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With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.
I'd go as far as to say the current (May 2017) GW offerings are pretty terrible for positioning units entirely within them to take advantage of the bonus save. The wild wood for example whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).
So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock. This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...
These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth. I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go). Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there. Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.
To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain. I imagined that in this region the water still comes and goes through these formations and dries out. Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.
The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth. I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap ) and allowing to dry.
I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.
I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.
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Happy Wednesday everyone! Over the past week, I have finished all my terrain in preparation for my Coalescence event. I have also been working up fun teasers for my event to hint at what my places could expect during as the narrative unfolds. My Club also held a terrain build/repair day that I will dive into more detail during my Friday post. I also received a nice surprise from a local commission painter and club member!Teasers for my Coalescence Story!A Club mate who goes by BrushForHire painted this up for me.Finished all my personal terrain in preparation for Coalescence.My Local club showed up and put in work!
Let me know what you have been working on and follow me on Twitter. I have some travel coming up for work so the Travel Hobby will be in full force along with pictures from my travels. See you with Fridays Post and Happy Hobbying!
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It has been a few more washes, some edge highlighting and alot of pustules painted but I am almost done with the magoth, he still needs some final touches such as blood for the blood god and nurgles rot but I will have to wait till he has been varnished for those. Next up is getting Bloab done and stuck on.
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Admiral Skyrock had bearly returned from the siege of Barak-Nar, when she received the news of Elgroz´s failing health and no medical treatment of the Overlords seemed to work. Without even stopping to restock her fleet, she quickly gave the order to set course to Lake Rurbedas where a Realmgate to Ghyran could be found on the lake´s bottom. Once in the Realm of Life, Skyrock hoped she would find a solution to Elgroz illness.
Ignoring the safe route to Rurbedas, a journey normally taking 6-7 days she braved monster filled jungles and canyons for a risky shortcut. After being under constant attacks from the predators preying there, Skyrock´s fleet reach the shores of Rurbedas after mere 3 days. Killing the endrins of her ship in mid-flight, Skyrock and her crew plunged through the Realmgate at the lake floor.
On the other side of the gate, the small fleet´s vessels float to the surface of Rurbedas twin lake in Ghyran. Not bothering cleaning of the seaweed, they took to the skies once more.
Soon after the fleets arrival to the vibrant realm, they came across the Sylvaneths of the Shimmerbark grove. There she made a deal with the Treelord Direroot (after a long complaint from Yllrud about the lack of Sylvaneth clothing) to help the tree folk vanquish a conclave of filth ridden rat men which poisoned the life-giving waterfalls. In exchange of a remedy for Elgroz, Skyrock´s fleet´s cannons brought brutal retribution upon the vermin folk. After receiving the sought prize, the essences of a life pod, and quickly establishing a future trade contract, Skyrock set course home.
Back in Elgi-Bar she literally jumped from her ship in flight down to the sky-city to quickly deliver the medication to Elgroz. The jellyfish was brought back from the brink of death, and that´s how Admiral Yllrud Skyrock became the much-praised Admiral she now is.
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I am kinda pumped about the new Skirmish book coming out. I have always loved small scale skirmish stuff and this fits my needs to a T. I think this will give me a chance also to dip my toe in the water with some factions I have yet to play and not spend a ton of money before hand. I really like the new battle mat that is being released with this stuff and can't wait to get my hands on the new book. I am hoping to generate some interest in AOS with these small skirmish games. What do you all think? What ideas do you have for Skirmish?
This is just a quick work in progress post. I've decided I really want to get some more varied terrain for my games so I invested in some second hand craters off Ebay. They are quite damaged, but I have based them on some hardboard and I plan to go in and fix the gaps and holes with filler and play bark. Once undercoated I have a few ideas for different fillings. Three will be lave pits for a Realm of fire table, one will be a Nurgle Swamp and the other will be a Tzeentch themed piece of dangerous terrain.
So finally after trying to get to a tournament for the last few months I made it to one. The tournament was a one dayer and had an attendance of 32 players. Which is actually the second largest in Australia I believe. The largest AOS event I know of was 50 or so down in Canberra.
I wanted to take a fun list with some of my cooler models and went with:
Frostlord on stonehorn - Battle brew
Troll hag - General, bellowing tyrant
6 fellwater troggoths
3 sour breath troggoths
3*3 Ogor bulls with hand weapon and iron fist
The idea behind the list is that you apply pressure with the gorgers and stonehorn and hopefully the second wave of troll hag and trolls can finish off the opponent. In practice most lists in the last few months have evolved to dish enough mortal wounds to kill a stonehorn dead turn one or two depending on who goes first, and obviously if they can do that then a troll hag is going to follow quickly behind!
Here is a pic of my spruced up troll hag (she looks better in person I'm just bad with pictures)
So with my newly finished trollhag backed up by her minions and trusty frostlord bodyguard I marched to my first table, table 1! *I made it! We're the greatest*
My opponent for the first match was a great guy named Anthony. He was running a mixed order list that from memory comprised:
Empire general on horse
10 hand gunners
10 hand gunners
30 swordsman (might have been 20)
2 units of 3 prosecutors with hammers
We were playing the take and hold scenario.
So right away I figured this was going to be a bad match up, there were a decent amount of mortal wound output models, shooting and buffing and healing magic in Anthony's list.
Deployment wise I tried to bait down as many units as possible and then deployed my stonehorn across from the centre of resistance. The game started badly, with a few bad destruction moves from my stonehorn (1 for destruction and run) and then me just completely forgetting to move the stonehorn towards the dragon after clearing the way with troll vomit, a mistake that is deserving of a loss, this followed by a double turn ended in me getting tabled bar my gorgers who took 3 turns to beat down 3 prosecutors.
Anthony secured my objective turn 3 with his buffed carmine dragon after killing 2 units of 3 ogors in combat and the other with a mix of hurricanum shooting and the dragons breath attack, which by the way is awesome against my army haha.
I had a great game as Anthony was a great opponent, his army was beautifully painted and I got to spew on some things.
Game 1: Major loss for the trolls and fatties
Game 2 was on table 15 (Oh how the mighty have fallen :P)
My opponent was a young guy called Jared again we were up against a mixed order army that comprised of:
Skarvet on carno
5 paladin retributors
10 saurus with shield and swords
Our scenario was border war I believe its called (the one with 4 objectives to catch)
I was able to again bait out Jared's drops and place my stonehorn across from his judicators and skarvet on carno. I've never versed stormcast, but have heard that judicators are bad so had no intention of letting them wreck my frail trolls.
Turn one the stonehorn does what stonehorns do and took out the judicators and 3 of paladin retributors. In return Jared buffed his Sunblood and got it into my 3 man sourbreath unit and charged the skarvet into my stonehorn (I did say it was risky to him), with re-rolls from that starseer he severely damaged the stonehorn (I think he inflicted about 9 wounds after halving) in return the stonehorn took out the skarvet on carno. The sunblood killed 2 sourbreath (even after some insane too dumb to die rolls) I was close to having 2 sourbreath alive, but Jared was a b@st@rd and made me re-roll the last too dumb to die which resulted in him dead.
In this game the pivotal model was Jared sunblood which ignores rend 2 and with his re-rolls and general good rolling was able to at one point hold all my trolls for 3 turns, allowing him to drop down the prime (who I forgot about) and secure all 4 objectives for a major victory (the prime with help from his hurricanum and a double turn cleared off my 9 ogors guarding the objective).
Jared played well and was also lucky enough to secure two double turns, which my army can't handle. The trolls rely on having a turn in between to heal up, but weren't able to do so at pivotal points resulting in heavy causalities and a dead troll hag.
Game 2: major loss to the trolls and fatties
Game 2 was on table 13, The trolls still climbing due to this tournament using the magic resistance mechanic to work out where people should be placed. Apparently my first two opponents were going well!
I versed a fellow named Daniel with a mixed skaven list. Daniels army was pretty cool looking on the table. Had a nice battle line look to it when deployed and was well painted. His list from memory was:
Skyre character with glaive, some sort of electric gauntlet and a mini flame thrower
3 * 5 skyre acolytes with poison wind globes
4*10 clan rats with spears
2 warp lightning cannons
2*3 stormfiends with warpfire projectors
Scenario: 3 places of power
Daniel had a lot of drops, so I wasn't able to manipulate where he placed the lightning cannons, I also had tow large pieces of deadly scenery on either side of my army funneling me up the middle... Was looking more and more like a turkey shoot. I had some tanky characters so could try and catch the places of power, but one of the places was on deadly terrain and I didn't fancy losing my characters to it, the other two were being guarded by 6 storm fiends, 2 warp lightning cannons, 10 acolytes and 8 jezzails... Yikes! My battle plan I figured would have to be to assassinate Daniels flimsy characters with the troll hag's vomit and go for a minor loss/minor victory. Things started off well with a turn one charge, Daniel realised my stonehorn could attack his warplightning cannon and moved it back a few inches... I mentioned this to him and he said it was unintentional and he meant to have them back 2 inches from the line of clanrats shielding them. Since I was not playing on table one I didn't want to spoil an enjoyable game with semantics! Into the killing! Stonehorn killed 20 rats in return daniel got a double turn and killed the stonehorn and troll hag with shooting.... He rolled 3 ones for his warp lightning cannons... It was game over from there, the dream was dead. Daniel Also passed all his mystical rolls and quickly finished up what remained of my army over the course of 4 turns, we played on as there would have been nothing else to do and the game was fun. One sourbreath troggoth managed to kill 2 stormfiends and fight all 6 for 4 rounds of combat! My too dumb to die keeping him standing way longer then he should have, the fellwater troggoths were gunned down by jezzails and warp lightning cannons and the 9 ogors managed to kill the skyre character after 3 rounds of combat before also being shot dead.
So no wins on the battlefield I did however win best painted, which I was super surpised with. There were some very well painted death armies there at least two of them I felt were better then my own, but people loved the trollhag which I suspect carried me over the line.
I want to thank my opponents (should you read this :)) for 3 great games! I don't think the troggoths will be going out for another spin until they get a massive reduction in points or are made battleline for their faction. 200pts for what is effectively 3 ogors with a low rng shooting attack and rend -1 on their attacks is too steep to justify them. The army certainly would have been better though if I took my night gobbos as support, but I haven't rebased them or finished painting them yet... I also need a mangler squig.. Maybe I should get one with my winnings from best painted, we shall see.
Anyways thanks for reading!
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So I've been a little vocal about things I think GW are doing a bit poorly. I personally think how they've handled the compendium is one of them.
The problem I have with the compendium, is that not all things came out equal when they bought out the Grand Alliance books. Some units, slot into new factions absolutely fine because that faction was largely unchanged when it was migrated (Wanderers, Free Peoples, Dispossessed, Slaves to Darkness, etc). Some units are fine anyway, Tomb Kings/Brettonia, because as a complete and coherent faction, they were not migrated. Even if those factions didn't have Deathrattle/Free Peoples keywords, they'd be fine.
There are two big issues I have though, some compendium warscrolls have abilities that no longer work, at all. This is my biggest issue. You've got Grimgor Ironhide and Markus Wulfheart, who both have abilities that reference units that no longer exist in the game. That to me, in the digital are is just a travesty. It would probably take someone 10 minutes to pull out that warscroll on the app, update the wording, and re-upload it. The fact they are compendium shouldn't matter, in effect, these abilities are 'bugged' because they no longer work.
Some people will say let Old World be Old World, but I don't really get that. These are warscrolls that can be used today, just as valid as a Hellcannon, or Settra, or Sayll the Faithless, or an Orruk Megaboss, or the Celestant Prime. Yet sadly, if someone really liked those models, they're using warscrolls that unless you make a gentleman's agreement with your opponent, cannot be used to their full extent all because GW refuse to update warscrolls (Note: The only time they've updated a warscroll is where they've dun goofed - Lord Celestant on Dracoth missing his shield - or where they've updated a battletome).
The other thing I would've done, is either re-branded or re-keyworded as many of the compendium warscrolls as possible to put them into logical factions. Now, I get that what remained compendium, was largely based on what they didn't want to sell anymore, so it's a bit of wishful thinking and not altogether necessary. BUT, there are a lot of interesting characters, that could easily be transitioned into the mortal realms, to add some life into some of the migrated factions.
Just as an example. Why didn't GW keep Korhil around? Lion Rangers aren't even a faction. They exist because GW wants to sell those models still, and in theory, will give them some love in the future. But at the moment, you can't run a Lion Rangers army, they have no heroes. So why didn't they just migrate Korhil, call him a Lion Sentinel or something, can even keep the same rules, just re-brand and re-keyword the scroll.
This for the most part, effects the Aelven factions. That's because instead of making a more natural transition, the keyword they were given in the compendium was a 'get you by' keyword, and was not migrated when they made the Grand Alliance factions.
Every warscroll should be able to fit into a cohesive faction. Whether that's a legacy faction (Brettonia, Tomb Kings, even Highborn) or a current faction in the game. I mention Highborn, because they actually have a good basis as a faction (Archers, Spearmen, Bolt Throwers and Silver Helms), but are missing the generic heroes that got migrated. I would probably for Highborn bring back the High Elf Prince warscrolls, High Elf Prince on Griffon, and also keep Tyrion/Teclis in there.
So the one last thing I'll leave behind, is a remade Markus Wulfheart warscroll that I did for my imagined version of the Free Peoples. The fluff behind the 'new' Freeguild Huntsmarshal is that they all make a pilgrimage to the Realm of Ghur to craft beast-slaying Amber Bow's from the trees of that realm. They are hunters who survive in the wilderness around the Free Cities, preventing beasts lurking nearby from running amok.
Just goes to show how easy it could've been to fit some existing special characters back into the game.
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Horrors giggled as they emerged onto the abundant landscape of the Realm of Life. Trees adorned the rolling hills and an old fort, at one with the foliage emerging from it, sat ahead of them.
Carcarion, an Ogroid Thaumaturge of impressive width, lumbered through the gate behind them. He was accompanied by a willowy Gaunt Summoner, his name known only to himself. More troops of the Neverending Host of Change filed and flew from the rippling realmgate. A chariot, complete with Gorebeast, rumbled forth with Skyfires on discs zipping through the air above it. Last to emerge, crackling with pent-up energy, came Stanza; Tzaangor Shamen and master of all his kind in the caves.
The air was vital with magical charge. Something cataclysmic was imminent and it had brought more than Tzeench’s sons to the forest. In the distance Sylvaneth warriors and KharadronOverlords could be glimpsed through the trees.
Arrows whistled into the Skyfires as the enemy moved forward, one burying itself to the hilt and whipping a Tzaangor from his floating monstrosity. Caracarion bellowed his rage and waved the host forward. The Skyfires returned fire and took down one of the Hunters in the distance. Behind them the wizards began to chant and draw upon the essence of magic that emanated from the abandoned fort.
Suddenly a comet burned through the sky and crashed into the ground on the far left of the Order battleline. Carcarion could sense the magical potential of the artefact and the Overlords could smell Aether, a Khemist in their midst.
There was little time to think. Skyhooks roared forth their vicious ordnance, splitting the Skyfires in two or smashing them to the ground. Soon only the Aviarch stood proud.
Another comet crashed to the surface in a welter of charred wood. It narrowly missed the fort and the Horrors raced to claim it. Things were looking grim for the host though as the chariot charged forward, only to be thrown off course as wildwoods burst from the ground around it.
All was not lost. The Gaunt Summoner chanted passages from his book and flames erupted amongst the Arknonauts ahead of him, half of their number succumbing to the heat which found every ******. Carcarion’s own flaming staff engulfed another company, reducing its numbers dramatically.
Reality folded and blinked and suddenly there were two more Skyfires hovering besides their Aviarch. They poured their fire into the Hunters stationed near the comet and charged forward to engage them while Stanza flew into the Arkhonauts in front of them.
All was not won. The Arkhonauts pushed forward through the receding fires and levelled their weapons, the Khemist roaring them on. They first destroyed the Gaunt Summoner, his form returned to the Realm of Chaos, before sending the Horrors back from whence they came. Carcarion stood firm, casting a coruscating spell to increase his might. He first destroyed the Dryads facing him and then finished a unit of Arkhonautsclose behind with the aid of Stanza. Then he turned his attention to plundering the comet for its secrets. The Skyfireswere doing the same as they spent their lives finally finishing the Hunters. Stanza flew across and took the enemy’s comet for himself.
Laden with new knowledge and the spoils of war the Tzeenchian heroes returned to the Cavern of Eternal Rebirth to oversee the regrowth of their companions. They left behind a landscape littered with the dead and barely a soul alive.
This was the first outing for my Tzeenchian force. It was supposed to be doubles but my partner could not make the game. I just happened to have six Skyfires and a TzaangorShamen in my box which created another 500 points to play against James’ Kharadron and Sean’s Sylvaneth. It was a very relaxed affair with all of us learning our warscrolls and Sean having his first game of AOS.
We played the ‘Gift From the Heavens’ battleplan from the General’s Handbook. I was impressed with the power of the Arkhonauts’ skyhooks and the Gaunt Summoner’s spell on a horde. The ability to fold reality with my Skyfires probably won me the game. A fun matchup, it is always entertaining to play when everyone is starting out with new armies.
Hobby wise my Horrors are done for the moment and will be revisited in the future. Next jobs will be to finish Carcarion, the Ogroid, and put base colours and shade on the chariot. This will more likely be a unit used as a painting project and for relaxed games because it is a bit disappointing in combat due to lack of rend. Having said that it did hold up a unit of Arkhonauts for two vital turns.
Time for another character for my chaos army. This one nicely blurs the line between sorcerer and beastman,,,
The Ogroid Thaumaturge! Mainstay of The Silver Tower and Tzeentch Arcanites (he wouldn't look bad as the magic support in a Warherd army either...)
I was quite happy with the wet blending on his skin, although I could quite happily never have to paint another one of his eldritch sigils.
I'm not sure how I feel about his 'looking over the shoulder' pose. It's nice to have a different sculpt to 'looking straight ahead', but there doesn't seem to be a single, best angle to view him from (hence all the photos), and I think he works best in three-dimensions.
He's off to command a mixed Chaos force in a five-game tournament this weekend, so I hope his sigils are fully-charged!
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Hello all, welcome to my first blog post! I got a little confused between this and a project log thread, but rest assured it'll all mostly be documented here. As the title says, I've started the steady decline into the seedy Cults of Pleasure that plague many a city.
Ive uploaded several images of a colour scheme that I'm very much set on. Those miniatures however are for a 3rd edition/realm of chaos project. The final image, the bare plastic chap, will be the leader of my Dark Age of Sigmar warband. His colours will be pink and blue, again, but I'm hoping to reproduce it in a less garish tone.
i have 10 spearmen to paint up before I tackle the character, but his skin shall be grey, and his hair shall be blonde, like all my elves! I hope you all enjoy the 'eye-candy' even though they're of iPhone quality!
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My Beasts of Chaos army once was comprised of Beast Herds, Shaggoths and Chaos Ogres... but when the 7th Edition army book came out it removed those units from the army and so project warpig was started. I had a bunch of spare boar heads in my bits box at the time as the tuskgor chariots always came with alternate heads.
These pigs needed a leader and aside from the shield, i also built my first full greenstuff model for the doompig. Unfortunately i never ran them much so never finished them off fully.
With Age of Sigmar, i've ran them a few times and with devastating effect if they get into enemy lines. In honour of some of their most recent successes i've started to scratch build a piggy-mum (will count as a Ghorgon) to fill out the brood.
Next hobby tasks for these:
So i'm rebasing all of these to rounds, i'm going to do some more conversion work on piggsy (the pig on the square base) to turn him into another standard bearer. I need to finish basing and painting the DoomPig and obviously there is still a lot of modelling to go to finish the mother pig off.
Her arms are going to have large bladed weapons bound on, i need to add a cloak to her too, buckles and detailing to the straps, additional armour plates and then i'll see what else needs adding after that.
So after a month I have finished the get started stormcast eternal boxed set.
I have had so much fun and satisfaction painting them up and can thoroughly recommend the range.
My inspiration comes from listening to the hallowed Knights audio dramas and the tales of Tarsus and his mission to seek audience with Nagash!
Its an awesome set and really gets me immersed into the background.
This is very much just the beginning of these and I'll be adding plenty more narrative themed units to them as the army grows.
So here we are, the beginnings of my Hallowed Knights
Alongside the warriors of Sigmar I also made a start on their unlikely ally who will 'help' them on their journey through the realm of shyish...
more on this aristocrat coming soon...
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Well my first post and I've already forgot the WIP shots I decided I really liked the Barak Nar colour schemes so I went pretty much with that other than the purple being slightly brighter.
hope you all like her, C&C always welcome
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You have a list of registered players, and you may have that list divided into teams, although you may want to wait on creating final team rosters and the pairings for the first round of games. Even a registered player may cancel the morning of the event, and you may have a drop-in player you can accommodate and add to the event. So we recommend you wait until your designated start time before you finalize your player list and start with pairings.
Also, on the subject of organizing your players into teams and determining the pairings of players for the first round of games, give yourself at least 15 minutes between the start time of your event and the point when players begin picking table sides and deploying models.
You probably know one of the unwritten rules for first round pairings-try not to match players that just spent hours in the car together driving to the event! Try to give everyone a chance to play someone new, possibly someone they've never played before. The first round is generally randomized, but there's no reason you can't use your discretion to create some dynamic matches. You may consider pairing two players that have similar preferences of style or hobby excellence, especially if they had never met before. The first round of an event is a good way to mix things up a bit and gets players socializing before the stakes for the day get too big.
There are plenty of ways to determine random pairings, but in a team event like Coalescence you want players matched against players from other teams. Divide the players into their respective teams, either on paper or even just by having them stand together in separate groups. Giving colored stickers to players of the same team can help distinguish players from each team, but consider some simple name tags, especially if you're not expecting your usual group of players. Let the players in each team do the work for you-ask them to discuss among their teams to which players fall into specific catergories. Ask them to figure out which one drove the farthest, which player celebrated the most recent birthday, which player has the best painted army from among that team, which one stands the tallest or the shortest. After all the teams have selected members fitting each category (and if someone fits more than one, then ask them to pick one for each category), then you can just use the categories to match players across teams. Pair the tallest players in team green and red, blue and yellow. Then pair the players with the best painted armies in teams green and blue, red and yellow. Etc.
Or you could just give playing cards or slips of numbered paper to each player and have players with matching cards or numbers pair up to play the first round. Be creative! This is a great opportunity for an ice breaking exercise and get your players talking with each other and working as a team.
For subsequent rounds, you don't necessarily need to pair winners against winners and losers against losers, especially for a narrative event. Maybe two players had so much fun in their first game they want to fight a rematch, or maybe there has been some divisiveness in a team which has turned against itself. Trust your instincts as well as your wisdom. Or just make things completely random and trust in the luck of the draw. It's a narrative event, and the best way to create a story is by explaining how a twist of randomness led to an unveiled fate and the fulfillment (or disappointment) of destiny.
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Game 3 was against the Bristol Big Uns.
It was the third game of the day and against a Grot/Ironjawz force. However, my game had the distinction of being the only game of AoS that I didn't enjoy in any way. A truly dismal mixture of arguments about everything (whether Fanatics count as a drop when deployed for example), slow playing, chatting to a third party during the game to further slow things down and my opponent's ignorance of the basic stats of his general (movement 4 Megaboss).
Ben got an 11-9 win, but James and Tom were defeated. I got a 16-4 victory.
Sadly, this meant that our team lost 32-48 overall.
I made a small error in deployment, such that Settra was out of range of the Tomb King, which made my turn one alpha strike less brutal. Nevertheless, the Necropolis Knights rocked up to 3" away from the Moonclan Grots in a spread out line. The Fanatics came out to play, but rolling a 2-2 for a charge meant that one died and his buddy didn't make it in, while the other Fanatic only pinned one snake. The first pile in smacked into his forces and did brutal damage. The second pile in added to the first.
The counter attack was painful, following a double turn I went down to just one snake remaining. However, thanks to the 1" bases of the Grots surrounding the last Knight, I was able to reach over and restore a model behind the Grots (there was another argument about this) and then another 2 Knights popped up. I ultimately took down the Megaboss and was well into crushing his right flank. On the left his general and buddies made some progress. A unit of 10 Zombros managed to not die to the attacks from a Megaboss which tipped the major victory to me. Had we gotten five turns it might have been a tabling.
16-4 to me and a disappointing 32-48 overall. I was completely shattered by this point.
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First unit completed for my Ironjawz army. Doing the big centrepiece first is, I assume, a bit backwards but I had a real burst of desire to paint it & it was just too fun not to keep going once I got the ball rolling!
I basically just followed the excellent video tutorial on Warhammer TV for the krusha itself, so it's gonna look like everyone elses I'm afraid. Still the best thing I've ever painted and I'm really pumped to grind out the rest of the army now! As you can see the Ironjawz have deliberately let their armour get rusty as it provides excellent kamouflage for their kinda desert-y home.
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Most of my gaming life I have been involved in organising events and communities in our wonderful hobby. If there was something I wanted to do in gaming it was to create the best experiences possible for everyone. I just made it happen and I know lots of people out there are the same, volunteering all over the world, organising tournament and events with some even finding their way into professional events management. If you fall into either of these categories or are simply interested in the turbulent world of running the events we all know and love, then this is the article for you.
Tournament software is a proverbial mine field, with a vast swathe of programs and websites largely developed by people in it for the love of the hobby. People who do it because they love what we all love and saw a needed tool to run their events. Without people like these we may never have progressed past excel and the old pen and paper approach (also known as the dark era of Tournament Organising.)
A few companies have their own products available for us all to use or have them in Beta (seemingly forever), with Wizards of the Coast having the most widely used individual platform by far. With the sheer volume of use it sees day to day for events, the Wizards of the Coast program gets a regular bashing and like most of the older programs, can seem very dated or basic, created with a rigid set of tools for their particular game. This is quickly apparent to anyone constantly hopping between programs as they desperately try to juggle multiple game events.
Since opening JustPlay I have been exposed to all of these experiences and lots of other games which have no support in this area at all, which has put me on a constant quest to find the fabled program that works for me doing all the things a modern professional piece of tournament software should do. That constant search for the perfect program has led me to writing this piece and talking about what I finally came to as the seemingly perfect program of choice.
Before I get to that though let's just establish exactly what it is we're looking for...
What do we want from our tournament software?
- Pair Swiss correctly (A RANDOM player on the same tournament points as you)
- Sign up online
- Submit your list in advance to the software
- Generates displays of pairings, standings, sign ups and round times for your audio visual equipment
- Online standings
- View your pairings on your mobile device
- RSS feed for people to follow your event online
- All your scoring and tie breakers in one place
- No additional maths from you
- Quick entry of results
- Great service and support
- Modern and professional UI
And most importantly having it all for free!
Tabletop Tournaments is the best piece of Tournament Software I have used by far, it has all the things that you want above and more, plus its simple and easy to use.
Just some of the features that make this a great program
- A Game of Throne LCG
- Android: Netrunner
- D&D: Attack Wing
- Epic Armageddon
- Flames of War
- Guild Ball
- Kings of War
- Star Wars: Armada
- Star Wars: Imperial Assault
- Star Wars: X-Wing
- Star Wars: Destiny
- Star Wars: The Card Game
- Warhammer 40k: Conquest
- Age of Sigmar
Age of Sigmar
This is what brought me to take the time to write about this program after listening to Podcasts talking about software, hearing reports from players returning from events and hearing what people had to say. All of this inspired me to get in touch with Dennis and ask to get involved in adding AOS to the scoring system so we could start to shift all of our events across.
First I looked at the scoring for the popular events currently happening the SCGT and GW Grand Tournaments so when you add your tournament you can see you have three options for scoring.
Different Scoring Drop Down
- Major Win 30 points Major Loss 0 points
- Minor Win 20 Points Minor Loss 10 points
- Draw 15 points
- Major Win 20 points Major Loss 0 points
- Minor Win 13 Points Minor Loss 7 points
- Draw 10 points
Will also added the very common
- Major Win 20 points Major Loss 0 points
- Minor Win 15 Points Minor Loss 5 points
- Draw 10 points
The best bit about all this is not adding the points manually, in example the players report John Smith gets a Major Win, Tabletop Tournament does the rest in auto filling the loses box and recording the 30-0 in the background, just click the save button and those results are locked in safe.
Reporting is Quick and Easy
It does not end there, we also have the tiebreaker set as total Warscroll Points killed so when reporting these results, you type in how many points each player got and again Tabletop Tournament does the rest in deciding tiebreakers in an easy to read fashion.
The final part is the ability to adjust a players Tournament Points at the end of the final round of Swiss, most commonly used for painting, modelling and list submission soft scores.
Easy to Adjust for Soft Scores or Deductions! (finish painting the models next time)
This program is set to pair people by "true" Swiss i.e. Players on the same Tournament Points play another random player on the same points Tie Breakers should not be taken into account at this point. This is possibly the biggest point of contention or where I have struggled to get a clear answer. I have found that most events pair people on standings but call their event a Swiss Tournament I don't know if people just don't understand what Swiss is or if its just evolved to a more colloquial fashion from having to use excel to pair players and lacking the ability, maybe its intentional.
Pairings, Standings and Timers
If we're honest with ourselves, who posts paper pairings these days with projectors, flat screen TV's and Chromecast's etc being so cheap? We in the modern gaming world want quick ways to show our players their pairings and standings without 100+ people crammed around a pillar. This program has all this functionality available so you can cast a full screen clock, pairings, signed up players etc. to a big screen and its incredibly clear and easy to read.
How the Pairings Display to Cast
Clock for your Big Screens and Synced Online!
All of the above is also on the web server giving players access to all this from their mobile device and even the timer is synced! I recently suggested Dennis to give the TO the ability to hide the standings so we can keep the suspense building up.
Players can also register and submit their lists online in advance Text or Image, a simple copy paste from Warscroll Builder is what I requested, allowing me to have them all at hand and available to all players once the event begun. This is also brilliant for players who want to follow the event live, media coverage teams can have them at hand or link to them in Twitch Chat and those players who love digging though lists for the next big meta-game change have tons of data to consume!
I also really love the RSS feed allowing you to follow the event and post useful updates like "Lunch Break Round 3 Begins at 1pm" or anything else you wish like spot prizes. You can do surveys like best painted on it where everyone votes and you can even link all your events as a series and log scores over the year and so much more!!
I could go on, but I hope you all appreciate how amazing this program could be for you and your events.
Check out a recent AOS event I ran and have a nose about the event to see these features.
I just wanted to take this chance to thank Dennis for the hard work he had done on this and hope that many more of us chose to use it for our events. I genuinely feel it helps in providing a better service for all our players and helping to bring your events up to a standard I feel all events can easily be at without paying through the nose for software.
If its Age of Sigmar or any of the Fantasy Flight Games Events you are running I recommend you give this a go and feel free to let us know how you get on.
Thanks for Reading
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Quick post today to show my paint scheme. I've almost got it as I imagined...though I've still got my work cut out for me as far as creating the clouds goes. I envision swirling clouds, with some parts of it dark blue/green and black with veins of yellow (aethergold) coming through. I'm still working on that, I spent some time last night dyeing cotton and just couldn't get it to come out right.
The other thing I was going to do was swirling reds and oranges in the 'chamber' of the guns, but it was just too busy with color. That's too bad, as I'm going to be doing some different OSL around the model.
I still have some highlights to do, and I want to create some more tonal variation in the beard.
Welcome back to another edition of our Community Player Spotlight series. This time around I am interviewing one of our top players, Tyler Hamil. Since it did not come up in the interview, I would like to congratulate him again for taking 2nd overall in last years ITC rankings. Enjoy!
Name (Nickname): Tyler Patrick Hamil (SlickKid)
Club: I have learned through the Age of Sigmar community that you don’t necessarily need to belong to just one club. I have become friends with players all over the world and consider anyone who plays or has an interest in playing Age of Sigmar already in the club as far as I’m concerned. I have been known to bounce from club to club every event, so who knows . . . I could be a Chupacabrah from the greater Los Angeles area or even a SoCal AoS member. But never a WSD member; those guys are butts. They slay my Dragons. Hahaha
Home FLGS: My interest in Age of Sigmar started at the GW Portola Plaza location in Mission Viejo the day AoS was released, but I really elevated an interest once I found out my beloved Bretonnians were in the General’s Handbook. Though, I have been known to roll dice at locations all over Southern California such as Comic Quest in Lake Forest, CA, the GW store in Tustin, CA or even Brookhurst Hobbies in Brookhurst, CA.
Gaming Bio: My best friend from 8th grade invited me over to play after school one day and showed me this magazine called the White Dwarf. I fell in love with everything Warhammer 40K especially, Imperial Guard back in 3rd Edition. He got me my first box of Catachan Fighters and invited back over to play after school. All I remember is that I got wrecked. Things haven’t changed since then. Hahaha
In High School I attended Games Day put on by GW and that was the year they released Sisters of Battle. I fell in love!!! So I packed up my Imperial Guard and solely played Sisters of Battle until the release of 7th Edition taking 6 years off from the hobby in between. After the drop of 7th Edition, I packed up the Sisters of Battle too. I was about to quit the hobby . . .
Remember that rumor years ago that the entire Bretonnian and Beastmen lines were being discontinued??? Well . . . to my benefit, the year I graduated from grad school I picked up a Bretonnian collection pretty much for free and I fell in love again with the hobby again! I played a few months of Warhammer Fantasy 8th Edition and continued to play them up to today with their latest and greatest update in Age of Sigmar!!!
Why Age of Sigmar?: Age of Sigmar offers a little something literally for everyone! Seriously, the cognitive effort it takes to build a list or better your appreciation for the aesthetic appeal in the hobby by painting or just sitting down, making new friends & family and rolling dice . . . these are all fantastic reasons. As someone with a fine art background, I grow to appreciate Age of Sigmar in that regard by seeing the sheer talent everyone has within them expressed through their armies. But my favorite thing about Age of Sigmar is the friendliness within the community – going to an event and playing with new friends and people from all over!
What is your favorite thing/experience?: My favorite thing about the hobby is attending Age of Sigmar events big and small. It is an incredible opportunity to go and play against people you have never met, rolling some dice and gaining new friends through a game like Age of Sigmar.
What army are you playing now?: I have always been a Bretonnian player and always will be at heart, but I have taken a recent fancy in starting up the Order Draconis. What can I say? . . . I have a thing for all-cavalry based armies!
What are your future AoS plans?: I plan to hold onto my Bretonnians and play with them from time to time – maybe even help out the community by building an unofficial Battletome for the noble Bretonnia! In the meantime, I will slowly build out my Order Draconis and Free Peoples armies.
Anything else?: If you ever happen to make it out to an event in Southern California area hit me up. It would be great to get a game in and roll dice! Hopefully, I see you all at SoCal Open in Del Mar, CA in October!
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Hey! My friend started a youtube channel reviewing warscolls, nice to listen to while paitning
A Craftsman with a Secret:
Many years had passed since anyone had heard words uttered by Rukh Ragnolfson. As he had emerged from the massive stone archway that housed one of the realmgates spanning Azyr and Chamon, the cool crisp air was like a slap in the face. No, something colder… It was the feeling of bare skin sinking into a hidden snowdrift while climbing up the foothills of Azyr as a child; equal parts shocking and exciting. His lips parted as though to comment on the scene around him, but no sound escaped.
His duardin senses returning, Rukh grounded himself in his oath. Without having to look, the stubborn thane knew they had been waiting. His oath of silence had taxed his entire guild, most notably the many nephews and cousins who spent decades painstaking observing every detail of his weapon crafting and being reprimanded an even the joke of creating a record. Those kin, blonde bearded and grim faced, who now stood beside him. Rukh cared not for the inconvenience he caused them. Raised in the sweltering heat of his family’s small forge, the most important rule was that the secrets of the craft were never to be recorded or spoken. No weapon for elgi, umgi, or certainly the oppressive soldiers of the storm-god would contain the Gromthi-klinked.
Before the howling came the glow. Expertly shaped jewels suddenly glowed with bright blue. In an unmistakable statement, Rukh slammed down the oathstone he had been shouldering, scattering subtly glittering dust. His unit fanned out, creating a protective line of steel-clad veterans armed with massive double-handed war-axes. Up ahead he saw white-bearded warriors move to intercept the yet-unseen foe. Other units shifted to support.
It was over practically before it had started, however. Only a few raiders, the smell of rot and spoiled flesh on their clothes and weapons was more offensive than their attack. There was something else though. In the centuries that he had passed without speaking, Rukh the Silent had learned to listen. Within the biting wind, there was another sound, a voice. This place was ripe with mal-intent, and Rukh thought he could hear its source whispering orders to its foul minions. He locked eyes with the ancient lord of the Grizzled Guard who stood over the collapsed body of a dispatched raider. Rukh recognized understanding in his eyes. Something had known they were coming.
Rukh "The Silent" Ragnolfson, Thane of the Karakigrom
Cantankerous is a Compliment:
“Why in tha hell ye get us all pretty’d up fer jus’ a walk in tha hills?” came a growl from the back.
“Ah miss’d seein’ ye all dress’d up!” retorted Grogan Grombrisson, smirking and looking towards his champion. Trygg the Scarred returned his gaze and gave an amused snort, a lengthy compliment from the ancient veteran. Of the four units of longbeards who had marched first through the realmgate, none were as unflappable as the Grizzled Guard. Though all veterans, it was these whitebeards who were said to have survived the Time of Chaos. If the rumors were true, their youngest had tallied over 700 years, while Trygg himself supposedly had memories from before the destruction of Garaz-Wyr, the former fledgling holding of the clan.
…Not that any of them could be compelled to verify these tales. Grogan’s warriors were shrouded in mystery. Born in the Time of Chaos, to be jovial was simply never something they had the opportunity to practice. Each suit of armor was a relic of a distant past and their weapons reflected their revered ancestor status. Any who saw their white beards touching the ground and ornate suits of gromil and gold recognized them instantly, but few were brash enough to approach. There was danger in their eyes, a quiet storm waiting to burst forth.
Grogan chuckled at the grumblings that continued from amongst his ranks. This turned into an open laugh as he recalled how these same swaggering fools had drank an entire storeroom dry when they heard his news that Rungi had assembled the throng. Grogan had given up an ancient ring with a ruby the size of his thumbnail to offset the debts that were accumulated between their drinking and subsequent brawl when his charges had decided to sing forgotten songs in the crossing where the umgi brothels met reclaimed duardin slums.
When the howling started, drum-beats and jokes about rin’s bossoms were halted midway. Thanes called for shields as their units hustled to assemble and preserve an organizing space for the throng to emerge into Chamon. Meanwhile Trygg took a long, slow pull from his tankard. With a nod, he guided the only unit still marching off the left.
“ ’Ope yer boots is shin’d lads,” called one longbeard. “C’mpany thinks they’re commin’ for dinn’a!”
The first few arrows fell far short. The next few rebounded harmlessly off of shields. Soon, a small line of wolfriders could be seen advancing from the darkness. The Grizzled Guard shifted to a wedge formation and interlocked shields. The grots rode by, slashing and hacking half-heartedly before wheeling to retreat, none holding illusions about being a true threat to a force the size of the one assembling behind these whitebeards. As the final raider passed, a massive warhammer caught it in the center of its chest, knocking it from the still-running beast and caving in its ribcage.
Turning over the limp body with his axeblade, Grogan noticed the slightly greyish dint of its skin and its unusually long, sharpened claws. He had ended more greenskin lives than most here could count. Hardly anything could surprise the elder lord anymore, but between the taste of the air and now this odd creature… Rukh Ragnolfson approached and their eyes met in agreement. Something had been waiting for them in Chamon.
Grogan Gombrisson, Lord of the Karakigrom
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