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So finally finished (besides her base) the horse mounted version of my vampiric big boss Cassia. Still not sure on a full name though I'm sure I'll think of something! (Any ideas do let me know!)
And of course it wouldn't be Cassia if she wasn't covered in the blood of her victims... She will be getting her inaugural games in tomorrow as we practice for our path to glory firestorm campaign and I will try to post some battle reports here. Hopefully with pictures though most will be unpainted alas... (Sorry, it's a long process!)
Anyway here she is in all her gory glory!
So, after quite some time I really should post something
I made another story for Yelena, but this time it's more like a prequel.
This should be the first time Yelena woke up after getting reforged.
I know, this story is a little different in comparison to the rare parts that were mentioned in background (like the reforging of Torglug who became Tornus or the Reforging of Vandus Hammerhand), but just have fun.
(if something of the wording is a little of, like the other stories it is translated from german, and to speed the process a little up, letting google making the main translation, while correcting some parts afterwards
Reforged, a new lifeQuote
"Uh, what happened to me?" The young woman wondered as she slowly came to herself. Everything in her head was spinning, and when she opened her eyes, she felt blinded and at first only blurred. As her eyes cleared, she realized that this place wasn’t familiar to her. She was in a small room with bare walls. Several candles burned in candle holders that were attached to the wall. She lay in a rather simple bed with white sheets, which was still in a much better condition than her own bed had been with the Order. As she sat up slowly, she noticed pain in her whole body. She felt like she had gone through hell literally. As she looked down, she noticed she was dressed in a sleeveless turquoise robe with the symbol of a two-tailed comet embroidered with gold thread. "Isn’t that the sign of Sigmar?", The young woman thought in surprise. Still slightly dazed, she examined her body. She had changed. Her body was more muscular than she remembered and she had the feeling that she was taller as well. In addition to the stronger muscles she saw small scars, she never had seen before. "What happened to me?" She wondered aloud.
"As I see you coming to you," a calm voice said from the door.
"What?", The young woman startled from her thoughts and looked to the door. A tall figure in turquoise armor, with white shoulder armor and gold decorations stood in the doorway. His face was hidden behind a skull-shaped mask. "Who ... who are you and where am I? Am I dead? "The young woman asked. The sight of the figure frightened her. She had never seen such a figure before.
"Dead?" The figure asked in a calm, analytical voice. "Well, let's say you’re not dead anymore. You really were dead for a long time. But our god Sigmar saved your soul and gave you new life. To introduce myself first. My name is Morbius. I’m Lord Relictor of the Celestial Vindicators. We belong to a group called Stormcast Eternals. How are you feeling?"
"My whole body hurts and feels tense."
"This is normal after the first reforging. You'll feel better and stronger soon”, Morbius said calmly.
"What do I mean by reforging?"
"All in good time. What do you remember from the time before you woke up here? "
The young woman tried to collect her thoughts. "My name ... my name is Yelena Stormheart. I’m a novice of the yellow rose. The monastery of the order was attacked by ratmen. The last thing I can remember is fighting against them. "
"Can you tell me something about the Order, Mrs. Stormheart?"
"The Order devoted itself to the worship of the Everqueen Alarielle."
"Oh, you were a worshipper Alarielles?"
"Yes," said Yelena, looking questioningly at Morbius, but couldn’t see through the skull mask and his calm voice how she should assess his reaction. "Is that a problem for you?"
"No, Alarielle was an important ally in Sigmar's Pantheon. But we have not heard anything for centuries. "
"Alarielle is a living person?" Yelena asked, puzzled.
"Of course, she's lives in Ghyran. However, during the Age of Chaos, she has retreated to a secret place. Sigmar is also alive and reigning from this palace. "
Yelena could hardly believe what she heard. Although she had heard stories from the myths during her studies, she had assumed they were stories and myths.
"May I ask you something, Lord Morbius?"
"What do you want?" Morbius replied.
"What happened to the spectral monastery?"
"Unfortunately, I do not have much information about the monastery, except that it was destroyed centuries ago. Maybe our acolytes in libraries have a scroll about it.
Yelena's eyes widened. She took a hand over her mouth and shook her head in disbelief before asking, "Centuries ago? That means, everyone I knew is probably dead? "
"Quite possible. But I have no information what happened to your friends. "
Yelena did not know what to say when she thought of everyone she had known. She had lost everything. They felt close to tears.
Morbius put his armored hand on her shoulder: "I can understand how you feel. We have all lost many friends in the last few centuries. The forces of chaos have occupied large parts of the empires, desecrating places, killing people, duardin and aelfes alike who could not be converted by them. You have to be strong for what is to come! Do you still have questions before I have to leave you for now? "Even though his voice is calm and partial feeling cold, compassion was still felt. Yelena looked into the skull mask's eyes: "Where am I? You say something about a palace."
"This is Sigmar's palace in Azyr, the last sanctuary for the peoples of order. Blessed be Sigmar that he could prevent the conquest of Azyr. But we will soon recover the realms of chaos. I will leave you now. You will also receive your armor tomorrow and fight for Sigmar and all the peoples of order. The maids will help you buckle it on. They will then escort you to the Judicator Temple, where your training will begin." Morbius turned and left the room. Yelena's thoughts flickered. "I had been dead for centuries? And now should I, a faithful of Alarielles, fight for Sigmar? "Several hours passed while Yelena tried to handle her losses before she decided to get up and learn about her new surroundings. She slipped in a pair of sandals that stood in front of her bed. She felt a bit shaky on her feet in relation to the time she didn’t had walked and went to the door to possibly get some more information about her new life.
Actually I don't know if there is a follow up with her training, because I don't know how Stormcast Eternal training would look like.
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Join Ryan and Brynley as they review their 2017 with a montage featuring all of you! Our friends and supporters, clubs, casters and content creators! Keep an eye out for one SUPER BIG reveal for 2018 too!
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Today we're going to talk about the strategies available to the enterprising Clan Pestilens player and the tricks and tools of the disease trade. Some of these aren't exactly unique to Pestilens, but all of them are useful to them.
The Prayers of a Righteous Rat
Did you know you can cast the damage prayer on the Plague Priest scroll without an actual target? It targets an area, not a unit. Interesting info, but not really useful right? Wrong. Spam this turn 1 with no valid target and go for a great plague, and select the Neverplague. The only excuse to not be spamming plague breath on empty spaces is of there's actual targets available or you already have the Neverplague.
Weather the Storm
So the enemy is unpacking his Beastclaw/Khorne/Daughters of Khaine. Our rats don't have a chance against such famous combat geared armies right? Wrong, they're as good as dead already. When the enemy is running an all charging minimum shooting list there is but one answer. Lines of single file plague monks across the edge of the deployment. Ideally 2 or 3 groups of 10, 6" gaps between them to stop the enemy squeezing past. Behind this line, 6" back (for safety) is a gigantic blob of plague monks. The first line will gey hit like an avalanche and they will almost certainly die. The enemy is now within range of a fully buffed, fully packed Plague Monk swarm. Chuck on some prayers of Wither on the enemy, move forward into range and charge (taking the Congregation of Filth will prevent double 1 rolls). Doesn't matter what they're running, they're dead.
Conga Line of Death
Never move your rats around in squares, this isn't fantasy battle. Squeeze as much use out of the rat squads as possible, form a long line and hold an objective while also screening for a priest and keeping an enemy tied up in a dud fight. Form circles around objectives, wrap monks around furnaces to prevent units with 1" range weapons bringing the furnace to battle. It's not dirty, it's alternative tactics.
Discretion is the Better Part of Murder
Retreat, it's the golden move no one ever uses to their advantage. Charge an enemy, then retreat around the side of them the next turn. Your enemy is likely to know he can't actually beat plague monks in a fight and won't charge them, so if you're already holding an objective don't charge off it. There isn't always a nees to fight. Know when to fight, and when to wait.
Below are some pictures of silly rat movements that would win me the game. Doesn't matter if it looks stupid, as long as you win.
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New year, new me, new attempt to keep updating this blog regularly!
Last weekend I attended Heat 1 in Warhammer World as part of the Grand Tournament for Age of Sigmar. I thought I'd note down a few observations from the weekend.
First off I'd like to compliment all 5 of my opponenets - Rob Symes, Sam Wilson, Matt Lyons, Simon Froley and Stu Orman. Each one was a pleasure to play against, and each game came right down to the wire. The game against Simon's Ironjawz was a real nailbiter, coming down to the final throw of the dice.
Secondly, it never ceases to amaze at the sheer breath of hobby and skill on show in the armies. I was pleasantly surprised to find such a wide field of armies at the event - everything from grots and a gutbuster gunline, to stormcast and tzeentch and everything in between! The difference in the level of hobby on show compared to that I'm usually exposed to was truly inspiring, and I came away from the event possessed of a drive to push my army painting skills, and try for something truly spectacular as my next army. As of now I have no idea what shape that will take but I'll keep you all updated (or at least I'll try to!)
The list I took was a Flesh Eater Court force I'd been working on since the book was released. I'd brought it to the 6 nations event last year and had some sucess with it. I had a fairly good idea of what the list could and couldn't do, but mostly I was happy with how it had turned out from a painting standpoint so I decided to bring it on that basis.
Allegiance: Flesh Eater Courts
- Delusion: The Grand Tournament
Crypt Infernal Courtier (140)
- Command Trait : Dark Wizardry
Abhorrant Ghoul King on Terrorgheist (400)
Abhorrant Ghoul King on Zombie Dragon (440)
Crypt Ghast Courtier (80)
9 x Crypt Flayers (480)
10 x Crypt Ghouls (100)
30 x Crypt Ghouls (300)
Reinforcement Points (60)
The reinforcement points would be used to summon either 5 wolves or a cairn wraith to grab an objective late game (something I forgot in 4 of the 5 games!)
But enough of that, moving onto the meat of the event, the games themselves. I wont go through the games blow by blow, but here are a few highlights:
Game 1: Total conquest. Rob Symes and Seraphon
First game was against Mr Honest Wargamer himself, Rob Symes. Rob was bringing a seraphon army, revolving around an engine of the gods, two bastilodons and a large block of Kroxigor. Having never played against Seraphon, I was completely unprepared for the speed and sheer bonkers tricks they could pull out. I misdeployed leaving my terrorgheist exposed on one flank, with only a unit of horrors in support. As a result, he was promptly machine gunned off the board by a teleporting pack of razordons before he got to get his claws wet!
On the opposite flank, Rob's kroxigor exploded into my lines, wiping out my unit of 9 flayers and making short work of my zombie dragon. The army crumbled shortly after, and Rob walked away with a well deserved major win.
Highlight of the game: By the end of the game, Rob had managed to activate the engine of the gods in each of his 3 turns, giving him a total of 6 turns by the games end. Conversly, i'd only managed 3
Game 2: Scorched Earth. Sam Wilson's Beastclaw Raiders
this game was another first, as I'd never actually fought a pure beastclaw raiders army. Sam's army was absolutely gorgeous to look at, and had all the big monsters you'd expect to see - a pair of thundertusks flanking a stonehorn. Straight away this put me at a disadvantage as my main source of damage for heavy armour - my flayers mortal wounds - was turned off by the thundertusk's cold aura effect. As a result I had to rely on my own monsters to take down his, while my flayers adopted the role of objective claimers.
I learned from the previous game, and carefully deployed my ghouls to screen my own objectives as best I could. Having my courtier hidden at the back allowed me to keep my lines intact, and as a result I was able to secure my objectives while attacking Sam's flank with the flayers. As a result they managed to punch through his lines while my terrorgheist and zombie dragon slugged it out with his larger beasts. My terrorgheist was probably the man of the match here, tanking the damage from two thundertusks and a unit of yhetees, before healing himself back up and charging the last corner of the board to secure the final objective. I managed to pull off a win at the end, but it was a great game against a gorgeous army and really nice guy.
Highlight of the game: The entire game was a feast for the eyes, but having Sam's hunter sprinting back and forth across his backline, javellining any beasts that came close enough, was particularly memorable
Game 3: Knife to the Heart. Matt Lyons with Stormcast Eternals
The final game was against Matt Lyons of Pro Painted Podcast and Black Sun fame. Matt was using a striking stormcast army in a gorgeous yellow and black colour scheme, with a unit of Kharadron endrinriggers as allies.
From the start I knew I was at a disadvantage, as one major weakness of my force is that it does not compete in the shooting phase. As a result i could either play for the minor, play defensively and hope to eke out a win. Or I could go agressive, throw everything I had at the opposing army and hope for a win. Given I wanted to give my opponent a game and I'm never one to play against theme, I went for the latter. My wave of screaming flesh eaters swarmed across the board, crashed into Matt's lines in the centre of the board, and subsequently was routed by the stormcast. The endrinriggers were particularly impressive, using the grapnel launcher to get to places I thought safe. Matt knew exactly how to counter my army, removing the courtiers to stop the army coming back, then whittling the remaining characters down until all that remained were a few lowly ghouls, who were no doubt left wondering where their bigger more imposing friends had gone to! Matt was a pleasure to play against, and we had a great chat about the projects we were working on and future projects we were planning. Matt took a well deserved major win from the game and the first day drew to a close with a Major Win and 2 Major losses under my belt.
I'll cover the second day and overall results in a subsequent post, along with my final thoughts on the event overall, as well as my plans for future events.
As always, any comments or observations are welcome and appreciated!
With the start of the new year, I figured it was time to formally introduce the world to my newest army and current project: The Kharadrong Raiders. No, I didn't spell their name wrong. This post will cover their conception as an army, the initial round of photography and finally the background lore I've whipped up for them.
Putting the Pieces Together
So, what are the Kharadrong Raiders? The Kharadrong Raiders are obviously my take on the Kharadon Overlords. When this army was first previewed last April, I was torn. A year prior I had been working on a Dispossessed force during the PMP's Budget of Sigmar Contest and I desperately shared my desire for a dwarven airship. Jokingly I said during a Warhammer Weekly: "Make it happen GW!" Little did I realize that we would have not only a Dwarven airship,but an entire faction a little over a year later. But as I said, I was torn. Despite wanting this army so badly, there was something to be desired with their aesthetic. Don't get me wrong, I like metal. I'm a dwarf player, of course I do. But I also like beards and a little bit of skin. I wanted a connection to more traditional dwarves and Barak Thryng seemed like such a rejection of this (given that is is like 1% of the total KO population). So I was on the fence and the Monopoly-man head of Brokk just pushed me over the edge with initially rejecting the army.
Then I felt a little bit guilty, as one might anticipate given my prior intense desire for an army just like this. I mean, how often does GW deliver just what someone asks for?1 So, I sat down and tried to figure out how I could remedy this and make these guys work. I had also long been interested in a Fyreslayers project, and as I mused on what this could look like, Sigmar's inspiration struck! What if I reimagined what Long Drong's Slayers might look like if they were modernized and brought into the current AOS aesthetic. For those who don't know Long Drong's Slayers, Long Drong was a slayer pirate who captained his own ship and led a Dogs of War mercenary company in the Old World. I realized this project allowed all the pieces to fit together! I could do my Airship fleet of KO, have the hair I was looking for even with closed faced helms (because of the Slayer mohawks), and I could have definite ties/homages to the Old World while still being firmly seated in the Mortal Realms. I could even do a Aqysh-based force with orange glow effects (which I had been experimenting on with the Phoenix Temple models).
The only challenge standing in the way of this project was cost. Fyreslayer mohawks are understandably in-demand on the secondary market, which meant that I was going to likely have to buy a whole host of Fyreslayer boxes. I lucked out when I found out that 14 mohawks came per box of 10 Vulkites. That said, to make a base 10 infantry troops for my army, we're talking about $105 MSRP retail. So I mused on it for a week or so. It was such an awesome concept that I realized I also couldn't not do it. So, I tightened my belt and got to work with an initial test model last May.
Things came together better than I could have imagined. The mohawks weren't difficult to line up. Weapon conversions were pretty much snip and glue. The Bases weren't difficult to produce. And the color scheme popped! Thus I committed to the project and pulled the trigger my new army....
I've designed the project to come together in multiple flights and I use events to plan my projects. The first event on the docket was Holy Havok, the team event put on in Chicago at the beginning of November of each year. The Holy events, put on by @Holy Hammer Hern and the Holy Hammer club differ from standard tournaments in that they have a more narrative focus (not unlike RAW in the U.K.) and the Holy events are the premier Hobby events in the U.S. Steve's tables are lovingly assembled and customized to the various mortal realms. This event was a highly competitive hobby environment and the perfect place to premier the Kharadrong. My co-host @Vincent Venturella rose to the challenge and assembled his own force to pair with mine. I'll cover this event and the results of that event in a later post.
Assembling A Sky Fleet
So I set about finishing the first round of models. Here are the results of these first models:
In the midst of this work, I experienced a setback. Literally days after I completed my second full unit, the GHB2017 dropped with the "adjustments" to Thunderers which made my unit (that I had converted to all have different poses) unplayable. It wasn't just that they got their power adjusted down; the unit I had painted was literally illegal under the new rules. The changes also threw into question the competitive viability of the whole project. To see this thing through, I would be hobbying on it for the entire year and there was a chance I would be taking a sub-par army to these events. The prospect was less than enticing and I considered scrapping the whole project. Luckily, I didn't. I loved the concept of this enough that I resolved to see it through, even if it was sub-optimal in competitive play. The silver lining was that Fyreslayers under the new system were highly competitive and their aesthetic was baked into my forces. The allies system dovetailed perfectly with the hybrid lists I was already considering. If the KO thing was a dud, I could always redirect my work to pure Fyreslayers.
So I pushed through and here is what I came up with:
Now I needed a story to launch these pirate slayers into the AOS world. This is what I've initially come up with:
Kharadrong’s Raiders are a mercenary band made up of the remnants of the Grimharaz Lodge, who’ve recently retaken their ancestral hold of Barak-Zharr. Their name is honorific of an ancient mythical hero, Long Drong, who similarly led a band of slayer mercenary pirates on sailing vessels to plunder and to victory. As a Dogs of War force, the Kharadrong’s Raiders have found common cause with Trapjaw’s Barnyard Busters in the mutual pursuit of gold and glory.
The origin of the Kharadrong’s Raiders is a long and tragic story. Decades ago, the Grimharaz lodge came under assault by Tzeentch daemon hordes in what would later become known as the War of the Wyrdquartz. While many of the lodges held their ground, Grimharaz was at the heart of the conflict and sustained heavy losses. Despite the intervention of Kharadron Overlord fleets, the lodge’s hold of Barak-Zharr was lost under the press of daemon flesh. The remnants of Grimharaz, now homeless and hopeless, disseminated amongst the Baraks of the Kharadon Overlords and picked up work where they could find it while the Grimharaz’s Runefather, Zharrik, went into a self imposed exile.
For years the remnants of the Grimharaz lodge toiled amongst the Overlords, and many served aboard Overlord vessels as mercenaries. Over time, the sons of Grimharaz adopted the means and methods of the Kharadron. They learned to sail the aethersphere under the skilled guidance of Zilfin navigators and distill the essence of aethergold from the Khemists of Urbaz. Despite their exile amongst the Overlords, the Runeson Thrundrik never forgot the halls of Barak-Zharr. Thrundrik and his trusted brother-in-arms Varag set about re-gathering the lodge with the goal of reclaiming Barak-Zharr. Even in these early stages of re-formation, Thrundrik saw that many of the younger generation had assimilated to the ways of the Overlords, while the older longbeards held strong to the ancient traditions of the lodge. To help bridge this division, Thrundrik sought out Runefather Zharrik and reunited the lodge under Zharrik, knowing full well that the tension between the new and the old could not be maintained indefinitely. But the unity held and the combined arms of young and old, aethermatics and ur-gold runes side by side, retook Barak-Zharr.
Years have passed and the lodge persists amidst the tensions. New and old have found an odd peace in the firescorched halls of Barak-Zharr as ancient stoneworks have been restored and aethergold furnaces installed. The Grimharaz lodge has found unlikely allies with a neighboring Ironjawz warband led by Trapjaw but the take is good and the Orruks (or at least their lust for gold) is trustworthy enough.
Recently, Thrundrik has caught wind of large remaining deposits of Wyrdquartz nearby and has sent a joint force led by his brother-in-arms Varag and Trapjaw to investigate. It was Tzeentch’s desire for Wyrdquartz that led to the loss of the Hold the last time around and Thrundrik refuses to let it happen again. He hopes that Varag and Trapjaw can get in front of this situation and maybe even make some profit while doing so.
With everything else in place and putting the final touches on my last couple units, I needed to finally bring the legendary Barak-Zharr to life. I spent most of the month of October hobbying away on my board for Holy Havok. Ultimately, I think things came together fairly well, but I'll let you judge.
And the rest of the finished units in the first round of models:
I hope you enjoyed this introduction to my current passion project. In future posts, I'll provide some behind the scenes glimpses while various stuff was WIP, as well as detailing Vince and I's Holy Havok 2017 experience, and I, of course, have new additions to this force I've completed in the meantime. I mean, Holy Wars 2018 is indeed coming next month!
1: In no way do I actually think that GW designed the KO for me or at my suggestion. The timing is simply humorous.
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I've made a bit of progress over the break. Lots of painting time. Am trying to get my Necromunda gangs painted up as well.
Here's my finished Khemist. I put a bit more detail into the honeycomb of his hazmat suit (rather than the dark brown for the others). Lots of fun with the different metallics.
Here's my second Arkanaut company all finished:
And then I decided to get a few shots of the whole army to date. I like how it all feels together. Still got another 3 Endrinriggers to complete, then it's time to build the massive Ironclad kit.
I've decided that in the new year i'm going to try and turn this warband idea into a fluff army. Wild Riders turned Blood Knights, spellweavers turned Necromancers ect ect. I'll keep posting updates here and on the other thread but that will probably be batch updates as appose to model by model mainly for my own sanity. See you on the other side.
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The new and final version of Battletome: The End Times is finished!
There's so much I could say about this. And I will update the blog later. But for now, here's the links to the tome and ALL its parts. I also made a trailer, so please enjoy that!
That's all of them! As a bonus, here's a screensaver! It's just a silly little thing, but I figured that since I have the files it'd be fun.
Thanks for reading!
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Halflings are back!!
My apologies for not posting for a while, but college got the best of me. Still, last weekend I was fortunate enough to attend an event in Ohio hosted by "Rend 4" Club with my good friend Chuck Moore. You can check out his coverage of the event right here
Anyway, the day before the event came and more than half of my army wasn't painted so I had to hold a 6-hour painting session after school to get three colors minimum on all my models (I'm sure some of you know the struggle). However, the task was accomplished and the Halfling "Free Peoples" force was ready to go.
Going into event, I was not expecting to do too well since I brought a mediocre list (Steamtank, archers, and demigryph knights are not particularly overpowered), but I planned to have fun anyway.
My first opponent was Michael representing Pittsburgh "Steel City Sigmar" club, and from what I've heard he was quite a good player and indeed he was! We played "Duality of Death" and boy I got crushed! His stardrake held one of the obejctives the whole game, while he promptly shot off anything that I tried to hold the second objective with. I've got a major loss that game, but I did score a secondary objective and Mike was a great sport and it was great chatting with him throughout the game!
Getting crushed the first game didn't particularly get my hopes up going firther into the tournament but I still was in quite high spirits and even managed to get second in the Painting Comp with my "Ice Queen".
Moving on to the second game I ended up playing Chuck's Khorne in "Battle for the Pass" as we both ended up with pretty much the same scores. So far, my Halflings had an undefeated record against his Khorne, and maybe someday he will get that hobbit blood, but today was not that day! Getting initiative pretty much every turn, and rolling incredibly well with my shooting I managed to score a major victory and a secondary objective for that game.
Going into the last game, I played Dave Roke who is a part of "Rend 4" club, and I'm just now realizing that I played against all three clubs represented at the event, including my own. The scenario was "Starstrike" and Dave used a Seraphon army with Celestant Prime as an ally. It was my first time playing Seraphon and they are quite a formidable force, especially with Slann casting three spells per turn and blocking all my spells.
The absolute MVP of that game was definetely my General on a Griffon holding out on his own against Celestant Prime and Saurus Guard with 1 wound left, and rolling 12 succesful save rolls of 3+.
In the end, it was an extremely close game up until the last second of the last turn, where if Dave managed to kill one more model he would've won the major! But that was not the case, as I managed to snatch a major victory from right under the Lizard's claws, which put me at 4th overall and surprisingly 1st in Order!
In the end of tha day, I got to play some amazing games of Age of Sigmar and meet some fantastic people passionate about the hobby! The event was a success and the T.O. (Neil Larocca) did a great job putting it all together!
That's it from me this time! See you in probably like another month or so.
Hope you like what I've got,
Until next time!
It's been a looong time since I last posted in this blog (nearly two months!). Well I haven't forgotten about Port Stellis at all, I was just working on some other projects meanwhile.
Anyway! Here are my first vanguard stormcast from the Stellar Champions stormhost: three Vanguard Raptors with Hurricane Crossbows.
Back then, when I started to assemble them, I had the choice to equip them with Longstrike Crossbows or Hurricane Crossbows.
When we look at their stats and ability, the Lonstrike Crossbows are obviously meant as some sort of sniper rifles: with them, the raptors can shoot once per turn over a long distance and with great accuracy. They are perfect to snipe at enemy heroes without taking too much risk. However I dont think it is particularly exciting to play with sniper stormcast who sit on their butts and shoot at the enemies from afar. Which is why I preferred to equip my raptor guys with Hurricane Crossbows: more firepower (6-9 attacks) but shorter range (18") and lesser accuracy (4+ /4+). That way the raptors will have to get quite close to the enemies and thus more exposed to danger.
On another topic, I have slowly started to prepare my corsairs aelf from Port Stellis. And I decided I will convert all or most them, using a few bits from WH40K dark eldars, to make them look like a motley crew (by the way, the corsairs from WHFB look a bit to homogeneous for my taste). Here is a preview of my first Port Stellis corsair:
That's all for now! I will probably paint my Vanguard Hunters next and continue to assemble/convert my corsairs meanwhile.
Daankop, has not been the leader of the Da Big Blue Fist clan for long. Always gifted in the shamanistic ways of the tribe, he had served the previous Prophet as a Wardokk for many years. A few years ago the simple nomadic existence of the tribe had been interrupted by the appearance of strange warriors from the heavens. Wrapped in gold and bathed in blue lightning these warriors descended from the sky and waged war across the plane of Ghur. Da Big Blue Fist met them on the field of battle and were impressed by their martial prowess and stoic resolve. When Daan first saw the warriors from the sky he immediately thought back to his clan’s myths about the hammer of power that fell from the sky in a storm of blue fire. During the battle Daankop struck down one of the heavenly warriors but as he died his form returned to the heavens in a stroke of blue lightning. The blue bolt struck Daankop as it surged skyward and threw him backward, unconscious and tumbling away from the battle. Daankop awoke hours later surrounded by his fellow Fists. They had won the battle but they were not celebrating as normal. Instead a group of Morboys were huddled around him starring in awe. As he looked down at his hands the reason for their fascination became apparent, a soft blue fire was emanating from the blue warpaint on his fists, wrapping him in a pale blue haze. Unsure what was happening Daankop stood there just as transfixed as the crowd grew around him. The stunned silence was broken by the approach of the the Prophet, Kurkuk. Waving his staff at Daankop, the Prophet screamed, “Dat one as been spoilt by da magik of da sky, git him.’ The assembled Fists hesitated. They had all heard tales of the past power of the clan that fell from the sky and they now looked puzzling from Daankop to the blue warpaint that covered their own bodies. Seeing their confusion and overcome by a burning fire inside him Daankop reached forth his hand and let out a great scream. From his hand a stream of blue flame surged forth enveloping Kurkuk. In a matter of seconds Kurkuk was reduced to a pile of ash and the Orruks of Da Big Blue Fist clan were kneeling at Daankop’s feet. They had accepted their new Prophet.
In the days that followed Daankop has led the Fists on successful hunt after successful hunt, nothing able to stand against the power of his blue flame and the fervor it inspires in the Fists. In his dreams Daankop sees a vision of himself bathed in blue fire leading the Fists in a great battle against a massive army full of strange and grotesque monsters. Daankop can feel the fire inside him leading him toward this battle and he pushes the Fists ever forward, hunting this prophetic scene.
DaanKop’s lead Wardokk is Furkup. An Orruk of unusual intelligence, Furkup had always been fascinated by the tales of the Fists' past glory. This obsession led him down the path of the Wardokk and made him one of Daankop’s first and fiercest followers. For his fervent devotion Daankop rewarded him with a warmask touched with Daan’s blue flame, capable of unleashing the blue fire from its carved eyes.
Here are my finished Prophet, his Bale Wind Vortex and my Wardokk. Hope you guys enjoy the fluff, will get some battle reports up soon.
The second part of our AoS narrative campaign is now up! In this entry, we outline how our armies have begun, and begin with our first battle reports
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This vessel is the most important part of my project so far. If this did not work, getting a skyvessel sea worthy, then the project as a whole would be a none starter for me.
First of all I wanted to build up the helm of the vessel and fill in the main gun turret to make space for my hero to stand, at this time of the creation process this was going to be one of my stormcast narrative characters though as progress went on that changed. I used part of the staircase from the cauldron of blood kit to make the staircase up to the raised helm.
I found the grots from the leadbelcher kit were about perfect night for the helmsman job and two of them even came holding the wheel.
I now had the basic layout of the deck covered so I moved to attach the Ironclad to its base. I sawed off most of the keel at a slight angle, trying to get the turbines as low down as possible and raising the prow a bit. I then drilled holes under what remained of the keel and glued in brass rods to give it additional stability, I then used plastic glue to stick all the contact points to the base.
Once the areas to place the crew were built up I worked on adding the primary weapon back to the ship. I chose the aethermatic volley cannon, this was mostly out of simplicity as I had a half built redemptor dreadnought on my desk who’s arm looked like a perfect donation to this project.
I added a railing to the back of the helm as I felt it made the area feel more enclosed, I also added one to the front where the whip-master now stands but that one was to exposed and snapped off.
Using the statue from the centre of the Cauldron of a blood kit I added a broken figure head to the front of the vessel. This was the last piece of assembly before beginning painting.
For the colour scheme I went with purple and green, as it would not clash with the water effect on the basing which was to come next. The grot helmsman was the only part of the crew glued on, all the aelves were pinned for easy transport and were painted separately. The initial section of painting was just to get all the parts in or near the water done to allow for the basing to start.
The basing did not quite got to plan as, due to me not being patient enough, I managed to get the masking tape, used to keep the liquid resin in place, trapped within the resin. I worked much of this out but a fair amount is very much a feature of the base now. Overall I am happy with the turn out of it, at a later point I would like to come back to the basing and try to add some wave like motion or interaction to it.
Once the base had cured, enough for my lungs to be willing to be in the same room as it, I finished off painting the remaining details and crew.
Overall I am very please with how my first Ironclad turned out. It showed me that my plans for the project as a whole have potential. The only issue I have is that for each vessel size (Ironclad,Frigate,Gunhauler) the base size is quite limited which restricts space for adding a bit of a diorama and character to the base.
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Thought I'd start with a brief background about me and Warhammer/AoS:
- First taste of Warhammer Fantasy was around 1999
- Always been a HUGE fan of the lore and the novels
- Chaos has always been my favourite army (mortal armies in particular)
- I have collected the books, novels and special characters for years - love the old chaos champions!
- Never been involved in the scene, never owned , assembled, converted or painted an army (yes I am absolute theory boy)
- Decided this year to build an army (FINALLY) & get involved in the scene along with my missus - managed to rope into it (Seraphon player)
So in this blog I will be documenting my journey to own a full army and hopefully go to some tournaments.
So the first month of the league is over, all but 4 of the games have been played. (72% Completion Rate). Two players have max points; only one player who’s played hasn’t won a game! Currently Chaos is leading the event, and the rest of the factions are about equal. I cannot be happier with the uptick in Age of Sigmar play in the group.
I got to play a pair of games. The first was against an order list based around the old high elf army. It was the players first game of AOS so I tried to play nice, but even so I the game was a bit one sided. Not going to do a blow by blow of this game.
The second game was against a death army, playing battle of the pass against a more experienced player. His list was a Unit of 40 Skeletons, 10 Grave Guard, 1 Wright King, Necomancer and Tomb Wraith. (I think that was the whole list).
On one flank his Grave Guard, Necomancer and Wraith moved up the table on the other the Skeletons and Wright King made their move up the table they were met my army also broken into groups. The Deamonprince, Wolves, And Blood Warriors moved up one flank to meet the Grave Guard, the Marauders and Aspiring Deathbringer moved up the on the flank towards the Skeletons. (The Blood secretor sat on my objective in my territory.
The units collided in turn 2. But the Death Army failed to important charges (the Wright King, and Tomb Wraith), and my Blood warriors also failed. The Graveyard destroyed the wolves, but the Demon Prince put out enough damage to wipe of the squad. In the fight of the large mobs the Skeletons didn’t close well and they only killed 8 of them; in return the marauders and the Aspiring Deathbringer took out over 20 of them. In battleshock phase the Grave Guard and Skeletons were removed.
In the turn 3 the mop up was conducted, the with the game being called before initiative was rolled in turn 4.
Over all quite happy with the performance of the list.. will talk about it more in a future post.
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In the realm of shadows there are many myths relating the the "starving shadows'.
Here is acollection of sone of the more common.
The Laughing man (cairn wraith)
Believed by many to be a leader of sorts the laughing man is spoken of in hushed tones, with many believing that even mentioning his name will summon him.
Those who have been unfortunate enough to encounter him speak of his mirthless laugh, as he goes about his grim buisness of collecting more fuel to create shadows to join him in his joy.
Oddly he always leaves some survivors to spread his name.
Attended our last tournament at Southern Wargamers for the year. This was the first tournament since the Generals Handbook 2017 has dropped, and I was looking to try out my Free Peoples. Since I am 99% sure I'm going to be attending Cancon next year (Australia's largest tournament), I made some last minute changes to my list so that it was more similar to what I think my final form will be. This meant assembling, undercoating and getting a base coat on 13 more miniatures one day before the tournament!
Ultimately, my list for the tournament looked like this:
Freeguild General - Sigmarite Weapon, Shield, Stately War Banner - General - Indomitable
Freeguild General on Griffon - Greathammer and Shield, Armour of Meteoric Iron
20x Freeguild Guard
30x Freeguild Crossbowmen
10x Freeguild Handgunners
20x Freeguild Guard
10x Freeguild Handgunners
10x Freeguild Greatswords
5x Freeguild Pistoliers
3x Demigryph Knights
Hellblaster Volley Gun
So the changeup from my previous lists are the addition of 20 Freeguild Guard, a Gunmaster and Hellblaster, changing the 20 Handgunners into 2 lots of 10, and dropping a Freeguild General and a Cannon. This allows for another tanky unit, which also gets the benefits of a great company. It means I can afford to be more aggressive with one if need be.
We did not know the scenarios before the tournament, they were rolled for each round.
Game 1 - Sylvaneth - Scorched Earth
I started the tournament up against a Sylvaneth list. He had the extremely tanky Treelord Ancient, Branchwych, 30x Dryads, 2x5 Tree Revenants, 2x3 Kurnoth Hunters with bow and 6x Kurnoth Hunters with Scythes and a Household battalion. The game started fairly well, he managed to teleport his Ancient and Treelord forwards but the Ancient failed the charge. The Treelord went in and was quickly felled by my shooting.
The big trees teleport close to the Free Peoples lines
Sadly, this was followed up with a lot of whiffing on my left flank. The cannon failed to dent the Treelord, the Freeguild General on Griffon went into him and whiffed completely. Something he would continue to do in the next few combat phases. Ultimately, the game was decided when I failed to keep someone on my centre objective. My opponent managed to summon more Wyldwoods near the board edge, which allowed his Scythe Hunters to teleport in as well as the Tree-Revenants. Because of this, I started migrating some of my units towards that section to hopefully give some relief and stall them out one turn before burning my objective. I moved my unit off, then moved my Freeguild General off as well.
So it basically came down to losing by 1 point later on. He left his right objective really weak as the Tree-Revenants disappeared to provide additional support (and ultimately burn my left objective). My army eventually made it across the board, and stole his objective for 1 turn, and then burnt it in the 4th turn. We were only going to get 4 turns in the game, and sadly I didn't manage to roll high enough to draw on the objective points.
Ultimately my Griffon also fell, after whiffing for like 3 combat phases straight, he got a miracle phase where he dealy like 10 wounds all at once, but the rest of the army failed to finish off the Ancient over 2 turns.
So a bit disappointing start to the tournament. Definitely a learning experience, and I still haven't quite worked out how I'm going to play Scorched Earth. I think one poor thing I did was put all my fast stuff on one flank. It meant when that flank fell into trouble, I didn't have anything mobile to quickly scoot over and help.
Game 2 - Death with Nagash - Duality Of Death
This game was against a majority Deathrattle army led by Nagash. He had a 40 Skeleton unit, 2x20 Skeletons, 20 Grave Guard, Nagash, a Necromancer and 2x Wight King (1 with banner).
I felt I had the advantage in this matchup as my Griffon can take the objective turn 1. Especially if I kept him away from Nagash who could potentially one-shot him. Since I had more drops, this didn't end up being too much trouble.
The Free Peoples line prepare for battle
As it so happened, the game was a bit of a non event. He got the first turn and moved up as fast as he could. Sadly for him, his Wight King was not close enough to the objective so would not be scoring turn 1. In my follow up turn, my Griffon General took the objective closest to him. The rest of the line moved up, and I scored the first point of the game.
Immediately after, I got the double turn which basically secured the game. The line moved further up, and started shooting the enemy units. The Demigryphs managed to get a charge into his Wight King and Skeletons near his objective. This ultimately decided the game, as the Demigryph's for the first time managed to do 2 things! The first was actually kill the Wight King in a single go, that was pretty amazing and not expected (Only just I might add), and that was only with 2 of them too boot! The third one attacked the Skeleton unit (Which had Danse Macabre on them) and killed 3 Skeletons which prevented them getting the +1 attack.
In his turn, there was not enough room for Nagash to get close enough to the objective. The army slowly moved around, but basically, the Death just couldn't get to objectives fast enough.
Nagash wipes out the Demigryphs and moves onto the Swordsmen
The rest of the game the Death basically marched towards their deaths. I had moved up far enough that my Crossbows and Handguns were in range, and I could just hold the line with them now. So the Skeletons just marched and marched, but got shot and shot. Nagash did wade through a chunk of the army after he knew he couldn't catch up, but that was game as he couldn't catch me after 3 turns of scoring to his zero.
Game 3 - Order - Knife to the Heart
The last game was against a mixed Order army. Mainly Free Peoples with a few random extras. His list was composed of a Freeguild General with Stately War Banner, Freeguild General on Griffon, Bretonnian Lord, 30x Freeguild Guard with Halberds, 2x10 Freeguild Handgunners, 20x Freeguild Greatswords, 5x Freeguild Outriders, 5x Grail Knights, Steam Tank, Hellstorm Rocket Battery.
The game started off a bit concerningly. His Hellstorm took out my cannon crew, his Griffon took out the Pistoliers and his Brettonian Lord took down the Demigryph Knights. In retaliation
my shooting managed to make a huge dent in his Freeguild General on Griffon and mine took out his Outriders. I then won the initiative roll, and my Freeguild General went after his backline which was extremely fragile. I took out his Griffon, and did a few wounds to the Steam Tank. I initially thought I might be able to auto-win by taking on the Handgunners, but reading that it only came into effect from turn 1, I went after the Hellstorm instead and finished it off.
At this point, my opponent knew he was in trouble with a rampaging Griffon in his backline and his own Griffon downed. He kinda threw caution to the wind, and charged everything into the line which ultimately did not go well for him.
Now you see a Steam Tank... soon you won't...
He quickly doubled back his Freeguild Guard (Slowed down by the deadly terrain), while his Greatswords engaged my Freeguild Guard. They both slowly whittled each other down, while my other Freeguild Guard and Crossbows gave chase across the board to the enemy objective. At the end of the day, the Freeguild General on Griffon managed to kill all 30 Freeguild Guard, before being joined by the infantry to claim the objective on turn 5. The long slog had paid off, and I had tabled my opponent apart from his Freeguild General.
I do feel sad for my opponent. I outranged his army, so ultimately he had to engage me. And engaging a line of Freeguild Guard which has extra shooting phases is just nasty. Even if he had won the initiative for turn 2, I think the only difference would've been a Minor rather than a major.
So that was it for the day, I managed to come in fourth place out of 12 players. I'm happy with the result, but feel that I probably got off a bit easy on my matchups after losing the first game. The 2nd game was almost an automatic win. I think if I had played against Stormcast or Tzeentch I would've been in a bit of trouble.
Overall I like how the army played, but definitely need to get a bit more prepared for moving and having my army out and ready to go. I was comfortable with the amount of models I was moving around (even if I was sloppy sometimes), but the army setup in round 1 took a lot of time (and is the only game we didn't finish).
That being said, I am considering changes. Two things I'm currently considering are getting more heroes. The current thought is to swap out the Gunmaster + Hellblaster Volley gun for a Warrior Priest and a Battlemage. The cannon could be a stronger piece also, but it's easy to transport (Which will be important going interstate).
Hopefully I get more games done in the next 2 months, as I'm going to need a lot of practice for Cancon.
Im back guys! Its been a crazy few months indeed for myself and this army of steampunk midgets.
Only recently having my first son, and my work commitments have kept me from doing any real hobby however, i did get a chance last weekend to attend a 1500 pt tourney.
It was sigmar at warlords, the aim of which wad to get guys the 3 event minimum to attend the New Zealand Masters in December.
Out of the 3 games i had one major victory, one minor victory and one major loss. The army performed far better than i anticipated due to our overall nerf from ghb17, and i owe it all to skywardens. These puppies are just too good, a block of 9 of them can take 3 drill cannons, and 3 volley guns, my 2 first games resultes in a mawkrusha and a lord of change being taken off in my first shooting phase.
I will be posting more in depth in the lead up to masters, so until then heres sone pictures of the event.
To the victor the spoils!
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The Realms at War narrative event is coming up fast, and we’ve been watching the WIP progress of some players with their leviathans created especially for this event.
Today, with 7 days left until RAW17, we’re going to feature WIP pics of 7 leviathans by 7 different players… in no particular order.
The winner of both best Aspirant and best Legend from RAW16, Alexander Nygaård, is building this Leviathan:
HobbyHammer! We thought we had secured a picture of his Glottkin in progress, but it turns out his leviathan is not the Glottkin but this beast instead:
We’ll post more pictures in the coming days as we count down to the start of RAW17!
And for more information about the event we recommend you check out the thread on TGA: http://www.tga.community/forums/topic/5582-events-uk-raw17-realms-at-war-2-leviathans-monsterous-arena-rules-added/
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