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After lunch the next pairings were drawn and I faced off against Anthony and his Sylvaneth.
He brought to the table:
Alarielle, 3x3 Kurnoth hunters, 2 sets of dryads, 1 set of tree revenants, a Treelord, branchwraith and 3 wyldwoods I believe.
The scenario was border war. Anthony started by deploying a wood right in the centre of my side of the table, to which i chose the opposite side to start, we deployed and he chose to go first. He summoned another wood on to the centre on my side and one on the centre right point. Alarielle moved to the centre of the board and he shot off a few ogors. I returned fire by claiming the two centre objectives and my own and laid some serious hurt into allarielle via the thundertusk in the double turns. I made a lot of mistakes with placement in this game with my stone horn (Although winning the game for me) being too far away until turn four to have an effect. I also spent far too long chasing Alarielle around the board trying to kill her when she has so many ways of healing. i must of had her under 5 wounds three times until I gave up and reminded myself to focus on objectives. In the end after a few hard fought fights I took my first and only Major victory of the tournament due to having more points than my opponent. That being said however, we did run out of time and Anthony was kind enough to let me have the major rather than pushing for a draw that he had the chance of getting. Top bloke!
In general, He was a great guy, with a fantastically painted army and chock full of enthusiasm for our match. He completely embodied the tournament aspect for me and got my vote for most sporting player. I managed to continue chatting with him throughout the rest of the tournament and after, and he was awesome to speak with and a genuine nice guy.
By this point we were both pretty shattered and the game was a lot more laid back than the others. It was however for me the funniest and best game of the day even though I got the major loss.
Luke was playing with a huge Bloodbound (Technically mixed chaos army) Which included ( don't quote me on this):
Mighty Lord Of Khorne (140)
Sayl The Faithless (160)
40 x Bloodreavers (240)
10 x Blood Warriors (200)
10 x Blood Warriors (200)
5 x Wrathmongers (180)
5 x Skullreapers (140)
There is a large chance that this isn't right so if you are reading this and want to correct me, I will be more than happy to update it
Anyway, The scenario was Gift from the Heavens, and as always my opponents meteor landed slap bang in the centre of his army!
Luke was a fantastic opponent and it felt like chatting to a mate I had known for years. The match was so laid back I almost forgot it was at a tournament. My dice rolls throughout the match were hilariously awful and Skarbrand beat the living snot out of everything he came near. With one axe. The other he didn't even need.
A big highlight for me was when my Gargant managed to kill 5 blood reavers with a single headbutt which had us both cracking up. My thundertusk shot off his general in the first round which shocked him slightly, but it obviously didnt shock Skarbrand as he then proceeded to smash 7 shades of sh** out of the thundertusk and taught him a very painful lesson. I managed to get what I thought was going to be a tie at turn 4 however Sayl pulled off the unbelievable and whisked a unit of blood warriors into a conga line through my troops and to the objective stopping me from scoring and securing Luke the major win when I couldn't delete them quick enough. I am waffling here but this was seriously the best match I have played yet and even losing it was still fun. Top bloke, looking forward to playing him again and only wish I could have voted twice for the most sporting award.
After the matches we all mingled for a bit before the prizes were given out.
Damien managed to come away with the much coveted Wooden Spoon (Spoons for the Spoon throne!) which came with a stormcast shaker and dice. Needless to say he was over the moon and despite losing all his games thoroughly enjoyed himself ( It has to be said his crowning glory was using hand of dust to instantly remove Archaon from the table before he could do anything, much to his opponents horror!).
It was a great introduction to the tournament scene and really sparked a fire in me to attend more. It is something I have always wanted to do but never gotten around to. It has inspired me to improve the quality of my armies, play more and meet more players. I honestly cannot state just how great it is to meet other players in the flesh rather than over message boards. To anyone reading who may be thinking of going but is nervous or unsure, dive in, the people are great and patient and there is so much to gain.
Anyway, cheers @Jamie Grinstead for having us, really hope to attend your next event.
P.s. cheers to staff member Chris for taking the time to teach my missus Magic: the gathering and keeping her occupied while the rest of us nerded out. Great service and I shall be putting my preorders all through the store now, happy to support those who are supporting our local scene.
Cheers for reading my ramblings, Mohojoe out!
results in the end were:
Below is a photo of my WIP Glade Lord turned Vampire conversion and my progress on his base. Used some Slyvaneth parts to help keep it in keeping with both the wood elf and Vampire vibe, the main part of the model is the Eldar Visarch which is about a head taller than a normal elf but i thought this would make him more imposing and also given that the rest of the warband is made up of beasts i'm not sure how much more noticeable it'll actually be.
So I've been through a roller coaster ride since I started this blog.
Firstly, my friends bought 40k "Start Collecting" boxes each with the intention of playing again, I followed suit, but the enthusiasm seems to have died as quickly as it sparked. Then I purchased a faulty primer spray from an LGS where I play Magic, which set me back a week and covered my kitchen in Chaos Black! Then after my SCE finally got primed, I painted a test model for Celestial Vindicators. By paint I mean I base coated and shaded the armour. I wasn't very happy with the model at all, a combination of a non-basic colour scheme and my lack of recent painting experience made for a bit of a messy first try. I wasn't looking for Golden Demon, but I wanted to feel happy with what I produced.
Then I found the series on Warhammer TV of a step by step painting of the entire AoS starter set. I figured, what did I have to lose? Base coat another Liberator in gold and see where we go. One afternoon of full on hobbying later and I'm here. With 5 Liberator's base coated and washed and I couldn't be happier. Yeah, every man and his dog is going to have a gold SCE army, but who cares? This one is going to be mine. I know these pictures are really not anything to write home about but it made me happy to actually make some progress I'm satisfied with. Going to throw some Auric Armour Gold (as instructed by Duncan!) tomorrow and build up some of the other models from the set. Baby steps people, baby steps.
I made up some new stuff like who leads such a horde. Still nameless but it is a Tomb King with a fashion sense. I have lots of parts laying around for the original army idea. My idea was to fill front lines with Empire looking troops and less dressed skeletons in the back.
The best of the unit survived the end of the world so the army will look like a weird butchered empire battlegroup. I will paint them like they are from different units.
Also made a quest for them. Freeing the controlled undead from necromancers and vampires. Should not be a suprise they were not on friendly terms with necromancers.
The Age of Sigmar
It was a long long time they felt hope. Their endless torment could end. A final rest was in sight.
The world falling apart was that spark of hope..no.. death they were interested in.
All this joking around the last centuries would come to an end.
They were a lost civilization. Cursed, controlled and used. No future for them and it finally looks like no future for the rest.
They waited for the end. But it never came.
The sun rose again but it looked different in the distance. They were still in the same town. Still wearing the same.. heads.
Count Trollebloed looked at the sky.
The vampire lived ages but was unsuccessful in negotiating terms with his this new Boney King of Nowhere.
"There There, I quite like this town, let us settle down here." Everything else was destroyed the night before.
A little realm for them alone, to torment forever and nowhere to go.
The Joke Realm
Golden Soldiers entered the realm with a lot of light and thunder.
Suspecting Empire survivors they approached the Captain without slamming their hammers in his two faces.
"By Sigmar! You smell like you slayed a thousand!"
The deception did not hold.
How could they fight these Golden Soldiers? Like them they are cursed to fight.
The Captain spoke to them. "We are alike."
"You are more a force of bad luck." Answered the Lord-Relictor.
" You are not bound to Nagash or Chaos nor do you deserve to fight for Sigmar."
"No, we will not fight you."
This is it for now. I have some converted knights somewhere. Maybe make another crazy character out of it.
Right now I have the Tomb+Wight King and the two-faced Greatsword Captain.
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GAPI1 is the first algorithm for computing pile-ins. It serves primarily as a proof of concept, that using a genetic algorithms works to discover pile-in strategies. GAPI1 kicks off the project to develop a more sophisticated and robust A.I. that can handle more complex pile-ins, and adheres to the game's rules and physical nature more closely.
It's available here:
The algorithm of GAPI1
Like any genetic algorithm, GAPI tries a number (population size) of random solutions. These solutions are evaluated, and the best are selected for reproduction, recombining their properties. Over the span of a few generations, the best combination of properties is pushed forward. So how does that translate to pile ins in GAPI1?
- GAPI1 moves all models randomly, each in an arbitrary direction and distance (up to 3").
GAPI1 then evaluates which one scores best:
- Points are gained for being in combat range
- Points are lost for breaking unit coherence, being out of reach, or stacking bases.
- A maximum score of 200 can be scored per model (being range, no stacks and not breaking coherence).
- The worst solutions are deleted, matching the crossover rate. So at 70% crossover rate, only the 30% best will remain.
A new generation is made:
- New offspring is produced, according to crossover rate. So for 70% crossover rate, 70% of the new generation will be offspring by combining parents. Mutation is applied throughout this proces, according to mutation rate.
- The remaining population is filled with exactly 1 clone of each parent. Cloning is different from copying, in that it can introduce mutation.
- Back to step 2
In-depth look in GAPI1's elements
The Chromosome, is the pile-in strategy.
A gene is a single pile-in move. A randomly generated gene is a random move of a single model in any direction and distance up to 3". The genes are strictly ordered, with the position of the gene denoting which model is moved by the pile-in as well as the order in which the model is moved. Therefore, models are always being piled-in from left to right.
A mutation replaces one gene with an entirely new one. So, one move in the entire pile-in strategy is changed by a random move. A mutation does not retain any information from its source, other than the starting position of the model.
The fitness function is rather crude, but seems to work:
- The fitness is the sum of a per-model score only. There is no overarching scoring.
- +200 points for a model that is in combat range of an enemy.
- -400 points for a model that is stacking bases (friend or foe).
- -400 points for a model that has no friendly model within 1/2".
- -1 point for each mm of distance to the nearest enemy.
A single model can score at most 200 points, and a whole lot of negative points as worst. This ensures that pile-in strategies that get all models in combat, but break coherence or stack bases, will lose out to strategies that are not perfect, but don't break any rules. Still, it is important at the start of the evolution to support broken formations as long as they also evolve "in the right direction".
The Elimination rate is the amount of bad solutions being removed, which is the set to be the same as the crossover rate. The remaining population (100% - crossover rate) are the only eligible candidates for offspring. As a result, we can not support 100% crossover rates as this would delete the entire population.
The Crossover rate is the percentage of the new generation that will be created through recombination (offspring). This is implemented as a fixed size with respect to the population, not as a chance for offspring to be a recombination.
Uniform parent selection gives all survivors of the elimination an equal chance to produce offspring. Their fitness is no longer taken into account. Furthermore all parents are cloned. This is a logical consequence of how crossover works in GAPI1. A crossover rate of 70% kills 70% of the population. For the new generation 70% are children from recombined parents. This leaves a 30% to be filled by clones, which is the exact amount of parents left.
Tweaking the parameters
Population size determines how many pile-in strategies are tested in each generation. A larger population permits more exploration per generation, and thus increasing the chance of finding a solution. But it also requires more calculations per generation, where a smaller population might try several generations with the same effort.
Crossover rate determines how many of the new generation are off-spring by combining 2 results. Currently, this also indicates how many of the worst results are removed to make room for this offspring. The bigger this number, the stronger the selection. This will increase the focus to a single solution, but also kill off looking for creative answers.
Mutation rate increases the chance for a single pile-in move to be replaced by a new one. This permits the algorithm to get unstuck, for example when it has 2 models blocking a third. A very high rate can make the program unfocused and jumpy. On the other hand, a low rate will limit the AI's ability to look at juggling about a few models.
What seems to work is a high population (200+), high crossover rate (80%) and high mutation rate (20%). Arguably, the search space for bad pile-in strategies is so big that it a strong selection quickly narrows down the search to a reasonably good combination of individual moves. However, this also makes the algorithm "stuck" when 2 models block a third. And so a high mutation rate is required to move models about a bit.
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It was a busy weekend as it was first with sunshine and temp over 15, so my wife son and I started to do our garden, it is big nice but it looks like a place you could film a apocalypse movie. The last owner did nothing for 5-6 years. So a lot of work of diging talking away the grass ect. As it turned out I did reflect my hobby I did nothing for it...
But I still have some ard boys here we go:
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Here is my fluff for my Army heading to SCGT 2017 I will be taking part in NHoS17.
I'll be posting my final army a few weeks before the tournament.
Please forgive any grammar mistakes!
Lions of Sigmar
Army: The Sharpclaw Garrison
Vulkus Sharpclaw – Lord Castellant
Claudio Pridegrave – Lord Relictor
Cautus the Lions Storm – Lord Relictor
Markus Heavyhand- Protector Prime
Vibius – Raptor Prime
Location: Fortress Sharpclaw The Realm of Ghur.
Claudio Pridgerave, Lord Relictor of the Lions of Sigmar, looked over the massed force of his Stormcast Eternal brothers. Liberators stood with shields to the side and a lowered arm holding a heavy Warhammer. Behind them Protectors stood, large and powerful Star Soul maces began to crackle with energy, while their glaives while elegant and swift were brutal and punishing . The Judiactor’s stood stocking quivers with powerful heavy arrows.
Claudio cast his gaze back towards the Protectors, now stood to attention. Markus Heavyhand, the Protector Prime of this unit walked past them. His helmet in the crook of his right arm his mighty glaive held at his left side. He turned and looked at his Protectors. He held his glaive out to one of the other Paladins to hold. He slowly slid his helmet over his head. He began to talk. Claudio could not hear what was said but a mighty roar came from the Protectors.
At the end of the hall Lord Castellant Vulkus Sharpclaw began to walk amongst the Ranks of The Sharpclaw Garrison.
Claudio had fought with Vulkus on many occasions, but the last battle had been the hardest. Most of the warrior chamber had been wiped out on their last campaign including their Lord Celestant Leothur the Bold. Vulkus and his Garrison had been called to battle the foul forces of Chaos alongside the Lord Celestant. Vulkus saw the death and destruction caused by the servants of the dark gods. He saw many Stormcast fall and felt it was his fault the lions has suffered so many losses. If it was not for the assistance of a nearby Fyreslayer lodge there would have been many more slain Stormcast.
Vulkus has resigned himself to guard the the fortress he had sworn to protect and to ensure the realm gate at its heart would never fall or be breached.
Alongside Vulkus walked another Lord Relictor. This was Cautus the Lions Storm. He had fought with Lord Celestant in his Warrior Chamber “The Bold Pride”. He was one of the few to survive.
Vulkus stopped and looked at Claudio. “Lord Pridegrave, Lord Lions Storm has brought a message from Azyr. The Altar has been found.”
Claudio did not utter a word. His Skull mask of his Mortis armour shifted to look at the other Relictor in the eye.
“Mighty Sigmar has sounded a call to those who wish to undertake the task of locating the Altar. There will be others trying to get to it as well. We will stop those who will get in our way.”
Claudio nodded. If they found the Altar, they would regain the honour they all felt they had lost, and if they were to die, it would be for a righteous cause.
Vulkus explained the plan to Claudio, the units they would take and that Cautus would be coming with them, to also find solace and regain the honor he had lost. The fortress would be bolstered with Freeguild members while half of the Sharpclaw garrison would hunt for the Altar. Lord Aquilor Fahrius the Swift would be sending a unit of Raptors to add to the force. He was busy chasing Green Skin incursions from the surrounding hills. Only Cautus knew where they were going in an attempt to keep the location from other powers interested in the mighty relic, he would activate the realm gate at the Fortress’ centre
Vulkus stood at the head of the assembled Stormcast. Stood with his halberd gripped tightly, the base of the mighty weapon resting on the floor. His lantern affixed to his belt.
“Brothers!” Yelled Vulkus, “Even though we are weakened, and our numbers lessened, we must still heed Sigmars call to battle!” A mighty roar Echoed through the hall Claudio could feel the vibration through his armour, the chamber a sea of light brass and purple began to form up according to the Lord Castellant’s command. Vulkus would lead this campaign. Claudio thought to himself there is no one he would rather follow in to battle.
Claudio took his position with the Liberators. He was there to chant the rites of Sigmar to strengthen the hearts of the men, to heal wounds and also to rain down powerful lightening and smite the enemy. Cautus was also praying with the Judicators and the protectors. The Raptors had also arrived, the Prime Vibius, was accompanied by a mighty Aetherwing.
Claudio noticed Markus Heavyhand with his Protectors. The Protector Prime nodded at the Lord Relictor, Claudio returned the nod. When the formation had finished the Lord Castellant went on to tell the assembled Stormcast what their task would be.
Cautus approached the Realm Gate. He began to utter some ancient words the gate sparked to life. In seconds the gate was fully activated. He turned to Vulkus. Vulkus raised his halberd. The Liberators were the first to enter, they were followed by the Judicators and Raptors, Cautus went through then Vulkus accompanied by the unit of protectors. Claudio was last through. He turned and looked at the chamber deep within the fortress. He thought when would he see its insides again? He turned and stepped through.
The hunt for the Altar of Azyr had begun.
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I bought myself Gorechosen for Taxsmas (a traditional American gift giving holiday that occurs around February or April or whenever you get your tax returns), and decided that I would try out LAVA BASES!!! I wouldn't post this tutorial unless I thought I'd come up with something I hadn't seen elsewhere. After doing my research, I found a bunch of advice for doing lava, but nobody doing the super easy thing I had been envisioning, so I tried it, it worked, and I figured I'd share it with the world.Step 1: Put your model on the base, trace out where you want your lava floes to go. I'm leaving flat spots on the base for this guy's feet, but you can do whatever you want for that (I think it depends heavily on the model).
Here are my traced out lava floes and spots for feet. Nothing too wild and crazy or inspired, just some rivers of molten rock.
Step 2: Glue down sand everywhere you didn't outline. Basically, we're putting sand anywhere we don't want LAVA! (or feet, feet are good too).
I just took this picture so you'd know what you're even looking at. Which in this case is a headless Slaughterpriest.
Step 3: Paint the lava. I started with Wild Rider Red (which is really a nice red-orange). This is the first step where I'm doing something kind of original, it is very important that we paint a wide margin of the sand with the Wild Rider Red, because this is going to get us a cool glowing lava effect later.
Step 4: Fairly straightforward progression, we're going to paint the center of the lava flow with a brighter orange. I'm still using a pot of Fiery Orange that's probably 10 years old, but I think the newer GW color that compares to it is probably Troll Slayer or Fire Dragon Orange).
Step 4.5: Continue to highlight the center of the lava, I used Yriel Yellow.
Step 5: Paint the sand black. I've separated this into two steps. First, paint everything that isn't orange with Abbadon Black.
Step 5.5: Then, drybrush Abbadon Black over the rest of the sand.
Step 6: Drybrush the black parts of the sand with Dawnstone (dark grey) to make it look kind of ashen.
And you're done! Here's another finished one below.
The WIP Slaughterpriest standing on it (the flash on my camera is really bringing out the Wild Rider Red on this one, it isn't nearly this harsh in real life)
This is the only one I've finished so far, so this is what the finished product looks like (this pic looks more like real life, probably because it's just well lit and has no flash).
Last but not least, here are some related ideas I tried out when experimenting, first one with cork basing on the White Dwarf Slaughterpriest.
And then the Damsel of Distress, who I wanted to match aesthetically, but had already been fully based. I just painted the lava colors in a few spots here and there, and then drybrushed the sand black to taste.
Hi guys!I wanted a way to make my weirdnob shaman to stand out on the tabletop, so I needed a suitably cool and magical looking base for him!I decided the best way to go would to be to create a floating rock base! I think this technique is super easy any looks great!So I made a video to show you guys how to make one for yourself!Hope you enjoy and thanks for checking it out!
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Ok, so I maaaaay have forgotten to post my regular updates as
However, I managed to get a game in last week in the local GW against a Freeguild Aelves alliance - really interesting force that I'm looking forward to see how it grows. The game was a proper back and forth affair, and I just managed to seal the win, thanks to my Crypt Ghast courtier unhorsing his general in an honorable joust. Or at least, that's what the Courtier saw from his point of view! I snapped a quick photo of the army post game. Really pleased with how the force is shaping up as a whole now.
Continuing on with the theme of the courts and their deluded visions of grandeur, I converted up my Courtier to represent a knight leading the lowly men at arms to battle. Ser Retch Gribbleskin, Champion of the Crimson Vale:
I quite like the idea that the courtier's madness has progressed to such a degree that he visualises everything from the trophy on his back's perspective, unaware that he's essentially acting as his own mount. I toyed with the idea of giving the skeleton a mask or draping a tattered cloth over the ghoul, similar to how the Bretonnian horses were garbed for war. However, in the end I think leaving it relatively blank and letting you fill in the blanks yourself adds something to the model overall.
I'd also been toying around with how I could add something to the standard ghouls to make them a little more unsettling. I toyed with the idea of giving them all masks, but I quite like the idea of the masks being a conceit for the heroes of the force. So instead, I grabbed a few Goblin Town goblins i had lying around, did a few quick weapon swaps, added some greenstuff and the result is shown below!
I quite like the idea that Neferata can't bear the sight of these foul creatures faces, and will only bear their presence if they hide their faces with elaborate courtly masks. Of course, the lowly peasants can't afford such highborn trinkets, so they are reduced to hiding their faces with mirrored masks - the better to reflect their queens beauty. Mirror, Mirror, on the Ghoul...
The banner was an opportunity to practice an idea I've had rattling around for some time. It's a bit overwrought for a unit of blood thirsty cannibals, but I can always say its a magical banner reflecting an element of their delusions into the real world!
The next Blog post should hopefully drop next week. I'm aiming to grab the Deathrattle start collecting box for Neferata and to convert up a unit of blood knights - again i'll be playing with the deluded nature of the flesh eaters so hopefully the result wont be what you expect! All going well I'll also have an update on my Golden Demon plans for this year - I think I've finally settled on my Age of Sigmar entries for the single miniature and the unit - watch this space!
I'll leave you with a few close ups of the Crypt Hauter courtier and the necromancer for my force. The necromancer forms the core of my AOS28 force, along with the troupe of mirrored ghouls. I plan on adding a black coach in the near future to his band of performers - he needs some way of transporting his flayed skin big top after all!
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In this post, I discuss the basics of zoning in Age of Sigmar by covering the following topics:
- The 3" rule
- Who to zone with
- Zoning Flying units
- Zoning Teleportation units
- Summoning & Area denial
Last week I got my first post on Warhammer Community which was totally exciting, you can check it out here.
Did I miss anything, do you have any feedback or would do you got any suggestions for my next topic? Let me know here or in a comment on the website! I love input and feedback.
If you want to stay tuned for my latest post, you can follow my AOS-Tactics Facebook Page.
Have a great day!!
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Ok so a bit of an update to the 7 army list... with new releases and other factors my 7 armies are now as below.
- Phoenix Guard (50% Complete)
- Nurgle Rotbringers (Complete)
- Colliegate Arcane (80% Complete)
- Stormcast Vanguard
- Stormcast Eternals
Completely different from the initial list I know but hey.... its my armies!
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Never before had the confident king breathed the cold, sharp air in Chamon, and it’s harsh nature tore at his lungs. Somewhere deep in his heart it tasted familiar, and yet the contrast was uncomfortable nonetheless. It unsettled Rungi, the way his senses could not simply appreciate the fresh air, but instead were perplexed by its ambiguous and jarring nature. Karugromthi lumbered forward, glittering puffs of steaming breath rising from his nostrils, his rider rocking ever so slightly from side to side as the bear strode across the rubble-strewn landscape they had emerged onto. Rungi scanned out ahead of him, noting that the rangers had successfully created a perimeter and two large blocks of hammerers had positioned themselves as ordered, stoicly serving as guards ready to collide with any foe that attempted to rush the throng as it filed through the Realmgate. Large as the gate was, this was still an unfortunate bottleneck, and he couldn't help but notice the way helmed duardin heads swiveled atop armored shoulders as they scanned for threats.
Rungi spurned the spirit bear forward, down the stone steps that arced out before them in great semi-circles. Dark grey dust covered everything. At first it appeared to be soot or ash, but as the warp-light emanating from the massive portal behind them played across the various surfaces, metallic glints and sparkles were visible. In the footprints left by the march, detailing in the stonework was uncovered. Even dulled by uncounted ages, the precision of the work was beyond the ability of any umgi he had seen, and not embellished enough for elgi. This was the sign he had hoped for, a sign that they were home.
Letting his gaze drift upwards from the stonework to the assembling forces, and then further upwards to the landscape around them, Rungi took in the magnitude of the mountains framing the valley, as well as of their quest. The Vengeful Throng, as the warriors had come to call themselves after a keg or so of hearty dawi ale, had emerged into what Rungi surmised to be a wide grassland surrounded by lone or clustered peaks. In the bright moonlight he could tell that most did not have the elevation to maintain snow-cover, although all around them the stuff fluttered down in abundance. In the distance though, the peaks appeared closer together, and were clearly higher. He could make out foothills that presumably grew into these monumental mountains. That is where they would go. That is where Rungi’s Vengeful Throng would begin to carve out their new home in this eery, but somehow comforting world.
*** *** ***
Snorri Saggasson took a swig from his tankard, it's once ornately engraved sides worn nearly smooth with age. The young king had given him a practically impossible task - Raise a hundred new warriors from amongst the tattered remains of the Karakigrom clan. It was an absurd demand, given that a few hours ago they’d been living (if you could call selling their prodigious metalworking skills for hardened bread and overcooked meat that was scorched because it had begun to turn living) in underground slums where the ceiling was perpetually dark with the soot of forge fires. A month ago, Snorri couldn't have pointed out a throng for the warriors to swear oathes to. Snorri had been honored time and again with opportunities to join the longbeard units, whose sworn members had maintained their monastic training regimens in secret. He had even been offered to join his uncle’s Chosen, the secretive brotherhood of storied duardin warriors who were said to ever be at the ready, awaiting the moment when they would once again take up their ancestral white plated armor and hefty warhammers at the command of a great king. But it was only in the past week or so that these legendary fighters had emerged from the shadows. He took another sip through cracked, smiling lips as he remembered the sour look on the lord’s face when he had declined their invitation, instead choosing to continue training his young warriors.
A large, meaty hand clapped the veteran on the back, making him cough up his last swig. “Ye oaf!” Sputtered Snorri angrily. “Ya made me spill me ale!”
“Yer grips getting weak with age,” retorted the unruly champion. In the next moment though, his cheeks began to grow more ruddy. “Apologies uncle, I meant no harm,” the heavily muscled warrior offered to his still scowling senior.
Snorri looked at massive dwarf they called Firebrow. He was pleased with the way the young’n had moved through training and not surprised the lad had battled his way to champion of the unit. Still, he was more tavern brawler than disciplined commander at this point. The old instructor would need to see to it that his charge’s careless antics didn’t spread to those they were responsible for. He turned away without acknowledging the foolish one and nodded to a redbearded hornblower as the last warriors filled in the rear. There were still ranks to fill, Snorri grumbled to himself as he turned forward towards the lone duardin mounted on the snow white bear.
*** *** ***
Rungi nodded to the greybeard at the sound of the first horn, and surveyed the troops gathering themselves. More of the brass and copper horns bellowed throughout the ranks. As the various blasts rumbled out their signals of each unit’s presence, Rungi swelled with pride. He had worried that the ambitious order given to Snorri, to raise a grand block of warriors like those spoken of in myth, would prompt his captains, whose beards piled on the floor when they sat around his council chamber, to mutter about how he is too naive to lead. And yet, even this challenge was nearly accomplished. The preposterous dream that started as two beardlings sitting around a red-bricked hearth while their elders read from the clan’s tome of grudges continued to take shape.
Looking down to his right, Rungi signaled for the hornblower of the Grundal-Thrynaz to order a march. Shields were hefted and tankards stopped. Almost instantaneously, a freezing wind picked up. As the drumbeats joined in beating out a methodical march, the icy sting turned to a sharper, almost bladed bite that tore at the noses and other bits of skin not safeguarded by thick beard or polished plate. Nevertheless, they advanced. As quickly as it had arrived, so too did the wind depart, a glimmering, silver tail trailing off into the darkness as though it had been a creature testing their commitment. “Forward into the mountains,” boomed the Revenger, prompting answering roars from throughout the single-minded throng.
Sworn Warriors of Karakigrom, with Snorri Saggasson (holding tankard). The first models I completed after 20 years away from the hobby.
Upstart Warrior Champion, Brom Firebrow
Snorri's task, to raise 100 warriors, steadily becoming a reality... A WIP shot with models in various stages of completion. One hundred is A LOT of warriors... But it's starting to look pretty great!
Feedback always welcome. More to come!
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Blade Dancers (might need to be increased to 200)
Cult Sorceress on Dark Pegasus
Highborn on Corrupted Dragon
Effigy of Excess
Corrupted House of Zanthel
Gladiators of New Naggarond
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I started playing Warhammer back in the days of 8th edition, with my first army being Dark Elves. After playing for 6 months, I felt like I had a good understanding of 8th edition. Soon afterwards, the first book of the End Times hit (Nagash). I felt like my painting was improving, however its proberly still not the best you've seen . When book 3, Khaine arrived, was ecstatic, I've always wanted an excuse to use some other pointy ears on the table. By this time we had a solid 10 players at the school who where all getting the hang of the game, we meet most Saturdays to play games, and have had a fair few laughs while playing. I began to listen to the Bad Dice Podcast, listening to the guys talking about their Warhammer experiences was a real eye opener, and the show was great background noise for painting. Listening to Ben (one of the Hosts of the Show) Talking about his Dark Elves helped me reveal my inner filth. I painted a Malikith conversion (Riding a Carmine Dragon).
After entering my local armies on parade with my Elven host ( Including 3 Phoenixes ) and getting a silver, I began to think about a new army ....
Age of Sigmar dropped after i had been playing for about 2 years, after painting about 5000 points of "Host of The Eternity King" I was discussing a new army with friends at school. I wanted a non-horde army because of *cough* Laziness *cough* and I hate painting Cav ( After a tormenting experience trying a paint 1200pts of Brettonians). I eventually started to think about an 8th edition list that I had written as a joke at the time, but it started to grow on me. The list was a follows...
9 Tomb Kings Chariots: FC, Banner of Swiftness: 540
Terrorgheist, Rancid Maw: 235
This army would be easily transferable to The Age Of Sigmar (bear in mind this was during the first few months of AOS, Aka The Age of Rage). Our school club to this day remains split, with all of us able to play both game systems. After looking at costs and Tomb Kings being unfortunately scrapped by GW, the list went through several evolutions and now looks like this, (8th Edition format)
5 Tomb King Chariots: FC, Banner of Swiftness: 320
10 Skeleton Archers: Light Armour: FC: 100
5 Skeleton Horsemen: Light Armour, FC
Terrorghiest: Rancid Maw, Infested: 250
Mortis Engine 240
I wanted to snow base the army, and this was made all the easier by GW bringing out the Vallalhan Blizzard paint (Im already on my 3rd large pot ) I was inspired to do so by seeing Ben Curry's Dark Elf Army. So i started to build the Army, I already had a Terrorghiest and a mortis engine, 3 of The chariots came from an old Battalion box, the other two came from Warhammer World in Nottingham ( Best School Trip ever !!). Again, I already had some Skeleton Archers ( a gift from a VC player). So it began, Painting a new army after years of Adventures with the Elven Folk. Hopefully you guys will enjoy looking at all the progress of the painting. Let me know if there is anything i can improve on.
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2017 Kicked off with Valleycon in the greater Wellington area, a large mixed system gaming convention with everything from Historical, FOW, Bolt Action through to Infinity Wars, Warmachine, LOTR, and of course AOS. Wellington is split into two wargaming clubs, one with a more historical focus and one with a more modern/younger patronship. Valleycon is the large annual event for the former. There were around 120 players there which is the largest it's ever been I think.
AOS was well represented with 22 players, making it the largest AOS tournament to date in NZ I think, with some guys making the trek all the way down from Auckland to the current capital of Age of Sigmar in NZ. Timothy Lind aka @Tronhammer NZ and @Primez were involved in organising things and the excellent local GW Wellington manager Nathan Smith supplied some terrain from his private collection. The boards looked great and it was a really well organised day of gaming.
A more detailed report can be found here http://regimentnz.blogspot.co.nz/
In the end I took a mixed Skaven force with Skyre and Pestilens and lost every single game and came last. I won't bother going into the reasons why or posting any long bat reps, suffice to say I sucked really really badly and it was a frustrating weekend. I had fun though and got to play some games and get involved which is good enough for me.
I have a curse currently at the larger events where I cannot break my duck, I still haven't won a game yet in the larger competitive tournaments, and this was the 3rd 20+ one I have attended so far. I took some photos though so at least I managed something useful! BCR won in the end, with Sylvaneth and STE placing high also.
Second tournament of the year was OTT organised again by Timothy Lind @Tronhammer NZ and was a little bit different and special. It was a no restrictions narrative event, with no allegiance or battlefield role restrictions. Games were standard scenarios from the GHB but with extra narrative layers added.
This event is a regular on the calendar and is held by the Hamilton Immortals Wargaming Club who are a great club based just south of Auckland. We had about 10 people attend over the course of the wknd ranging from the reigning NZ champ right through to new players playing their first games . It was a great laid back weekend of gaming. James Page, reigning NZ No.1 and Hamilton Immortal club member achieved a perfect score of 5 Majors and 2k kill points for all 5 games with his Tomb Kings army, the first time that's been done in NZ by anybody. I managed to steal a 2nd place somewhat undeservedly, and got some painting awards too which was a nice touch.
Next tournament is Equinox in Auckland in March, then I'm flying back to the UK to visit my family for 3 months and will be going to GT heat 2 @ WHW and SCGT in April,
Will keep using the pure Pestilens allegiance. I'm up to over 40 games now with them, since last May/June, almost a year and still enjoying it, I just find the games are hard to complete in the allotted time because you have such a large army, so I am currently looking at ways of streamlining my play whilst still playing to the maximum ability.
We have a good group growing in Wellington and are thinking about starting a club night soon.
A slow grow grass roots league started recently too in Welly with 20 or so players organising games around each others houses.
I am also organising a small weekend event in August which I will blog, at the Call to Arms weekender in Wellington.
The Following Pictures are current pictures of the warbands you will see in my stories. Most are currently WIPs and the pictures will be updated as they are painted. The "Lost Souls of Sigmar," the protaganists of our story are the creations of myself, Mrmattywoodz. The Ironjawz known as "The Dicks of Gork (or possibly Mork)" were painted by my brother Chopstick15. The beautifully painted Fyreslayers "The Berserker-gang of Ersatz Eightfold, the Runefather of karak long lost," are owned and painted by Tyromancer. "Snicket's Clawpack," are owned and painted by Kyle261.
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Chapter 4 –
The hull of the boat cut effortlessly through the glistening water as it carried Wjolnir further along the coast line. On the horizon, the sun was beginning to rise and was soaking everything it touched with a peach glow. Any other time this would have lifted his spirits and brought back memories of his childhood summers, spent fishing for small trout in the villages river. Today however it just irritated him. It was a painful reminder of a pleasure he would soon have taken from him by his impending death. The only escape from the plague was death and anything else was just delaying the inevitable. That was if the Tornburgh mercenaries didn’t catch up with him first and put him to the sword. Despondency crept in and he considered putting himself out of his misery while he still had control of his destiny. The thought was a brief fleeting one that held no real bearing on him. He was far too much of a coward to make such a bold move. No, he would wait out his fate and spend his final days lamenting his luck and the cruel humour of the gods. No doubt when the time came for him to shuffle off this mortal coil he would cry and soil himself, making sure he had no dignity to take with him to the beyond. An unexpected giggle burst from his throat as the ridiculous image flashed through his mind’s eye. He idly wiped away tears that had been forming in his tired eyes with the back of his rough filthy hand and let a small grin escape from his chapped lips. He gripped the wheel and pulled it hard toward land.
Along the shore was a coniferous forest that dominated the landscape. The great green expanse was thickly packed and would allow him to travel inland without being seen. He knew of several small hamlets where he could live out his days in relative comfort on the coin he had saved throughout his career in the black market, keeping him in wine and women until he eventually succumbed to the rot in his body. He ran the boat at a relative speed into the shallows and the bottom of the vessel ran aground in the rocks, screeching to a halt. Usually this would have angered Wjolnir however he would never captain the boat again and resented the idea of it serving anyone else after him. A fickle thought perhaps but he had spent so long aboard the ship in his years that it felt like part of his very being, to have anyone else at the wheel would feel like adultery. Opening the thick framed timber door to the cabin he began to collect any belongings he thought he may need. Into a small leather knap sack he carefully packed a thick blanket, dried meats, his ancient tinder kit, a change of clothes and the remainder of his coin. He slid out of his fur jacket, carelessly dropping it in a pile at his feet. Over the top of his hauberk he buttoned up a white travelling shirt and slid a heavy woollen, hooded poncho over his head. The oversized hood covered his face and gave him the appearance of a peasant, a look that he hoped would prevent anyone attempting to relieve him of his belongings. He slung the knapsack over his good shoulder and stooped to pick up a rough iron axe with a hickory handle. The axe head was ground heavier on one side to allow the axe to be used for carving timber, however this would not hinder its use in felling a tree or scaring off would be attackers. With his belongings in check he sighed and made his way off his beloved boat. He vaulted the hull and landed with a splash in waist deep water. The shock of the cold water stole his breath and for a moment he could do nothing but exhale in short, sharp breaths as his body adjusted to the temperature. As his breath returned he started to wade toward the forest. His feet sank gently into the sandy, gravel strewn shore, making the walk harder than he had anticipated. By the time he had reached the boundary of the wood he felt drained. The forest looked far more imposing than it had done from the beach and he was beginning to question if entering it was such a good idea. After a small pause to get his breath back he threw caution to the wind and strode into the woodland as confidently as he could.
What seemed like hours had passed as he stumbled over fallen trees and forced himself through tightly packed gorse hedges. He had managed to scratch himself on the short thorns above his eyes and the sweat from his brow was stinging as it mingled with the wounds. He paused for a moment to take a pull from his flask and felt a sense of tranquillity wash over him as he soaked in the natural atmosphere. Little light made it through the thick canopy and it lent the forest a supernatural quality. He slid the heavy knapsack from his shoulder to the floor and sat down with his back against a great pine tree. He laid his hand axe by his side and helped himself to a strip of the dried beef from his provisions. Its texture was that of rough leather however he was used to the less than pleasurable rations he had carried with him on his travels. He sat in the dim light chewing the meat and scanning the surrounding area for any movement. A thick layer of moss covered the floor here and he could hear nothing but the evening bird song and the occasional rustle of the forests denizens. He rested his eyes and allowed himself to drift off, planning to continue his journey after a small nap.
In his dream, he was running from an unknown assailant through a boggy marsh, each step propelling him through the damp darkness toward a clearing ahead. A droning buzzing noise filled his ears overwhelming his senses, blocking out all other noise. It felt as if it was coming from within his mind instead of around him. Swarms of flies encircled him and darted at his face. He wildly flailed his arms trying to swot them away as he ran. The clearing was closer. He was almost there. He broke through the tree line and the swarm of flies dissipated in the light. He turned his head to see his attacker and saw a wave of shadow rushing toward him. Everything the shadow touched within the marsh shrivelled into an empty husk of itself. Trees collapsed under their own weight as rotten timber gave way, animals and birds decomposed in an instant and the very earth became logged with mould and fungal growth. His foot gave way underneath him as he slipped in the clearing and he fell face first into the wet moss. He panicked and tried to raise himself from the wet floor but found mould and filth growing at an alarming rate over his limbs, pinning him to the ground. He looked up in desperation and saw the ground before him erupt, earth and filth showered over him as a gargantuan figure rose from the crater. The figure was comprised of a huge mound of blubbery flesh that rose higher than the highest tree. The sheer bulk of the creature was impossible to comprehend and it moved in a way that didn’t seem physically possible. Its skin was mottled with pus filled boils, scars wounds and open sores that created a mosaic of pain. Its face was comprised of a long grinning mouth beneath dark pitted eyes that pierced into his very soul and showed a flicker of evil sentience that no man should ever see. Its sour breath reeked of death, decay and faecal matter. The creatures great gut split open and swarms of giggling creatures burst forth dancing and frolicking in the beast’s entrails and bodily fluids, gnawing on his flesh and tearing through his milky yellow fat. Wjolnir retched and spilled the contents of his stomach into the dirt. The great being’s mouth parted revealing worm filled teeth etched with dark lines and stained as brown as earth. It spoke a single word and Wjolnir’s bladder failed him.
He awoke with a start and reached instinctively for his axe. He was dripping with sweat and his trousers were soaked with bitter smelling urine. The realisation that it had been a dream crept in and he began to relax as the shame of his ‘accident’ settled in. He reached into his knapsack for a change of clothes and cursed under his breath, was there no end to the torment he must endure? As he was rummaging through his belongings he caught site of a figure out of the corner of his eye. He rose sharply and raised his axe at the unknown person. In front of him, sitting cross legged on mound of moss was a tiny humanoid figure, draped in old torn robes giggling to itself. The face was obscured from his view by the things hood however the skin that was exposed was pitted, pale and translucent. The thin frame of the creature was withered and feeble. It altogether seemed sickly and weak however something primal within him screamed to turn and flee. “Explain yourself or I will sever your head from your body!” he shouted at the thing. It began giggling in a gurgling manner and pointed a thin emaciated finger at him, its hood slipping, exposing a sunken warped face that resembled skin stretched too loosely over a large drum. It spoke with a voice that seemed to come from within rather than from the creature’s mouth. “You have been chosen Master Wjolnir, I have come to aid your transcendence on behalf of the father”. The creatures gurgling laughter reached a crescendo of madness and Wjolnir’s blood ran cold.
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Knight Argrave is the leader of the Knights of Argrave, a Fimirach Fianna from Spitewood Fens. Their faction has no Meargh Matriarch and so they are unable to replenish their numbers. At most, 200 Fimirach live in the fens and so any death is a great loss. Fortunately, Fimir are among the hardest creatures to slay, even surpassing Trolls in their ability to regenerate.
Argrave is clad in spell-forged bronze armor and wields the signature Baleglyph Maul of the Fimm warriors. He also carries a sword from a fallen Tree Revenant on his belt. A magical Gnoblar named Bentnose accompanies him often, especially on his frequent raiding parties to gather supplies. This little Grot wishes to one day be a Knight like his master and so Argrave has given him the chance to prove himself worthy.
Of all the Fimir of Spitewood and among all Fimir kind, Argrave is one of the most intelligent. He has many trade agreements in place, such as with the human citizens of Little Ballahast to the south. In exchange for protection from the nearby Savage Orruks, the humans supply Argrave with metals that are acquired in their regular trades with other townships. The presence of the Fimir is also handy in that it wards off any Witchunters that may come snooping. One of the reasons Argrave refuses to raid Little Ballahast is so that it acts as a fallback plan, just in case supplies run low in the future...
The area of Ghur where the lands of Spitewood cover is relatively peaceful in contrast to the rest of the Realm of Beasts and so there are the odd, civilized, human settlements. Little Ballahast is able to trade with the citizens of Ghyran through a realm-rift located in the eastern sea, a shard of a realm gate.
Unlike his appearance suggests, Argrave does not enjoy killing but he is sure not to impose his morals or conscience on his fellow knights lest they falter. He stopped enjoying it millennia ago yet he does what he must.
-Argrave is many thousands of years old.
-He hangs a lantern from the stag's antlers that adorn his helmet to lure those lost in the fog to him with the false sense of security.
-He has survived being 90% decapitated by an Ogor.
-Argrave strangled that Ogor.
-Argrave has traveled as far as Chamon and Aqshy where he tamed Cinderquake.
-He has many human and inhuman acquaintances.
-He is the only Fimir to frequent human taverns.
-In Aqshy, Argrave once glimpsed Archaon the Everchosen in the skies. Fortunately his magical fog made his presence undetectable to the chaos lord.
-Argrave once won a pub brawl against 8 men and a horse. They were very xenophobic.
-Argrave likes baths.
-Argrave has eaten the odd human.
-The brother of the Ogor that nearly killed him, Skall, is now his trusted treasurer. Skall doesn't care that Argrave strangled his brother to death.
Knight Argrave of Spitewood Fens:
Age: Born sometime in the Age of Myth. Virtually ageless.
Height: Between 6 and 8 feet depending on how hunched he is. (10 feet if he stands up straight but this hurts his back).
Likes: Carving effigies out of Sylvaneth, human/ dwarven ale, late night patrols.
Dislikes: Having to raid settlements, the sun.
Weapons: Baleglyph Maul, Sylvaneth Sword, his hooked tail.
Pets: Cinderquake the Magma Dragon.
Home: Argrave's Last Hold, northern Spitewood Fens.
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I got some nicer pictures of my Nighthaunts army done over the weekend.
You can see more shows of the army on Mengel Miniatures: http://www.mengelminiatures.com/2017/02/showcase-vanguard-nighthaunts-army.html
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Really excited about this project. I've been playing a lot of Frostgrave and Kill-Team and this is kind of a combination of both!!
So here's the beginning of my Khorne warband.
2nd: Chaos Chosen
4th: My Warband Leader. Khato the God of War!!
More to come!
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So I've been brainstorming an idea for how to put on an online narrative campaign, and by George, I think I've got it.
The Word of the Day here is "Narrative":
So here's the idea:
1. Begin with a timeline for events (Let's say a week). At the start of the week (Thursday, for funsies) we know the condition in which our internet world stands (What locations exist and who controls what, etc).
2. We go about our week on a regular gaming basis. We play games, etc.
3. During the week, lets say before or on "Tuesday", we (and by "we" I mean everyone) post a narrative story, involving a battle we fought over the weekend, tying it to this narrative universe (even if the battle at that time was set elsewhere)
4. After all of the stories are "in" on Tuesday, we vote for our favorite story on Wednesday. Whatever story wins the most votes is however the setting changes.
5. It's Thursday, and therefore the beginning of the next week. Something has changed and our narrative has progressed.
Nothing is set in stone, and I'd like to hear whether the community at large would be interested in participating or not. Here's a few more thoughts to maintain some balance:
A. Ideally 6-8 areas in any realm or region set in the AoS universe. (I like 7.)
B. Either begin with voting on the best narrative that describes the areas in the realm/region, or begin with the Top 7 (or however many) stories that involve winning a battle and claiming an area.
C. Factions: Order, Chaos, Death, and Destruction. Because of the relative size mismatches of Order and Chaos in comparison, any force can can declare for either the Death or Destruction faction. Just justify it in narrative. (No, Order can't fight for Chaos and vice-versa)
D. No single Author's submission can win in back to back weeks. (This should be a community project, not one brilliant writer's masterpiece)
E. No Area can be fought over in back to back weeks. (If Order takes the "Dark Tower", the next week's fight may not also take place at the "Dark Tower")
F. A single faction CAN win back to back, but it can't three-peat. (They can't be everywhere at once)
G. Alternatively (this would override Rules D-F), we could intermingle the Top X stories (thinking X=3) that occur in different locations into one round of the story.
In the end, I can only suggest a Community Project, get input from the community on how to start. Then start it, and hope for community participation.
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