Jump to content
Welcome Guest!

Join us now to get access to all our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, and so, so much more. It's also quick and totally free, so what are you waiting for?

Blogs

Our community blogs

  1. The Numbers Game

    Invariably tournaments are born of ‘wouldn’t it be cool if…’ foundations and I dare say a good many such ideas wither and die under the harsh lights of practicality. The five big considerations are when, where, how many and how much? Of course that’s only four – the fifth is special. The fifth is ‘if I build it will they come’.

    When
    Two years ago this was a simple matter of choosing the date that suited you. Not so now – at least not in the UK. There are some monolithic tournaments in the calendar, rightfully etched in stone; Blood and Glory, SCGT, Slaughter, Facehammer… and more. It can be the done thing to put a date in a couple of weeks prior and label it a ‘warm up event’ (a good bet if you want to run a 1 dayer), it’s probably suicidal to slap your event in on the same date or immediately afterwards.  The UK ‘scene’ seems to pretty much self-govern itself to these ends. Blood Tithe – International AOS Team Event takes place 2-4th March, purposefully distant from other events.

    Where
    This has many facets. There are hotspots in the UK and comparable deserts. London and the SE are proportionally scarce – no doubt in light of the expense (perceived or otherwise), high running costs and miserable denizens! However, it’s no secret that most of the UKs population lives there – so that should get a good reception, right? It also has to be easily reachable by road and public transport  - especially for the all-important Sunday trek home.

    How Many
    Often linked to ‘Where’ – how many people you want also correlates with ‘How Much’. How many people do you need to meet the running costs of events. Events in London do have high running costs – Blood Tithe is no different, and to that end more people are needed to get the event over the balance line. 60 is also the magic number for ranking points – the minimum number to garner the winner 100 points. Most big two day events aim for 100 players but often fall short. I don’t know why this is – late drop outs seem the most plausible explanation. We’ve gone for 80 players – 20 teams… nice round numbers.

    How Much
    Much debated, often fiercy, the cost of the event can have an effect on ‘How Many’ and ‘If I build it will they come’. For me the ticket cost is almost immaterial; whether £30 or £50 or £65 for a GW event ticket, because when you’ve factored in travel, hotel, drinks, food, models, paints etc the % difference in the ticket price as a proportion of the overall cost is negliable. I would imagine it’s overwhelmingly the case that TOs set their price against their projected expenditure. Is anyone ever getting rich from running tournaments? Doubt it. Even if make a little on top of their forecast where does that go? Back in to the tournament – because TOs surely want to ensure people don’t have a s**t time.

    If I build it will they come
    By getting the first four right, yeah, they should. Blood Tithe has been set up to work – domestically and internationally. Traction is important. Podcast tournaments get plenty of traction. Will I have to do a podcast? Hope not – thick northern accents and a stutter don’t bode well! J. I’m banking on positivity winning the day – and good project management of course – can’t hope to succeed without that. If you like what you read, what you see, please tell others. I really hope me and the South London Legion boys can make this a success and a fixture in the calendar.

  2. Recently, I started going to the local games store. The people are nice, and I'm loving Age of Sigmar. There is only one problem...I'm a graduate student and therefore my disposable income is essentially nonexistent. I dithered, I fussed, I tried to think of where I could scrounge up a few extra bucks, and every time I went back to the store I felt terrible leaving empty handed -- the place is, after all, a business, and I'm not exactly helping the bottom line. 

    So I talked to my wife and she, as usual, worked out something of a solution. No, we can't afford models or paint or anything else involved in this very (very) expensive hobby -- but we do have a printer. And here we are, super budget wargaming. Stuff from around the house for terrain, paper bases cut to size. The folks at the store don't like it, but that's alright. We can play each other, and without the expensive hobby bits we can experiment a bit. 

    With the help of the new Path to Glory (which a friend generously let us borrow for an afternoon...) we've put together a bit of a ladder for ourselves. Eight games, two armies, and every bit of randomness we can manage. 

    SUPER-BUDGET WARGAMING STARTING WARBANDS

    Mine (Slaanesh)                                                                                                                                                                                                              

    Herald of Slaanesh on Seeker Chariot (General)                                                                                                                                                    

    - Spiteful Destroyer                                                                                                                                                                                                                

    - Daemon Weapon                                                                                                                                                                                                                          

              Herald of Slaanesh on Steed                                                                                                                                                                                                        

              Herald of Slaanesh on Steed                                                                                                                                                                                                        

              Hellflayer                                                                                                                                                                                                                                      

              10 x Daemonettes                                                                                                                                                                                                                        

     

    Hers (Flesh Eater Courts)

     Abhorrent Ghoul King (General)

    - Death Incarnate

    - Cursed Book

              10 x Crypt Ghouls

              10 x Crypt Ghouls

              10 x Crypt Ghouls

              10 x Crypt Ghouls

    ROUND 1 

    For our first battle, we are using the Ambush! Narrative battleplan from the new 40k rulebook, because we found it online and liked the look of it. From our narrative we played it as though my Slaaneshi warband wandered into the wrong village in the Realm of Beasts. That village happened to be full of ghouls. Setup wise, the attacker (me) gets to deploy within a 12" by 36" box on one side of the battlefield. The ambusher gets to deploy anywhere outside of 18" away, or within a 6" gap on the flanking board edges. The end goal is for my army to escape the far board edge -- 1/2 or more units is a major victory, 1/3 or more is a minor, and anything less is major defeat. 

    We used the concealed deployment recommendation (tokens for FEC deployment, flipped over to reveal what is where once everything is on the table.) I won the roll to deploy first and knowing that the victory condition was escape rather than fighting I pushed everything as close to the far side as possible. This was a mistake, as it also clumped my units together and effectively neutered the mobility that is my real strength. The FEC deployed on the flanks, close as possible and set to close from both sides.

    Long story short (we did keep a detailed transcript of everything we did just to keep track of things, but didn't take pictures) the ghouls closed the gap before I could move things around, and the rest of the battle consisted of a single long scrum. I tried to maneuver, but ghouls are simply amazing tarpits, and my chariots are just too big to really move around. The real MVP was definitely the Cursed Book though -- I cannot say how annoying it is for all of my 6's to lose out on spawning additional attacks because of that stupid things -1 to hit!

    It was pretty easy game for the Flesh Eater Court really: none of the summoned crypt ghouls units from the Ghoul King's command ability even made it to the fight. Without the charge, the hellflayer couldn't utilize it's soul-scent ability, and my general just didn't have the same punch. That said, she did wipe an enitre unit of Ghouls in 1 round of attacks, which is nothing to sneeze at. On my end, I was happy with my use of the Daemonettes to screen my general -- I caught the Ghoul King on the initial charge with them and he never did make it through to hit my Herald on Seeker Chariot (even if he did knock 4 wounds off the Hellflayer).

    I definitely think the game was lost in deployment. If I had been more conservative and spaced my units better, Sally could not have caught everything on the opening charges and I could have either made a break for it and salvaged at least a minor victory or shifted the lines with a quick flank. That said, we both had a great time and can't wait for Round 2. 

    ROUND 1 RESULTS

    FLESH EATER COURT MAJOR VICTORY

    Slaanesh Losses: 2 Heralds of Slaanesh on Steeds, 1 Hellflayer, 10 Daemonettes

    Flesh Eater Court Losses: 28 Crypt Ghouls  

     

    Since it's just the two of us and we want things to be even, we are actually switching the rewards from Games Workshop's rulebook. Since I suffered a major defeat, I will roll three times for rewards, and since my wife landed a major victory she will roll once.  If a follower reward is selected, that unit is also increased in size once (i..e. 10 Ghouls become 20, 1 Hellflayer becomes 2).  Here's what the new warbands look like...

    SLAANESH                                                                                                                                                                                                                                 

    Herald of Slaanesh on Seeker Chariot (General)                                                                                                                        

    - Spiteful Destroyer                                                                                                                                                                              

    - Daemon Weapon                                                                                                                                                                                 

    - Aura of Acquiescence (-1 to hit against champion)                                                                                                                

             Herald of Slaanesh on Steed                                                                                                                                                        

             Herald of Slaanesh on Steed                                                                                                                                                        

             Hellflayer                                                                                                                                                                                        

             5 x Seekers                                                                                                                                                                                    

             5 x Seekers                                                                                                                                                                                       

             10 x Daemonettes

     

    FLESH EATER COURT

    Abhorrent Ghoul King (General)

    - Death Incarnate

    - Cursed Book

             20 x Crypt Ghouls

             - Hunger for Flesh (+1 Attack once per battle)

             10 x Crypt Ghouls

             10 x Crypt Ghouls

             10 x Crypt Ghouls 

     

    * EDITED 10:45 8/3/2017 FOR FORMATTING

  3. Moldek
    Latest Entry

    Even before the Realmgate collapsed, there was an air of defeat, an atmosphere of fear to this region. The bloody wars of yore left the valleys filled with bones and broken metal, blood washed away by the rains. Gigantic skeletons slowly turn to stone while moss and shrubs cover the ruins. Not many newcomers venture on the old road, and the sparse hamlets are half empty.

    There are tales of old magic of course, and creatures grim and faceless that dwell in dark places. Who knows what corrupted warlock, what ancient daemon crawled amidst cadavers after the slaughter, half mad with fright and hatred, and slithered into some cavern to bid his time? Who knows what might still be waiting, slowly spreading its malevolent will, proding for weak minds and lost souls?

    Anselme Gartilius, A scribe's voyage into the lost Baronies 

    ***

    Well, I guess the warband is done! There are a lot of things that I'd want to do differently but given my current skill level, I feel I'd better get a few more projects under my belt rather than dragging this one out.

    I still have to paint the bases and I'll leave this sorry bunch be. I have a lot of ideas for this setting. The next step : I am going to get my hands on my brother's old (circa 2004) chaos warrior army, and bring it to aos. So my future includes a lot of rebasing, stripping and airbrushing. The idea is to paint all these OOP warriors as very rusty lost souls, survivors of ancient wars left wandering in this desolate mountainous region.

    More on that later, for the moment I'll leave you with some pictures. I tried to make some clean light box photos but I still need to progress on that front :P . As usual all comments are welcome!

     

    IMG_3153.JPG

    IMG_3155.JPG

    IMG_3158.JPG

    IMG_3161.JPG

    IMG_3167.JPG

    IMG_3169.JPG

    • 1
      entry
    • 0
      comments
    • 102
      views

    Recent Entries

    HMB
    Latest Entry

    Hi pals, here's my first entry for this blog.

    For this "event" I want to show you one my favourite model: SLAMBO. 

    He embody all I love about Chaos Warriors.

    Hope you may like it.

    IMG_20170724_234533.jpg.04e9b00006bcf709fbdd919f094ffb89.jpg

     

    I kept a simple colour scheme, for this and all other chaos model of my army. Armours are deep black with no decorations, and the second color is an oxidized brass used only in some detail.

  4. Clue
    Latest Entry

    As mentioned I've been working on a squad of sisters of slaughter. I don't feel as if these guys are near my best work - but they look great at a distance. I also got a tad bored painting them; finding the skin tones tedious at times.

    I may have gone overboard with the gore but it does fit in with their lore. After all, these guys are meant to live to fight. Let me know what you guys think. :D

    Hope you all enjoy the progress updates! It really means a lot to share this army with the community.

    IMG_0794.JPG.5a1db4fac799aca0b7c7bb0714ec540b.JPGIMG_0800.JPG.a0b21170b74e400f6dd62dd0e0e0b3c7.JPGIMG_0815.JPG.4c3f676cf50eb2a6a951fff588a40135.JPGIMG_0823.JPG.9284da1d6e919d2094bbc722bdf57891.JPGIMG_0820.JPG.867d8d385542ec8cd295d0fe1bf4feca.JPGIMG_0799.JPG.5abffc7a35199e1fb45c2b25e51e0fac.JPGIMG_0825.JPG.1b79b1c1562746cf2244b04b39aee387.JPGIMG_0813.JPG.ef411236e02215faf6b5eb3dfb190094.JPG

    "The Sisters fight as they live, moment to moment, with every gut-spilling swipe and viper-quick slash going unplanned until the second it is unleashed."

    Clue

     

     

  5. On July 8th and 9th the Southern Califonia Age of Sigmar community got its first (annual?) Dichammer Grand Tournament at At Ease Games. The event was put on by a local tournament organizer that goes by the name of Nick Dicehammer along with Scott Reed. They used matched play scenarios from The General’s Handbook along with secret agenda’s that must be picked prior to starting the game.IMG_0522.jpg?resize=300%2C225

    This was the first two day AoS tournament, that I am aware of, that was held at a local game store and not at a rented hall or part of a bigger convention in the Southern California area. I was watching the signups on both Best Coast Parings and Facebook and felt pretty confident that we were going to to get about 25-30 players. Unfortunately the actual number was 14. I am pretty sure there were a few factors that went into it: First the release of new 40K. This event was planned months ago and there was no way for the organizers to know the specific day of 40K’s release and impact. Second, I think it was hard for many members of the community to commit to 2 days of playing. As it was a new event and not part of an established tournament or convention players were skittish to commit and tell their loved ones, bosses, etc. they were going to play over the course of a couple of days.

    IMG_0528-e1500517977869-225x300.jpg?resi

    For those that did turn out I was amazed at the distance players were willing to travel and the quality of armies that were on display. We had bunch of guys from NorCal come done along with two members from the Phoenix area.

    For this tournament, and probably the foreseeable future, I used my Stormcast Eternals. My list theory was to use a Hammerstrike to aplha my opponent hopefully by turn two and make them make some tough deployment and movement decisions. My Thunderhead Brotherhood would hold objectives while my heroes buffed and redirected my opponent’s target priority. This is what I brought:

    Heroes
    Lord-Celestant (100)
    – General
    – Command Trait : Staunch Defender
    – Artefact : Mirrorshield
    Knight-Heraldor (120)
    – Artefact : Spellshield
    Lord-Relictor (80)
    – Prayer : Lightning Chariot
    Lord-Castellant (100)
    – Mystic Light : Lantern of the Tempest
    Knight-Azyros (80)
    Units
    5 x Liberators (100)
    -Warhammers
    – 1 x Grandhammers
    5 x Liberators (100)
    -Warhammers
    – 1 x Grandblades
    5 x Liberators (100)
    -Warhammers
    5 x Judicators (160)
    -Skybolt Bows
    – 1 x Shockbolt Bows
    5 x Judicators (160)
    -Skybolt Bows
    – 1 x Shockbolt Bows
    3 x Prosecutors with Stormcall Javelins (80)
    5 x Paladin Retributors (220)
    – 2 x Starsoul Maces
    10 x Paladin Protectors (400)
    – 4 x Starsoul Maces
    Battalions
    Hammerstrike Force (120)
    Thunderhead Brotherhood (80)
    Total: 2000/ 2000
    Heroes: 5/6 Battlelines: 5 (3+) Behemoths: 0/4 Artillery: 0/4

    Day 1 I drew Justin Rusk and his Nighthaunt army for a game of Escalation. I’ve played Nighthaunt armies before and was aware that they ignore rend making my Paladin’s Starsoul Maces invaluable. Turn one I was able to roll on my Prosecutors and get both the Retributors and Protectors right in Justin’s center mass. I made a tactical error though by trying to sandwich them in the backfield and leaving my Protectors too far from the center of the table. For the first few turns I held two of the objectives but by turn 4 I was on the ropes. Turn 5IMG_0523.jpg?resize=300%2C225 I was in a position to tie or possible win the game by making a 3” charge with the Protectors I deployed too deeply but rolled snake eyes. This was one of many games that came down to the wire.

     

    The second game of the day was against Ben Cornelius’s Blades of Khorne fighting in a game of Three Places of Power. For this game I put everything I had in the Celestial Realm. I knew his army was able to move and charge into my deployment zone turn 1 if he wanted and figured I would be able to get 2 of the 3 objectives secured by the end of turn 2 or 3. As expected Ben moved his army forward having his 2 Bloodthirster each claim an objective and bubble wrapped a Skullmaster with 30 Bloodletters on the third. On the bottom of turn 1 I was able to get my whole army on the table (3+ per war scroll). I dropped my Protectors right in front of one of a Bloodthirsters and put my Retributors in a position to attack the Bloodletter bomb. The Thunderhead Brotherhood (which I had to roll in individually) went center on Ben’s half of the table. My Judicators made quick work of the Bloodsecrator and I opted to activate the Protectors to kill a Bloodthirster. The Bloodletters killed 3 of my Retributors leaving just two Starsoul Maces to mortal wound back. From that turn on I acted as a leaf blower working my way from my left flank to the right slowly grinding Ben’s army off the table and placing my heroes on the objectives. My downfall though was I was not able to shoot the Skullmaster off the table and could not get into close combat until the bottom of my turn 5. The Skullmaster scored 15 points for Ben and secure him the win. I got the moral victory by vanquishing every worshipper of Khorne and tabling Ben on the last dice roll of the game.

    My last game of day 1 was against Troy Salewske and his Disciples of Tzeentch. The games was Gift From the Heavens so once again I decided to put everything in the Celestial Realm.  My general idea was to drop the bulk of my army on my objective and get the Hammerstrike Force on Troy’s, having a single model from my army within 6” of his objective would disrupt his scoring. Troy deployed his army on his right flank. He bubble wrapped 3 Lords of Change and Kairos Fateweaver with Pink Horrors creating a devastating 18” threat bubble. Troy deferred turn 1 to me to see where I dropped. As a Stormcast player you don’t

    IMG_0529-e1500518066943-225x300.jpg?resi

    have a choice but to roll to see if your war scrolls come on, if I could have deferred I would have. Most of my army was rolled on one at a time and I put them center of my deployment zone so I could react to where the objective fell. Fortunately my Prosecutors failed their reserve roll and was able to keep my Hammerstrike Force in reserves. Troy then won the initiative and and deferred to me again. My objective came up on my right flank so I started turtling my army around it. My Prosecutors came in and I dropped my Paladins in right in the Pink Horror’s faces. I wiped two of the Pink Horror units but they became Blue Horrors then Brimfires. I knew my Paladins were toast but was hoping they could hold out during Troy’s turn to disrupt getting points. Hope failed. His objective crashed right in the middle of his daemons and a devastating magic and shooting phase wiped all my Paladins and Prosecutors. Then karma kicked in and I was slowly table dying a slow death getting tabled on turn 5.

    I realized how long this blog entry is getting so I am going to stop here and wrap things up this weekend with day 2 and my final thoughts of the event. Thanks for reading and I will get Part 2 out soon!


    View the full article

  6. Battleplan: Acquisition (from the Kharadron Overlords Battletome)
    Match-up: Order vs. Legion of Azorgh

    On the burning plains of Aqshy, Hazim the Blooded and his loyal Fireglaives approached an ancient Zharr Goroth ruin.  He and his Daemonsmith, Dray the Alchemist, had been searching the ruins of an old empire for weeks, seeking enchanted artefacts and other treasures.  So far, they had turned up only a few... an enchanted weapon that Hazim had claimed for himself, and a sacred duardin relic that was in Dray's possession.

    As Hazim began to climb the steps into the ruin, he heard cries of battle behind him.  He looked back to their base camp, fortified on a nearby butte, just in time to see a trio of Judicators assault their gun-line.  They opened with a thunderous barrage of hammers, battering the artillerists, and then, with a valorous battle cry, charged the Dreadquake Mortar.

    DSC04762.JPG.77046b2883565a7edfdc55e9e32a34d5.JPG

    He readied his weapons to fight and began to look around for more enemies.  Sure enough, his scouts had done a terrible job.  The ruins were filled with Stormcast Eternals, but what would they want with the wreckage of the Zharr Goroth?  There must be some reason for their presence.  The question would have to wait for the moment.  He cast Mystic Shield on his Fireglaive unit, as Dray had taught him, and prepared for battle.

    DSC04763.JPG.ca9909a5b123eed01a20d3b9218f6d39.JPG

    Meanwhile, from camp, Dray spied a unit of Retributors and their Lord Relictor marching out of a nearby crypt.  While the Magma Cannon sent the winged Prosecutors back to Azyr where they belonged, Dray ordered his Dreadquake Mortar and Deathshrieker Rocket Battery to rain down devastation on their position.  

    Lord Relictor Gladion Sunseeker did his best to heal the Retributors with his heavenly lightning, but the unit was nearly wiped out.  He and his one remaining ally marched forward, intent on joining the fray.

    DSC04758.JPG.916eb7c3d357ad10669c079721c26ad4.JPG

    The reason for the Stormcast's interest in Duardin artefacts became suddenly apparent.  Fleet Admiral Skragnir the Recalcitrant and his Arkanaut crew opened fire from the base of the butte, slaying the crew of the Magma Cannon with their Aethergold-powered weaponry.  Apparently, the forces of Barak-Thryng were at work this day, presumably attempting to reclaim the salvaged duardin heirlooms.

    DSC04765.JPG.dd784da45a9d3c7caf81f0687a8ef0cc.JPG

    The Liberators charged the Fireglaives, fighting for control of the ruin.  They slew a few, but the combination of Mystic Shield, Blackshard Armour, and the cover provided by the ruin itself rendered the duardin nigh impervious.  Not so, however, when the surviving Retributor charged in, his hammer crackling with critical energy.  He was furious at the destruction of his battle brothers.  With little regard for the Fireglaives entrenched position, he hurled mortal wounds in all directions until the duardin, and their fearless leader Hazim, were no more.  Gladion picked up Hazim's enchanted weapon, hung it on his belt, and continued the fight.  There was still a sacred relic to be reclaimed.

    DSC04764.JPG.6f51f79f96ff9ac6f17cf0a3845f5318.JPG   DSC04767.JPG.5636e8255bfaa12870a2055abf236b0a.JPG

    By the time Fleet Admiral Skragnir had climbed to the top of the butte, his Akanauts had been gunned down to a man.  They had acquitted themselves nobly, felling both the Magma Cannon, and the Deathshrieker Rocket Launcher, and nearly destroying the Dreadquake Mortar.  But the job that remained needed to be done right, so he would have to do it himself.  

    Though Dray's Blackshard Hammer nearly sundered Skragnir's plate armour and sent him back to the spirit in the sky, the Slave Ogor had been whipped too mercilessly during the battle and contributed nothing to the melee.  Skragnir set upon them with his Aethermatic Hammer, reassuring himself of his righteousness muttering under his breath "there's just no trading with some people".  

    DSC04769.JPG.41f49bb764d44f9ac72cee6bc2858619.JPG

    His devastating hammer blows demolished the Dreadquake Mortar and sent Dray flying back off of the butte.  He looked on in shock, took one last puff of his pipe, and fell into the crackling lava below.  The sacred scroll he had been carrying drifted slowly to Gladion's feet.  Gladion collected it and gave a signal to Skragnir.  Then they began the long walk to rejoin their skyfleet.

    Crossposted from hive fleet charybdis.

    • 1
      entry
    • 0
      comments
    • 76
      views

    Recent Entries

    Lazyfimfim
    Latest Entry

    Hi guys, long lurker here but pretty new in AoS in general.

    My first real army was Ironjawz, but after quite some games and 2 tournaments, i see that actually, a full IJ isn't really effective in tournament (an expensive and quite useless shaman, no ranged, and melee sucks in general).

    So after some readings and as i like greenskins, i decided to build a full Bonesplitterz army for some reasons.

    First, no one plays them in Paris (oh yeah, i lie, a guy is playing them, but he doesn't do well) so they can create some surprises.

    Second and third, i love greenskins, so naked screaming orcs do have something, y'know xD

    And finally, i really enjoyed their fluff. Great waaghs roaming, looking for great beasts to free GorkaMorka's spirit (sorry for maniacs, i have to sum up a bit)

     

    After some brainstorming, i ended with this list in 2000 points.

    Allegiance: Bonesplitterz

    Heroes
    Maniak Weirdnob (100)
    Savage Big Boss (100) Ki'Zune
    - General
    - Granite Choppas 
    - Artefact: Dokk Juice 
    Wardokk (80)
    - Artefact: Big Wurrgog Mask 
    Wardokk (80)
    - Artefact: Big Wurrgog Mask 
    Wurrgog Prophet (140) Fo'Xiz

    Battleline
    10 x Savage Orruks (100)
    10 x Savage Orruks (100)
    10 x Savage Orruks (100)

    Units
    2 x Savage Big Stabbas (100)
    2 x Savage Big Stabbas (100)
    40 x Savage Orruk Arrowboys (400)
    20 x Savage Orruk Morboys (240)
    10 x Savage Orruk Morboys (120)

    Battalions
    Bonegrinz Warclan (40)
    Kunnin' Rukk (60)
    Teef Rukk (40)
    Kop Rukk (100)

    Total: 2000/2000

    So you can see some holes in artefacts and general traits, that's because i have the french book, and i am lazy enough to not search the english names right now ;)

    Basically, 5 spells per turn, a kunnin'Rukk, 200+ HP on the table, one place on deployment. On the paper, it sounds good, we'll see where this is going.

     

    I started to buy, i have for now 2 shamans, and 40 guys glued. 60 more to buy and the last heroes.

    And i have to paint it all (and test it for sure) BEFORE the end of August, as we have a big tournament here in Paris. And i really believe in it. 

    Or maybe i may paint it all before testing it, so i'll have to stuck myself to play it :P

    Stay tuned for next entry, test of color scheme, and a bit of a fluff (because fluff does matter) !

  7. HI Guys here comes another project I really enjoyed working at.

    IMG_5349.jpg.0c907b6160d8ebb574293b6474b9394c.jpgIMG_5350.jpg.b0a6fcdd999b1d443c93a90df8d7c555.jpg

    For this one I stated playing with the idea of having a skink priest that looked a little more savage so that it was my lore of beast caster in 8th edition. to make it clear that he was a beast caster I wanted to make some conversion so that he was casting the number 6 spell. Transformation of Kadon, in which the caster becomes your choice of monster.

    I wanted him to look like the spell was just beginning to cast, but making it clear where it was going, and that is where it all began.

    I first started by choosing the model that I liked, with was the skink priest atop the engine of the gods, with the bird skull as a helmet. Starting from a black primer, I focused on a lot on the contrast on the muscles as you can see below:

    IMG_5056.jpg.17eb35d7d76afa602dd4fd0a13c3af87.jpgIMG_5058.jpg.d33a4102c0e313b1a6dd9eabfd823909.jpgIMG_5059.jpg.c4cb507799a58bfdb9937fcaf6415443.jpg

     

    I Continues doing this until all the skin was finished, adding some purple on the deepest recesses and white for the highlights. I also started experimenting with a little of NMM on some of the gold and painted the bulge in the neck orange to give a little of cool/warm contrast.

    IMG_5086.jpg.912bf3e877d1d3459ffcf758034767d1.jpgIMG_5088.jpg.2cab80db81972f8417ea9e4e5b4b9ccd.jpgIMG_5091.jpg.a130ff143cf32da6441d1dcc5184c894.jpg

    Having finished this, I went for the marble staff, base coating with white and than playing with random patterns of grey and black to find something that somewhat resembled marble. Than I started the cloth and the pin holding it together, this one was a simple red with shades and basic highlighting an a little stripe of free hand. Finally I worked on the skull by base coating with off with and using shades and highlights to make it look how I wanted it. The last touch was to paint the gems, skull pin and eyes of a glowi  green to give that arcane feel to my priest.

    IMG_5149.jpg.52c2b34198ca78b4e8cf6575a0f20161.jpgIMG_5150.jpg.d6717848204717a6350ced62bcd80ac9.jpg

    After this, the hard part was done and I had just to go and compleate the details.

    IMG_5231.jpg.a789b47e0bcef1aeab1a22241dd8bd03.jpgIMG_5226.jpg.12eb2163fb0e5be17d31d6a7289cdf7a.jpgIMG_5227.jpg.bcf28b20f8dac445e5967268a23a4b4e.jpgIMG_5230.jpg.ff979e7c132ca312a45470f08ad96243.jpg

     

    And now for the fun part. To make the spell I used some wire the head of the high elf dragon and a bunch of green stuff:

    IMG_9874.JPG.fa7ea561987e2d18d86408ad508fea88.JPG

    After the sculpting was done I started painting it. the idea was to make it look like a fiery combocation that was rapidly shifting to arcane green flames and than materializing into flesh and bone. Fallowing this train of thought I went on to try and make it a reality.

    IMG_0344.JPG.22a95a9c4be0a5cad18c0f7ac6498c98.JPGIMG_4935.jpg.4b24fd2d4c83eef0ba82496e60607ad5.jpgIMG_4948.jpg.1b740c468d4b5ee0a805b324ddd424a3.jpg

    And after everything was said and done the spell looked like this:

    IMG_4988.jpg.e2badd681d81ae937f356c43eb70b3f6.jpgIMG_4989.jpg.fb3ec91c080766defb641e62d0b52369.jpgIMG_4990.jpg.a5bd8e01da2656894251165e7d856aa9.jpg

     

    Put it all together and the finished piece is this one:

    IMG_5303.jpg.70db02f7e0d6a59e901202c050ed6cc2.jpgIMG_5304.jpg.7b86bc57760b5f1568c8200592019583.jpgIMG_5308.jpg.b08b19fee8bdb78c3e0a7041a89adf31.jpgIMG_5309.jpg.e41f74827a4f5475eae86080d42f52b2.jpgIMG_5333.jpg.e6353ff0e737b9ab2ba212811bb68bd2.jpgIMG_5334.jpg.79471d53cb6567670b4c6d8f50d02519.jpgIMG_5335.jpg.fb62bf5e16d40b36f34680a5932e3b33.jpg

     

  8. Let's start with what they call a "money shot"

    20170628_184413.jpg.2e57497d6f7b9cf3c0d92e7cdca162a4.jpg

    I'm very pleased with how this turned out, it's crazy how well all three of these kits fit with some trimming. 
    20170623_183043.jpg.0cbdd62c18c81d3b8542f28e4877dfdf.jpg
    My original intention was to use the Steam tank & the doomwheel, but after looking at the kits, and the dimensions of the cannon port at the front, I decided to chuck in a warp lightning cannon kit for good measure. 

    20170623_193700.jpg.0fc70cb89a735a4c1dc61916faf4b5ae.jpg

    I started with the main chassis of the tank, putting it together as per the instructions, once I got it looking like a wheelbarrow, I then began to assemble the main body of the doomwheel. 
    due to some inspiration hitting me at just the wrong moment, and me just going with it, this is the earliest image I have of that step. 
    20170624_072736.jpg.0946ded2c576b0d749f767f9bc57bc6d.jpg

    as you can see, I measured out and clipped enough of the central scaffold out to fit the counterweight from the Plagueclaw catapult\Warp lightning canon kit. the wheels themselves were assembled and then dry fitted (not glued) onto the central framework. the back flywheel was also removed. 
    20170624_081404.jpg.2eb01089da3ce646fd3f1ecf56107f31.jpg
    Next came the cannon itself, the steam tank has a little bit of a cradle system where the cannon slots in, so I cut down the barrel of the cannon, and the barrel of the warp lightning cannon, chopped the back end from the central part of the warp lightning cannon and slotted and glued it all together. 
    Giving me something a little like this. 

    20170624_081924.jpg.4a96288c724d68d7319b01a1e6825ecd.jpg

    Honestly, this was one of the more fiddly bits on this model. 20170624_082027.jpg.e163e52f0c366900e591adcbe95918d2.jpg

    once dry, I attached it to the chassis. 
    20170624_083249.jpg.1643f51aa676bb66981e72af6e9e1076.jpg
    I continued to build up the sides of the steam tank, before undercoating the inside and the cannon black.

    20170624_095531.jpg.b73c79c705f7abfa3fb16df3f5a04c60.jpg

    I started to add various embellishments from various Skaven sprues to the main body of the tank. 20170624_112758.jpg.4e9d3ebf864bd6b976200d70853229f7.jpg

    I created some green stuff cables and pipes using a Greenstuffworld greenstuff roller. 
    and started to patch up and add detail to the wheel and attached powersource. 

    20170624_143137.jpg.c657653776ba1dfd2ff25afaa14e0841.jpg20170624_143127.jpg.e607caf95a77009186e4d9be0e2f3566.jpg

    The gun turret also had some modification, using the back end of the warp lightning gun I cut off earlier, the front end of a storm fiend's warpfire thrower. and a greenstuff pipe, I replaced the secondary gun, with a warpfire thrower. 
    20170625_121625.jpg.5031e20e513a4a8d6b7e18dfd076fc94.jpg

    at some point I replaced the little lightning bolt at the front of the doomwheel with one of the bits of the middle framework I snipped out partially to make it look a little more attached to the main body, and partially to give it another point of contact to actually attach it to the main body
    20170626_140744.jpg.dbbc35cf3810f9c055102b329997a8ad.jpg

    The sides of the doomwheel had the blades removed, and more embellishments were added (including the two warp lightning projectors from the front of the doomwheel.
     before I undercoated the whole thing. 
    20170626_164629.jpg.3b375fd64690f729cd8ec361de5dedb5.jpg

    After some thought, I decided that a heavy bronze, brass and warpstone scheme would suit it. 
    so I got to work 
    20170626_202748.jpg.2e661af8b6a2490cf7f7448fc0771e45.jpg

    all of the warpstone was painted with a heavy edge highlight of green interference paint directly over the black, so it appears black until you turn it in the light, then as the light hits it shines green. I painted the centre part of the cannon in interference blue to give it a crackling electric appearance. 

    20170628_095354.jpg.6bb8fe8730093a4f4e14b40124bfbbbc.jpg

    I attempted a little bit of a verdigris effect on some of the brass and copper bits, dulled the whole thing down with a was of agrax eathshard. 

    20170628_184413.jpg.ae8f7d8f0f28ee1b9057028d292eb6bb.jpg

    the chap on top was largely painted in the same metallics as the rest, his body was from one of the crew from the warp lightning cannon. his arms are from the stormvermin sprue, and his head was one of the pilot heads from the doomwheel kit.

     20170628_184544.jpg.86ff5eea603f9fe1b8011dd74fda9316.jpg

    most of the wood on the model was basecoated in various browns and greens, given an agrax eathshade wash, then drybrushed with flayed one flesh. 
    the studs were then picked out in copper and silver. 

    20170628_184427.jpg.8c2eb94f3e1556733540008e7bb74606.jpg

    The chap at the back was painted in the yellow of clan Skurvy. 
    and now I need to find a base long enough for this thing. 
    it can fit on a 120mm base if you don't mind the front and the back going over. 
    20170628_184548.jpg.17a88a9829f74a8baee5d1bd0404a90f.jpg

    the turret still comes off, the inside is still visible, the back of the cannon is the same colour as the rest of it. 
    20170628_184446.jpg.9ab938126c69c6c7cea841b9dc1c999c.jpg

    Start to finish, it took me around 5 days to complete. 
    Let me know what you think, I believe the warscroll for the rat tank is still in the downloads. 

  9. Varghulf's just got some touching up to do but so far i'm pretty happy with it. I was worried i'd made the wrong call on not doing his 'skin' the same tones as the vampire lords but i'm glad i didn't because i think it would of been far too bright on do much of a surface area it'd spoil the monochrome effect/limited colour palette. Also its another thing you can pick out about the vampire lord when they're next to each other. 

    IMG_6834.JPG.77aecc65b615db2bff767ea8cbd44efe.JPG

    IMG_6830.JPG.8de80f20e7ce53dcbd06eef973e80d06.JPG

    IMG_6831.JPG.e4914212268eb38d02a55aae6c0ad853.JPG

    IMG_6833.JPG.12f805f184dd03a9b49782292aa5dd3b.JPG

  10. Continuing my week of playing a ton of games, I go my first 8th Edition game against Dark Eldar. This may actually be my first game against Dark Eldar ever and they're looking extremely cool in the new edition. This was also a "revenge" game against a local player who smashed me pretty good with Necrons so I was hoping I could settle the score.

    You can check out the Battle Report below and I'm continuing to do my thoughts after the game in video format while working on production value as much as I can. Slow and steady. :]

    Episode 29: The Red Games Go Faster (Orks vs. Dark Eldar 2000 Points)

    • 3
      entries
    • 9
      comments
    • 197
      views

    Recent Entries

    On Wednesday we had our first Skirmish campaign at work, which was great fun to get several small games in the same evening for a change.

    Terrain seemed important so i looked around and put together this quick project that I did over three evenings - mainly to allow for drying between each stage. The work each evening was quite small.

    Stage One

    Looking around I finished off a bottle of sparkling water and that seemed the perfect base for a kiln/chimney for a small workshop building. With a few pieces of foam card I roughly formed the shell of the building and stuck some thin wood pieces over the joins to hide the connections. I then piled up filler around the base and let it set overnight, I forgot to take photos at this stage.

    Stage Two

    I cut up a box into small square to use as roof tiles and bricks on the chimney and stuck them all over the correct places to give some form. I used the box folds to create the gutter looking areas. Greenstuff was used to create the thicker brick stucture at the top and add some sticky out bricks.

    BeastsAndBoats_10.jpg.b0e5f9588e893aecde1d921bb386aba3.jpgBeastsAndBoats_11.jpg.a674c55ff0d11c60baff5d13ee89634f.jpgBeastsAndBoats_12.jpg.8b51f0806cce807f2ec9925df009a3e0.jpg

    Stage Three

    Once dried and after a quick cheeky spray, to create a more realistic finish I rubbed astrogranite debris over the 'bricks' so that it collected in the gaps between the squares to get a mortar look. And sand and glue mix would probably of worked too. BeastsAndBoats_04.jpg.faadde2651b37844ca0cd815952fe683.jpgBeastsAndBoats_05.jpg.d8e54abec4e8a550e2e40860a545293d.jpg

    Once that was dry - it was pretty fast i thin just splattered on some paint quick and built up some fast layers of drybrushed highlights. Gave that a few minutes to dry then started working washes over the model. the final touch was some flock and tufts...

     

    BeastsAndBoats_14.jpg.2489dd5b3d3f52a09a0043cb75b0847f.jpgBeastsAndBoats_13.jpg.a5fb0f4cfef68e2876a7e2e1f32e3a3a.jpgBeastsAndBoats_16.jpg.a895e3ace6f8a3e51f6589bb49cc3d29.jpg

    Final touches were a couple of random assets from the bits box. I hope that gives some ideas for quick and easy (and very cheap) terrain

     

    BeastsAndBoats_15.jpg

  11. banshee1.jpg.5a621a002ec1db3092f057dd225bbdc3.jpg

    I did some greenstuff work on my Banshee last night. Mostly just filled the gap in her wait, and some gaps on her arms. I still have a bit of work to do on the hand holding the knife, and probably will round out the waist in a few places. I also still want to do the magical energy coming off of her outstretched hand.

    banshee2.jpg.948c29f89671ff994eacd9491e6eebb4.jpg

    banshee3.jpg.28f93fb00a9301b8c1fba7209f4c268e.jpg

    I'm also thinking about putting her on the base with the two banshees swarming around her, and use them to elevate her a bit, kind of like a mini Nagash. At the moment it looks odd, so I will mess around with it a bit more, maybe heat them up and see if I can bend them more.

    banshee_matriarch_warscroll.jpg.8066f849d9b19944b6527cbfbabc9062.jpg

    I also messed around and came up with a warscroll for her to use in narrative/friendly games. In Matched Play games she will just be a regular Banshee who's my general with the command ability that makes her a wizard. The black box on the warscroll will have a picture of the finished and painted model later on.

  12. Stylus
    Latest Entry

    Whatever he lacks in actual tabletop effectiveness, Good Ol' Slambo makes up for in nostalgia...

    Slambo-01a.jpg

    It's a great little model, and nice and quick to paint. I went with bone-coloured armour, partly so he wouldn't be associated with any one single patron god, but also because it would really show up the blood spatter.

    Slambo!

  13. Hey folks, Vince and I have finally went public on a community project we're working on for Warhammer Skirmish.  For those familiar with our AOS Mordheim we wrote back in 2015, this will be using much of the same content and bringing it forward to be compatible with AOS Skirmish.  Many of the subsystems/elements will be modular so that people can use what they want and ignore what they don't.  The first version will be rules and text as we'll be looking for play testing and feedback; a more refined version will come down the road.

     

  14. This was an idea for a Hinterlands setting which is actually close to Shadespire, in the Petrified Mountains. It was essentially a city during the Age of Myth that lies within Shyish, an was a popular stopping point for merchants heading to Shadespire from the Petrified Mountains. It was prosperous, until a warband of Khorne Bloodbound swept through it, killing everyone. Here is a bit of cinematic flair from the Storyteller's perspective:


    "Back during the Age of Myth, the Petrified Road was a long and arduous trek through the appropriately named Petrified Mountains, though, many who made the trek were rewarded for their efforts by gazing upon the City of Spirits, Kalii. Kalii was a popular stop for the many merchant caravans heading to and from Shadespire through the Petrified Mountains, a bustling settlement as far as I could see. They paid their respects to Nagash and he let them be for the most part, a fair trade I say.

    Kalii was the shining jewel in the mountains, and all who lived there knew prosperity. Then..unfortunately, came the Age of Chaos, and with it, the Goretides of Khorne. In merely a day and night they swept through the city, killing everything they found, and eventually, nothing was left except the few that hid in the deepest crevasses.

    When they emerged, they had seen their city in ruins, their kin slaughtered, and their prosperity fading away to the annals of time. Now the only thing left are Grots, Orruks and Ogors fighting the descendents of the survivors, backward tribals who pine for a past they no longer remember, for scraps of a dead civilization. A pity really, but so to all who perished in that savage age..."

     

    I was inspired by pictures of the city of Cappadocia in Turkey, and I hope that I could find time someday to recreate the city in miniature terrain form. But for now, these pictures and my imagination will have to do....as for the Storyteller, he is primed and ready for paint, I'll try and get to him this weekend.

    Until then, this is Nash, signing off.

    Kalii 1.jpg

    Kalii 2.jpg

    Kalii 3.jpg

  15. Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

    Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

    59327381a3030_2-6-170.1.jpg.21b4bccf9b60bc212863223e5ce809d5.jpg

    A blast sounded from the left flank. A Heraldor emerged from the lightning strike and out his horn to his lips. Forutnately the damage was light and Carcarion waved forward the Knights who charged into the fray, cutting the lonely Stormcast down mercilessly. Their headlong charge had isolated them though, and two Fulminators eviscerated them all.

    593273b5b2308_2-6-172.jpg.55974ac10f4bf93952e5c95b6a2e8bd7.jpg

    The host pushed forward, with Skyfires and Carcarion leading the way. On the left there was another mighty thunderclap and Retributors stood ready to deal out damage with their hammers and maces. Stanza, lead Shamen of the host barked an order to a unit of Skyfires. Their discs wheeled and flew towards the new threat. First they uleashed their arrows before charging in to finish the task.

    593273e912071_2-6-173.jpg.c084c80ff38ee65ef5ef0650122cdb4a.jpg

    The Stormcast general became the target of fire for the rest of the army, the Lord Celestant being sent back to the Heavens with his body, and that of his Dracoth, peppered with arrows and burnt by flames.

    The Fulminators continued their destructive progress into the heart of the Neverending Host, trampling through a unit of Skyfires before finally being brought down my sheer weight of magic and fire. The Stormcasts, with their heart ripped out, continued to battle bravely. Carcarion ran forward unheeding of his fate, smashing Retributors and Liberators as they tried to form a line. He was sent back to the Caverns as the Judicators turned all their firepower upon him.

    5932741d43ab9_2-6-175.jpg.5f2ad82dc2550af07a2c153433e50ff1.jpg5932741f1bd38_2-6-176.jpg.dd6b0ebe2a4381c19b4c8c8d247f12e4.jpg593274224bc36_2-6-178.jpg.66d3fe310e3762bed17b0af56d02d6d7.jpg

    There was little the Stormcast defenders could do as the tide rolled over them. The city was now to be the plaything of Tzeench, until things changed.

    5932745bb3685_2-6-179.jpg.e4a736737125021939bd5bfcffa2807e.jpg

    This was the second 2000 point friendly game I have played with the Tzeench list and the second win. The Skyfires are beginning to live up to their reputation but I don’t intend to put any more in. I will take out Knights and Warriors and add more Horrors (I really enjoy the splitting and bringing in blues and brimstones) and some Enlightened to make a proper Tzeench list (with the addition of some Marauders). I will keep the former ready for more friendly game though. The harder list is in preparation for BOBO and Portsmouth Pillage in early August. Lots still to do. And there is always the issue of the new General's Handbook which could change things again.

    We played the Skeins of Fate battleplan from the Tzeench book. I will keep a record of games played here.

    Played 2. Won 2.

    Paul

  16. Hi all!

    I've been hard at work on the army, but my focus is a bit off so I'm going to do some updating and sharing.

    I played a game with Paul Conti last night, who quickly turned around and made a YouTube Batrep out of it.

     

    So I came home last night, and started getting some finishing work done on the Endrinriggers. I'm going to put a bit of freehand nose art on them all, then glue them so they'll stay for good :)

     

     

    thumb_IMG_5516_1024.jpg

    thumb_IMG_5515_1024.jpg

    thumb_IMG_5513_1024.jpg

    thumb_IMG_5512_1024.jpg

    thumb_IMG_5511_1024.jpg

  17. So after a slight delay due to life, we'r back, a Khorgaroth has been almost completed, a squad of Knights are being finalized and a Blood Warrior is making progress. As well as a health amount of undead robots.

     

    The Khorgaroth has been lots of fun, so many different effects and textures, I've grown massively as a painter from working on him (i see this in my later works).  I've used my mobile for these shots, so they're not great. as always and C and Cs would be greatly appreciated

    WhatsApp Image 2017-05-22 at 6.20.54 PM (3).jpeg

    WhatsApp Image 2017-05-22 at 6.20.54 PM (4).jpeg

    WhatsApp Image 2017-05-22 at 6.20.54 PM (5).jpeg

    WhatsApp Image 2017-05-22 at 6.20.54 PM.jpeg

    WhatsApp Image 2017-05-26 at 9.00.27 AM.jpeg

  18. With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.  

    I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save.  The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).

    So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock.  This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...

     

    rockyterrain1_zps7ejwdryz.jpg

    rockyterrain3_zps2hbpaoer.jpg

    rockyterrain5_zpsmobfsjy9.jpg

    rockyterrain6_zpslnqpgqcq.jpg

    These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth.  I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go).  Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there.  Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.

    To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain.  I imagined that in this region the water still comes and goes through these formations and dries out.  Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.

    The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth.  I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap :() and allowing to dry.

    I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.  

    I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.

  19. Kovaks
    Latest Entry

    It has been a few more washes, some edge highlighting and alot of pustules painted but I am almost done with the magoth, he still needs some final touches such as blood for the blood god and nurgles rot but I will have to wait till he has been varnished for those. Next up is getting Bloab done and stuck on. 

    20170522_232800.jpg

    20170522_232742.jpg

    20170522_232746.jpg

    20170522_232755.jpg

  20. I am kinda pumped about the new Skirmish book coming out. I have always loved small scale skirmish stuff and this fits my needs to a T. I think this will give me a chance also to dip my toe in the water with some factions I have yet to play and not spend a ton of money before hand. I really like the new battle mat that is being released with this stuff and can't wait to get my hands on the new book. I am hoping to generate some interest in AOS with these small skirmish games. What do you all think? What ideas do you have for Skirmish?

×