid then he needed to be with his heroes due to my artillery, in the end with the double deathless save he didn't have to even worry about the artillery with them only managing to kill the heavily injured necromancer. The black knights were a pain for me to deal with, with sneaky stabbin I can cause about 20 wounds with all my shooting after a 4+ sve, but the double deathless sve + regen options + mystic shield I had no chance of ever killing them haha. A fun game and I look forward to my next one! Which will be against the same friend, only he'll be using his wanderers. So will be good to see how long my characters last when faced with some decent long ranged shooting and re-deployment tricks. Crispen out!

Crispen

Crispen

 

Progress

Here's some pictures of my hobby progress this week! 5 Witch Aelves 2 Sisters of Slaughter 1 Death Hag   Some of these models look a little "beat-up" as they have been stripped and repainted and repaired a number of times unfortunately. But they serve as a decent starting point for the new army  
 

#project365 February Review

Painting and Modelling:  February is over and its been a bit of a mixed bag. I missed my painting target of a model a day, ending up with 24 completed models. Most of these got done in the first half of the month and then there was a bit of a lull. I managed to do some consistent work, but I didn't really finish everything. As the end of the mon th rolled ever closer I had ten warriors that were almost done (just the weapons and the bases to go), and I also completed a Blightlord fly, but haven't done the rider or the wings yet. They should be done soon. I didn't have a model that I thought was worth submitting to the PMP this month either. However I did enter the first part of the Malign Portents painting competition at my local GW in Rotherham and was voted as the winning army which was pretty sweet. For me though it was just nice to be able to support the store and get involved in the event.   Gaming I've entered the South Coast GT in May and the NEO Coalescence event on the 17th March that will be themed around the Malign Portents. I will be using the  Nurgle army for this. I managed one game which was against the Legion of Nagash using the Nurgle army. I had the Glottkin out for this, and the game started well, but I got undone by the sheer resilience of the Undead force which kept regaining wounds and models despite me killing off the characters quickly. I was impressed with the Nurgle speed and resilience, once again the Glottkin died super fast and I struggled to redeploy the army after a strong initial first two turns. In the end the Legion of Nagash was a strong victor. I was really amazed at how good 40 skeletons Aquisitions I bought the Legion of Nagash book as well as the Malign Portents book and cards. I also managed a good bit of selling on ebay, getting rid of a lot of older models I didn't want to use any more. This all went fairly smoothly - I had to refund one guy who bought a Helldrake that he wasn't impressed with, but I was just pleased to get rid of it. I am certainly in the green for hobby spending so far this year which is good! I also had a successful birthday haul - three boxes of Pusgoyle Blightlords, an Ogroid Thaumuturge and a Darkoath Warqueen.   Personal On the plus side I have been feeling a lot better after my illness at the start of the year. I had a great birthday (the wife took me away for the weekend without the boys!), have got back to playing basketball and even managed a few running sessions! I'm nowhere near back to where I was, and of course the snow has hit at the end of the month and stopped a lot of training. It also forced our lease deciding basketball fixture to be postponed which was annoying as I was back and had been picked in the team. Hopefully that will be rearranged soon. The snow was awesome for the kids though and we were able to build an epic snowman as well as take   William sledging for the first time. Turns out sledging in Yorkshire is a completely different animal to sledging in Essex when I was a boy! 

Stevewren

Stevewren

 

#project365 March/April track

Update: 11/04/18 Number of models completed = 89 March Worked on the Blightlord Flies and Warriors Assembled 20 bases for warriors and next horror unit (undercoated the warrior ones) Worked on Chaos Warriors (all done except weapons), finished and based one fly, but no rider yet Built the Dark Oath Warqueen with some Rotbringer Conversions added Nothing done Nothing done Nothing done Started work on second rot fly. Finished painting the warriors. Glued the warriors to bases 10 Warriors finished
  Worked on a yellow pink horror test model  Nothing Done Built the riders for the Pusgoyle Blightlords  Undercoated the Pusgoyle Blightlords, built a base for a Tzeentch Demon Prince More base work More base work Painted he base and used it to rebase the Demon Prince Played three games at the Coalescence Malign Portents event at Warhammer World. Went 3-0, met my narrative goal and managed to win Best Army with the Tzeentch. Got a rather nice certificate Nothing Done Finished the bodies of the Pusgoyle Blightlords Finished a Horror Test model
Nothing done Finished the two Blightlords (no wings, but they will all be done as a group when everything is completed as I need to bust out the airbrush)
Nothing done - lost basketball game, finished third in league instead of top Assembled two more Pusgoyle Blight Lords Started painting the Darkoath Warqueen Worked on Darkoath Warqueen Worked on Darkoath Warqueen Worked on Darkoath Warqueen Base  Finished the Darkoath Warqueen
Nothing done Nothing done April Nothing done Holiday - Nothing done Holiday - Nothing done Holiday - Nothing done Holiday - Nothing done Holiday - Nothing done Nothing done Nothing done Worked on 5 horrors Completed 5  Horrors
Undercoated Ogroid Thaumaturge Worked on more Pusgoyle Blightlords Nothing done Nothing done Worked on more Pusgoyle Blightlords Nothing done Nothing done Nothing done Nothing done Nothing done Nothing done Started blending up the skin on the OT Carried on with Skin Went to watch the London Marathon Nothing done Nothing done Nothing done Nothing done Completed red section on OT Completed the blue on the OT

Stevewren

Stevewren

 

Holy Wars 2018 Coverage

Heya friends!  As many know, this past weekend was the Holy Wars 2018 narrative event in the Chicago-area.  Holy Wars is the premier narrative hobby event in North America that miraculously balances the highest levels of hobby with the highest levels of competitive play.  This year was certainly no different.  I've posted some photos at the end of the page with stand out armies at this year's event.  Photos of @Holy Hammer Hern's beautiful tables can be found in my Holy Wars 2017 posts from last here (found here, here, and here).  Vince and I have done a lot of coverage thus far so I don't see a reason to repeat those details here.  On the drive home from the event, Vince and I covered each of our games in a blow by blow coverage over the course of two videos.  On Wednesday, we had Steve Herner (@Holy Hammer Hern), who is the creator and driver behind this event along with his club the Holy Hammers,  on to Warhammer Weekly where we talked all things Holy Wars and his experiences as a ringer for the event.  Finally, last night we @Rob Symes's Honest Wargamer show where we talked about the event and our experiences (Apologies to David Griffin for getting our score wrong on Rob's show; it was 14-6, not 20-0).  The links to all of this coverage can be found below:       https://www.twitch.tv/videos/234249072 While I didn't perform as well in the games as I would have liked, I was honored with the Hobby Hammerist Award for a second year in a row.   I was super honored by it as there was such stiff competition at the event in the hobby categories.     Thanks for such a great weekend everyone who attended and participated!  Now enjoy a handful of the awesome looking armies that were present at the event!  
 

Hair!

Here's a few updated images of the colour scheme on the first Witch Aelf and on a second one too. Apologies for the phone photos I'm generally happy with the scheme. If it looks ok on these two it should look better on other models. These ladies have been test models for a number of colour schemes over the last 2 years and have stood-up to a lot of paint stripping. There are some flash issues here and there that I'll fix with the next few models too!
 

NOVA Open Warhammer Age of Sigmar Events

Hey everyone!  Today I wanted to talk about the upcoming Warhammer Age of Sigmar events at this year's NOVA Open Tabletop Wargaming Convention.  I have the honor of being selected as the T.O.  Lead for the Age of Sigmar Grand Tournament and Team Doubles Event, but there is a variety of Age of Sigmar events for all players and age groups and the Age of Sigmar Lead Team are working together to make it a great year.  I have invited the Kidshammer and Narrative Leads of these events to come on and talk a bit about their events as well.  Registration opened yesterday so be sure to get your tickets and join us later this year!



Kidshammer: Event Organizer Stephen Duall
The NOVA team is excited to have our youth gaming event – “Kidshammer” - return to the NOVA Open for the second year.  It’s a two-day Warhammer camp for kids aged 10-15.  Last year’s event was a blast. Kids played Age of Sigmar all weekend, with open gaming and hobby tutorials on the Saturday, and a friendly three-round tournament on Sunday. For 2018, Kidshammer will have the same general format, but will offer the option to play Warhammer 40,000 too!
The organizers of Kidshammer are excited to see the next generation of Generals and Warlords develop, and the event fits in well with the family atmosphere of the NOVA Open. More than one parent said they attended the NOVA Open last year just because Kidshammer made it more attractive to attend the convention with their whole family. We love that, and want more family gaming!
Participants can bring their own models to play or can borrow a “loaner” army provided by the organizers if they don’t have their own army or want to try something new.  
Saturday morning will feature pairing off participants and playing matched play missions to get a feel for the game. Adult leads will be close by to provide tips and tricks and answer any rule questions.  Saturday afternoon will start off with a painting seminar lead by Sean McAfee (BrushforHire), an extremely talented and approachable artist and teacher.  The rest of the afternoon will give an opportunity for the kids to experience multiplayer and narrative gaming. The Age of Sigmar narrative team has cooked up some exciting ideas that will really emerge the kids into story-based gaming (if they want to if that’s not their thing kids can do other things).
Sunday is the “Youngblood” friendly tournament day, designed to be a competitive event without being a cutthroat event.  The tournament will use the matched play missions from the General’s Handbook or the Eternal War missions from the 40k 8th edition rulebook. Two separate tournaments will be run simultaneously: an AoS tournament and a 40k tournament.  Kids will sign up at the event on Saturday for the tournament in which they wish to compete. The Age of Sigmar tournament will be played at the 1500 point level with a custom Pitched Battle army composition chart. The 40k tournament will be at the 75 power level using the army construction rules contained in the Matched Play section of the 8th edition rulebook.  Kidshammer encourages models to be painted, but it’s not required (although we will offer the opportunity for painting to be judged during lunch during the tournament on Sunday, and painting will be used as a tie-breaker for determining a tournament winner).  There are more details, of course, in the Kidshammer Primer for the event.

We look forward to making Kidshammer a success again this year, and hopefully for years to come. There are only 16 spaces available, so act fast if you or someone you know is interested!


Grand Narrative: The NOVA Open Age of Sigmar Team

The Age of Sigmar Grand Narrative at the NOVA Open is going to run continuously from Thursday, August 30th until Sunday, September 2nd, and our event team is excited about delivering a world-class narrative event. Our event has grown out of the work that Aaron Bostian has done to run the Narrative at NOVA since 2016, and this year is set to transcend everything we’ve offered in the past. We are hobbyists and storytellers that are hosting a game for like-minded individuals: we’re looking for players that will combine excellence in painting and modeling with storytelling and wargaming in the world of the Mortal Realms. We invite players to join us as equal partners in bringing our story to life, and we’ve designed a weekend of activities that will bring the Realms to life on the NOVA tables!
As a player in the Grand Narrative, you have the opportunity to craft unique warscrolls for your faction, along with one-of-a-kind models to play this on the tabletop. First and foremost, every player will create a unique Airship model, in the general style of the Kharadron Overlords. This model will fly, transport models, and have some kind of offensive capability dependent on the choices you make before the games and the upgrades you choose throughout the weekend. The modeling choices are up to you because every faction is going to implement a flying transport in a different way. Would the Stormcast Eternals build some crackling dynamo out of sigmarite, or enlist the aid of some celestial beast? Would the forces of Chaos take to the skies through Skaven engineering, a daemon-infused ship hull, or a howdah on a giant monster? We’re giving every player a chance to answer these questions and build a model that’s unique to their forces while opening up modes of play that wouldn’t be available on any other AoS table.
This year’s narrative continues the Ships of Renown theme we started in 2016 but expands this game element in exciting ways! We’ve always set games around moving the concept of battling with foot-long sailing ships, but in 2018 we are creating new epic ships that take the scale of naval warfare to a new degree, and most excitingly are drawn from the lore of Warhammer! Our first ship to be unveiled is the Heldenhammer, seen in GW’s 2011 board game Dreadfleet. This ship, originally a dreadnought for the Empire in the Warhammer Old World, is re-cast as an Order Grand Alliance sailing vessel in our story. Other ships will follow, each drawn from the lore of Dreadfleet, Man’o’War, and the Mortal Realms. The ships will all interact together to allow players to create naval battles, garrison their structures for new and interesting powers, and launch their airships and other pieces for unique gameplay on the high seas!
We’re also trying to formalize the space that narratives need to develop with our Planning and Team Meeting sessions. This is time scheduled in the NOVA GT calendar in which we won’t be doing structured gameplay. Instead, the organizers will be facilitating sessions with the teams of players, organized around the alliances of our story. In these sessions, teams will talk with each other about what they’ve experienced in the preceding games, what theories they have about the world that’s being unveiled around them, and what strategies they can use to block the progress of other alliances. This is the time when alliances come together to plan against foes or when new motivations can be formed beyond the somewhat mundane “rule all the lands.” If players want to accomplish some side objective, they can work with the organizers to quickly define a skirmish-level game. A wager or challenge can bring in another alliance as an opponent, or the organizers can run a quick Renown or Ruin game as a test of skill. These sessions will be the space that lets our stories breathe and percolate, but more intense players can find themselves embroiled in AoS Summer Camp with gaming around the clock!
Finally, we are using this year’s Grand Narrative to establish a covenant with our current and future players. We are committed to making this event the equal of any Age of Sigmar narrative event running around the world. We display that commitment in the tables and terrain we build, the medium we use to tell our story, and the planning we put into quality game design. We know that the NOVA GT has been blessed with an amazing Age of Sigmar community that is going to respond to our work with a compensating effort and that our tables are going to be graced with beautifully painted armies featuring fascinating and distinctive creations.  We invite both committed and prospective players to connect with us on the NOVA NEON Facebook group to see our progress and start building their armies, in both plastic and prose, as we march towards Labor Day. The AoS Grand Narrative for 2018 is going to be something really special, and we invite every player within striking distance of Washington D.C. to be a part of it!



Warhammer Underworlds: Shadespire Grand Clash T.O. Garrett Mulroney
The NOVA Open Warhammer Underworlds Grand Clash is a 7 round Warhammer Underworlds tournament spread over the whole weekend. The first 4 rounds are in the evenings of Thursday-Saturday so you can enjoy the rest of the convention, either by competing in other events, attending hobby seminars, or exploring the vendor hall. On Sunday, players will be broken up into 8 player brackets, by current standings, where they will compete to be the top of their brackets.
This is the first Grand Clash at NOVA Open and we hope to see you join us to battle it out in this competitive fast-paced game!


Grand Tournament and Team Doubles Event: T.O. Chuck Moore
It wouldn't be a convention without a Grand Tournament or a Team Doubles Event and NOVA Open will be bringing back both of these events for this year's convention.  The goal is to provide two distinct and different competitive events for its participants who will compete for glory while enjoying the social aspect that Warhammer provides.
The Team Doubles is being built to focus more on the social aspect of the game with balanced and fun scenarios in a one day, three-game event.  One of the great joys of conventions such as NOVA Open is getting to play different people and make new friends.  It is made even easier by the fact we all share a common hobby and can easily talk for hours about it.  The Team Doubles is a great time to play Age of Sigmar while playing with a friend against other players and growing your social circle.
While the focus is on the social aspect you can be sure that each of the three scenarios and twists will still allow for balanced gaming whether you are building a team with a friend or looking to fight it out with a random team member assigned on the day if you arrive solo.  Tickets will sell fast and only one ticket is needed per team.
The Grand Tournament this year will be a two day, six game event with the focus on finding the best general at the event.  The scenarios will seem familiar and are being built with a competitive mindset in order to allow players wanting to battle it out to their fullest with the finely honed armies.  Gaming is only one part of being the best general in Age of Sigmar however so you can expect to see scoring on painting and sportsmanship being in play as well victory points earned during your games.  We want players to bring their best on the table, in their hobby, and with their interaction with one another at the event.
The scenarios are still being finalized for both events, but will be posted ahead of time to allow everyone to practice until they feel ready to storm the fields for glory!  Unlike last year we will be using the latest General's Handbook as well as having a cut-off date for useable released much closer to the event date to ensure we are playing with the most current releases.   I hope to see you all at the event and if you haven't yet, be sure to pick up your ticket's now.

As you can see there is a way to play Age of Sigmar at NOVA Open this year no matter your age or preferred play style.  It is worth noting as well that the Age of Sigmar Leads decided to implement changes to last year's hobby standards.  Primarily, with exception to the Kidshammer event, we will be requiring round/oval bases as well as full tabletop standard painting.  These will be detailed in the Primers soon if they are not already.  NOVA Open is one of the three Major National Events in the U.S.A. and we wanted to ensure the standards for what you see on the tabletop will match those of other similar events at the National level.  Feel free to check out my impressions of NOVA Open from last year (Part 1 and Part 2).  All info will be posted on the primers for each event online, but if you have any questions about the event be sure to reach out to customerservice@novaopen.com.  NOVA Open is a very unique event as it centralized around raising money for various charities and enjoying the social aspect as much as the gaming.  We look forward to seeing you later in the year!

Happy Hobbying!

Chuck Moore
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Odiamh

Odiamh

 

Witch Aelf test

Hi everyone. This is the beginning of my test colour scheme for my Daughters of Khaine army. It's using a bronze and purple on pale skin combination. It's still early stages so she might need some cleaning up.    The whole mini was zenithal highlighted and then the skin was airbrushed with Vallejo Game Air Barbarian Flesh, then highlighted with Vallejo Model Air Skin tone. A 1:1 Druchii violet and medium mix was then washed into the recesses, followed by a 1:1 Caroburg Crimson and medium wash into the eyes and mouth. Finally the skin was dry brushed with Pallid Wych Flesh and a second glaze/shade of the eye sockets and then the skin is done. The armour and fabric is following WHTV's sister of silence bronze and purple method but the metalics are all Vallejo metal colors.  I've only base coated the steel and the bronze needs cleaning up and a couple of highlights. The hair has me completely stumped though. I'm not sure why but the Khailebron hair (nihilahk oxide washed) appeals to me but I'm not sure.
 

The Exiled Blood Cult returns

Welcome to my hobby progress plog. For the next few months this will focus on my adventures building and painting my AOS armies and Terrain. The forces on my hobby bench at the moment are Mixed Order / Hammerhal City alliance. This is my Archmage from the Spire of Dawn set. Just bought from ebay last week. Daughters of Khaine This is just phase one. More to come this weekend with Morathi and another box of Witch Aelfs! Terrain Warscryer Citadel Mixed Chaos I have a Dark Oath Warqueen in the works The next few weeks will be dominated by Daughters of Khaine progress. Here begins my war on the legions of grey plastic, wish me luck!  

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