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    Welcome all.

    So the first unit which I've decided to finish up are my Har Ganeth Executioners. So far 9 of the 10 are complete, I just have the standard to go.
    Given the idea behind Har Ganeth I have decided to theme my army in red. This way I can build an army of Har Ganeth with Khaine as the core theme. 

    Comments and Criticism Welcome!

    Well without further a due here are my executioners:

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    Clue

    "It is said that a fully-trained Executioner knows the way to kill any creature with but a single blow, whether by decapitation, disembowelment or a single thrust through the heart."

  1. About two months ago I organized and ran an Age of Sigmar Demo event at Kingdom Con in sunny San Diego. I wrote most of this article a couple of weeks after the event and paused right when my schedule got out of control. Now I am revisiting this article with the perspective of also seeing the results of community engagement. With the amazing help from my buddy Rob from our Wednesday AoS group I feel we put together a great event.

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    Kingdom Con is a four day game convention that hosts The Broadside Bash, paint classes and judging by CK Studios, tons of tabletop gaming space, and a vendor hall. For the demo Rob and I volunteered from Friday through Sunday. We reserved 2 tables to lay down mats, terrain, and armies. Rene, the head of mini tabletop games, gave us prime space right in the main hall between the vendors and The Broadside Bash. Also, we had prize support in the form of a raffle from At Ease Games!

    I am going to group the rest of my musings by: what was required to run a large demo of AoS, the pro’s and con’s of running a demo for 3 days, how to measure success of a demo event.

    For theIMG_0415.jpg?resize=300%2C225 demo Rob and I decided on bringing our painted models themed from the Start Collecting! lines. The idea was to show you can play a game right out of the box and have fun while showing off the hobby a little bit. Between the 2 of us we had 8 armies that mirrored the Start Collecting range. I printed up the warscrolls and 4 page rules books for each army and put them in a packet for players to use. I also worked part time driving for Lyft to earn some extra cash for 2 FLG mats from Frontline Gaming and 2 tables worth of terrain. It was totally worth it, not only it look great for the event but now I will always have the terrain and mats to use again. I also bought a few cheap measuring tapes from Wal Mart and already had a ton of dice. Finally, we had cards and flyers for our league night, social media groups, and website to hand out to participants and anyone who stopped to say hi.

    Running the demo from Friday through Sunday had its pro’s and con’s. First the pro’s. Running the event for three days gave plenty of time for people to come and see us and play a game or two. If it was just one day we definitely could have conflicted with Kingdom Con member’s schedule and never had time to interact with interested AoS players.  I will say we did get a majority of our players Friday night and a steady stream all day Saturday. Sunday was almost a bust due to very low attendance but still got a couple of games in. As I mentioned before, we were given very good floor space. The table and terrain with models out got a lot of people to at least stop and say hi and exchange information.

    One of the primary cons was that Rob and I couldn’t really participate in any of the events over the weekend. Waves of interested players came by during peak hours and we were never sure if it was safe for one of us to be gone long enough to demo a different game. It shouldn’t be a big deal but was frustrating on Sunday when we really didn’t get many players. It was also tough being in the next room over while all your AoS buds are getting their tournament on, but got to have a beer or two with them.IMG_0429-e1494637028637-225x300.jpg?resi

    As far as measuring success I went in with the attitude that getting anybody to play would be a success. By the end of the weekend we had 16 people sign up for our raffle, they had to participate to sign up, and about a half dozen more who we know did not want to sign up for the raffle but played with us as well. For me that was a huge success. There were some people who wanted to try it out because they wanted to feel out where 40k was heading but for the most part there was genuine interest from all who participated in either getting back into the hobby or starting from scratch.

    In the end I know we have a couple of players from the demo that now join us on Wednesdays. Furthermore in the last couple of months our regular turnout rate has doubled. I believe it has been our positive community involvement, not just at Kingdom Con, but on social media and at our local store that has recruited more players.

    Final thoughts: Next year I think I will just run a demo on either Friday or Saturday. I do feel we need more AoS events at next year’s Kindom Con other than the demo and GT. By displaying various ways to play such as a team event and narrative event on top of what we did this year I feel we will grow our community even more.


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  2. Happy Wednesday everyone!  It has been a flurry of Hobby lately and most of it #New40k.  I am very happy to be jumping back into the Grim Dark of The Far Future as well as playing in The Mortal Realms.  I remember the fun-filled times of days gone past when I played both systems and I am glad those days are back!  While the 40k break has been nice, especially after putting a lot of time and effort into Coalescence, I am very excited to jump back into more of a Sigmar Focus in the next few months to prepare for Nova Open.

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    With the 40k edition dropping, I let myself get swept in all the fun.  I haven't really played since 6th edition, but the changes to both Games Workshop and to Warhammer 40,000 I couldn't resist letting the Dark secrets of The Dark Angels run rampant in my head once again.  I picked my index and my Starter box and got to work.

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    After a long day or rebasing and building this past Sunday, The Sons of The Lion are up ready to hit the table while receiving a fresh coat of paint.  It was fun to loose myself to an entire day to the hobby.  It has been quite a while and while drained, really motivated me to move forward with the Army.



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    My plan for the Army is to have the majority ready to go for this Summers Campaign, Fate of Konor.  I really enjoyed last years Season of War for Age of Sigmar and cannot wait to see what is in store for us at the end of July.

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    I haven't forgotten about Age of Sigmar during all of the 40k hype.  My Blades of Khorne Army is being assembled and getting ready for painting.  Hopefully, I will be priming by Saturday.

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    Originally my fall to Chaos was part of a Path to Glory campaign with a few of my Club Mates.  We all chose a different Chaos god and set to the task, but as life does it can prevent us from gathering to game as much as we would like and the campaign went by the wayside as my army grew.  Thankfully, the announcement of a standalone Path to Glory Supplement for Age of Sigmar has reawakened the call of Chaos for my club mates and come July we will be picking this up to start a new campaign!

    I would love to see what you are working on as well so please let me know either int he comments or by finding me on Twitter.  Until Friday, Happy Hobbying!

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  3. By the time of the End, the Bogomil line had ruled over Austrasia and its surroundings for almost four centuries.
     
    A family of ferocious warriors, they had carved out their own domain in Ghyran by fire and by blood, ruling over their conquered and annexed territories with an iron sword. By the time of Iosephus Bogomil, late in the line, the Kingdom of Austrasia was large and rich, and had a dozen tributary states sending a count's ransom in gold and steel every year.
     
    Iosephus was a hard man, and during his reign he waged a dozen wars on every one of his borders, leaving any rival warrior-kings slaves or refugees. He built a royal capital of magnificence and splendor he boasted could not be found outside of Azyr itself, bringing in Duardin and Aelf artisans from all across the Mortal Realms to adorn his palace. To reinforce his family's future, he sired thirty sons and countless daughters with his mistresses and concubines, watching and testing each in turn to see who would prove themselves worthy of his crown of iron.

    A sickly infant and a feeble-hearted boy, nobody expected Teodoric, his youngest, to amount to much. Perhaps, if he was lucky, one of his half-brothers or sisters would keep him as a court attendant and eunuch, once they ascended to Iosephus' throne. Even as he grew in poverty and fear, though, a stubborn fire burned in Teodoric's heart. He was crafty, ruthless and long-sighted, and by the time he was a man he was strong as well. One by one, his siblings underestimated him and paid the ultimate price, until he and his half-sister Callisto faced one another across the field of battle, even as their father watched from the ramparts of his castle.

    Callisto was a noted archer, and Teodoric knew that her pride in her skill with a bow was unlimited. He also knew that to face her in pitched battle would be to lose- she had three times his number in followers, and was like to carry the day in a test of arms. Instead, he challenged her to a test of shooting. The target was the Bogomil family crest, suspended from a window of the highest tower of Iosephus' palace. Standing not too far below the wall, they would have to arc an arrow so that it flew over the ramparts to a target they could barely see. Callisto shot first. One of her arrows only tore the fringes of the crest, but two buried themselves in the dead center. She turned and bowed, smirking, to Teodoric, knowing that he would be hard-pressed to do any better.

    He nodded and drew his bow back, aiming at the sky... and then shot three times in rapid succession. One arrow buried itself in Iosephus' throat, one in his eye and one in his chest. The dead king slumped over the side of the ramparts and the iron crown tumbled from his head to the ground far below. In the face of the stunned crowd Teodoric simply walked over, placing his father's crown on his head and proclaiming himself the winner of the test. Then, before both armies, he bent his knee and asked Callisto to be his queen and rule beside him.

    They were wed that night, and enthroned the next morning. For forty years after that, he ruled even more fiercely and benevolently than his father, and the kingdom flourished like never before. In his twenty-first year, he decided that 'king' was too unworthy a title and 'kingdom' too paltry for his realm. Henceforth, he would rule over the Austrasian Empire, and be known as Emperor and Law-Giver. His prowess in battle and unflinching rule lead to his being known as Teodoric, the Fist of Empire.

    It was only in his thirty-eighth year of rule that the troubles really began. The borders of Austrasia had been almost at peace since Iosephus' campaigns- but now a horde of the peoples he had conquered, tens of thousands strong, appeared, lead by an impossibly gaunt man calling himself the Withered King. At first, Teodoric treated this threat just as any other barbarian invader, but this was to be his undoing. The fell magics of the Plague God ruined armies with a wave of the hand and reduced castles to ruins overnight. Within weeks, the Withered King had campaigned to the borders of Austrasia proper, and Teodoric found himself hard-pressed. He called upon his counts and his stewards and raised an army equal in bravery if not in size to the enemy. He met them at a place called Verden, beneath the boughs of trees just beginning to turn gold.

    There, the Withered King met him in parley. Surrender to the Plague God, he promised, and Teodoric could keep Austrasia and whatever else he could conquer besides. But the warrior king only laughed. He would never truckle to another, he proclaimed, be it man or god. He was a warrior, the bearer of the Iron Crown, and he would rule or he would die. So be it, said his foe. As his army formed on the other side of the field, though, Teodoric noted that it was not made of the barbarian warriors he had expected but poxy, bloated corpses.

    At that moment the Withered King turned. "All is rot and all is ruin", he intoned, and the flesh fell from the enemy's bones, replaced by clouds of stinging, biting flesh flies. Teodoric's warriors were caught utterly unprepared. Enemies of sword and sinew they were masters of, and their priests had prepared to defend them against conjured plagues- but they had no defense against such a swarm.  They could only panic, and die- all but their leader. Protected by the ancient magics of the Iron Crown and fueled by the same stubborn determination that had gained it for him, he pressed forwards through the storm, weathering a dozen pestilential bites.

    In the heart of the black cloud, he met the Withered King in battle, striking out with his ancient spirit-sword Joyful, said to have been forged with a Seraphon bound inside and immune to the rust and rot of the Plague God. The King's shields of filth and excrement were like smoke against his fearsome blade, and he pressed on to cleave his foe right in twain. At the moment he did so, an inky-black miasma enveloped them both- and when it cleared, both were gone. In their wake was left nothing of the army of the Dark Gods, and only a few of Teodoric's mortal soldiers- and Joyful, still shimmering fiercely in the light of a dying sun.

    Victory was short-lived. Behind the horde of the Plague God came thousands upon thousands of marauders, ready to do with blade and bow what had not been done with rust and rot. But Teodoric's act had given his people time, time to prepare and time to fight back. Austrasia would fall, but not until almost two whole centuries more of fighting and bleeding and dying had come to a close. For his obvious strength at arms and courage of spirit, the warrior king was taken up by Sigmar from the pits of the Plague God, and reforged into a shining Stormcast for his eventual return to the Realms below...

    ------

    The storytellers call Brother Teodoric the Fist of Empire, the Warrior King, Ruler of Austrasia, the Rising Emperor, the Unlikely, the Unifier, the Seventh, Bearer of the Iron Crown, Wielder of Joyous, the Withered King's Bane, the Law-Giver.

  4. This entry is basically just to give a couple of group shots of the 500pts. 

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    I don't think the 20 plague monks I just finished are going to win any beauty prizes. 

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    but I'm certainly pleased with the way the force is shaping up so far. 
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    I'm Excited about the next deadline. 
    Which is to add another 500pts to the whole thing, and should be announced during Today's hand in. 

    I think next on my list for this is 
    Verminlord Corruptor
    Plague Furnace

    8 Giant Rats or 2 chaos familiars 
    which should be 500pts on the button adding to this lot for the full 1000. 
    also considering adding a bunch of Nurgle demons if I add anything to go for 2000, maybe some plague toads. 

     

    -=R286=-

     

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  5. In the third battle of the Big Trouble in Little Azyrheim campaign, I wanted to try something that I haven't seen in AoS before.  In MERCS (a kinda' neat skirmish game that I don't quite endorse, but have had some fun playing in the past) they ran a global narrative event at one point, and one of the scenarios revolved around having a mole in your opponent's team.  I liked that idea and hope that it translates well to AoS.

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    Broken Trust is a very asymmetrical battle.  The Defender has the Letter of Marque (if you're playing the campaign) or a bonus Artefact (if you're not), but also a traitor in their ranks.  The Ambusher has their warband split between two battlefield edges, which could be a strength, but is definitely also a potential weakness.

    I had a lot of different ideas for approaching the "Traitor In Our Midst" rule.  

    I considered having the traitor be selected at the start of the battle, and then revealed at the opportune moment.  That would have been cool, because revealing the traitor at the opportune moment would be fun, but it would also involve additional book-keeping, and could lead to a lot of unpleasant traitor experiences (like the traitor having to flip early and being really badly positioned, or the traitor dying to deadly terrain before being revealed).

    I also considered having the traitor be random, but having the player choose when they would be revealed.  Ultimately, I ended up deciding that would lend too much power to killing off weaker units so that you could increase the value of your traitor.  It seemed a bit too gamey for what I wanted.

    I ended up settling on a random traitor at a fixed time.  The benefits of that are that there isn't much meta-gaming strategy to it, but it is still predictable.

     

    If you missed it, here are Part 1 and Part 2, which also include the campaign rules if you want to play along!

    Crossposted from http://hivefleetcharybdis.blogspot.com/

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    On Wednesday we had our first Skirmish campaign at work, which was great fun to get several small games in the same evening for a change.

    Terrain seemed important so i looked around and put together this quick project that I did over three evenings - mainly to allow for drying between each stage. The work each evening was quite small.

    Stage One

    Looking around I finished off a bottle of sparkling water and that seemed the perfect base for a kiln/chimney for a small workshop building. With a few pieces of foam card I roughly formed the shell of the building and stuck some thin wood pieces over the joins to hide the connections. I then piled up filler around the base and let it set overnight, I forgot to take photos at this stage.

    Stage Two

    I cut up a box into small square to use as roof tiles and bricks on the chimney and stuck them all over the correct places to give some form. I used the box folds to create the gutter looking areas. Greenstuff was used to create the thicker brick stucture at the top and add some sticky out bricks.

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    Stage Three

    Once dried and after a quick cheeky spray, to create a more realistic finish I rubbed astrogranite debris over the 'bricks' so that it collected in the gaps between the squares to get a mortar look. And sand and glue mix would probably of worked too. BeastsAndBoats_04.jpg.faadde2651b37844ca0cd815952fe683.jpgBeastsAndBoats_05.jpg.d8e54abec4e8a550e2e40860a545293d.jpg

    Once that was dry - it was pretty fast i thin just splattered on some paint quick and built up some fast layers of drybrushed highlights. Gave that a few minutes to dry then started working washes over the model. the final touch was some flock and tufts...

     

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    Final touches were a couple of random assets from the bits box. I hope that gives some ideas for quick and easy (and very cheap) terrain

     

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  6. banshee1.jpg.5a621a002ec1db3092f057dd225bbdc3.jpg

    I did some greenstuff work on my Banshee last night. Mostly just filled the gap in her wait, and some gaps on her arms. I still have a bit of work to do on the hand holding the knife, and probably will round out the waist in a few places. I also still want to do the magical energy coming off of her outstretched hand.

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    I'm also thinking about putting her on the base with the two banshees swarming around her, and use them to elevate her a bit, kind of like a mini Nagash. At the moment it looks odd, so I will mess around with it a bit more, maybe heat them up and see if I can bend them more.

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    I also messed around and came up with a warscroll for her to use in narrative/friendly games. In Matched Play games she will just be a regular Banshee who's my general with the command ability that makes her a wizard. The black box on the warscroll will have a picture of the finished and painted model later on.

  7. Stylus
    Latest Entry

    Whatever he lacks in actual tabletop effectiveness, Good Ol' Slambo makes up for in nostalgia...

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    It's a great little model, and nice and quick to paint. I went with bone-coloured armour, partly so he wouldn't be associated with any one single patron god, but also because it would really show up the blood spatter.

    Slambo!

  8. Hey folks, Vince and I have finally went public on a community project we're working on for Warhammer Skirmish.  For those familiar with our AOS Mordheim we wrote back in 2015, this will be using much of the same content and bringing it forward to be compatible with AOS Skirmish.  Many of the subsystems/elements will be modular so that people can use what they want and ignore what they don't.  The first version will be rules and text as we'll be looking for play testing and feedback; a more refined version will come down the road.

     

  9. Thanks to scores of NEOs and all their players for a day of Age of Sigmar narrative gaming around the globe!

    Don't forget to post results of the winning grand alliance at your event on the AoS NEON on Facebook, or share on Twitter with #CGNE17, or send by email to Coalescence.event@gmail.com !

    Congratulations on running your own events and contributing to this truly community effort.

  10. This was an idea for a Hinterlands setting which is actually close to Shadespire, in the Petrified Mountains. It was essentially a city during the Age of Myth that lies within Shyish, an was a popular stopping point for merchants heading to Shadespire from the Petrified Mountains. It was prosperous, until a warband of Khorne Bloodbound swept through it, killing everyone. Here is a bit of cinematic flair from the Storyteller's perspective:


    "Back during the Age of Myth, the Petrified Road was a long and arduous trek through the appropriately named Petrified Mountains, though, many who made the trek were rewarded for their efforts by gazing upon the City of Spirits, Kalii. Kalii was a popular stop for the many merchant caravans heading to and from Shadespire through the Petrified Mountains, a bustling settlement as far as I could see. They paid their respects to Nagash and he let them be for the most part, a fair trade I say.

    Kalii was the shining jewel in the mountains, and all who lived there knew prosperity. Then..unfortunately, came the Age of Chaos, and with it, the Goretides of Khorne. In merely a day and night they swept through the city, killing everything they found, and eventually, nothing was left except the few that hid in the deepest crevasses.

    When they emerged, they had seen their city in ruins, their kin slaughtered, and their prosperity fading away to the annals of time. Now the only thing left are Grots, Orruks and Ogors fighting the descendents of the survivors, backward tribals who pine for a past they no longer remember, for scraps of a dead civilization. A pity really, but so to all who perished in that savage age..."

     

    I was inspired by pictures of the city of Cappadocia in Turkey, and I hope that I could find time someday to recreate the city in miniature terrain form. But for now, these pictures and my imagination will have to do....as for the Storyteller, he is primed and ready for paint, I'll try and get to him this weekend.

    Until then, this is Nash, signing off.

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  11. So I've finished off the leader the Glade Lord turned Vampire, pretty happy with the results but there's things I'd of done differently. Tried roc stick to a limited palette but alter my usually muted style by pushing my highlights lighter and attempted to get a monotone finish. C&C welcome.

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  12. Table 1: The Endless Deserts

    The first job I set myself was making some themed terrain for the project. I wanted a bunch of small scatter terrain pieces, so I had a quick root around in the bitz box cupboard to see what I could find. I came up with half an Arcane Ruins kit that the wife had bought me and a bunch of Battlefield terrain resin crystals. These, I decided, would do nicely

    I glued all the bits of arcane ruins together so I had a selection of pillars and columns and then I went to work with a hack saw cutting them into fallen chunks. Some 3mm MDF soon followed fo the bases. I cut these on the bandsaw and rounded off all the edges with sandpaper. I have to admit now that my inspiration came from the White Dwarf that featured the Tomb King release. They had a really good article all about building Tomb King terrain, so I nicked a lot of ideas from that. 

    Once I had cut up a lot of the terrain I glued it all down using a two part epoxy resin, and I glued the crystals to the bases as well with the same glue. I then started covering the base with wood filler to build up the ‘sand.’ Once dry this all got a good coating of PVA and was covered in different grades of grit and sand. Again, I left it to dry, then gave it the obligatory PVA and water mix all over the top to seal it all. The pieces all got sprayed black. 

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    The paint scheme was very simple. All the terrain was painted Chardanon Granite, dry-brushed grey, then given a light Bleached Bone dry-brush. The sand was done Calthan Brown, Vomit Brown, then a 50/50 Vomit Brown and white mix. Any detailing was done in Hawk Turquise, with the gold detailing picked out in Shining Gold. This was then washed with Agrax Earthshade. The crystals started out with Catachan Green and were highlighted up to Goblin Green then gloss varnished. All in all the painting took about an hour or so. That’s the one thing I love about Terrain – it’s very quick to do compared with miniature painting

    Once these were done I took a quick trip to Pets at Home – supplier of fine miniature wargames terrain, and picked up an Egyptian statue of a cat and a sphinx. These would look very nice in my terrain collection, so I painted them up in the same scheme and based them. Boom! Jobs a good’n!

    Here are some shots of the finished pieces. 

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    The lava pits were made from the old (and now annoyingly out of production) 40K craters set which I filled with filler and smoothed down. The bubbles are made from sticky half beads that you can get from Hobby Craft and the whole thing was painted red, orange and yellow and then gloss varnished. The big temple was made from blue foam just cut into squares and glued together with PVA and then just dry brushed. I used the laser cutter to make the hieroglyphics and the egyptian head was from aquarium terrain. The pillars were just cake pillars from M&S that I had to order. 

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    Here you can see the final table laid out and ready to be played on

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  13. Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

    Flames leaked from Carcarion’s teeth as he grinned. He surveyed his host as they formed ranks across the field. Ahead lay the Realm of Beasts city of Agrakk, a place ripe for the picking. The uprising had begun, Tzeench’s servants throwing off their disguises and donning their ritual battle robes. He was here to ensure success, if that was his master’s will.

    His eyes narrowed. In the distance he caught the glint of gold and blue. Stormcast Eternals, here to defend the city at their own Lord’s bequest. So be it.

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    A blast sounded from the left flank. A Heraldor emerged from the lightning strike and out his horn to his lips. Forutnately the damage was light and Carcarion waved forward the Knights who charged into the fray, cutting the lonely Stormcast down mercilessly. Their headlong charge had isolated them though, and two Fulminators eviscerated them all.

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    The host pushed forward, with Skyfires and Carcarion leading the way. On the left there was another mighty thunderclap and Retributors stood ready to deal out damage with their hammers and maces. Stanza, lead Shamen of the host barked an order to a unit of Skyfires. Their discs wheeled and flew towards the new threat. First they uleashed their arrows before charging in to finish the task.

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    The Stormcast general became the target of fire for the rest of the army, the Lord Celestant being sent back to the Heavens with his body, and that of his Dracoth, peppered with arrows and burnt by flames.

    The Fulminators continued their destructive progress into the heart of the Neverending Host, trampling through a unit of Skyfires before finally being brought down my sheer weight of magic and fire. The Stormcasts, with their heart ripped out, continued to battle bravely. Carcarion ran forward unheeding of his fate, smashing Retributors and Liberators as they tried to form a line. He was sent back to the Caverns as the Judicators turned all their firepower upon him.

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    There was little the Stormcast defenders could do as the tide rolled over them. The city was now to be the plaything of Tzeench, until things changed.

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    This was the second 2000 point friendly game I have played with the Tzeench list and the second win. The Skyfires are beginning to live up to their reputation but I don’t intend to put any more in. I will take out Knights and Warriors and add more Horrors (I really enjoy the splitting and bringing in blues and brimstones) and some Enlightened to make a proper Tzeench list (with the addition of some Marauders). I will keep the former ready for more friendly game though. The harder list is in preparation for BOBO and Portsmouth Pillage in early August. Lots still to do. And there is always the issue of the new General's Handbook which could change things again.

    We played the Skeins of Fate battleplan from the Tzeench book. I will keep a record of games played here.

    Played 2. Won 2.

    Paul

  14. Hi all!

    I've been hard at work on the army, but my focus is a bit off so I'm going to do some updating and sharing.

    I played a game with Paul Conti last night, who quickly turned around and made a YouTube Batrep out of it.

     

    So I came home last night, and started getting some finishing work done on the Endrinriggers. I'm going to put a bit of freehand nose art on them all, then glue them so they'll stay for good :)

     

     

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  15. After an adventure in Hinterlands Skirmish last week, I was pretty keen for some Age of Sigmar : Skirmish. Although, there are definitely some decisions I don't agree upon, I wanted to get into the book first hand and on the day.

    So this morning I rocked up at my Games Workshop basically first thing in the morning, to purchase my copy of Skirmish. I got the book, flipped past the fluff and got right down into the nitty gritties of the renown. The night before I had tossed up whether I wanted to bring my Freeguild with me, but in the end I decided to take my Slaves to Darkness. My store is going to start a campaign next week, starting off at 25 renown, but for today we could play what we want.

    So I built a quick and dirty 50 renown list, and ended up with the following:

    Chaos Lord - Inspiriational Fighter - Helm of Authority (Note, he's represented by the Chaos Chosen Champion in my games as my actual Lord's head fell off just before we started)

    2 Chaos Knights (Leader with Ensorcelled Weapon, other guy with Glaive)

    1 Marauder Horsemen with Javelin

    3 Chaos Warriors with Hand Weapon and Shields

    2 Marauders with Hand Weapons and Shield

    Since I can't take Chosen under these rules, I wanted 2 Chaos Knights for a bit of punch. Even though I usually run all mine with Glaives, I used the Ensorcelled Weapon on the champion as that's what the model has.

    Ended up playing 2 scenarios. The first one was Fragile Cargo against Stormcast Eternals. He had a list of Lord Celestant, 2 Retributors and 2 Prosecutors. My enemy would have the cargo, and after a change of mind, decided to put it on his faster Prosecutor as opposed to his slower Lord Celestant. Unfortunately I forgot to take pictures, but he flew his Prosecutors up one flank while his melee went through the centre. In the end, I slew both Prosecutors, but they got far enough that when his Prosecutor carrying the cargo died, it ended up within my territory. This would mean unless I wiped him out, the best I could achieve was a draw. Luckily for me, I managed to whittle through one of his Retributors while my Chaos Lord finally made a charge and slew his Lord Celestant. In a more serious game, my opponent would've ran away his final Retributor but instead decided to see how much damage he could cause, which in the end was none before being taken out.

    I quite enjoyed the scenario, and it makes sure that you want to keep a flexible warband. 

     

    The second game I played against Seraphon. Her list included a Saurus Oldblood, 3 Saurus Warriors, 3 Saurus Guard and 2 Saurus Cavalry. We were playing the scenario Clash at Dawn, which involves random deployment. With a very minor amount of ranged shooting, and our deployments largely grouping up our members, it basically became a clash between our warbands with a few duking it out elsewhere on the board.

    My Chaos Lord had found himself close to enemy lines, so the first turn for me was largely getting him back to the warband.

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    Back to safety, the warband converges on my Chaos Lord

    My opponent made some poor tactical choices, and charged her Cavalry in alone. Between my Lord and lucky rolling on my Chaos Knight, I finished off the two Knights easily which gave me a very strong footing in the game. The scenario objective was to essentially reduce the enemy warband to half models, where the game would end at the end of the battle round where this occurred as the warband would 'rout'. If both routed in the same turn, it was a draw, otherwise the player whose warband didn't rout got the victory. So being 2 kills up already for none in return was extraordinarily good.

    I also luckily won the role off for initiative, and mobbed her warband with my own. Given I had the momentum, I used both my Inspirational Fighter and my Helm of Authority to use Merciless Killer (The first re-rolls 1's to hit, the 2nd adds 1 to wound rolls). My Horseman picked off a Saurus Warrior, before my warband moved in for the kill.

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    Thing's don't look pretty for the Seraphon

    And that was about all she wrote really. I killed the Saurus and Saurus Guard in this picture on my turn, and another Saurus Warrior which while taking a few wounds myself, routed her warband. In her turn, with so few models left, she couldn't manage to kill anything and the game ended.

     

    I honestly didn't find this scenario as interesting, as it basically ended up with our warbands grouping up and clashing, turning into a scrum which my Chaos were better suited to the task. The deployments rolls probably impacted this the most, as my opponent rolled 1's (A common theme) for a lot of her army, leading to a deployment which wasn't very spread out.

     

    Overall enjoyed the games. While I still dislike the choice not to point the finecast and metal models, it doesn't really impact the armies I have, but it definitely impacts what I would consider making for future warbands. While there are definitely places for 'Grand Alliance' style warbands, I think most people just want to run a warband of their faction. The restriction makes this extremely tough, but it seems to impact Destruction and Death the most. Those factions already have less models, but the fact that you can't run a Vampire or Ogor warband just doesn't make sense.

     

    I also think 25 renown is too low to start a campaign at. 30 would've been a better choice. Any 100 point hero in the game translates to 20 renown, which it's extremely tough to make an interesting warband with only 5 renown to spend on 2+ models. For example, if I wanted to stick to my Slaves to Darkness, I can take my Chaos Lord, a Warrior/Marauder Horsemen and a Marauder. That's my only choice unless I downgrade to the Darkoath Chieftain. Many suffer from this issue

     

    Other than that, the ruleset looks like it's pretty sweet for matched play. It doesn't have much in the way of progression other than your warband getting bigger, but in a matched play environment in some ways that's exactly what you want. You don't want to run a tournament and have someones warband crippled by death and injuries because they lost the first game.

    But I think the way the rules are structured, it's pretty perfect for a gaming afternoon amongst buddies, or a proper 1-day tournament which includes some variety of progression throughout.

  16. So after a slight delay due to life, we'r back, a Khorgaroth has been almost completed, a squad of Knights are being finalized and a Blood Warrior is making progress. As well as a health amount of undead robots.

     

    The Khorgaroth has been lots of fun, so many different effects and textures, I've grown massively as a painter from working on him (i see this in my later works).  I've used my mobile for these shots, so they're not great. as always and C and Cs would be greatly appreciated

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  17. With AoS and particularity now with Skirmish coming out I feel that more dense terrain on the table = a more visual, tactical and thematic game.  

    I'd go as far as to say the current (May 2017) GW offerings are pretty bad for positioning units entirely within them to take advantage of the bonus save.  The Wild Wood for example, whilst large enough to place a unit within, actually doing so is so fiddly because of the trees branches that hook onto everything, (especially Dryads ironically).

    So with these things in mind I've started working on a set of naturalistic terrain that I can use for both AoS and 40k which is based around the idea of where sand stone columns have formed over thousands of years where rivers have carved away softer parts of the rock.  This sort of thing is seen across the globe in deserty/canyony areas but is quite bizarre looking and should fit the AoS aesthetic well, (could be any realm). This is my attempt at that...

     

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    These formations were carved from insulation foam with a hot foam cutter rod type thingy with a twisting motion, then I gave them a good sanding with a flailing sanding drill attachment to make them nice and smooth.  I glued these to 6mm MDF bases with the smallest gaps about large enough for a 32mm based model to pass through (there are several areas where 60mm based dreadnought sized models can go).  Then using fine surface wall filler (NOT flexible filler) the rock formations were blended into the bases and a bit of surface undulation added here and there.  Then I sealed them with several coats of thinned PVA adding a bit of sand to the mix to get a bit of extra texture and durability in there.

    To make the terrain visually more interesting I wanted to use Agrellan Earth to give the dried cracked river bed look and to add a different texture to the terrain.  I imagined that in this region the water still comes and goes through these formations and dries out.  Eventually I'd like to complete a whole table that has a small central river remaining that has shrunk back leaving pools that have dried out as the water has drained away.

    The terrain was painted mostly with a mix of household emulsion (tester pots from Wilkos, UK) that I colour matched (by eye) to Agrellean Earth.  I roughly painted some dark grey onto the areas where I wanted a strong cracked earth effect, before applying lots of Agrellean Earth (not cheap :() and allowing to dry.

    I used a thinned down Agrax Earthshade to add definition to some of the grooves in the rock formations before giving the whole lot a light drybrush and adding tufts to finish off the pieces.  

    I have lots of skulls that I plan to dot around here and there to give the terrain a GW feel but overall whilst they were time consuming and not cheap to make I'm quite pleased with how they've turned out and plan to steadily make more.

  18. Kovaks
    Latest Entry

    It has been a few more washes, some edge highlighting and alot of pustules painted but I am almost done with the magoth, he still needs some final touches such as blood for the blood god and nurgles rot but I will have to wait till he has been varnished for those. Next up is getting Bloab done and stuck on. 

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  19. I am kinda pumped about the new Skirmish book coming out. I have always loved small scale skirmish stuff and this fits my needs to a T. I think this will give me a chance also to dip my toe in the water with some factions I have yet to play and not spend a ton of money before hand. I really like the new battle mat that is being released with this stuff and can't wait to get my hands on the new book. I am hoping to generate some interest in AOS with these small skirmish games. What do you all think? What ideas do you have for Skirmish?

  20. Hey guys!

     

    So finally after trying to get to a tournament for the last few months I made it to one. The tournament was a one dayer and had an attendance of 32 players. Which is actually the second largest in Australia I believe. The largest AOS event I know of was 50 or so down in Canberra.

     

    I wanted to take a fun list with some of my cooler models and went with:

    Frostlord on stonehorn - Battle brew

    Troll hag - General, bellowing tyrant

    6 fellwater troggoths

    3 sour breath troggoths

    3*3 Ogor bulls with hand weapon and iron fist

    3 gorgers

     

    The idea behind the list is that you apply pressure with the gorgers and stonehorn and hopefully the second wave of troll hag and trolls can finish off the opponent. In practice most lists in the last few months have evolved to dish enough mortal wounds to kill a stonehorn dead turn one or two depending on who goes first, and obviously if they can do that then a troll hag is going to follow quickly behind!

    Here is a pic of my spruced up troll hag (she looks better in person I'm just bad with pictures)

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    So with my newly finished trollhag backed up by her minions and trusty frostlord bodyguard I marched to my first table, table 1! *I made it! We're the greatest*

    My opponent for the first match was a great guy named Anthony. He was running a mixed order list that from memory comprised:

    Empire general on horse

    Damsel

    lore master

    10 hand gunners

    10 hand gunners

    30 swordsman (might have been 20)

    Luminark

    Hurricanum 

    Carmine dragon

    2 units of 3 prosecutors with hammers

    We were playing the take and hold scenario.

     

    So right away I figured this was going to be a bad match up, there were a decent amount of mortal wound output models, shooting and buffing and healing magic in Anthony's list.

     

    Deployment wise I tried to bait down as many units as possible and then deployed my stonehorn across from the centre of resistance. The game started badly, with a few bad destruction moves from my stonehorn (1 for destruction and run) and then me just completely forgetting to move the stonehorn towards the dragon after clearing the way with troll vomit, a mistake that is deserving of a loss, this followed by a double turn ended in me getting tabled bar my gorgers who took 3 turns to beat down 3 prosecutors.

    Anthony secured my objective turn 3 with his buffed carmine dragon after killing 2 units of 3 ogors in combat and the other with a mix of hurricanum shooting and the dragons breath attack, which by the way is awesome against my army haha.

    I had a great game as Anthony was a great opponent, his army was beautifully painted and I got to spew on some things.

    Game 1: Major loss for the trolls and fatties

     

    Game 2 was on table 15 (Oh how the mighty have fallen :P)

    My opponent was a young guy called Jared again we were up against a mixed order army that comprised of:

    Skarvet on carno

    Sunblood

    Celestant prime

    Starseer

    hurricanum

    5 liberators

    5 liberators

    5 judicators

    5 paladin retributors

    10 saurus with shield and swords

    Our scenario was border war I believe its called (the one with 4 objectives to catch)

    I was able to again bait out Jared's drops and place my stonehorn across from his judicators and skarvet on carno. I've never versed stormcast, but have heard that judicators are bad so had no intention of letting them wreck my frail trolls.

    Turn one the stonehorn does what stonehorns do and took out the judicators and 3 of paladin retributors. In return Jared buffed his Sunblood and got it into my 3 man sourbreath unit and charged the skarvet into my stonehorn (I did say it was risky to him), with re-rolls from that starseer he severely damaged the stonehorn (I think he inflicted about 9 wounds after halving) in return the stonehorn took out the skarvet on carno. The sunblood killed 2 sourbreath (even after some insane too dumb to die rolls) I was close to having 2 sourbreath alive, but Jared was a b@st@rd and made me re-roll the last too dumb to die which resulted in him dead.

    In this game the pivotal model was Jared sunblood which ignores rend 2 and with his re-rolls and general good rolling was able to at one point hold all my trolls for 3 turns, allowing him to drop down the prime (who I forgot about) and secure all 4 objectives for a major victory (the prime with help from his hurricanum  and a double turn cleared off my 9 ogors guarding the objective).

    Jared played well and was also lucky enough to secure two double turns, which my army can't handle. The trolls rely on having a turn in between to heal up, but weren't able to do so at pivotal points resulting in heavy causalities and a dead troll hag.

    Game 2: major loss to the trolls and fatties

     

    Game 2 was on table 13, The trolls still climbing due to this tournament using the magic resistance mechanic to work out where people should be placed. Apparently my first two opponents were going well!

    I versed a fellow named Daniel with a mixed skaven list. Daniels army was pretty cool looking on the table. Had a nice battle line look to it when deployed and was well painted. His list from memory was:

    Pack master

    Skyre character with glaive, some sort of electric gauntlet and a mini flame thrower

    Skaven warlord

    3 * 5 skyre acolytes with poison wind globes

    4*10 clan rats with spears

    2 warp lightning cannons

    2*3 stormfiends with warpfire projectors

    8 jezzails

    Scenario: 3 places of power


    Daniel had a lot of drops, so I wasn't able to manipulate where he placed the lightning cannons, I also had tow large pieces of deadly scenery on either side of my army funneling me up the middle... Was looking more and more like a turkey shoot. I had some tanky characters so could try and catch the places of power, but one of the places was on deadly terrain and I didn't fancy losing my characters to it, the other two were being guarded by 6 storm fiends, 2 warp lightning cannons, 10 acolytes and 8 jezzails... Yikes! My battle plan I figured would have to be to assassinate Daniels flimsy characters with the troll hag's vomit and go for a minor loss/minor victory. Things started off well with a turn one charge, Daniel realised my stonehorn could attack his warplightning cannon and moved it back a few inches... I mentioned this to him and he said it was unintentional and he meant to have them back 2 inches from the line of clanrats shielding them. Since I was not playing on table one I didn't want to spoil an enjoyable game with semantics! Into the killing! Stonehorn killed 20 rats in return daniel got a double turn and killed the stonehorn and troll hag with shooting.... He rolled 3 ones for his warp lightning cannons... It was game over from there, the dream was dead. Daniel Also passed all his mystical rolls and quickly finished up what remained of my army over the course of 4 turns, we played on as there would have been nothing else to do and the game was fun. One sourbreath troggoth managed to kill 2 stormfiends and fight all 6 for 4 rounds of combat! My too dumb to die keeping him standing way longer then he should have, the fellwater troggoths were gunned down by jezzails and warp lightning cannons and the 9 ogors managed to kill the skyre character after 3 rounds of combat before also being shot dead.

     

    So no wins on the battlefield I did however win best painted, which I was super surpised with. There were some very well painted death armies there at least two of them I felt were better then my own, but people loved the trollhag which I suspect carried me over the line.

    I want to thank my opponents (should you read this :)) for 3 great games! I don't think the troggoths will be going out for another spin until they get a massive reduction in points or are made battleline for their faction. 200pts for what is effectively 3 ogors with a low rng shooting attack and rend -1 on their attacks is too steep to justify them. The army certainly would have been better though if I took my night gobbos as support, but I haven't rebased them or finished painting them yet... I also need a mangler squig.. Maybe I should get one with my winnings from best painted, we shall see.

    Anyways thanks for reading!

    Crispy out

     

     

     

     

     

     

     

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    Recent Entries

    Hello all, welcome to my first blog post! I got a little confused between this and a project log thread, but rest assured it'll all mostly be documented here. As the title says, I've started the steady decline into the seedy Cults of Pleasure that plague many a city. 

     

    Ive uploaded several images of a colour scheme that I'm very much set on. Those miniatures however are for a 3rd edition/realm of chaos project. The final image, the bare plastic chap, will be the leader of my Dark Age of Sigmar warband. His colours will be pink and blue, again,  but I'm hoping to reproduce it in a less garish tone.

     

    i have 10 spearmen to paint up before I tackle the character, but his skin shall be grey, and his hair shall be blonde, like all my elves! I hope you all enjoy the 'eye-candy' even though they're of iPhone quality!

     

    cheers,

    Sean

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