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This year at Blood and Glory @Ben has generously donated some space for me to run the latest iteration of Warhammer Achievements, a little tournament that I've run on a somewhat irregular basis due to the birth of my children. This will be the 5th running of the event and I really wanted to do something different so this year I've decided to take a leaflet of Steve Herner's boo and make terrain for all sixteen tables. I quite enjoy a bit of terrain building and when the mood hits its quite easy to get a lot done in a short space of time. Over the last week I have made some good progress on a number of different pieces that I want for some of the tables:
REALM OF LIFE:
These are the start of the floating waterfalls that you find in the Realm of Life. I made these from some clear 3mm acrylic that I line-bent and screwed down onto some 12mm MDF that I cut and shaped. Once done I then unscrewed the whole thing and spray painted the MDF blue.
Still to do: I'm needing to make the water effects to run down the acrylic and pool at the bottom. I'm planning to use the Woodland Scenics water effects for this so that I can make the falls and then attach them. I'm still not sure how I'm going to edge the pools though, so that is the next problem that needs solving.
REALM OF DEATH
This is finally the chance I've been looking for to finish this rather large mausoleum that I've had sitting around in the garage for a bit of time. I made it for some end times stuff years ago and never finished it. I attacked it with some spray cans this afternoon in an attempt to get some basic colours onto the piece, and then I can go in and start to pick out a few details just to finish it off. I have t say that once I got a few more bits of colour on it its starting to look pretty sharp.
REALM OF FIRE
These two pieces will be going on a table set up for Khorne. I found that the mats we are using aren't actually black with the lava. Instead its a kind of dark green so it needs a heavy green dry brush over the top, The craters took some time to repurpose them and fill in all the cracks and dints. I then bought some adhesive pearls from the paper craft section of Hobbycraft and superglued them down to represent lava bubbles. Once again the painting so far is all spray can work. I kept them black and dark grey, but I think the lighter grey will work a lot better.
REALM OF LIFE - Nurgles Garden
I've always fancied doing a gurgle terrain set and this gives me a great excuse. The pits will be a key part of the rules as well so to represent how truly dangerous they are I got some reaper bones pox worm models and glued them into the centre. I have no idea how these will look when they are painted but they should certainly look menacing coming out of the swamps.
I'll probably be positing a lot more terrain than models for the next few months which will be an interesting change of pace for me.
If you have questions about what I've done feel free to post them here.
Skaven Blood Bowl Pitch & Modular Sewer Terrain for AOSThis blog will document my progress in building a Skaven Blood Bowl pitch which will also be part of a larger modular sewer complex for Age of Sigmar.I will also discuss some of the model making techniques, tools and materials used during this project.I find the idea of building a Blood Bowl pitch incredibly appealing. It's a relatively small project that has the potential to look great. It can also be extended with the addition of a stadium with grandstands and scoreboards. In choosing to build a sewer themed pitch for Skaven this also lends itself to be the initial part of a larger project to build a sewer themed 4'x 6' AOS board.I first played Blood Bowl way back in '88 when I first became aware of Games Workshop and tabletop Wargames. It was actually the Blood Bowl miniatures in White Dwarf 108 that started my interest in the hobby. I had a few games with a friend and subsequently purchased Dungeon Bowl but never really amerced myself into the game. This latest release has piqued my interest as it has a lot of nostalgia for me, it's easy to get into and has the potential for lots of cool updates based on previous incarnations of the game.I've chosen Skaven as I've wanted to paint them for a long time and I think they look so cool. This also gives me a chance to make a start on a project that I've been thinking about for some time. Whilst at the Realms at War AOS event in Cambridge I had the opportunity to catch up with @Wayne kemp, the Skaven Master, and discuss what would be the ultimate AOS table/terrain. When I posed this question Wayne was very eloquent in saying that the ultimate AOS table doesn't exist as everyone has a different idea of what would be the ultimate. His ultimate table would be a Skaven theme, probably sewer themed whereas he said @Dan Heelan would probably prefer a Lizardman theme.I really liked the idea of a modular sewer themed board for AOS as this has the potential to be a multi-system board, possibility of being used for other games, say 40k. I'm not a 40k player but have been collecting Genestealer Cults which lends itself to this sort of environment. I've also wanted to build an urban board for some time. I came across this amazing blog, http://privateerpressforums.com/showthread.php?176894-Magnetized-Modular-Sewer-Cavern-Board-(WIP) , some years ago and have wanted to do something similar ever since. Unfortunately the blog seems to have stalled but there's plenty of great inspiration in there. Building a modular sewer themed board also gives you the potential to build a multi level board which seems to quite popular in AOS at the moment.So my initial plan is to build a sewer themed Skaven Bowl Bowl pitch. Fortunately each half of the pitch fits into a 2'x2' square allowing me to use the two halves as separate modular AOS terrain. The design will be based upon a Victorian style brick sewer with lots of arches and pipes for added Steampunk Skaveness. The pitch will be elevated on a plinth that rises out of the surrounding sewer which contains industrial pipe machinery. The bottom half of the drawing below illustrates the brick and pipework design to be used on the sides of the plinth whilst the top shows the top of the plinth with the pitch squares.I always use squared paper to draw designs for model making projects. I find it makes it a lot quicker and easier to draw, particularly when drawing buildings.I next had to decide what materials I would use for the construction. I wanted the model to be lightweight and durable as it would need to be transported from place to place. I construct nearly all my architectural terrain pieces using sheets of expanded pvc. I have used this for decades, it is lightweight, strong, easy to cut, glue and sand. It also comes in various different thickness from 1mm to 30mm. You can also score texture into it's surface to create different textures such as wood grain, brick or stone. However for this model I would he using it soley for the structure and the paving of the model. The base / flooring is 5mm, the walls are 3mm and the buttresses and pipe shelf are 8mm. I wanted to give the sides, which would be made up of brick arches, more texture and depth so I opted for blue foam (styrofoam).The tools I use for working with expanded pvc are; technical pencil, cutting mat, Swann Morten scalpel, engineeers square 7" & 5", steel rules 6" & 12", sanding block 400 grade, superglue and zip kicker. For expanded pvc thicknesses greater than 5mm I use a circular table saw for cutting.I've not used blue foam much but understand the principles of the material. When creating brickwork in foam I would usually use a biro and draw the brickwork straight on causing the brick work to be engraved. Whilst this can look good it can be inconsistent and can look untidy. This is a reasonably lengthy process due to hand drawing each piece and I wanted to have identical brickwork on each arch. So I came up with the idea of printing each styrofoam piece. I can't imagine this is an original idea as it seems so obvious however I have not seen anyone else doing this. The idea is based upon the original printing process of block printing developed in the middle ages.Styrofoam is a soft material that can be indented, so I created a 'negative' brickwork mould in which a piece of styrofoam can be pressed into using a press. The mould was made from a base of 3mm expanded pvc, the brick design drawn on then the mortar was added using 1mm styrene strips. 1mm expanded pvc was used to build up the sides to hold the styrofoam in place.The styrofoam was cut into strips 9mm thick using a bandsaw which were then sanded smooth to a depth of 7.5mm and cut to size to fit the mould. As you can see from the pic below I used two blocks of wood and some clamps to create the press for the mould.To create depth to the walls I printed smaller pieces of foam to be added to the arches.The printed pieces were then cut and glued.This worked incredibly well, was very quick to use and I was churning out brickwork styrofoam like a Victorian workhouse. This was helped massively by @Mitzy for supplying me with a massive chunk of blue foam. I created another 'generic brick' mould to use for any plain areas of brickwork I would need. To add a little variation to the brick depth I depressed some of the bricks using a piece of plastic.For the pipework I used Hirst Arts pipe moulds 320 & 321 which are fantastic quality. These are quite expensive but having a mould means you can have as much pipework as you like. I used 'low odour' fast cast polyurethane resin as I wanted it to be very durable and Quick to produce. Fast cast resin has a de-mould time of approximately 30 mins. I would need a lot of pipework so I ordered 1.5kg of resin. The two moulds would give me a variety of pipe pieces in two different pipe diameters. This should give me enough variety to make the pipework sufficiently interesting.Here's a wip pic of half the pitch. The space to the right of the pitch will be the dug out area. The squares on the pitch will be paving and the different zones are divided by gutters recessed into the pitch. The pitch will also have drain covers.More progress soon.Thanks for reading.Bish
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One of the things I really like about the latest Warhammer 40,000 releases for 'The Gathering Storm' is the idea of a Triumvirate. This was a word I had not heard before and as well as sounding very cool I also liked the meaning behind it:Quote
'(in ancient Rome) a board of three officials jointly responsible for some task'
I have also recently been thinking about backstory writing for my Age of Sigmar mixed Order army, and as I recently finished my third centre-piece model for the army (A Freeguild General on Griffon), it seemed the perfect chance to add my own "Triumvirate" into my army.
The Roots of the Story:
When Age of Sigmar first came out, I put together a backstory for my army called 'Siegfried's Desperados'. I had a blog on Dakkadakka which was quite popular at the time, perhaps because it was one of the safe havens away from the heat the game was getting from some disgruntled veterans (especially on Dakkadakka). You can check out the thread here if you are interested:
To summerise, the initial background I created for my army was that they were a mercenary outfit (called the 'Desperados') operating out of Azyrheim.
I wanted to add a bit more grey and a bit more low fantasy into the backstory (as it was something Age of Sigmar didn't really have at the time), so I came up with some hooks and ideas of the dark side of aelven society in Azyrheim (lots of intrigue and assassinations among the nobles), the ideas of slums in the city, and that a mercenary outfit might employ a necromancer in their ranks.
This was also an excuse to add in Aelves, Duardin and even Death into my army which was all a lot of fun to play with before the General's Handbook came out.
But since the General's Handbook came out the narrative and story behind my army has taken the backseat. I have been focusing a lot more on Matched play and my narrative outlet has been with Hinterlands.
As the recently finished Freeguild General on Griffon was meant to be Siegfried Stormhart once more, I thought it would be fun to update the story of the Desperados, and so the Triumvirate was born.
The Triumvirate of Mistmire; Master Geppetto, Siegfried Stormhart and the alchemist, Massym Al-Izzar
Creating a Triumvirate:
I want to throw out the question to all of you, what cool Triumvirates could you add into your collection? All you would need are the following:
1. 3 Cool Models
2. A Cool Story that connects them
For me, I had my 3 Centrepieces. The Griffon, the Steamtank and the Hurricanum. I wanted them to have some sort of purpose other than being in an army together, so I decided to bring back the old Necromancer I used to run in the Desperados pre-GHB. He goes by the name 'Cornacaprious'.
I decided that he has since betrayed the Desperados, and has resurrected an ancient vampire (with the title of the "Blood Queen"). This gives me a reason to finally paint my Neferata model and also gives the triumvirate a goal to accomplish (they of course seek to kill both the Necromancer and the Blood Queen).
So with the scene set, I put together a 4 pages as if they were from a campaign book and detailed my Triumvirate of Mistmire. I would love to hear what you think, but more importantly I hope this inspires you all to go off and create a Triumvirate for one of your armies too.
I've been living in Wellington NZ on and off for a while now and have been thinking about starting up an independent gaming club for a while, and decided to finally get it going recently. We play tabletop wargames, boardgames and RPG's and are 100% free and all inclusive.
I co-founded it and run it with my friend Tim who is helping to keep it going while I'm back in the UK on a break.
The venue we use is a beautiful local art deco cinema down the road from the film studios where they make the LOTR & Hobbit movies called The Roxy. http://www.roxycinema.co.nz/
It won best cinema in NZ in '13 , has a beautiful restaurant downstairs which is empty/not used on Monday nights, and features a pretty sweet adjoining bar with super friendly supportive staff. It's owned by the guys who produced LOTR (Jamie Selkirk) and founded Weta Workshop (Richard Taylor & Tania Rodger) . It has a bronze statue of Gandalf the grey outside, and loads of cool memorabilia and decor inside, it's def one of the coolest places to have a gaming club!
We are a mix of Weta employee's and locals. It's been running about 6 weeks now and is going well so far. Nobody has played LOTR there yet which is a shame, but I'm working on building more links with the local community and getting the word out there.
The boardgamers are always out in full force, Weta have recently designed their first ever board game, called Giant Killer Robots so we are hoping to get a copy of that to play at some point, and maybe also the Labyrinthe game which contains mini's sculpted by local legend and one of Weta's senior concept artists and sculptors Johnny Frazer Allen (who also happens to have one of the worlds most impressive LOTR collections so I'm told)
We had our first RPG game there this week which is pretty cool, and we are running our first club competition for International Tabletop day at the end of April for which Johnny FA will be a guest judge.
We have had one or two games of AOS going every week since starting which has been great too.
In other AOS related news, I stepped in to TO for the first time ever at an AOS tournament in August at Call to Arms, which is Wellington Warlords large annual wargaming weekend.
For now I'll leave you with a few pics from our brand new games club, The Miramar Freebooters, Monday nights 6 'til late in Miramar, Wellington!
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I just got back from Adepticon and what a weekend it was! While I went to ACON not expecting to play in the GT, I ended up being cajoled into playing in the GT and did surprisingly well. I surprisingly found myself sitting on Table 2 in Game 5 and ended finishing 10th overall after losing in that final game to the individual who finished 1st. I’ve had a lot of people ask questions about my list, so I figured I would do a blog about it and then follow that up with a couple battle reports from my games.
I’ve long been tinkering with Nurgle Mortal lists looking for that magic formula. For competitive play, there is an entire suite of capabilities you want to have access to (high mobility, durability, chaff, etc) and Nurgle has to work really hard for some of those (i.e. Mobility). I finally settled on a list that had most of these capabilities, but since I didn’t plan on playing in the GT at ACON, I didn’t finish painting up the models for my optimal version of this list. So, I slightly modified my ideal list with what you see below:
- 140 Harbinger (Cunning Deciver Trait, Chaos Talisman)
- 120 Mounted Chaos Sorcerer (Crown of Conquest)
- 540 28 Chaos Warriors
- 60 10 Marauders
- 60 10 Marauders
- 60 10 Marauders
- 180 5 Blightkings
- 180 5 Blightkings
- 140 Plaguetouched Warband
- 240 Belakor
- 160 Sayl
120 Reinforcement Points (Options Below)
- 10 Plaguebearers (100)
- 10 Chaos Furies (120)
This list looks ridiculously mundane at first glance. Even when it drops on the table, most will look at it and go, “…ok?” Dan Heelan very confusingly looked over at me at the start of Round 5 from Table 1 this weekend and asked how I got there with this list. I take this as a compliment and proof of how very deceptive this list is on paper to how it performs in the game.
The list is a 3 drop inverted alpha strike list that involves flying the 28 Chaos Warriors up, stretching them out 1" apart (with a tail leading back to your line), and charging the enemy's units on the line on turn 1 (with only needing a 5 on the charge from the +1 charge on the chaos warriors against anything on the line).
The rest of the list does a variety of supporting functions. Most of the heroes stay in the backfield spread out to zone the back edge from setups. While I rarely ended up doing a full zoning spread, the following image gives you an idea of what that might have looked like after turn 1 (with still another unit of Blightkings omitted from this deployment):
Regarding Individual Unit Functions:
- Be'lakor serves as the safety for anything that flies over the front line, dealing with anything that needs rend (6 attacks, 3+/3+/-2/2 dmg), tanking any huge beasties I don't want on that front line (4+, ignores rend, can be mystic shielded with reroll 1's from Oracular visions), and can summon into their backfield when he is near the front line to steal objectives. His spell is counterintuitive to the list but luckily he has other spells to cast.
- The Marauders are largely present for taking objectives and zoning out areas of the board to prevent people coming on from table edges or being able to be summoned.
- The Blightkings provide the extra punch against soft units where bodies were needed to be cleared off objectives in the enemy territory. I hadn't planned on taking 2 units originally but it ended up being the exact number I needed in many of my matchups.
The synergy is rather straight forward once you get started. Chaos Warriors get buffed up with Daemonic Power from the Sorc (reroll 1s to hit, wounds, and saves) and battleshock immunity from the Crown of Conquest, Mystic Shield from Be'lekor, a 5++ ward from the Harbinger (who is ideally safe in your back line). This ultra buffed anvil unit then gets thrown forward with Sayl to establish the front line and grind down anything it touches.
The real magic of this combo comes from two things. First, the Warriors are -2 to hit in melee that entire first combat turn (-1 from plague touched, -1 from cunning deceiver). Even the best units will struggle to put significant wounds on a 3+ (reroll 1s), 5++, 5++ (against mortal wounds only) unit when they have a -2 to hit that unit.
Secondly, and more importantly, when you deploy in multiples of 7 with this battalion, every time the enemy rolls a 6+ to wound that unit in the Combat phase, the attacking enemy unit takes a mortal wound back. Now, since this is triggering on their wound roll of 6+, I can still negate the actual damage with all the Warrior's defenses while still kicking back mortal wounds as the enemy grinds on the Chaos Warriors. This is doubly (or even triply) effective against Tomb Kings, Pestilens, and Destruction Battle Brew/Wild Fury who are bringing their own bonuses to wound, since it causes the mortal wounds to trigger more frequently (as my 4th opponent so painfully discovered with his double Stonehorns). Once you have the front line locked, if they don't have movement shenanigans, you can pull models from anywhere in the line and break coherency (as long as you aren't going to pile in at all). There were points where I had a single chaos warrior back in back field (to receive buffs), with the next closest Chaos warrior in his unit 24 inches away grinding on the remains of their front line. If I ever needed to reform, I could cast Sayl fly on the back warrior and retreat the unit with an 18" fly move back into coherency.
The matchups I was most concerned about were coming against a Kunnin Rukk or the Beastclaw Thundertusk/Stonehorn mix, each for different reasons. The Kunnin Rukk could potentially overwhelm the warriors with hundreds and hundreds of attacks, while threatening or killing any of my support units with bad positioning. The Beastclaw mix on the other hand could potentially just shatter the front line with overwhelming power and pick off support units with Snowballs. I didn’t have a chance to play either of these lists coming into ACON, especially since I was still finalizing this Friday night at 11:30 PM. Despite proverbially building this plane in the air, it performed remarkably well. My matchups were Kunnin Rukk, Bloodbound, Phoenix Temple, Beastclaw mixed-Destruction, and the winning Tzeentch 18 Skyfire/Loc/Kairos list (on a table where almost all the terrain gave +1 to hit). I didn't see any SCE or Sylvaneth in my matches, although I would have changed tactics accordingly and bubble-wrapped/zoned with the Warriors as well. Nico helped me think about some of these matchups before hand, which helped tremendously in piloting my list. To that I am greatly appreciative.
Final Thoughts on the List
Immediately after I finished the final game on Table 2 with Kaleb (who won the event), Kaleb interrupted my congratulations and informed me that my list was the hardest list he's played all weekend (I believe including the other AOS events he was in) and not just harder, but at least twice as hard as anything else he had faced. All of his other opponents he had tabled with an hour or more to spare. In our game, I led the points (he was in fact shut out) until the bottom of our very last turn. The structure of the scenario definitely raises some design questions but that is a post for another time.
The reality is that this list differs quite a bit from most of the other popular lists in the game currently. Instead of having easily recognized power centers (most lists have 2-3), the power base of the list is diffuse. This lack of obvious power bases (besides the front line) can often confuse opponents as to what is the best unit to attack and force them to play their list in a way that they’ve never had to, which will often also cause people to make mistakes. In fact, many opponents will have no idea what they are looking at when you drop it until you fly the Chaos Warriors forward in their flying "T" formation and even then most will think they can just slam against the warriors and break the line. This confusion on target priority and tactics is one of the strongest assets of this list; I'm not sure how well it will fair if it becomes a well-known quantity down the road.
I'm doing a video about this list later this week with MC1Gamer based on the one trial "game" we played. Here's a glimpse of that game during my turn at the top of 1:
In the posts that follow, I’ll go over each of my five matchups and a brief battle report of each game.
Welcome to the second part of our list-tech series, wherein I explore the dark apertures of a mind so insidious, even the Lords of Chaos can’t come up with lists as broken as his. I refer of course to the mystical augur we know only as ‘Jim’.
Jim comes up with thematic, non-legacy lists that we haven’t yet seen from the international tournament scene, or at least are not as prominent as we feel they could be.
Last time we looked at a badass, Dragon-Riding ‘A(e)lfa Strike’ list. You can check out that post here.
This week, Jim gives us something far more sinister. Kneel, mortals, before Archaon Rotbringer.
The Destroyer of Worlds is blessed by all the Dark Gods, often taking on their different aspects - including Nurgle.
Archaon has been seen on the tournament circuit, but seldom, if ever, gets to a podium. Despite his intimidating stats, he is quite unwieldy, and can get taken out more often than is appropriate for a Destroyer of Worlds.
This list will work probably better with small Archaon, but our goal is to find ways to make non-legacy warscroll lists viable. We think this is a great way to get value out of big Archaon.
The basis for this combo is Archaon’s ability to trigger the Command Abilities for all Chaos Heroes nearby, and the fact that the effects of abilities can stack.
It should be noted here that some tournaments add a house rule that stops abilities from stacking, so if you are looking at running this list, check the Player's Pack well beforehand!
- Archaon - 700
- Festus the Leechlord - 120
- Harbinger of Decay - 140
- Harbinger of Decay - 140
- Harbinger of Decay - 140
- Harbinger of Decay - 140
Chaos Marauders (x10) - 60
- Mark of Nurgle
- Putrid Blightkings (x5) - 180
Chaos Warriors (x10) - 180
- Mark of Nurgle
- Chaos Warshrine - 200
Number of models: 32
TOTAL POINTS: 2,000
As a unit-heavy list, you have 10 deployments, and are unlikely to get the choice of first turn. This leaves you vulnerable to turn one alpha strikes, so deploy cautiously when up against alpha-strike lists by bubble-wrapping your heroes with the Marauders.
Let’s crack straight into Command Abilities. Archaon’s Warlord Without Equal ability allows all other units in the army to immediately use their own command abilities. In order:
- Harbinger of Decay uses Morbid Vigour, allowing each model within 7” to ignore wounds and mortal wounds on a roll of a 5 or 6.
- A second Harbinger of Decay uses Morbid Vigour, allowing each model to within 7” to ignore wounds and mortal wounds on a roll of a 5 or 6.
- A third Harbinger of Decay uses Morbid Vigour, allowing each model within 7” to ignore wounds and mortal wounds on a roll of a 5 or 6.
- A fourth Harbinger of Decay uses Morbid Vigour, allowing each model within 7” to ignore wounds and mortal wounds on a roll of a 5 or 6.
Let us pause here to explain how this works. In AOS, there is no such thing as a ‘Ward Save’. Listed above are four separate abilities, each of which lets each model within range ignore all wounds suffered (after saves) on a 5 or 6.
For example; Archaon is within 7” of all four Harbingers. Say he gets hit by an arrow, and fails his 2+ armour save (he has Mystic Shield on of course). Now he has four more chances to ignore the wound on a roll of 5 or 6 - once for each Morbid Vigour ability in affect.
This means that after Archaon fails an armour save, 19%, or roughly one-in-five wounds are actually going through. Effectively you would have to inflict 100 wounds to him to take him down. If you do factor in his save, which even up against -2 rend is a 4+ with Mystic Shield - that is 200 wounds he can statistically absorb. Plus he gets the extra save against mortal wounds thanks to the Chaos Runeshield.
The rotten cherry on top of this disease-ridden combo is the Chaos Warshrine, adding an extra save on a six thanks to Protection of the Dark Gods.
The Chaos Warshrine could then activate, allowing all units within 16" to re-roll failed Wound rolls with the Favour of Nurgle.
Festus can then heal D3 wounds on one of your models with his Delightful Brews, Splendid Restoratives.
The Putrid Blightkings can also heal nearby units D3 wounds with their Virulent Discharge.
If you need to make Archaon invulnerable, Mystic Shield goes on him.
Festus' Curse of the Leper is a nice debuff that can make key heavily armoured opposing units softer and softer. This combos very well with the Putrid Blightkings, who need the extra help with their lack of rend.
If you want to make the most of the protection combos, you need to keep your units pretty tightly grouped within range of the Harbingers. This is a disadvantage for when you have to divide your force for objective play, so you could divide the Harbingers between a few smaller pods if required.
Marauders are a fantastic ‘chaff unit as they have Move 6, and can be very fast on the retreat, allowing you to block charges and then move on to contest objectives. As mentioned, they will not die in a hurry.
None to speak of!
There isn’t much to say here. The synergy of the list is that the Nurgle units will not die. All units benefit from the combat buff from the Warshrine, but again it's the protective synergies that are taking you the distance.
This is a bit more of an expensive army to put together using the correct models. Archaon is the single most expensive model in the game at the moment (though if you can obtain the small version that might be an option), and the Harbingers are Finecast direct order only models. You can get around this by maybe converting some Chaos Knights. As is, however, the RRP is £321.50, and you will have 10 Marauders and 6 Chaos Warriors left over from their boxes.
This list could work well with a variety of Nurgle units. Epidemius is a great choice - hide him in your backlines somewhere. You could drop a few Harbingers for some more mobile troops like Plague Drones if the confined nature of deployment is too restricting. The Glottkin could be useful to double the amount of wounds the Marauder chaff can take to 100. You can even run the small Archaon if you want to be even cheesier than Jim - as long as he can trigger the Harbingers, you’re golden. Or at least a sickly shade of green (it’s Nurgle after all).
The list would scale very well up to Warhost sized games.
Once the heroes start dying, your synergies fall apart. The good news is, this is very hard to achieve.
Tactical flexibility is a big issue. To maximse the synergy, your units must all be in close proximity, relinquishing a lot of battlefield control. One way around this is to split your army into two pods, sending two Harbingers with each.
A well-timed Hand of Dust or Curse of Years will also bring tears to your eyes.
On the Table
Jim and I had a game play-testing this list. My army consisted of:
- Nagash - 900
- Wight King with Black Axe - 120
- 5 Black Knights x 120
- 20 Skeleton Warriors with Sword and Shield - 160
- 20 Skeleton Warriors with Spear and Shield - 160
- 20 Skeleton Warriors with Spear and Shield - 160
- 20 Grave Guard with Great Blades - 320
- Legion of Death Battalion - 60
We played the Blood and Glory battleplan. It ended up being a poor example of how the Rotbringer army could play. Jim moved Archaon too far out of reach of the buffs. He charged some skeletons and fluffed all his dice rolls. I retreated my skeletons onto his objective, and charged him with my Grave Guard. Over the next few turns I was able to take him down, as he did not have the benefit of the Harbinger buffs. Plus his dice luck failed.
I almost won the game, but missed a run roll with Nagash which would have allowed me to claim all four objectives. As a result, Nagash wasn’t involved in the game at all. Jim stayed in the game somehow, using his marauders and Harbingers to sneak through my army lines with canny use of retreats and piling in, and was able to snatch all four objectives by turn 5. An incredibly exciting and tactical game, which I’m still buzzing about, but not one that shows off the main synergies of Archaon Rotbringer!
I am always keen to hear from anyone who has tried this! Please let me know your thoughts in the posts below. Can you think of any other counters? Would you be keen on giving the army a try?
Last year was great. I painted up a full army, I attended my first and second tournament ever. GW decided to ditch the old persona and began the great process of renewal. My commission painting company grew in clients and painters, all in all things are good.
I played more games last year than the past three, but still not nearly enough (there's never enough gaming).
After my last tournament I was a little burned out. I cant stress enough I really enjoyed the events I went to and will definitely will be looking to attend some events again in 2017. Matched play is a great way to play and for many fellow gamers/hobbyists it covers all their needs. for me though I found I enjoyed the events and the social aspect of meeting new people, but there's still a little bit missing.
I'm a creative person. I love coming up with and reading the background and stories, and really just solely playing matched play games for me is limiting what I want to achieve with my gaming.
So new year has come and with it a new project. My goal for the year to come is to definitely start exploring the narrative side of the game. I've recruited and reforged a few anti Aos friends to do a simple slow grow path to glory/1000pts. in the next few weeks i'm going to attempt a small campaign write up, and hopefully fingers crossed my friends will stay focused enough to get some games in.
My first project for the year is Sylvaneth. I did technically start this last year, but you can forgive me for having a little break. I wanted to push the standard of this project to something as high as I could without it becoming too detailed and unobtainable. I have been quite strict in what I plan to paint so not to get distracted or overwhelmed.
My project is as follows
20 dryads two x ten with slightly different schemes
five Tree Revenants
Three Kurnoth Hunters
Four Sylvaneth wyldwoods
As always many thanks for reading, comments and questions are always welcome.
until next time.
Now for some pics of what I've completed already.
Hey there all! Next update: Legions of Legend has ended, and I am victorious! Already posted my display board before in the April thread, but here is a pic of it in store for the final day of the competition! It came second, very fairly to a great Sylvaneth one. Also included: Me with the store's Slayer Sword, now mine for the year. Also won a framed artwork, of which I chose Mannfred from the End Times, as it's more artsy and mostly monochrome and that fits my other artworks.
So, whilst the ironjawz are still in the works, my next main thing is Disciples of Tzeentch! Starting a month from now is an escalation league, and I get paid at the end of April so I will be buying them then and furiously painting. Until then, I'll see if I can get a brute or two done Enjoy guys, gals, and greenskins.
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Last weekend was the first big Warhammer Age of Sigmar event at the home of Warhammer! It was also live streamed on Twitch, me and @Ben played in round two, I'm sure he will be along to tell you all how it went 😉
I used the Knights of Azyr, a small model army but I have played it a lot and hoped to do well, four wind and a painting nomination put me 5th overall.
Lover the weekend I played ten games and learned so much about my list even after so many practice games. It still hates the mortal wound armies.
Here is my army laid out over the weekend.
I was also keen to add more to the background of my Stormhost after the event, enjoy.
And so once again it fell to Lord-Celestant Matthias Hammerstrike of the Knights Azyr, one of the first founding Stormhosts first cast into the mortal realms at the beginning of the Age of Sigmar. The responsibilities of leadership were great on Matthias, greater that even he could have imagined. He knew it would be difficult and that many a soul would need to be reforged once it was over. But the Warlords had to be overcome, Sigmar had asked for it to be so.
This was not Matthias first charge into the Mortal Realms, and by now he was a veteran of many a campaign. It was the Knights of Azyr that kept the Celestial Compass from the hands of the Three Eyed King deep in the heart of Gyran, and who had fought alongside the Hammers of Sigmar to drive back Khul and secure the Brimstone Pernintula.
With him strode the hulking frame of Lord-Castellant Roth Lightbourne, a huge man, even for a Stormcast Eternal. Long ago Roth had been the beloved leader of his people until the coming of Chaos, he saved as many as he could but he was just a man. Until Sigmar intervened saving Rathe and guiding him on a new path. Many a time Roth had been sound counsel to Matthias offering sage advice or a strong blade when necessary.
Alongside the Chamber Command fought the Hevavanhost Extremis Chamber with units from both the Lightning and Thunderwave Echelon amongst the ranks. Long range support came in the form of units from Justicar Conclave the Heavenbolt Congress, the air will be filled with the light from hundreds of celestial arrows.
Onwards the Knights of Azry pushed not knowing who their first foe would be...
It was the crazed followers of GorkaMorka that first they faced, the unorganised rabble threw themselves forward into range of the Heavenbolt Congress, one unit at a time they were destroyed but still that came. Chained Mangler Squigs came bounding forward with no thought other that destruction in there mind, awful creatures made worse for the Moonclan fungus brew that are forced to consume, each sip sending them more and more wild and crazy.
They were no match for the Sigmerite plate worn by the Thunderwave Echelon, with barely a scratch they emerged, all that remained of the Squigs were discarded chains and a foul smell in the air. Before the Knights of Azyr could savour the victory a dark cloud was visible of the horizon.
The air grew hot as the Legion approached, a tingle of magic could also be felt seeping through the very ground that the twisted enemy approached on. As the Stormhost formed a battle line, harsh metal creations could be seen approaching, barely containing the daemons bound within.
Then without warning the very ground in front of Matthias erupted with a Bailwind Vortex shimmering with magical energy. Landing atop of the vortex came the leathery wings of Drazaroth the Ashen, his entire bode aflame with a fire that seemed to have a mind of its own.
The Stormcast fought bravely but the fire and the magic were too much even for them, many a soul would hear the ringing of the Anvil of Apotheosis that night.
One defeat cannot stop the army of order not with right on its side and Sigmerite armour on its back.
If you are unable to run a full day event, why not run a Skirmish event for Coalescence!
Check out the link to the skirmish pack posted by Hobby Hammer:
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Howdy, just wanted to post a small update to let everyone know I'm still alive.
I made the mistake of finally picking up Warhammer: Total War knowing full well what would happen. I've been busy running through the Chaos campaign rather than working on my models
Aside from that my Warshrine is coming along. I'm waiting for some bits from Brother Vinnis for it. Also I'm looking for some good 28mm scale gibbet style cages if anyone knows any or some 28mm torture tool racks.
also picked up my Hellstriders which will be the next project after the Warshrine is done.
So after a month I have finished the get started stormcast eternal boxed set.
I have had so much fun and satisfaction painting them up and can thoroughly recommend the range.
My inspiration comes from listening to the hallowed Knights audio dramas and the tales of Tarsus and his mission to seek audience with Nagash!
Its an awesome set and really gets me immersed into the background.
This is very much just the beginning of these and I'll be adding plenty more narrative themed units to them as the army grows.
So here we are, the beginnings of my Hallowed Knights
Alongside the warriors of Sigmar I also made a start on their unlikely ally who will 'help' them on their journey through the realm of shyish...
more on this aristocrat coming soon...
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I am laboring to bring my new Flesh-Eater Courts Army to the tabletop. This will be the first army I am doing specifically for Age of Sigmar, and the first army I will be doing from scratch and entirely by myself.
I picked up the King Vlagorescu's Ghoulish Host bundle, along with two more boxes of Crypt Ghouls and three more boxes of Crypt Flayers, and finally two Abhorrent Ghoul King models on foot that I traded for on Bartertown since you cannot pick them up separately.
I have pretty much gotten through assembly and primed them with GW Sand colored primer. I forget the actual name... Zamesi? No matter! I still have some Ghouls to do, but I have plenty on hand :-)
I'm still not 100% sure about the paint scheme, but it will probably be something vaguely like the studio theme, but not as stark. These Mordants are like deranged cannibals, I think they should have a bit more... life to them than the typical Undead :-p
I also use YouTube for occasional discussion, hobby progress and battle reports. https://www.youtube.com/channel/UCcc4DbUHob8x5vlS4DBgpKQ
Recently, my hobby time has been taken up with painting models for other people. While this has been great for my bank balance, it has sapped a little of the enthusiasm I had previously for painting my own models from the Warhammer Quest game. I have been stuck on painting the Tzaangors for about a week and a half now - they sit beside me as I write this, daring me to continue their progress. So too does the Fyreslayer, standing atop his pedestal, naked save for a coat of Barbarian Flesh spray, a single wash of Flesh Wash ink and a stern expression of distaste.
And this situation can only get worse. I start a new job on Monday, plus I have three new commissions about to come in (all for models from the Frostgrave range) so this means once again, all my spare hobby time will be going into other people's models. I can feel the heated glare coming from my To-Paint pile really starting to heat up now.
Still left to paint are:
- Tenebrael Shard
- 6 Tzaangors
- Gaunt Summoner
- 8 Familiars
- Ogroid Thaumaturge
- 8 Grot Scuttlings
- 2 Skaven Deathrunners
But I'm not worried. This is giving me a chance to embrace the new approach and actually stick to my plan of not buying more models until these are all painted to a basic gaming standard (block colours, shade wash, simple basing). Meanwhile I can finish reading the Silver Tower novel (see my upcoming post about my AOS reading plan) and peruse through the Grand Alliance Chaos book while waiting patiently for the General's Handbook to be released.
As for gaming - I'll be playing some Quest later today with my fiancee as we start a brand new campaign from the start now we have gotten to grips with the rules. I'm also hoping to start some regular gaming over at Warhammer World in the coming months, forcing myself to get out into the Realm-world and become more active in my old age. This will probably start with the upcoming AOS weekend in August - for which I have already bought my ticket.
I'm even going to enter my first ever Golden Demon competition. I don't expect to win or even place, but I do expect tp ush myself into doing something I've never done before and the success will be in achieving that simple goal.
So the Changer Of Ways has truly had an effect on me, and the patience of the Silver Tower will be rewarded. In time.
With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.
I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save. The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).
So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock. This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...
These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth. I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go). Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there. Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.
To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain. I imagined that in this region the water still comes and goes through these formations and dries out. Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.
The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth. I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap ) and allowing to dry.
I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.
I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.
Hey Everyone! This past weekend my club held a very important event in place of its standard gaming days. We had determined at our Town Meeting that our terrain was in need of a facelift and we committed to repairing, repainting, and if needed replacing terrain from our club collection. I also committed to painting up all of my terrain so when I am running Age of Sigmar events such as Coalescence I can also bring a few extra tables of quality terrain as well.I went to this project with the mindset that if I am unwilling to paint my own terrain how could I possibly motivate others to fix up our community terrain? While painting my own terrain was motivating for the club as we came up to the club terrain day it really began to stretch my endurance. While some terrain like the new Games Workshop has a lot of fun little detail to spend some time on other proved to be monotonous with priming and dry brushing becoming the standard. All that said it was educational going through the process on my own terrain.I also spent time using a hot foam wire cutter and some sharp knives creating hills along the way. I cannot express how easy these were to create and very friendly on the wallet as well. If you are needing some simple terrain to get on your or your clubs table I can honestly say you could have a table full of line of sight blocking hills done to a decent standard in an afternoon.Our local library which is our normal meeting location was completely booked through the month. Thankfully we had another FLGS nearby with a lot of space who was willing to host us as we got to the task. I picked up the clubs terrain early from our club FLGS and headed over to the hosting FLGS. I arrived and one of our younger members Luke had already arrived and was eager to get going so we began unpacking and setting up shop.
Over the next hour or so more and more club members became coming in to help out. It was great to see every rally around a single task to improve the club as a whole. There was a wide variety of hobbyists as well. The hardcore gamers, the high-level painters, and the casual group all joined it. The time really passed quickly as we all chatted hobby and upcoming releases. It was a real bonding experience for those who were able to attend.I think the key detail of the day was who showed up to begin taking our club to the next level. While it is worth noting that a few members who let me know there were schedule conflicts and they couldn't attend I noticed that those who showed up were the younger players. I feel I was able to relay to them how important they are to the future of the club as it will be them leading it one day. They are enthused about what I have been pushing with taking the club to a higher level and growing once again. It wouldn't be possible without the support of the entire club, especially the younger players.
The fruits of our labor paid off as we managed to repair and repaint all of the club terrain in about six hours of hard work. It was great seeing the looks of accomplishment on everyone's face and the care with which everyone put the terrain away in its boxes to be transported back to our FLGS. The club showed up and took ownership and they will see the fruits of their labor during our next game day when we play with the terrain.If your club is in needs to up their game tables I can recommend dedicating a single day to repairing and even building new terrain. It is a great way for everyone to take ownership in the club as well as bond as a community. If you do have a day like this coming up let me know as I would love to check out some pictures or offer any advice I can. Follow me on Twitter if you would like to see pictures from the next club game day where we will begin using the freshly updated terrain. Until next week Happy Hobbying!
After lunch the next pairings were drawn and I faced off against Anthony and his Sylvaneth.
He brought to the table:
Alarielle, 3x3 Kurnoth hunters, 2 sets of dryads, 1 set of tree revenants, a Treelord, branchwraith and 3 wyldwoods I believe.
The scenario was border war. Anthony started by deploying a wood right in the centre of my side of the table, to which i chose the opposite side to start, we deployed and he chose to go first. He summoned another wood on to the centre on my side and one on the centre right point. Alarielle moved to the centre of the board and he shot off a few ogors. I returned fire by claiming the two centre objectives and my own and laid some serious hurt into allarielle via the thundertusk in the double turns. I made a lot of mistakes with placement in this game with my stone horn (Although winning the game for me) being too far away until turn four to have an effect. I also spent far too long chasing Alarielle around the board trying to kill her when she has so many ways of healing. i must of had her under 5 wounds three times until I gave up and reminded myself to focus on objectives. In the end after a few hard fought fights I took my first and only Major victory of the tournament due to having more points than my opponent. That being said however, we did run out of time and Anthony was kind enough to let me have the major rather than pushing for a draw that he had the chance of getting. Top bloke!
In general, He was a great guy, with a fantastically painted army and chock full of enthusiasm for our match. He completely embodied the tournament aspect for me and got my vote for most sporting player. I managed to continue chatting with him throughout the rest of the tournament and after, and he was awesome to speak with and a genuine nice guy.
By this point we were both pretty shattered and the game was a lot more laid back than the others. It was however for me the funniest and best game of the day even though I got the major loss.
Luke was playing with a huge Bloodbound (Technically mixed chaos army) Which included ( don't quote me on this):
Mighty Lord Of Khorne (140)
Sayl The Faithless (160)
40 x Bloodreavers (240)
10 x Blood Warriors (200)
10 x Blood Warriors (200)
5 x Wrathmongers (180)
5 x Skullreapers (140)
There is a large chance that this isn't right so if you are reading this and want to correct me, I will be more than happy to update it
Anyway, The scenario was Gift from the Heavens, and as always my opponents meteor landed slap bang in the centre of his army!
Luke was a fantastic opponent and it felt like chatting to a mate I had known for years. The match was so laid back I almost forgot it was at a tournament. My dice rolls throughout the match were hilariously awful and Skarbrand beat the living snot out of everything he came near. With one axe. The other he didn't even need.
A big highlight for me was when my Gargant managed to kill 5 blood reavers with a single headbutt which had us both cracking up. My thundertusk shot off his general in the first round which shocked him slightly, but it obviously didnt shock Skarbrand as he then proceeded to smash 7 shades of sh** out of the thundertusk and taught him a very painful lesson. I managed to get what I thought was going to be a tie at turn 4 however Sayl pulled off the unbelievable and whisked a unit of blood warriors into a conga line through my troops and to the objective stopping me from scoring and securing Luke the major win when I couldn't delete them quick enough. I am waffling here but this was seriously the best match I have played yet and even losing it was still fun. Top bloke, looking forward to playing him again and only wish I could have voted twice for the most sporting award.
After the matches we all mingled for a bit before the prizes were given out.
Damien managed to come away with the much coveted Wooden Spoon (Spoons for the Spoon throne!) which came with a stormcast shaker and dice. Needless to say he was over the moon and despite losing all his games thoroughly enjoyed himself ( It has to be said his crowning glory was using hand of dust to instantly remove Archaon from the table before he could do anything, much to his opponents horror!).
It was a great introduction to the tournament scene and really sparked a fire in me to attend more. It is something I have always wanted to do but never gotten around to. It has inspired me to improve the quality of my armies, play more and meet more players. I honestly cannot state just how great it is to meet other players in the flesh rather than over message boards. To anyone reading who may be thinking of going but is nervous or unsure, dive in, the people are great and patient and there is so much to gain.
Anyway, cheers @Jamie Grinstead for having us, really hope to attend your next event.
P.s. cheers to staff member Chris for taking the time to teach my missus Magic: the gathering and keeping her occupied while the rest of us nerded out. Great service and I shall be putting my preorders all through the store now, happy to support those who are supporting our local scene.
Cheers for reading my ramblings, Mohojoe out!
results in the end were:
(Year) End Times
And what an incredible year it's been too. Such an exciting time to be in the hobby with surprises around every corner to excite & inspire.
I started the year with a now failed hobby goal to attend 12 events over the course of the year, beginning well after attending three between January - March. Then life got in the way and implemented a six month gap onto my hobby ambition. Oh well, resolutions & all that!
Something I'm immensely proud of achieving this year though was the creation of the Hammerers, officially. I've wanted to run a gaming club no matter how modest for a long time, and can now look back on this year knowing that the dream was finally made a reality. The club has not only given me fantastic motivation to get hobby projects & terrain completed, but I've met a great group of guys to enjoy Age of Sigmar with. Miniature wargaming is expensive, & having a place where I get to game regularly gives me a sense of value for money in addition to the enjoyment and escapism from a stressful job.
Looking back, we've been very lucky at the club to be able to enjoy a huge amount of new product & involvement from Games Workshop. A month after the club started our regular games'nights, the General's Handbook was released. The matched play element of the Handbook really helped to boost attendance as players were able to discuss & decide on points limitations for their games through our Facebook page, fighting over a cleverly designed set of challenging battleplans. Personally, the Handbook was by far my best purchase of 2016, & we are hoping to explore the many other features and various campaigns it contains in the new year.
Another enriching experience for the club was the global Season of War campaign, which really helped get everyone immersed into Age of Sigmar. Not only did it inspire the Hammerers to ramp up their painting projects, we also hosted a huge battle on the last week of the campaign where all the chaos gods were represented, as well as the Stormcast, Ironjaws & even Nagash!
The recent release of blood bowl will also make a grand appearance at the club soon, and work has begun on our first ever league. There's also some discussions about a ladder campaign for Age of Sigmar too.
One thing I am sure we will all be doing more of in 2017 is attending events, in as larger number as possible. The narrative events held at warhammer world at the start of the year were a great introduction into the rich story of the new universe, and we also had a fantastic time at the South Coast Grand Tournament - the largest, and definitely the friendliest independent event I personally have ever attended. We were really proud to be at an event that went on to form the backbone of the General's Handbook.
We also attended the Honour & Glory event held by Solent Wargames. A one day matched play tournament that was won by our very own Hammerer Chris Goldsworthy & his devoted of Sigmar!
Our last attended event of the year was the incredible Blood & Glory. Timed perfectly, the tournament really showcased the journey Age of Sigmar has been on throughout the year, and really showed off the competitive element of matched play spectacularly. This was the first event I'd attended that all the top players were involved with having missed out on the Warlords & Facehammer GT events earlier in the year. I learnt a lot about how to play the game that weekend!
Games Workshop have been much more involved in the hobby community this year too, live streaming events, creating community pages & even a TV show! I was made up to see Rob Symes become the face of Warhammer TV after watching such a genuinely nice guy take home the SCGT & deliver one of the most hilarious podcast shows I think I'll ever hear! It really well demonstrates Games Workshops efforts to reconnect with us.
The Grand Alliance community page also had a huge impact on membership for the club, in particular through their ingenious world map of clubs & players. I meet & talk to new players, returning rage quitters & die hard Warhammer fans constantly, growing not only our player base but also inter-club events too. The forum section also helps to iron out any rules questions that come up on club nights.
Now, at the end of the year thanks to the various events & club nights, I've achieved a Warhost of Death, Warhost of Flesh Eater Courts, a Battlehost of Nurgle & a Vanguard of Seraphon all fully painted! Think that's the most I've ever painted in a year!
A fantastic journey in such a small amount of time. We are all very excited at the club for 2017 & all the new hobby it will bring, and I feel very fortunate to start the year with a well attended club to further pursue my passion for campaigns & narratives with.
If your local, or attending an organised event in 2017, or even from another gaming club, get in touch. We are always looking for new players to battle against & often travel to get games in between club nights.
Happy new year!
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Effective immediately! Go download!
I am immensely proud to say that the new update to Battletome: The End Times is finally released. It has been a labour of love, and an effort to keep improving the project as times move on. This is the first major update, and what an update it is.
From the beginning, I've thought of making this tome into a campaign. After some experiences of running them in my local club, I had an epiphany. Playing long campaigns is hard. Life gets in the way! Campaigns with multiple people are the same. Though they're great fun, coordinating that many people is difficult. It requires a lot of work from a DM, and the chances of it falling apart before the end are high. After looking through the General's Handbook, I realised that I've seen the tree campaign somewhere before. The original End Times books had a campaign system which was exactly what I was looking for. 2 players, short, but with plenty of variety. It even had a solid first campaign in the Doom of Belegar. Sadly this system came to late for anyone to use it during 8th edition. But it now lives on through BT: The End Times.
Each campaign is between 3-6 games long, the perfect length for a full weekend of gaming, or spread out over a few game days at the club. They each follow a specific story as well. Instead of just being each of the book's battleplans sequencially, each battleplan has been carefully selected to best fit the background of the events. Many cover events that didn't get their own battleplans at all. Rather than make new ones, pre-existing ones have been used. Most are from this very tome, but some are from the original AoS book or the General's Handbook. This creates a lot of variety, as well as allowing me to fit every battle to the story. There campaigns provided tell 5 very different stories, each from their own book of the End Times. The Rise of Nagash covers Mannfred and Arkhan's efforts to ressurect Nagash, and their many obstacles on that path. The Tentacle Lord's Conquest follows Gutrot Spume's efforts to ransack the Empire and besiege Altdorf. In The Return, Malekith once more sets foot upon Ulthuan. We go underground as the Doom of Belegar tells the final tale of Karak Eight Peaks. Lastly we have Death and Plague, the story of how Isabella prevented Nagash' rise to godhood.
In addition to these, there have been many minor changes across the book. Most of these are useability updates, spelling checks or minor corrections. It even includes a content table! The tome should be better to use than ever. Each of the minor tomes have been upgraded as well, for those who prefer more edible chunks of the tome at a time. I really hope you guys enjoy it! It's for everyone to play and enjoy exactly the way you want to play your games.
(Small note on downloading, you will need to be a member of TGA to download this file)
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What is dead may never die, baby. The Tomb Kings may be discontinued, but they live on in our hearts. I actually started with Tomb Kings 15 years ago. Threw out a lot of old models when I quit. Then I came back. After I started the Death army, I had a clear theme in mind for them. But I couldn't stay away from the sandy skelletons. So I built a few, then a lot. Now I have a lot, and am building more. But that's for another time, now to get into the stuff I painted in 2016.
Starting with the guys who give the Tomb Kings some of their unique flavour, it's the skeleton archers. Every single model is converted from VC skeleton models and TK bows and quivers. I also strung each bow. The original skeletons just look terrible. Couldn't have that in my new force. So I got these guys. Loads of work, but it paid off. They also perform really well in-game for me! 30 guys give 60 shots, and an average of 10 wounds. Not amazing, but at 20 (effectively 26.5) inches, it's the sort of reach I otherwise lack.
Let's keep things Deathrattle, shall we? It's the chariots! Again, replaced the original skeleton riders. This time I also replaced the horses. The original horses aren't utterly terrible, but they are bad. And the Black Knight horses are just so good. So they had to go. Not seen on this side is teh quive for the bow, which hangs off the other side of the chariot. What you can see is the basing though. It's actually a road, 2 chariots wide! They flow into each other, with a split in the middle base. Not snowed them down yet though, but it counts as complete for my purposes. Building 9 more of these babies in 2017.
Birds! Now Carrion aren't an amazing unit, but they have their tricks. I also like their half-rotted appearance. These were speedpainted for SCGT last year, but I like the result. Two full units of objective grabbers and assorted uses. They're pure metal though, so I'm always afraid of chipping them.
You can't have a Tomb King army without at least one of these. Undead artillery! Shame they're also the worst models in history to assemble. An absolute nightmare. I bought one of them used and sprayed just with some colour spray. But because it was assembled, I was too afraid to break it up and strip it. I'm going to regret that some day...
And so it's on to the Reanimants. I love the Tomb Scorpion model, but I tired out painting it. It's in the same marble scheme as all my reanimants, but it's just so rich in texture that it was a huge amount of work. The entire underside is also painted this way. So a lot of line highlighting. The result is nice though. I also posed the guy as crawling over a fallen pillar. Not very easy to see in this picture, but it's a cool effect.
Ah, the Ushabti. Are there any more quintessential Tomb Kings models than these guys? Amazing stuff. Loved painting them. They look great on the table as well. No converting or anything needed here. These guys just look great. But I have 4 If anyone has 2 extra they're willing to part with, hit me up! Would love to flesh these guys out to 6.
Next up is the Bone Giant! Another childhood favorite of mine. Fun fact, this is my very first "large" model. 15 years of service! And now he's the same size as Morghasts. If not scale creep, it's something. The original model is cool, but a little stiff. So I tried to pose him with the base to make him look more dynamic. Like he's smashing through a wall to get to you. Bits from the Garden of Morr set keeps on giving.
Biggest of the bunch is the Warsphinx! It's got the same marble scheme as all the others. Doing that tail took forever. When I initially put it together, I wasn a little sceptical. Now that it's done I appreciate it a lot more. I drybrushed the gold on the Warsphinx itself though... Couldn't face line highlighting all that gold. A minor point of shame. But It still looks nice. Crew are mixed original and VC skeleton/black knight bits. I wanted them to fit a little more in with the rest of my army, so I went a little bit away from the Old Dynasty aesthetic on the crew.
FIrst up of the heroes is the crafty Necrotect. Not my greatest conversion. Honestly, he was a rush job to get finished for SCGT. The original model had either gone out of print then or I was being unfair to it. I rather like the original now, but it's even harder to get than it was. So I'm stuck with this guy. It's not too bad though. The high elf pants gives him a unique look, and he's got both the whip and dagger, so he's WYSIWYG.
Now we're talking. This is, IIRC, the limited edition model. The only difference is the smaller banner. Much nicer than the frankly ludicrous ones that most models use. I don't think this is my best job or anything, but I like it. The face turned out nice, the pose is cool, and the model in general is good without being overstated. Just one of those models that make me nod my head in approval when I think about it.
Now here's a model I am pleased with! Love the skin tones on this guy. He's not got the exact same skin as the vampires, so it was a huge experiment. The rest of him isn't all that remarkable, but I like him. I have an ancient model of him around as well, painted some 13 years ago. I showed them off against one another on twitter a while back. It was quite the difference.
Most esoteric Tomb King model? I think so. I initially got this guy mostly to fill out the collection. But I like him. Had no idea how to paint the scarabs, so it ended up with some sort of green. When I did some research afterwards, I saw that they can be a lot more shiny and stuff. Still no idea how to paint them, so green it is! Proud of the little OSL on his head though. Very simple, but it just adds a lot to his face.
Done with the princes, now it's on to the kings. The king on foot is a favorite model of mine. Classic pose, detailed without being ostantacious, and clear to read on the table. I really like his cape and shield as well, but I wasn't forward thinking enough to take pictures of that... Oh well!
And now for the final king of 2016. This guy was a lot of fun! Banners are from the Tomb Guard and some elf. Had to pick this King model. He just looks so goooood pointing forward, at the foe! And he's got the right glaive. Not used this guy yet. But he'll be my King for SCGT. Really looking forward to that! Not snowed his base yet though. Just really like this guy. Going to be great to see him charge down the field!
Last up is Queen Khalida. She's not technically a King, remember This was my first attempt at the marble effect. Not sure I did very well. Thankfully the model is so nice. So, so nice. Love it. I'm quite pleased at the staff transitioning into the snake. Tried to copy some other real life snakes for the ones on her body, but they were mostly more complex than I could manage. Now I just need a second unit of archers so I can use her to lead my forces!
That's the last of my Tomb Kings! So how much did I end up painting?
That's... A lot of points. And a lot of different models. 7 different heroes! Laying it all out like that really shows that I had some time on my hands, huh? Doesn't matter, now I got a sweet TK army. Finally. After 15 years. It's been a journey, and it's not over yet.
That's it for the round up. Next time I'll be talking about the plans for 2017!
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It has been far far too long since I updated here. There have been some excellent releases recently that have reignited interest in painting. The main theory was that the two Warhammer Quest boxes provide a fairly varied starter set for a small Arcanite force and shouldn't need too much adding to bulk it out a bit more. Anyone that has had the misfortune of reading my threads over on Dakka know that I have lots of ideas and only occasionally get around to fulfilling them all as I'm very easily distracted... so hopefully you can keep me on track with some semi regular posts.
I've been experimenting with colours for the Arcanites and the theme appears to have evolved into a combined Chaos force (Tzeentch/Khorne) under the command of a demon known only as the King in Yellow. No-one (least of all me) is quite sure how he has persuaded these two groups to join forces. I have plans for the King, but won't go into them here and now as they need a bit more fleshing out.
The prototype Arcanite is this Tzaangor:
For the Khorne forces, I've started putting paint to the Gorechosen figures. The yellow of these is actually what started the whole King in Yellow theme. I know there are a couple of other yellow Bloodbound forces on here and really liked the very different take on Khorne, so thought I'd give it a try on one
Once he was complete, I needed to find some way to tie him into any other Chaos forces that I did. The Khornate forces are now amore orangey yellow, grey skin tones, black and steel; Tzeentch is a more lemonn-y yellow, purple/blue/turquoise and silver. With those rules now set, I attacked the next most common Slaughterpriest to see if it still flowed through.
So, do you think it works?
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This is Slaughterpriest-freebie from White Dwarf. The model didn’t come in the Silver Tower boxed game, but there are rules for him to use in Silver Tower in White Dwarf, so I guess he counts to show in this blog…
The reason I painted him as soon as I got him is because I wanted to enter him in the Slaughterpriest painting competition in the forum section of this site…
A fine gentleman like this needs a fitting name. So please let me introduce you to mister KONOK CINDERMIGHT!
This is how I painted him:
- Brown primer, applied with airbrush
- Skin: base coat of Bugman’s glow (3 heavily diluted layers)
- Sword, cloth and metal parts: diluted base coat of Abaddon Black
STEP 3: Loincloth and pants
- base coat of Abaddon Black
- several thin layers going from Vallejo German Grey tot Vallejo Neutral Grey
- wash of Nuln oil
- Highlight of Vallejo Neutral Grey
STEP 4: Skin
- base coat of Bugman’s glow
- 3:1 wash of Lahmian medium and Reikland fleshshade
- several thin layers going from Bugman’s glow over Cadian fleshtone to Kislev Flesh
STEP 5: Red armour panels and helmet
- base coat of Khorne red
- Nuln oil wash
- layers of Khorne red, Evil Sunz scarlet and Wildrider red
- glaze of Bloodletter
- controlled shade of Carroburg crimson
STEP 6: bronze
- base coat of Retributor armour
- 2 washes of Agrax earth shade
- controlled layer of Hashut Copper
STEP 6: Hot weapon and blackened skin
- base coat of white
- drybrush of golden yellow
- layers of Khorne red, Evil Sunz scarlet and Wildrider red
- glaze of Bloodletter
- layer of Abaddon Black
I based him with the same lava-theme as all my AOS - Silver Tower models. With this one, it works very well!
Here he is completed:
Here is a 360° view of Konok:
And finally some shameless plugging: I entered him in the Slaughterpriest painting contest and I would very much appreciate it if you would vote for me. You can do this here:
The rest of the awesome entries can be found here:
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The last of my Beastmen monsters!
I've been steadily working on a Warherd army until the internet told me the Warherd is kind of bad, so now I don't know what the hell to do. I'm trying to keep motivated to finish off the last two 3bull bullgor units, but its kind of hard.
When I made the army I was like "zomg im gonna win so many games," and now I'm like "I want Beastclaw Raiders."
I always pick the wrong team!
Anyway, here he is!
If you saw my cygor, I was pretty unhappy with him. This dude I'm pretty happy with. My favorite part is his cute hooves. I think I did those well. I tried doing the horns similarly, but they kind of look not as good. Ah well, he's done. -.-
Once I had the bases down I needed to start coming up with a color scheme for my army. I wanted to go pale and more ghostly at first but then after browsing around online as well as trying out a couple test models I came up with this general look:
You might ask yourself where I came up with that scheme? I would love to pass on a great video that inspired me to give it a try, I took this video as my starting point down the path of creating a color scheme for the army:
I loved the look of those ghouls, the only thing that sucked was the paints were all in the old style paints so I had to go about and update my painting list but overall after spending a couple days on the models this is the progress I made:
- 1 Crypt Ghast Courtier
- 10 Crypt Ghouls
- 3 Crypt Horrors
- 1 Crypt Haunter Courtier
- Started on the Zombie Dragon
Here are some shots of the progress:
Finishing up the week with starting on the Zombie Dragon (I started playing with the wing)...
Hey boys and girls, sorry for the lack of content, but it's turning out to be a busy summer for me. However I have recently managed to finish some more stuff for my ironjawz, a unit of 10 dual wielding 'Ard Boyz with Boss, Flag, and Drum, and a Weirdnob. Here's a family Portrait
As of now all bases in the force are bare until I can decide exactly how I want to do them, but other than that I'm pretty happy with how everything turned out, with the possible exception of the Weirdnob's smoke. I'm not totally sure how I could do that any better and I welcome any kind of input on how I can perfect that effect.
Asides from painting and despite my running all over the state, I did manage to fit in my 1st pointed game of AoS with my old VC Ghouls as a Flesh Eater Court vs my brother's new Sylvaneth. The Lists were:
1x Ghoul King on Terrorgeist
1x Crypt Infernal
2 units of 3x Crypt Horrors
1 unit of 20x Ghouls
1x Treeman Ancient
1 unit of 20x Dryads
1 unit of 5x Revenants
1 unit of Kurnoth Hunters w/ Scythes
I wont do a full play by play, but I will say I got canned, some highlights are:
- Forest walking revenants jump to a unit of Horrors just to get slaughtered
- My ghouls get charged by Hunters, Dryads, and Wych and get wiped to a man
- Terrorgeist has sore throat and sucessfully screams noone
- Kurnoths with scythes are monsters killing a unit of Horrors, 12 ghouls, and 2 horrors from other unit
- Ancient's abundence of d6 damage attacks really causes a bad day against the Ghoul King's 4+ save
and with that I wrap up another update, hopefully I'll be posting again soon as I'm prepping to paint a unit of Brutes as soon as I'm done this post, and I intend on finishing them by the week's end.
See Y'all Soon,
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