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At the prompting of my Warhammer Weekly cohost, I was grudged for my first game by one of our viewers. I picked the Endless Desert table because of my love of Tomb Kings, although this was a bad move given Justin’s force. Justin brought a regenerating ghoul-heavy Ghoul Patrol Flesheater force to a board whose primary objective was shoving the most bodies into an endless pit. It also had a split deployment and a random placement for the secondary objective, which was a difficult setup for my bubble-wrapped artillery heavy Nurgle infantry force. Good times.
Despite the uphill battle, I gambled with my placement bunkering into a back corner of the board and planned on sending out Sayl’d infantry blocks into the swirling endless pit of sand while Be’lakor and a token force screened one of his Crypt Horror blocks and three heroes on the far end of the table. My deployment was:
- 140 Harbinger of Decay - Harbinger Gulgath the Pustulant
- 240 Be’lakor, Chaos Daemon Prince
- 160 Sayl the Faithless
- 120 Chaos Sorcerer Lord on Chaos Steed (Nurgle)
- 180 5 Putrid Blightkings
- 180 5 Putrid Blightkings
- 120 20 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield
- 60 10 Chaos Marauders (Nurgle) w/Full Command and Icon – Axe/Shield
- 100 10 Plaguebearers of Nurgle
- 300 Hellcannon
- 180 Plagueclaw
- 200 Reinforcement Pool (20 Plaguebearers and 10 Chaos Furies as possibilities)
Justin smartly took first turn, with an opening 9” charge, crashed a 30 strong unit of ghouls into my front line of unbuffed and quite surprised marauders. After suffering some significant casualties I responded by Sayl-ing (face it, it’s a verb now) that block of marauders, which I retreated out of combat and shoved them into the swirling sands at the center, quite surprisingly (to Justin) leaving my artillery sparsely defended. When a unit touched the sands, a die was rolled for each model. On a 6, they were removed and scored a point, on 1 they were killed. Remaining models were set up 9” away from the enemy on a portion of the table based on another roll. I noticed that rolls of 2 and 5 allowed you to be set up in the panel with the storm, so you could literally reset up again the sandstorm and start the process all over again. To the surprise of both Justin and myself, I rolled three 2 and/or 5s in a row, so I kept throwing this unit (which I had made battleshock immune) into the sands. What popped out the other side was me scoring 4 points (from the 12ish marauders I threw in there) and one guy remaining standing. I charged my 10 Plaguebearers into the gap with the remaining Ghouls and they held firm.
On the other flank of my artillery, my 5 blightkings charged in and blew up a small unit of 10 ghouls while Belakor and his Blightkings moved to intercept the Crypt Horror plus hero pack on the other side of the table. Be’lakor was able to sit on terrain for this combat, which helped in significantly in the rounds to come. The Hellcannon put some wounds on the enemy Varghulf Courtier general.
I was able to kill Justin’s general in turn 2 with the Hellcannon, and despite an initial weak showing, Be’lakor was able to lock down the enemy unit on the far end for two more turns of combat, including killing his Crypt Haunter Courtier in single combat (while being swarmed by Crypt Ghouls). I had Be’lakor’d (also now a verb) his second block of 30 ghouls with Dark Master so that stopped their ability to move towards the swirling sands in turn two. My plaguebearers plus the nearby Blightkings easily cleared out the 30-ghoul unit near my artillery.
I caught another break when the secondary grail objective dropped in an adjacent portion of the board to my bunker, right on top of his other six Crypt Horror unit. This provided him incentive to hold his unit on that objective so that the Grail Objective didn’t move to another quadrant. While the rest of his troops were locked down or trying to get into the sands, I was able to move my remaining infantry forces up towards the objective threatening it about 9” out (while scoring was only 6” out). Justin had to make a hard decision at this point. If he stayed on the point, I would simply move up on the objective in the last turn and claim it with more models. If he went first, he wouldn’t even have the chance of killing any of my troops. If he charged, he would have to leave the objective bubble itself and risk not scoring it as well. He made the bold decision to charge forward, try to kill my somewhat sparse force (5 Blightkings, Harbinger of Decay, Mounted Sorcerer Lord, and the one remaining marauder from the prior 20 block).
This was of course a trap. By luring his horrors out, he moved off the point enough so that I was able to have Sayl (who was sitting on Arcane terrain 10” back from this front line) triple-diced a Summon Plaguebearers, dropping 20 Plaguebearers, which conga-lined behind his line and onto the objective. The remains of his 30 block of Ghouls did drop into that quadrant after entering the sands a second time but it was too little too late to shift the 20 plaguebearers off the point.
It was a hard fought game with him unsurprisingly grabbing the primary objective (7 points) and with myself accomplishing the secondary grail objective (6 points), my secret objective (Killing more heroes than he did, 4 points), and ending the game with more units still deployed than he did (3 points). Game 2 was against Walter Duncan (who Vince and I three-way tied him and his teammate for best overall at Holy Havok) and his ogres in a drinking contest on Bugman's table.
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Hello everyone! This week I wanted to give you a short update on my Adepticon 2017 Preperation.Adepticon 2017 is now less than one month away and I am feeling the hobby crunch in full force. This is not a new feeling, as I have experienced it before, although it feels just as stressful and fun as it always has in the past. Perfecting my models, my list, and stashing aside those few extra hobby bucks for an impulse buy constantly occupies my mind.As you may have seen in my previous posts, I plan on taking a Stormcast Eternals force. You will be happy to know that I finished painting the last of my Warrior Brotherhood last Friday night, just in time to see my original plan change the next day when I picked up my copy of the new Stormcast Eternals Battletome.I am in no way upset that Warrior Brotherhood has been altered and that some warscrolls have been changed. I believe it was a necessity for the health of the competitive gaming scene. There appears to be quite a bit of potential in the new Battletome as well. Diving into a new book is always an exciting time, especially “educating” your unfamiliar gaming buddies by catching them off guard. However, I have chosen to stick with my initial plan of taking the Warrior Brotherhood. I may splash into something new from the new Battletome, but I see no reason to alter my plan. I believe the Warrior Brotherhood can still work and I intend to give it a go at Adepticon.I am excited as a Stormcast player, but I feel that I may be running out of time to have an army that I am comfortable with playing. I typically play test a list for a few months before I am familiar with it. It is when I am comfortable playing the army that I can simply enjoy a fun competitive game with some new opponents. I do not want to find myself second guessing my lists and abilities. I feel keeping the bulk of my list as the Warrior Brotherhood will keep me in my comfort zone that I have developed, while at the same time bringing in something fresh.I have a chance to field some new models and units in a competitive environment with a book that is a bit of an unknown. I feel that including some of the newer units could prove to give me a slight advantage over players who are unfamiliar with the change, given that new mechanics and new list compositions can mix things up. I just have to get my head wrapped around the new book and how I can supplement the list I wish to bring.I may feel terribly behind on what I want to have completed for Adepticon, but I am staying motivated. I keep the thought of meeting some of the people I know from Twitter and enjoying time celebrating this hobby. I hope everyone is feeling more confident in their preparation than I am, but if not just stay positive and keep toward your goal as I am doing. If you see me at Adepticon please come say hi!Until Next week Happy Hobbying!
Also, I want to apologize again for the delay of last week's blog "Building a Community : Part 2" Feel free to check it out on the link in case you missed it!
Edited by @Grudgegamer
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So a minor painting update, I have been swamped at school and am on my reading week, so I have only managed to get some base colours on my Treelord Ancient. I am thinking of making his claws ghostly to match the other Sylvaneths' weapons as i want his staff to be a vibrant flower.
I am currently on my march break, and while you'd think that would give me more free time to paint, alas I am visiting family and all my paints are back at my apartment. On the upside though, I have finished building my Paladins, really pleased with how this conversion turned out, surprisingly easy, if incredibly expensive if I didn't already have the bits lying around. especially pleased with the Prime, go the idea for a wooden arm from the campaign book where the lady of the vines replaces a Stormcasts hand. This means not only does the conversion look cool, it also has fluff precedent.
I am hoping I will be able to finish painting my Treelord Ancient and my 3 remaining Hunters before my exams start, but its going to be one hell of a rush to the end of the school year.
(Spirit of Durthu for reference for what the Ancient will kind of look like once I am done)
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For my Tzeentch force I need some foot troops. The cheapest battle line in the warriors army are Chaos Marauders at only 60 points for 10 models.
However there are a couple of problems. Firstly, the models are really old, very poorly posed and they have a whole load of annoying mould lines. Secondly they are very much of the Old World frozen north aesthetic with the cloaks and beards. All the new Tzeentch models have a very different feel to them. So what is the solution? Clearly to do a ridiculous amount of conversion work on foot troops no one will pay any attention too! I decided that the basis of the conversion would be a box of Kairic Acolytes. I also had 15 of the silver tower Acolytes which add some variation.
The heads were taken from all the blood reavers that I had left over from the starter set that I haven't done anything with. I chose all the ones with helmets as I decided these guys would be trying to emulate the Acolytes by hiding their faces, but without the magic they had to settle for the normal versions. When I ran out of heads I started raising my bits box and was able to use some Maruader heads as well as taking a gamble that Space Marine heads would also look OK.
Weapons and shields came from the Tzangor kit as well as the Marauder kit.
Sticking everything together was pretty easy, but if you want to do this conversion then the neck needs some work as the acolyte heads kind of fit on the front. If you try and stick a normal head on then it looks down at the feet, so the neck area has to be cut and trimmed down, but its not overly complicated.
Painting was the usual Tzeentch base coat of brown, and all the armour this time is blue. As ever edging all the gold is the really time consuming stuff, but I have got 10 done so far out of the 30 that i need.
As always let me know what you think in the comments below.
Long time no see.
Things got crazy and I have neglected this blog. I am currently identifying invertebrate species for the BTO and rushing to try and meet university deadlines and juggling my finances. This has all lead to me not doing as much here as I wanted to.
So what has been happening?
Earlier in the year I set myself a few resolutions for 2017. Namely these were to attend some events, stick to painting and to become more of a community advocate. Despite the crazy stuff going on in the real world I am actually doing pretty well on this.
My army is nearing completion to table top standard. I still need to paint a gargant, convert 3 ogors and paint up two riders for my stonehorn/thundertusk.
My first tournament is looming up, The Titans event at Athena Games hosted by @Jamie Grinstead and Co. ( anyone interested in attending or learning more can find the event information here:
And I have taken it upon myself to try and create a sort of primer for new and returning players to the hobby. It aims to be a compilation of basic tips and advice for people to refer to, collated from members of the community. It can be found here:
I have also managed to get several games in, playing a few scenarios to help me get used to my army and geared up for tournament play. I haven't had much variety of opponents but the games I have played have been very insightful.
So with that all said, whats next?
I am looking to start a new project after Titans and to bench my Ogor army. It felt like a rushed army for the tournament and it doesn't have the level of conversions in it that I wanted. So I am looking for a new army. I currently am leaning towards a nurgle/chaos themed army however it seems like very well trodden ground and I would like to try something a bit different with a strong theme and a lot of conversion opportunities. I have been considering something within the Order camp or sticking to destruction however nothing has grabbed my attention yet. Perhaps I should wait for the years new releases? Or I may throw myself into something if an idea takes me.
I really love low fantasy dark stuff and #Aos28 has been a huge inspiration for things project wise. What I am really looking for is something that has centrepiece models that i can get stuck in with the green stuff and kitbashing to really highlight my passion within the hobby. If you have any ideas for goods armies, let me know in the comments.
Till next time
I've always loved Warhammer and I've always preferred fantasy to 40k, I've just never owned an actual army. Been a long time lurker of forums and the Games Workshop website has always been on my bookmarks bar, so now is the time we go all in. I've got disposable income, no responsibilities and I really am just going to do this. I'm going to paint up some random bits and see where we get. I want an army to field at the end of all this that I'm happy with, whether that's Stormcast or something I pick up along the way naturally, we shall find out. For now, here's the Liberator's I have built over the past couple days from the starter set. Going to paint them in the Celestial Vindicators colours. Bring it on!
So all went well, rugrat is here, house is done (but still needs some work as it was a speed job and some mistakes were made).
And I was thinking about going back to hobby, try painting Maw Krusha but I find it hard, as I must put the brush every time something needs to be done with the Kid. Then I started to put the models together and some kit bashing conversions, and I can do it
Well with the help of a magic device the wrapper, finally I can do some thing cut the parts. The gluing I think could be possible if not for the smell and my fear of harm it can do to the Kid.
I will try to paint during the weekend but just the basis not some detail work.
Any way My first 3 units done with the Kid
1 and 2 are 90% done, 3 needs work, next step GS
What do you think?
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In this post, I discuss the basics of zoning in Age of Sigmar by covering the following topics:
- The 3" rule
- Who to zone with
- Zoning Flying units
- Zoning Teleportation units
- Summoning & Area denial
Last week I got my first post on Warhammer Community which was totally exciting, you can check it out here.
Did I miss anything, do you have any feedback or would do you got any suggestions for my next topic? Let me know here or in a comment on the website! I love input and feedback.
If you want to stay tuned for my latest post, you can follow my AOS-Tactics Facebook Page.
Have a great day!!
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Ok so a bit of an update to the 7 army list... with new releases and other factors my 7 armies are now as below.
- Phoenix Guard (50% Complete)
- Nurgle Rotbringers (Complete)
- Colliegate Arcane (80% Complete)
- Stormcast Vanguard
- Stormcast Eternals
Completely different from the initial list I know but hey.... its my armies!
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Never before had the confident king breathed the cold, sharp air in Chamon, and it’s harsh nature tore at his lungs. Somewhere deep in his heart it tasted familiar, and yet the contrast was uncomfortable nonetheless. It unsettled Rungi, the way his senses could not simply appreciate the fresh air, but instead were perplexed by its ambiguous and jarring nature. Karugromthi lumbered forward, glittering puffs of steaming breath rising from his nostrils, his rider rocking ever so slightly from side to side as the bear strode across the rubble-strewn landscape they had emerged onto. Rungi scanned out ahead of him, noting that the rangers had successfully created a perimeter and two large blocks of hammerers had positioned themselves as ordered, stoicly serving as guards ready to collide with any foe that attempted to rush the throng as it filed through the Realmgate. Large as the gate was, this was still an unfortunate bottleneck, and he couldn't help but notice the way helmed duardin heads swiveled atop armored shoulders as they scanned for threats.
Rungi spurned the spirit bear forward, down the stone steps that arced out before them in great semi-circles. Dark grey dust covered everything. At first it appeared to be soot or ash, but as the warp-light emanating from the massive portal behind them played across the various surfaces, metallic glints and sparkles were visible. In the footprints left by the march, detailing in the stonework was uncovered. Even dulled by uncounted ages, the precision of the work was beyond the ability of any umgi he had seen, and not embellished enough for elgi. This was the sign he had hoped for, a sign that they were home.
Letting his gaze drift upwards from the stonework to the assembling forces, and then further upwards to the landscape around them, Rungi took in the magnitude of the mountains framing the valley, as well as of their quest. The Vengeful Throng, as the warriors had come to call themselves after a keg or so of hearty dawi ale, had emerged into what Rungi surmised to be a wide grassland surrounded by lone or clustered peaks. In the bright moonlight he could tell that most did not have the elevation to maintain snow-cover, although all around them the stuff fluttered down in abundance. In the distance though, the peaks appeared closer together, and were clearly higher. He could make out foothills that presumably grew into these monumental mountains. That is where they would go. That is where Rungi’s Vengeful Throng would begin to carve out their new home in this eery, but somehow comforting world.
*** *** ***
Snorri Saggasson took a swig from his tankard, it's once ornately engraved sides worn nearly smooth with age. The young king had given him a practically impossible task - Raise a hundred new warriors from amongst the tattered remains of the Karakigrom clan. It was an absurd demand, given that a few hours ago they’d been living (if you could call selling their prodigious metalworking skills for hardened bread and overcooked meat that was scorched because it had begun to turn living) in underground slums where the ceiling was perpetually dark with the soot of forge fires. A month ago, Snorri couldn't have pointed out a throng for the warriors to swear oathes to. Snorri had been honored time and again with opportunities to join the longbeard units, whose sworn members had maintained their monastic training regimens in secret. He had even been offered to join his uncle’s Chosen, the secretive brotherhood of storied duardin warriors who were said to ever be at the ready, awaiting the moment when they would once again take up their ancestral white plated armor and hefty warhammers at the command of a great king. But it was only in the past week or so that these legendary fighters had emerged from the shadows. He took another sip through cracked, smiling lips as he remembered the sour look on the lord’s face when he had declined their invitation, instead choosing to continue training his young warriors.
A large, meaty hand clapped the veteran on the back, making him cough up his last swig. “Ye oaf!” Sputtered Snorri angrily. “Ya made me spill me ale!”
“Yer grips getting weak with age,” retorted the unruly champion. In the next moment though, his cheeks began to grow more ruddy. “Apologies uncle, I meant no harm,” the heavily muscled warrior offered to his still scowling senior.
Snorri looked at massive dwarf they called Firebrow. He was pleased with the way the young’n had moved through training and not surprised the lad had battled his way to champion of the unit. Still, he was more tavern brawler than disciplined commander at this point. The old instructor would need to see to it that his charge’s careless antics didn’t spread to those they were responsible for. He turned away without acknowledging the foolish one and nodded to a redbearded hornblower as the last warriors filled in the rear. There were still ranks to fill, Snorri grumbled to himself as he turned forward towards the lone duardin mounted on the snow white bear.
*** *** ***
Rungi nodded to the greybeard at the sound of the first horn, and surveyed the troops gathering themselves. More of the brass and copper horns bellowed throughout the ranks. As the various blasts rumbled out their signals of each unit’s presence, Rungi swelled with pride. He had worried that the ambitious order given to Snorri, to raise a grand block of warriors like those spoken of in myth, would prompt his captains, whose beards piled on the floor when they sat around his council chamber, to mutter about how he is too naive to lead. And yet, even this challenge was nearly accomplished. The preposterous dream that started as two beardlings sitting around a red-bricked hearth while their elders read from the clan’s tome of grudges continued to take shape.
Looking down to his right, Rungi signaled for the hornblower of the Grundal-Thrynaz to order a march. Shields were hefted and tankards stopped. Almost instantaneously, a freezing wind picked up. As the drumbeats joined in beating out a methodical march, the icy sting turned to a sharper, almost bladed bite that tore at the noses and other bits of skin not safeguarded by thick beard or polished plate. Nevertheless, they advanced. As quickly as it had arrived, so too did the wind depart, a glimmering, silver tail trailing off into the darkness as though it had been a creature testing their commitment. “Forward into the mountains,” boomed the Revenger, prompting answering roars from throughout the single-minded throng.
Sworn Warriors of Karakigrom, with Snorri Saggasson (holding tankard). The first models I completed after 20 years away from the hobby.
Upstart Warrior Champion, Brom Firebrow
Snorri's task, to raise 100 warriors, steadily becoming a reality... A WIP shot with models in various stages of completion. One hundred is A LOT of warriors... But it's starting to look pretty great!
Feedback always welcome. More to come!
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So I recently went to a one day 2k tournament (yesterday actually). The event had 20 players with 2 of those being rank 6 and 15 in Australia and another one, a few wins away from being best Iron Jawz in OZ. So pretty tough competition for my first ever 2k point AOS games.
Onto my list! I decided to take gutbusters backed up by a frostlord on stonehorn. I was going to run all gutbusters, but real life got in the way of me painting all the gutbusters I needed.
Tyrant - General, bellowing Tyrant
Frostlord on stonehorn - battle brew
4*3 ogors with full command
6 iron guts
The idea behind the list is that you buff the frostlord and Ironguts and send them in. Bulls lurk in the back field catching and holding objectives, Tyrant and BSB move into the midfield for banner and bellowing tyrant support. The Tyrant can also help hold enemies trying to get past and kill the squishy ogors.
Onto the matches!
First match I came up against a nurgle chaos list. Blood and glory was the scenario. From memory he had:
Daemon prince with wings
Great unclean one
A dude riding a circle mouthed beast with scythe
30 plague bearers
10 blight kings
3 plague drones
Now that I think about it, he may have accidentally cheated as he deployed the plague bearers in one block when they should have been in 2. In our match it didn't make much difference.
The main winning factor in this match was miasma which he cast with the dude riding the circle mouthed beast. My Opponent played the spell causing D3+1 mortal wounds every phase to my stonehorn, when he was only meant to be doing that if he caused a wound on the stonehorn. As a consequence the stonehorn went down quickly and the ironguts weren't able to carry me to a win. My opponent one a minor victory on VPs. Gorgers in this match were very useful and at one point nearly won me the game by capturing his left hand objective.
A quick picture of deployment (Sorry about the poor quality, had to hurry due to round timers in use)
Minor Loss Ogors
My next round I came up against a death player playing the take and hold scenario, he hadn't played match play before and was running Nagash. He stuck Nagash down across from my stonehorn on the 12 inch line and I did warn him that I could potentially be in turn one and might kill him, but he wasn't worried about it. So he gave me the first turn and I charged Nagash causing 14 wounds. In his turn he ran his characters in, did 5 wounds to me, failed most of his spells and in return I killed Nagash. He quit the game and tournament at this point. I got a cool pic though before he did:
This was a game where I felt the stonehorn killed a lot of potential fun for me and my opponent. Having said that, I'm sure Nagash would have walked all over an all gutbuster list, so I don't feel too bad for the guy :P.
Major Victory Ogors!
In my third match I versed my friend who is also a death player. He runs a bone rattle formation. His list from memory is:
Wight king with black axe - cloak, redfury
40 skeletons with spears
30 grave guard with great weapons
2 * 10 skeletons with shield and sword
10 black knights
Outside of the formation
screaming skull catapult
Arkhan the black
We were playing border war. I deployed centrally, stone horn and iron guts on the 12 inch line with my other ogor characters hiding behind. The units of bulls were on either flank hoping to nab a couple of points. He elects to go first and pumps his black knights up for a first turn charge into the iron guts and stonehorn. Killing 3 ironguts and no dmg on the stonehorn, in retaliation I wipe the black knights. He manages 3 points this turn with 1 point for his home objective and captures the right hand side objective.
In my turn I buff the stone horn and charge into his 40 man skeleton unit, the rest of my units move forward. My gorgers come onto my right flank to try and take the objective he is holding with 10 skeletons with shields. In combat I take both 2 point objectives and wipe the 40 man skeleton unit with the stonehorn. Scoring 5 points.
His next turn he moves his grave guard to try and kill my gorgers and 3 man ogor unit holding the objective that was previously held by his 10 man skeleton unit.
He does some shooting, teleports his lord over to my 2 3 man ogor units holding the left hand 2 point objective and also flies Arkhan over there. He fails a charge with Arkhan, and gets his graveguard into my ogors and gorgers and the wight king into one of the 3 man ogor units.
Due to terrain and the size of the graveguard unit, he can't get as many as he would like into CC and only manages to kill 2 ogors and 1 gorger, losing 2 in return. The lord kills to ogors (one from running) and takes 2 wounds (would have been 4, but he halves the wounds taken due to some special armour). He manages to get 3 points this turn.
I get the priority in the next turn and run the stonehorn over to kill the graveguard, the ironguts move up to kill the necrotect and the catapult, the butcher gets ready to charge Arkhan and my tyrant also moves to charge into the graveguard. I activate "Down to the ironguts" due to an ogor fleeing.
I make all my charges. I choose to go the ogor fighting his lord as I knew he would be dead if I didn't, managing to get him down to 1 wound remaining. He activates the graveguard killing my Tyrant and finishing the ogors off and leaving one gorger with 1 wound remaining. The stonehorn wipes the graveguard. His necrotect kills one of my ironguts (he only had 2 wounds remaining). I activate my butcher and do nothing and Arkhan responds by killing me outright. The ironguts kill the catapult and necrotect. This turn I score 5 points again.
In his turn he moves Arkhan over for a charge on my bulls holding the 2 point objective. He fails both charges with the wight king and Arkhan on double 1s leaving that objective in my control. In CC the ironguts finish up the catapult crew capturing his own objective. He scores no points this turn and he concedes at this point.
Major victory Ogors!
I ended the tournament tie 4th with a bunch of other people. The tournament organiser then used a magic system where you were awarded points based on how well your opponents did. Since my opponents hadn't done so well I didn't place. Overall I was happy though with my performance at the tournament.
The list is fun to play and fairly straight forward. It can be flimsy if you can't lock your opponent into their deployment zone with the stonehorn, ironguts and gorgers. I found that you do pretty much everytime lock them in their deployment zone with those 3 units though. Gorgers are surprisingly hard to remove with 15 wounds and bravery 8 for a 3 man unit. The bruiser BSB only got in range once of both the gorgers and stone horn and my last match and man he was worth it in that case, but most of the time he's too slow to be useful.
This will be the final outing for the stonehorn for a while now though. He's been fun and is mostly reliable. I'm just looking to move away from the guy who always has him on the board.
My star unit other then the stonehorn was the gorgers. I've run a 2 man unit and it wasn't very good, but 3 was much better. They're strong enough to roll over most backfield objective holders and the ogor bulls are fast enough to help them capture objectives if you need 5 or more models. People also seem to over commit to take them off, moving a large portion of their armies over to counter the gorgers which is what you want with this army, cause as soon as they realise they just need to get into your backfield to win, you're toast haha.
Thanks for reading!
Next tournament should be next month. I'll be busting out a pure spiderfang army (if I can paint it in time :)):
Spiderfang venom mob battalion - 100pts
2 * arak with shrine - 560pts
1 * arak with web flinger - 280pts
1* big boss - 100pts
3 * 15 spider riders with full command - 900pts
60pts left for triumph roll
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Blade Dancers (might need to be increased to 200)
Cult Sorceress on Dark Pegasus
Highborn on Corrupted Dragon
Effigy of Excess
Corrupted House of Zanthel
Gladiators of New Naggarond
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I started playing Warhammer back in the days of 8th edition, with my first army being Dark Elves. After playing for 6 months, I felt like I had a good understanding of 8th edition. Soon afterwards, the first book of the End Times hit (Nagash). I felt like my painting was improving, however its proberly still not the best you've seen . When book 3, Khaine arrived, was ecstatic, I've always wanted an excuse to use some other pointy ears on the table. By this time we had a solid 10 players at the school who where all getting the hang of the game, we meet most Saturdays to play games, and have had a fair few laughs while playing. I began to listen to the Bad Dice Podcast, listening to the guys talking about their Warhammer experiences was a real eye opener, and the show was great background noise for painting. Listening to Ben (one of the Hosts of the Show) Talking about his Dark Elves helped me reveal my inner filth. I painted a Malikith conversion (Riding a Carmine Dragon).
After entering my local armies on parade with my Elven host ( Including 3 Phoenixes ) and getting a silver, I began to think about a new army ....
Age of Sigmar dropped after i had been playing for about 2 years, after painting about 5000 points of "Host of The Eternity King" I was discussing a new army with friends at school. I wanted a non-horde army because of *cough* Laziness *cough* and I hate painting Cav ( After a tormenting experience trying a paint 1200pts of Brettonians). I eventually started to think about an 8th edition list that I had written as a joke at the time, but it started to grow on me. The list was a follows...
9 Tomb Kings Chariots: FC, Banner of Swiftness: 540
Terrorgheist, Rancid Maw: 235
This army would be easily transferable to The Age Of Sigmar (bear in mind this was during the first few months of AOS, Aka The Age of Rage). Our school club to this day remains split, with all of us able to play both game systems. After looking at costs and Tomb Kings being unfortunately scrapped by GW, the list went through several evolutions and now looks like this, (8th Edition format)
5 Tomb King Chariots: FC, Banner of Swiftness: 320
10 Skeleton Archers: Light Armour: FC: 100
5 Skeleton Horsemen: Light Armour, FC
Terrorghiest: Rancid Maw, Infested: 250
Mortis Engine 240
I wanted to snow base the army, and this was made all the easier by GW bringing out the Vallalhan Blizzard paint (Im already on my 3rd large pot ) I was inspired to do so by seeing Ben Curry's Dark Elf Army. So i started to build the Army, I already had a Terrorghiest and a mortis engine, 3 of The chariots came from an old Battalion box, the other two came from Warhammer World in Nottingham ( Best School Trip ever !!). Again, I already had some Skeleton Archers ( a gift from a VC player). So it began, Painting a new army after years of Adventures with the Elven Folk. Hopefully you guys will enjoy looking at all the progress of the painting. Let me know if there is anything i can improve on.
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2017 Kicked off with Valleycon in the greater Wellington area, a large mixed system gaming convention with everything from Historical, FOW, Bolt Action through to Infinity Wars, Warmachine, LOTR, and of course AOS. Wellington is split into two wargaming clubs, one with a more historical focus and one with a more modern/younger patronship. Valleycon is the large annual event for the former. There were around 120 players there which is the largest it's ever been I think.
AOS was well represented with 22 players, making it the largest AOS tournament to date in NZ I think, with some guys making the trek all the way down from Auckland to the current capital of Age of Sigmar in NZ. Timothy Lind aka @Tronhammer NZ and @Primez were involved in organising things and the excellent local GW Wellington manager Nathan Smith supplied some terrain from his private collection. The boards looked great and it was a really well organised day of gaming.
A more detailed report can be found here http://regimentnz.blogspot.co.nz/
In the end I took a mixed Skaven force with Skyre and Pestilens and lost every single game and came last. I won't bother going into the reasons why or posting any long bat reps, suffice to say I sucked really really badly and it was a frustrating weekend. I had fun though and got to play some games and get involved which is good enough for me.
I have a curse currently at the larger events where I cannot break my duck, I still haven't won a game yet in the larger competitive tournaments, and this was the 3rd 20+ one I have attended so far. I took some photos though so at least I managed something useful! BCR won in the end, with Sylvaneth and STE placing high also.
Second tournament of the year was OTT organised again by Timothy Lind @Tronhammer NZ and was a little bit different and special. It was a no restrictions narrative event, with no allegiance or battlefield role restrictions. Games were standard scenarios from the GHB but with extra narrative layers added.
This event is a regular on the calendar and is held by the Hamilton Immortals Wargaming Club who are a great club based just south of Auckland. We had about 10 people attend over the course of the wknd ranging from the reigning NZ champ right through to new players playing their first games . It was a great laid back weekend of gaming. James Page, reigning NZ No.1 and Hamilton Immortal club member achieved a perfect score of 5 Majors and 2k kill points for all 5 games with his Tomb Kings army, the first time that's been done in NZ by anybody. I managed to steal a 2nd place somewhat undeservedly, and got some painting awards too which was a nice touch.
Next tournament is Equinox in Auckland in March, then I'm flying back to the UK to visit my family for 3 months and will be going to GT heat 2 @ WHW and SCGT in April,
Will keep using the pure Pestilens allegiance. I'm up to over 40 games now with them, since last May/June, almost a year and still enjoying it, I just find the games are hard to complete in the allotted time because you have such a large army, so I am currently looking at ways of streamlining my play whilst still playing to the maximum ability.
We have a good group growing in Wellington and are thinking about starting a club night soon.
A slow grow grass roots league started recently too in Welly with 20 or so players organising games around each others houses.
I am also organising a small weekend event in August which I will blog, at the Call to Arms weekender in Wellington.
The Following Pictures are current pictures of the warbands you will see in my stories. Most are currently WIPs and the pictures will be updated as they are painted. The "Lost Souls of Sigmar," the protaganists of our story are the creations of myself, Mrmattywoodz. The Ironjawz known as "The Dicks of Gork (or possibly Mork)" were painted by my brother Chopstick15. The beautifully painted Fyreslayers "The Berserker-gang of Ersatz Eightfold, the Runefather of karak long lost," are owned and painted by Tyromancer. "Snicket's Clawpack," are owned and painted by Kyle261.
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Chapter 4 –
The hull of the boat cut effortlessly through the glistening water as it carried Wjolnir further along the coast line. On the horizon, the sun was beginning to rise and was soaking everything it touched with a peach glow. Any other time this would have lifted his spirits and brought back memories of his childhood summers, spent fishing for small trout in the villages river. Today however it just irritated him. It was a painful reminder of a pleasure he would soon have taken from him by his impending death. The only escape from the plague was death and anything else was just delaying the inevitable. That was if the Tornburgh mercenaries didn’t catch up with him first and put him to the sword. Despondency crept in and he considered putting himself out of his misery while he still had control of his destiny. The thought was a brief fleeting one that held no real bearing on him. He was far too much of a coward to make such a bold move. No, he would wait out his fate and spend his final days lamenting his luck and the cruel humour of the gods. No doubt when the time came for him to shuffle off this mortal coil he would cry and soil himself, making sure he had no dignity to take with him to the beyond. An unexpected giggle burst from his throat as the ridiculous image flashed through his mind’s eye. He idly wiped away tears that had been forming in his tired eyes with the back of his rough filthy hand and let a small grin escape from his chapped lips. He gripped the wheel and pulled it hard toward land.
Along the shore was a coniferous forest that dominated the landscape. The great green expanse was thickly packed and would allow him to travel inland without being seen. He knew of several small hamlets where he could live out his days in relative comfort on the coin he had saved throughout his career in the black market, keeping him in wine and women until he eventually succumbed to the rot in his body. He ran the boat at a relative speed into the shallows and the bottom of the vessel ran aground in the rocks, screeching to a halt. Usually this would have angered Wjolnir however he would never captain the boat again and resented the idea of it serving anyone else after him. A fickle thought perhaps but he had spent so long aboard the ship in his years that it felt like part of his very being, to have anyone else at the wheel would feel like adultery. Opening the thick framed timber door to the cabin he began to collect any belongings he thought he may need. Into a small leather knap sack he carefully packed a thick blanket, dried meats, his ancient tinder kit, a change of clothes and the remainder of his coin. He slid out of his fur jacket, carelessly dropping it in a pile at his feet. Over the top of his hauberk he buttoned up a white travelling shirt and slid a heavy woollen, hooded poncho over his head. The oversized hood covered his face and gave him the appearance of a peasant, a look that he hoped would prevent anyone attempting to relieve him of his belongings. He slung the knapsack over his good shoulder and stooped to pick up a rough iron axe with a hickory handle. The axe head was ground heavier on one side to allow the axe to be used for carving timber, however this would not hinder its use in felling a tree or scaring off would be attackers. With his belongings in check he sighed and made his way off his beloved boat. He vaulted the hull and landed with a splash in waist deep water. The shock of the cold water stole his breath and for a moment he could do nothing but exhale in short, sharp breaths as his body adjusted to the temperature. As his breath returned he started to wade toward the forest. His feet sank gently into the sandy, gravel strewn shore, making the walk harder than he had anticipated. By the time he had reached the boundary of the wood he felt drained. The forest looked far more imposing than it had done from the beach and he was beginning to question if entering it was such a good idea. After a small pause to get his breath back he threw caution to the wind and strode into the woodland as confidently as he could.
What seemed like hours had passed as he stumbled over fallen trees and forced himself through tightly packed gorse hedges. He had managed to scratch himself on the short thorns above his eyes and the sweat from his brow was stinging as it mingled with the wounds. He paused for a moment to take a pull from his flask and felt a sense of tranquillity wash over him as he soaked in the natural atmosphere. Little light made it through the thick canopy and it lent the forest a supernatural quality. He slid the heavy knapsack from his shoulder to the floor and sat down with his back against a great pine tree. He laid his hand axe by his side and helped himself to a strip of the dried beef from his provisions. Its texture was that of rough leather however he was used to the less than pleasurable rations he had carried with him on his travels. He sat in the dim light chewing the meat and scanning the surrounding area for any movement. A thick layer of moss covered the floor here and he could hear nothing but the evening bird song and the occasional rustle of the forests denizens. He rested his eyes and allowed himself to drift off, planning to continue his journey after a small nap.
In his dream, he was running from an unknown assailant through a boggy marsh, each step propelling him through the damp darkness toward a clearing ahead. A droning buzzing noise filled his ears overwhelming his senses, blocking out all other noise. It felt as if it was coming from within his mind instead of around him. Swarms of flies encircled him and darted at his face. He wildly flailed his arms trying to swot them away as he ran. The clearing was closer. He was almost there. He broke through the tree line and the swarm of flies dissipated in the light. He turned his head to see his attacker and saw a wave of shadow rushing toward him. Everything the shadow touched within the marsh shrivelled into an empty husk of itself. Trees collapsed under their own weight as rotten timber gave way, animals and birds decomposed in an instant and the very earth became logged with mould and fungal growth. His foot gave way underneath him as he slipped in the clearing and he fell face first into the wet moss. He panicked and tried to raise himself from the wet floor but found mould and filth growing at an alarming rate over his limbs, pinning him to the ground. He looked up in desperation and saw the ground before him erupt, earth and filth showered over him as a gargantuan figure rose from the crater. The figure was comprised of a huge mound of blubbery flesh that rose higher than the highest tree. The sheer bulk of the creature was impossible to comprehend and it moved in a way that didn’t seem physically possible. Its skin was mottled with pus filled boils, scars wounds and open sores that created a mosaic of pain. Its face was comprised of a long grinning mouth beneath dark pitted eyes that pierced into his very soul and showed a flicker of evil sentience that no man should ever see. Its sour breath reeked of death, decay and faecal matter. The creatures great gut split open and swarms of giggling creatures burst forth dancing and frolicking in the beast’s entrails and bodily fluids, gnawing on his flesh and tearing through his milky yellow fat. Wjolnir retched and spilled the contents of his stomach into the dirt. The great being’s mouth parted revealing worm filled teeth etched with dark lines and stained as brown as earth. It spoke a single word and Wjolnir’s bladder failed him.
He awoke with a start and reached instinctively for his axe. He was dripping with sweat and his trousers were soaked with bitter smelling urine. The realisation that it had been a dream crept in and he began to relax as the shame of his ‘accident’ settled in. He reached into his knapsack for a change of clothes and cursed under his breath, was there no end to the torment he must endure? As he was rummaging through his belongings he caught site of a figure out of the corner of his eye. He rose sharply and raised his axe at the unknown person. In front of him, sitting cross legged on mound of moss was a tiny humanoid figure, draped in old torn robes giggling to itself. The face was obscured from his view by the things hood however the skin that was exposed was pitted, pale and translucent. The thin frame of the creature was withered and feeble. It altogether seemed sickly and weak however something primal within him screamed to turn and flee. “Explain yourself or I will sever your head from your body!” he shouted at the thing. It began giggling in a gurgling manner and pointed a thin emaciated finger at him, its hood slipping, exposing a sunken warped face that resembled skin stretched too loosely over a large drum. It spoke with a voice that seemed to come from within rather than from the creature’s mouth. “You have been chosen Master Wjolnir, I have come to aid your transcendence on behalf of the father”. The creatures gurgling laughter reached a crescendo of madness and Wjolnir’s blood ran cold.
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Knight Argrave is the leader of the Knights of Argrave, a Fimirach Fianna from Spitewood Fens. Their faction has no Meargh Matriarch and so they are unable to replenish their numbers. At most, 200 Fimirach live in the fens and so any death is a great loss. Fortunately, Fimir are among the hardest creatures to slay, even surpassing Trolls in their ability to regenerate.
Argrave is clad in spell-forged bronze armor and wields the signature Baleglyph Maul of the Fimm warriors. He also carries a sword from a fallen Tree Revenant on his belt. A magical Gnoblar named Bentnose accompanies him often, especially on his frequent raiding parties to gather supplies. This little Grot wishes to one day be a Knight like his master and so Argrave has given him the chance to prove himself worthy.
Of all the Fimir of Spitewood and among all Fimir kind, Argrave is one of the most intelligent. He has many trade agreements in place, such as with the human citizens of Little Ballahast to the south. In exchange for protection from the nearby Savage Orruks, the humans supply Argrave with metals that are acquired in their regular trades with other townships. The presence of the Fimir is also handy in that it wards off any Witchunters that may come snooping. One of the reasons Argrave refuses to raid Little Ballahast is so that it acts as a fallback plan, just in case supplies run low in the future...
The area of Ghur where the lands of Spitewood cover is relatively peaceful in contrast to the rest of the Realm of Beasts and so there are the odd, civilized, human settlements. Little Ballahast is able to trade with the citizens of Ghyran through a realm-rift located in the eastern sea, a shard of a realm gate.
Unlike his appearance suggests, Argrave does not enjoy killing but he is sure not to impose his morals or conscience on his fellow knights lest they falter. He stopped enjoying it millennia ago yet he does what he must.
-Argrave is many thousands of years old.
-He hangs a lantern from the stag's antlers that adorn his helmet to lure those lost in the fog to him with the false sense of security.
-He has survived being 90% decapitated by an Ogor.
-Argrave strangled that Ogor.
-Argrave has traveled as far as Chamon and Aqshy where he tamed Cinderquake.
-He has many human and inhuman acquaintances.
-He is the only Fimir to frequent human taverns.
-In Aqshy, Argrave once glimpsed Archaon the Everchosen in the skies. Fortunately his magical fog made his presence undetectable to the chaos lord.
-Argrave once won a pub brawl against 8 men and a horse. They were very xenophobic.
-Argrave likes baths.
-Argrave has eaten the odd human.
-The brother of the Ogor that nearly killed him, Skall, is now his trusted treasurer. Skall doesn't care that Argrave strangled his brother to death.
Knight Argrave of Spitewood Fens:
Age: Born sometime in the Age of Myth. Virtually ageless.
Height: Between 6 and 8 feet depending on how hunched he is. (10 feet if he stands up straight but this hurts his back).
Likes: Carving effigies out of Sylvaneth, human/ dwarven ale, late night patrols.
Dislikes: Having to raid settlements, the sun.
Weapons: Baleglyph Maul, Sylvaneth Sword, his hooked tail.
Pets: Cinderquake the Magma Dragon.
Home: Argrave's Last Hold, northern Spitewood Fens.
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I just put out my latest video showcasing the Warchanter and how I painted it! I’m really happy with the results I got for the time I put into it.
The Ironjawz Warchanter is a model I didn’t rate very highly at all when I first saw it, but now I have had time to sit down, build and paint it I genuinely feel it is a massively under-rated model with loads of character.
It may not be the biggest or the craziest model ever produced but I really like it for what it is.
Thanks for checking it out, I really appreciate it! C&C always welcome and give me your thoughts on the sculpt!
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I got some nicer pictures of my Nighthaunts army done over the weekend.
You can see more shows of the army on Mengel Miniatures: http://www.mengelminiatures.com/2017/02/showcase-vanguard-nighthaunts-army.html
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Really excited about this project. I've been playing a lot of Frostgrave and Kill-Team and this is kind of a combination of both!!
So here's the beginning of my Khorne warband.
2nd: Chaos Chosen
4th: My Warband Leader. Khato the God of War!!
More to come!
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So I've been brainstorming an idea for how to put on an online narrative campaign, and by George, I think I've got it.
The Word of the Day here is "Narrative":
So here's the idea:
1. Begin with a timeline for events (Let's say a week). At the start of the week (Thursday, for funsies) we know the condition in which our internet world stands (What locations exist and who controls what, etc).
2. We go about our week on a regular gaming basis. We play games, etc.
3. During the week, lets say before or on "Tuesday", we (and by "we" I mean everyone) post a narrative story, involving a battle we fought over the weekend, tying it to this narrative universe (even if the battle at that time was set elsewhere)
4. After all of the stories are "in" on Tuesday, we vote for our favorite story on Wednesday. Whatever story wins the most votes is however the setting changes.
5. It's Thursday, and therefore the beginning of the next week. Something has changed and our narrative has progressed.
Nothing is set in stone, and I'd like to hear whether the community at large would be interested in participating or not. Here's a few more thoughts to maintain some balance:
A. Ideally 6-8 areas in any realm or region set in the AoS universe. (I like 7.)
B. Either begin with voting on the best narrative that describes the areas in the realm/region, or begin with the Top 7 (or however many) stories that involve winning a battle and claiming an area.
C. Factions: Order, Chaos, Death, and Destruction. Because of the relative size mismatches of Order and Chaos in comparison, any force can can declare for either the Death or Destruction faction. Just justify it in narrative. (No, Order can't fight for Chaos and vice-versa)
D. No single Author's submission can win in back to back weeks. (This should be a community project, not one brilliant writer's masterpiece)
E. No Area can be fought over in back to back weeks. (If Order takes the "Dark Tower", the next week's fight may not also take place at the "Dark Tower")
F. A single faction CAN win back to back, but it can't three-peat. (They can't be everywhere at once)
G. Alternatively (this would override Rules D-F), we could intermingle the Top X stories (thinking X=3) that occur in different locations into one round of the story.
In the end, I can only suggest a Community Project, get input from the community on how to start. Then start it, and hope for community participation.
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