Our community blogs
I've decided that in the new year i'm going to try and turn this warband idea into a fluff army. Wild Riders turned Blood Knights, spellweavers turned Necromancers ect ect. I'll keep posting updates here and on the other thread but that will probably be batch updates as appose to model by model mainly for my own sanity. See you on the other side.
- Read more...
- 0 comments
Recent EntriesLatest Entry
The new and final version of Battletome: The End Times is finished!
There's so much I could say about this. And I will update the blog later. But for now, here's the links to the tome and ALL its parts. I also made a trailer, so please enjoy that!
That's all of them! As a bonus, here's a screensaver! It's just a silly little thing, but I figured that since I have the files it'd be fun.
Thanks for reading!
- Read more...
- 0 comments
Halflings are back!!
My apologies for not posting for a while, but college got the best of me. Still, last weekend I was fortunate enough to attend an event in Ohio hosted by "Rend 4" Club with my good friend Chuck Moore. You can check out his coverage of the event right here
Anyway, the day before the event came and more than half of my army wasn't painted so I had to hold a 6-hour painting session after school to get three colors minimum on all my models (I'm sure some of you know the struggle). However, the task was accomplished and the Halfling "Free Peoples" force was ready to go.
Going into event, I was not expecting to do too well since I brought a mediocre list (Steamtank, archers, and demigryph knights are not particularly overpowered), but I planned to have fun anyway.
My first opponent was Michael representing Pittsburgh "Steel City Sigmar" club, and from what I've heard he was quite a good player and indeed he was! We played "Duality of Death" and boy I got crushed! His stardrake held one of the obejctives the whole game, while he promptly shot off anything that I tried to hold the second objective with. I've got a major loss that game, but I did score a secondary objective and Mike was a great sport and it was great chatting with him throughout the game!
Getting crushed the first game didn't particularly get my hopes up going firther into the tournament but I still was in quite high spirits and even managed to get second in the Painting Comp with my "Ice Queen".
Moving on to the second game I ended up playing Chuck's Khorne in "Battle for the Pass" as we both ended up with pretty much the same scores. So far, my Halflings had an undefeated record against his Khorne, and maybe someday he will get that hobbit blood, but today was not that day! Getting initiative pretty much every turn, and rolling incredibly well with my shooting I managed to score a major victory and a secondary objective for that game.
Going into the last game, I played Dave Roke who is a part of "Rend 4" club, and I'm just now realizing that I played against all three clubs represented at the event, including my own. The scenario was "Starstrike" and Dave used a Seraphon army with Celestant Prime as an ally. It was my first time playing Seraphon and they are quite a formidable force, especially with Slann casting three spells per turn and blocking all my spells.
The absolute MVP of that game was definetely my General on a Griffon holding out on his own against Celestant Prime and Saurus Guard with 1 wound left, and rolling 12 succesful save rolls of 3+.
In the end, it was an extremely close game up until the last second of the last turn, where if Dave managed to kill one more model he would've won the major! But that was not the case, as I managed to snatch a major victory from right under the Lizard's claws, which put me at 4th overall and surprisingly 1st in Order!
In the end of tha day, I got to play some amazing games of Age of Sigmar and meet some fantastic people passionate about the hobby! The event was a success and the T.O. (Neil Larocca) did a great job putting it all together!
That's it from me this time! See you in probably like another month or so.
Hope you like what I've got,
Until next time!
It's been a looong time since I last posted in this blog (nearly two months!). Well I haven't forgotten about Port Stellis at all, I was just working on some other projects meanwhile.
Anyway! Here are my first vanguard stormcast from the Stellar Champions stormhost: three Vanguard Raptors with Hurricane Crossbows.
Back then, when I started to assemble them, I had the choice to equip them with Longstrike Crossbows or Hurricane Crossbows.
When we look at their stats and ability, the Lonstrike Crossbows are obviously meant as some sort of sniper rifles: with them, the raptors can shoot once per turn over a long distance and with great accuracy. They are perfect to snipe at enemy heroes without taking too much risk. However I dont think it is particularly exciting to play with sniper stormcast who sit on their butts and shoot at the enemies from afar. Which is why I preferred to equip my raptor guys with Hurricane Crossbows: more firepower (6-9 attacks) but shorter range (18") and lesser accuracy (4+ /4+). That way the raptors will have to get quite close to the enemies and thus more exposed to danger.
On another topic, I have slowly started to prepare my corsairs aelf from Port Stellis. And I decided I will convert all or most them, using a few bits from WH40K dark eldars, to make them look like a motley crew (by the way, the corsairs from WHFB look a bit to homogeneous for my taste). Here is a preview of my first Port Stellis corsair:
That's all for now! I will probably paint my Vanguard Hunters next and continue to assemble/convert my corsairs meanwhile.
The second part of our AoS narrative campaign is now up! In this entry, we outline how our armies have begun, and begin with our first battle reports
- Read more...
- 0 comments
This vessel is the most important part of my project so far. If this did not work, getting a skyvessel sea worthy, then the project as a whole would be a none starter for me.
First of all I wanted to build up the helm of the vessel and fill in the main gun turret to make space for my hero to stand, at this time of the creation process this was going to be one of my stormcast narrative characters though as progress went on that changed. I used part of the staircase from the cauldron of blood kit to make the staircase up to the raised helm.
I found the grots from the leadbelcher kit were about perfect night for the helmsman job and two of them even came holding the wheel.
I now had the basic layout of the deck covered so I moved to attach the Ironclad to its base. I sawed off most of the keel at a slight angle, trying to get the turbines as low down as possible and raising the prow a bit. I then drilled holes under what remained of the keel and glued in brass rods to give it additional stability, I then used plastic glue to stick all the contact points to the base.
Once the areas to place the crew were built up I worked on adding the primary weapon back to the ship. I chose the aethermatic volley cannon, this was mostly out of simplicity as I had a half built redemptor dreadnought on my desk who’s arm looked like a perfect donation to this project.
I added a railing to the back of the helm as I felt it made the area feel more enclosed, I also added one to the front where the whip-master now stands but that one was to exposed and snapped off.
Using the statue from the centre of the Cauldron of a blood kit I added a broken figure head to the front of the vessel. This was the last piece of assembly before beginning painting.
For the colour scheme I went with purple and green, as it would not clash with the water effect on the basing which was to come next. The grot helmsman was the only part of the crew glued on, all the aelves were pinned for easy transport and were painted separately. The initial section of painting was just to get all the parts in or near the water done to allow for the basing to start.
The basing did not quite got to plan as, due to me not being patient enough, I managed to get the masking tape, used to keep the liquid resin in place, trapped within the resin. I worked much of this out but a fair amount is very much a feature of the base now. Overall I am happy with the turn out of it, at a later point I would like to come back to the basing and try to add some wave like motion or interaction to it.
Once the base had cured, enough for my lungs to be willing to be in the same room as it, I finished off painting the remaining details and crew.
Overall I am very please with how my first Ironclad turned out. It showed me that my plans for the project as a whole have potential. The only issue I have is that for each vessel size (Ironclad,Frigate,Gunhauler) the base size is quite limited which restricts space for adding a bit of a diorama and character to the base.
- Read more...
- 0 comments
Thought I'd start with a brief background about me and Warhammer/AoS:
- First taste of Warhammer Fantasy was around 1999
- Always been a HUGE fan of the lore and the novels
- Chaos has always been my favourite army (mortal armies in particular)
- I have collected the books, novels and special characters for years - love the old chaos champions!
- Never been involved in the scene, never owned , assembled, converted or painted an army (yes I am absolute theory boy)
- Decided this year to build an army (FINALLY) & get involved in the scene along with my missus - managed to rope into it (Seraphon player)
So in this blog I will be documenting my journey to own a full army and hopefully go to some tournaments.
So the first month of the league is over, all but 4 of the games have been played. (72% Completion Rate). Two players have max points; only one player who’s played hasn’t won a game! Currently Chaos is leading the event, and the rest of the factions are about equal. I cannot be happier with the uptick in Age of Sigmar play in the group.
I got to play a pair of games. The first was against an order list based around the old high elf army. It was the players first game of AOS so I tried to play nice, but even so I the game was a bit one sided. Not going to do a blow by blow of this game.
The second game was against a death army, playing battle of the pass against a more experienced player. His list was a Unit of 40 Skeletons, 10 Grave Guard, 1 Wright King, Necomancer and Tomb Wraith. (I think that was the whole list).
On one flank his Grave Guard, Necomancer and Wraith moved up the table on the other the Skeletons and Wright King made their move up the table they were met my army also broken into groups. The Deamonprince, Wolves, And Blood Warriors moved up one flank to meet the Grave Guard, the Marauders and Aspiring Deathbringer moved up the on the flank towards the Skeletons. (The Blood secretor sat on my objective in my territory.
The units collided in turn 2. But the Death Army failed to important charges (the Wright King, and Tomb Wraith), and my Blood warriors also failed. The Graveyard destroyed the wolves, but the Demon Prince put out enough damage to wipe of the squad. In the fight of the large mobs the Skeletons didn’t close well and they only killed 8 of them; in return the marauders and the Aspiring Deathbringer took out over 20 of them. In battleshock phase the Grave Guard and Skeletons were removed.
In the turn 3 the mop up was conducted, the with the game being called before initiative was rolled in turn 4.
Over all quite happy with the performance of the list.. will talk about it more in a future post.
- Read more...
- 0 comments
In the realm of shadows there are many myths relating the the "starving shadows'.
Here is acollection of sone of the more common.
The Laughing man (cairn wraith)
Believed by many to be a leader of sorts the laughing man is spoken of in hushed tones, with many believing that even mentioning his name will summon him.
Those who have been unfortunate enough to encounter him speak of his mirthless laugh, as he goes about his grim buisness of collecting more fuel to create shadows to join him in his joy.
Oddly he always leaves some survivors to spread his name.
Attended our last tournament at Southern Wargamers for the year. This was the first tournament since the Generals Handbook 2017 has dropped, and I was looking to try out my Free Peoples. Since I am 99% sure I'm going to be attending Cancon next year (Australia's largest tournament), I made some last minute changes to my list so that it was more similar to what I think my final form will be. This meant assembling, undercoating and getting a base coat on 13 more miniatures one day before the tournament!
Ultimately, my list for the tournament looked like this:
Freeguild General - Sigmarite Weapon, Shield, Stately War Banner - General - Indomitable
Freeguild General on Griffon - Greathammer and Shield, Armour of Meteoric Iron
20x Freeguild Guard
30x Freeguild Crossbowmen
10x Freeguild Handgunners
20x Freeguild Guard
10x Freeguild Handgunners
10x Freeguild Greatswords
5x Freeguild Pistoliers
3x Demigryph Knights
Hellblaster Volley Gun
So the changeup from my previous lists are the addition of 20 Freeguild Guard, a Gunmaster and Hellblaster, changing the 20 Handgunners into 2 lots of 10, and dropping a Freeguild General and a Cannon. This allows for another tanky unit, which also gets the benefits of a great company. It means I can afford to be more aggressive with one if need be.
We did not know the scenarios before the tournament, they were rolled for each round.
Game 1 - Sylvaneth - Scorched Earth
I started the tournament up against a Sylvaneth list. He had the extremely tanky Treelord Ancient, Branchwych, 30x Dryads, 2x5 Tree Revenants, 2x3 Kurnoth Hunters with bow and 6x Kurnoth Hunters with Scythes and a Household battalion. The game started fairly well, he managed to teleport his Ancient and Treelord forwards but the Ancient failed the charge. The Treelord went in and was quickly felled by my shooting.
The big trees teleport close to the Free Peoples lines
Sadly, this was followed up with a lot of whiffing on my left flank. The cannon failed to dent the Treelord, the Freeguild General on Griffon went into him and whiffed completely. Something he would continue to do in the next few combat phases. Ultimately, the game was decided when I failed to keep someone on my centre objective. My opponent managed to summon more Wyldwoods near the board edge, which allowed his Scythe Hunters to teleport in as well as the Tree-Revenants. Because of this, I started migrating some of my units towards that section to hopefully give some relief and stall them out one turn before burning my objective. I moved my unit off, then moved my Freeguild General off as well.
So it basically came down to losing by 1 point later on. He left his right objective really weak as the Tree-Revenants disappeared to provide additional support (and ultimately burn my left objective). My army eventually made it across the board, and stole his objective for 1 turn, and then burnt it in the 4th turn. We were only going to get 4 turns in the game, and sadly I didn't manage to roll high enough to draw on the objective points.
Ultimately my Griffon also fell, after whiffing for like 3 combat phases straight, he got a miracle phase where he dealy like 10 wounds all at once, but the rest of the army failed to finish off the Ancient over 2 turns.
So a bit disappointing start to the tournament. Definitely a learning experience, and I still haven't quite worked out how I'm going to play Scorched Earth. I think one poor thing I did was put all my fast stuff on one flank. It meant when that flank fell into trouble, I didn't have anything mobile to quickly scoot over and help.
Game 2 - Death with Nagash - Duality Of Death
This game was against a majority Deathrattle army led by Nagash. He had a 40 Skeleton unit, 2x20 Skeletons, 20 Grave Guard, Nagash, a Necromancer and 2x Wight King (1 with banner).
I felt I had the advantage in this matchup as my Griffon can take the objective turn 1. Especially if I kept him away from Nagash who could potentially one-shot him. Since I had more drops, this didn't end up being too much trouble.
The Free Peoples line prepare for battle
As it so happened, the game was a bit of a non event. He got the first turn and moved up as fast as he could. Sadly for him, his Wight King was not close enough to the objective so would not be scoring turn 1. In my follow up turn, my Griffon General took the objective closest to him. The rest of the line moved up, and I scored the first point of the game.
Immediately after, I got the double turn which basically secured the game. The line moved further up, and started shooting the enemy units. The Demigryphs managed to get a charge into his Wight King and Skeletons near his objective. This ultimately decided the game, as the Demigryph's for the first time managed to do 2 things! The first was actually kill the Wight King in a single go, that was pretty amazing and not expected (Only just I might add), and that was only with 2 of them too boot! The third one attacked the Skeleton unit (Which had Danse Macabre on them) and killed 3 Skeletons which prevented them getting the +1 attack.
In his turn, there was not enough room for Nagash to get close enough to the objective. The army slowly moved around, but basically, the Death just couldn't get to objectives fast enough.
Nagash wipes out the Demigryphs and moves onto the Swordsmen
The rest of the game the Death basically marched towards their deaths. I had moved up far enough that my Crossbows and Handguns were in range, and I could just hold the line with them now. So the Skeletons just marched and marched, but got shot and shot. Nagash did wade through a chunk of the army after he knew he couldn't catch up, but that was game as he couldn't catch me after 3 turns of scoring to his zero.
Game 3 - Order - Knife to the Heart
The last game was against a mixed Order army. Mainly Free Peoples with a few random extras. His list was composed of a Freeguild General with Stately War Banner, Freeguild General on Griffon, Bretonnian Lord, 30x Freeguild Guard with Halberds, 2x10 Freeguild Handgunners, 20x Freeguild Greatswords, 5x Freeguild Outriders, 5x Grail Knights, Steam Tank, Hellstorm Rocket Battery.
The game started off a bit concerningly. His Hellstorm took out my cannon crew, his Griffon took out the Pistoliers and his Brettonian Lord took down the Demigryph Knights. In retaliation
my shooting managed to make a huge dent in his Freeguild General on Griffon and mine took out his Outriders. I then won the initiative roll, and my Freeguild General went after his backline which was extremely fragile. I took out his Griffon, and did a few wounds to the Steam Tank. I initially thought I might be able to auto-win by taking on the Handgunners, but reading that it only came into effect from turn 1, I went after the Hellstorm instead and finished it off.
At this point, my opponent knew he was in trouble with a rampaging Griffon in his backline and his own Griffon downed. He kinda threw caution to the wind, and charged everything into the line which ultimately did not go well for him.
Now you see a Steam Tank... soon you won't...
He quickly doubled back his Freeguild Guard (Slowed down by the deadly terrain), while his Greatswords engaged my Freeguild Guard. They both slowly whittled each other down, while my other Freeguild Guard and Crossbows gave chase across the board to the enemy objective. At the end of the day, the Freeguild General on Griffon managed to kill all 30 Freeguild Guard, before being joined by the infantry to claim the objective on turn 5. The long slog had paid off, and I had tabled my opponent apart from his Freeguild General.
I do feel sad for my opponent. I outranged his army, so ultimately he had to engage me. And engaging a line of Freeguild Guard which has extra shooting phases is just nasty. Even if he had won the initiative for turn 2, I think the only difference would've been a Minor rather than a major.
So that was it for the day, I managed to come in fourth place out of 12 players. I'm happy with the result, but feel that I probably got off a bit easy on my matchups after losing the first game. The 2nd game was almost an automatic win. I think if I had played against Stormcast or Tzeentch I would've been in a bit of trouble.
Overall I like how the army played, but definitely need to get a bit more prepared for moving and having my army out and ready to go. I was comfortable with the amount of models I was moving around (even if I was sloppy sometimes), but the army setup in round 1 took a lot of time (and is the only game we didn't finish).
That being said, I am considering changes. Two things I'm currently considering are getting more heroes. The current thought is to swap out the Gunmaster + Hellblaster Volley gun for a Warrior Priest and a Battlemage. The cannon could be a stronger piece also, but it's easy to transport (Which will be important going interstate).
Hopefully I get more games done in the next 2 months, as I'm going to need a lot of practice for Cancon.
Im back guys! Its been a crazy few months indeed for myself and this army of steampunk midgets.
Only recently having my first son, and my work commitments have kept me from doing any real hobby however, i did get a chance last weekend to attend a 1500 pt tourney.
It was sigmar at warlords, the aim of which wad to get guys the 3 event minimum to attend the New Zealand Masters in December.
Out of the 3 games i had one major victory, one minor victory and one major loss. The army performed far better than i anticipated due to our overall nerf from ghb17, and i owe it all to skywardens. These puppies are just too good, a block of 9 of them can take 3 drill cannons, and 3 volley guns, my 2 first games resultes in a mawkrusha and a lord of change being taken off in my first shooting phase.
I will be posting more in depth in the lead up to masters, so until then heres sone pictures of the event.
To the victor the spoils!
- Read more...
- 0 comments
The Realms at War narrative event is coming up fast, and we’ve been watching the WIP progress of some players with their leviathans created especially for this event.
Today, with 7 days left until RAW17, we’re going to feature WIP pics of 7 leviathans by 7 different players… in no particular order.
The winner of both best Aspirant and best Legend from RAW16, Alexander Nygaård, is building this Leviathan:
HobbyHammer! We thought we had secured a picture of his Glottkin in progress, but it turns out his leviathan is not the Glottkin but this beast instead:
We’ll post more pictures in the coming days as we count down to the start of RAW17!
And for more information about the event we recommend you check out the thread on TGA: http://www.tga.community/forums/topic/5582-events-uk-raw17-realms-at-war-2-leviathans-monsterous-arena-rules-added/
- Read more...
- 0 comments
Got this guy done this week - lovely model
pain in the butt to pain those tatooes tho!
Also got a game in vs the infamous Mark Wildman - it did not go well.
I have a feeling that going from a hyper aggressive Overlord army to a very defensive chaos list is going to cause some mental clashing of gears
Recent EntriesLatest Entry
Liberator Prime Stoneham cleaned the ichor from his warhammer and counted his troops: half a dozen Liberators, a couple of Judicators, and Judicator Prime Sparrowclaw. The assault on Marrowpeak had been successful, but at great cost: scorch marks revealed where lightning had burst the faithful back to Azyrheim, and the bodies of broken bloodbound lay heaped around each crater.
“Sparrowclaw, get everyone together. We need to find a realmgate to take us back to the musterhalls.” The Judicator Prime nodded, and called orders to the remaining Hallowed Knights.
The route to the realmgate would take them through Candlefane Vale. The thought filled Stoneham with something close to dead. He muttered a quick prayer and twisted his hammer in his hand.
“Sigmar protect us.”
The Duke Mauvaises Graines surveyed his estate. He could see workers toiling in the gloom, sowing crops for the changing season. Bitter winds swept through the fields, carrying with it the ever-present howl of nighthaunt.
“A storm’s coming, sire,” croaked Morrlyn. The seer consulted a pocket dial, watching its green pin spin slowly counterwise.
“Something the matter, old man?”
“I’m not sure sire. There’s copper on the air. Blood and thunder.”
Lightning cracked. Storms were rare this deep in the Candlefane Vale. When they came they could be brutal, washing hamlets from existence and driving ancient creatures from the barrows. He looked back out at the men in the field, and felt a fatherly tug in his heart. He called into the keep, “Riverblood!”
Out from the chamber stepped a colossal warrior. Lord Riverblood was the head of Mauvaises Graines' knightly order, and the Duke’s equerry.
“Sire, can I be of service?”
“Sound the alarm bell. I want the freemen in from the fields. And form up hunting parties – I want to make sure we’re ready if some foul leviathan crosses the vale.”
“As you wish.”
From the rear of the castle, an animal cry went up. The smells in the air had drawn the attention of the Duke’s menagerie, and they began to bay at the sky.
“Care to take a walk, Morrlyn?”
Further down the valley, thunder rumbled. The Hallowed Knights paused at the crest of a great barrow, sighting stars to get a fix on the realmgate.
“To have Voss’s Prosecutors with us now,” muttered Sparrowclaw, “Or even Otford’s lantern to see by.”
“Have faith, friend.” Stoneham clapped the Judicator’s shoulder, “We’ll see the halls of Azyrheim by tomorrow’s night, I swear it.”
“Movement!” The shout came from Jentar, a Liberator at the crest of the mound. She gestured to a glimmer some hundred yards off. Gaunt shapes loped across the fields, led by brute in rusty plate.
“Form up!" Stoneham bellowed, "Liberators to the front, Judicators behind. Don’t attack until the last second: for all we know they could be the faithful.”
“Hah!” Sparrowclaw laughed, “Better to place your faith in gods than miracles.”
Beneath his silver mask, Stoneham smiled.
The Duke halted as he saw the glimmering shape on the hill ahead. Riverblood had taken his knights rimward, while he, Morrlyn and the house guard made for the Marrowpeak pass.
In another flash, he saw it: a lightning beetle. Twenty legs tottered, supporting a silver-blue shell glistened in the starlight. Its mandibles clacked together, in some crude approximation of language, shouting at his men.
“Steady yourselves, men of Shyish. These things spit electricity and have hides as thick as steel. But, if you can, spare its life. Remember – it, like you, is merely afraid.”
Morrlyn cast him a withering look, “Is the menagerie not full enough, sire?”
The Duke ignored the old man, and drew his blade. “Form on me, faithful of Candlefane!”
So, with RAW17 just around the corner I figured it was time to paste my hunter and leviathan's backstory. The Duke of Mauvaises Graines is my hunter, a noble warrior and benevolent lord of the Candlefane Vale... sort of...
The Duke's my ghoul king, converted from an Orruk brute with leftover bits from a Crypt Haunter kit. He'll be my hunter for the event, seeking to expand his menagerie. He'll be supported by Morrlyn – a necromancer/old Mordheim dreg – and an array of ghouls and gals. Riverblood will be the Court's general, heading up an Abbatoir.
I kept the Ironjawz theme for his conversion, kitbashing the weapons from a Morghast as cleavers. He made his debut at Blackout a few weeks ago, and was impressively sniped off the table in the first turn of three of my games. These noble warriors will be defending the Vale from beastly intrusions.
Knowing I'd be taking a court to RAW, I got in all kinds of knots about what Leviathan to make. I wanted it to be a metaphor, playing into the delusions the Flesh Eater Courts are known for. Initially I thought about having some sort of large spirit host, the souls of the court, doubling as a monster they wanted to capture. I also thought about having a mirror-tree, in which the court see the monsters they are reflected back at themselves. I then thought about getting some sort of noble stag and making it a hunting party... but I couldn't find the right kind of thing for that.
I then listened to the recent Hardcore History about the romans and celtic tribes, and started thinking 'Man, what would the court see those formations as?' The thought was still with me while I read Plague Garden, and I thought there might be something in the whole 'locking shields' vibe of Stormcast chambers.
I'll be honest, I hoped the models would be knit together more tightly than the sculpts allow, but I still like the idea. To the Stormcast, acting as one body is the best way to wield the strength of every warrior in the chamber – to be the anvil or the hammer. But to a ghoul king? That's just a great shiny creature with way too many legs and sharp bits.
Anyway, four weeks to go and I think everything's together. Just down to list selection now. Might blog about that in a week or so.
- Read more...
- 0 comments
This is probably my favourite shot - I feel like facing this bunch would be pretty scary...
The recipe for these dryads was pretty straightforward. After priming, the bulk of it is the wood, and if you do this before anything else you can be quick and messy.
Dryad Bark all over (except for the loin cloths, skeleton, etc), then Baneblade Brown on any surfaces that would catch light from above (zenithal lighting). Then a highlight of Karak Stone on the lightest/sharpest edges. Then a wash of Agrax Earthshade all over; then a highlight of Rakarth Flesh. And to catch the light and really bring out the forms, a super-light highlight of Stormhost Silver sparingly.
The eyes are just Mephiston Red, Evil Sunz Scarlet and a glaze of Bloodletter.
The greens (leaves/loincloths and also the same recipe for drybrushing the base) is Castellan Green followed by Loren Forest working outwards. Then highlights of Elysian Green followed by Ogryn Camo. And finally a glaze of Lamenters Yellow really changes the last highlight (Ogryn Camo) and makes it really fresh.
That's about it - it's possible to paint the whole unit to a decent standard in just a few hours in this way, with only a bit of extra time for details on stones/skeletons, etc.
- Read more...
- 0 comments
We interviewed one of the NEOs involved with Coalescence. He's also one of the masterminds behind the REALMS AT WAR which is running a second huge narrative event later this year, October 27-29, in Cambridge, U.K. And they still have a few spaces remaining! RAW17
How did you become a NEO?
I played Warhammer 40k in my early teens but followed the usual trend by dropping out of the hobby around the age of 16 to play more sports and video games. Almost 20 years later, I wasn't playing as much sport as I had previously and I decided that I wanted to start a new hobby. I have always been a big fan of the sci-fi and fantasy genres so I thought I would have a go at Warhammer Fantasy Battle (WFB). That was around four and a half years ago and is one of the best decisions of my life!
I was really lucky to meet a group of similarly aged local WFB players who called themselves EATBATS (East Anglian Tabletop Battle And Tournament Squad!) and after they took me to my first tournament, my interest in the hobby soared even more! I really enjoy playing with people I haven't played before so I find tournaments or events are so much fun.
A short time before the release of Age of Sigmar (AoS), a narrative event called The Mingvitationals was held in Bristol by Ming Lee and a few of the EATBATS crew, including myself, managed to get places. It was my first experience at a narrative event and to date, it is still the most enjoyable weekend of hobbying I have ever had! Non-standard armies everywhere (do you remember the netlisting??), custom made scenarios with hidden secondary objectives and a mix of singles and doubles games! Awesome fun.
When Age of Sigmar dropped, the majority of EATBATS jumped straight in and we immediately fell in love with it! The freedom to customise your army opened up so many possibilities to everyone. For me, this simple change meant that it really felt as though my army was now truly my own and I started to work up a background for it including stories for each of the characters and units.
Another of the EATBATS crew, Mark 'Mitzy' Mitzman, had been in contact with Ming about putting on an AoS narrative event and in late spring in 2016, I joined with Ming, Mitzy and Steve Foote to become EATMingsFoote. Between us we created the Realms at War 'Legends' event (RAW16) which was held in Cambridge in November 2016.
RAW16 was the first narrative event in the UK and our 40 attendees brought their armies plus an Aspirant who, over the course of the weekend, gained new attributes, equipment and skills to eventually become a Legend. All of the players created custom built minis for both their Aspirant and their Legend which was amazing! We also encouraged lots of customisation of armies, display boards and a background for each army.
As part of our player pack, we had collated all of the background stories the players had submitted for their armies and bound them into a booklet which we designed as an ancient manuscript. - this was one of my favourite parts of the event, but I suspect that most people would talk about the RAW16 terrain. There is too much to describe but its safe to say that these were some of the most themed tables ever in the UK scene. If you'd like to have a look at the tables, please visit http://www.tga.community/forums/topic/6718-realms-at-war-legends-raw16/
It was definitely after RAW16 that I felt I could be called a Narrative Event Organiser (NEO). It was an awesome experience and even though I didn't get to play in the event, seeing all the attendees having such a fantastic time was incredible. We were really pleased with how the event went and we are currently planning RAW17 which is suffixed 'Leviathans'. Something big is coming soon!!
After RAW16, EATMingsFoote and the Hobbyhammer team were invited by Games Workshop (GW) to spend a weekend at Warhammer World and discuss our hopes and visions for narrative gaming in AoS. It was another incredible experience and I can definitely say that the future of narrative gaming is safe in GW's hands!
Can you tell us about your local group?
While there are a couple of wargaming clubs in the local area, most of the EATSBATS have young families or other commitments which means that there is no guarantee of us getting to a regular club night. However, we are all lucky enough to have properties which are big enough to get a gaming table set up in, be it on the kitchen table or in a dedicated room, so we game round each others houses.
During our games we often take photos and post them to our whatsapp group so everyone can get involved and enjoy the action. We also have irregular 'big' game nights where we put whatever we want on the table, roll dice and drink some beers (yes, we are all over eighteen!). These games are usually very lax on rules and high on laughs - usually for failed charges or whiffed attacks but the biggest guffaws are when one player decides to attack one of their teams mate! It's kind of like a game of Triumph and Treachery but with very little triumph and a lot of treachery!!
We also occasionally skype whilst we are painting which is a great way of socialising plus you are getting your army or terrain finished at the same time!
I do really enjoy building terrain so when I'm not painting or playing with my army, I'll be making some scenery whether it's for my table at home or for RAW. I find that mixing up the hobby is a great way of keeping interest high. There is nothing worse than having to paint twenty minis all from the same unit in one go!
Being in the UK, there are a lot of events going on throughout the year and generally they're within a four hour drive. I can get to some awesome events in Norwich or Colchester in a little over an hour though plus central London is only an hour and half away!
When we go to local events, we tend to go to those put on by small independent stores although I do enjoy SCGT each year (yes, I also enjoyed matched play events too!). I'm really looking forward to Hobbyhammer's narrative event in February next year and need to start thinking about what army I'm going to take - will we see some aelves soon???
Why is narrative gaming important to you?
I've always been a fan of creative writing so seeing people produce background stories for their armies is the part of narrative play which I enjoy the most. It really brings an army to life to me and gives them a purpose for doing what they do. The ultimate aim is for a player to control the army to follow it's theme and make decisions based on what it 'would' do rather than what it 'should' do. What do I mean by this? Well, an easy example is a Bloodbound army would charge at an enemy to appease Khorne's desire for blood and skulls even if the alternative option of staying put to hold an objective would gain Victory Points.
For me, when a player users their army in this manner, that's when narrative play comes into its element. My good friend Mitzy always likes to describe his games as 'directing a film' so he will play his army to make the most cinematic moments possible. This can create utterly incredible scenes as unlikely things seem to happen more often than not!!
Another fantastic thing about RAW16 was seeing all of the effort that all of the attendees had put into their armies. Not only did each army have custom made Aspirants and Legends, but most players built and painted completely new armies just for the event often involving rarely seen units or using a single theme - Paul Buckler brought an all flying Order army which was based on clouds!! It looked superb!
Hopefully, RAW16 inspired people (and not only those who attended) to try their hand at customising minis, creating back story for their armies, building some interesting terrain for their games or simply naming their General!
What tips do you have to share with other NEOs?
My top tip for new NEOs would be 'keep it simple'. Narrative play doesn't need to be complex; indeed if it is too complex, the game will suffer. A couple of custom rules can completely change how a game plays.
In my opinion, the ultimate aim of narrative play is to change the mind set of the players from 'win-at-all-cost' to 'what would be most fun?'! Encouraging people to make those backstories for their armies also generates a stronger psychological bond between the player and their army and I think that when that happens, more narrative style decisions will be made during the game.
It's also important to remember that not every player is going to enjoy narrative play. I feel that I'm really lucky because I very much enjoy all three styles of AoS play (narrative, open and matched) but I know that's not the same for everyone. The hobby has room for all different types of play so if there is a style that's not for you, that's fine! Play the game you enjoy and encourage others to play the game that they enjoy - there is no competition between the styles!
I really hope that more people will try narrative play and if they try it, I think most would like it. I'll leave you with a quote from my friend Steve which I think truly sums up the narrative style succinctly and should be fully embraced in every narrative game - 'it's not how you win the game but how you lose the game'.
Thanks, Jimbo! You can see more of the games he plays on Twitter @jimbo9jimbo
And check out RAW17 and get your ticket before they're all gone!
- Read more...
- 0 comments
It all started a couple of months ago, I dug out my old Battle for Skull Pass set and hit the town going to local shops to see if anyone in my town was playing AoS. Eventually I found a shop and the owner told me that they were starting a Path to Glory campaign. I got very excited, bought two boxes of Ironbreakers/Irondrakes, and I put them together in one night! At my first outing for Path to Glory I brought a list of : Warden King, Warriors, Thunderers, Cannon. I played 3 games my first day, lost all three horribly, but man I had a blast and I was hooked. I played against Fyreslayers, KO, and a nurgle list. My cannon missed every shot it took, except for 3, which all got saved on a 6 (back to back agaisnt an Ironclad), hence my cannon crew now has a reputation at the game store of being far to sober for any Duardin, and therefore can not hit anything. I played quite a few more games and the campaign finished up last week, I managed to make third place (even though I only won 3 games, my total record was 3/6, I just played more than anyone else and had 11 glory, to the winners 15).
During that time I realized I had been sort of cheating, since I was using the downloadable Dwarf Compendium and not the warscrolls from the GA:O book! So in the compendium, it said the warden king could ride shield bearers, get 2 extra wounds and two extra attacks for free! So I bought an old dwarf battalion box that had been cracked open for a great price, and got out it of almost 20 models and an organ gun, and used it to give my warden king some trusty shield bearers. I also "converted" two dwarfs into a rune lord and a cogsmith, making these guys my first kitbashes!
Either way, now I know that I didn't need to do it, but I am leaving him on his trusty shield bearers because I like the way it looks, even though it makes it him easier to see and blow up! I think now it's a good time to note, I am not a very good painter, I really only started a couple of months ago, but I am still proud of my little dwarfs.
Since GHB 2017 came out I haven't been able to get them on the table yet, but this Saturday we're having a small tournament at the shop and I am bringing my entire army (I just barely have 1500 points) and I can't wait to play, but unfortunately I live right in the path of Irma and the tournament is down just to those staying in the area, afterwords I imagine we're gonna help out and finish boarding up the shop. Anyways here is the entire army I am taking:
Leaders: Warden King, Runelord, Unforged, Cogsmith (400 pts)
Batteline: 10 Longbeards x2, 10 warriors (320 pts)
Others: 10 Irondrakes, 10 Ironbreakers, 10 Thunderers, 1 Cannon, 1 Organ Gun ( 780)
(You might notice that one of those units of Long beards looks like it has some miners in it, it does, I am thinking of cutting off their pick axes and giving them axes so it's more indistinguishably but no one has had a problem with it, and I've already cleared it with the TO)
My next hobby projects: First up I want to finish the Ironbreakers, I will probably has some time this weekend after Irma hits and I won't have much to do for a few days. Then I will do the longbeards, I've got on order another rune lord and some thunderers. Then I will begin my super project, which includes rebasing all of these dwarfs and have them standing on some round stone bases, then I will begin working on my big 4x2 Dwarf Fortress. A massive project I am planing to use it for siege battles and right now my plans include: A battlement carved into the mountain with a great gate, long hallways and rooms, and a throne room. I am really looking forward to tackling some terrain and stacking up my Duardin to defend it.
I will hopefully be posting some post-battle reports this weekend after the tournament!
- Read more...
- 0 comments
Recent EntriesLatest Entry
Here is the first story my skavenclan. I know the my chars didn't really speak like skaven but I don't have an entire grammar collection of skaven. I think my clan has some feeling of a cult with a charismatic and feared prophet.
And here comes the story. If someone finds errors, its nice to hear. And now, just have fun :
One year before the Scabrous Sprawl campaign, the last betrayalQuote
Many clanrats were assembled in the meeting hall of Mole two. Nobody knew, why Skrekch, the Fangleader of the stormvermin had assembled them. It was suspicious that no members skryre akolytes or packmasters were arround. A moan went through the room, when multiple stromvermin carried a table to the plattform. Zrik Nightclaw, the warlord was strapped to the table and was bleeding through multiple dagger stabs. Strident giggling echoed through the hall and Skrekch strut with proudly swollen chest through the central corridore, with a halberd in his hand that definitely wasn’t the weapon of a stormvermin. Zrik crane his head and looked into Skrekchs eyes. “I should have known, that you would be my ruin, Skrekch”, he said husky and coughed blood. “Ratskit won’t let this pass”
Skrekch laughed louder while hearing that. But instead of looking to Zrik he turned to the audience. “BROTHERS, I assembled you here to tell you that I will take control over the clan. We won’t be slaves of Arch Warlock Ratskit and Warlord Zrik anymore.”
The moan in the call was getting stronger. A flew clanrats were mumbling. A Stormvermin named Sret, who didn’t followed Skrekch, piped up: “You can not take it with Ratskit.”
Skrekch giggled again: “Oh really! Brothers, listen to me. Ratskit is dead. I rammed him my halberd in the back during the last battle. As evidence, I wear his halberd which I have captured on that day.
Zrik, chuckled at this remark, coughing blood again. “You are a fool Skrekch. Ratskit is chosen by the horned rat. He is not easy to kill.”
“You believe in the fable that Ratskit is invincible?”, ask Skrekch while beeing so clase to Zriks that her noses almost touched.
“I was long enough in service unter Ratskit and saw multiple evadable assassinations. And each time he came back”, said Zrik grinning while in pain.
“Then it will be time to end this life and save you from your suffering", Skrekch grinned and raised the halberd. At that moment the door to the assembly hall swung open. Three Warlock Engineers accompanied by two stormfiends with rating guns stormed the room. "What’s going on here?" One of the Warlock Engineers, named Qhiek Grimhunter, shouted. "We take control of the clan and Mole two," said Skrekch exuberantly. "As soon as Zrik is cleared out of the way, I'll take the highest position."
The entire hall winced as a laughter that was quite dark for a Skaven was listened behind the Stormfiends. "Do you really believe, Skrekch, that I leave you my clan and my parasite machine so easily?"
Skrekch's eyes widened as the Arch Warlock, which was believed to be dead, made its way past the Stormfiends. "You should be dead. I cut you, Ratskit, "Skrekch swallowed.
"The last 5, who were no longer among us, also thought that," Ratkit chuckled.
Qhiek leaned over to the Ratskit "Should we dispatch him?" Ratskits eye lenses focused Qhiek. "I'll do it myself, after Skrekch was kind enough to keep my halberd for my return." Ratskit set in motion. His movement was quicker than expected from his outer and his age. Skrekch held the halberd to the attack, but before he could hit, Ratskit had already reached him and grabbed him with his claw. "Too slow," Ratkit grinned as he burnt Skrekch to a breeze with a swarm of warpflame. Ratskits halberd and parts of Skrekch's armor crashed to the ground. He looked over at Zrik. "Zrik, my friend. You've looked healthier, when I saw you last time."
Zrik coughed but did not say a word. Ratskit leaned down to pick up his halberd as the two Stormvermin who had brought the table to the attack, another from the audience. The noise of a Warlock gun sounded and one of the Stormvermin sank to the ground. Ratskit ducked away under the hit of the second Stormvermin and pushed with the halberd.
The third was about to hit, but was interrupted in his attack as another Stormvermin parried the strike and slashed the traitor with his own halberd. Then he shouldered his weapon as he noticed that the Warlock Engineers were targeting him. "Lord, I knew nothing of the betrayal that Skrekch had planned, just like most of the others here." Ratskit focused his lenses on him. "What is your name, young rat?"
"My name is Sret, Lord."
"Sret, you know where your place is. I see potential in you. And I guess the Stormvermin need a new Fangleader, "Ratskit said, pointing the Warlock Engineers to finally lower their weapons.
Sret's eyes widened in surprise. "Thank you Lord," he said and Salute before Arch Warlock. Ratskits' eyes wandered back to Zrik, who had become unconscious and called two Warlock Engineers to himself. "Reassemble him again. I still need him "
The two Engineers shouldered their weapons and carried the table away. Then he turned to the crowd. "This assembly is dissolved. And let it be a lesson to you that betraying me leads to death! "
- Read more...
- 0 comments
All righty then. The Tribes joined in to protect eloni from the chaosforces.
Hier are the first 20 painted Tribesmen that would be played as Freeguild Guard with Spears and Shields
I didn't paint them in the standard like my Stormcasts, because it would take quite long and I think it would cause motivationproblems again.
And there spiritual leader (there shaman or battlemage)
Also I made my plan what I should paint to get my first 1000 points.
So this is my plan:
Sister Christina (100)
- Great Weapon
Rangers of the Yellow Rose I (100)
10 x Freeguild Archers
Rangers of the Yellow Rose II (100)
10 x Freeguild Archers
Warriors of the Yellow Rose (Sword + Shield) (160)
20 x Freeguild Guard
Tribesmen (Spear + Shield) (160)
20 x Freeguild Guard
Warriors of the Yellow Rose (Helebards) (80)
10 x Freeguild Guard
Paladins of the Yellow Rose (150)
10 x Freeguild Greatswords
- Free Peoples Battleline
The green marked Units are already painted and shown here.
The yellow units I already have started to paint some of the models but didn't finished any yet.
The red ones are primed at best.
So this means I have to paint another 50 miniatures to get to that point. Let's see how long that tooks.