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It was a busy weekend for the Hatton Tourist Board as a record number of visitors descended on the quiet town. Visitors from all across the eight Realms came to partake of Mrs. Strawberry’s renowned lardy cakes, and the landlord of “The Round Table”, the newly refurbished and rebranded ‘Place To Be Seen Inn’, reported huge sales in his latest new ale ‘Sigmar’s Delightful’.
It wasn't all good news though, as the newly laid cricket pitch was sadly vandalised by an unknown group, which, according to the captain Reverend Barnaby, may mean the postponement of the upcoming fixture against the Residents XI. In addition, somebody (again) has graffitied Mrs. Dawson’s rear wall.
The first visitors of the day were a delegation from far off Shyish. Although they were apparently told of the local bye laws regarding Necrosphinxes, they still brought one along, which duly ran riot along the High Street, knocking over fences and Freeguild alike. The Home Guard were quickly mustered, but, after a spirited defence, where swept away by the undead, who quietly ransacked the graveyard and left. A number of cadavers are still missing, much to the chagrin of local grave robbers, Starkey Blueblood and his trusty companion Snake Miskins.
The local neighbourhood watch had just about cleaned up the city centre before the second of the days tourists arrived – a Tzeentchian battlehost hell bent on taking control of Hatton’s Watchtower. Due to some mysterious magics, the Watchtower decided to move out of its normal central position and plonked itself right on the doorstep of Mrs. Strawberry’s homestead. Never one to look a gift horse in the mouth, she quickly reduced her prices and, were it not for the fact that Tzaangors are wheat intolerant (who knew?), she would have made a killing. Sadly, it was the visitors who did all the killing, with Archgeneral Carlton Smiles-Pomley once again falling off his horse.
Finally, it was the turn of the Ironjaws to avail themselves of Hatton’s landmarks. There was some heavy congestion on the main thoroughfare when a group of Goregruntas completely ignored the one way system (controversially introduced by the previous Major Joris Bonsun) and collided head on with Head Gamekeeper Jed ‘The Head’ and his archery club “The Poachers’ Poison”, who were hunting cabbages. Rushing to this highway confusion came the entire cavalry contingent of the Hatton Guard, who quickly cleared the speed bump and continued up the road. Meanwhile, on the other side of town, the massed ranks of the remaining units commanded by Carlton took on the Brutes and their Megaboss.
Remarkably, the Ironjaws charge faltered! The Megaboss found his mount shot from beneath him, and the day was finally won by the home team. Carlton had managed to stay on his horse! And there was much rejoicing.
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I have finished the Scythes of Alleriel, very pleased with how they turned out, they're clearly part of the overall army while adding some golden armour to the sea of wooden bodies. They were easy to convert and easy to paint up, the only downside to them is how expensive it would be to add another 5 now that i dont just have the parts lying around.
Up next you can see I have blocked in the colours for my Liberators, still have to highlight everything, but you can see the general direction that I am going for and I am pretty pleased with how its turning out. After these 10 I have 2 dracoth riders left to paint, along with the Prime and Knight-Venerator to build and convert, debating what i should do for those, as I want to give them some Sylvaneth elements on top of the paint job. Gonna try and see if the Kurnoth bow fits the Venerator well enough, mayb through in some sprites.
On another note I still haven't started basing... my self justification at this point is that I will finish the army and then base it so that its all consistent, at least thats what I keep telling myself. Of course once I am done with the stormcast contingent I may very well be looking to add some flying dwarf backup. or even some Cthulu elves if they are cool enough.
Comments and criticisms as always are appreciated.
Rather than edit or remove my first three entries, I am going to leave them as a way to track changes in the development of the background of my warband.
After building the two brothers and the first blind brother, I realized they fit better into the Realm of Ulgu than the Realm of Beasts. The brothers are blind after all, and hunt not by human eyeball sight, but by another form of guidance. I also felt that the appearance of warband was more in line with a civilization that had grown and developed within the realm of shadows.
The first spoiler has revised background and lore about the two brothers and the city they hail from.Spoiler
Within the Realm of Ghrur lies Excelsis. If you leave the city and set a course 5 turns off the Statue of Kurnothos using a pelorus you will find the Spotted Plains. Across the Spotted Plains one can see Great Rustlewood forest. Along the border of the Rustlewood is a realmgate. This realmgate is hard to find as it is always cloaked in mist and shadow. Finding the mist is one’s best bet in locating the gate. Some say the gate emits the mist, as it leads to Ulgu, and that realm is full of the stuff. Once through the gate, you will find yourself on another plain, this one more windswept and barren than the one in Ghur. While the Spotted Plain is often beneath a blazing sun, the Shrouded Plain in Ulgu is covered in shadow, twisting shapes that run from you, and illusions that appear out of the mist only to dissolve into nothing more than rock or tree stump. Somewhere on the Shrouded Plain is a spur of rock. Atop the spur of rock is the citadel city of Chracerocca.
Chracerocca is hearth, home and salvitas for the Rahagraians. Life in Ulgu is hard and the people here have grown tough and lean as a result. Before the endless tides of Orruks and Chaos poured through the realm gate onto the Shrouded Plain, The Rahargraians tested their mettle against the monstrosities and denizens of Ulgu. The Scions of Rahagra were born from amongst the most renowned hunters in Chracerocca. The Scions of Rahagra were all that stood between the common folk and the threats beyond their walls. Now that SIgmar’s agents have returned, the foes have waned.
"Walking through the streets of Chraceroca the rhythmic chanties sung by the Ritus Squadras as they perform the work to keep the city safe and supplied, echo off the walls and mix with the sounds of passing carts and people's chatter. Built upon a spur of rock that rises out of the Spotted Plains and juts above the treetops of the bordering Great Rustlewood, Chracerooca imposes itself on the surrounding land. There are endless pulley systems, winches, and cranks, that lift supplies to the city, pump water upwards, and raise and lower the gates, manned by the Ritus Squadras. In these chanties Samuele and his brother, Yoan, found comfort as they headed towards Kanonroest. They were Fides Pressors and served the Kurnath Militant. Though they no longer saw through their mortal eyes, the brothers did not stumble on their way, deftly traversing the windswept warrens that made up the Windedge District. "
I changed the hand on one of the brothers, removing his fist and giving him a book to hold.
Here is a group shot of the warband, made up of the two brothers on the right and three of their followers or "blind brothers" on the right.
The second spoiler is a bit of story on how these people are first discovered in Ulgu.Spoiler
The shadows are heavy around Horace. In Ulgu, one could rarely see further than a bow shot and Horace and his band of cartographers had made the decision to rest after walking for what seemed to a dozen days ran together. They had made camp against a small gathering of jagged rocks that jutted from the ground like ancient remains of some giant predator’s teeth. There was no real sun in Ulgu, at least not one that they had yet seen, and their only way of keeping time was to turn the sands in their hourglass. That had failed when they stopped to rest. Those that had been elected to hold the first watch had fallen asleep soon after the rest of the company had laid down to rest. No one knew how long they had slept with the hourglass empty but when the first of them had awoken, the top of the glass was empty. It could have been empty for minutes or days, no one was sure. Horace spat with disgust, this charting expedition was foolish and already a failure. They had made no landmarks, nor be able to draw an accurate path of their journey. They would have surely turned back if they could only find the realmgate they had come through.
As Horace reflected on his ill-fortune the mist before him seemed to gather shape. No, not a shape, but rather a heaviness, as if something was just behind the reach of his eyes, shrouded in a veil. Then he started to hear a clank of metal. Startled, Horace looked around at his companions. Some slept, some seemed lost in their own thoughts, and a few looked after their own equipment and weapons. No one gave a sign that they heard anything beyond the soft rustle of the wind.
Horace sighed, this realm was cursed. Sometimes it sounded as if the wind was rushing against a cliff face mere feet from their path, only to disappear the next. The realm played tricks not just on one’s eyes but also on the ears.
Glancing back at where the heaviness in the mist had been, Horace dropped his cup. Moments before, where there had been nothing, loomed a giant wall of metal and wood. Mere feet from the ground, the wall of metal and wood was scored and scarred, great chains hung down the wall, almost touching the ground beneath the wall. Nets, or rope, he could not tell, also draped the side of the wall. Horace stood to better see this apparition and as he did other members of his company also noticed the change in their surroundings. Some stood, some stared slack-jawed, as the wall seemed to move towards them. The sounds Horace had heard where clearer now. A rustling of chains and wind against cloth could be heard amongst the company now. As the wall drew closer figures appeared in the mist. The size of men, they seemed to be clad in robes and rags, some with their chest and arms bare, others covered head to toe. Each of them was armed with an axe, some as tall as a man, requiring two hands, other carried one in each hand. These men, if you could call them that, made no sound as they approached, only the rustling of their cloth, and the padding of their feet in the dust made Horace believe they were real. The wall was almost even with Horace now, and as he peered up at it he realized, it was no wall, rather it was a ship, like those found plying the waves of the Great Crystal Sea of Hysh. Only there was no water here, the ship, if that’s what it was, seemed to hold itself in the mist, almost low enough that Horace could have touched the hull with his hand had he been beneath it. Looking up, past what he could only call the hull, he could he a railing and what much be sails that disappeared up into the fog. As the ship, was it a ship?, pulled past the encampment the figures moved past as well. Some seemed to be blind, their eyes covered in rags, others with only wounds where their eyes should be. These things were passing mere feet from Horace, yet they made no sign that they knew Horace or his company was there. They did not turn their heads, slow their pace, or call out. As the strange procession disappeared back into the mist, Horace turned to look back at where they had come from. With a yelp, he realized a main stood no less than 5 hands from him. The man was clad in a robe from the waist down and had a cloak slung over one shoulder……the cloak appeared to be attached with a strap that ended in a strange animal head on his shoulder. The man was taller than Horace, and as Horace’s gaze left the huge axe and gained the sight of the strangers face, he realized the man was blind. Horace tried to get his mouth to work but he couldn’t get his tongue to form words.
“Untainted, you and yours” said the stranger.
“Whaaaa……tttt do yo…u mean?” replied Horace as he finally found his voice.
“We passed you by, as you are yet clean. Wise you would be, to leave this place. Darkness clings to one easily here”
The stranger brushed past Horace and followed the others into the mist as Horace tried to make sense of the stranger's words.
As he watched the stranger go Horace realized he had carried a huge woodsman axe, much marked by use, and his cloak had been clasped by the head of a lion.
I planned on making six of the follower but realized I only had 3 25mm round bases. All the kits I have bought lately only come with square bases. So if anyone wants to throw a couple my way, the warband can grow. Until I pick up some more bases this is the size of it, though they should get a primer spray tomorrow. Any thoughts on how to paint them to make them appear to be from the realm of shadows? I am thinking they need some sort of dark and dreary color scheme with a spot of color, and rusted metal, except for the blade edge. Maybe a pink/white skin tone since the sun doesn't penetrate the shadows. If you read the spoiler text you may have guessed that the new duradin reveal has got my mind going a mile a minute about adding some sort of sky ship using parts from the new big ship model, an devoted war altar and a steam tank. We will see if that ever happens!
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We have at last come to the week of Adepticon 2017. This will be the first major Wargaming event I will be attending and the excitement is incredible. Games Workshop will be out in force this year with event support and hobby seminars galore. It is going to be big and I cannot wait for Thursday to arrive!
Over the past few months, you could see a few posts about Adepticon preparation appearing in your social media feeds. As we grew closer more and more appeared as the Hobby Crunch time swung into full effect. I personally experienced this crunch for other hobbies and conventions, but it was very unique this time around and that is due tot he community.My Lists to hand out
As my Stormcast army was changed with the release of the new book I kept struggling on what army list I would bring to the Championship (spoiler it will not be Warrior Brotherhood). I had no idea what else I needed to paint, but along the way, I received lots of support from the Twitter Community as well as my close friends. They would constantly tell me "You can do it! We believe in you!" and it is heartwarming to hear those words from the people I call friends. To top it all off every picture I posted via Twitter on hobby progress for Adepticon was met with words of encouragement and a plethora of likes (hearts?).Which Gryph-Hound made it into my list? (Digby or Becky)
I found myself searching for those prepping for Adepticon to offer my own words of encouragement and support. It has been great to see how a community can bond and keep pushing itself more and more while keeping the fun. From finishing my army to working out some giveaways to my opponents I have enjoyed every minute, even the stressful ones. We have a very unique and close-knit community and we cannot forget how great a thing that is as we continue to grow in the future as a game and a hobby.Who will prevail? Only the Faithful!
I don't believe I will accomplish everything I intended for Adepticon, but I will be ready enough with the few hours remaining to prepare. I look forward seeing some of you at Adepticon and please do come up to say hello and chat for a bit! If you are not able to attend keep an eye on my Twitter as I will post up as many pictures as I can for everyone to see all the fun!
Until next week Happy Hobbying!
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So I'm working on getting something finished for a tournament next month. I was originally going to take spiderfang grots, but with work and uni I'm not able to find the time to paint them to the standard I want. So I've decided to finish a serphon army I started at the end of 8th edition.
In 8th edition I used to like playing with Gor-Rok and sticking him in a unit of Saurus to soak up some of the dmg from enemy heroes. I wanted to continue doing something similar in AOS, so decided to go with the sunclaw starhost. The battallion seems pretty good value for what it offers. You're getting rend -1 on your celestite weapons and an additional attack with your jaws/shields. You also gain dmg 2 when attacking chaos daemons with the celestite weapons. So its a considerable buff to the average saurus warrior. Not to mention you're getting an additional artefact due to taking a battalion and fulfilling the battleline requirement for 2k points.
With my core chosen I decided to try and work in some buff elements for the saurus. I decided to take a slann for his ability to cast 3 spells a turn, skink starpriest for the +1 to hit buff and an old blood on foot for the re-rolls of a 1 to wound for nearby saurus.
I then decided to add a bastilidon with solar engine for some range support and an engine of the gods. I still had 300pts left over and was thinking of taking a carnosaur or something similar, but I've got my carnosaur kitted out as an oldblood so will go with a normal steg instead. The list currently looks like this:
Slann Starmaster - 260pts
Old blood on foot - great weapon - 100pts
Skink starpriest - 100pts
Sunclaw starhost - 80pts
Sunblood - 120pts - General
30 Saurus - 300pts
10 Saurus - 100pts
10 Saurus - 100pts
Bastilidon - Solar Engine - 300pts
Engine of the gods - 240pts
Stegadon - sunfire thrower - 260pts
The idea is you throw all the buffs on the 30 man saurus unit and send them in to try and wreck something. They potentially have 4 attacks ech. 2 hitting on 2s, re-rolling and wounding on 4s re-rolling 1s and another 2 hitting on 3s re-rolling and wounding on 4s re-rolling 1s. Even if for some reason the saurus fail you still have some decent monsters in the list to help carry you to a minor victory.
I predict the list will lose to a dedicated shooting or combat list as its more of a take all comers list. In those cases I'd be hoping to win on scenario or fighting for a minor victory/loss.
Let me know what you guys think, I've only ever played one game with seraphon and in that I lasered off my opponents whole army by buffing the bastilidon. So it wasn't really a good gauge on how the army actually performs.
I'll post some painting progress stuff shortly.
We intended the Coalescence event to be free, and it is not a traditional tournament with prize support awarded to players for their individual achievements. We hope to help you create a day of fun events that build community and draw new players into the hobby. But we understand that some organizers may need to spend money to secure rental for a venue, for example, so charging a registration fee makes sense to cover those event costs.If you have a local store willing to support your event there may be a tradition to charge fees for tournaments and then use those fees to directly support sales in the store, but then that creates the need to include prizes awarded for player achievements at the end of the event. Designating prizes for a narrative event is a bit trickier than at a competitive event, but it can be done. On the other hand, you may attract some new players without charging a fee, and that, in turn, may bring new customers into the store.
If you decide to use entry fees for prizes then we suggest you announce what achievements will earn prizes but not exactly what that prize will be. You can decide the full extent of the prizes once you've collected the entry fees. Most stores in the United States charge something like $15 for each player for a multi-round, single-day event.
But estimate your expected attendance on the lower side so you can cover costs. If your event fills up to maximum capacity and you end up with extra cash after awarding prizes you can always offer to buy pizza for everyone!
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So had my first two battles at 760 points last night against Stormcast and Skaven as part of the http://www.kirtongames.com/ AoS starter slow grow league. My list for the games was the following:
Herald Of Tzeentch On Burning Chariot(200)
- Staff of Change
- Trait: Nexus of Fate - Tzeentch Daemon Hero
- Artefact: Aspect of Tzeentch
- Lore of Change: Bolt of Tzeentch
10 x Pink Horrors Of Tzeentch (140)
- Lore of Change: Unchecked Mutation
1 x Burning Chariots Of Tzeentch (160)
3 x Screamers Of Tzeentch (140)
1 x Exalted Flamers of Tzeentch (120)
The first game against the Stormcast was number 3 scenario from the matched play rules, the one with diagonal deployment and battle lines starting first. I started with my horrors and burning chariot, he began with a unit of 10 prosecutors and 10 judicators. He advanced them up the centre of the board towards my units. The horrors and the chariot shot at the judicators killing 3 who then lost an additional model to capricious warpflame and another 2 to battleshock. Turn 2 saw a Stormcast chocobo hero thingy turn up on my flank and charge into the horrors killing 6, they retaliated for 2 wounds. I used a 1 from the Destiny Dice pool to recover 4. In my turn 2 the Herald and exalted flamer arrived on the board. The horrors cast arcane bolt at the chocobo knight inflicting an additional 2 wounds followed by shooting for an additional 1. The exalted flamer then also shot dealing another wound. I used capricious warpflame Destiny Dice to generate enough mortal wounds to finish it off. The Burning chariot killed another 2 Judicators at which point my opponent capitulated.
I enjoyed my first outing, shooting was definitely effective and carried the day for me. To follow tomorrow Slow Grow week 1 part 2: The Skaven Menace.
Here in the Mitten (Michigan) there aren't a ton of people playing Age of Sigmar. I have been wracking my brain on what is a good way to approach this challenge. We have 3 gaming stores within less then 30 minutes of each other. I have started a group page on FaceBook, what am I missing? Demo games? My best friend is taking a second look at AOS as we both started playing when it first came out and had balance issues and need fine tuning. I am hoping he gives it a second chance as the game is so much better now.
First of the Lords of Change completed. I've got the lord of change finished that I've been working on for the last couple of weeks. Couple of small conversions to change angles on the arms and neck, but otherwise its stock. Basecoating all done with spray cans which was a fun little experiment - just had to be careful when doing the purple on the wings and the legs. After that it's a lot of drybrush work. Some Sharpie highlighting too on the golds so that I could work away from the hobby desk. Base again is just playbark all drybrushed up and then some desert 🌵 diorama tufts added. Overall happy for a speedy (relatively speaking) job
The wings take a dry brush really well which is great, so you can layer on a lot of different colours to give the model a real Tzeentch feel without being too over the top. I was quite conscious about not making it too much of a rainbow model, so the palette is fairly limited to the red with a lot of purple and blue/teal for the details. I also didn't go round picking out too many of the gems etc as I need the models done (the best colour of all, or so i've heard!)
I find myself on my day off running errands and driving around listing to various AOS Podcasts talking about various subjects, From Scrubby and Wells educated discussions about Adepticon Prep, to my first time listening to Age of Sigbrah and getting the feeling that they are long time friends and a few beers in. I love how diverse the whole community is and how each can cover the same topic but from a different perspective and it feels totally new.
So i played a game the other day. with my seraphon Army. it was a different list than I usually run or have really been thinking about but i was just viewing warscrolls and battalions and something struck me as playable.
so the Battalion requires that i take 3 units of Saurus knights, and 1 Saurus scar vet on either carnosaur or cold one. i chose to go with the carnosaur for the bigger damage dealer as well as more survivable. the Battalion gives the Saurus knights +3 to run and charge rolls, and one the charge the knights with spears inflict a mortal wound on a wound roll of 6+. So due to the knights own warscroll ability when aremed with spears they cause a mortal wound on a roll of 6+ to wound. So the knights on the charge do 2 mortal wounds on a would roll of 6+, not too bad, though... that never happened in the game the old blood on the carnosaur is great, his command ability buffs himself and the 2 scar-vets and the phenix stone makes sure he survives as long as he can. the other three heroes the Starseer, the Slann, and the Engine of the Gods. are all there to buff the Engine and give me the greatest chance at an extra turn. if you dont know the Engine of the God in the hero phase rolls 3 dice and then you consult a chart, if you roll an 18+ you get an extra turn. this can cause a double turn, or a triple turn or all kinds of craziness. having the Slann within 10" inches of the Engine lets you roll 4 dice and pick the 3 highest. while the Starseer does 2 things, it allows you to have up to 6 single die re-rolls, as well he has a spell that you cast on the engine that allows it to once per phase adjust the result of a roll up or down by one. So with this combo, i need 2 6's and a 5 on four dice, with re-rolls. still a low probability, but i think its worth the risk.
this was set up, we were playing boarder war, so 4 objectives with points gained each round. I had to proxy 5 saurus knights over on the left. but with the rest of my army i went with a centered core but it leaned to the right. i did this so that my opponent who had khorne Blood bound, with some varanguard would spread out and i could pick and choose which units to charge and take out. He had 2 units of 5 Blood warriors on the far flanks, 2 units of 5 skull reapers, in the center, the Varanguard on the right flank, heroes in the back field and a war alter, oh and a unit of 20 Blood reavers to the left. He went first and moved up cautiously. He buffed a couple of units and planted one of his 2 blood secrater heros.
My turn 1, buffed the Engine and rolls d6 mortal wounds on a target within 25 inches. i shot his general a khone hero on juggernaught. rolled a 6. so i was up to a good start. i moved everything forward. grabbed the objective on the left with 5 knights. grabbed the objective on the right with a unit of 10 kights, and blocked off as best as i could the varanguard from the rest of my army. my Engine team stayed behind. and i charged with the 2 carnosaurs the scar-vet cold one and failed with the second unit of 10 knights. the scarvet carnosaur, popped his potion and ate the enemy commander. and killed 1 skull reaper then my general went and he killed the rest of the units, me and my opponent both forgot that when you kill the skull reapers they do mortal wounds, so i got out of there unscathed. We rolled for turn and i got the double.
my turn 2. buffed up the engine, rolled d6 mortal wounds again, and put 5 wounds onto, i think the second unit of skull reapers. left my unit of 5 holding the left. secured my holding on the right. and moved to charge everything else. my engine team moved up slightly. but didnt do much. combat came, i charged the war alter and a hero. due to terrain and whatnot that is all i could hit but it allowed me to take his objective so i scored 9 points in my turn 2. i ended up eating the alter hurting 1 blood banner.
My opponents 2. planted second banner. the varanguard charged a unit of knights. the blood warriors on the left charged my unit of 5 knights. the second unit of reapers chared my scarvet on carnosaur. and it was mostly a melee of blood and death. he did little damage to the 5 man unit. and the varanguard flopped and only killed 2 knights. 3 reapers killed my scar vet carnosaur. that was sad. this picture was taken right before that.
i got the roll for turn 3 and took it. i buffed the engine and rolled a 6 and 3 1's i used my only 3 re-rolls on the 3 1's and got another 6 and a 5 and BOOM! extra turn. long story short i took his and mine for 5 extra points, then i took my extra turn and was about to score another set of points and my opponent conceded.
it was a hard fought battle and we found out i had cheated. i was using 4+ saves on my knights when i should have been using 5+ saves. it was a dumb mistake and i fell bad. but it happens. i am just a little bummed because i really wanted to see how this list functioned against a hard khorne matchup. so another playtest will need to happen.
but along this line i thought of another list along a similar train of thought.
the concept is the same except for the Engine +team. so no extra turns. but i think the initial punch is the same, but the longevity with the 2 extra monsters can carry me though. let me know what you think.
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It's been a while since I revisited this army, but the release of the Tzeentch battletome has inspired me into adding more units. I liked the mention in the fluff that Tzaangor will brand chaos monsters like Cockatrice and Jabberslythe with their own marks (shame you can't do that in the game)
So to get me started: a Tzeentch Magister with his head swapped for a Tzaangor (the severed head that comes with the Darkoath Chieftain)
The hunched posture and the claw-feet work well with the new head (even if he does look a bit like a weedy Tzaangor or a dismounted Shaman). But it adds a bit more magic to the warband!
With the release of Age of Sigmar in the summer of 2015 we saw a fracturing of our community. Players moved on to other games, quit wargaming all together, or embraced the new AoS system. This fracturing carried over to some of our favorite podcasts. Some started covering other games, quit podcasting, or stuck with the new edition of Warhammer fantasy.
Some of the old guard that are still with us and include Garagehammer, CanHammer, HeelanHammer, Facehammer, and the Bad Dice podcasts. For me, not only did they hold the community together, they embraced and promoted our hobby on a whole new level. It has been great to listen to their excitement for Age of Sigmar and truly appreciate their contribution over the years.
Having so few podcasts dedicated to AoS left a void for many of us. Especially during our hobby time. A few episodes a month, that were on average 2 hours long apiece, did not give us enough to listen to. I have a TV next to my hobby desk but would much rather listen to news and rumors, hobby tips, battle reports, and game fluff.
And I wasn’t the only one. From this void emerged a group new podcasters and new AoS podcasts. For many of them it is because they love the new game and wanted more podcasts themselves to listen to. The ones the I most frequently listen to are:
Rolling Bad – A trio from the wastelands of Albuquerque, New Mexico. They have unofficially been dubbed the North American tournament podcast. Bill, James, and Elric regularly put on a great episodes. They have well thought out tournament ideas, meta analysis, and really promote the hobby as a whole.
Scruby and Wells – Tyler’s podcast is definitely a thinking man’s podcast. He goes down intellectual paths often asking the “why?”, why play Age of Sigmar? He regularly has had special guests on and has great coverage on Sylvaneth. The podcast’s website also has great resources for all things AoS.
Battleshock: An Age of SIgmar Podcast – Boss Hoss is a veteran podcaster and it shows starting with his first Podcast. This show focuses on growing the community and hobby tips. Recently there was an a whole episode dedicated to voice actors doing a narrative within the mortal realms. Super excited to see if that goes anywhere.
The Mortal Realms – Another trio, these guys do a great podcast covering the fluff and playing Narrative games. While that is their passion they also cover events and tournaments that they attend as well. They are also instrumental in recruiting Narrative Event Organizers or NEO’s.
Frontline Gaming: The Ninth Realm – Frontline Gaming has regular podcasts covering their business, Warhammer 40K, and Age of Sigmar. The Ninth Realm is their weekly AoS podcast with Reece, James, and Scott; and are focussed on new releases and upcoming tournaments. Frontline Gaming also runs the ITC standing so they are your one stop shop for checking out upcoming sanctioned ITC tournaments and standings.
All of these guys are true hobby and community heroes. They create content for Age of Sigmar player and hobbyists to listen to and enjoy. Whether it is promoting events, giving hobby tips, keeping us updated, or reading us some of the narrative there is something for everyone.
I know there are more podcasts out there hope to have the time to listen to them some day. Fortunately I now have the audio coverage I need to fill my spare time thanks to these guys.
Please check all the podcasts out and give them a review!
Here is the completed model, ready for submission at the Ann Arbor Warhammer store's one-year anniversary competition. The theme was "hero" and had to be mounted on the base that came with the model. I'll admit, I stretched the base part a bit. As for the hero part, I love diminutive heroes. They don't always hold muster in actual game play but the aesthetic is so cool.
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This week we are bringing you the latest hot news including all the drops from GAMA, but we are also bringing you the first ever preview of Tyler Mengel's upcoming Unofficial Tomb Kings battletome!
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Hey all. Thanks for moseying on over and taking a gander.
On the advice of the all-powerful Ben Curry, he of The Bad Dice Daily Podcast fame, I am starting a little blog here. The hope is putting my thoughts and efforts here will motivate me to continue pushing toward my ultimate goal - completing an army.
I have been playing Warhammer for about 8 years now, exclusively with close friends and family. Never having played at a tournament and being in such a relaxed environment, there's never been any pressure to complete an army. I started with Dark Elves and Ogre Kingdoms back in 8th Edition. I would guess I got about 60-70% of both armies painted to a table-top standard. I had a lot of fun playing both of those armies. Had a fair amount of fun painting them, too. Particularly the Ogres - painting the 21st through 30th Witch Elves got to be a bit of a chore. But in both cases, life happened, I lost steam and they sat unfinished.
A career change right after the completion of the End Times took me away from the hobby for about 18 months. Once I got re-settled, I began reading about Age of Sigmar and what people thought. I was intrigued. I enjoyed 8th Edition, but the games could be a bit tedious. I liked that AoS was streamlined and the cost-of-entry wasn't so steep. I toyed around with the idea of using my Dark Elf and Ogre Kingd- er, Aelf and Ogor models - for a bit. But once I saw the Ironjawz release, good ol' Gee-Dubs had me hook, line and sinker. I bought a Start Collecting box, a Megaboss and Weirdnob straight away and got painting.
I really enjoyed painting the heroes. The Megaboss in particular was a joy to paint. The Gore Gruntas are amazing models, but they are soul-suckingly difficult to paint. After I tackled them, I settled in to paint the Ardboyz. I finished both units, but I my hobby engine was running on fumes at that point. This was back in the Summer. Since then, I've added a Maw Crusha, 3 more Gruntas and 20 Brutes. The Maw Crusha is finished, and I'm pretty proud of it. But again, it was such an awesome model, I couldn't NOT paint it. 5 of the Brutes are mostly done...but that's where it's stopped. I do plan on coming back to them, but I have a serious case of Ironjawz fatigue at the moment.
Which brings us to the nonce! Thanks to TGA member @Kuma, I was able to trade for a decent start to a Stormcast army. I got 2 Lords Celestant on Dracoth, 10 Judicators and 10 Liberators for some old Tomb Kings stuff I was never going to use. Through the magic of eBay, I was also able to procure a Lord Relictor. Talk about the stars aligning: this happened right before the Vanguard stuff all began to drop, so since then I've added 6 Raptors, a box of Palladors and a Lord Aquillor. I love the potential of this army. Also, the fact that GW is unlikely to let this faction languish without support for any appreciable amount of time is quite appealing. I am resolved to make this the first army I will finish.
The fluff and aesthetic of the Anvils of the Heldenhammer were way too cool to pass up, so that's the route I'm going to go. I've just settled into painting and have done up a test model - a Liberator - in this fashion. And so, the race to 2000 points of painted Stormcast is on!
That's all for this evening I guess. I'll post up some preliminary pictures tomorrow. Thanks for checking out my ramblings. See you again soon.
Skritt Ashenfang gnashed his teeth and snarled from the back of his lumbering Brood Horror mount, slowly encircling it's prey. The lone manthing, separated from his unit, had lost its footing and was making an panicked attempt at crawling backwards across the ashen wastes.
"Blood-blood for the blood god!" screeched the Skaven Warlord, as he fiercely swiped his warpforged halberd from the saddle of his grotesque mount. The warpstone blade sliced eagerly at the manthings throat, decapitating it with a viscous spray of blood. Skritt let out a fervent cry at his fresh kill as his hunting pack of Wolf Rats surrounded the corpse, picking and tearing at the warm flesh.
Skritt surveyed the area. Up ahead, his retinue of Stormvermin were in pursuit of the fleeing manthings. The weak would be slaughtered there and then, whilst the strong would be bound and brought before The Pack, to either replenish their bloody ranks or sate their bloodier appetites. Extending his black tongue like an earthworm protruding from soil, Skritt licked his gore-slick chops as he watched the manthings run as a wolf would study a herd of deer. Unable to contain himself, he yanked viciously at the brass chains bolted to his the jaw of his mount and kicked his vicious, yellowed toenails into it's side, signalling for the Brood Horror to charge. Khorne would reward him for the blood he spilled today, even if The Pack would not.
Today's blog post is about my other army, The Wolf and the Rat, which is a thematic take on Khorne Bloodbound, but pulling in some areas of Skaven and Khorne Daemons. There's a mash of a few different ideas and stories in this army, and the main reason for it is a combination of starting from the starter box, and just really loving the miniatures from a wide range of the Chaos faction. I knew, like with my Stormcast army The Azure Tempest that I'd want to try and make the army I grew out of the Chaos half of the starter box my own, and something that I've always liked the idea of is the interpretation of Khorne as a Wolf (the Wolf Father, the Blood Wolf, etc). The fact there's such an abundance of great viking/wolf upgrades these days thanks to things like Space Wolves Wulfen and so on kinda cemented this idea for me. The other thing was that I knew I wanted something big and awesome for a centrepiece to at least a little match my Stormcast's Stardrake, and I also knew that I loved Skaven, but would struggle with painting a pure horde army. And thus the concept of The Wolf and the Rat was born.
The White WolfQuote
Lord Alpha of The Pack, The White Wolf is a shrewd tactician, savage warrior and devoted chaplain of The Wolf Father. Although little is known of his time before The Pack, it is said that The White Wolf had once been a scholar of divinity, leading to his ancient and dogmatic interpretation of the Blood God Khorne as a bloodthirsty wolf.
His savage doctrine dictates that worshippers of the Wolf Father are the fangs of Khorne himself made manifest, and it is their duty to sake his thirst by preying upon the 'cattle' of the realm. To this end, The Wolf Father and his chosen 'enlightened' disciples enter the battlefield in suits of bone white platemail, in contrast to the blood red of his horde.
One of my first Bloodbound that I painted from the starter set, and I had a bit of trouble keeping the armour white while keeping the shading from the brown wash I used. I later discovered my folly was that the Army Painter washes that I used were more of a 'glaze' than a wash, so more fool me for using the Big Bad model from the starter set as my test model. Nothing overly taxing on the conversion front, just a power axe (with sci-fi parts like cables shaved off) from the Wulfen kit I had spare, and a resin wolf skull from some basing kit for a helmet. I kinda like the model, but I've always had a soft spot for mounted generals. My plan is to eventually replace him with a Lord of Khorne on Juggernaut converted from an OOP metal kitthat I got on Ebay (because ugh finecast), which I'm very much looking forward to seeing take fruition (see the WIP section at the bottom for the build).
The White Wolf's second-in-command, or 'pet rat' to his detractors. Skritt Ashenfang was once a Fangleader of the Stormvermin bodyguard of Clan Fellpyre, entrusted with the protection of Grey Seer Chittikh on a great exoddus to claim a rich warpstone deposit in the realm of Aqshy. It was on this journey that Skritt's clan was ambushed by The Pack. Intent on consuming their flesh as an act of worship for the Bloodwolf, The Pack had destroyed much of Fellpyre before Skritt and his Stormvermin's martial skill had caught the eye of The White Wolf himself.
Whether through torture, brainwashing, cowardice, resentment or the simply the influence of Khorne's domain, only Skritt can say why he chose to forsake The Horned Rat in favour of the Blood God. In spite of his uncertain motivation, his unnatural strength and fell gifts remain proof he wields the favour of Khorne.
Another minimal conversion (Khorne banner from the Mighty Lord instead of the Horned Rat icon, spikey bit on the helm from a spare Stormvermin captain head).
This guy came about mostly out of desire to have something big and awesome in this army to match the visual appeal of the Stardrake and deciding that I couldn't justify buying a new Bloodthirster when I could paint strip and repurpose my old style metal one (see the WIP section below). I ended up on the ForgeWorld website, and kinda went back and forth on whether or not I'd buy Skaarac the Bloodborn. Ultimately, I thought £140 was too much to spend on a single (albeit awesome) miniature for My "First" Army, but while I was there I found myself looking at all the different miniatures ForgeWorld were doing for Fantasy/Age of Sigmar and being a little blown away by some of the more affordable miniatures - in particular, the Skaven Warlord on Brood Horror.
Skaven are an army I've always wanted to play - I love how they look, I love how they think, they're just the epitome of Games Workshop's creativity in fantastical settings and I love them to pieces. Back in the day, they were my first attempt at an army for WHFB, and that turned out to be a really stupid decision. They were kinda tricksy to play, and I hated how much time it took me to get them all to rank up. Additionally, there was just no way a 12-13 or so year old me would have the patience to paid those some 60 clanrats, 20 Stormvermin and so on and so forth. That army was sold quickly, and after a fumble or two (I believe I attempted Empire, Dark Elves and Chaos) I eventually settled on Dwarfs, an army I still have in a mixed state of completion and plan to slowly fix up for AoS eventually.
Anyway, skip forward to today and now we have Age of Sigmar and the #1 thing that I love about this game, being a returning hobbyist with a lot more hours in the hobby side than the gaming side as of now, is the ability to mix and match factions within your grand alliance. This opened up the floor to adding into my starter set whatever I liked the look of as long as I could justify it from a lore perspective. The stars sort of aligned for me on this one - the followers of Khorne respect strength and appetite for battle, which meant I could add a small, elite Skaven contingent to my army - not too many models to paint and it makes sense. Perfect!
As The White Wolf's 2nd in command, I like to field this guy as the general in smaller (1500pts or less) battles. His command ability buffs up the Stormvermin contingent, meanwhile the Bloodsecrator buffs up the Khorne mortals and daemons, giving the army a divided but united sort of feel that I think works on a fluffy level - Skaven are notorious for their backstabbing ambition, and the followers of Chaos can all be a little "xenophobic" of each other at the best of times anyway.
Notable from a model perspective is this is the first occurrence of the warpstone crystals I like to put on the bases of my more mutated miniatures with a mind that any of the crazy mutations could be attributed to either Khorne's blessings.. or maybe just a mutation from all the warpstone in their encampments soil.
Not much to say about this guy, he's just the Bloodsecrator from the Starter Box. One of these days, I'd like to replace him with a wholely unique conversion - I'd really like to take Valkia the Bloody and switch her spear for a big honkin' icon of Khorne sometime, but that's a project for another time when there's less pressing things (such as the rest of the 2000pts army) to finish.
Blood Warriors (The Red Hunt)
Just some starter set Blood Warriors. I think, of all my starter set Khorne, these are the guys who turned out the best.
Blood Warriors (The Enlightened)
I bought these guys 2nd hand prebuilt and partially painted in a set of 5. In addition to being super cheap (I think I paid £8), it's always annoyed me that if I ever picked up a Blood Warriors box set, then I'd always have the 5 guys from the starter set 'spare' if I was building units of 10 to get the big crazy glaive.
There's no obvious Champion guy here, which would've made them perfect for just adding to my main unit, but they came partially painted in bone white and I kinda loved it, even if originally I had planned for only characters and more expensive individuals in the army to be white. I decided to keep them as their own unit in the end as a sort of 'retinue' of sorts for The White Wolf. The plan is to eventually buy another box of Blood Warriors and pump each unit up to 10, with the Englighted's champion getting a goreglaive. In the meantime, they look pretty cool. Fluff is a work in progress, but I like the idea of two units that are functionally the same with The Enlightened being closer to the radical ideology of The Pack's alpha (the cunning predator) vs the standard BLOOD FOR THE BLOOD GOD of The Red Hunt.
Bloodreavers (and Slaughterpriest)
Buncha Bloodreavers and a White Dwarf Slaughterpriest. The paint job does the job for tabletop, being essentially a base coat and a sepia glaze without any real highlighting or anything, but the thing that's probably standing out here are the movement trays.
While I love that my Bloodbound has a huge, hordey feel (with 80+ minis at 2000pts) in comparison to my elite Stormcast (with roughly 30 minis at 2000pts), that's an annoyingly large amount of miniatures to be pushing around a table. Somewhere along the line I heard someone mention Warbases, a UK company that does laser cut MDF bases and movement trays - I thought the 5 model skirmish stands were just perfect. They don't have an outrageously large footprint, and being able to split each 20-strong unit into 4 stands makes them a lot easier than a big 20-mini movement tray for getting around terrain and piling in and all that jazz - since there's no actual benefit to a formal formation, and that's certainly not the way I'd expect the followers of Khorne to fight anyway! They were a pretty quick job, just slop a bunch of Vallejo Black Lava onto them all and give them a drybrush and a bit of static grass and job's a good 'un.
These guys were super quick and easy, which I was really looking forward to after the slog of painting and varnishing Bloodreavers Stormvermin. Just prime, paint the horns/claws/teeth/eyes/metallics, dip, extra nuln oil wash over the horns and weapons, then paint the base and matte varnish over the horns and weapons. I'd always planned to dip them for maximum speed and a glossy slimy looking skin, but it wasn't until the models were on their way to me in the post (along with a can of Dragon Red primer spray that went unused in the end) that I decided they'd look really cool if they were white. I haven't fully developed my fluff reasons yet, but I love the scheme, and how prominently the blood effects show on their hands and mouths over the white flesh.
I don't like how many mold lines I missed in my hurry to get them finished in a weekend. As cool as the miniatures look, the sprues in this kit were really a bit janky. Lots of big mold lines and weird bits that didn't go together as well as I'd like. Still beats working with resin!
Cool models, I think this set aged quite well. Kind of a meh paint job on account of there being 20 to get through, so they got the same treatment as the Bloodreavers - not so great up close, but pretty cool en masse. More expensive than I'd have liked once you factor in the fact I had to buy my own bases for them (and GW don't like to sell small rounds without packaging a bunch of bigger rounds you PROBABLY WONT NEED with them). On a related note, I had debated whether to go 25mm or 32mm for these guys but in the end settled with 32mm. I hate foot overhang on bases of any kind, and furthermore, if Bloodreavers get a 32mm, then Stormvermin are getting 32mm given their somewhat elite status.
These guys tie the wolf theme of the army together. I love how the conversion turned out - a Wulfen box set with a bunch of Wrathmonger flails that I got from bitz websites in place of their stabby knife hands, and all the cables and 40k bits filed off. I don't know if you can see it particularly well from the photo, but I used the weird little skull and crossbones bits from the Wulfen frame to cover the hole in the minis backs where their backpack normally would be. Paint job wise, I could've done better. I rushed these guys to finish them and a unit of Judicators in a single weekend to get them ready for a game and it kinda shows. They actually looked a little worse before this photo, but on the night I was finishing up this post, I decided I'd do something about these guys and repainted their hair, from a kinda lazy light brown + wash to the black/grey you see now, which adds a little contrast and ties them a little closer to the Skin Wolves they might eventually become. If I were to do these guys again though, I think I might consider painting their flesh grey and hair brown, like mini Skin Wolves. That'd look pretty cool, and hey, normal Wrathmongers are all crazy and red, right?
From a lore perspective, as far as The Pack care, these guys aren't much different from your normal Wrathmongers, only they came out more Wolfy because Big Bad fancies his deity more canine than your average Bloodbound warlord. Or it could just be the warpstone up to it's usual tricks! Who knows.
Skin Wolves (The Blessed)
I am straight up thrilled with how these guys came out. Like a lot of my paint jobs, I got pretty down on how they were coming along at first. I had originally decided to make their bodies grey and their fur a lighter shade of grey. It took about 75% of the way through the first one before I realised why my guys looked so much worse than everyone else's on the internet - people tend to make the skin lighter than the fur, which 'balances' out the miniature a little more because the light tends to hit the backs a lot easier. Liking their skin the way it was, I decided to make their fur a grungey brown instead and that really improved things some more.
What really brought these guys together were the bases. I'd originally decided I wanted to do a little more with their bases than normal, but I didn't think they were big enough to warrant the lava stream that my biggest guys had (Skritt and the Stardrake so far, although my Juggerlord and Bloodthirster will be on resin lava bases since I had to buy their round bases separately anyway). I ended up buying this basing kit with animal bones, thinking that would typify wolves a lot more. They also got the warpstone crystals the other mutants got, but I also decided to be a bit more liberal with my use of static grass. I tend to religiously stick with grey gravel for my bases rather than picking something complimentary to each army for the simple reason that most of my games are played on the tiles you can see I photograph most of them on, but I also use an assortment of dead static grasses and tufts on the board to break up the monotony of grey, and I do the same on my bases, though I normally stick to the simple dead looking green grass. With these guys, I expanded to use 2 of the 3 types of flock and both types of tufts I use on the main board, and cover up a lot more of the grey with the grass, and the effect not only compliments the grey (that would otherwise just blend into the base), but I think comes out looking a lot more marshy and macabre, which somehow suits the gothic horror vibes that Skin Wolves give off so well.
Anyway, I guess what I'm saying is I really liked how the bases turned out and just how much better they make the miniatures look overall.
From a fluff standpoint, these guys are known as 'The Blessed' within The Pack, for reasons that should be readily apparent by now; for a crazy religious cult (even by Chaos Worshipper standards) that believes their God is a big crazy bloodthirsty wolf guy, being made into a big crazy bloodthirsty wolf guy is a pretty high honour and considered on par with daemonhood. Sweet. Once more, warpstones on the base. Are these guys just crazy and stupid? Oooo.. maybe, but maybe not. But probably.
Just a Khorgorath, nothing super special here. I guess this was my first attempt at painting something big in Age of Sigmar, outside of my Ogroid Thaurmaturge from the Silver Tower set that got me back into the hobby (and looked terrrriibaaaad!), so I was pretty pleased with how he turned out. He's a neat model, but doesn't really fit so well in the army, but I painted him, so he's getting shown off anyway!
Same deal as the Khorgorath, nothing super interesting here. This guy gets some use in my 1500pts list, but I think got the chop in the 1000pts and 2000pts versions. Go figure. I think his base might be a tad bright.
AAAND BONUS: Here's some works-in-progress!
Bloodthirster of Unfettered Fury
Yeah, this is an old ass metal Bloodthirster model. I had him kicking around my parents attic, and given that I had a Bloodbound army, it felt like a shame not to use him. I decided to repose his arms, because they looked static in the classic GW way where everyone loved to stand with biceps by their sides and their elbows bent. I also gave him a modern plastic Bloodthirster head that I got from Ebay, because the old one looked ridiculous and just a bit unsuitably camp in the modern style. I dunno, it might be a little big, but it looks a hell of a lot better. Oh, and on a similar note, I filed down the weird stars where his nipples would be on his breastplate. That just always seemed weird to me.
Then I got a bit ambitious. I decided I'd risk ruining him - he only cost me £25 back in the day, which is kind of insane when you consider the (albeit amazing) plastic kit these days will skin you almost three times that, and frankly, he paid himself off in extensive use in my World Eaters army back then. So, I thought I'd make him more unique and Wolfy by adding a green stuff fur cloak (which you probably can't see) and some metal spikey pauldron things to tie it to his back and wings, which I thought turned out pretty well. He'll get his own post when I'm finished so you can get a better idea of what it looks like, but I'm planning to also add my remaining animal bones to his base before I'm done. He'll be white like the other daemons in my army, and more than a little unique. Sometimes, I wish that I'd sprung for some modern plastic Bloodthirster wings on ebay to go with the head, but between that and the base I'd be as well buying a new plastic one. And my Battlefoam pluck foam's already been cut to size so that ship has sailed anyway.
Lord of Khorne on Juggernaut
The White wolf himself, looking a hell of a lot more regal upon the back of one of Khorne's favoured daemonic mount, and in glorious white metal to boot!
I love this miniature. Even the standard Lord of Khorne on Juggernaut just has this blasé swagger to it that puts me in mind of the Orc general riding to the front lines on a warg in The Return of the King. I really hate the idea of my Mighty Khorne general walking into battle with a little red pooch while his second in command is riding in style on a big gigantic mutant mole rat with baby rats crawling out of it's skin (that miniature is so gross and cool). This guy got a couple things from me - a Space Wolves helmet, with the sci fi bits filed off (top bit on the helmet, and the side tubes cut and filed to look like tusks/spikes), his shield replaced with a big ol' Space Wolves one with fetishes dangling not unlike the Bloodreavers/Wrathmongers, and a big honkin' axe made of two of the big two handed axe heads from the Wulfen sprue stuck together. He just needs a bit of greens stuff cleanup, and a nice oval base (this one came with a square). MORE SOON!
And that's that!
Hopefully in my next posts I can show off my finished Bloodthirster, Lord of Khorne on Juggernaut and my as of yet unpictured Wolf Rats. Thanks for reading (or looking at pictures and skipping to the end)!
Been a little lazy with updates. Still been churning away at stuff.
A few death models so I have the full (now repointed) TK lists as GW models so I could run it at heat 2.
After that hat I have gone back to chaos and added a few characters and then started work on a bloodbound contingent. Only 500pts so far but will grow it out.
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I guess starting a hobby blog with a battle report is a bit back to front, but in truth I've mostly finished with my first army (Flesh-eaters), haven't made much progress on anything else and the weather's been too miserable to get good army shots in. So:
I played this battleplan with my Flesh-Eater Court against my friend Tom's beautiful Stormcast on his kitchen table. We've played a few games before, with Generals Handbook scenarios, to get a better feel for our armies. Playing Consumed was a conscious effort to work some more narrative into our games - we'd enjoyed the 'Matched Play' style games we'd played before but wanted to try out the more narrative style of gaming that AoS does so well.
Consumed was an easy choice for our first stab at narrative, the Lord Relictor's relationship with death makes him a great candidate for being captured by any Death faction! As I start to think about the background for my Court, I like the idea of them being an earlier, darker, mirror to the Stormcast. When Sigmar abandoned the mortal realms, some of the remaining free peoples would turn to anyone to deliver them from Chaos, and the infectious madness of the Abhorrent Ghoul Kings made their succor an easier pill to swallow. Tom's background is a bit more fleshed (heh) out, as he explains quite well on his podcast.
As we were setting up the game I had a few thoughts about the battleplan. Firstly it was clearly written with Khorne Bloodbound vs Stormcast in mind and my army doesn't have access to any Priests, so we houseruled it to being any Courtier could attempt the ritual. Secondly I was a bit worried about the balance. The prodigious shooting the Stormcast have access to had me concerned about losing all of my heroes very quickly, which made me want to spam Courtiers, but then having too many on the site of ritual would make it almost impossible for Tom. It struck me as a difficult balance to achieve.
As best as I can remember.
So in this game I think I made two pretty major mistakes. One of which should be pretty obvious from deployment!
Playing on a 4x4 does not leave a lot of room for error and I got greedy with the huge territory I had to deploy in and badly misjudged the outflanking possibilities of the Stormcast. Because of the outflanking rule in this scenario (and keeping the Retributors in Azyr), Tom managed to pretty handily outdeploy me, leaving an extremely exposed Zombie Dragon. In retrospect, if I wanted to be so aggressive with my dragon's deployment, I should have split the unit of 20 Ghouls into 2x10, and used one to bubble wrap the dragon and protect it from early game charges.
This is where I immediately made my second mistake, so I can't even blame it on the wine. Predictably, Tom got off a first turn charge with his Fulminators and Lord-Celestant on Dracoth, right into my Zombie Dragon. He popped the Quicksilver Draught to activate both before I could swing, and promptly did 14 wounds, killing it. I had, of course, completely forgotten about the Cursed Book. With so many Stormcast abilities exploding on 6s, this was very silly.
The Liberators moved to screen the Judicators, who shot a couple of wounds off of the Ghast Courtier on the dias. The Venator failed to hit with his star fated arrow on my Haunter Courtier, which was a nice break. In my turn I 'ritualed off' a couple of the Relictor's wounds, leaving 3 remaining and putting some pressure on Tom after the failure of the arrow. The Horrors proceeded to do horrible things to the Liberators, and a couple of Ghouls managed to pile into the Judicators, but mostly bounced off their tough armour.
Turn 2 saw the outflanking Liberator + Judicator combo ground off by the combined might of 30 Ghouls and 9 Horrors. The Judicator Prime and Venator did manage to kill the dias-mounted Ghast Courtier, but the Horror Courtier remained alive and put another wound on the Relictor. Tom did a nice move here, pulling his Fulminators back, as going forward would have left them in range of some mystical terrain, and he didn't want to take the risk. Because the Veritant had Lightning Chariot, he'd be able to propel them forward the turn after anyways.
Turn 3 and the Retributors finally passed their 3+ to teleport in and managed to make the long charge onto the Dias, pulping the Horror Courtier beneath their starsoul maces, but not before the noble Courtier had managed to perform another part of the ritual, leaving the Relictor on just one wound! I only had one Courtier left, and he was sat in the middle of the blob of Ghouls further up the table. I moved my units to best try and block the Fulminators and Retributor charges whilst leaving a funnel for my sole remaining Courtier to make a mad dash back towards the dias.
In order to have a hope in hell of making it to the dias I really needed to win this priority roll, something I'm infamously bad at! We rolled the dice and...
I won it a by a whisker! The Ghast Courtier kept running towards the dias, and my remaining troops charged to fight the elite of the Stormcast Eternals. The Horrors really surpassed themselves here, tanking the Fulminators AND Retributors beautifully.
Unfortunately, it wasn't to be, despite my best efforts the Stormcast managed to shoot off the Courtier before he made it to the site of the ritual. My deployment mistake had given the Fulminators free reign of their flank and whilst I'd wheeled the bulk of my army around as best I could to block them, they still got in range to shoot him down together with the Venator. Here's the board at the end of the game - the Stormcast had suffered some casualties on one flank, but it hadn't been the bloodiest game we've ever had.
I'll keep this brief if I can because this is super long already!
I really enjoyed this battleplan, even though not much died relative to games we'd played before it still felt tactical. I could probably have pretty easily won the scenario by camping the third Courtier on the dias, but by not doing so I think we struck a pretty good balance and had a fun game where Tom was under a lot of pressure but my position would always be precarious. My losing the scenario, and the Relictor's soul remaining intact, was probably the 'right' outcome for us going forwards as well!
This is my first 'finished' Warhammer army and even though I'm not a great painter it felt great pushing them around the table, it's amazing how much of a difference it made actually. I'm really looking forward to adapting more narrative scenarios (especially some of the ones that change up the format of AoS a lot, the Fiend's Lair looks great!) and starting to tweak the lists we bring based on the outcomes of the games.
After lunch the next pairings were drawn and I faced off against Anthony and his Sylvaneth.
He brought to the table:
Alarielle, 3x3 Kurnoth hunters, 2 sets of dryads, 1 set of tree revenants, a Treelord, branchwraith and 3 wyldwoods I believe.
The scenario was border war. Anthony started by deploying a wood right in the centre of my side of the table, to which i chose the opposite side to start, we deployed and he chose to go first. He summoned another wood on to the centre on my side and one on the centre right point. Alarielle moved to the centre of the board and he shot off a few ogors. I returned fire by claiming the two centre objectives and my own and laid some serious hurt into allarielle via the thundertusk in the double turns. I made a lot of mistakes with placement in this game with my stone horn (Although winning the game for me) being too far away until turn four to have an effect. I also spent far too long chasing Alarielle around the board trying to kill her when she has so many ways of healing. i must of had her under 5 wounds three times until I gave up and reminded myself to focus on objectives. In the end after a few hard fought fights I took my first and only Major victory of the tournament due to having more points than my opponent. That being said however, we did run out of time and Anthony was kind enough to let me have the major rather than pushing for a draw that he had the chance of getting. Top bloke!
In general, He was a great guy, with a fantastically painted army and chock full of enthusiasm for our match. He completely embodied the tournament aspect for me and got my vote for most sporting player. I managed to continue chatting with him throughout the rest of the tournament and after, and he was awesome to speak with and a genuine nice guy.
By this point we were both pretty shattered and the game was a lot more laid back than the others. It was however for me the funniest and best game of the day even though I got the major loss.
Luke was playing with a huge Bloodbound (Technically mixed chaos army) Which included ( don't quote me on this):
Mighty Lord Of Khorne (140)
Sayl The Faithless (160)
40 x Bloodreavers (240)
10 x Blood Warriors (200)
10 x Blood Warriors (200)
5 x Wrathmongers (180)
5 x Skullreapers (140)
There is a large chance that this isn't right so if you are reading this and want to correct me, I will be more than happy to update it
Anyway, The scenario was Gift from the Heavens, and as always my opponents meteor landed slap bang in the centre of his army!
Luke was a fantastic opponent and it felt like chatting to a mate I had known for years. The match was so laid back I almost forgot it was at a tournament. My dice rolls throughout the match were hilariously awful and Skarbrand beat the living snot out of everything he came near. With one axe. The other he didn't even need.
A big highlight for me was when my Gargant managed to kill 5 blood reavers with a single headbutt which had us both cracking up. My thundertusk shot off his general in the first round which shocked him slightly, but it obviously didnt shock Skarbrand as he then proceeded to smash 7 shades of sh** out of the thundertusk and taught him a very painful lesson. I managed to get what I thought was going to be a tie at turn 4 however Sayl pulled off the unbelievable and whisked a unit of blood warriors into a conga line through my troops and to the objective stopping me from scoring and securing Luke the major win when I couldn't delete them quick enough. I am waffling here but this was seriously the best match I have played yet and even losing it was still fun. Top bloke, looking forward to playing him again and only wish I could have voted twice for the most sporting award.
After the matches we all mingled for a bit before the prizes were given out.
Damien managed to come away with the much coveted Wooden Spoon (Spoons for the Spoon throne!) which came with a stormcast shaker and dice. Needless to say he was over the moon and despite losing all his games thoroughly enjoyed himself ( It has to be said his crowning glory was using hand of dust to instantly remove Archaon from the table before he could do anything, much to his opponents horror!).
It was a great introduction to the tournament scene and really sparked a fire in me to attend more. It is something I have always wanted to do but never gotten around to. It has inspired me to improve the quality of my armies, play more and meet more players. I honestly cannot state just how great it is to meet other players in the flesh rather than over message boards. To anyone reading who may be thinking of going but is nervous or unsure, dive in, the people are great and patient and there is so much to gain.
Anyway, cheers @Jamie Grinstead for having us, really hope to attend your next event.
P.s. cheers to staff member Chris for taking the time to teach my missus Magic: the gathering and keeping her occupied while the rest of us nerded out. Great service and I shall be putting my preorders all through the store now, happy to support those who are supporting our local scene.
Cheers for reading my ramblings, Mohojoe out!
results in the end were:
Below is a photo of my WIP Glade Lord turned Vampire conversion and my progress on his base. Used some Slyvaneth parts to help keep it in keeping with both the wood elf and Vampire vibe, the main part of the model is the Eldar Visarch which is about a head taller than a normal elf but i thought this would make him more imposing and also given that the rest of the warband is made up of beasts i'm not sure how much more noticeable it'll actually be.
So I've been through a roller coaster ride since I started this blog.
Firstly, my friends bought 40k "Start Collecting" boxes each with the intention of playing again, I followed suit, but the enthusiasm seems to have died as quickly as it sparked. Then I purchased a faulty primer spray from an LGS where I play Magic, which set me back a week and covered my kitchen in Chaos Black! Then after my SCE finally got primed, I painted a test model for Celestial Vindicators. By paint I mean I base coated and shaded the armour. I wasn't very happy with the model at all, a combination of a non-basic colour scheme and my lack of recent painting experience made for a bit of a messy first try. I wasn't looking for Golden Demon, but I wanted to feel happy with what I produced.
Then I found the series on Warhammer TV of a step by step painting of the entire AoS starter set. I figured, what did I have to lose? Base coat another Liberator in gold and see where we go. One afternoon of full on hobbying later and I'm here. With 5 Liberator's base coated and washed and I couldn't be happier. Yeah, every man and his dog is going to have a gold SCE army, but who cares? This one is going to be mine. I know these pictures are really not anything to write home about but it made me happy to actually make some progress I'm satisfied with. Going to throw some Auric Armour Gold (as instructed by Duncan!) tomorrow and build up some of the other models from the set. Baby steps people, baby steps.
I made up some new stuff like who leads such a horde. Still nameless but it is a Tomb King with a fashion sense. I have lots of parts laying around for the original army idea. My idea was to fill front lines with Empire looking troops and less dressed skeletons in the back.
The best of the unit survived the end of the world so the army will look like a weird butchered empire battlegroup. I will paint them like they are from different units.
Also made a quest for them. Freeing the controlled undead from necromancers and vampires. Should not be a suprise they were not on friendly terms with necromancers.
The Age of Sigmar
It was a long long time they felt hope. Their endless torment could end. A final rest was in sight.
The world falling apart was that spark of hope..no.. death they were interested in.
All this joking around the last centuries would come to an end.
They were a lost civilization. Cursed, controlled and used. No future for them and it finally looks like no future for the rest.
They waited for the end. But it never came.
The sun rose again but it looked different in the distance. They were still in the same town. Still wearing the same.. heads.
Count Trollebloed looked at the sky.
The vampire lived ages but was unsuccessful in negotiating terms with his this new Boney King of Nowhere.
"There There, I quite like this town, let us settle down here." Everything else was destroyed the night before.
A little realm for them alone, to torment forever and nowhere to go.
The Joke Realm
Golden Soldiers entered the realm with a lot of light and thunder.
Suspecting Empire survivors they approached the Captain without slamming their hammers in his two faces.
"By Sigmar! You smell like you slayed a thousand!"
The deception did not hold.
How could they fight these Golden Soldiers? Like them they are cursed to fight.
The Captain spoke to them. "We are alike."
"You are more a force of bad luck." Answered the Lord-Relictor.
" You are not bound to Nagash or Chaos nor do you deserve to fight for Sigmar."
"No, we will not fight you."
This is it for now. I have some converted knights somewhere. Maybe make another crazy character out of it.
Right now I have the Tomb+Wight King and the two-faced Greatsword Captain.
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