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  1. The Plan

    Here you can see the original drawing I did and the image from the Blades of Khorne book that Inspired it. The first piece I wanted to was a Blood Altar of Khorne. 

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    Building the Alter Base

    I've wanted to build a lava table for a while and running Warhammer Achievements has given me the option to do it. One of the centre piece items I wanted to build was a big alter that is dedicated to Khorne. I set out by cutting out some blue foam to make the main base and the steps. I angled the cuts and then went round the top with a craft knife to just rough up the edges and make it not too regular. I then drew out the base on hardboard and cut this to shape to match. 

    Next I had to get a bit more technical. I drew out the Khorne symbol in 2D Design and then cut it out on the laser cutter. I did two parts so that I could have a recess that I planned to fill with some sort of blood effect. I cut these from Hardboard as well and then glued them together with PVA glue. I then attached this to the  blue foam with silicon glue as this glues better than using PVA. 

    The next step was to run some filler around the edges and then add sand onto the base. 

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    I decorated the Khorne symbol using sticky half beads that you use to decorate cards. I bought them from Hobbycraft. I did find that they needed some superglue to hold to the hardboard though. I also used a hole punch to cut out all the small circles that I could use as rivets. I cut out squares of card and glued them on as steps. 

    The altar model in the middle is from the Reaper Bones line, which was a nice find and it works well in the middle, 

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    I didn't know quite what to put round the edges, but I ended up using cocktail sticks and some dowel which i sanded into points. I then used hot glue to hold them in place, I felt like these finished off the alter quite nicely. 

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    Painting the Altar

    I started off by painting the blue foam blue again! This was just to give it a good coat of something so I could spray paint the whole thing. I hadn't been happy with some of the previous Khorne stuff that I had painted, so I went with a tried and tested method. I spray painted the whole thing dark grey then light grey, then I sprayed a load of brown on the sandy bits followed by light brown. Once this dried I dry brushed the whole thing with white to detail it up. The Khorne symbol was based with Balthasar gold and then washed with purple. I used a sharpie pen to pick out the corners and lines as the terrain is so big this doesn't really matter about the quality of the highlights too much.

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    The spikes were painted black and then gloss coated. I did consider that they should have some skulls stuck on them, and I might go back and do this later. 

    The blood was interesting to do. I used Mephiston red and then stippled on some purples and oranges and whites. I made sure that the bubbles were gloss coated too. Then I had to do the resin. I mixed some blood for the blood god into the resin which totally didn't work - I should have used Caroburg Crimson instead. However the pour went well and i waited a few hours and then swirled in the blood for the blood god which worked much better. 

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    Building the Realm Gate

    The realm gate required quite a bit of chopping and cutting. I removed all of the swirly bits, and then had to chop up the gap in between the two halves to make space for some polypropylene sheet. Once this was glued in place ai assembled the realm gate as normal and then glued a few of the swirly bits back onto the bottom. I then had to assemble the Bull Demon (restic - yuck!) before slicing it up on the bandsaw. I then used super glue to glue it onto the polypro sheet. 

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    Painting the Realm Gate

    Again  this was done with spray paints. I used the greys and browns first to do all the stone and the minotaur. I then blasted it with Mephiston Red to pick out the top parts of the demon.

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    This also oversprayed the stone with some red glow which looked effective. Once all this was done I swirled on some purple ink and then glossed the realm gate before quickly painting the Demon. Because its a terrain piece I didn't spend a whole heap of time. It was just quick base coats, a wash and a n extreme highlight on the reds and golds. 

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    Overall Finished Piece

    In the end I am happy with how this has come out - its a nice playable piece of scenery that you can run figures over the top of. Combine this with some rules for sacrificing and becoming crazy fighters I think this should work well. 

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    Next up for this table will be the Fortress...

     

     

     

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  2. Brother Apollyon

    In the ancient city of Eistenpolis, greatest metropolis of all the fractured, squabbling principalities of the now-dead realm of Arcadia, Apollyon plied his trades as a humble smith and part-time soldier.  He lived, laughed and loved, earning a respected place in his community and raising a large, happy family. He was proud of his children, his neighbors, his people and his gods. When the trouble began, he was a voice of calm and an advocate for fidelity to Arcadia's pantheon and loyalty to Eistenpolis' citizens. He did not see the corruption slowly taking root among his friends and his neighbors, turning them against him.

    When the hordes of Chaos reached Arcadia, the city-states allied and drew up a massive army resplendent in their bronze and leather, many thousands of spears strong. Apollyon stood in the front rank, closest to the enemy. Just before battle was joined, though, half the army turned on their brothers in arms, slaughtering them by surprise. The Battle of the Crimson Fields, as it would come to be called, was a complete and total rout, and Arcadia would be utterly destroyed save for the fallen. Its people, its culture, and even its tongue would be lost to the sands of time, existing only as whispers on the wind and a now-barren blight on the face of Ghyran.

    Apollyon was one of the first to die. His soul was taken up by Sigmar, who reforged him into a Stormcast of the Anvils of the Heldenhammer to make war against his enemies. Still-grieving, Apollyon found what he thought was camaraderie and solace among the shared pain of the Anvils. He fought loyally and well in the titanic battles that marked Sigmar's return to the Mortal Realms, rejoicing in his ability to avenge himself on the enemies of the God-King.

    This came to an abrupt conclusion during the campaigns against the Children of Sigmar. In one battle, Apollyon's entire Chamber was slaughtered- all save he, who managed to fight his way free from an encirclement with a hammer in each hand.

    Recalled to Azyrheim, he found to his horror that his brethren did not await him. He was told the awful secrets of the Reclamation Engine, of the legions swayed to Nagash's service, armies that now counted his former comrades in their ranks. Twice-betrayed, Apollyon swore to never rest until he had made every one of the betrayers pay ten times over for their treachery. Painting his armor black, he donned a ferocious horned helmet to put fear into his foes' hearts when they saw him.

    Now, he is Brother Steelios' left hand, the Ninth, the Betrayed, the Black Legionary, the Heart of Darkness. Where other Stormcast go into battle singing praises to Sigmar, his battle-cry is always "Smite! Kill! Burn!" He exists not for victory, it seems, but for battle. Countless reforgings brought on by his manic pursuit of vengeance have left him a shell of the man he once was- the father and the smith are now all but dead, and all that remains is the berserker. Fortunately for him, the Mortal Realms are vast, and enemies worthy of his mettle are always in supply...

    The storytellers call Brother Apollyon the Black Legionary, the Heart of Darkness, the Ninth, the Twice-Betrayed, the Lash, the True, the Empty, the Father, the Smith, the Voice of Arcadia.

    (The Children of Sigmar and the Reclamation Engines are not my creations. I took them from here: https://descentintochaos.wordpress.com/2016/04/19/children-of-sigmar/)

  3. A while back, before I decided that warhammer wasn't the game for me anymore (some point after 7th was released). I decided that I wanted to make a small force of skaven with a pirate theme. 
    and given the way that my younger self was, I would collect the miniatures, then flit from project to project without really starting anything or seeing it through. 
    so I moved on to mordheim, then got my heroquest figures mostly painted, then my AHQ figures (which I still have a bunch to finish) 
    and the pirates got put on the back burner for the better part of a decade. 
    then Age of Sigmar was released, and I've been reinspired. 
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    I actually managed to get my giant rat ogre painted (use as either chaos giant, or hell pit abomination) 
    a friend of mine bought me some storm fiends, the first of which has been converted with a pair of "broadsiders" 
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    The first miniature who really got rescued from the lead mountain for this project specifically, was my captain. 

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    it was at that point, that I decided I needed to pick a clan, and firm up the theme a bit. 
    I felt it stood to reason that a seafairing clan like clan Skurvey would be in essence, the clan Skyre of the Sea. 
    and Sleekit would be more akin to clan moulder. as much as I relish the idea of giant mutant crabs as hellpit abomonations, I kind of felt the warmachine angle would give it a more cohesive feel. 
    so with this in mind, my doomflayer was painted. 

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    I wasn't a big fan of the miniature, so I pretty much used it as a test piece, I wasn't disappointed with the results either. 
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    More bases, more machines

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    despite the fact I only have a handful of models painted for this force currently, I felt I couldn't really get away with not having a ship. 
    and a stroke of luck find in a charity shop means I now have one (I think it's an old playmobil one, but it cost a couple of quid, so I'm not complaining) 
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    after I stripped down the decks a bit, and removed that cat figurehead, I gave my lustrian pestilens force a test run in there. 
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    if I can get a suitably sized ships wheel, I'll be laughing. but for now, the whole thing is having a bit of a restructure20170618_191531.jpg.e60a912a4d8767c37208a8006ef3cb28.jpg

    I have to note, I have no idea what I am aiming for here, but I also had the thought that I may not get too many nautical battles going with AoS, and even with a charming centerpiece like this, I would be better to give it more versatility, so my plan is to make it an amphibious ship, land and sea. rolling up a beach and through whatever lies ahead. 

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    Still plenty of structure work to do, but I tried a couple of doomwheel wheels for size, I think I have settled on getting some laser cut to size now. 
    I wonder how this will stack up next to an empire land ship. 

     

    -=R286=- 
     

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  4. Continuing my week of playing a ton of games, I go my first 8th Edition game against Dark Eldar. This may actually be my first game against Dark Eldar ever and they're looking extremely cool in the new edition. This was also a "revenge" game against a local player who smashed me pretty good with Necrons so I was hoping I could settle the score.

    You can check out the Battle Report below and I'm continuing to do my thoughts after the game in video format while working on production value as much as I can. Slow and steady. :]

    Episode 29: The Red Games Go Faster (Orks vs. Dark Eldar 2000 Points)


  5. Hey Everyone!  Another week has come and gone and I bet you're sitting at home, or perhaps sneaking a quick read in at work, or possibly commuting home and passing the boredom with today's post.  However, if you are reading this I bet you are similar to me with your passion for our Hobby and the ever present thoughts of painting, building, and playing games are within you.  Sadly, not all of us are can count our Hobby as our profession, and sometimes it might be best to keep it separate.  How do we strike that balance between our Hobby Life, Home Life, Social Life, and Work Life?  I hope to share with you today my thoughts and how I attempt to obtain Hobby Balance.

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    Picture of me doing my best to not think about Painting a model 
    (Shortly after I went and painted a model)

    As I write this I think about the hectic time I am having this evening.  I drove home from work after a nine hour day followed by household chores and cleaning my gutters before tomorrow's rainstorm.  I won't lie and say this post has been crafted over a few weeks as I am writing it the night before it goes up.  After all the chores are completed I plan to cap the night off with dinner and build some Blades of Khorne while relaxing with my wife.

    I am no pillar of hobby balance as you can see.  I do my best to keep it all portioned appropriately and despite tonight's imbalance, I will be back on track shortly working toward balance.  I do not believe a true balance will ever be reached as it's an ongoing process that we as hobbyists must be aware of as we paint those armies and squeeze in those games.  Just as I will never be satisfied with my latest paint job I will never feel as if I have given enough time to each aspect of my life, including Hobby.

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    It's great to catch up with friends on life even during games

    Work is a necessary task, the hours of toiling can be broken up with Hobby.  List building in your head is a fun past time of mine.  I do take a peek on Twitter as the day goes on and chat with the fellow hobbyists to give myself short mental breaks.  Even on lunch I head to the gym and put on the recent podcasts or an Audio Book to ensure I keep up to date with what's going on in the Lore or Community.  Likewise, your commute home is an excellent time to catch up on Audio Books and Podcasts.

    At home, the hobby time may seem close at hand, but we have families to spend time with and responsibilities to clear off our plates.  I am blessed to have a wonderful wife who acknowledges and encourages my enthusiasm (obsession) for this hobby and I can spend the night relaxing with her while building or painting.   While I keep true to one hour a night for my hobby there are times when I put the hobby away to give her my full attention. In turn, she lets me take nights, especially before and event, to hide in my hobby area and let myself get lost in all the madness.

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    Building a fence and visitng the Warhammer Store are both parts of Hobby Balance

    My friends and family know about my hobby and understand that my blank stares while we are at a local coffee shop or dinner usually means I am thinking about the Hobby.  They laugh and ask how my latest project is going and from time to time join me in painting on group hobby days!  It wouldn't be fair to expect my friends to always let my hobbies take precedence so when they suggest a night of fun or an event to attend I use it as a break from the hobby.  While constant immersion in Warhammer is a great way to live it is necessary, I believe, to set it aside completely in order to keep it fresh and prevent burnout.  Besides your friends and family are the ones who will keep you grounded while building you up in areas beyond the hobby as well as in the hobby.  Even with your friends who partake in this hobby, I find it important to spend time with them specifically not doing anything hobby related.

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    After event hangout where Hobby talk mixed with Non Hobby Talk

    Despite our best efforts times will arise where we might have to put a part of our Hobby aside in order to focus on the other parts of life that demand our attention.  We have seen it within the community when hobbyists are getting married, having children, or taking on more responsibilities at work.  It is a hard decision to step away from part of or all of you Hobby, but sometimes it is necessary.  We saw it recently with Dan Heelan and Wayne Kemp taking a break from Podcasting.  I have a lot of respect for those two for making that call as they could try to push on and keep putting their podcasts, but over time the demands elsewhere would see them put out a show that is not up to the quality they expect of themselves.  The flip side is they might continue putting out a great product, but other aspects would begin to suffer.

    My friends, family all know I build, paint, and play with Toy Soldiers and love to immerse myself in the stories.  They encourage it and in turn, I must do the same for them and their hobbies and interests.  While work may be a grind from time to time it is okay to take a moment to chat on twitter or think about your next project in order to keep enthusiastic about our hobby.  Give time to your Hobby and squeeze every spare moment of the day, but keep in mind this world is more than painting and building models.  Spend time enjoying the world outside the hobby, but it never hurts to keep an eye out for the next project inspiration while you do so.  Keep you Hobby with you, but don't let life pass you by.

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    Some Potential Sylvaneth inspiration from a rcent trip

    I hope some insight can be squeezed out of this post, but I would be happy to continue this topic either on Twitter or in future posts if you all think it would be worth exploring.  Please let me know and until next week, Happy Hobbying!






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  6. While I've not been pumping out painted armies like I did last year, I did manage to convert and paint up my Kairos/Loc:

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    The first conversion was attaching the flames from an Exalted Flamer to his outstretched paw for some Pink Fire action.

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    The second conversion was building a set of 5 disks which would constitute a giant clock for Kairos to perch upon and having this clock suspended above a pool of magic water emerging from the lava fields of Chamon.

    I used spare bits from the exalted chariots to create the framework of 4 disks. I created the water effect by following @Vincent Venturella 's technique for bright ocean water.

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    I tried to use Vince's technique to make metallics pop like NMM, which showed some progress.

    The final element was using an actual bronze clock face and using the spare sword as the hand of the clock. Guess what time it is?

     

     

     

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  7. Welcome to Part 4 of Big Trouble in Little Azyrheim.  We've hit the home stretch.  After being betrayed by a member of his own crew, Skragnir and his Arkanauts have to survive the night hiding out in the Murderwood on the edge of town.

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    This battleplan is a new take on an oft repeated concept.  Assassins are out to kill Skragnir the Recalcitrant, who has to start in the center of the battlefield.  The twist here is that the Defender gets to start off with all their models on the battlefield, but they've been spread out to stand watch.  They don't know which direction the Assassins will come from, so they'll have to watch every angle!

    If you missed it, here are Parts 1-3, which also include the campaign rules (in Part 2) if you want to play along!

     

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    Welcome all.

    So the first unit which I've decided to finish up are my Har Ganeth Executioners. So far 9 of the 10 are complete, I just have the standard to go.
    Given the idea behind Har Ganeth I have decided to theme my army in red. This way I can build an army of Har Ganeth with Khaine as the core theme. 

    Comments and Criticism Welcome!

    Well without further a due here are my executioners:

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    Clue

    "It is said that a fully-trained Executioner knows the way to kill any creature with but a single blow, whether by decapitation, disembowelment or a single thrust through the heart."

  8. About two months ago I organized and ran an Age of Sigmar Demo event at Kingdom Con in sunny San Diego. I wrote most of this article a couple of weeks after the event and paused right when my schedule got out of control. Now I am revisiting this article with the perspective of also seeing the results of community engagement. With the amazing help from my buddy Rob from our Wednesday AoS group I feel we put together a great event.

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    Kingdom Con is a four day game convention that hosts The Broadside Bash, paint classes and judging by CK Studios, tons of tabletop gaming space, and a vendor hall. For the demo Rob and I volunteered from Friday through Sunday. We reserved 2 tables to lay down mats, terrain, and armies. Rene, the head of mini tabletop games, gave us prime space right in the main hall between the vendors and The Broadside Bash. Also, we had prize support in the form of a raffle from At Ease Games!

    I am going to group the rest of my musings by: what was required to run a large demo of AoS, the pro’s and con’s of running a demo for 3 days, how to measure success of a demo event.

    For theIMG_0415.jpg?resize=300%2C225 demo Rob and I decided on bringing our painted models themed from the Start Collecting! lines. The idea was to show you can play a game right out of the box and have fun while showing off the hobby a little bit. Between the 2 of us we had 8 armies that mirrored the Start Collecting range. I printed up the warscrolls and 4 page rules books for each army and put them in a packet for players to use. I also worked part time driving for Lyft to earn some extra cash for 2 FLG mats from Frontline Gaming and 2 tables worth of terrain. It was totally worth it, not only it look great for the event but now I will always have the terrain and mats to use again. I also bought a few cheap measuring tapes from Wal Mart and already had a ton of dice. Finally, we had cards and flyers for our league night, social media groups, and website to hand out to participants and anyone who stopped to say hi.

    Running the demo from Friday through Sunday had its pro’s and con’s. First the pro’s. Running the event for three days gave plenty of time for people to come and see us and play a game or two. If it was just one day we definitely could have conflicted with Kingdom Con member’s schedule and never had time to interact with interested AoS players.  I will say we did get a majority of our players Friday night and a steady stream all day Saturday. Sunday was almost a bust due to very low attendance but still got a couple of games in. As I mentioned before, we were given very good floor space. The table and terrain with models out got a lot of people to at least stop and say hi and exchange information.

    One of the primary cons was that Rob and I couldn’t really participate in any of the events over the weekend. Waves of interested players came by during peak hours and we were never sure if it was safe for one of us to be gone long enough to demo a different game. It shouldn’t be a big deal but was frustrating on Sunday when we really didn’t get many players. It was also tough being in the next room over while all your AoS buds are getting their tournament on, but got to have a beer or two with them.IMG_0429-e1494637028637-225x300.jpg?resi

    As far as measuring success I went in with the attitude that getting anybody to play would be a success. By the end of the weekend we had 16 people sign up for our raffle, they had to participate to sign up, and about a half dozen more who we know did not want to sign up for the raffle but played with us as well. For me that was a huge success. There were some people who wanted to try it out because they wanted to feel out where 40k was heading but for the most part there was genuine interest from all who participated in either getting back into the hobby or starting from scratch.

    In the end I know we have a couple of players from the demo that now join us on Wednesdays. Furthermore in the last couple of months our regular turnout rate has doubled. I believe it has been our positive community involvement, not just at Kingdom Con, but on social media and at our local store that has recruited more players.

    Final thoughts: Next year I think I will just run a demo on either Friday or Saturday. I do feel we need more AoS events at next year’s Kindom Con other than the demo and GT. By displaying various ways to play such as a team event and narrative event on top of what we did this year I feel we will grow our community even more.


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    On Wednesday we had our first Skirmish campaign at work, which was great fun to get several small games in the same evening for a change.

    Terrain seemed important so i looked around and put together this quick project that I did over three evenings - mainly to allow for drying between each stage. The work each evening was quite small.

    Stage One

    Looking around I finished off a bottle of sparkling water and that seemed the perfect base for a kiln/chimney for a small workshop building. With a few pieces of foam card I roughly formed the shell of the building and stuck some thin wood pieces over the joins to hide the connections. I then piled up filler around the base and let it set overnight, I forgot to take photos at this stage.

    Stage Two

    I cut up a box into small square to use as roof tiles and bricks on the chimney and stuck them all over the correct places to give some form. I used the box folds to create the gutter looking areas. Greenstuff was used to create the thicker brick stucture at the top and add some sticky out bricks.

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    Stage Three

    Once dried and after a quick cheeky spray, to create a more realistic finish I rubbed astrogranite debris over the 'bricks' so that it collected in the gaps between the squares to get a mortar look. And sand and glue mix would probably of worked too. BeastsAndBoats_04.jpg.faadde2651b37844ca0cd815952fe683.jpgBeastsAndBoats_05.jpg.d8e54abec4e8a550e2e40860a545293d.jpg

    Once that was dry - it was pretty fast i thin just splattered on some paint quick and built up some fast layers of drybrushed highlights. Gave that a few minutes to dry then started working washes over the model. the final touch was some flock and tufts...

     

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    Final touches were a couple of random assets from the bits box. I hope that gives some ideas for quick and easy (and very cheap) terrain

     

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  9. banshee1.jpg.5a621a002ec1db3092f057dd225bbdc3.jpg

    I did some greenstuff work on my Banshee last night. Mostly just filled the gap in her wait, and some gaps on her arms. I still have a bit of work to do on the hand holding the knife, and probably will round out the waist in a few places. I also still want to do the magical energy coming off of her outstretched hand.

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    I'm also thinking about putting her on the base with the two banshees swarming around her, and use them to elevate her a bit, kind of like a mini Nagash. At the moment it looks odd, so I will mess around with it a bit more, maybe heat them up and see if I can bend them more.

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    I also messed around and came up with a warscroll for her to use in narrative/friendly games. In Matched Play games she will just be a regular Banshee who's my general with the command ability that makes her a wizard. The black box on the warscroll will have a picture of the finished and painted model later on.

  10. Stylus
    Latest Entry

    Whatever he lacks in actual tabletop effectiveness, Good Ol' Slambo makes up for in nostalgia...

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    It's a great little model, and nice and quick to paint. I went with bone-coloured armour, partly so he wouldn't be associated with any one single patron god, but also because it would really show up the blood spatter.

    Slambo!

  11. Hey folks, Vince and I have finally went public on a community project we're working on for Warhammer Skirmish.  For those familiar with our AOS Mordheim we wrote back in 2015, this will be using much of the same content and bringing it forward to be compatible with AOS Skirmish.  Many of the subsystems/elements will be modular so that people can use what they want and ignore what they don't.  The first version will be rules and text as we'll be looking for play testing and feedback; a more refined version will come down the road.

     

  12. Thanks to scores of NEOs and all their players for a day of Age of Sigmar narrative gaming around the globe!

    Don't forget to post results of the winning grand alliance at your event on the AoS NEON on Facebook, or share on Twitter with #CGNE17, or send by email to Coalescence.event@gmail.com !

    Congratulations on running your own events and contributing to this truly community effort.

  13. This was an idea for a Hinterlands setting which is actually close to Shadespire, in the Petrified Mountains. It was essentially a city during the Age of Myth that lies within Shyish, an was a popular stopping point for merchants heading to Shadespire from the Petrified Mountains. It was prosperous, until a warband of Khorne Bloodbound swept through it, killing everyone. Here is a bit of cinematic flair from the Storyteller's perspective:


    "Back during the Age of Myth, the Petrified Road was a long and arduous trek through the appropriately named Petrified Mountains, though, many who made the trek were rewarded for their efforts by gazing upon the City of Spirits, Kalii. Kalii was a popular stop for the many merchant caravans heading to and from Shadespire through the Petrified Mountains, a bustling settlement as far as I could see. They paid their respects to Nagash and he let them be for the most part, a fair trade I say.

    Kalii was the shining jewel in the mountains, and all who lived there knew prosperity. Then..unfortunately, came the Age of Chaos, and with it, the Goretides of Khorne. In merely a day and night they swept through the city, killing everything they found, and eventually, nothing was left except the few that hid in the deepest crevasses.

    When they emerged, they had seen their city in ruins, their kin slaughtered, and their prosperity fading away to the annals of time. Now the only thing left are Grots, Orruks and Ogors fighting the descendents of the survivors, backward tribals who pine for a past they no longer remember, for scraps of a dead civilization. A pity really, but so to all who perished in that savage age..."

     

    I was inspired by pictures of the city of Cappadocia in Turkey, and I hope that I could find time someday to recreate the city in miniature terrain form. But for now, these pictures and my imagination will have to do....as for the Storyteller, he is primed and ready for paint, I'll try and get to him this weekend.

    Until then, this is Nash, signing off.

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  14. So I've finished off the leader the Glade Lord turned Vampire, pretty happy with the results but there's things I'd of done differently. Tried roc stick to a limited palette but alter my usually muted style by pushing my highlights lighter and attempted to get a monotone finish. C&C welcome.

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  15. Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

    Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

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    A blast sounded from the left flank. A Heraldor emerged from the lightning strike and out his horn to his lips. Forutnately the damage was light and Carcarion waved forward the Knights who charged into the fray, cutting the lonely Stormcast down mercilessly. Their headlong charge had isolated them though, and two Fulminators eviscerated them all.

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    The host pushed forward, with Skyfires and Carcarion leading the way. On the left there was another mighty thunderclap and Retributors stood ready to deal out damage with their hammers and maces. Stanza, lead Shamen of the host barked an order to a unit of Skyfires. Their discs wheeled and flew towards the new threat. First they uleashed their arrows before charging in to finish the task.

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    The Stormcast general became the target of fire for the rest of the army, the Lord Celestant being sent back to the Heavens with his body, and that of his Dracoth, peppered with arrows and burnt by flames.

    The Fulminators continued their destructive progress into the heart of the Neverending Host, trampling through a unit of Skyfires before finally being brought down my sheer weight of magic and fire. The Stormcasts, with their heart ripped out, continued to battle bravely. Carcarion ran forward unheeding of his fate, smashing Retributors and Liberators as they tried to form a line. He was sent back to the Caverns as the Judicators turned all their firepower upon him.

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    There was little the Stormcast defenders could do as the tide rolled over them. The city was now to be the plaything of Tzeench, until things changed.

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    This was the second 2000 point friendly game I have played with the Tzeench list and the second win. The Skyfires are beginning to live up to their reputation but I don’t intend to put any more in. I will take out Knights and Warriors and add more Horrors (I really enjoy the splitting and bringing in blues and brimstones) and some Enlightened to make a proper Tzeench list (with the addition of some Marauders). I will keep the former ready for more friendly game though. The harder list is in preparation for BOBO and Portsmouth Pillage in early August. Lots still to do. And there is always the issue of the new General's Handbook which could change things again.

    We played the Skeins of Fate battleplan from the Tzeench book. I will keep a record of games played here.

    Played 2. Won 2.

    Paul

  16. Hi all!

    I've been hard at work on the army, but my focus is a bit off so I'm going to do some updating and sharing.

    I played a game with Paul Conti last night, who quickly turned around and made a YouTube Batrep out of it.

     

    So I came home last night, and started getting some finishing work done on the Endrinriggers. I'm going to put a bit of freehand nose art on them all, then glue them so they'll stay for good :)

     

     

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  17. After an adventure in Hinterlands Skirmish last week, I was pretty keen for some Age of Sigmar : Skirmish. Although, there are definitely some decisions I don't agree upon, I wanted to get into the book first hand and on the day.

    So this morning I rocked up at my Games Workshop basically first thing in the morning, to purchase my copy of Skirmish. I got the book, flipped past the fluff and got right down into the nitty gritties of the renown. The night before I had tossed up whether I wanted to bring my Freeguild with me, but in the end I decided to take my Slaves to Darkness. My store is going to start a campaign next week, starting off at 25 renown, but for today we could play what we want.

    So I built a quick and dirty 50 renown list, and ended up with the following:

    Chaos Lord - Inspiriational Fighter - Helm of Authority (Note, he's represented by the Chaos Chosen Champion in my games as my actual Lord's head fell off just before we started)

    2 Chaos Knights (Leader with Ensorcelled Weapon, other guy with Glaive)

    1 Marauder Horsemen with Javelin

    3 Chaos Warriors with Hand Weapon and Shields

    2 Marauders with Hand Weapons and Shield

    Since I can't take Chosen under these rules, I wanted 2 Chaos Knights for a bit of punch. Even though I usually run all mine with Glaives, I used the Ensorcelled Weapon on the champion as that's what the model has.

    Ended up playing 2 scenarios. The first one was Fragile Cargo against Stormcast Eternals. He had a list of Lord Celestant, 2 Retributors and 2 Prosecutors. My enemy would have the cargo, and after a change of mind, decided to put it on his faster Prosecutor as opposed to his slower Lord Celestant. Unfortunately I forgot to take pictures, but he flew his Prosecutors up one flank while his melee went through the centre. In the end, I slew both Prosecutors, but they got far enough that when his Prosecutor carrying the cargo died, it ended up within my territory. This would mean unless I wiped him out, the best I could achieve was a draw. Luckily for me, I managed to whittle through one of his Retributors while my Chaos Lord finally made a charge and slew his Lord Celestant. In a more serious game, my opponent would've ran away his final Retributor but instead decided to see how much damage he could cause, which in the end was none before being taken out.

    I quite enjoyed the scenario, and it makes sure that you want to keep a flexible warband. 

     

    The second game I played against Seraphon. Her list included a Saurus Oldblood, 3 Saurus Warriors, 3 Saurus Guard and 2 Saurus Cavalry. We were playing the scenario Clash at Dawn, which involves random deployment. With a very minor amount of ranged shooting, and our deployments largely grouping up our members, it basically became a clash between our warbands with a few duking it out elsewhere on the board.

    My Chaos Lord had found himself close to enemy lines, so the first turn for me was largely getting him back to the warband.

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    Back to safety, the warband converges on my Chaos Lord

    My opponent made some poor tactical choices, and charged her Cavalry in alone. Between my Lord and lucky rolling on my Chaos Knight, I finished off the two Knights easily which gave me a very strong footing in the game. The scenario objective was to essentially reduce the enemy warband to half models, where the game would end at the end of the battle round where this occurred as the warband would 'rout'. If both routed in the same turn, it was a draw, otherwise the player whose warband didn't rout got the victory. So being 2 kills up already for none in return was extraordinarily good.

    I also luckily won the role off for initiative, and mobbed her warband with my own. Given I had the momentum, I used both my Inspirational Fighter and my Helm of Authority to use Merciless Killer (The first re-rolls 1's to hit, the 2nd adds 1 to wound rolls). My Horseman picked off a Saurus Warrior, before my warband moved in for the kill.

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    Thing's don't look pretty for the Seraphon

    And that was about all she wrote really. I killed the Saurus and Saurus Guard in this picture on my turn, and another Saurus Warrior which while taking a few wounds myself, routed her warband. In her turn, with so few models left, she couldn't manage to kill anything and the game ended.

     

    I honestly didn't find this scenario as interesting, as it basically ended up with our warbands grouping up and clashing, turning into a scrum which my Chaos were better suited to the task. The deployments rolls probably impacted this the most, as my opponent rolled 1's (A common theme) for a lot of her army, leading to a deployment which wasn't very spread out.

     

    Overall enjoyed the games. While I still dislike the choice not to point the finecast and metal models, it doesn't really impact the armies I have, but it definitely impacts what I would consider making for future warbands. While there are definitely places for 'Grand Alliance' style warbands, I think most people just want to run a warband of their faction. The restriction makes this extremely tough, but it seems to impact Destruction and Death the most. Those factions already have less models, but the fact that you can't run a Vampire or Ogor warband just doesn't make sense.

     

    I also think 25 renown is too low to start a campaign at. 30 would've been a better choice. Any 100 point hero in the game translates to 20 renown, which it's extremely tough to make an interesting warband with only 5 renown to spend on 2+ models. For example, if I wanted to stick to my Slaves to Darkness, I can take my Chaos Lord, a Warrior/Marauder Horsemen and a Marauder. That's my only choice unless I downgrade to the Darkoath Chieftain. Many suffer from this issue

     

    Other than that, the ruleset looks like it's pretty sweet for matched play. It doesn't have much in the way of progression other than your warband getting bigger, but in a matched play environment in some ways that's exactly what you want. You don't want to run a tournament and have someones warband crippled by death and injuries because they lost the first game.

    But I think the way the rules are structured, it's pretty perfect for a gaming afternoon amongst buddies, or a proper 1-day tournament which includes some variety of progression throughout.

  18. So after a slight delay due to life, we'r back, a Khorgaroth has been almost completed, a squad of Knights are being finalized and a Blood Warrior is making progress. As well as a health amount of undead robots.

     

    The Khorgaroth has been lots of fun, so many different effects and textures, I've grown massively as a painter from working on him (i see this in my later works).  I've used my mobile for these shots, so they're not great. as always and C and Cs would be greatly appreciated

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  19. With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.  

    I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save.  The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).

    So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock.  This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...

     

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    These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth.  I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go).  Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there.  Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.

    To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain.  I imagined that in this region the water still comes and goes through these formations and dries out.  Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.

    The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth.  I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap :() and allowing to dry.

    I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.  

    I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.

  20. Kovaks
    Latest Entry

    It has been a few more washes, some edge highlighting and alot of pustules painted but I am almost done with the magoth, he still needs some final touches such as blood for the blood god and nurgles rot but I will have to wait till he has been varnished for those. Next up is getting Bloab done and stuck on. 

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  21. I am kinda pumped about the new Skirmish book coming out. I have always loved small scale skirmish stuff and this fits my needs to a T. I think this will give me a chance also to dip my toe in the water with some factions I have yet to play and not spend a ton of money before hand. I really like the new battle mat that is being released with this stuff and can't wait to get my hands on the new book. I am hoping to generate some interest in AOS with these small skirmish games. What do you all think? What ideas do you have for Skirmish?

  22. Hey guys!

     

    So finally after trying to get to a tournament for the last few months I made it to one. The tournament was a one dayer and had an attendance of 32 players. Which is actually the second largest in Australia I believe. The largest AOS event I know of was 50 or so down in Canberra.

     

    I wanted to take a fun list with some of my cooler models and went with:

    Frostlord on stonehorn - Battle brew

    Troll hag - General, bellowing tyrant

    6 fellwater troggoths

    3 sour breath troggoths

    3*3 Ogor bulls with hand weapon and iron fist

    3 gorgers

     

    The idea behind the list is that you apply pressure with the gorgers and stonehorn and hopefully the second wave of troll hag and trolls can finish off the opponent. In practice most lists in the last few months have evolved to dish enough mortal wounds to kill a stonehorn dead turn one or two depending on who goes first, and obviously if they can do that then a troll hag is going to follow quickly behind!

    Here is a pic of my spruced up troll hag (she looks better in person I'm just bad with pictures)

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    So with my newly finished trollhag backed up by her minions and trusty frostlord bodyguard I marched to my first table, table 1! *I made it! We're the greatest*

    My opponent for the first match was a great guy named Anthony. He was running a mixed order list that from memory comprised:

    Empire general on horse

    Damsel

    lore master

    10 hand gunners

    10 hand gunners

    30 swordsman (might have been 20)

    Luminark

    Hurricanum 

    Carmine dragon

    2 units of 3 prosecutors with hammers

    We were playing the take and hold scenario.

     

    So right away I figured this was going to be a bad match up, there were a decent amount of mortal wound output models, shooting and buffing and healing magic in Anthony's list.

     

    Deployment wise I tried to bait down as many units as possible and then deployed my stonehorn across from the centre of resistance. The game started badly, with a few bad destruction moves from my stonehorn (1 for destruction and run) and then me just completely forgetting to move the stonehorn towards the dragon after clearing the way with troll vomit, a mistake that is deserving of a loss, this followed by a double turn ended in me getting tabled bar my gorgers who took 3 turns to beat down 3 prosecutors.

    Anthony secured my objective turn 3 with his buffed carmine dragon after killing 2 units of 3 ogors in combat and the other with a mix of hurricanum shooting and the dragons breath attack, which by the way is awesome against my army haha.

    I had a great game as Anthony was a great opponent, his army was beautifully painted and I got to spew on some things.

    Game 1: Major loss for the trolls and fatties

     

    Game 2 was on table 15 (Oh how the mighty have fallen :P)

    My opponent was a young guy called Jared again we were up against a mixed order army that comprised of:

    Skarvet on carno

    Sunblood

    Celestant prime

    Starseer

    hurricanum

    5 liberators

    5 liberators

    5 judicators

    5 paladin retributors

    10 saurus with shield and swords

    Our scenario was border war I believe its called (the one with 4 objectives to catch)

    I was able to again bait out Jared's drops and place my stonehorn across from his judicators and skarvet on carno. I've never versed stormcast, but have heard that judicators are bad so had no intention of letting them wreck my frail trolls.

    Turn one the stonehorn does what stonehorns do and took out the judicators and 3 of paladin retributors. In return Jared buffed his Sunblood and got it into my 3 man sourbreath unit and charged the skarvet into my stonehorn (I did say it was risky to him), with re-rolls from that starseer he severely damaged the stonehorn (I think he inflicted about 9 wounds after halving) in return the stonehorn took out the skarvet on carno. The sunblood killed 2 sourbreath (even after some insane too dumb to die rolls) I was close to having 2 sourbreath alive, but Jared was a b@st@rd and made me re-roll the last too dumb to die which resulted in him dead.

    In this game the pivotal model was Jared sunblood which ignores rend 2 and with his re-rolls and general good rolling was able to at one point hold all my trolls for 3 turns, allowing him to drop down the prime (who I forgot about) and secure all 4 objectives for a major victory (the prime with help from his hurricanum  and a double turn cleared off my 9 ogors guarding the objective).

    Jared played well and was also lucky enough to secure two double turns, which my army can't handle. The trolls rely on having a turn in between to heal up, but weren't able to do so at pivotal points resulting in heavy causalities and a dead troll hag.

    Game 2: major loss to the trolls and fatties

     

    Game 2 was on table 13, The trolls still climbing due to this tournament using the magic resistance mechanic to work out where people should be placed. Apparently my first two opponents were going well!

    I versed a fellow named Daniel with a mixed skaven list. Daniels army was pretty cool looking on the table. Had a nice battle line look to it when deployed and was well painted. His list from memory was:

    Pack master

    Skyre character with glaive, some sort of electric gauntlet and a mini flame thrower

    Skaven warlord

    3 * 5 skyre acolytes with poison wind globes

    4*10 clan rats with spears

    2 warp lightning cannons

    2*3 stormfiends with warpfire projectors

    8 jezzails

    Scenario: 3 places of power


    Daniel had a lot of drops, so I wasn't able to manipulate where he placed the lightning cannons, I also had tow large pieces of deadly scenery on either side of my army funneling me up the middle... Was looking more and more like a turkey shoot. I had some tanky characters so could try and catch the places of power, but one of the places was on deadly terrain and I didn't fancy losing my characters to it, the other two were being guarded by 6 storm fiends, 2 warp lightning cannons, 10 acolytes and 8 jezzails... Yikes! My battle plan I figured would have to be to assassinate Daniels flimsy characters with the troll hag's vomit and go for a minor loss/minor victory. Things started off well with a turn one charge, Daniel realised my stonehorn could attack his warplightning cannon and moved it back a few inches... I mentioned this to him and he said it was unintentional and he meant to have them back 2 inches from the line of clanrats shielding them. Since I was not playing on table one I didn't want to spoil an enjoyable game with semantics! Into the killing! Stonehorn killed 20 rats in return daniel got a double turn and killed the stonehorn and troll hag with shooting.... He rolled 3 ones for his warp lightning cannons... It was game over from there, the dream was dead. Daniel Also passed all his mystical rolls and quickly finished up what remained of my army over the course of 4 turns, we played on as there would have been nothing else to do and the game was fun. One sourbreath troggoth managed to kill 2 stormfiends and fight all 6 for 4 rounds of combat! My too dumb to die keeping him standing way longer then he should have, the fellwater troggoths were gunned down by jezzails and warp lightning cannons and the 9 ogors managed to kill the skyre character after 3 rounds of combat before also being shot dead.

     

    So no wins on the battlefield I did however win best painted, which I was super surpised with. There were some very well painted death armies there at least two of them I felt were better then my own, but people loved the trollhag which I suspect carried me over the line.

    I want to thank my opponents (should you read this :)) for 3 great games! I don't think the troggoths will be going out for another spin until they get a massive reduction in points or are made battleline for their faction. 200pts for what is effectively 3 ogors with a low rng shooting attack and rend -1 on their attacks is too steep to justify them. The army certainly would have been better though if I took my night gobbos as support, but I haven't rebased them or finished painting them yet... I also need a mangler squig.. Maybe I should get one with my winnings from best painted, we shall see.

    Anyways thanks for reading!

    Crispy out