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  1. The Huntress and Her Hounds:

    She always had an oddness to her, or at least that’s what the old maids said. Svala “Haresbreath” Snorrisdottir couldn't care less. Small in girth for a warrior-rin, the battle-axe and stiff plate of her father’s charges never felt natural. But Snorri Saggasson was not the type to have an untrained daughter. Instead, he taught her to hunt with a crossbow, hatchet, and other woodland tools. What she lacked in heft, Svala made up for in fluid precision and calculating accuracy. The daughter of Snorri, granddaughter of Saggaas might never join her father’s famed shieldwall, but she did her clan proud nonetheless, besting countless would-be challengers in the sparring ring. Even old grim face, Norgrim Proudsong, had rested his hand on her shoulder once while praising her father for his prodigious talents as a trainer of Karakigrom warriors.


    Svala "Haresbreath" Snorrisdottir, Veteran Ranger and Champion of the Karakigrom 


    ...Not that any of that mattered much to the Haresbreath. In the tradition of her clan, Svala had taken to ranging and exploring the wilds of Azyr. Her successes in tracking beasts and capturing them alive for sale in the markets lead Svala to be entrusted with the young king’s own missions. She scouted mountain passes, deep canyon trails, and even underground roads that few knew existed. Whereas most rangers lived on the fringe of society, the young rin was granted her own patrol of quarrelers just in time to join the vanguard on Rungi’s march from the Celestial Realms. Two-weeks ago today King Rungi had entrusted her yet again, his orders simple and to the point - “Clear the path, young sister,” directed the king. “Find a route into the mountains, leave markers for the throng to follow, and if you can do so safely, establish a valley camp from which we can evaluate the surrounding peaks.”

    Sounded so simple. How wrong she was.

    Wolf howls had been heard, and the potential for a greenskin raiding party to be nearby was very real, though if they were they’d remained out of sight since their first attempt at the gate. Disciplined as they were, her rangers could not survive long if a greenskin force of any real size found them. But tonight, with the sun setting on the 14th day of marching and now solidly in the upper foothills, only a lone, aged wolf had been found. About to roll over and catch some rare sleep by the fire before her watch began, a glint from the sun’s last rays rebounding off a sharp metal edge caught her eye. It was a fleeting image, but one she had trained herself to recognize.

    Half of the troop fanned out and settled into paired teams, back-to-back to prevent an ambush. The Haresbreath was bracketed by her remaining team as she stood still as stone, ears searching for signs of movement. A twig snapped. Further ahead, a misstep followed by the whooshing of a sinking leg through snow. Whoever had been watching was now fleeing. With a raised point they were aimed. A brisk chop of her hand signaled to the first wave of bolts into the brush. Red feathered bolts sped between trees at knee level. The howl of pain told Svala that at least one had reached their target. As they closed on the location of the noise, the rangers were disappointed to see that in place of a body was a trail of footprints and blood. More shocking still was the bolt. It's tip, though expectedly bloody from having punctured it's target, was bent and missing a sizable chip as though it had struck armor rather than flesh. Odd for a scout.

    They followed the trail, always in formation as Svala insisted. Whereas other ranger patrols operated as loose collections of hunters, or even independent warbands alongside the force, Svala had trained those in her charge to operate in tight formations. This concentrated their shots and made them harder to isolate and pick off. The Haresbreath’s “Hounds,” as they’d become known, were the king’s favored unit to hunt down key targets within a threatening force. And hunt they did in the first days since emerging into Chamon. This evening’s prey was becoming even more curious… The Hounds found that they’d reached the edge of the treeline, and though the brittle pines with their sharp, greyish needles only provided mediocre cover, it was much appreciated as they trail-blazed through this unknown land. The veteran ranger looked out at patchy grass and rocky outcroppings that gave way sharply to narrow ravines. These channels expanded outwards like a maze between the foothills, and from what she could see, they extended right up to the now clearly visible base of the mountain range she had been searching for. The whole scene reeked of grot ambushes and trickery.

    Living up to her title, the Haresbreath alone crept down the rocky face into the ravine, silent and virtually undetectable. Following the bloody drippings, she noticed signs that the rock faces had been disturbed. Though there were no open passages or tunnels, she suspected that this network of outcroppings and gulleys was quite intentional. Sure enough, the bloody trail ended suddenly with a right turn seemingly into the hillside. Running her hands over several of the great boulders she settled on a crack. Ever so gently Svala rolled the cover-stone from in front of the humid burrow. Svala crept slowly into the crack in the mountain. Every so often she would halt, slide forward, and slit the throat or snap the neck of a snotling lookout.

    After killing 5 of the wretches, the passage had widened. There were steps leading more sharply downward than before and an orange glow faintly rising up from the depths. The ranger continued on, the sound of ritualistic drumming growing, until the drums were drowned out by a snarling, snapping, gnashing frenzy. Svala knew this was as far as she could descend and still hope to see the sun’s rays again. The smell of blood was insulting their nostrils and she had begun to sweat from the oppressive, stagnant air in the tunnel.

    “Something was building, probably alerted by the scout they had failed to capture,” thought the ranger. She only had a limited force, and based on the ruckus below they were greatly outnumbered... Perhaps she could capitalize on the overzealous nature of greenskins and their reckless love of the chase. Chuckling at the blasphemy of her own plan, Svala poured her personal tankard of especially potent ale all over the cave walls as she backed out of passageway. This was not the sort of ale swigged at by freeguild knights, corsair sailors, or other of the softer folk who might develop a taste for dwarfish refreshment, but instead a homebrew used by generations of her ranging kin to burn away the freeze of particularly harsh mountain storms. Svala hacked free brush from outside the entrance and toss it on top off the piled snotling bodies for kindling, using a small tinder and flint to spark a fire on some strips of bark. Finally she wrapped the burning material around a specially prepared bolt.

    Svala noticed that the drumming had stopped. She lowered into a squat facing back into the deep, rotated and aimed down towards the rising glow. She had been raised on stories of  Saggaas and his older brother Norgrim facing down beasts of myth. Snorri had taught her to slow her heartbeat, center her weight, and think about her form as she squeezed the trigger by tightening her grip rather than clumsily pulling on it. Just as the first grot paused on the stairs, pointed, and turned backwards to scream in excitement, the bolt hit him center chest, bottle of musky oil shattering from the impact and rags lighting the entire creature in flames. Svala could hear his death screams but did not see them as she had already begun resealing entrance and hastily bracing it shut.

    From the pounding and screaming echoing behind her as she scampered back up to the stone ledge where her rangers awaited, she knew her trap had held. The greenskins were roasting in their den, their panic thwarting eachothers’ attempts to escape the fire. The Hounds aimed downward at the door as smoke poured from otherwise invisible seams. Eventually the screams were less man and more beast, but even these died down. Replacing them was a deep, rumbling growl so powerful it could be heard over the crackling flames.

    An enormous thud sharpened the senses of the rangers. A second thud was paired with a roar and the sound of splintering. Instead of a third thud there was an explosion of embers and burning wreckage as the giant cave squig burst from the tunnel, charred skin having scraped off over much of its body. Bolts sunk into the raw, exposed flesh. But Svala also noted how these same thick bolts clanged off the shining protrusions scattered over the beast’s back. This unnatural armor wouldn’t be enough to save it though. Her Hounds were taking their toll. The squig closed on their cliffside rampart but fell just at it managed to scrabble up the side and over the edge.

    The young veteran gave the creature a shove with her boot, crossbow aimed in case the monster rose again, but it did not. She had heard rumors of squigs growing to this size but had never seen one herself. It was a fascinating, if unsettling prey. The skin around these scales, if that was what they were, was freshly grown and in some places had yet to heal from where the metalic growths had pushed up through it’s back. The Haresbreath cut a large tusk from the lower jaw of the great squig and tore loose one of the large scales. As she secured them in her pack as evidence of their findings, she noted a ring of crooked moons carved into it but said nothing. She rarely did after all. The huntress silently took to the trail again, and her Hounds followed, this time covering their tracks as they retreated back into the tree-cover.

    IMG_2930.JPG.e5dc71068f3082bf5c568a3b39baee4a.JPG   IMG_2933.JPG.6b61362ff677c4abbbb3153cf81e0789.JPG

    IMG_2931.JPG.7784bc7596710282365b6ad6eeb63445.JPG   IMG_2932.JPG.e303e13bff9b6d0a798041ece37b2b29.JPG

    The Huntress' Hounds, Ranger Unit of the Karakigrom


  2. wanderingrogue
    Latest Entry

    Got this guy done this week - lovely model


    pain in the butt to pain those  tatooes tho!

    Also got a game in vs the infamous Mark Wildman - it did not go well.

    I have a feeling that going from a hyper aggressive Overlord army to a very defensive chaos list is going to cause some mental clashing of gears :/


  3. Liberator Prime Stoneham cleaned the ichor from his warhammer and counted his troops: half a dozen Liberators, a couple of Judicators, and Judicator Prime Sparrowclaw. The assault on Marrowpeak had been successful, but at great cost: scorch marks revealed where lightning had burst the faithful back to Azyrheim, and the bodies of broken bloodbound lay heaped around each crater.

    “Sparrowclaw, get everyone together. We need to find a realmgate to take us back to the musterhalls.” The Judicator Prime nodded, and called orders to the remaining Hallowed Knights. 

    The route to the realmgate would take them through Candlefane Vale. The thought filled Stoneham with something close to dead. He muttered a quick prayer and twisted his hammer in his hand.

    “Sigmar protect us.”


    The Duke Mauvaises Graines surveyed his estate. He could see workers toiling in the gloom, sowing crops for the changing season. Bitter winds swept through the fields, carrying with it the ever-present howl of nighthaunt.

    “A storm’s coming, sire,” croaked Morrlyn. The seer consulted a pocket dial, watching its green pin spin slowly counterwise.

    “Something the matter, old man?”

    “I’m not sure sire. There’s copper on the air. Blood and thunder.”

    Lightning cracked. Storms were rare this deep in the Candlefane Vale. When they came they could be brutal, washing hamlets from existence and driving ancient creatures from the barrows. He looked back out at the men in the field, and felt a fatherly tug in his heart. He called into the keep, “Riverblood!” 

    Out from the chamber stepped a colossal warrior. Lord Riverblood was the head of Mauvaises Graines' knightly order, and the Duke’s equerry.

    “Sire, can I be of service?”

    “Sound the alarm bell. I want the freemen in from the fields. And form up hunting parties – I want to make sure we’re ready if some foul leviathan crosses the vale.”

    “As you wish.”

    From the rear of the castle, an animal cry went up. The smells in the air had drawn the attention of the Duke’s menagerie, and they began to bay at the sky.

    “Care to take a walk, Morrlyn?”


    Further down the valley, thunder rumbled. The Hallowed Knights paused at the crest of a great barrow, sighting stars to get a fix on the realmgate.

    “To have Voss’s Prosecutors with us now,” muttered Sparrowclaw, “Or even Otford’s lantern to see by.”

    “Have faith, friend.” Stoneham clapped the Judicator’s shoulder, “We’ll see the halls of Azyrheim by tomorrow’s night, I swear it.”

    “Movement!” The shout came from Jentar, a Liberator at the crest of the mound. She gestured to a glimmer some hundred yards off. Gaunt shapes loped across the fields, led by brute in rusty plate.

    “Form up!" Stoneham bellowed, "Liberators to the front, Judicators behind. Don’t attack until the last second: for all we know they could be the faithful.”

    “Hah!” Sparrowclaw laughed, “Better to place your faith in gods than miracles.”

    Beneath his silver mask, Stoneham smiled.


    The Duke halted as he saw the glimmering shape on the hill ahead. Riverblood had taken his knights rimward, while he, Morrlyn and the house guard made for the Marrowpeak pass. 

    In another flash, he saw it: a lightning beetle. Twenty legs tottered, supporting a silver-blue shell glistened in the starlight. Its mandibles clacked together, in some crude approximation of language, shouting at his men.

    “Steady yourselves, men of Shyish. These things spit electricity and have hides as thick as steel. But, if you can, spare its life. Remember – it, like you, is merely afraid.”

    Morrlyn cast him a withering look, “Is the menagerie not full enough, sire?”

    The Duke ignored the old man, and drew his blade. “Form on me, faithful of Candlefane!”

    Lightning flashed.


    So, with RAW17 just around the corner I figured it was time to paste my hunter and leviathan's backstory. The Duke of Mauvaises Graines is my hunter, a noble warrior and benevolent lord of the Candlefane Vale... sort of...


    The Duke's my ghoul king, converted from an Orruk brute with leftover bits from a Crypt Haunter kit. He'll be my hunter for the event, seeking to expand his menagerie. He'll be supported by Morrlyn – a necromancer/old Mordheim dreg – and an array of ghouls and gals. Riverblood will be the Court's general, heading up an Abbatoir. 


    I kept the Ironjawz theme for his conversion, kitbashing the weapons from a Morghast as cleavers. He made his debut at Blackout a few weeks ago, and was impressively sniped off the table in the first turn of three of my games. These noble warriors will be defending the Vale from beastly intrusions.

    Knowing I'd be taking a court to RAW, I got in all kinds of knots about what Leviathan to make. I wanted it to be a metaphor, playing into the delusions the Flesh Eater Courts are known for. Initially I thought about having some sort of large spirit host, the souls of the court, doubling as a monster they wanted to capture. I also thought about having a mirror-tree, in which the court see the monsters they are reflected back at themselves. I then thought about getting some sort of noble stag and making it a hunting party... but I couldn't find the right kind of thing for that.

    I then listened to the recent Hardcore History about the romans and celtic tribes, and started thinking 'Man, what would the court see those formations as?' The thought was still with me while I read Plague Garden, and I thought there might be something in the whole 'locking shields' vibe of Stormcast chambers.


    I'll be honest, I hoped the models would be knit together more tightly than the sculpts allow, but I still like the idea. To the Stormcast, acting as one body is the best way to wield the strength of every warrior in the chamber – to be the anvil or the hammer. But to a ghoul king? That's just a great shiny creature with way too many legs and sharp bits.

    Anyway, four weeks to go and I think everything's together. Just down to list selection now. Might blog about that in a week or so. 

  4. This is probably my favourite shot - I feel like facing this bunch would be pretty scary...


    The recipe for these dryads was pretty straightforward. After priming, the bulk of it is the wood, and if you do this before anything else you can be quick and messy.

    Dryad Bark all over (except for the loin cloths, skeleton, etc), then Baneblade Brown on any surfaces that would catch light from above (zenithal lighting). Then a highlight of Karak Stone on the lightest/sharpest edges. Then a wash of Agrax Earthshade all over; then a highlight of Rakarth Flesh. And to catch the light and really bring out the forms, a super-light highlight of Stormhost Silver sparingly.

    The eyes are just Mephiston Red, Evil Sunz Scarlet and a glaze of Bloodletter.

    The greens (leaves/loincloths and also the same recipe for drybrushing the base) is Castellan Green followed by Loren Forest working outwards. Then highlights of Elysian Green followed by Ogryn Camo. And finally a glaze of Lamenters Yellow really changes the last highlight (Ogryn Camo) and makes it really fresh.

    That's about it - it's possible to paint the whole unit to a decent standard in just a few hours in this way, with only a bit of extra time for details on stones/skeletons, etc.

  5. We interviewed one of the NEOs involved with Coalescence. He's also one of the masterminds behind the REALMS AT WAR which is running a second huge narrative event later this year, October 27-29, in Cambridge, U.K. And they still have a few spaces remaining! RAW17

    How did you become a NEO?

    I played Warhammer 40k in my early teens but followed the usual trend by dropping out of the hobby around the age of 16 to play more sports and video games.  Almost 20 years later, I wasn't playing as much sport as I had previously and I decided that I wanted to start a new hobby.   I have always been a big fan of the sci-fi and fantasy genres so I thought I would have a go at Warhammer Fantasy Battle (WFB).  That was around four and a half years ago and is one of the best decisions of my life!

    I was really lucky to meet a group of similarly aged local WFB players who called themselves EATBATS (East Anglian Tabletop Battle And Tournament Squad!) and after they took me to my first tournament, my interest in the hobby soared even more!  I really enjoy playing with people I haven't played before so I find tournaments or events are so much fun.

    A short time before the release of Age of Sigmar (AoS), a narrative event called The Mingvitationals was held in Bristol by Ming Lee and a few of the EATBATS crew, including myself, managed to get places.  It was my first experience at a narrative event and to date, it is still the most enjoyable weekend of hobbying I have ever had!  Non-standard armies everywhere (do you remember the netlisting??), custom made scenarios with hidden secondary objectives and a mix of singles and doubles games!  Awesome fun.

    When Age of Sigmar dropped, the majority of EATBATS jumped straight in and we immediately fell in love with it!  The freedom to customise your army opened up so many possibilities to everyone.  For me, this simple change meant that it really felt as though my army was now truly my own and I started to work up a background for it including stories for each of the characters and units.

    Another of the EATBATS crew, Mark 'Mitzy' Mitzman, had been in contact with Ming about putting on an AoS  narrative event and in late spring in 2016, I joined with Ming, Mitzy and Steve Foote to become EATMingsFoote.  Between us we created the Realms at War 'Legends' event (RAW16) which was held in Cambridge in November 2016.

    RAW16 was the first narrative event in the UK and our 40 attendees brought their armies plus an Aspirant who, over the course of the weekend, gained new attributes, equipment and skills to eventually become a Legend.  All of the players created custom built minis for both their Aspirant and their Legend which was amazing!  We also encouraged lots of customisation of armies, display boards and a background for each army.

    As part of our player pack, we had collated all of the background stories the players had submitted for their armies and bound them into a booklet which we designed as an ancient manuscript. - this was one of my favourite parts of the event, but I suspect that most people would talk about the RAW16 terrain.  There is too much to describe but its safe to say that these were some of the most themed tables ever in the UK scene.  If you'd like to have a look at the tables, please visit http://www.tga.community/forums/topic/6718-realms-at-war-legends-raw16/

    It was definitely after RAW16 that I felt I could be called a Narrative Event Organiser (NEO).  It was an awesome experience and even though I didn't get to play in the event, seeing all the attendees having such a fantastic time was incredible. We were really pleased with how the event went and we are currently planning RAW17 which is suffixed 'Leviathans'.  Something big is coming soon!!

    After RAW16, EATMingsFoote and the Hobbyhammer team were invited by Games Workshop (GW) to spend a weekend at Warhammer World and discuss our hopes and visions for narrative gaming in AoS. It was another incredible experience and I can definitely say that the future of narrative gaming is safe in GW's hands!

    Can you tell us about your local group?

    While there are a couple of wargaming clubs in the local area, most of the EATSBATS have young families or other commitments which means that there is no guarantee of us getting to a regular club night. However, we are all lucky enough to have properties which are big enough to get a gaming table set up in, be it on the kitchen table or in a dedicated room, so we game round each others houses.

    During our games we often take photos and post them to our whatsapp group so everyone can get involved and enjoy the action.  We also have irregular 'big' game nights where we put whatever we want on the table, roll dice and drink some beers (yes, we are all over eighteen!).  These games are usually very lax on rules and high on laughs - usually for failed charges or whiffed attacks but the biggest guffaws are when one player decides to attack one of their teams mate!  It's kind of like a game of Triumph and Treachery but with very little triumph and a lot of treachery!!

    We also occasionally skype whilst we are painting which is a great way of socialising plus you are getting your army or terrain finished at the same time!

    I do really enjoy building terrain so when I'm not painting or playing with my army, I'll be making some scenery whether it's for my table at home or for RAW.  I find that mixing up the hobby is a great way of keeping interest high.  There is nothing worse than having to paint twenty minis all from the same unit in one go!

    Being in the UK, there are a lot of events going on throughout the year and generally they're within a four hour drive.  I can get to some awesome events in Norwich or Colchester in a little over an hour though plus  central London is only an hour and half away!

    When we go to local events, we tend to go to those put on by small independent stores although I do enjoy SCGT each year (yes, I also enjoyed matched play events too!).  I'm really looking forward to Hobbyhammer's narrative event in February next year and need to start thinking about what army I'm going to take - will we see some aelves soon???

    Why is narrative gaming important to you?

    I've always been a fan of creative writing so seeing people produce background stories for their armies is the part of narrative play which I enjoy the most.  It really brings an army to life to me and gives them a purpose for doing what they do.  The ultimate aim is for a player to control the army to follow it's theme and make decisions based on what it 'would' do rather than what it 'should' do.  What do I mean by this?  Well, an easy example is a Bloodbound army would charge at an enemy to appease Khorne's desire for blood and skulls even if the alternative option of staying put to hold an objective would gain Victory Points.

    For me, when a player users their army in this manner, that's when narrative play comes into its element.  My good friend Mitzy always likes to describe his games as 'directing a film' so he will play his army to make the most cinematic moments possible.  This can create utterly incredible scenes as unlikely things seem to happen more often than not!!

    Another fantastic thing about RAW16 was seeing all of the effort that all of the attendees had put into their armies.  Not only did each army have custom made Aspirants and Legends, but most players built and painted completely new armies just for the event often involving rarely seen units or using a single theme - Paul Buckler brought an all flying Order army which was based on clouds!! It looked superb!

    Hopefully, RAW16 inspired people (and not only those who attended) to try their hand at customising minis, creating back story for their armies, building some interesting terrain for their games or simply naming their General!

    What tips do you have to share with other NEOs?

    My top tip for new NEOs would be 'keep it simple'.  Narrative play doesn't need to be complex; indeed if it is too complex, the game will suffer.  A couple of custom rules can completely change how a game plays.

    In my opinion, the ultimate aim of narrative play is to change the mind set of the players from 'win-at-all-cost' to 'what would be most fun?'!  Encouraging people to make those backstories for their armies also generates a stronger psychological bond between the player and their army and I think that when that happens, more narrative style decisions will be made during the game.

    It's also important to remember that not every player is going to enjoy narrative play.  I feel that I'm really lucky because I very much enjoy all three styles of AoS play (narrative, open and matched) but I know that's not the same for everyone. The hobby has room for all different types of play so if there is a style that's not for you, that's fine!  Play the game you enjoy and encourage others to play the game that they enjoy - there is no competition between the styles!

    I really hope that more people will try narrative play and if they try it, I think most would like it.  I'll leave you with a quote from my friend Steve which I think truly sums up the narrative style succinctly and should be fully embraced in every narrative game - 'it's not how you win the game but how you lose the game'.

    Thanks, Jimbo! You can see more of the games he plays on Twitter  @jimbo9jimbo

    And check out RAW17 and get your ticket before they're all gone!



  6. Hi all!

    Check out my unboxing of the newly re-released Orruk Rogue Idol! I'm really happy they are producing these again and can't wait to paint mine up for my ironjawz as an ally for 2000 point games :)

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    Recent Entries

    It all started a couple of months ago, I dug out my old Battle for Skull Pass set and hit the town going to local shops to see if anyone in my town was playing AoS. Eventually I found a shop and the owner told me that they were starting a Path to Glory campaign. I got very excited, bought two boxes of Ironbreakers/Irondrakes, and I put them together in one night! At my first outing for Path to Glory I brought a list of : Warden King, Warriors, Thunderers, Cannon. I played 3 games my first day, lost all three horribly, but man I had a blast and I was hooked. I played against Fyreslayers, KO, and a nurgle list.  My cannon missed every shot it took, except for 3, which all got saved on a 6 (back to back agaisnt an Ironclad), hence my cannon crew now has a reputation at the game store of being far to sober for any Duardin, and therefore can not hit anything.  I played quite a few more games and the campaign finished up last week, I managed to make third place (even though I only won 3 games, my total record was 3/6, I just played more than anyone else and had 11 glory, to the winners 15).

    During that time I realized I had been sort of cheating, since I was using the downloadable Dwarf Compendium and not the warscrolls from the GA:O book! So in the compendium, it said the warden king could ride shield bearers, get 2 extra wounds and two extra attacks for free! So I bought an old dwarf battalion box that had been cracked open for a great price, and got out it of almost 20 models and an organ gun, and used it to give my warden king some trusty shield bearers.  I also "converted" two dwarfs into a rune lord and a cogsmith, making these guys my first kitbashes! 3liSrtP.jpg

    Either way, now I know that I didn't need to do it, but I am leaving him on his trusty shield bearers because I like the way it looks, even though it makes it him easier to see and blow up! I think now it's a good time to note, I am not a very good painter, I really only started a couple of months ago, but I am still proud of my little dwarfs.

    Since GHB 2017 came out I haven't been able to get them on the table yet, but this Saturday we're having a small tournament at the shop and I am bringing my entire army (I just barely have 1500 points) and I can't wait to play, but unfortunately I live right in the path of Irma and the tournament is down just to those staying in the area, afterwords I imagine we're gonna help out and finish boarding up the shop. Anyways here is the entire army I am taking:

    Leaders: Warden King, Runelord, Unforged, Cogsmith (400 pts)

    Batteline: 10 Longbeards x2, 10 warriors (320 pts)

    Others: 10 Irondrakes, 10 Ironbreakers, 10 Thunderers, 1 Cannon, 1 Organ Gun ( 780)


    (You might notice that one of those units of Long beards looks like it has some miners in it, it does, I am thinking of cutting off their pick axes and giving them axes so it's more indistinguishably but no one has had a problem with it, and I've already cleared it with the TO)


    My next hobby projects: First up I want to finish the Ironbreakers, I will probably has some time this weekend after Irma hits and I won't have much to do for a few days. Then I will do the longbeards, I've got on order another rune lord and some thunderers. Then I will begin my super project, which includes rebasing all of these dwarfs and have them standing on some round stone bases, then I will begin working on my big 4x2 Dwarf Fortress. A massive project I am planing to use it for siege battles and right now my plans include: A battlement carved into the mountain with a great gate, long hallways and rooms, and a throne room. I am really looking forward to tackling some terrain and stacking up my Duardin to defend it.

    I will hopefully be posting some post-battle reports this weekend after the tournament!

  7. Here is the first story my skavenclan. I know the my chars didn't really speak like skaven but I don't have an entire grammar collection of skaven. I think my clan has some feeling of a cult with a charismatic and feared prophet.

    And here comes the story. If someone finds errors, its nice to hear. And now, just have fun ;):

    One year before the Scabrous Sprawl campaign, the last betrayal


    Many clanrats were assembled in the meeting hall of Mole two. Nobody knew, why Skrekch, the Fangleader of the stormvermin had assembled them. It was suspicious that no members skryre akolytes or packmasters were arround. A moan went through the room, when multiple stromvermin carried a table to the plattform. Zrik Nightclaw, the warlord was strapped to the table and was bleeding through multiple dagger stabs. Strident giggling echoed through the hall and Skrekch strut with proudly swollen chest through the central corridore, with a halberd in his hand that definitely wasn’t the weapon of a stormvermin. Zrik crane his head and looked into Skrekchs eyes. “I should have known, that you would be my ruin, Skrekch”, he said husky and coughed blood. “Ratskit won’t let this pass”

    Skrekch laughed louder while hearing that. But instead of looking to Zrik he turned to the audience. “BROTHERS, I assembled you here to tell you that I will take control over the clan. We won’t be slaves of Arch Warlock Ratskit and Warlord Zrik anymore.”

    The moan in the call was getting stronger. A flew clanrats were mumbling. A Stormvermin named Sret, who didn’t followed Skrekch, piped up: “You can not take it with Ratskit.”

    Skrekch giggled again: “Oh really! Brothers, listen to me. Ratskit is dead. I rammed him my halberd in the back during the last battle. As evidence, I wear his halberd which I have captured on that day.

    Zrik, chuckled at this remark, coughing blood again. “You are a fool Skrekch. Ratskit is chosen by the horned rat. He is not easy to kill.”

    “You believe in the fable that Ratskit is invincible?”, ask Skrekch while beeing so clase to Zriks that her noses almost touched.

    “I was long enough in service unter Ratskit and saw multiple evadable assassinations. And each time he came back”, said Zrik grinning while in pain.

    “Then it will be time to end this life and save you from your suffering", Skrekch grinned and raised the halberd. At that moment the door to the assembly hall swung open. Three Warlock Engineers accompanied by two stormfiends with rating guns stormed the room. "What’s going on here?" One of the Warlock Engineers, named Qhiek Grimhunter, shouted. "We take control of the clan and Mole two," said Skrekch exuberantly. "As soon as Zrik is cleared out of the way, I'll take the highest position."

    The entire hall winced as a laughter that was quite dark for a Skaven was listened behind the Stormfiends. "Do you really believe, Skrekch, that I leave you my clan and my parasite machine so easily?"

    Skrekch's eyes widened as the Arch Warlock, which was believed to be dead, made its way past the Stormfiends. "You should be dead. I cut you, Ratskit, "Skrekch swallowed.

    "The last 5, who were no longer among us, also thought that," Ratkit chuckled.

    Qhiek leaned over to the Ratskit "Should we dispatch him?" Ratskits eye lenses focused Qhiek. "I'll do it myself, after Skrekch was kind enough to keep my halberd for my return." Ratskit set in motion. His movement was quicker than expected from his outer and his age. Skrekch held the halberd to the attack, but before he could hit, Ratskit had already reached him and grabbed him with his claw. "Too slow," Ratkit grinned as he burnt Skrekch to a breeze with a swarm of warpflame. Ratskits halberd and parts of Skrekch's armor crashed to the ground. He looked over at Zrik. "Zrik, my friend. You've looked healthier, when I saw you last time."

    Zrik coughed but did not say a word. Ratskit leaned down to pick up his halberd as the two Stormvermin who had brought the table to the attack, another from the audience. The noise of a Warlock gun sounded and one of the Stormvermin sank to the ground. Ratskit ducked away under the hit of the second Stormvermin and pushed with the halberd.

    The third was about to hit, but was interrupted in his attack as another Stormvermin parried the strike and slashed the traitor with his own halberd. Then he shouldered his weapon as he noticed that the Warlock Engineers were targeting him. "Lord, I knew nothing of the betrayal that Skrekch had planned, just like most of the others here." Ratskit focused his lenses on him. "What is your name, young rat?"

    "My name is Sret, Lord."

    "Sret, you know where your place is. I see potential in you. And I guess the Stormvermin need a new Fangleader, "Ratskit said, pointing the Warlock Engineers to finally lower their weapons.

    Sret's eyes widened in surprise. "Thank you Lord," he said and Salute before Arch Warlock. Ratskits' eyes wandered back to Zrik, who had become unconscious and called two Warlock Engineers to himself. "Reassemble him again. I still need him "

    The two Engineers shouldered their weapons and carried the table away. Then he turned to the crowd. "This assembly is dissolved. And let it be a lesson to you that betraying me leads to death! "


  8. All righty then. The Tribes joined in to protect eloni from the chaosforces.

    Hier are the first 20 painted Tribesmen that would be played as Freeguild Guard with Spears and Shields


    I didn't paint them in the standard like my Stormcasts, because it would take quite long and I think it would cause motivationproblems again.

    And there spiritual leader (there shaman or battlemage)




    Also I made my plan what I should paint to get my first 1000 points.

    So this is my plan:

    Battlemage (100)
    Sister Christina (100)
    Freeguild General
    - Great Weapon

    Rangers of the Yellow Rose I (100)
    10 x Freeguild Archers
    Rangers of the Yellow Rose II (100)
    10 x Freeguild Archers
    Warriors of the Yellow Rose (Sword + Shield) (160)
    20 x Freeguild Guard
    Tribesmen (Spear + Shield) (160)
    20 x Freeguild Guard
    Warriors of the Yellow Rose (Helebards) (80)
    10 x Freeguild Guard
    Paladins of the Yellow Rose (150)
    10 x Freeguild Greatswords
    - Free Peoples Battleline

    Total: 950/1000


    The green marked Units are already painted and shown here.

    The yellow units I already have started to paint some of the models but didn't finished any yet.

    The red ones are primed at best.

    So this means I have to paint another 50 miniatures to get to that point. Let's see how long that tooks.

  9. In August 2017, the Thunderstrike Brotherhood hosted RCGT2, a 2 day Age of Sigmar tournament with a 2,500 point limit.  There was a lot of uncertainty leading into the event as it was the first major event using a 2,500 point limit and happen to coincide with the end of the original General's Handbook. This is my story from the event;

    RCGT2 Player Pack


    Game #1, Benjamin James, Blades of Khorne, Border War


    Helmut von Hass, leader of Altdorf's Company of Honour, would start the RCGT2 campaign against the Blades of Khorne. Khorne's mighty general Benjamin would lead 3 mighty Bloodthursters, 3 hell cannons, and a thrall of bloodcrushers.  Helmut stared across the battlefield and knew that the key to victory would be to split the Bloodthursters, but knew it easier said than done.

    In a blood rage, the daemons of Khorne would charge across the battle field with haste. The majority of the daemons would take the flanks of the battlefield in an attempt to pin down the mortals, while the hellcannons pounded their opponents from a distance.  Helmut wish had come true and the Bloodthirsters would attempt to win favour from Khorne by acting independently, with one taking the left flank, another in the centre, and the last on the right flank,

    The Collegiate Arcane would respond by calling upon the winds of magic.  Cassandra Wagner, Roland Binder and Folan The Glorious would combine their powers to empower the Carmine Dragon before it took flight towards a Bloodthirster. With Lifesurge, Mystic Shield, and Hand of Glory enchanting the Dragon, the battlemages felt confident they had a chance of victory.

    The Freeguild Guard would use their ranks to shield the battlemages and embrace the charge. Helmut's handgunners would string out behind the lines of the battle tested Swordsmen to weaken their foe on the charge. 


    The Carmine Dragon would take to the skies and pick out the bloodcrushers and a Bloodthirster as it's first victim. With the guided Hand of Glory, would proceed to rip apart the bloodcrushers with its amethyst fangs and raking claws. The Bloodthirster initially didn't want to get involved, confident that the rampaging bloodcrushers would be able to take down a measly Dragon. How wrong Khorne's champion would be. 

    The Bloodthirster of Insensate Rage would eventually join the fight after the Carmine Dragon moved through the battle shocked bloodcrushers. The Carmine Dragon would win the initiative over the Bloodthirster and ultimately suffer the same fate.


    In the centre of the battlefield the Freeguild Guard would Hold The Line and embrace charge the Bloodthirster of Unfettered Fury. Arwin Fein would call upon the Storm of Shemtek to mortally wound the Greater Daemon, while the line of Handgunners did their best to cause additional wounds. 

    As the Bloodthirster attempted to bring down it's Mighty Axe of Khorne, the Frostheart Phoenix would impair the Bloodthirsters vision with a Blizzard Aura. Brave men would still die from the blade of Khorne but many were spared by the Aura of Proctection radiating from the Luminark of Hysh.


    On the other flank was a small rank of Guard, 3 of Sigmar's angels, and a Freeguild General on his majestic Griffon. Khorne's bloodcrushers would stampede over the Prosecutors before hitting the unit of Guard. Attacks were traded and many brave men would die to defend the Collegiate Arcane. The Griffon would swoop from the sky with it's deadly beaks and razor claws to beat back the skullcrushers.  While the General on his majestic Griffon was tied up into combat, the Herald of Khorne would break through a gap and charge the mages.


    With the centre of the battlefield fortified after the death of the Bloodthirsters, the Frostheart Phoenix and Carmine Dragon would swoop at the Hellcannons which were holding up the daemon objective. Khorne's daemons were quickly losing the battle as the Dragon and Phoenix would destroy the daemonic warmachines after two rounds of combat.

    The Herald of Khorne faced a similar fate at the hands of  Arwin Fein and Roland Binder the battlemages, with the final blows coming from Helmut von Hass and his runefang.


    Major Victory: Altdorf Company of Honour


    Coming Soon: Game 2, 3, 4, and 5

  10. Soulsmith
    Latest Entry

    Guess who!

    So, I have a deadline of the 11th of September, as I am heading to Nottingham with some mates and I know they prefer painted on their tables. So, I have to get the ironjawz done! Due to points changes, I am shelving the ardboyz, replacing them and the ironfist with gore gruntas and a grot shaman.

    So now I have to finish:
    1 megaboss, 10 brutes, 3 gore gruntas, 1 shaman. All close to start/middle of painting. The brutes nearly have their armour done. No pictures as yet, but I can start batch painting everything together as I got modelling and priming done today. I wanted the megaboss to be a bit unique as there are so many (fantastic) megabosses out there. Totally not an original idea, I think I saw it first on here close to the forums beginning, but here we have my megaboss. Why have one skull when you can have two!

    So as you can see, it is the dragon skull from the gargant's club, cut and shaved down, with greenstuff straps. Honestly my first go at sculpting and I am happy with it, the indents in the middle look far deeper on here than in person, promise! When it is cured I will neaten the edges with my knife.

    Also, since I was in store and felt like hanging around since the regulars were in, I decided to test scheme some Nurgle stuff, as I may be getting the poxy half of blightwar, which with my end times 500 points army will make a decent enough force for aos. I originally did my mortals classic nurgle colours, using duncans tutorial on blightkings. But I am thinking of doing rust armour (using stippling), so the brighter colours I want offset with darker skin. So I wanted to test how grey worked, and I am rather pleased with it. Though I should in future finish the skin before washes, as the drybrush highlight ruined them and they need redoing. I will be trying pre-shading as well when I get round to doing my own, but here are some photos:


    Headed home before finishing, so bone and cloth have only a basecoat, and leather belt is unpainted. But I was really just doing skin and metal anyway. I am pleased with it, very fast to do, so a horde of plaguebearers wouldn't be a problem! Would want to try mixing some red in the grey for things like under bellies, give the skin some depth. Enjoy folks.

    PS, yeah I copied it from my plog thread, ah well :P I will prattle on more here in future so I don't clog the forum.

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    Folkvar looked down at the realmgate he had stepped through with the Black Wardens when he had first come to Aqshy. He watched as the fyreslayers changed guard with their brethren, allowing those that had stood sentinel over the portal to Shyish to take their respite for the night. The recently dismissed Auric Hearthguard eyed the foreign duardin suspiciously as the passed by with their magmapikes slung over their shoulders.



    'They will never truly accept you.'


    Folkvar turned to see the Runemaster trudging down the stairs towards him. Ruadhar slung his staff over his shoulder in much the same way as his Aurics did. To him, it was a symbol of office and a weapon - he still carried himself with the vigour of a much younger duardin.


    'Come to proselytise to me again, gnollengrom?' replied Folkvar with a weary grin.


    'You are a warrior,' said Ruadhar as he sat himself down next to the young duardin. 'You have also led before. I see much of Grimnir within you, but I am zharrgrim. I see Grimnir where others do not.'


    'You sound like you have the gold fever.'


    'I'm being serious, flameling.'


    Folkvar bowed his head, embarrassed at his glib and disrespectful response to his elder.


    'Forgive me.'


    Ruadhar waved his hand dismissively.


    'They' - he said as he jabbed his staff at the fyreslayers guarding the realmgate - 'need a leader. You already have the undying loyalty of your Stormcast companions - who see you as some bloody prophet for all the sense they have.


    'Our Runefather is dead. His sons - all two of them - are dead. Before long, the rest of us will scatter. Or that lunatic the Zangorm will harvest us all for ur-gold.'


    Folkvar snorted at the mention of the avaricious grimwrath of Ashenhold.


    'Your coming here was foretold. I saw it in the flames, and I believe it. That same bitter refusal to die - to give up - brought you to this world. That same fury and stubbornness of Grimnir. So, if you really think about it, it is Grimnir that sent you here after all.


    'Besides, what else are you going to do?'




    Folkvar stood before the altar deep within the forge temple; Vulcatrix and Grimnir loomed above him, locked in an eternal struggle.


    Two Runesmiters stood at either side of him. He held up his arms and they stripped him of his armour and his garments, until he stood before the altar in naught but his loincloth, his bedraggled brown beard virtually all that was left to cover him.


    'Who seeks the gift of Grimnir?' boomed the voice of Ruadhar.


    'I do,' said Folkvar, his voice sounding weak and hoarse to himself.


    'What is your name, lad?'


    'I am Folkvar, son of Hroki of the Hrukvorn clan, called the Daemonbane and the Lord of Ashes.'


    'Approach the anvil, Folkvar Hrokisson.'


    Folkvar slowly appraoched the anvil that Ruadhar was stood beside. To the Runemaster's left was an ancient stone table upon which lay various smithing tools. Behind him - directly below the likenesses of Grimnir and Vulcatrix - roared a great furnace.




    Folkvar knelt before the anvil. As he did so, the two Runesmiters approached and pressed his chest into the warm steel. Ruadhar drew a white-hot rune of ur-gold from the furnace with a pair of tongs, and took up a hammer from the stone table as he slowly made his way around until he stood behind Folkvar.


    'Grimnir tests us with pain, and rewards us with fire,' boomed Ruadhar as he pressed the rune into Folkvar's back.


    Folkvar hissed and gritted his teeth, clutching at the anvil.


    'Try to relax,' whispered one of the masked Runesmiters gripping his shoulders. 'Resisting makes the pain worse.'


    Folkvar's world span as Ruadhar's hammer struck, the pain intensifying ten times over. He gripped the anvil tighter, suddenly becoming aware of an agonising roar. The hammer struck again and again, heat surging through his entire body with every strike until he felt the heat and the pain suffuse with his very being.


    'You will be reforged in the likeness of Grimnir,' intoned Ruadhar as he strode back over to the furnace, reaching in once more to pluck out another ur-gold rune.


    'You will never be the same.'




  11. The Numbers Game

    Invariably tournaments are born of ‘wouldn’t it be cool if…’ foundations and I dare say a good many such ideas wither and die under the harsh lights of practicality. The five big considerations are when, where, how many and how much? Of course that’s only four – the fifth is special. The fifth is ‘if I build it will they come’.

    Two years ago this was a simple matter of choosing the date that suited you. Not so now – at least not in the UK. There are some monolithic tournaments in the calendar, rightfully etched in stone; Blood and Glory, SCGT, Slaughter, Facehammer… and more. It can be the done thing to put a date in a couple of weeks prior and label it a ‘warm up event’ (a good bet if you want to run a 1 dayer), it’s probably suicidal to slap your event in on the same date or immediately afterwards.  The UK ‘scene’ seems to pretty much self-govern itself to these ends. Blood Tithe – International AOS Team Event takes place 2-4th March, purposefully distant from other events.

    This has many facets. There are hotspots in the UK and comparable deserts. London and the SE are proportionally scarce – no doubt in light of the expense (perceived or otherwise), high running costs and miserable denizens! However, it’s no secret that most of the UKs population lives there – so that should get a good reception, right? It also has to be easily reachable by road and public transport  - especially for the all-important Sunday trek home.

    How Many
    Often linked to ‘Where’ – how many people you want also correlates with ‘How Much’. How many people do you need to meet the running costs of events. Events in London do have high running costs – Blood Tithe is no different, and to that end more people are needed to get the event over the balance line. 60 is also the magic number for ranking points – the minimum number to garner the winner 100 points. Most big two day events aim for 100 players but often fall short. I don’t know why this is – late drop outs seem the most plausible explanation. We’ve gone for 80 players – 20 teams… nice round numbers.

    How Much
    Much debated, often fiercy, the cost of the event can have an effect on ‘How Many’ and ‘If I build it will they come’. For me the ticket cost is almost immaterial; whether £30 or £50 or £65 for a GW event ticket, because when you’ve factored in travel, hotel, drinks, food, models, paints etc the % difference in the ticket price as a proportion of the overall cost is negliable. I would imagine it’s overwhelmingly the case that TOs set their price against their projected expenditure. Is anyone ever getting rich from running tournaments? Doubt it. Even if make a little on top of their forecast where does that go? Back in to the tournament – because TOs surely want to ensure people don’t have a s**t time.

    If I build it will they come
    By getting the first four right, yeah, they should. Blood Tithe has been set up to work – domestically and internationally. Traction is important. Podcast tournaments get plenty of traction. Will I have to do a podcast? Hope not – thick northern accents and a stutter don’t bode well! J. I’m banking on positivity winning the day – and good project management of course – can’t hope to succeed without that. If you like what you read, what you see, please tell others. I really hope me and the South London Legion boys can make this a success and a fixture in the calendar.

  12. Recently, I started going to the local games store. The people are nice, and I'm loving Age of Sigmar. There is only one problem...I'm a graduate student and therefore my disposable income is essentially nonexistent. I dithered, I fussed, I tried to think of where I could scrounge up a few extra bucks, and every time I went back to the store I felt terrible leaving empty handed -- the place is, after all, a business, and I'm not exactly helping the bottom line. 

    So I talked to my wife and she, as usual, worked out something of a solution. No, we can't afford models or paint or anything else involved in this very (very) expensive hobby -- but we do have a printer. And here we are, super budget wargaming. Stuff from around the house for terrain, paper bases cut to size. The folks at the store don't like it, but that's alright. We can play each other, and without the expensive hobby bits we can experiment a bit. 

    With the help of the new Path to Glory (which a friend generously let us borrow for an afternoon...) we've put together a bit of a ladder for ourselves. Eight games, two armies, and every bit of randomness we can manage. 


    Mine (Slaanesh)                                                                                                                                                                                                              

    Herald of Slaanesh on Seeker Chariot (General)                                                                                                                                                    

    - Spiteful Destroyer                                                                                                                                                                                                                

    - Daemon Weapon                                                                                                                                                                                                                          

              Herald of Slaanesh on Steed                                                                                                                                                                                                        

              Herald of Slaanesh on Steed                                                                                                                                                                                                        


              10 x Daemonettes                                                                                                                                                                                                                        


    Hers (Flesh Eater Courts)

     Abhorrent Ghoul King (General)

    - Death Incarnate

    - Cursed Book

              10 x Crypt Ghouls

              10 x Crypt Ghouls

              10 x Crypt Ghouls

              10 x Crypt Ghouls

    ROUND 1 

    For our first battle, we are using the Ambush! Narrative battleplan from the new 40k rulebook, because we found it online and liked the look of it. From our narrative we played it as though my Slaaneshi warband wandered into the wrong village in the Realm of Beasts. That village happened to be full of ghouls. Setup wise, the attacker (me) gets to deploy within a 12" by 36" box on one side of the battlefield. The ambusher gets to deploy anywhere outside of 18" away, or within a 6" gap on the flanking board edges. The end goal is for my army to escape the far board edge -- 1/2 or more units is a major victory, 1/3 or more is a minor, and anything less is major defeat. 

    We used the concealed deployment recommendation (tokens for FEC deployment, flipped over to reveal what is where once everything is on the table.) I won the roll to deploy first and knowing that the victory condition was escape rather than fighting I pushed everything as close to the far side as possible. This was a mistake, as it also clumped my units together and effectively neutered the mobility that is my real strength. The FEC deployed on the flanks, close as possible and set to close from both sides.

    Long story short (we did keep a detailed transcript of everything we did just to keep track of things, but didn't take pictures) the ghouls closed the gap before I could move things around, and the rest of the battle consisted of a single long scrum. I tried to maneuver, but ghouls are simply amazing tarpits, and my chariots are just too big to really move around. The real MVP was definitely the Cursed Book though -- I cannot say how annoying it is for all of my 6's to lose out on spawning additional attacks because of that stupid things -1 to hit!

    It was pretty easy game for the Flesh Eater Court really: none of the summoned crypt ghouls units from the Ghoul King's command ability even made it to the fight. Without the charge, the hellflayer couldn't utilize it's soul-scent ability, and my general just didn't have the same punch. That said, she did wipe an enitre unit of Ghouls in 1 round of attacks, which is nothing to sneeze at. On my end, I was happy with my use of the Daemonettes to screen my general -- I caught the Ghoul King on the initial charge with them and he never did make it through to hit my Herald on Seeker Chariot (even if he did knock 4 wounds off the Hellflayer).

    I definitely think the game was lost in deployment. If I had been more conservative and spaced my units better, Sally could not have caught everything on the opening charges and I could have either made a break for it and salvaged at least a minor victory or shifted the lines with a quick flank. That said, we both had a great time and can't wait for Round 2. 



    Slaanesh Losses: 2 Heralds of Slaanesh on Steeds, 1 Hellflayer, 10 Daemonettes

    Flesh Eater Court Losses: 28 Crypt Ghouls  


    Since it's just the two of us and we want things to be even, we are actually switching the rewards from Games Workshop's rulebook. Since I suffered a major defeat, I will roll three times for rewards, and since my wife landed a major victory she will roll once.  If a follower reward is selected, that unit is also increased in size once (i..e. 10 Ghouls become 20, 1 Hellflayer becomes 2).  Here's what the new warbands look like...


    Herald of Slaanesh on Seeker Chariot (General)                                                                                                                        

    - Spiteful Destroyer                                                                                                                                                                              

    - Daemon Weapon                                                                                                                                                                                 

    - Aura of Acquiescence (-1 to hit against champion)                                                                                                                

             Herald of Slaanesh on Steed                                                                                                                                                        

             Herald of Slaanesh on Steed                                                                                                                                                        


             5 x Seekers                                                                                                                                                                                    

             5 x Seekers                                                                                                                                                                                       

             10 x Daemonettes



    Abhorrent Ghoul King (General)

    - Death Incarnate

    - Cursed Book

             20 x Crypt Ghouls

             - Hunger for Flesh (+1 Attack once per battle)

             10 x Crypt Ghouls

             10 x Crypt Ghouls

             10 x Crypt Ghouls 


    * EDITED 10:45 8/3/2017 FOR FORMATTING

  13. Moldek
    Latest Entry

    Even before the Realmgate collapsed, there was an air of defeat, an atmosphere of fear to this region. The bloody wars of yore left the valleys filled with bones and broken metal, blood washed away by the rains. Gigantic skeletons slowly turn to stone while moss and shrubs cover the ruins. Not many newcomers venture on the old road, and the sparse hamlets are half empty.

    There are tales of old magic of course, and creatures grim and faceless that dwell in dark places. Who knows what corrupted warlock, what ancient daemon crawled amidst cadavers after the slaughter, half mad with fright and hatred, and slithered into some cavern to bid his time? Who knows what might still be waiting, slowly spreading its malevolent will, proding for weak minds and lost souls?

    Anselme Gartilius, A scribe's voyage into the lost Baronies 


    Well, I guess the warband is done! There are a lot of things that I'd want to do differently but given my current skill level, I feel I'd better get a few more projects under my belt rather than dragging this one out.

    I still have to paint the bases and I'll leave this sorry bunch be. I have a lot of ideas for this setting. The next step : I am going to get my hands on my brother's old (circa 2004) chaos warrior army, and bring it to aos. So my future includes a lot of rebasing, stripping and airbrushing. The idea is to paint all these OOP warriors as very rusty lost souls, survivors of ancient wars left wandering in this desolate mountainous region.

    More on that later, for the moment I'll leave you with some pictures. I tried to make some clean light box photos but I still need to progress on that front :P . As usual all comments are welcome!








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    Hi pals, here's my first entry for this blog.

    For this "event" I want to show you one my favourite model: SLAMBO. 

    He embody all I love about Chaos Warriors.

    Hope you may like it.



    I kept a simple colour scheme, for this and all other chaos model of my army. Armours are deep black with no decorations, and the second color is an oxidized brass used only in some detail.

  14. Clue
    Latest Entry

    As mentioned I've been working on a squad of sisters of slaughter. I don't feel as if these guys are near my best work - but they look great at a distance. I also got a tad bored painting them; finding the skin tones tedious at times.

    I may have gone overboard with the gore but it does fit in with their lore. After all, these guys are meant to live to fight. Let me know what you guys think. :D

    Hope you all enjoy the progress updates! It really means a lot to share this army with the community.


    "The Sisters fight as they live, moment to moment, with every gut-spilling swipe and viper-quick slash going unplanned until the second it is unleashed."




  15. Battleplan: Acquisition (from the Kharadron Overlords Battletome)
    Match-up: Order vs. Legion of Azorgh

    On the burning plains of Aqshy, Hazim the Blooded and his loyal Fireglaives approached an ancient Zharr Goroth ruin.  He and his Daemonsmith, Dray the Alchemist, had been searching the ruins of an old empire for weeks, seeking enchanted artefacts and other treasures.  So far, they had turned up only a few... an enchanted weapon that Hazim had claimed for himself, and a sacred duardin relic that was in Dray's possession.

    As Hazim began to climb the steps into the ruin, he heard cries of battle behind him.  He looked back to their base camp, fortified on a nearby butte, just in time to see a trio of Judicators assault their gun-line.  They opened with a thunderous barrage of hammers, battering the artillerists, and then, with a valorous battle cry, charged the Dreadquake Mortar.


    He readied his weapons to fight and began to look around for more enemies.  Sure enough, his scouts had done a terrible job.  The ruins were filled with Stormcast Eternals, but what would they want with the wreckage of the Zharr Goroth?  There must be some reason for their presence.  The question would have to wait for the moment.  He cast Mystic Shield on his Fireglaive unit, as Dray had taught him, and prepared for battle.


    Meanwhile, from camp, Dray spied a unit of Retributors and their Lord Relictor marching out of a nearby crypt.  While the Magma Cannon sent the winged Prosecutors back to Azyr where they belonged, Dray ordered his Dreadquake Mortar and Deathshrieker Rocket Battery to rain down devastation on their position.  

    Lord Relictor Gladion Sunseeker did his best to heal the Retributors with his heavenly lightning, but the unit was nearly wiped out.  He and his one remaining ally marched forward, intent on joining the fray.


    The reason for the Stormcast's interest in Duardin artefacts became suddenly apparent.  Fleet Admiral Skragnir the Recalcitrant and his Arkanaut crew opened fire from the base of the butte, slaying the crew of the Magma Cannon with their Aethergold-powered weaponry.  Apparently, the forces of Barak-Thryng were at work this day, presumably attempting to reclaim the salvaged duardin heirlooms.


    The Liberators charged the Fireglaives, fighting for control of the ruin.  They slew a few, but the combination of Mystic Shield, Blackshard Armour, and the cover provided by the ruin itself rendered the duardin nigh impervious.  Not so, however, when the surviving Retributor charged in, his hammer crackling with critical energy.  He was furious at the destruction of his battle brothers.  With little regard for the Fireglaives entrenched position, he hurled mortal wounds in all directions until the duardin, and their fearless leader Hazim, were no more.  Gladion picked up Hazim's enchanted weapon, hung it on his belt, and continued the fight.  There was still a sacred relic to be reclaimed.

    DSC04764.JPG.6f51f79f96ff9ac6f17cf0a3845f5318.JPG   DSC04767.JPG.5636e8255bfaa12870a2055abf236b0a.JPG

    By the time Fleet Admiral Skragnir had climbed to the top of the butte, his Akanauts had been gunned down to a man.  They had acquitted themselves nobly, felling both the Magma Cannon, and the Deathshrieker Rocket Launcher, and nearly destroying the Dreadquake Mortar.  But the job that remained needed to be done right, so he would have to do it himself.  

    Though Dray's Blackshard Hammer nearly sundered Skragnir's plate armour and sent him back to the spirit in the sky, the Slave Ogor had been whipped too mercilessly during the battle and contributed nothing to the melee.  Skragnir set upon them with his Aethermatic Hammer, reassuring himself of his righteousness muttering under his breath "there's just no trading with some people".  


    His devastating hammer blows demolished the Dreadquake Mortar and sent Dray flying back off of the butte.  He looked on in shock, took one last puff of his pipe, and fell into the crackling lava below.  The sacred scroll he had been carrying drifted slowly to Gladion's feet.  Gladion collected it and gave a signal to Skragnir.  Then they began the long walk to rejoin their skyfleet.

    Crossposted from hive fleet charybdis.

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    Hi guys, long lurker here but pretty new in AoS in general.

    My first real army was Ironjawz, but after quite some games and 2 tournaments, i see that actually, a full IJ isn't really effective in tournament (an expensive and quite useless shaman, no ranged, and melee sucks in general).

    So after some readings and as i like greenskins, i decided to build a full Bonesplitterz army for some reasons.

    First, no one plays them in Paris (oh yeah, i lie, a guy is playing them, but he doesn't do well) so they can create some surprises.

    Second and third, i love greenskins, so naked screaming orcs do have something, y'know xD

    And finally, i really enjoyed their fluff. Great waaghs roaming, looking for great beasts to free GorkaMorka's spirit (sorry for maniacs, i have to sum up a bit)


    After some brainstorming, i ended with this list in 2000 points.

    Allegiance: Bonesplitterz

    Maniak Weirdnob (100)
    Savage Big Boss (100) Ki'Zune
    - General
    - Granite Choppas 
    - Artefact: Dokk Juice 
    Wardokk (80)
    - Artefact: Big Wurrgog Mask 
    Wardokk (80)
    - Artefact: Big Wurrgog Mask 
    Wurrgog Prophet (140) Fo'Xiz

    10 x Savage Orruks (100)
    10 x Savage Orruks (100)
    10 x Savage Orruks (100)

    2 x Savage Big Stabbas (100)
    2 x Savage Big Stabbas (100)
    40 x Savage Orruk Arrowboys (400)
    20 x Savage Orruk Morboys (240)
    10 x Savage Orruk Morboys (120)

    Bonegrinz Warclan (40)
    Kunnin' Rukk (60)
    Teef Rukk (40)
    Kop Rukk (100)

    Total: 2000/2000

    So you can see some holes in artefacts and general traits, that's because i have the french book, and i am lazy enough to not search the english names right now ;)

    Basically, 5 spells per turn, a kunnin'Rukk, 200+ HP on the table, one place on deployment. On the paper, it sounds good, we'll see where this is going.


    I started to buy, i have for now 2 shamans, and 40 guys glued. 60 more to buy and the last heroes.

    And i have to paint it all (and test it for sure) BEFORE the end of August, as we have a big tournament here in Paris. And i really believe in it. 

    Or maybe i may paint it all before testing it, so i'll have to stuck myself to play it :P

    Stay tuned for next entry, test of color scheme, and a bit of a fluff (because fluff does matter) !

  16. HI Guys here comes another project I really enjoyed working at.


    For this one I stated playing with the idea of having a skink priest that looked a little more savage so that it was my lore of beast caster in 8th edition. to make it clear that he was a beast caster I wanted to make some conversion so that he was casting the number 6 spell. Transformation of Kadon, in which the caster becomes your choice of monster.

    I wanted him to look like the spell was just beginning to cast, but making it clear where it was going, and that is where it all began.

    I first started by choosing the model that I liked, with was the skink priest atop the engine of the gods, with the bird skull as a helmet. Starting from a black primer, I focused on a lot on the contrast on the muscles as you can see below:



    I Continues doing this until all the skin was finished, adding some purple on the deepest recesses and white for the highlights. I also started experimenting with a little of NMM on some of the gold and painted the bulge in the neck orange to give a little of cool/warm contrast.


    Having finished this, I went for the marble staff, base coating with white and than playing with random patterns of grey and black to find something that somewhat resembled marble. Than I started the cloth and the pin holding it together, this one was a simple red with shades and basic highlighting an a little stripe of free hand. Finally I worked on the skull by base coating with off with and using shades and highlights to make it look how I wanted it. The last touch was to paint the gems, skull pin and eyes of a glowi  green to give that arcane feel to my priest.


    After this, the hard part was done and I had just to go and compleate the details.



    And now for the fun part. To make the spell I used some wire the head of the high elf dragon and a bunch of green stuff:


    After the sculpting was done I started painting it. the idea was to make it look like a fiery combocation that was rapidly shifting to arcane green flames and than materializing into flesh and bone. Fallowing this train of thought I went on to try and make it a reality.


    And after everything was said and done the spell looked like this:



    Put it all together and the finished piece is this one:



  17. Let's start with what they call a "money shot"


    I'm very pleased with how this turned out, it's crazy how well all three of these kits fit with some trimming. 
    My original intention was to use the Steam tank & the doomwheel, but after looking at the kits, and the dimensions of the cannon port at the front, I decided to chuck in a warp lightning cannon kit for good measure. 


    I started with the main chassis of the tank, putting it together as per the instructions, once I got it looking like a wheelbarrow, I then began to assemble the main body of the doomwheel. 
    due to some inspiration hitting me at just the wrong moment, and me just going with it, this is the earliest image I have of that step. 

    as you can see, I measured out and clipped enough of the central scaffold out to fit the counterweight from the Plagueclaw catapult\Warp lightning canon kit. the wheels themselves were assembled and then dry fitted (not glued) onto the central framework. the back flywheel was also removed. 
    Next came the cannon itself, the steam tank has a little bit of a cradle system where the cannon slots in, so I cut down the barrel of the cannon, and the barrel of the warp lightning cannon, chopped the back end from the central part of the warp lightning cannon and slotted and glued it all together. 
    Giving me something a little like this. 


    Honestly, this was one of the more fiddly bits on this model. 20170624_082027.jpg.e163e52f0c366900e591adcbe95918d2.jpg

    once dry, I attached it to the chassis. 
    I continued to build up the sides of the steam tank, before undercoating the inside and the cannon black.


    I started to add various embellishments from various Skaven sprues to the main body of the tank. 20170624_112758.jpg.4e9d3ebf864bd6b976200d70853229f7.jpg

    I created some green stuff cables and pipes using a Greenstuffworld greenstuff roller. 
    and started to patch up and add detail to the wheel and attached powersource. 


    The gun turret also had some modification, using the back end of the warp lightning gun I cut off earlier, the front end of a storm fiend's warpfire thrower. and a greenstuff pipe, I replaced the secondary gun, with a warpfire thrower. 

    at some point I replaced the little lightning bolt at the front of the doomwheel with one of the bits of the middle framework I snipped out partially to make it look a little more attached to the main body, and partially to give it another point of contact to actually attach it to the main body

    The sides of the doomwheel had the blades removed, and more embellishments were added (including the two warp lightning projectors from the front of the doomwheel.
     before I undercoated the whole thing. 

    After some thought, I decided that a heavy bronze, brass and warpstone scheme would suit it. 
    so I got to work 

    all of the warpstone was painted with a heavy edge highlight of green interference paint directly over the black, so it appears black until you turn it in the light, then as the light hits it shines green. I painted the centre part of the cannon in interference blue to give it a crackling electric appearance. 


    I attempted a little bit of a verdigris effect on some of the brass and copper bits, dulled the whole thing down with a was of agrax eathshard. 


    the chap on top was largely painted in the same metallics as the rest, his body was from one of the crew from the warp lightning cannon. his arms are from the stormvermin sprue, and his head was one of the pilot heads from the doomwheel kit.


    most of the wood on the model was basecoated in various browns and greens, given an agrax eathshade wash, then drybrushed with flayed one flesh. 
    the studs were then picked out in copper and silver. 


    The chap at the back was painted in the yellow of clan Skurvy. 
    and now I need to find a base long enough for this thing. 
    it can fit on a 120mm base if you don't mind the front and the back going over. 

    the turret still comes off, the inside is still visible, the back of the cannon is the same colour as the rest of it. 

    Start to finish, it took me around 5 days to complete. 
    Let me know what you think, I believe the warscroll for the rat tank is still in the downloads. 

  18. Continuing my week of playing a ton of games, I go my first 8th Edition game against Dark Eldar. This may actually be my first game against Dark Eldar ever and they're looking extremely cool in the new edition. This was also a "revenge" game against a local player who smashed me pretty good with Necrons so I was hoping I could settle the score.

    You can check out the Battle Report below and I'm continuing to do my thoughts after the game in video format while working on production value as much as I can. Slow and steady. :]

    Episode 29: The Red Games Go Faster (Orks vs. Dark Eldar 2000 Points)