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  1. Halflings are back!! 

    My apologies for not posting for a while, but college got the best of me. Still, last weekend I was fortunate enough to attend an event in Ohio hosted by "Rend 4" Club with my good friend Chuck Moore. You can check out his coverage of the event right here 

    Anyway, the day before the event came and more than half of my army wasn't painted so I had to hold a 6-hour painting session after school to get three colors minimum on all my models (I'm sure some of you know the struggle).  However, the task was accomplished and the Halfling "Free Peoples" force was ready to go. 

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    Going into event, I was not expecting to do too well since I brought a mediocre list (Steamtank, archers, and demigryph knights are not particularly overpowered), but I planned to have fun anyway. 

    My first opponent was Michael representing Pittsburgh "Steel City Sigmar" club, and from what I've heard he was quite a good player and indeed he was! We played "Duality of Death" and boy I got crushed! His stardrake held one of the obejctives the whole game, while he promptly shot off anything that I tried to hold the second objective with. I've got a major loss that game, but I did score a secondary objective and Mike was a great sport and it was great chatting with him throughout the game!

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    Getting crushed the first game didn't particularly get my hopes up going firther into the tournament but I still was in quite high spirits and even managed to get second in the Painting Comp with my "Ice Queen". 

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    Moving on to the second game I ended up playing Chuck's Khorne in "Battle for the Pass" as we both ended up with pretty much the same scores. So far, my Halflings had an undefeated record against his Khorne, and maybe someday he will get that hobbit blood, but today was not that day! Getting initiative  pretty much every turn, and rolling incredibly well with my shooting I managed to score a major victory and a secondary objective for that game. 

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    Going into the last game, I played Dave Roke who is a part of "Rend 4" club, and I'm just now realizing that I played against all three clubs represented at the event, including my own. The scenario was "Starstrike" and Dave used a Seraphon army with Celestant Prime as an ally. It was my first time playing Seraphon and they are quite a formidable force, especially with Slann casting three spells per turn and blocking all my spells. 

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    The absolute MVP of that game was definetely my General on a Griffon holding out on his own against Celestant Prime and Saurus Guard with 1 wound left, and rolling 12 succesful save rolls of 3+.

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    In the end, it was an extremely close game up until the last second of the last turn, where if Dave managed to kill one more model he would've won the major! But that was not the case, as I managed to snatch a major victory from right under the Lizard's claws, which put me at 4th overall and surprisingly 1st in Order! 

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    In the end of tha day, I got to play some amazing games of Age of Sigmar and meet some fantastic people passionate about the hobby! The event was a success and the T.O. (Neil Larocca) did a great job putting it all together!

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    That's it from me this time! See you in probably like another month or so.

    Hope you like what I've got,

    Until next time!

     

  2. Happy Friday everyone!  Today I wanted to cover a recent one-day tournament I attended hosted by The Rend 4 Club based in Northeast Ohio.  The event was held at their local store, Battlegrounds, in Ravenna, Ohio*.  The store had an excellent set up with their product centralized between two separate rooms for Board and Card games on one side and Dedicated, specially built tables for Warhammer on the other.  The shop was about a three-hour drive from my home, but I was joined by my good friend Aleks for the trip and a day of great games as we represented our club, Ligonier Legion Wargaming.

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    If you read the recent interview with Neil you will know he organizes The Rend 4 Club as well as most of their events.  Neil really invested a lot of effort into his first Matched Play Tournament with Awards for Best in each Grand Alliance, Best Overall, Best Painted Model, and Favorite Opponent.  He even brought in the Club Trophy where he has the winners name, from select events throughout the year, engraved.  When Aleks and I walked in we were greeted by some familiar faces we know through the clubs Facebook group as well as everyone else we ran into as we settled in for a day of gaming.  While this was an Ohio clubs event we had great representation from the Pittsburgh area with Mike and Roger from Steel City Sigmar attending as well.  It was great to have locals to cheer on and talk tactics with as we attempted to invade the Ohio scene.  The atmosphere was great and the credit goes to all the players.  We all brought lists to be competitive but throughout the day it was evident that fun was everyone's goal.

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    Neil added a very nice touch with nameplates for each player and the club they are most associated with.  It really showed how different clubs can grow together and form a larger and more diverse scene to play Age of Sigmar.  I plan to use this idea for my events going forward.  The other great touch as one of the players traveling from farther away was how the local players brought in snacks and Neil had a basic lunch planned out as well.  Neil event tested out brief post-game interviews with the players after the first round and I really enjoyed participating and watching these on their Facebook page the day after.  All of this, as well as a club Shirt and Dice for the entry fee, made the event worth the drive.  Playing Age of Sigmar and meeting new players was the cherry on top of the day!  

    While not the most competitive list I could have brought I had my heart set on taking Blades of Khorne to their first tournament and see how I faired.  I took the Gore Pilgrim's Battalion along with lots of bodies and Heros to capitalize on a few of the scenarios.  I felt confident early in my games, in part to my opponents fearing Skarbrand, but then would quickly watch my army melt before my very eyes.  I have dived into my Hobby Journal to review the game notes to hopefully improve in the future with the army.  We were using Scenarios from The Generals Handbook 2017 as well as some fun Secondary Objectives themed toward each army.

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    My first game was not a walk in the park as I faced Tzeentch being run by Tyler of The Rend 4 Club.  The scenario being used was Duality of Death and my higher Hero count gave me hope.  Tyler had an exceptionally painted army with beautiful blending and transitions.  My poor photo skills do not do it justice, but playing with two fully painted armies really took the game to a new level.  I began very aggressive and took priority at the top of the turn.  Sadly I would not win another priority roll in this game which really hurt.  I was able to stay in the game into the final rounds with some unfortunate casting rolls on Tyler's part and careful use of my Blood Tithes points, but losing the priority really kept me on the back foot after my initial push.  Tyler played cautions and it paid off as he was able to take the Major win in the final rounds.  He was a great opponent who made the game fun exciting and fun and I was very happy to have an opponent like him to begin my day win or lose.  Thankfully I was able to score my secondary to keep myself on the mid tables in the next round.

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    After judging for the best-painted model and some lunch we went in to round 2 and much to our surprise Aleks and I squared off in Battle for the Pass.  Aleks had brought his custom Free Peoples "Halfing" army.  Up to this point, my Khorne had never beaten his Free Peoples and sadly this day only continued his streak.  Once again I took priority in the first round and pushed very aggressively striking him hard and fast.  While up on points his shooting, as it typically does, began scything through my army with abandon.  While I had some poor dice rolls on my end the biggest was my failure once again to win any of the priority rolls seeing my windows of opportunity close quickly.  I admit there was a moment in this game I got a bit salty with my luck, but Aleks being the true friend he helped me get back on the right mindset to enjoy the game and my day.  Aleks took the Major win and held me from taking any of my secondaries promptly kicking me to the bottom tables.  It is always great to play Aleks and having him around to cheer me, along with the other Pittsburgh crew, was a blessing to help me through a rough day os losses.

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    The last game was using the Starstrike Scenario and I typically do well with this type of objective as my mindset is more adept and adapt and overcome then plan ahead so I was hoping to salvage part of my score with a win.  My opponent was Matt, who was bringing a strong Clan Skyre list.  While it felt odd I had a good feeling about having many more bodies on the board them him.  He openly joked that one of the requirements for playing the list was guilt for what it does.  His attitude was jovial and relaxed through the whole game and it was an enjoyable game.  Matt had the choice of priority for the first round and he offered it to me.  I stayed a bit cautious as I waited for the comets to fall and it was a mistake.  While I did have a few emphatic victories, like finally winning a priority roll, his shooting and dishing out of Mortal Wounds had taken out my protection and biggest combat threat in turn two.  Admittedly he bet heavy and put his force on one side of the board prior to any comets dropping as he tried to take me out as soon as he could.  His bet paid off as the comets fell right into his lap.  I managed to score my secondary again this game but winning the scenario slipped through my hands very early on.  Matt and I really got into the game as we cheered for each other and lamented each other's failures, but he had the Major win at the end.  While my third loss it was a great game to finish the day.

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    While my performance was poor I managed to stay out of dead last due to my secondaries.  Roger from Steel City Sigmar took the day and it was great to watch his results and cheer him on as he battled it out to take home the top spot for Pittsburgh.  Aleks managed to come away with Best in Order and it was great to see another win for our local area!  Everyone had a great attitude and it made for enjoyable games for all.

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    The painting award was also claimed by Mike from Steel City Sigmar, who you might remember I interviewed recently as well.  He puts in maximum effort into each model of his Stormcast Eternals army.  His Stardrake took the prize, but I am confident he could have out any model from his army to compete and still be very likely to have claimed the prize.  There was a lot of exceptional models on display for the award this day and it was a great line up as the judging happened.

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    The first event for The Rend 4 was wonderfully run with opponents I hope to play again sooner rather than later.  Congratulations to the winners and to Neil as well for organizing the event and getting the groups together for a day of merriment and Age of Sigmar.  Neil plans to have more events going forward including mixing up the formats to keep it fresh and fun.  After we gathered for a parting shot we headed over to grab a drink.  While my performance on the table was very poor it only made the drink with friends, both new and old, that much better.  it was great to have local friends there as well to cheer each other on chat with one another throughout the day.  Aleks and I parted for our three-hour trip home and chatted for a good portion of the drive about the fun we had, how I could improve my list and play, and excitement to Hobby and play even more!  Be sure to check out The Rend 4 Club's Facebook Page for even more pictures from the day.  Until next week, Happy Hobbying.

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    *As a fun side note that got me excited was that this town was full of Black Squirrels.  I am not sure why but these little critters really brightened my day as it was something I had never seen before.  I was informed they were everywhere and are a breed from England that was being studied and ultimately released by a local college.  If you are ever passing through Ravenna, Ohio keep eye out!

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    View the full article

  3. Just a quick note to say I’m excited to be appearing on AusHammer later today at 10:00 UK in the morning for a List Off against the formidable Clint Mallet (that’s a great name too) I’ll be discussing my Fatesworn Warband from the GT Finals, booties and several major digressions.

    You can find AusHammer on YouTube.

  4. Here’s my finished Frigate. Finally got the basing sorted and I’m pretty happy with the result. 042C2576-7664-4607-8766-4BEC65AF3C90.jpeg.c4c5f28e54451e8022d33f2312bb8805.jpeg

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  5. Hey!

    It's been a looong time since I last posted in this blog (nearly two months!). Well I haven't forgotten about Port Stellis at all, I was just working on some other projects meanwhile.

    Anyway! Here are my first vanguard stormcast from the Stellar Champions stormhost: three Vanguard Raptors with Hurricane Crossbows.

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    Back then, when I started to assemble them, I had the choice to equip them with Longstrike Crossbows or Hurricane Crossbows.
    When we look at their stats and ability, the Lonstrike Crossbows are obviously meant as some sort of sniper rifles: with them, the raptors can shoot once per turn over a long distance and with great accuracy. They are perfect to snipe at enemy heroes without taking too much risk. However I dont think it is particularly exciting to play with sniper stormcast who sit on their butts and shoot at the enemies from afar. Which is why I preferred to equip my raptor guys with Hurricane Crossbows: more firepower (6-9 attacks) but shorter range (18") and lesser accuracy (4+ /4+). That way the raptors will have to get quite close to the enemies and thus more exposed to danger.


    On another topic, I have slowly started to prepare my corsairs aelf from Port Stellis. And I decided I will convert all or most them, using a few bits from WH40K dark eldars, to make them look like a motley crew (by the way, the corsairs from WHFB look a bit to homogeneous for my taste). Here is a preview of my first Port Stellis corsair:

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    That's all for now! :) I will probably paint my Vanguard Hunters next and continue to assemble/convert my corsairs meanwhile.

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  6. IMG_2520.JPG.673a608fd6cbc14bb84c57ec79922047.JPG

    This was model that I painted for my old High elf diorama. The sorceress was a protagonist in the middle. I enjoyed painting a female model, and I spent a lot of time working on the pale flesh tones. The sculpt is pretty good so I was a able to put quite a lot of care into the face. It was possible to put quite a lot of work into the eyes and mouth. I kept the flesh tones and the whole overall model a very pale pallete. The hair was brought up to a very pale purple, and I used a lot of purple into the gold as washes to keep the colours balanced.I also used Palyd Wych Flesh, both as the main highlight colour for the hair and as the main colour for the robes. If I was to redo the models composition again I'd definitely consider a different colour for the blood pool as I think that the red is too strong and vibrant and isn't balanced anywhere else in the model. 

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  7. Uberspoons
    Latest Entry

    Plaguebearer test piece done and happy enough that it looks ok, is quick and easy enough to replicate. Likely to get a little more finessed as I get more practice.

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  8. Daankop, has not been the leader of the Da Big Blue Fist clan for long.  Always gifted in the shamanistic ways of the tribe, he had served the previous Prophet as a Wardokk for many years.  A few years ago the simple nomadic existence of the tribe had been interrupted by the appearance of strange warriors from the heavens. Wrapped in gold and bathed in blue lightning these warriors descended from the sky and waged war across the plane of Ghur.  Da Big Blue Fist met them on the field of battle and were impressed by their martial prowess and stoic resolve.  When Daan first saw the warriors from the sky he immediately thought back to his clan’s myths about the hammer of power that fell from the sky in a storm of blue fire.  During the battle Daankop struck down one of the heavenly warriors but as he died his form returned to the heavens in a stroke of blue lightning.  The blue bolt struck Daankop as it surged skyward and threw him  backward, unconscious and tumbling away from the battle.  Daankop awoke hours later surrounded by his fellow Fists. They had won the battle but they were not celebrating as normal.  Instead a group of Morboys were huddled around him starring in awe. As he looked down at his hands the reason for their fascination became apparent, a soft blue fire was emanating from the blue warpaint on his fists, wrapping him in a pale blue haze.  Unsure what was happening Daankop stood there just as transfixed as the crowd grew around him.  The stunned silence was broken by the approach of the the Prophet, Kurkuk.  Waving his staff at Daankop, the Prophet screamed, “Dat one as been spoilt by da magik of da sky, git him.’ The assembled Fists hesitated.  They had all heard tales of the past power of the clan that fell from the sky and they now looked puzzling from Daankop to the blue warpaint that covered their own bodies. Seeing their confusion and overcome by a burning fire inside him Daankop reached forth his hand and let out a great scream. From his hand a stream of blue flame surged forth enveloping Kurkuk.  In a matter of seconds Kurkuk was reduced to a pile of ash and the Orruks of Da Big Blue Fist clan were kneeling at Daankop’s feet.  They had accepted their new Prophet. 

    In the days that followed Daankop has led the Fists on successful hunt after successful hunt, nothing able to stand against the power of his blue flame and the fervor it inspires in the Fists.  In his dreams Daankop sees a vision of himself bathed in blue fire leading the Fists in a great battle against a massive army full of strange and grotesque monsters. Daankop can feel the fire inside him leading him toward this battle and he pushes the Fists ever forward, hunting this prophetic scene.                  

     

    DaanKop’s lead Wardokk is Furkup. An Orruk of unusual intelligence, Furkup had always been fascinated by the tales of the Fists' past glory.  This obsession led him down the path of the Wardokk and made him one of Daankop’s first and fiercest followers.  For his fervent devotion Daankop rewarded him with a warmask touched with Daan’s blue flame, capable of unleashing the blue fire from its carved eyes. 

    Here are my finished Prophet, his Bale Wind Vortex and my Wardokk.  Hope you guys enjoy the fluff, will get some battle reports up soon.

     

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  9. "The proud flag ship "karaz dahendra" of Elgi-bar's skyfleet takes to the skies! Crewed by the different uniformed arkanauts of the Rereksfjiord company, it is currently under the daredevil captain Agrün Svinvirrsson whom is eager to prove himself as the most cunning sky vessel operator. This ambition comes from his first muster press,  where rival arkanauts from barak-zilfin boasted that no other sky port could never produce a captain better than thiers."

    This is the biggest model I've ever assembled and painted. It has been both a frustrating and rewarding  experience, which only spurs me onward to expand my sky fleet.

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  10. Giuseppe gdb
    Latest Entry

     

    Hoggors are the most infected creature in a battlefield, they pulled out of perverse mind and corrupted flesh of Nurgle, the Lord of Pestilence. Eating corpses and carcasses these disgraced creatures have a particular assignment during the battles, contaminating air with all sort of deadly flatulence produced by pestilent guts closed in a metal pot nailed to their abnormal bodies. They kill enemies, eat enemies, digest enemies, ****** enemies: this is their simple circle of an hideous life.

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  11. The second part of our AoS narrative campaign is now up! In this entry, we outline how our armies have begun, and begin with our first battle reports :) 

    https://medium.com/@growthdecay/the-stakes-are-high-battle-is-imminent-month-1-part-2-433f2db7a4f5

  12. This vessel is the most important part of my project so far. If this did not work, getting a skyvessel sea worthy, then the project as a whole would be a none starter for me.

     

    First of all I wanted to build up the helm of the vessel and fill in the main gun turret to make space for my hero to stand, at this time of the creation process this was going to be one of my stormcast narrative characters though as progress went on that changed. I used part of the staircase from the cauldron of blood kit to make the staircase up to the raised helm.

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    I found the grots from the leadbelcher kit were about perfect night for the helmsman job and two of them even came holding the wheel.

     

    I now had the basic layout of the deck covered so I moved to attach the Ironclad to its base. I sawed off most of the keel at a slight angle, trying to get the turbines as low down as possible and raising the prow a bit. I then drilled holes under what remained of the keel and glued in brass rods to give it additional stability, I then used plastic glue to stick all the contact points to the base.

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    Once the areas to place the crew were built up I worked on adding the primary weapon back to the ship. I chose the aethermatic volley cannon, this was mostly out of simplicity as I had a half built redemptor dreadnought on my desk who’s arm looked like a perfect donation to this project.

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    I added a railing to the back of the helm as I felt it made the area feel more enclosed, I also added one to the front where the whip-master now stands but that one was to exposed and snapped off.

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    Using the statue from the centre of the Cauldron of a blood kit I added a broken figure head to the front of the vessel. This was the last piece of assembly before beginning painting.

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    For the colour scheme I went with purple and green, as it would not clash with the water effect on the basing which was to come next. The grot helmsman was the only part of the crew glued on, all the aelves were pinned for easy transport and were painted separately. The initial section of painting was just to get all the parts in or near the water done to allow for the basing to start.

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    The basing did not quite got to plan as, due to me not being patient enough, I managed to get the masking tape, used to keep the liquid resin in place, trapped within the resin. I worked much of this out but a fair amount is very much a feature of the base now. Overall I am happy with the turn out of it, at a later point I would like to come back to the basing and try to add some wave like motion or interaction to it.

    Once the base had cured, enough for my lungs to be willing to be in the same room as it, I finished off painting the remaining details and crew.

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    Overall I am very please with how my first Ironclad turned out. It showed me that my plans for the project as a whole have potential. The only issue I have is that for each vessel size (Ironclad,Frigate,Gunhauler) the base size is quite limited which restricts space for adding a bit of a diorama and character to the  base.

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    Recent Entries

    The_Wendol
    Latest Entry

    Welcome All

    Thought I'd start with a brief background about me and Warhammer/AoS:

    • First taste of Warhammer Fantasy was around 1999
    • Always been a HUGE fan of the lore and the novels
    • Chaos has always been my favourite army (mortal armies in particular)
    • I have collected the books, novels and special characters for years - love the old chaos champions!
    • Never been involved in the scene, never owned , assembled, converted or painted an army (yes I am absolute theory boy)
    • Decided this year to build an army (FINALLY) & get involved in the scene along with my missus - managed to rope into it (Seraphon player)

    So in this blog I will be documenting my journey to own a full army and hopefully go to some tournaments.

     

  13. Uveron
    Latest Entry

    Overall: 
    So the first month of the league is over, all but 4 of the games have been played. (72% Completion Rate). Two players have max points; only one player who’s played hasn’t won a game!  Currently Chaos is leading the event, and the rest of the factions are about equal.  I cannot be happier with the uptick in Age of Sigmar play in the group. 
     

    Personally:

    I got to play a pair of games. The first was against an order list based around the old high elf army. It was the players first game of AOS so I tried to play nice, but even so I the game was a bit one sided. Not going to do a blow by blow of this game.

    The second game was against a death army, playing battle of the pass against a more experienced player. His list was a Unit of 40 Skeletons, 10 Grave Guard, 1 Wright King, Necomancer and Tomb Wraith. (I think that was the whole list).

    On one flank his Grave Guard, Necomancer and Wraith moved up the table on the other the Skeletons and Wright King made their move up the table they were met my army also broken into groups. The Deamonprince, Wolves, And Blood Warriors moved up one flank to meet the Grave Guard, the Marauders and Aspiring Deathbringer moved up the on the flank towards the Skeletons. (The Blood secretor sat on my objective in my territory.

    The units collided in turn 2.  But the Death Army failed to important charges (the Wright King, and Tomb Wraith), and my Blood warriors also failed. The Graveyard destroyed the wolves, but the Demon Prince put out enough damage to wipe of the squad. In the fight of the large mobs the Skeletons didn’t close well and they only killed 8 of them; in return the marauders and the Aspiring Deathbringer took out over 20 of them. In battleshock phase the Grave Guard and Skeletons were removed.

    In the turn 3 the mop up was conducted, the with the game being called before initiative was rolled in turn 4.

    Over all quite happy with the performance of the list.. will talk about it more in a future post.

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  14. Skeekrit
    Latest Entry

    The Red Gobbo rode atop the Sky Kraken as they searched the Realm for the fabled Realmbeast. The Red Gobbo was certain that with a few tricks he could capture the beast as long as he and his army were not ambushed, captured or killed by the others searching for the same thing.

    In the distance he saw a swirl of sand and smelt the stench of Death and knew he had found his target. Signalling to hit scouts to advance he rushed to the RealmBeast only to find other were approaching. Ghouls, Deathless Minions, the hated Khadron Overlords, strange Tree-Creatures and following of Gork and Mork in the form of Ogors and Orruks.

    The Red Gobbo, Sky Kraken and his scouts quickly advanced and begin trapping the Beast. He knew he could stop the Beast from moving if only he and his group worked hard enough, and did not engage with the others who sought to hurt, or help the Beast.

    With the Traps laid, and the Ghouls and Trees approaching from either side the RealmBeast suddenly lurched, and stumbled forward bringing his scouts in contact with the enemy... and war erupted. Whilst the Red Gobbo concentrated on Traps, others attacked the Beast and it moved every closer to the Red Gobbo causing difficulty for his followers of Mork. The Orruk advanced from the opposite side, whilst the Khadaron seemed to struggle with the winds as explosions ripped through their strange vessel. Before long his Giant was dead, and the Red Gobbo was amongst the sandstorms setting the last of his traps.

    Suddenly, the storm abated and he could clearly see Arach-Mork his shamanic controller of a huge Arachnarok spider... as he watched a large frost ball descended on Arach-Mork and he and his spider disappeared from view - their control over their limbs gone and the sandstorm taking command. To his right, Grubnik, his giant was fighting ghoul creatures and hitting the Realmbeast in his eagerness. The Red Gobbo screamed in anger as the giant fell squashing sand, Horrors, and RealmBeast alike...

    ... but things were getting worse and the Sky Kraken was under attack from a forest beetle, the like of which he had never seen. The Sky Kraken's limbs flung out and hit the creature, but a great blow forced it into the sandstorm of the RealmBeast and it too disappeared. Alone with the Beast, with Grots far away and unable to help the Red Gobbo let out of scream of anguish as a Sandstorm hit him and carried him off his feet. His last memory of a red tentacle wrapping itself around his body.

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    Recent Entries

    In the realm of shadows there are many myths relating the the "starving shadows'.

    Here is acollection of sone of the more common.

    The Laughing man (cairn wraith)

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    Believed by many to be a leader of sorts the laughing man is spoken of in hushed tones, with many believing that even mentioning his name will summon him.

     

    Those who have been unfortunate enough to encounter him speak of his mirthless laugh, as he goes about his grim buisness of collecting more fuel to create shadows to join him in his joy.

    Oddly he always leaves some survivors  to spread his name.

  15. Hey guys,

    Attended our last tournament at Southern Wargamers for the year. This was the first tournament since the Generals Handbook 2017 has dropped, and I was looking to try out my Free Peoples. Since I am 99% sure I'm going to be attending Cancon next year (Australia's largest tournament), I made some last minute changes to my list so that it was more similar to what I think my final form will be. This meant assembling, undercoating and getting a base coat on 13 more miniatures one day before the tournament!

    Ultimately, my list for the tournament looked like this:

    Freeguild General - Sigmarite Weapon, Shield, Stately War Banner - General - Indomitable

    Freeguild General on Griffon - Greathammer and Shield, Armour of Meteoric Iron

    Gunmaster

    20x Freeguild Guard

    30x Freeguild Crossbowmen

    10x Freeguild Handgunners

    20x Freeguild Guard

    10x Freeguild Handgunners

    10x Freeguild Greatswords

    5x Freeguild Pistoliers

    3x Demigryph Knights

    Hellblaster Volley Gun

    Cannon

    So the changeup from my previous lists are the addition of 20 Freeguild Guard, a Gunmaster and Hellblaster, changing the 20 Handgunners into 2 lots of 10, and dropping a Freeguild General and a Cannon. This allows for another tanky unit, which also gets the benefits of a great company. It means I can afford to be more aggressive with one if need be.

    We did not know the scenarios before the tournament, they were rolled for each round.

    Game 1 - Sylvaneth - Scorched Earth

    I started the tournament up against a Sylvaneth list. He had the extremely tanky Treelord Ancient, Branchwych, 30x Dryads, 2x5 Tree Revenants, 2x3 Kurnoth Hunters with bow and 6x Kurnoth Hunters with Scythes and a Household battalion. The game started fairly well, he managed to teleport his Ancient and Treelord forwards but the Ancient failed the charge. The Treelord went in and was quickly felled by my shooting.

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    The big trees teleport close to the Free Peoples lines

    Sadly, this was followed up with a lot of whiffing on my left flank. The cannon failed to dent the Treelord, the Freeguild General on Griffon went into him and whiffed completely. Something he would continue to do in the next few combat phases. Ultimately, the game was decided when I failed to keep someone on my centre objective. My opponent managed to summon more Wyldwoods near the board edge, which allowed his Scythe Hunters to teleport in as well as the Tree-Revenants. Because of this, I started migrating some of my units towards that section to hopefully give some relief and stall them out one turn before burning my objective. I moved my unit off, then moved my Freeguild General off as well. 

    So it basically came down to losing by 1 point later on. He left his right objective really weak as the Tree-Revenants disappeared to provide additional support (and ultimately burn my left objective). My army eventually made it across the board, and stole his objective for 1 turn, and then burnt it in the 4th turn. We were only going to get 4 turns in the game, and sadly I didn't manage to roll high enough to draw on the objective points.

    Ultimately my Griffon also fell, after whiffing for like 3 combat phases straight, he got a miracle phase where he dealy like 10 wounds all at once, but the rest of the army failed to finish off the Ancient over 2 turns.

    So a bit disappointing start to the tournament. Definitely a learning experience, and I still haven't quite worked out how I'm going to play Scorched Earth. I think one poor thing I did was put all my fast stuff on one flank. It meant when that flank fell into trouble, I didn't have anything mobile to quickly scoot over and help.

    Major Loss

     

    Game 2 - Death with Nagash - Duality Of Death

    This game was against a majority Deathrattle army led by Nagash. He had a 40 Skeleton unit, 2x20 Skeletons, 20 Grave Guard, Nagash, a Necromancer and 2x Wight King (1 with banner).

    I felt I had the advantage in this matchup as my Griffon can take the objective turn 1. Especially if I kept him away from Nagash who could potentially one-shot him. Since I had more drops, this didn't end up being too much trouble.

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    The Free Peoples line prepare for battle

    As it so happened, the game was a bit of a non event. He got the first turn and moved up as fast as he could. Sadly for him, his Wight King was not close enough to the objective so would not be scoring turn 1. In my follow up turn, my Griffon General took the objective closest to him. The rest of the line moved up, and I scored the first point of the game.

    Immediately after, I got the double turn which basically secured the game. The line moved further up, and started shooting the enemy units. The Demigryphs managed to get a charge into his Wight King and Skeletons near his objective. This ultimately decided the game, as the Demigryph's for the first time managed to do 2 things! The first was actually kill the Wight King in a single go, that was pretty amazing and not expected (Only just I might add), and that was only with 2 of them too boot! The third one attacked the Skeleton unit (Which had Danse Macabre on them) and killed 3 Skeletons which prevented them getting the +1 attack.

    In his turn, there was not enough room for Nagash to get close enough to the objective. The army slowly moved around, but basically, the Death just couldn't get to objectives fast enough.

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    Nagash wipes out the Demigryphs and moves onto the Swordsmen

    The rest of the game the Death basically marched towards their deaths. I had moved up far enough that my Crossbows and Handguns were in range, and I could just hold the line with them now. So the Skeletons just marched and marched, but got shot and shot. Nagash did wade through a chunk of the army after he knew he couldn't catch up, but that was game as he couldn't catch me after 3 turns of scoring to his zero.

    Major Victory

     

    Game 3 - Order - Knife to the Heart

    The last game was against a mixed Order army. Mainly Free Peoples with a few random extras. His list was composed of a Freeguild General with Stately War Banner, Freeguild General on Griffon, Bretonnian Lord, 30x Freeguild Guard with Halberds, 2x10 Freeguild Handgunners, 20x Freeguild Greatswords, 5x Freeguild Outriders, 5x Grail Knights, Steam Tank, Hellstorm Rocket Battery.

    The game started off a bit concerningly. His Hellstorm took out my cannon crew, his Griffon took out the Pistoliers and his Brettonian Lord took down the Demigryph Knights. In retaliation

    my shooting managed to make a huge dent in his Freeguild General on Griffon and mine took out his Outriders. I then won the initiative roll, and my Freeguild General went after his backline which was extremely fragile. I took out his Griffon, and did a few wounds to the Steam Tank. I initially thought I might be able to auto-win by taking on the Handgunners, but reading that it only came into effect from turn 1, I went after the Hellstorm instead and finished it off.

    At this point, my opponent knew he was in trouble with a rampaging Griffon in his backline and his own Griffon downed. He kinda threw caution to the wind, and charged everything into the line which ultimately did not go well for him.

    20171029-freepeoples-vs-freepeoples.jpg.5480f9172e860fb295e5313bfb01a65f.jpg

    Now you see a Steam Tank... soon you won't...

    He quickly doubled back his Freeguild Guard (Slowed down by the deadly terrain), while his Greatswords engaged my Freeguild Guard. They both slowly whittled each other down, while my other Freeguild Guard and Crossbows gave chase across the board to the enemy objective. At the end of the day, the Freeguild General on Griffon managed to kill all 30 Freeguild Guard, before being joined by the infantry to claim the objective on turn 5. The long slog had paid off, and I had tabled my opponent apart from his Freeguild General. 

    I do feel sad for my opponent. I outranged his army, so ultimately he had to engage me. And engaging a line of Freeguild Guard which has extra shooting phases is just nasty. Even if he had won the initiative for turn 2, I think the only difference would've been a Minor rather than a major.

    Major Victory

    So that was it for the day, I managed to come in fourth place out of 12 players. I'm happy with the result, but feel that I probably got off a bit easy on my matchups after losing the first game. The 2nd game was almost an automatic win. I think if I had played against Stormcast or Tzeentch I would've been in a bit of trouble.

    Overall I like how the army played, but definitely need to get a bit more prepared for moving and having my army out and ready to go. I was comfortable with the amount of models I was moving around (even if I was sloppy sometimes), but the army setup in round 1 took a lot of time (and is the only game we didn't finish).

    That being said, I am considering changes. Two things I'm currently considering are getting more heroes. The current thought is to swap out the Gunmaster + Hellblaster Volley gun for a Warrior Priest and a Battlemage. The cannon could be a stronger piece also, but it's easy to transport (Which will be important going interstate).

    Hopefully I get more games done in the next 2 months, as I'm going to need a lot of practice for Cancon.

  16. WatcherintheWater
    Latest Entry

    Took a while, but I finally finished my Frigate.

    List Update:

    1 Aether-Khemist (built)

    10 Arkanaut Company (Built)

    10 Arkanaut Company (Built)

    Arkanaut Frigate (Done!)

    6 Endrinriggers (3 Done)

    3 Skywardens

     

    Khemist and the remaining 6 Skyriggers are up next.

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  17. Im back guys! Its been a crazy few months indeed for myself and this army of steampunk midgets. 

    Only recently having my first son, and my work commitments have kept me from doing any real hobby however, i did get a chance last weekend to attend a 1500 pt tourney. 

    It was sigmar at warlords, the aim of which wad to get guys the 3 event minimum to attend the New Zealand Masters in December. 

    Out of the 3 games i had one major victory, one minor victory and one major loss. The army performed far better than i anticipated due to our overall nerf from ghb17, and i owe it all to skywardens. These puppies are just too good, a block of 9 of them can take 3 drill cannons, and 3 volley guns, my 2 first games resultes in a mawkrusha and a lord of change being taken off in my first shooting phase. 

    I will be posting more in depth in the lead up to masters, so until then heres sone pictures of the event. 

     

    To the victor the spoils!

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  18. The Realms at War narrative event is coming up fast, and we’ve been watching the WIP progress of some players with their leviathans created especially for this event.

    Today, with 7 days left until RAW17, we’re going to feature WIP pics of 7 leviathans by 7 different players… in no particular order.

    This winner of last year’s coolest army, Bishmeister, is creating a rogue idol for his Forest Moonclan army:img_9466.jpg?w=1000

    The winner of both best Aspirant and best Legend from RAW16, Alexander  Nygaård, is building this Leviathan:

    img_9468.jpg?w=1000

    Chris Tomlin:

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    Ollie Fox:

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    Jonathan Pyke:

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    Moarhammer:

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    HobbyHammer! We thought we had secured a picture of his Glottkin in progress, but it turns out his leviathan is not the Glottkin but this beast instead:

    img_9553.jpg?w=1000

    We’ll post more pictures in the coming days as we count down to the start of RAW17!

    And for more information about the event we recommend you check out the thread on TGA: http://www.tga.community/forums/topic/5582-events-uk-raw17-realms-at-war-2-leviathans-monsterous-arena-rules-added/

  19. The Huntress and Her Hounds:

    She always had an oddness to her, or at least that’s what the old maids said. Svala “Haresbreath” Snorrisdottir couldn't care less. Small in girth for a warrior-rin, the battle-axe and stiff plate of her father’s charges never felt natural. But Snorri Saggasson was not the type to have an untrained daughter. Instead, he taught her to hunt with a crossbow, hatchet, and other woodland tools. What she lacked in heft, Svala made up for in fluid precision and calculating accuracy. The daughter of Snorri, granddaughter of Saggaas might never join her father’s famed shieldwall, but she did her clan proud nonetheless, besting countless would-be challengers in the sparring ring. Even old grim face, Norgrim Proudsong, had rested his hand on her shoulder once while praising her father for his prodigious talents as a trainer of Karakigrom warriors.

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    Svala "Haresbreath" Snorrisdottir, Veteran Ranger and Champion of the Karakigrom 

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    ...Not that any of that mattered much to the Haresbreath. In the tradition of her clan, Svala had taken to ranging and exploring the wilds of Azyr. Her successes in tracking beasts and capturing them alive for sale in the markets lead Svala to be entrusted with the young king’s own missions. She scouted mountain passes, deep canyon trails, and even underground roads that few knew existed. Whereas most rangers lived on the fringe of society, the young rin was granted her own patrol of quarrelers just in time to join the vanguard on Rungi’s march from the Celestial Realms. Two-weeks ago today King Rungi had entrusted her yet again, his orders simple and to the point - “Clear the path, young sister,” directed the king. “Find a route into the mountains, leave markers for the throng to follow, and if you can do so safely, establish a valley camp from which we can evaluate the surrounding peaks.”

    Sounded so simple. How wrong she was.

    Wolf howls had been heard, and the potential for a greenskin raiding party to be nearby was very real, though if they were they’d remained out of sight since their first attempt at the gate. Disciplined as they were, her rangers could not survive long if a greenskin force of any real size found them. But tonight, with the sun setting on the 14th day of marching and now solidly in the upper foothills, only a lone, aged wolf had been found. About to roll over and catch some rare sleep by the fire before her watch began, a glint from the sun’s last rays rebounding off a sharp metal edge caught her eye. It was a fleeting image, but one she had trained herself to recognize.

    Half of the troop fanned out and settled into paired teams, back-to-back to prevent an ambush. The Haresbreath was bracketed by her remaining team as she stood still as stone, ears searching for signs of movement. A twig snapped. Further ahead, a misstep followed by the whooshing of a sinking leg through snow. Whoever had been watching was now fleeing. With a raised point they were aimed. A brisk chop of her hand signaled to the first wave of bolts into the brush. Red feathered bolts sped between trees at knee level. The howl of pain told Svala that at least one had reached their target. As they closed on the location of the noise, the rangers were disappointed to see that in place of a body was a trail of footprints and blood. More shocking still was the bolt. It's tip, though expectedly bloody from having punctured it's target, was bent and missing a sizable chip as though it had struck armor rather than flesh. Odd for a scout.

    They followed the trail, always in formation as Svala insisted. Whereas other ranger patrols operated as loose collections of hunters, or even independent warbands alongside the force, Svala had trained those in her charge to operate in tight formations. This concentrated their shots and made them harder to isolate and pick off. The Haresbreath’s “Hounds,” as they’d become known, were the king’s favored unit to hunt down key targets within a threatening force. And hunt they did in the first days since emerging into Chamon. This evening’s prey was becoming even more curious… The Hounds found that they’d reached the edge of the treeline, and though the brittle pines with their sharp, greyish needles only provided mediocre cover, it was much appreciated as they trail-blazed through this unknown land. The veteran ranger looked out at patchy grass and rocky outcroppings that gave way sharply to narrow ravines. These channels expanded outwards like a maze between the foothills, and from what she could see, they extended right up to the now clearly visible base of the mountain range she had been searching for. The whole scene reeked of grot ambushes and trickery.

    Living up to her title, the Haresbreath alone crept down the rocky face into the ravine, silent and virtually undetectable. Following the bloody drippings, she noticed signs that the rock faces had been disturbed. Though there were no open passages or tunnels, she suspected that this network of outcroppings and gulleys was quite intentional. Sure enough, the bloody trail ended suddenly with a right turn seemingly into the hillside. Running her hands over several of the great boulders she settled on a crack. Ever so gently Svala rolled the cover-stone from in front of the humid burrow. Svala crept slowly into the crack in the mountain. Every so often she would halt, slide forward, and slit the throat or snap the neck of a snotling lookout.

    After killing 5 of the wretches, the passage had widened. There were steps leading more sharply downward than before and an orange glow faintly rising up from the depths. The ranger continued on, the sound of ritualistic drumming growing, until the drums were drowned out by a snarling, snapping, gnashing frenzy. Svala knew this was as far as she could descend and still hope to see the sun’s rays again. The smell of blood was insulting their nostrils and she had begun to sweat from the oppressive, stagnant air in the tunnel.

    “Something was building, probably alerted by the scout they had failed to capture,” thought the ranger. She only had a limited force, and based on the ruckus below they were greatly outnumbered... Perhaps she could capitalize on the overzealous nature of greenskins and their reckless love of the chase. Chuckling at the blasphemy of her own plan, Svala poured her personal tankard of especially potent ale all over the cave walls as she backed out of passageway. This was not the sort of ale swigged at by freeguild knights, corsair sailors, or other of the softer folk who might develop a taste for dwarfish refreshment, but instead a homebrew used by generations of her ranging kin to burn away the freeze of particularly harsh mountain storms. Svala hacked free brush from outside the entrance and toss it on top off the piled snotling bodies for kindling, using a small tinder and flint to spark a fire on some strips of bark. Finally she wrapped the burning material around a specially prepared bolt.

    Svala noticed that the drumming had stopped. She lowered into a squat facing back into the deep, rotated and aimed down towards the rising glow. She had been raised on stories of  Saggaas and his older brother Norgrim facing down beasts of myth. Snorri had taught her to slow her heartbeat, center her weight, and think about her form as she squeezed the trigger by tightening her grip rather than clumsily pulling on it. Just as the first grot paused on the stairs, pointed, and turned backwards to scream in excitement, the bolt hit him center chest, bottle of musky oil shattering from the impact and rags lighting the entire creature in flames. Svala could hear his death screams but did not see them as she had already begun resealing entrance and hastily bracing it shut.

    From the pounding and screaming echoing behind her as she scampered back up to the stone ledge where her rangers awaited, she knew her trap had held. The greenskins were roasting in their den, their panic thwarting eachothers’ attempts to escape the fire. The Hounds aimed downward at the door as smoke poured from otherwise invisible seams. Eventually the screams were less man and more beast, but even these died down. Replacing them was a deep, rumbling growl so powerful it could be heard over the crackling flames.

    An enormous thud sharpened the senses of the rangers. A second thud was paired with a roar and the sound of splintering. Instead of a third thud there was an explosion of embers and burning wreckage as the giant cave squig burst from the tunnel, charred skin having scraped off over much of its body. Bolts sunk into the raw, exposed flesh. But Svala also noted how these same thick bolts clanged off the shining protrusions scattered over the beast’s back. This unnatural armor wouldn’t be enough to save it though. Her Hounds were taking their toll. The squig closed on their cliffside rampart but fell just at it managed to scrabble up the side and over the edge.

    The young veteran gave the creature a shove with her boot, crossbow aimed in case the monster rose again, but it did not. She had heard rumors of squigs growing to this size but had never seen one herself. It was a fascinating, if unsettling prey. The skin around these scales, if that was what they were, was freshly grown and in some places had yet to heal from where the metalic growths had pushed up through it’s back. The Haresbreath cut a large tusk from the lower jaw of the great squig and tore loose one of the large scales. As she secured them in her pack as evidence of their findings, she noted a ring of crooked moons carved into it but said nothing. She rarely did after all. The huntress silently took to the trail again, and her Hounds followed, this time covering their tracks as they retreated back into the tree-cover.

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    The Huntress' Hounds, Ranger Unit of the Karakigrom

     

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