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  1. Let's start with what they call a "money shot"

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    I'm very pleased with how this turned out, it's crazy how well all three of these kits fit with some trimming. 
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    My original intention was to use the Steam tank & the doomwheel, but after looking at the kits, and the dimensions of the cannon port at the front, I decided to chuck in a warp lightning cannon kit for good measure. 

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    I started with the main chassis of the tank, putting it together as per the instructions, once I got it looking like a wheelbarrow, I then began to assemble the main body of the doomwheel. 
    due to some inspiration hitting me at just the wrong moment, and me just going with it, this is the earliest image I have of that step. 
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    as you can see, I measured out and clipped enough of the central scaffold out to fit the counterweight from the Plagueclaw catapult\Warp lightning canon kit. the wheels themselves were assembled and then dry fitted (not glued) onto the central framework. the back flywheel was also removed. 
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    Next came the cannon itself, the steam tank has a little bit of a cradle system where the cannon slots in, so I cut down the barrel of the cannon, and the barrel of the warp lightning cannon, chopped the back end from the central part of the warp lightning cannon and slotted and glued it all together. 
    Giving me something a little like this. 

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    Honestly, this was one of the more fiddly bits on this model. 20170624_082027.jpg.e163e52f0c366900e591adcbe95918d2.jpg

    once dry, I attached it to the chassis. 
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    I continued to build up the sides of the steam tank, before undercoating the inside and the cannon black.

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    I started to add various embellishments from various Skaven sprues to the main body of the tank. 20170624_112758.jpg.4e9d3ebf864bd6b976200d70853229f7.jpg

    I created some green stuff cables and pipes using a Greenstuffworld greenstuff roller. 
    and started to patch up and add detail to the wheel and attached powersource. 

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    The gun turret also had some modification, using the back end of the warp lightning gun I cut off earlier, the front end of a storm fiend's warpfire thrower. and a greenstuff pipe, I replaced the secondary gun, with a warpfire thrower. 
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    at some point I replaced the little lightning bolt at the front of the doomwheel with one of the bits of the middle framework I snipped out partially to make it look a little more attached to the main body, and partially to give it another point of contact to actually attach it to the main body
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    The sides of the doomwheel had the blades removed, and more embellishments were added (including the two warp lightning projectors from the front of the doomwheel.
     before I undercoated the whole thing. 
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    After some thought, I decided that a heavy bronze, brass and warpstone scheme would suit it. 
    so I got to work 
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    all of the warpstone was painted with a heavy edge highlight of green interference paint directly over the black, so it appears black until you turn it in the light, then as the light hits it shines green. I painted the centre part of the cannon in interference blue to give it a crackling electric appearance. 

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    I attempted a little bit of a verdigris effect on some of the brass and copper bits, dulled the whole thing down with a was of agrax eathshard. 

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    the chap on top was largely painted in the same metallics as the rest, his body was from one of the crew from the warp lightning cannon. his arms are from the stormvermin sprue, and his head was one of the pilot heads from the doomwheel kit.

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    most of the wood on the model was basecoated in various browns and greens, given an agrax eathshade wash, then drybrushed with flayed one flesh. 
    the studs were then picked out in copper and silver. 

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    The chap at the back was painted in the yellow of clan Skurvy. 
    and now I need to find a base long enough for this thing. 
    it can fit on a 120mm base if you don't mind the front and the back going over. 
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    the turret still comes off, the inside is still visible, the back of the cannon is the same colour as the rest of it. 
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    Start to finish, it took me around 5 days to complete. 
    Let me know what you think, I believe the warscroll for the rat tank is still in the downloads. 

  2. Varghulf's just got some touching up to do but so far i'm pretty happy with it. I was worried i'd made the wrong call on not doing his 'skin' the same tones as the vampire lords but i'm glad i didn't because i think it would of been far too bright on do much of a surface area it'd spoil the monochrome effect/limited colour palette. Also its another thing you can pick out about the vampire lord when they're next to each other. 

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  3. Continuing my week of playing a ton of games, I go my first 8th Edition game against Dark Eldar. This may actually be my first game against Dark Eldar ever and they're looking extremely cool in the new edition. This was also a "revenge" game against a local player who smashed me pretty good with Necrons so I was hoping I could settle the score.

    You can check out the Battle Report below and I'm continuing to do my thoughts after the game in video format while working on production value as much as I can. Slow and steady. :]

    Episode 29: The Red Games Go Faster (Orks vs. Dark Eldar 2000 Points)

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    Recent Entries

    On Wednesday we had our first Skirmish campaign at work, which was great fun to get several small games in the same evening for a change.

    Terrain seemed important so i looked around and put together this quick project that I did over three evenings - mainly to allow for drying between each stage. The work each evening was quite small.

    Stage One

    Looking around I finished off a bottle of sparkling water and that seemed the perfect base for a kiln/chimney for a small workshop building. With a few pieces of foam card I roughly formed the shell of the building and stuck some thin wood pieces over the joins to hide the connections. I then piled up filler around the base and let it set overnight, I forgot to take photos at this stage.

    Stage Two

    I cut up a box into small square to use as roof tiles and bricks on the chimney and stuck them all over the correct places to give some form. I used the box folds to create the gutter looking areas. Greenstuff was used to create the thicker brick stucture at the top and add some sticky out bricks.

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    Stage Three

    Once dried and after a quick cheeky spray, to create a more realistic finish I rubbed astrogranite debris over the 'bricks' so that it collected in the gaps between the squares to get a mortar look. And sand and glue mix would probably of worked too. BeastsAndBoats_04.jpg.faadde2651b37844ca0cd815952fe683.jpgBeastsAndBoats_05.jpg.d8e54abec4e8a550e2e40860a545293d.jpg

    Once that was dry - it was pretty fast i thin just splattered on some paint quick and built up some fast layers of drybrushed highlights. Gave that a few minutes to dry then started working washes over the model. the final touch was some flock and tufts...

     

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    Final touches were a couple of random assets from the bits box. I hope that gives some ideas for quick and easy (and very cheap) terrain

     

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    I did some greenstuff work on my Banshee last night. Mostly just filled the gap in her wait, and some gaps on her arms. I still have a bit of work to do on the hand holding the knife, and probably will round out the waist in a few places. I also still want to do the magical energy coming off of her outstretched hand.

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    I'm also thinking about putting her on the base with the two banshees swarming around her, and use them to elevate her a bit, kind of like a mini Nagash. At the moment it looks odd, so I will mess around with it a bit more, maybe heat them up and see if I can bend them more.

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    I also messed around and came up with a warscroll for her to use in narrative/friendly games. In Matched Play games she will just be a regular Banshee who's my general with the command ability that makes her a wizard. The black box on the warscroll will have a picture of the finished and painted model later on.

  5. Stylus
    Latest Entry

    Whatever he lacks in actual tabletop effectiveness, Good Ol' Slambo makes up for in nostalgia...

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    It's a great little model, and nice and quick to paint. I went with bone-coloured armour, partly so he wouldn't be associated with any one single patron god, but also because it would really show up the blood spatter.

    Slambo!

  6. Hey folks, Vince and I have finally went public on a community project we're working on for Warhammer Skirmish.  For those familiar with our AOS Mordheim we wrote back in 2015, this will be using much of the same content and bringing it forward to be compatible with AOS Skirmish.  Many of the subsystems/elements will be modular so that people can use what they want and ignore what they don't.  The first version will be rules and text as we'll be looking for play testing and feedback; a more refined version will come down the road.

     

  7. This was an idea for a Hinterlands setting which is actually close to Shadespire, in the Petrified Mountains. It was essentially a city during the Age of Myth that lies within Shyish, an was a popular stopping point for merchants heading to Shadespire from the Petrified Mountains. It was prosperous, until a warband of Khorne Bloodbound swept through it, killing everyone. Here is a bit of cinematic flair from the Storyteller's perspective:


    "Back during the Age of Myth, the Petrified Road was a long and arduous trek through the appropriately named Petrified Mountains, though, many who made the trek were rewarded for their efforts by gazing upon the City of Spirits, Kalii. Kalii was a popular stop for the many merchant caravans heading to and from Shadespire through the Petrified Mountains, a bustling settlement as far as I could see. They paid their respects to Nagash and he let them be for the most part, a fair trade I say.

    Kalii was the shining jewel in the mountains, and all who lived there knew prosperity. Then..unfortunately, came the Age of Chaos, and with it, the Goretides of Khorne. In merely a day and night they swept through the city, killing everything they found, and eventually, nothing was left except the few that hid in the deepest crevasses.

    When they emerged, they had seen their city in ruins, their kin slaughtered, and their prosperity fading away to the annals of time. Now the only thing left are Grots, Orruks and Ogors fighting the descendents of the survivors, backward tribals who pine for a past they no longer remember, for scraps of a dead civilization. A pity really, but so to all who perished in that savage age..."

     

    I was inspired by pictures of the city of Cappadocia in Turkey, and I hope that I could find time someday to recreate the city in miniature terrain form. But for now, these pictures and my imagination will have to do....as for the Storyteller, he is primed and ready for paint, I'll try and get to him this weekend.

    Until then, this is Nash, signing off.

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  8. Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

    Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

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    A blast sounded from the left flank. A Heraldor emerged from the lightning strike and out his horn to his lips. Forutnately the damage was light and Carcarion waved forward the Knights who charged into the fray, cutting the lonely Stormcast down mercilessly. Their headlong charge had isolated them though, and two Fulminators eviscerated them all.

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    The host pushed forward, with Skyfires and Carcarion leading the way. On the left there was another mighty thunderclap and Retributors stood ready to deal out damage with their hammers and maces. Stanza, lead Shamen of the host barked an order to a unit of Skyfires. Their discs wheeled and flew towards the new threat. First they uleashed their arrows before charging in to finish the task.

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    The Stormcast general became the target of fire for the rest of the army, the Lord Celestant being sent back to the Heavens with his body, and that of his Dracoth, peppered with arrows and burnt by flames.

    The Fulminators continued their destructive progress into the heart of the Neverending Host, trampling through a unit of Skyfires before finally being brought down my sheer weight of magic and fire. The Stormcasts, with their heart ripped out, continued to battle bravely. Carcarion ran forward unheeding of his fate, smashing Retributors and Liberators as they tried to form a line. He was sent back to the Caverns as the Judicators turned all their firepower upon him.

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    There was little the Stormcast defenders could do as the tide rolled over them. The city was now to be the plaything of Tzeench, until things changed.

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    This was the second 2000 point friendly game I have played with the Tzeench list and the second win. The Skyfires are beginning to live up to their reputation but I don’t intend to put any more in. I will take out Knights and Warriors and add more Horrors (I really enjoy the splitting and bringing in blues and brimstones) and some Enlightened to make a proper Tzeench list (with the addition of some Marauders). I will keep the former ready for more friendly game though. The harder list is in preparation for BOBO and Portsmouth Pillage in early August. Lots still to do. And there is always the issue of the new General's Handbook which could change things again.

    We played the Skeins of Fate battleplan from the Tzeench book. I will keep a record of games played here.

    Played 2. Won 2.

    Paul

  9. Hi all!

    I've been hard at work on the army, but my focus is a bit off so I'm going to do some updating and sharing.

    I played a game with Paul Conti last night, who quickly turned around and made a YouTube Batrep out of it.

     

    So I came home last night, and started getting some finishing work done on the Endrinriggers. I'm going to put a bit of freehand nose art on them all, then glue them so they'll stay for good :)

     

     

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  10. So after a slight delay due to life, we'r back, a Khorgaroth has been almost completed, a squad of Knights are being finalized and a Blood Warrior is making progress. As well as a health amount of undead robots.

     

    The Khorgaroth has been lots of fun, so many different effects and textures, I've grown massively as a painter from working on him (i see this in my later works).  I've used my mobile for these shots, so they're not great. as always and C and Cs would be greatly appreciated

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  11. With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.  

    I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save.  The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).

    So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock.  This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...

     

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    These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth.  I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go).  Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there.  Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.

    To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain.  I imagined that in this region the water still comes and goes through these formations and dries out.  Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.

    The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth.  I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap :() and allowing to dry.

    I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.  

    I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.

  12. Kovaks
    Latest Entry

    It has been a few more washes, some edge highlighting and alot of pustules painted but I am almost done with the magoth, he still needs some final touches such as blood for the blood god and nurgles rot but I will have to wait till he has been varnished for those. Next up is getting Bloab done and stuck on. 

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  13. I am kinda pumped about the new Skirmish book coming out. I have always loved small scale skirmish stuff and this fits my needs to a T. I think this will give me a chance also to dip my toe in the water with some factions I have yet to play and not spend a ton of money before hand. I really like the new battle mat that is being released with this stuff and can't wait to get my hands on the new book. I am hoping to generate some interest in AOS with these small skirmish games. What do you all think? What ideas do you have for Skirmish?

  14. Hey guys!

     

    So finally after trying to get to a tournament for the last few months I made it to one. The tournament was a one dayer and had an attendance of 32 players. Which is actually the second largest in Australia I believe. The largest AOS event I know of was 50 or so down in Canberra.

     

    I wanted to take a fun list with some of my cooler models and went with:

    Frostlord on stonehorn - Battle brew

    Troll hag - General, bellowing tyrant

    6 fellwater troggoths

    3 sour breath troggoths

    3*3 Ogor bulls with hand weapon and iron fist

    3 gorgers

     

    The idea behind the list is that you apply pressure with the gorgers and stonehorn and hopefully the second wave of troll hag and trolls can finish off the opponent. In practice most lists in the last few months have evolved to dish enough mortal wounds to kill a stonehorn dead turn one or two depending on who goes first, and obviously if they can do that then a troll hag is going to follow quickly behind!

    Here is a pic of my spruced up troll hag (she looks better in person I'm just bad with pictures)

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    So with my newly finished trollhag backed up by her minions and trusty frostlord bodyguard I marched to my first table, table 1! *I made it! We're the greatest*

    My opponent for the first match was a great guy named Anthony. He was running a mixed order list that from memory comprised:

    Empire general on horse

    Damsel

    lore master

    10 hand gunners

    10 hand gunners

    30 swordsman (might have been 20)

    Luminark

    Hurricanum 

    Carmine dragon

    2 units of 3 prosecutors with hammers

    We were playing the take and hold scenario.

     

    So right away I figured this was going to be a bad match up, there were a decent amount of mortal wound output models, shooting and buffing and healing magic in Anthony's list.

     

    Deployment wise I tried to bait down as many units as possible and then deployed my stonehorn across from the centre of resistance. The game started badly, with a few bad destruction moves from my stonehorn (1 for destruction and run) and then me just completely forgetting to move the stonehorn towards the dragon after clearing the way with troll vomit, a mistake that is deserving of a loss, this followed by a double turn ended in me getting tabled bar my gorgers who took 3 turns to beat down 3 prosecutors.

    Anthony secured my objective turn 3 with his buffed carmine dragon after killing 2 units of 3 ogors in combat and the other with a mix of hurricanum shooting and the dragons breath attack, which by the way is awesome against my army haha.

    I had a great game as Anthony was a great opponent, his army was beautifully painted and I got to spew on some things.

    Game 1: Major loss for the trolls and fatties

     

    Game 2 was on table 15 (Oh how the mighty have fallen :P)

    My opponent was a young guy called Jared again we were up against a mixed order army that comprised of:

    Skarvet on carno

    Sunblood

    Celestant prime

    Starseer

    hurricanum

    5 liberators

    5 liberators

    5 judicators

    5 paladin retributors

    10 saurus with shield and swords

    Our scenario was border war I believe its called (the one with 4 objectives to catch)

    I was able to again bait out Jared's drops and place my stonehorn across from his judicators and skarvet on carno. I've never versed stormcast, but have heard that judicators are bad so had no intention of letting them wreck my frail trolls.

    Turn one the stonehorn does what stonehorns do and took out the judicators and 3 of paladin retributors. In return Jared buffed his Sunblood and got it into my 3 man sourbreath unit and charged the skarvet into my stonehorn (I did say it was risky to him), with re-rolls from that starseer he severely damaged the stonehorn (I think he inflicted about 9 wounds after halving) in return the stonehorn took out the skarvet on carno. The sunblood killed 2 sourbreath (even after some insane too dumb to die rolls) I was close to having 2 sourbreath alive, but Jared was a b@st@rd and made me re-roll the last too dumb to die which resulted in him dead.

    In this game the pivotal model was Jared sunblood which ignores rend 2 and with his re-rolls and general good rolling was able to at one point hold all my trolls for 3 turns, allowing him to drop down the prime (who I forgot about) and secure all 4 objectives for a major victory (the prime with help from his hurricanum  and a double turn cleared off my 9 ogors guarding the objective).

    Jared played well and was also lucky enough to secure two double turns, which my army can't handle. The trolls rely on having a turn in between to heal up, but weren't able to do so at pivotal points resulting in heavy causalities and a dead troll hag.

    Game 2: major loss to the trolls and fatties

     

    Game 2 was on table 13, The trolls still climbing due to this tournament using the magic resistance mechanic to work out where people should be placed. Apparently my first two opponents were going well!

    I versed a fellow named Daniel with a mixed skaven list. Daniels army was pretty cool looking on the table. Had a nice battle line look to it when deployed and was well painted. His list from memory was:

    Pack master

    Skyre character with glaive, some sort of electric gauntlet and a mini flame thrower

    Skaven warlord

    3 * 5 skyre acolytes with poison wind globes

    4*10 clan rats with spears

    2 warp lightning cannons

    2*3 stormfiends with warpfire projectors

    8 jezzails

    Scenario: 3 places of power


    Daniel had a lot of drops, so I wasn't able to manipulate where he placed the lightning cannons, I also had tow large pieces of deadly scenery on either side of my army funneling me up the middle... Was looking more and more like a turkey shoot. I had some tanky characters so could try and catch the places of power, but one of the places was on deadly terrain and I didn't fancy losing my characters to it, the other two were being guarded by 6 storm fiends, 2 warp lightning cannons, 10 acolytes and 8 jezzails... Yikes! My battle plan I figured would have to be to assassinate Daniels flimsy characters with the troll hag's vomit and go for a minor loss/minor victory. Things started off well with a turn one charge, Daniel realised my stonehorn could attack his warplightning cannon and moved it back a few inches... I mentioned this to him and he said it was unintentional and he meant to have them back 2 inches from the line of clanrats shielding them. Since I was not playing on table one I didn't want to spoil an enjoyable game with semantics! Into the killing! Stonehorn killed 20 rats in return daniel got a double turn and killed the stonehorn and troll hag with shooting.... He rolled 3 ones for his warp lightning cannons... It was game over from there, the dream was dead. Daniel Also passed all his mystical rolls and quickly finished up what remained of my army over the course of 4 turns, we played on as there would have been nothing else to do and the game was fun. One sourbreath troggoth managed to kill 2 stormfiends and fight all 6 for 4 rounds of combat! My too dumb to die keeping him standing way longer then he should have, the fellwater troggoths were gunned down by jezzails and warp lightning cannons and the 9 ogors managed to kill the skyre character after 3 rounds of combat before also being shot dead.

     

    So no wins on the battlefield I did however win best painted, which I was super surpised with. There were some very well painted death armies there at least two of them I felt were better then my own, but people loved the trollhag which I suspect carried me over the line.

    I want to thank my opponents (should you read this :)) for 3 great games! I don't think the troggoths will be going out for another spin until they get a massive reduction in points or are made battleline for their faction. 200pts for what is effectively 3 ogors with a low rng shooting attack and rend -1 on their attacks is too steep to justify them. The army certainly would have been better though if I took my night gobbos as support, but I haven't rebased them or finished painting them yet... I also need a mangler squig.. Maybe I should get one with my winnings from best painted, we shall see.

    Anyways thanks for reading!

    Crispy out

     

     

     

     

     

     

     

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    Hello all, welcome to my first blog post! I got a little confused between this and a project log thread, but rest assured it'll all mostly be documented here. As the title says, I've started the steady decline into the seedy Cults of Pleasure that plague many a city. 

     

    Ive uploaded several images of a colour scheme that I'm very much set on. Those miniatures however are for a 3rd edition/realm of chaos project. The final image, the bare plastic chap, will be the leader of my Dark Age of Sigmar warband. His colours will be pink and blue, again,  but I'm hoping to reproduce it in a less garish tone.

     

    i have 10 spearmen to paint up before I tackle the character, but his skin shall be grey, and his hair shall be blonde, like all my elves! I hope you all enjoy the 'eye-candy' even though they're of iPhone quality!

     

    cheers,

    Sean

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    SaJeel
    Latest Entry

    So here we go gonna build up all these wonderful trees

    planning on building it to theveryone following:

    100 Dryads

    2 spirits of Durthu

    1 Treelord Ancient

    2 Treelords

    2 branch wraith

    2 branch wyches

    Drycha

    7 wyldwoods

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  15. Tim the Enchanter
    Latest Entry

    So after a month I have finished the get started stormcast eternal boxed set.

    I have had so much fun and satisfaction painting them up and can thoroughly recommend the range.

    My inspiration comes from listening to the hallowed Knights audio dramas and the tales of Tarsus and his mission to seek audience with Nagash!

    Its an awesome set and really gets me immersed into the background.

    This is very much just the beginning of these and I'll be adding plenty more narrative themed units to them as the army grows.

    So here we are, the beginnings of my Hallowed Knights :) 

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    Alongside the warriors of Sigmar I also made a start on their unlikely ally who will 'help' them on their journey through the realm of shyish...

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    more on this aristocrat coming soon...

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    Well my first post and I've already forgot the WIP shots :) I decided I really liked the Barak Nar colour schemes so I went pretty much with that other than the purple being slightly brighter.

    hope you all like her, C&C always welcome

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  16. First unit completed for my Ironjawz army. Doing the big centrepiece first is, I assume, a bit backwards but I had a real burst of desire to paint it & it was just too fun not to keep going once I got the ball rolling!

    I basically just followed the excellent video tutorial on Warhammer TV for the krusha itself, so it's gonna look like everyone elses I'm afraid. Still the best thing I've ever painted and I'm really pumped to grind out the rest of the army now! As you can see the Ironjawz have deliberately let their armour get rusty as it provides excellent kamouflage for their kinda desert-y home.

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  17. Most of my gaming life I have been involved in organising events and communities in our wonderful hobby. If there was something I wanted to do in gaming it was to create the best experiences possible for everyone. I just made it happen and I know lots of people out there are the same, volunteering all over the world, organising tournament and events with some even finding their way into professional events management. If  you fall into either of these categories or are simply interested in the turbulent world of running the events we all know and love, then this is the article for you.

    Tournament software is a proverbial mine field, with a vast swathe of programs and websites largely developed by people in it for the love of the hobby. People who do it because they love what we all love and saw a needed tool to run their events. Without people like these we may never have progressed past excel and the old pen and paper approach (also known as the dark era of Tournament Organising.)

    A few companies have their own products available for us all to use or have them in Beta (seemingly forever), with Wizards of the Coast having the most widely used individual platform by far. With the sheer volume of use it sees day to day for events, the Wizards of the Coast program gets a regular bashing and like most of the older programs, can seem very dated or basic, created with a rigid set of tools for their particular game. This is quickly apparent to anyone constantly hopping between programs as they desperately try to juggle multiple game events.

    Since opening JustPlay I have been exposed to all of these experiences and lots of other games which have no support in this area at all, which has put me on a constant quest to find the fabled program that works for me doing all the things a modern professional piece of tournament software should do. That constant search for the perfect program has led me to writing this piece and talking about what I finally came to as the seemingly perfect program of choice.

    Before I get to that though let's just establish exactly what it is we're looking for...

    What do we want from our tournament software?

    • Pair Swiss correctly (A RANDOM player on the same tournament points as you)
    • Sign up online
    • Submit your list in advance to the software
    • Generates displays of pairings, standings, sign ups and round times for your audio visual equipment
    • Online standings
    • View your pairings on your mobile device
    • RSS feed for people to follow your event online 
    • All your scoring and tie breakers in one place
    • No additional maths from you
    • Quick entry of results
    • Great service and support
    • Modern and professional UI

    And most importantly having it all for free! 

    Tabletop Tournaments  is the best piece of Tournament Software I have used by far, it has all the things that you want above and more, plus its simple and easy to use.

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    Just some of the features that make this a great program

    Supported Games

    • A Game of Throne LCG
    • Android: Netrunner
    • D&D: Attack Wing
    • Epic Armageddon
    • Flames of War
    • Guild Ball
    • Kings of War
    • Star Wars: Armada
    • Star Wars: Imperial Assault
    • Star Wars: X-Wing
    • Star Wars: Destiny
    • Star Wars: The Card Game
    • Warhammer 40k: Conquest
    • Warmahordes
    • Age of Sigmar

     

    Age of Sigmar

    This is what brought me to take the time to write about this program after listening to Podcasts talking about software, hearing reports from players returning from events and hearing what people had to say. All of this inspired me to get in touch with Dennis and ask to get involved in adding AOS to the scoring system so we could start to shift all of our events across.

    Scoring

    First I looked at the scoring for the popular events currently happening the SCGT and GW Grand Tournaments so when you add your tournament you can see you have three options for scoring.

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    Different Scoring Drop Down

    SCGT follows

    • Major Win 30 points Major Loss 0 points
    • Minor Win 20 Points Minor Loss 10 points
    • Draw 15 points

    GWGT follows

    • Major Win 20 points Major Loss 0 points
    • Minor Win 13 Points Minor Loss 7 points
    • Draw 10 points

    Will also added the very common

    • Major Win 20 points Major Loss 0 points
    • Minor Win 15 Points Minor Loss 5 points
    • Draw 10 points

    The best bit about all this is not adding the points manually, in example the players report John Smith gets a Major Win, Tabletop Tournament does the rest in auto filling the loses box and recording the 30-0 in the background, just click the save button and those results are locked in safe.

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    Reporting is Quick and Easy

    It does not end there, we also have the tiebreaker set as total Warscroll Points killed so when reporting these results, you type in how many points each player got and again Tabletop Tournament does the rest in deciding tiebreakers in an easy to read fashion. 

    The final part is the ability to adjust a players Tournament Points at the end of the final round of Swiss, most commonly used for painting, modelling and list submission soft scores.

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    Easy to Adjust for Soft Scores or Deductions! (finish painting the models next time)

    Swiss Pairings 

    This program is set to pair people by "true" Swiss i.e. Players on the same Tournament Points play another random player on the same points Tie Breakers should not be taken into account at this point. This is possibly the biggest point of contention or where I have struggled to get a clear answer. I have found that most events pair people on standings but call their event a Swiss Tournament I don't know if people just don't understand what Swiss is or if its just evolved to a more colloquial fashion from having to use excel to pair players and lacking the ability, maybe its intentional.

    Pairings, Standings and Timers

    If we're honest with ourselves, who posts paper pairings these days with projectors, flat screen TV's and Chromecast's etc being so cheap? We in the modern gaming world want quick ways to show our players their pairings and standings without 100+ people crammed around a pillar. This program has all this functionality available so you can cast a full screen clock, pairings, signed up players etc. to a big screen and its incredibly clear and easy to read.

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    How the Pairings Display to Cast

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    Clock for your Big Screens and Synced Online!

    Online

    All of the above is also on the web server giving players access to all this from their mobile device and even the timer is synced! I recently suggested Dennis to give the TO the ability to hide the standings so we can keep the suspense building up.

    Players can also register and submit their lists online in advance Text or Image, a simple copy paste from Warscroll Builder is what I requested, allowing me to have them all at hand and available to all players once the event begun. This is also brilliant for players who want to follow the event live, media coverage teams can have them at hand or link to them in Twitch Chat and those players who love digging though lists for the next big meta-game change have tons of data to consume!

    I also really love the RSS feed allowing you to follow the event and post useful updates like "Lunch Break Round 3 Begins at 1pm" or anything else you wish like spot prizes. You can do surveys like best painted on it where everyone votes and you can even link all your events as a series and log scores over the year and so much more!!

    I could go on, but I hope you all appreciate how amazing this program could be for you and your events. 

    Check out a recent AOS event I ran and have a nose about the event to see these features.

    I just wanted to take this chance to thank Dennis for the hard work he had done on this and hope that many more of us chose to use it for our events. I genuinely feel it helps in providing a better service for all our players and helping to bring your events up to a standard I feel all events can easily be at without paying through the nose for software.

    If its Age of Sigmar or any of the Fantasy Flight Games Events you are running I recommend you give this a go and feel free to let us know how you get on.

    Thanks for Reading

    Ritchie

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    Hey! My friend started a youtube channel reviewing warscolls, nice to listen to while paitning :)

     

    https://www.youtube.com/channel/UCuNi1HQCvgAbfOL6KigjFZg 

  18. There be stories of Dawi lost in the raging storms of vengeance and betrayal. So strong the current that whole clans are dragged down into the bottomless pit of despair and desperation, cursed and exiled by their fellow kin. Robbed of the simple necessities of home and honour. Such lost souls have sought to right this wrong that has besettled them for generations and such the bitter folk of Barak Ekrund was formed....

    My kharadons hail from a outcast group of dawi named the Ekrund Unbaraki, or oath splitters, and as such were cursed with a eternal unrest where even death cannot give them the homestead they rightfully crave. Betrayed by other daurdin holds during the age of chaos they were banished from mountain strongholds and sky ports alike. 

    They took it upon themselves to settle this crime against there people and now seek redemption and respite. The basis of my sky port is that they are not actually a sky port physically.. they are a shoal of migratory fleets that prey on anyone and anything that crosses into there territory. These predatory fleets are created from the scuttled remains of other great Skyvessels and are stripped of all identity to serve there greater purpose. 

    The crew of each vessel are not exactly flesh and blood anymore and the suits that once protected them from the harmful gases of the aether are now used to contain there otherworldly forms. This is what is called the Kadrisson's Curse, banished from the safety of other settlements these brave dawi had to to survive with in the very chaotic essence of the realm of chaos and thus where changed into gas like beings that burn with the fury of revenge.

    The colour scheme I am going for is a very worn brass, this is to show that there suits are worn by millennia of travel and the strain there bodies cause the suits to withstand. The ships will also be like this. His is the example of the scheme I am painting towards below. So far I have 80 company, 10 thunderers, 3 frigates and have ordered the ironclad. The army will use the sky port rules for Barak Urbaz and is mainly suited for monster and hero hunting. More progress to follow, hope you enjoy guys!

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  19. So i've got my ticket purchased and list I think is sorted starting to really look forward to ityour list is below. I think I know it's strengths and weaknesses, now just to finish painting it and use it as much as possible.

    Glotkin

    2x deamon princes of nurgle

    Epidimus 

    3 units of 10 plauge bearers

    3 plauge claws

    Skaven plauge priest 

    Foulrain congreagation battalion.

    I'll post again after a few games.

  20. So my thoughts for changing the battle trait were based around the fact that just running and charging seemed pretty boring. The new Blades of Khorne gave me a lot of inspiration as it is a little out of the box compared to the other Aos Battle traits. This also has me wanting to make some changes to the artifacts of power and go for something more unique to Slaanesh. 

    Allegiance Battle Trait:Pain & Pleasure Thresholds

    Cult of Slaanesh forces are always focused on bringing pain and pleasure to themselves and those around them. Keep track of the number of wounds that each player causes in each battle round. At the beginning of each battle round Slaanesh units within 12” of the general or another hero gain an ability detailed below.

    If the enemy player caused more wounds then the Cult of Slaanesh force is in the pain threshold. Affected units can run and charge in the same turn. Additionally, those units may also add a distance to their run equal to the number of friendly Slaanesh heroes within 12”

    If the Cult of Slaanesh player caused more wounds then the Cult of Slaanesh force is in the pleasure threshold. Affected units can add +1 to their hit rolls in the close combat phase.

    If the result is a tie then randomise which threshold the Cult of Slaanesh force is in.

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