Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Blogs

Our community blogs

  1. banshee1.jpg.5a621a002ec1db3092f057dd225bbdc3.jpg

    I did some greenstuff work on my Banshee last night. Mostly just filled the gap in her wait, and some gaps on her arms. I still have a bit of work to do on the hand holding the knife, and probably will round out the waist in a few places. I also still want to do the magical energy coming off of her outstretched hand.

    banshee2.jpg.948c29f89671ff994eacd9491e6eebb4.jpg

    banshee3.jpg.28f93fb00a9301b8c1fba7209f4c268e.jpg

    I'm also thinking about putting her on the base with the two banshees swarming around her, and use them to elevate her a bit, kind of like a mini Nagash. At the moment it looks odd, so I will mess around with it a bit more, maybe heat them up and see if I can bend them more.

    banshee_matriarch_warscroll.jpg.8066f849d9b19944b6527cbfbabc9062.jpg

    I also messed around and came up with a warscroll for her to use in narrative/friendly games. In Matched Play games she will just be a regular Banshee who's my general with the command ability that makes her a wizard. The black box on the warscroll will have a picture of the finished and painted model later on.

  2. Stylus
    Latest Entry

    Whatever he lacks in actual tabletop effectiveness, Good Ol' Slambo makes up for in nostalgia...

    Slambo-01a.jpg

    It's a great little model, and nice and quick to paint. I went with bone-coloured armour, partly so he wouldn't be associated with any one single patron god, but also because it would really show up the blood spatter.

    Slambo!

  3. Hey folks, Vince and I have finally went public on a community project we're working on for Warhammer Skirmish.  For those familiar with our AOS Mordheim we wrote back in 2015, this will be using much of the same content and bringing it forward to be compatible with AOS Skirmish.  Many of the subsystems/elements will be modular so that people can use what they want and ignore what they don't.  The first version will be rules and text as we'll be looking for play testing and feedback; a more refined version will come down the road.

     

  4. This was an idea for a Hinterlands setting which is actually close to Shadespire, in the Petrified Mountains. It was essentially a city during the Age of Myth that lies within Shyish, an was a popular stopping point for merchants heading to Shadespire from the Petrified Mountains. It was prosperous, until a warband of Khorne Bloodbound swept through it, killing everyone. Here is a bit of cinematic flair from the Storyteller's perspective:


    "Back during the Age of Myth, the Petrified Road was a long and arduous trek through the appropriately named Petrified Mountains, though, many who made the trek were rewarded for their efforts by gazing upon the City of Spirits, Kalii. Kalii was a popular stop for the many merchant caravans heading to and from Shadespire through the Petrified Mountains, a bustling settlement as far as I could see. They paid their respects to Nagash and he let them be for the most part, a fair trade I say.

    Kalii was the shining jewel in the mountains, and all who lived there knew prosperity. Then..unfortunately, came the Age of Chaos, and with it, the Goretides of Khorne. In merely a day and night they swept through the city, killing everything they found, and eventually, nothing was left except the few that hid in the deepest crevasses.

    When they emerged, they had seen their city in ruins, their kin slaughtered, and their prosperity fading away to the annals of time. Now the only thing left are Grots, Orruks and Ogors fighting the descendents of the survivors, backward tribals who pine for a past they no longer remember, for scraps of a dead civilization. A pity really, but so to all who perished in that savage age..."

     

    I was inspired by pictures of the city of Cappadocia in Turkey, and I hope that I could find time someday to recreate the city in miniature terrain form. But for now, these pictures and my imagination will have to do....as for the Storyteller, he is primed and ready for paint, I'll try and get to him this weekend.

    Until then, this is Nash, signing off.

    Kalii 1.jpg

    Kalii 2.jpg

    Kalii 3.jpg

  5. Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

    Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

    59327381a3030_2-6-170.1.jpg.21b4bccf9b60bc212863223e5ce809d5.jpg

    A blast sounded from the left flank. A Heraldor emerged from the lightning strike and out his horn to his lips. Forutnately the damage was light and Carcarion waved forward the Knights who charged into the fray, cutting the lonely Stormcast down mercilessly. Their headlong charge had isolated them though, and two Fulminators eviscerated them all.

    593273b5b2308_2-6-172.jpg.55974ac10f4bf93952e5c95b6a2e8bd7.jpg

    The host pushed forward, with Skyfires and Carcarion leading the way. On the left there was another mighty thunderclap and Retributors stood ready to deal out damage with their hammers and maces. Stanza, lead Shamen of the host barked an order to a unit of Skyfires. Their discs wheeled and flew towards the new threat. First they uleashed their arrows before charging in to finish the task.

    593273e912071_2-6-173.jpg.c084c80ff38ee65ef5ef0650122cdb4a.jpg

    The Stormcast general became the target of fire for the rest of the army, the Lord Celestant being sent back to the Heavens with his body, and that of his Dracoth, peppered with arrows and burnt by flames.

    The Fulminators continued their destructive progress into the heart of the Neverending Host, trampling through a unit of Skyfires before finally being brought down my sheer weight of magic and fire. The Stormcasts, with their heart ripped out, continued to battle bravely. Carcarion ran forward unheeding of his fate, smashing Retributors and Liberators as they tried to form a line. He was sent back to the Caverns as the Judicators turned all their firepower upon him.

    5932741d43ab9_2-6-175.jpg.5f2ad82dc2550af07a2c153433e50ff1.jpg5932741f1bd38_2-6-176.jpg.dd6b0ebe2a4381c19b4c8c8d247f12e4.jpg593274224bc36_2-6-178.jpg.66d3fe310e3762bed17b0af56d02d6d7.jpg

    There was little the Stormcast defenders could do as the tide rolled over them. The city was now to be the plaything of Tzeench, until things changed.

    5932745bb3685_2-6-179.jpg.e4a736737125021939bd5bfcffa2807e.jpg

    This was the second 2000 point friendly game I have played with the Tzeench list and the second win. The Skyfires are beginning to live up to their reputation but I don’t intend to put any more in. I will take out Knights and Warriors and add more Horrors (I really enjoy the splitting and bringing in blues and brimstones) and some Enlightened to make a proper Tzeench list (with the addition of some Marauders). I will keep the former ready for more friendly game though. The harder list is in preparation for BOBO and Portsmouth Pillage in early August. Lots still to do. And there is always the issue of the new General's Handbook which could change things again.

    We played the Skeins of Fate battleplan from the Tzeench book. I will keep a record of games played here.

    Played 2. Won 2.

    Paul

  6. Hi all!

    I've been hard at work on the army, but my focus is a bit off so I'm going to do some updating and sharing.

    I played a game with Paul Conti last night, who quickly turned around and made a YouTube Batrep out of it.

     

    So I came home last night, and started getting some finishing work done on the Endrinriggers. I'm going to put a bit of freehand nose art on them all, then glue them so they'll stay for good :)

     

     

    thumb_IMG_5516_1024.jpg

    thumb_IMG_5515_1024.jpg

    thumb_IMG_5513_1024.jpg

    thumb_IMG_5512_1024.jpg

    thumb_IMG_5511_1024.jpg

  7. So after a slight delay due to life, we'r back, a Khorgaroth has been almost completed, a squad of Knights are being finalized and a Blood Warrior is making progress. As well as a health amount of undead robots.

     

    The Khorgaroth has been lots of fun, so many different effects and textures, I've grown massively as a painter from working on him (i see this in my later works).  I've used my mobile for these shots, so they're not great. as always and C and Cs would be greatly appreciated

    WhatsApp Image 2017-05-22 at 6.20.54 PM (3).jpeg

    WhatsApp Image 2017-05-22 at 6.20.54 PM (4).jpeg

    WhatsApp Image 2017-05-22 at 6.20.54 PM (5).jpeg

    WhatsApp Image 2017-05-22 at 6.20.54 PM.jpeg

    WhatsApp Image 2017-05-26 at 9.00.27 AM.jpeg

  8. With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.  

    I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save.  The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).

    So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock.  This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...

     

    rockyterrain1_zps7ejwdryz.jpg

    rockyterrain3_zps2hbpaoer.jpg

    rockyterrain5_zpsmobfsjy9.jpg

    rockyterrain6_zpslnqpgqcq.jpg

    These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth.  I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go).  Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there.  Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.

    To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain.  I imagined that in this region the water still comes and goes through these formations and dries out.  Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.

    The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth.  I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap :() and allowing to dry.

    I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.  

    I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.

  9. Kovaks
    Latest Entry

    It has been a few more washes, some edge highlighting and alot of pustules painted but I am almost done with the magoth, he still needs some final touches such as blood for the blood god and nurgles rot but I will have to wait till he has been varnished for those. Next up is getting Bloab done and stuck on. 

    20170522_232800.jpg

    20170522_232742.jpg

    20170522_232746.jpg

    20170522_232755.jpg

  10. I am kinda pumped about the new Skirmish book coming out. I have always loved small scale skirmish stuff and this fits my needs to a T. I think this will give me a chance also to dip my toe in the water with some factions I have yet to play and not spend a ton of money before hand. I really like the new battle mat that is being released with this stuff and can't wait to get my hands on the new book. I am hoping to generate some interest in AOS with these small skirmish games. What do you all think? What ideas do you have for Skirmish?

  11. Hey guys!

     

    So finally after trying to get to a tournament for the last few months I made it to one. The tournament was a one dayer and had an attendance of 32 players. Which is actually the second largest in Australia I believe. The largest AOS event I know of was 50 or so down in Canberra.

     

    I wanted to take a fun list with some of my cooler models and went with:

    Frostlord on stonehorn - Battle brew

    Troll hag - General, bellowing tyrant

    6 fellwater troggoths

    3 sour breath troggoths

    3*3 Ogor bulls with hand weapon and iron fist

    3 gorgers

     

    The idea behind the list is that you apply pressure with the gorgers and stonehorn and hopefully the second wave of troll hag and trolls can finish off the opponent. In practice most lists in the last few months have evolved to dish enough mortal wounds to kill a stonehorn dead turn one or two depending on who goes first, and obviously if they can do that then a troll hag is going to follow quickly behind!

    Here is a pic of my spruced up troll hag (she looks better in person I'm just bad with pictures)

    TrollFront.JPG.38dbc5e599ff392619cc41f9d0c0ef9d.JPG

     

    So with my newly finished trollhag backed up by her minions and trusty frostlord bodyguard I marched to my first table, table 1! *I made it! We're the greatest*

    My opponent for the first match was a great guy named Anthony. He was running a mixed order list that from memory comprised:

    Empire general on horse

    Damsel

    lore master

    10 hand gunners

    10 hand gunners

    30 swordsman (might have been 20)

    Luminark

    Hurricanum 

    Carmine dragon

    2 units of 3 prosecutors with hammers

    We were playing the take and hold scenario.

     

    So right away I figured this was going to be a bad match up, there were a decent amount of mortal wound output models, shooting and buffing and healing magic in Anthony's list.

     

    Deployment wise I tried to bait down as many units as possible and then deployed my stonehorn across from the centre of resistance. The game started badly, with a few bad destruction moves from my stonehorn (1 for destruction and run) and then me just completely forgetting to move the stonehorn towards the dragon after clearing the way with troll vomit, a mistake that is deserving of a loss, this followed by a double turn ended in me getting tabled bar my gorgers who took 3 turns to beat down 3 prosecutors.

    Anthony secured my objective turn 3 with his buffed carmine dragon after killing 2 units of 3 ogors in combat and the other with a mix of hurricanum shooting and the dragons breath attack, which by the way is awesome against my army haha.

    I had a great game as Anthony was a great opponent, his army was beautifully painted and I got to spew on some things.

    Game 1: Major loss for the trolls and fatties

     

    Game 2 was on table 15 (Oh how the mighty have fallen :P)

    My opponent was a young guy called Jared again we were up against a mixed order army that comprised of:

    Skarvet on carno

    Sunblood

    Celestant prime

    Starseer

    hurricanum

    5 liberators

    5 liberators

    5 judicators

    5 paladin retributors

    10 saurus with shield and swords

    Our scenario was border war I believe its called (the one with 4 objectives to catch)

    I was able to again bait out Jared's drops and place my stonehorn across from his judicators and skarvet on carno. I've never versed stormcast, but have heard that judicators are bad so had no intention of letting them wreck my frail trolls.

    Turn one the stonehorn does what stonehorns do and took out the judicators and 3 of paladin retributors. In return Jared buffed his Sunblood and got it into my 3 man sourbreath unit and charged the skarvet into my stonehorn (I did say it was risky to him), with re-rolls from that starseer he severely damaged the stonehorn (I think he inflicted about 9 wounds after halving) in return the stonehorn took out the skarvet on carno. The sunblood killed 2 sourbreath (even after some insane too dumb to die rolls) I was close to having 2 sourbreath alive, but Jared was a b@st@rd and made me re-roll the last too dumb to die which resulted in him dead.

    In this game the pivotal model was Jared sunblood which ignores rend 2 and with his re-rolls and general good rolling was able to at one point hold all my trolls for 3 turns, allowing him to drop down the prime (who I forgot about) and secure all 4 objectives for a major victory (the prime with help from his hurricanum  and a double turn cleared off my 9 ogors guarding the objective).

    Jared played well and was also lucky enough to secure two double turns, which my army can't handle. The trolls rely on having a turn in between to heal up, but weren't able to do so at pivotal points resulting in heavy causalities and a dead troll hag.

    Game 2: major loss to the trolls and fatties

     

    Game 2 was on table 13, The trolls still climbing due to this tournament using the magic resistance mechanic to work out where people should be placed. Apparently my first two opponents were going well!

    I versed a fellow named Daniel with a mixed skaven list. Daniels army was pretty cool looking on the table. Had a nice battle line look to it when deployed and was well painted. His list from memory was:

    Pack master

    Skyre character with glaive, some sort of electric gauntlet and a mini flame thrower

    Skaven warlord

    3 * 5 skyre acolytes with poison wind globes

    4*10 clan rats with spears

    2 warp lightning cannons

    2*3 stormfiends with warpfire projectors

    8 jezzails

    Scenario: 3 places of power


    Daniel had a lot of drops, so I wasn't able to manipulate where he placed the lightning cannons, I also had tow large pieces of deadly scenery on either side of my army funneling me up the middle... Was looking more and more like a turkey shoot. I had some tanky characters so could try and catch the places of power, but one of the places was on deadly terrain and I didn't fancy losing my characters to it, the other two were being guarded by 6 storm fiends, 2 warp lightning cannons, 10 acolytes and 8 jezzails... Yikes! My battle plan I figured would have to be to assassinate Daniels flimsy characters with the troll hag's vomit and go for a minor loss/minor victory. Things started off well with a turn one charge, Daniel realised my stonehorn could attack his warplightning cannon and moved it back a few inches... I mentioned this to him and he said it was unintentional and he meant to have them back 2 inches from the line of clanrats shielding them. Since I was not playing on table one I didn't want to spoil an enjoyable game with semantics! Into the killing! Stonehorn killed 20 rats in return daniel got a double turn and killed the stonehorn and troll hag with shooting.... He rolled 3 ones for his warp lightning cannons... It was game over from there, the dream was dead. Daniel Also passed all his mystical rolls and quickly finished up what remained of my army over the course of 4 turns, we played on as there would have been nothing else to do and the game was fun. One sourbreath troggoth managed to kill 2 stormfiends and fight all 6 for 4 rounds of combat! My too dumb to die keeping him standing way longer then he should have, the fellwater troggoths were gunned down by jezzails and warp lightning cannons and the 9 ogors managed to kill the skyre character after 3 rounds of combat before also being shot dead.

     

    So no wins on the battlefield I did however win best painted, which I was super surpised with. There were some very well painted death armies there at least two of them I felt were better then my own, but people loved the trollhag which I suspect carried me over the line.

    I want to thank my opponents (should you read this :)) for 3 great games! I don't think the troggoths will be going out for another spin until they get a massive reduction in points or are made battleline for their faction. 200pts for what is effectively 3 ogors with a low rng shooting attack and rend -1 on their attacks is too steep to justify them. The army certainly would have been better though if I took my night gobbos as support, but I haven't rebased them or finished painting them yet... I also need a mangler squig.. Maybe I should get one with my winnings from best painted, we shall see.

    Anyways thanks for reading!

    Crispy out

     

     

     

     

     

     

     

    • 1
      entry
    • 0
      comments
    • 117
      views

    Recent Entries

    Hello all, welcome to my first blog post! I got a little confused between this and a project log thread, but rest assured it'll all mostly be documented here. As the title says, I've started the steady decline into the seedy Cults of Pleasure that plague many a city. 

     

    Ive uploaded several images of a colour scheme that I'm very much set on. Those miniatures however are for a 3rd edition/realm of chaos project. The final image, the bare plastic chap, will be the leader of my Dark Age of Sigmar warband. His colours will be pink and blue, again,  but I'm hoping to reproduce it in a less garish tone.

     

    i have 10 spearmen to paint up before I tackle the character, but his skin shall be grey, and his hair shall be blonde, like all my elves! I hope you all enjoy the 'eye-candy' even though they're of iPhone quality!

     

    cheers,

    Sean

    IMG_0241.JPG

    IMG_0242.JPG

    IMG_0244.JPG

    IMG_0263.JPG

    IMG_0277.JPG

    • 1
      entry
    • 1
      comment
    • 129
      views

    Recent Entries

    SaJeel
    Latest Entry

    So here we go gonna build up all these wonderful trees

    planning on building it to theveryone following:

    100 Dryads

    2 spirits of Durthu

    1 Treelord Ancient

    2 Treelords

    2 branch wraith

    2 branch wyches

    Drycha

    7 wyldwoods

    20170517_094513.jpg

  12. Tim the Enchanter
    Latest Entry

    So after a month I have finished the get started stormcast eternal boxed set.

    I have had so much fun and satisfaction painting them up and can thoroughly recommend the range.

    My inspiration comes from listening to the hallowed Knights audio dramas and the tales of Tarsus and his mission to seek audience with Nagash!

    Its an awesome set and really gets me immersed into the background.

    This is very much just the beginning of these and I'll be adding plenty more narrative themed units to them as the army grows.

    So here we are, the beginnings of my Hallowed Knights :) 

    IMG_2020.JPG.5935e964956d426317ea774b3a1dbcf3.JPGIMG_2025.JPG.5597d5a630026cde4763d3078b7ce5ca.JPGIMG_2026.JPG.7da78667bdc7f7ccf44772f9eb90244f.JPGIMG_2028.JPG.a27a46d9b6c20a551629eaec2842e2f4.JPGIMG_2030.JPG.cbdebb6ae5214c728217130076ea2e92.JPGIMG_2031.JPG.76a1c3adcb86453a7f5fcaacc58ec22a.JPGIMG_2037.JPG.c7c5558b96c5578b29b17da1a5e0d92b.JPG

    Alongside the warriors of Sigmar I also made a start on their unlikely ally who will 'help' them on their journey through the realm of shyish...

    IMG_2011.JPG.e64c8fd6646710d8ccb736f55b1e453a.JPG

    more on this aristocrat coming soon...

    • 1
      entry
    • 0
      comments
    • 121
      views

    Recent Entries

    Well my first post and I've already forgot the WIP shots :) I decided I really liked the Barak Nar colour schemes so I went pretty much with that other than the purple being slightly brighter.

    hope you all like her, C&C always welcome

    IMG_0264.JPG

    IMG_0265.JPG

    IMG_0266.JPG

    IMG_0267.JPG

  13. First unit completed for my Ironjawz army. Doing the big centrepiece first is, I assume, a bit backwards but I had a real burst of desire to paint it & it was just too fun not to keep going once I got the ball rolling!

    I basically just followed the excellent video tutorial on Warhammer TV for the krusha itself, so it's gonna look like everyone elses I'm afraid. Still the best thing I've ever painted and I'm really pumped to grind out the rest of the army now! As you can see the Ironjawz have deliberately let their armour get rusty as it provides excellent kamouflage for their kinda desert-y home.

    IMG_20170502_181341.jpg.9e43987d463cbde7a01768627e9a88c7.jpgIMG_20170502_181402.jpg.9e51cbaa534a9e4033751c90ef255233.jpgIMG_20170502_181416.jpg.78aaec417648a837a7daa74968052f84.jpgIMG_20170502_181434.jpg.1780543fa9a17125b1f399f553b5cec8.jpgIMG_20170502_181502.jpg.4fffb272b67e1d8c605cba529cc5c9cf.jpg

  14. Most of my gaming life I have been involved in organising events and communities in our wonderful hobby. If there was something I wanted to do in gaming it was to create the best experiences possible for everyone. I just made it happen and I know lots of people out there are the same, volunteering all over the world, organising tournament and events with some even finding their way into professional events management. If  you fall into either of these categories or are simply interested in the turbulent world of running the events we all know and love, then this is the article for you.

    Tournament software is a proverbial mine field, with a vast swathe of programs and websites largely developed by people in it for the love of the hobby. People who do it because they love what we all love and saw a needed tool to run their events. Without people like these we may never have progressed past excel and the old pen and paper approach (also known as the dark era of Tournament Organising.)

    A few companies have their own products available for us all to use or have them in Beta (seemingly forever), with Wizards of the Coast having the most widely used individual platform by far. With the sheer volume of use it sees day to day for events, the Wizards of the Coast program gets a regular bashing and like most of the older programs, can seem very dated or basic, created with a rigid set of tools for their particular game. This is quickly apparent to anyone constantly hopping between programs as they desperately try to juggle multiple game events.

    Since opening JustPlay I have been exposed to all of these experiences and lots of other games which have no support in this area at all, which has put me on a constant quest to find the fabled program that works for me doing all the things a modern professional piece of tournament software should do. That constant search for the perfect program has led me to writing this piece and talking about what I finally came to as the seemingly perfect program of choice.

    Before I get to that though let's just establish exactly what it is we're looking for...

    What do we want from our tournament software?

    • Pair Swiss correctly (A RANDOM player on the same tournament points as you)
    • Sign up online
    • Submit your list in advance to the software
    • Generates displays of pairings, standings, sign ups and round times for your audio visual equipment
    • Online standings
    • View your pairings on your mobile device
    • RSS feed for people to follow your event online 
    • All your scoring and tie breakers in one place
    • No additional maths from you
    • Quick entry of results
    • Great service and support
    • Modern and professional UI

    And most importantly having it all for free! 

    Tabletop Tournaments  is the best piece of Tournament Software I have used by far, it has all the things that you want above and more, plus its simple and easy to use.

    Capture_9fee9d44-ae89-4a91-ac02-baf54255

    Just some of the features that make this a great program

    Supported Games

    • A Game of Throne LCG
    • Android: Netrunner
    • D&D: Attack Wing
    • Epic Armageddon
    • Flames of War
    • Guild Ball
    • Kings of War
    • Star Wars: Armada
    • Star Wars: Imperial Assault
    • Star Wars: X-Wing
    • Star Wars: Destiny
    • Star Wars: The Card Game
    • Warhammer 40k: Conquest
    • Warmahordes
    • Age of Sigmar

     

    Age of Sigmar

    This is what brought me to take the time to write about this program after listening to Podcasts talking about software, hearing reports from players returning from events and hearing what people had to say. All of this inspired me to get in touch with Dennis and ask to get involved in adding AOS to the scoring system so we could start to shift all of our events across.

    Scoring

    First I looked at the scoring for the popular events currently happening the SCGT and GW Grand Tournaments so when you add your tournament you can see you have three options for scoring.

    event.PNG?v=1494262675

    Different Scoring Drop Down

    SCGT follows

    • Major Win 30 points Major Loss 0 points
    • Minor Win 20 Points Minor Loss 10 points
    • Draw 15 points

    GWGT follows

    • Major Win 20 points Major Loss 0 points
    • Minor Win 13 Points Minor Loss 7 points
    • Draw 10 points

    Will also added the very common

    • Major Win 20 points Major Loss 0 points
    • Minor Win 15 Points Minor Loss 5 points
    • Draw 10 points

    The best bit about all this is not adding the points manually, in example the players report John Smith gets a Major Win, Tabletop Tournament does the rest in auto filling the loses box and recording the 30-0 in the background, just click the save button and those results are locked in safe.

    results.PNG?v=1494262756

    Reporting is Quick and Easy

    It does not end there, we also have the tiebreaker set as total Warscroll Points killed so when reporting these results, you type in how many points each player got and again Tabletop Tournament does the rest in deciding tiebreakers in an easy to read fashion. 

    The final part is the ability to adjust a players Tournament Points at the end of the final round of Swiss, most commonly used for painting, modelling and list submission soft scores.

    tp.PNG?v=1494262850

    Easy to Adjust for Soft Scores or Deductions! (finish painting the models next time)

    Swiss Pairings 

    This program is set to pair people by "true" Swiss i.e. Players on the same Tournament Points play another random player on the same points Tie Breakers should not be taken into account at this point. This is possibly the biggest point of contention or where I have struggled to get a clear answer. I have found that most events pair people on standings but call their event a Swiss Tournament I don't know if people just don't understand what Swiss is or if its just evolved to a more colloquial fashion from having to use excel to pair players and lacking the ability, maybe its intentional.

    Pairings, Standings and Timers

    If we're honest with ourselves, who posts paper pairings these days with projectors, flat screen TV's and Chromecast's etc being so cheap? We in the modern gaming world want quick ways to show our players their pairings and standings without 100+ people crammed around a pillar. This program has all this functionality available so you can cast a full screen clock, pairings, signed up players etc. to a big screen and its incredibly clear and easy to read.

    paingin_medium.PNG?v=1494263064

    How the Pairings Display to Cast

    clock_medium.PNG?v=1494263123

    Clock for your Big Screens and Synced Online!

    Online

    All of the above is also on the web server giving players access to all this from their mobile device and even the timer is synced! I recently suggested Dennis to give the TO the ability to hide the standings so we can keep the suspense building up.

    Players can also register and submit their lists online in advance Text or Image, a simple copy paste from Warscroll Builder is what I requested, allowing me to have them all at hand and available to all players once the event begun. This is also brilliant for players who want to follow the event live, media coverage teams can have them at hand or link to them in Twitch Chat and those players who love digging though lists for the next big meta-game change have tons of data to consume!

    I also really love the RSS feed allowing you to follow the event and post useful updates like "Lunch Break Round 3 Begins at 1pm" or anything else you wish like spot prizes. You can do surveys like best painted on it where everyone votes and you can even link all your events as a series and log scores over the year and so much more!!

    I could go on, but I hope you all appreciate how amazing this program could be for you and your events. 

    Check out a recent AOS event I ran and have a nose about the event to see these features.

    I just wanted to take this chance to thank Dennis for the hard work he had done on this and hope that many more of us chose to use it for our events. I genuinely feel it helps in providing a better service for all our players and helping to bring your events up to a standard I feel all events can easily be at without paying through the nose for software.

    If its Age of Sigmar or any of the Fantasy Flight Games Events you are running I recommend you give this a go and feel free to let us know how you get on.

    Thanks for Reading

    Ritchie

    • 2
      entries
    • 7
      comments
    • 190
      views

    Recent Entries

    Hey! My friend started a youtube channel reviewing warscolls, nice to listen to while paitning :)

     

    https://www.youtube.com/channel/UCuNi1HQCvgAbfOL6KigjFZg 

  15. There be stories of Dawi lost in the raging storms of vengeance and betrayal. So strong the current that whole clans are dragged down into the bottomless pit of despair and desperation, cursed and exiled by their fellow kin. Robbed of the simple necessities of home and honour. Such lost souls have sought to right this wrong that has besettled them for generations and such the bitter folk of Barak Ekrund was formed....

    My kharadons hail from a outcast group of dawi named the Ekrund Unbaraki, or oath splitters, and as such were cursed with a eternal unrest where even death cannot give them the homestead they rightfully crave. Betrayed by other daurdin holds during the age of chaos they were banished from mountain strongholds and sky ports alike. 

    They took it upon themselves to settle this crime against there people and now seek redemption and respite. The basis of my sky port is that they are not actually a sky port physically.. they are a shoal of migratory fleets that prey on anyone and anything that crosses into there territory. These predatory fleets are created from the scuttled remains of other great Skyvessels and are stripped of all identity to serve there greater purpose. 

    The crew of each vessel are not exactly flesh and blood anymore and the suits that once protected them from the harmful gases of the aether are now used to contain there otherworldly forms. This is what is called the Kadrisson's Curse, banished from the safety of other settlements these brave dawi had to to survive with in the very chaotic essence of the realm of chaos and thus where changed into gas like beings that burn with the fury of revenge.

    The colour scheme I am going for is a very worn brass, this is to show that there suits are worn by millennia of travel and the strain there bodies cause the suits to withstand. The ships will also be like this. His is the example of the scheme I am painting towards below. So far I have 80 company, 10 thunderers, 3 frigates and have ordered the ironclad. The army will use the sky port rules for Barak Urbaz and is mainly suited for monster and hero hunting. More progress to follow, hope you enjoy guys!

    IMAG0039.jpg

    IMAG0040.jpg

    IMAG0042.jpg

    IMAG0043.jpg

  16. So i've got my ticket purchased and list I think is sorted starting to really look forward to ityour list is below. I think I know it's strengths and weaknesses, now just to finish painting it and use it as much as possible.

    Glotkin

    2x deamon princes of nurgle

    Epidimus 

    3 units of 10 plauge bearers

    3 plauge claws

    Skaven plauge priest 

    Foulrain congreagation battalion.

    I'll post again after a few games.

  17. So my thoughts for changing the battle trait were based around the fact that just running and charging seemed pretty boring. The new Blades of Khorne gave me a lot of inspiration as it is a little out of the box compared to the other Aos Battle traits. This also has me wanting to make some changes to the artifacts of power and go for something more unique to Slaanesh. 

    Allegiance Battle Trait:Pain & Pleasure Thresholds

    Cult of Slaanesh forces are always focused on bringing pain and pleasure to themselves and those around them. Keep track of the number of wounds that each player causes in each battle round. At the beginning of each battle round Slaanesh units within 12” of the general or another hero gain an ability detailed below.

    If the enemy player caused more wounds then the Cult of Slaanesh force is in the pain threshold. Affected units can run and charge in the same turn. Additionally, those units may also add a distance to their run equal to the number of friendly Slaanesh heroes within 12”

    If the Cult of Slaanesh player caused more wounds then the Cult of Slaanesh force is in the pleasure threshold. Affected units can add +1 to their hit rolls in the close combat phase.

    If the result is a tie then randomise which threshold the Cult of Slaanesh force is in.

  18.  Hello all, it's been some time since my last post! I won't beat around the bush - as was the case with many I'm sure, 8th Edition 40K stormed into my life and Age of Sigmar was, quite simply, put on hold while I sorted out my first 1000pts army. Beyond the miniatures themselves, there were a number of scenery pieces that needed painted and assembled and in between all of that, I'd been chipping away on my Nurgle Daemons, who I'm hoping to have a dual existance with in both my 40K army and my eventual Nurgle Daemons/Rotbringers/Pestillens army for Age of Sigmar, but more on that when I've more to show for it.

    In any case, between finishing my Heretic Astartes and continuing to put together my Nurgle Daemons, I took a break from all things Chaos to finally polish off my Stormcast army. Now at 2000pts (1000pts of which is in 3 models, which is pretty crazy), it - like my Wolf and the Rat army - is built strictly around the philosophy of cool models > theme > how does it play. I did want it to be something of an antithesis of my Wolf and the Rat Bloodbound, and so the whole army is a small, elite core of only 28 models (Dracoth Celestant, Drakesworn Templar, Celestant Prime, 5 Liberators, 5 Liberators, 5 Judicators, 5 Decimators, 3 Prosecutors, 2 Fulminators) with 2 more not in the list (Lord Relictor, Knight Questor) vs the horde of 77 models in their nemesis list, which makes for a pretty interesting matchup!

    It's been a fun project, and in many ways neat to work on the antithesis of Chaos while most of my other models have been Chaos of some form or another, but I think I'm pretty much done with Stormcast Eternals at this point. If I work on any more forces of order, I'd quite like to work on something a little more nutso (Flagellants and Warrior Priests, for example), or even just bring in some actual Aelfs for the Azure Tempest to ally with. Then, of course, there's always my big pile of Dwarfs I've got waiting to be painted, and with the new Fyreslayer Start Collecting! box coming out.. I'm starting to think I have a problem.

    My ramblings aside, here's the models!

    IMG_20170717_215617.jpg.601d6cdd241cdd5303eef31bbe3eb106.jpgIMG_20170717_215631.jpg.6782640e0a8be95ae98ce944bb4c7dbf.jpg

     

    Eldyra the Immaculate, Blade of Tyrion

    Okay, so this is an idea I've had pretty much since I started the Azure Tempest. While I try not to involve named characters in my own fluff to be best I can achieve (though this can be unavoidable to a point when working with Stormcast, particularly if you're the kind of idiot that decides to do something that didn't come from standard human origins), I figured Eldyra is such a minor plot character whose conflicting tales of her fate in End Times gives a bit of leeway.

    Princess Eldyra of Tiranoc was Tyrion's squire and in at least one End Times novel I believe her fate in End Times was to be turned into a Vampire. With that said, she was still a High Elf, and so I imagine her soul was probably consumed by Slaanesh with the rest of them. Due to the Vampiric Taint in her body however, her freed soul was perhaps less tainted by the digestion leading to her reforged 'human' Stormcast body retaining many more of her Aelf traits.

    As Tyrion's squire in the world that was, she was given many great gifts following her reforging by Sigmar from her former lord-turned-new-God. Among those were Tyrion's legendary sword Sunfang, and a magical sceptre with a fragment of the Flame of Asuyran itself.

    From a hobby perspective, there's a lot going on here. The most obvious of which is, the Celestant Prime is switched with Saint Celestine with her sci fi bits and SoB/Imperium markings shaved off. Her head was originally going to be one I'd gotten from a plastic wood elf kit, but the proportions turned out to be incredibly jarring. I'd been told Saint Celestine was a small mini, but this blew my mind a little. She's almost pushing LOTR 25mm when compared to some of the other heroic scale minis in Warhammer, and that's kinda neat, but a pain to kitbash. Her head ended up being one of the Seraphim bodyguard, with a little more of a fringe and longer hair green stuffed on. In photo, I feel like she comes off as a little mannish in their face for an Aelf, but I think it works fine on the tabletop.

    Another key kitbash was Tyrions sword. This being an important named character in my army, I didn't want to half ass this, so it ended up coming from an old metal Tyrion miniature I got off of eBay, making this certainly the single most expensive kitbash of my life. Unfortunately, the tiny Celestine model again makes even Tyrions sword long as massive as the Cometstaff, but in the heroically proportioned Stormcast army, I don't think it looks too jarring, even if it's a little goofy.

    The final touch was another sword, slung in a scabbard at her waist that came from a set of Dragon Princes I bought for me fiancé. I'll admit freely that a demigod, squire to an actual God and wielding both a God's famed sword and a staff containing a fragment of a fire used to judge the worthiness of kings of a whole race.. yeah, they probably don't need another short sword, but at least she has less weapons than a Space Marine Primaris grav transport (apologies, more 40K bleeding in!). In truth, this was a last minute addition and is mainly to cover up a little dodgy green stuff work in getting her skirt part of the cloak to fit snugly on her waist. D'oh!

    The base is the last part probably worthy of comment. Honestly, it wasn't supposed to be quite so overgrown, but for the longest time I'd pictured her divinity and lifeforce causing a ripple of all four seasons across the ground she tread, a more intense variant of the spring flowers blooming in the ash wastes that the rest of my Stormcast are supposed to evoke.. okay, that was the plan, until I saw the base of the assembled model. There wasn't a lot of room for detail beneath the spiral. In the end, I painted the spiral in a nice blend between four seasons of colours, but it wasn't quite what I'd pictured in my head. I just went nuts in the end and blended a light green, dark green, winter green and a dead wasteland brown of grass, with spring flowers, summer flowers, dead leaves and GW snow effects adorning. I wish I'd been smarter with where each strand started instead of ending up mostly summer on the front, mostly autumn on the back, but again, you live and learn, and I'm still fairly pleased with the result in the end.

    Probably not the smartest choice to field in an army already packing a Stardrake, but the heart wants what the heart wants!

     

    IMG_20170717_215428.jpg.df4353e9efc796df79a6b69af490f3ea.jpgIMG_20170717_215443.jpg.5dd07449fc1fc124f5e6fc0a757f9039.jpg

    Fulminators, Dracoth 'Princes'

     

    In contrast to Eldyra, I don't really have a whole lot to say about these guys. I magnetised the arms for future proofing, although I love the idea of the glaive's so much from a theme, miniature and even rules concept so much I didn't actually bother assembling the other options. I'm planning on running these guys together with my Dracoth Celestant with Tempestos Hammer as a glorious charge unit!

    From a painting point of view, I enjoyed these guys, but they weren't a great deal different to paint over the Lord Celestant on Dracoth, although practice and new, consistent paints have made some of the parts I'd previously struggled with a little bit easier.

    One thing I noticed after painting these, the final units in my Stormcast army, was what a terrible idea using gloss varnish over the white plate sections for a ceramic effect was - I genuinely enjoyed the look of their plates before adding the gloss, and was a little dismayed by how it looked after. I think I'm going to go back over all my glossy shoulder pads and whatnot with a matte varnish again and fix this. Still like the glossy wings on my Prosecutors/Celestant Prime though.

     

    So that's the Azure Tempest finally completed. It's been a fun journey, especially considering that the first model I painted in 10 years was the Knight Questor from the Silver Tower box set that started this whole thing. It's been fun going from my first attempts to figure out gold (and pretty much no highlighting at all) through to my experimentation with techniques, technical paints and various effects from the miniatures to the bases to the kitbashes along the way. Maybe one day I'll return to my Aelfs of Azyr, either with more Stormcast (I do love those Gryph Chargers, and Vanguard Warriors would make great post-Dark Elf Reavers) or with whatever crazy Aelf release that Games Workshop decide to drop on us out of nowhere, but until then, it's back to the forces of Chaos for me as I try and get my Nurgle Daemons ready for both Age of Sigmar and as reinforcements for my 40K army!

    IMG_20161210_194118.jpg.a3588559746c7c2c908f20b8d03189a2.jpg

     

    The Azure Tempest - 1980/2000pts

    Heroes:
    'Prince' Cazris and Glauranax (Lord-Celestant on Dracoth) - 220pts
    Aemarion Dragonborn and Chaerofax (Drakesworn Templar) - 500pts
    Eldyra the Immaculate, Blade of Tyrion - 360pts

    Battleline:
    Liberators with Warblades - 100pts
    Liberators with Warblades - 100pts
    Judicators - 160pts

    Decimators - 200pts
    Fulminators - 240pts
    Prosecutors with Celestial Hammers - 100pts

     

    So, what's next? Well, aside from the aforementioned Daemons (whom I'd rather like to build 1000pts of to match my Dwarfs), I think the next time I'll post an update to this blog will be a scenery post! This month has been a big month for buying and painting scenery to provide better cover and thus more interesting battles, especially some fixer-upper pieces from eBay. I've got everything from some high-fantasy Age of Sigmar pieces (Dreadstone Blight, Ophidian Archway, Arcane Ruins) to even just some nice, low-fantasy ruined towers that'll fit nicely with my bridges, walls and farmhouses from Warlord Games to add to my collection, so I'll hopefully have some nice battlefield photos of my next game of Age of Sigmar to show off (and also reveal both of my armies in their fully mustered forms!).

    Thanks for reading!

  19. It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts.

    I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out.

    The prototype Arcanite is this Tzaangor:

     Tzaangor prototype

     

    For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one

    Bloodbound Slaughterpriest

    Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through.

    Slaughterpriest

    So, do you think it works?

    • 2
      entries
    • 0
      comments
    • 91
      views

    Recent Entries

    rambosquirrel
    Latest Entry

    Initial Concept for the models is to keep them largely the same as they are to be a parody of a stormcast but with Skulls instead of helmets.

    The armour will be black with bone replacing any metals on the armour and the weapons, skulls and wings will be a glowing pale green (as per spirit hosts etc). 

    Hope to get some paint on them soon and see how the concept looks in reality

    SoS.jpg

  20. banner.jpg.7f24038936967ae2b9d856d46158c9d2.jpg

    Introduction

    One of the things I really like about the latest Warhammer 40,000 releases for 'The Gathering Storm' is the idea of a Triumvirate. This was a word I had not heard before and as well as sounding very cool I also liked the meaning behind it:

    Quote

    '(in ancient Rome) a board of three officials jointly responsible for some task'

    I have also recently been thinking about backstory writing for my Age of Sigmar mixed Order army, and as I recently finished my third centre-piece model for the army (A Freeguild General on Griffon), it seemed the perfect chance to add my own "Triumvirate" into my army.

    The Roots of the Story:

    When Age of Sigmar first came out, I put together a backstory for my army called 'Siegfried's Desperados'. I had a blog on Dakkadakka which was quite popular at the time, perhaps because it was one of the safe havens away from the heat the game was getting from some disgruntled veterans (especially on Dakkadakka). You can check out the thread here if you are interested:

    https://www.dakkadakka.com/dakkaforum/posts/list/663727.page

    To summerise, the initial background I created for my army was that they were a mercenary outfit (called the 'Desperados') operating out of Azyrheim.

    I wanted to add a bit more grey and a bit more low fantasy into the backstory (as it was something Age of Sigmar didn't really have at the time), so I came up with some hooks and ideas of the dark side of aelven society in Azyrheim (lots of intrigue and assassinations among the nobles),  the ideas of slums in the city, and that a mercenary outfit might employ a necromancer in their ranks.

    This was also an excuse to add in Aelves, Duardin and even Death into my army which was all a lot of fun to play with before the General's Handbook came out.

    But since the General's Handbook came out the narrative and story behind my army has taken the backseat. I have been focusing a lot more on Matched play and my narrative outlet has been with Hinterlands.

    As the recently finished Freeguild General on Griffon was meant to be Siegfried Stormhart once more, I thought it would be fun to update the story of the Desperados, and so the Triumvirate was born.

    58f282725af7c_Triumviratephotoedit.jpg.5fc06ec7a3ec2a4af46ea2a3b440a80d.jpg

    The Triumvirate of Mistmire; Master Geppetto, Siegfried Stormhart and the alchemist, Massym Al-Izzar

    Creating a Triumvirate:

    I want to throw out the question to all of you, what cool Triumvirates could you add into your collection? All you would need are the following:

    1. 3 Cool Models

    2. A Cool Story that connects them

    For me, I had my 3 Centrepieces. The Griffon, the Steamtank and the Hurricanum. I wanted them to have some sort of purpose other than being in an army together, so I decided to bring back the old Necromancer I used to run in the Desperados pre-GHB. He goes by the name 'Cornacaprious'. 

    I decided that he has since betrayed the Desperados, and has resurrected an ancient vampire (with the title of the "Blood Queen"). This gives me a reason to finally paint my Neferata model and also gives the triumvirate a goal to accomplish (they of course seek to kill both the Necromancer and the Blood Queen).

    So with the scene set, I put together a 4 pages as if they were from a campaign book and detailed my Triumvirate of Mistmire. I would love to hear what you think, but more importantly I hope this inspires you all to go off and create a Triumvirate for one of your armies too. :D 

    My Triumvirate:

    Page-1.jpg.a09687ce3748faf81af196e5c2afd33d.jpgPage-2.jpg.cac71bcddcf894b7b4fd8db18dc6be44.jpg

    Page-3.jpg.79c5ea20088c4b5b8dc0ae19fa4c2d51.jpgPage-4.jpg.bd00bdbc68e9770d00f42cb577815f41.jpg

×